Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 23:34:14 Player: mr_sack Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (5074) 5074 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10689 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 224/300 Energy 115/170 System Corruption 13% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Myomer Leg Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Target Analyzer Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator Railgun Hardcell Cannon > --- INVENTORY -------- Heavy Deuterium Engine Improved Titanium Leg Advanced Myomer Leg Plasma Cannon Ion Burst Cannon Heavy Flak Cannon Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Advanced Signal Interpreter Device Triangulator Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 8 | . . . 2 1 2 . . 1 2 Weapon 2 | . . 1 . . . . . 1 . Parts Attached 151 | 8 4 12 9 35 22 5 . 19 37 Power 14 | 2 . 1 1 3 1 . . 1 5 Engine 11 | 2 . 1 . 3 1 . . 1 3 Core 3 | . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 45 | 2 . 5 3 13 3 2 . 6 11 Treads . | . . . . . . . . . . Leg 40 | 2 . 5 3 12 3 2 . 6 7 Wheel . | . . . . . . . . . . Hover 5 | . . . . 1 . . . . 4 Flight . | . . . . . . . . . . Utility 33 | 2 1 . 4 8 6 3 . 4 5 Device 16 | 1 . . 1 1 3 3 . 2 5 Storage 9 | 1 . . 1 4 2 . . 1 . Processor 7 | . 1 . 2 3 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 59 | 2 3 6 1 11 12 . . 8 16 Energy Gun 8 | 1 1 . 1 1 3 . . 1 . Energy Cannon 12 | . . . . 5 2 . . 1 4 Ballistic Gun 20 | 1 1 5 . 3 2 . . 3 5 Ballistic Cannon 8 | . . . . . 2 . . 1 5 Launcher 9 | . 1 1 . 2 3 . . 1 1 Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 1 . . 3 1 Parts Lost 48 | . 1 . . 5 2 . . 1 39 Power 5 | . . . . 1 . . . . 4 Propulsion 11 | . . . . 2 . . . . 9 Utility 13 | . . . . . 2 . . 1 10 Weapon 19 | . 1 . . 2 . . . . 16 Highest Loss Streak 10 | . 1 . . 3 1 . . 1 10 Average Slot Usage (%) 96 | . 99 97 100 99 98 99 100 99 74 Engine 6 | . 14 11 2 6 6 6 6 5 2 Leg 25 | . 28 31 27 28 26 25 26 23 17 Device 9 | . 8 . 8 7 6 12 13 16 10 Storage 9 | . 14 11 9 7 13 13 13 8 5 Processor 19 | . 5 11 18 22 24 20 20 17 13 Energy Gun 2 | . 10 7 5 3 3 . . 1 . Energy Cannon 5 | . . . . 12 2 6 6 2 2 Ballistic Gun 6 | . 8 13 12 5 7 . . 7 8 Ballistic Cannon 4 | . . . . . 2 13 13 4 3 Launcher 2 | . 8 11 9 . 2 . . 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 15 19 19 33 48 53 49 60 59 Greatest Support 106 | 20 20 30 30 71 74 74 74 104 106 Greatest Overweight (x) 1 | . . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 5 6 8 8 8 7 Most Carried 8 | 4 6 6 6 6 8 8 8 8 8 Average Carried 6 | 2 5 5 5 5 6 7 8 7 6 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 4 Final Carried 8 | 4 6 6 6 6 8 8 8 7 2 Class Distribution -------------------- 34% | Gunner 17% | Skirmisher 17% | Scavenger-Skirmisher 16% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 3814 | 304 110 301 181 909 628 193 . 695 493 Remotely 852 | . . . . . 238 115 . 499 . Salvage Created 5006 | 185 155 302 247 1069 1220 167 . 845 816 Parts 260 | 13 8 34 15 46 63 5 . 35 41 Haulers Intercepted 3 | . 1 1 . . . . . 1 . Recyclers Shooed 5 | . . . . . 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 5 9 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 84 | . 5 8 6 18 15 6 . 13 13 Guns 39 | . 1 7 4 7 8 . . 7 5 Cannons 24 | . . . . 3 3 6 . 6 6 AOE 19 | . 4 1 2 7 4 . . . 1 Classes Destroyed 13 | 3 4 2 1 2 1 . . . . Worker 12 | 2 . 2 1 2 3 . . . 2 Builder 4 | . . . . 1 2 . . . 1 Tunneler 5 | 2 . . 1 . 2 . . . . Hauler 3 | . 1 1 . . . . . 1 . Recycler 7 | 1 . . . 2 4 . . . . Operator 3 | . . 1 1 . . . . 1 . Watcher 5 | . 