Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 01:09:03 Player: szymekc Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (406) 2030 Value Destroyed (23942) 23942 Prototype IDs (384) 7680 Alien Tech Used (19) 3800 Bonus (75348) 75348 TOTAL SCORE: 122700 Bonus ------- High Alert Combat Kills 4962 Follower Combat Kills 2550 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13100 Subatomizer Sterilization 3000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1464 Cogmind --------- Core Integrity 577/1750 Matter 260/425 Energy 1177/2190 System Corruption 0% +Membrane Temperature Cool (12) Movement Treading (135) +NEM 2 Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- Experimental Coolant Injector Huge Storage Unit Assembled Combat Suite Weapon Mount Experimental Weapon Cycler Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating (fused) Thermal Barrier Experimental EM Shield AEGIS Remote Shield > --- WEAPON (5) ------- Heavy Quantum Rifle Heavy Quantum Rifle Cooled Nova Cannon Improved Potential Cannon > --- INVENTORY (27) --- High-density Centrium Heavy Treads High-density Centrium Heavy Treads Experimental Energy Well (600) Experimental Weapon Cycler Zionite Shade Armor Graphene Brace Experimental Force Field Chronowheel Microwarp Drive Heavy Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Gamma Bomb Array Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Assembled Combat Suite Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field Microwarp Drive > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads Experimental Coolant Injector Experimental Energy Well Weapon Mount Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Graphene Brace Thermal Barrier Experimental EM Shield AEGIS Remote Shield Chronowheel High-powered Transdimensional Reconstructor Integrity Redistributor Heavy Quantum Rifle Heavy Quantum Rifle Compact HERF Cannon Improved Potential Cannon Gamma Bomb Array [Rating: 298] Favorites ----------- Power Cold Fusion Reactor Engine F-cell Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Authchip [Storage] Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Heavy Phase Cannon Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Thunder Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 17 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . 2 . . 2 . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . . . . . . . . 2 . . . . . . . . . . Utility 8 | . . . . . . . 3 . . . . 2 . . . . . . . 1 . . 1 . 1 . . Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Parts Attached 278 | 5 16 6 15 . 4 15 27 6 . 13 5 12 3 10 5 . 12 18 9 16 37 9 6 2 3 15 9 Power 32 | 1 1 3 . . 1 2 4 . . 1 1 . . 1 1 . 1 2 1 7 2 1 1 . . 1 . Engine 10 | 1 1 3 . . 1 1 3 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Reactor 20 | . . . . . . . 1 . . 1 1 . . 1 1 . . 2 1 7 2 1 1 . . 1 . Propulsion 64 | 2 2 1 8 . 1 7 7 . . 1 1 4 . 1 1 . 1 4 3 3 12 1 1 1 . 2 . Treads 38 | 2 . . 5 . 1 5 7 . . 1 . . . . . . . . . . 12 1 1 1 . 2 . Leg 26 | . 2 1 3 . . 2 . . . . 1 4 . 1 1 . 1 4 3 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | . 8 . 3 . 1 3 10 4 . 4 1 6 3 6 2 . 5 5 2 4 15 5 3 1 1 7 4 Device 70 | . 3 . 1 . . 3 7 3 . 4 1 4 2 5 1 . 5 2 1 4 13 3 2 1 . 4 1 Storage 10 | . 4 . 2 . 1 . . . . . . 1 . . . . . 1 . . . . . . . 1 . Processor 7 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 14 | . 1 . . . . . 1 . . . . 1 . 1 1 . . 1 1 . 2 1 . . 1 1 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 79 | 2 5 2 4 . 1 3 6 2 . 7 2 2 . 2 1 . 5 7 3 2 8 2 1 . 2 5 5 Energy Gun 21 | . 1 . . . . . 3 . . 3 . . . 2 . . 4 3 1 . . . . . . . 4 Energy Cannon 21 | . . . 3 . . 1 . 1 . 1 2 2 . . 1 . . . . . 3 1 1 . 2 2 1 Ballistic Gun 28 | 2 3 2 1 . . 1 3 1 . 2 . . . . . . 1 4 2 2 1 . . . . 3 . Ballistic Cannon 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . 1 . 1 . . . 2 . . 1 . . . 5 1 . 2 2 3 . 7 9 . . 1 4 . Corrupted Parts 8 | . . . . . . 2 . . . . 1 . . . . . . 2 3 . . . . . . . . System Corruption 37 | . . . . . . 3 . . . . 2 . . . . . . 5 27 . . . . . . . . Parts Lost 30 | . 2 2 3 . . 4 . 1 . 1 . . . . 2 . 3 5 1 2 1 . . . . . 