1 1 . 2 1 . . . . Swarmer 19 | . 3 2 . 4 7 3 . . . Grunt 29 | . 2 3 5 6 2 3 . 4 4 Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 3 . 3 2 . . 3 . Hunter 7 | . . . . . 1 . . 2 4 Programmer 17 | . . . . 5 3 . . 4 5 Best Kill Streak 8 | 1 3 3 6 8 7 3 . 4 4 Combat Bots Only 8 | . 3 3 3 8 6 3 . 4 4 Max Kills in Single Turn 3 | 1 2 1 3 3 3 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 1 1 2 3 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 9129 | . 126 219 135 1103 666 531 . 1274 5075 Core 1592 | . 26 50 . 140 61 60 . 104 1151 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 89 87 100 80 . . 85 89 . Volleys Fired 257 | 8 12 30 16 42 48 11 . 38 52 Largest 4 | 2 2 3 3 3 3 3 . 4 4 Hottest 248 | 70 80 115 103 188 196 196 . 188 248 Shots Fired 703 | 16 20 69 39 114 135 33 . 123 154 Gun 427 | 16 11 59 31 58 95 . . 74 83 Cannon 226 | . . . . 47 35 33 . 42 69 Launcher 48 | . 9 10 8 9 5 . . 5 2 Special 2 | . . . . . . . . 2 . Kinetic 413 | 8 4 40 30 30 78 22 . 96 105 Thermal 126 | 8 7 19 . 8 24 11 . 9 40 Explosive 41 | . 9 10 8 9 5 . . . . Electromagnetic 121 | . . . 1 67 28 . . 16 9 Robot Hit Streak 49 | 6 9 17 13 35 49 9 . 33 13 Robot Miss Streak 5 | 1 1 2 2 5 2 4 . 2 5 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 450 | 11 8 36 26 67 83 25 . 89 105 Core Hits 291 | 6 11 24 22 58 60 19 . 34 57 Critical Hits 18 | . . . . 1 2 . . 7 8 Critical Kills 8 | . . . . . . . . 5 3 Critical Parts Destroyed 10 | . . . . 1 2 . . 2 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12486 | 139 372 827 689 2485 2202 676 . 2256 2840 Guns 5328 | 139 54 561 375 730 1201 . . 1243 1025 Cannons 4116 | . . . . 543 526 676 . 881 1490 Explosions 2965 | . 318 266 314 1212 475 . . 132 248 Melee . | . . . . . . . . . . Ramming 77 | . . . . . . . . . 77 Kinetic 5911 | 38 28 366 375 295 1051 434 . 1722 1602 Thermal 2939 | 101 26 329 . 599 368 242 . 286 988 Explosive 1838 | . 318 132 314 597 475 . . . 2 Electromagnetic 1721 | . . . . 994 308 . . 248 171 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 1 . 1 13 Average Corruption 1 | . . . . 1 1 1 . 1 2 Corruption Purged 1 | . . . . . . 1 . . . Effects 29 | . . . . 7 3 4 . . 15 Message Errors 8 | . . . . 3 . 2 . . 3 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 7 | . . . . 1 1 1 . . 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . . . . 3 1 1 . . 1 Targeting Errors 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . . 2 33 61 . 10 . 6 108 Projectiles 107 | . . . . 43 . 10 . 6 48 Explosions 113 | . . 2 33 18 . . . . 60 Melee . | . . . . . . . . . . Knockbacks 24 | . . . . . 3 11 . 4 6 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . 3 9 . 3 5 Secondary 4 | . . . . . . 2 . 1 1 Self-Inflicted Damage 443 | . . 16 26 142 . . . . 259 Shots 11 | . . 1 1 5 . . . . 4 Rammed 30 | . . . . . . . . . 30 Targets Rammed 34 | . . . . . . . . . 34 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 520 | 18 36 135 30 423 244 465 . 345 520 Average Temperature 95 | 8 14 47 10 90 67 184 . 117 117 Received Heat Transfer 1224 | . 36 99 81 390 90 129 . 189 210 Effects 11 | . . . . 5 . 2 . . 4 Shutdowns 3 | . . . . 1 . 1 . . 1 Energy Bleed 2 | . . . . 1 . . . . 1 Interference 3 | . . . . 2 . . . . 1 Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 9 | . . . . 6 . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | 1 . . . . 2 . . 1 3 Heat Transferred 3910 | 296 74 544 . 535 555 296 . 310 1300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 6 . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 396 | 25 146 282 326 396 259 . . 319 351 Average Influence 132 | 10 42 153 251 179 110 . . 95 107 Maximum Alert Level 1 | . . 1 1 1 1 . . 1 1 Low Security (%) 75 | 100 100 72 22 57 87 . . 82 96 Level 1 24 | . . 27 77 42 12 . . 17 3 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . 1 1 7 3 . . 6 6 Investigation 4 | . . . . 1 . . . . 3 Extermination 15 | . . . . 6 3 . . 3 3 Reinforcement 5 | . . 1 1 . . . . 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 6 | . 1 3 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 11 10 10 25 20 9 . 21 40 Peak Tracking Total 8 | . 3 4 4 7 6 3 . 4 8 Tactical Retreats 17 | . 1 . . 3 . 2 . 3 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 8 | . 1 . . 3 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 64 | . 2 4 3 24 18 . . 3 10 Max in Single Turn 7 | . 1 2 1 6 7 . . 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . 3 1 1 5 4 2 . 3 2 Terminals 13 | . 3 1 1 3 1 1 . 1 2 Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 52 | . 11 2 2 14 7 3 . 9 4 Successful 28 | . 5 1 2 8 4 1 . 6 1 Failed 24 | . 6 1 . 6 3 2 . 3 3 Catastrophic 7 | . 2 1 . 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 14 | . 3 1 . 3 1 2 . 2 2 Terminals 33 | . 11 2 2 6 3 2 . 3 4 Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 6 | . . . . . . . . 6 . Scanalyzers 7 | . . . . 6 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 5 1 2 1 3 1 . . 1 Record 4 | . . . . 1 2 . . . 1 Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . . . . . . 6 . Process 1 | . . . . . . . . 1 . Report Inventory 2 | . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . 2 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 3 1 1 5 4 1 . 3 2 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 30 | . . . . . . . . 30 . Retrieved Matter 30 | . . . . . . . . 30 . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat 2 | . . . . . . . . 2 . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 9344 | 180 504 473 393 2277 1692 1613 273 840 1099 Spaces Moved 5945 | 130 384 284 226 1273 1163 1211 224 425 625 Core 23 | 21 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 5860 | 109 384 284 226 1273 1163 1211 224 425 561 Wheels . | . . . . . . . . . . Hover 62 | . . . . . . . . . 62 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 120 50 Average Speed 120 | 108 120 120 120 120 122 122 122 120 116 Slowest Speed 155 | 120 120 120 120 150 122 155 122 122 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 6 48 21 21 26 24 95 22 10 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 616 | . 87 148 50 102 88 7 . 24 110 Melee . | . . . . . . . . . . Projectile 35 | . . . . . 1 7 . 16 11 AOE 581 | . 87 148 50 102 87 . . 8 99 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 7554 | 148 407 357 316 1926 1334 1321 223 666 856 Wait 1046 | . . 18 58 546 79 89 . 159 97 Move 5936 | 129 383 283 225 1272 1162 1210 223 424 625 Hop . | . . . . . . . . . . Pick Up 40 | 3 5 3 1 6 10 2 . 5 5 Fast Attach 54 | 7 1 2 3 12 4 1 . 6 18 Attach 29 | . 1 2 2 5 3 2 . 2 12 Detach 7 | . . . 2 1 . 2 . . 2 Swap 68 | 1 2 8 4 18 15 2 . 11 7 Drop 75 | . 3 11 5 24 13 2 . 13 4 Fire 257 | 8 12 30 16 42 48 11 . 38 52 Melee . | . . . . . . . . . . Ram 14 | . . . . . . . . . 14 Kick 20 | . . . . . . . . . 20 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . . 8 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Discovered new exit (range 9) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1142 | -9/Materials | Discovered new exit (range 8) 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Utility x2 1469 | -8/Materials | Build established: Scavenger-Skirmisher 1530 | -8/Materials | Discovered new exit (range 8) 1549 | -8/Materials | Identified exit to Factory 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1679 | -7/Factory | Destroyed 8 combat bots 1683 | -7/Factory | Lost 3 parts (2n1w) 3058 | -7/Factory | Build established: Skirmisher 3806 | -7/Factory | Discovered new exit (range 4) 3810 | -7/Factory | Identified exit to Factory 3828 | -7/Factory | Entered another Factory area 3828 | -6/Factory | Evolved 2 slots: Utility x2 4484 | -6/Factory | Identified exit to Lower Caves 4666 | -6/Factory | Build established: Mutant 5398 | -6/Factory | Discovered new exit (range 16) 5421 | -6/Factory | Identified exit to Factory 5520 | -6/Factory | Entered Lower Caves 5521 | -6/Lower Caves | Build established: Gunner 5954 | -6/Lower Caves | Spotted B-75 Beast 6558 | -6/Lower Caves | Encountered a Warlord checkpoint 6748 | -6/Lower Caves | Discovered new exit (range 5) 6751 | -6/Lower Caves | Identified exit to Lower Caves 6776 | -6/Lower Caves | Learned Factory emergency access door positions 7133 | -6/Lower Caves | Entered another Lower Caves area 7245 | -6/Lower Caves | Discovered exit to Factory (range 6) 7406 | -6/Lower Caves | Entered Factory 7406 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7851 | -5/Factory | Spotted B-75 Beast 8223 | -5/Factory | Discovered new exit (range 5) 8245 | -5/Factory | Identified exit to Factory 8246 | -5/Factory | Entered another Factory area 8246 | -4/Factory | Evolved 2 slots: Utility x2 8461 | -4/Factory | Build established: Scavenger-Gunner 8632 | -4/Factory | Lost 3 parts (1u2w) 8730 | -4/Factory | Lost 3 parts (1p1u1w) 8951 | -4/Factory | Lost 3 parts (2p1n) 9005 | -4/Factory | Lost 5 parts (2u3w) 9138 | -4/Factory | Lost 9 parts (3n1u5w) 9257 | -4/Factory | Core integrity fell below 50% 9334 | -4/Factory | System corruption reached 10% 9336 | -4/Factory | Core integrity fell below 20% 9345 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09327_ Broken Myomer Leg destroyed. 09327_ Slammed into Y-64 Sentinel. 09329_ Penetrated by Slug. 09330_ Slammed into Y-64 Sentinel. 09331_ Med. Storage Unit destroyed. 09331_ Slammed into P-70 Sage. 09332_ System corrupted: Heat flow error (+222). 09332_ Penetrated by Slug. 09332_ Slammed into P-70 Sage. 09333_ Destabilizing: System corrupted (+2). 09334_ Slammed into P-70 Sage. 09334_ Destabilizing: Core damaged (-57). 09335_ Penetrated by Slug. 09335_ Slammed into P-70 Sage. 09340_ Destabilizing: Core damaged (-23). 09341_ Slammed into P-70 Sage. 09342_ P-70 Sage destroyed. 09342_ Penetrated by Slug. 09343_ Acquired Mic. Fission Core. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#######??######## | | ??????????# "" ## " | | ??????????# ""S ## " | | ??????????# "" " ## " | | ??????????# " ## | | ??????????# " ?# | | ??????????# " ?# """ | | ######????# "??# """ | | #"#@;###### "??# """ | | # =%!Y # ??## | | # ![| # ! ??# | | # # ???## | | # p # ????# | | # "" =#+##"############+ | | # """" ; | | # """ #! | | # + | | # " # | | # " "" ; | | # """"" #####+####+#### | | # ] #?????????????# | | # """ #?????????????# | | # """"" #?????????????# | | # """"" #?????????????# | | # #?????????????+ | | ###########?????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 590 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 52 Targeting Accuracy 8 Target Analysis 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Challenges ------------ None Game ------ Seed DisruptionLegDeconstructor Manual? 0 Play Time 03:01:41 Cumulative 32.1 hours Start 2020.04.19 @ 15:24:14 End 2020.04.19 @ 23:34:14 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 20 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e405bef3-1490-4a21-a56d-b588adc38ab7