3 Power 4 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 1 1 1 . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . Utility 6 | . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . 2 Weapon 13 | . . . 1 . . . . 1 . 1 . . . . 1 . 1 5 . 1 1 . . . . . 1 Highest Loss Streak 3 | . 1 1 2 . . 3 . 1 . 1 . . . . 2 . 2 2 1 1 1 . . . . . 3 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | . 5 7 11 14 18 21 21 20 21 21 20 16 16 16 16 14 16 18 21 21 19 22 22 22 21 22 20 Power . | . . . . 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . . . . . . Propulsion 2 | . . 1 3 5 5 3 3 3 3 3 5 . 1 2 2 2 . . 1 2 1 1 1 1 1 1 2 Utility 6 | . 1 3 2 2 3 6 5 7 9 8 9 8 8 8 6 6 6 7 5 5 6 9 9 10 9 10 9 Weapon 7 | . 2 2 5 6 9 11 10 8 8 7 5 6 5 5 4 4 7 9 12 9 9 5 4 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 82 | . 1 1 1 . 1 10 8 1 . 1 1 4 1 5 . . 6 9 2 1 13 . 2 1 3 8 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 11 | . . . . . . 2 3 . . . . . . . . . 1 . . . 2 . 1 . 1 1 . Utility 37 | . . 1 . . . 2 4 1 . 1 1 2 . 3 . . 1 5 2 1 6 . 1 1 2 3 . Weapon 30 | . 1 . 1 . 1 6 1 . . . . 1 1 2 . . 4 4 . . 4 . . . . 3 1 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Average Slot Usage (%) 90 | . 96 93 97 100 100 96 97 99 100 95 99 93 94 93 93 100 99 99 92 98 89 72 72 71 72 69 74 Engine 4 | . 14 13 10 11 11 8 8 6 6 4 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . 3 6 6 7 12 11 11 11 11 11 7 9 10 13 11 8 8 8 7 7 7 Treads 18 | . 10 7 24 33 33 39 30 30 31 31 30 . . . . . . . . . 13 17 16 15 15 13 11 Leg 7 | . 17 15 8 . . . . . . . . 26 22 22 22 22 29 30 30 27 9 . . . . . . Device 18 | . 8 14 21 22 22 19 17 15 18 16 18 16 15 15 15 22 17 20 20 21 20 20 19 19 22 19 19 Storage 6 | . 7 14 11 11 11 10 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 4 | . . . . . . . 5 8 6 6 6 5 10 11 11 11 10 10 10 9 6 4 4 4 3 1 4 Protection 3 | . 9 . . . . . . . . 1 . 4 5 5 4 5 7 4 5 4 6 7 7 7 7 7 8 Energy Gun 2 | . 3 . . . . . 6 11 12 6 3 . . . . . 7 12 1 . . . . . . . 5 Energy Cannon 8 | . . . 19 22 21 14 . 1 6 2 8 13 22 21 21 22 8 . . . 1 3 7 8 7 3 6 Ballistic Gun 5 | . 19 19 . . . . 14 10 6 9 12 8 . . . . . 4 7 14 11 . . . . 5 . Peak Build Rating 298 | 5 19 26 35 33 40 57 89 90 91 96 98 120 121 123 124 126 147 159 156 178 225 251 265 265 284 297 298 Average Rating 130 | 4 7 22 32 33 35 44 81 84 87 83 94 115 119 118 120 124 140 148 142 173 184 227 246 251 264 284 280 On Entrance 121 | . 5 19 25 33 33 39 57 80 87 87 92 98 113 120 120 123 126 137 138 156 169 218 251 265 257 284 275 Avg Prop Armor Cover (%) 7 | . 6 7 9 . . . . . . . . . . . . . . . . . 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 245 | 8 92 21 39 39 102 112 132 137 134 140 149 134 135 132 134 123 127 155 153 169 214 213 223 217 222 238 245 Greatest Support 300 | 40 40 20 60 60 63 106 136 126 126 126 126 140 140 112 112 104 156 160 168 168 285 285 285 295 295 300 255 Greatest Overweight (x) 4 | . 4 3 . . 1 1 1 1 1 1 1 . 1 1 2 1 . . . 1 2 . . . 1 . . Average Overweight (x) . | . . . . . . . . . 1 . 1 . . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 27 | 5 25 8 15 15 25 25 25 25 25 25 25 25 20 20 20 20 20 25 25 25 25 27 27 27 27 27 27 Average Capacity 22 | 5 10 8 13 15 24 25 25 25 25 25 25 20 20 20 20 20 20 21 25 25 24 25 27 27 27 27 27 Most Carried 27 | 1 8 8 15 15 25 25 25 25 25 25 25 25 20 20 20 20 20 25 25 25 25 27 27 27 27 27 27 Average Carried 21 | . 5 7 11 14 21 24 24 24 24 24 24 19 19 19 19 17 19 21 23 24 23 25 25 26 26 26 24 Final Capacity 27 | 5 8 8 15 15 25 25 25 25 25 25 25 20 20 20 20 20 20 25 25 25 25 27 27 27 27 27 27 Final Carried 27 | 1 8 8 14 15 25 25 25 25 25 25 25 19 20 19 16 20 20 25 25 25 25 27 27 27 27 27 19 Class Distribution -------------------- 28% | Scavenger-Mutant 12% | Scavenger-Tank 10% | Scavenger-Skirmisher 10% | Mutant 7% | Messiah-Assassin 6% | Skirmisher 6% | Hauler-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Messiah-Assassin | -4/Factory Messiah-Assassin | -4/Armory Messiah-Assassin | -4/Lab Messiah-Assassin | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Mutant | -3/Section 7 Hauler-Mutant | -2/Research Scavenger-Mutant | -2/Testing Hauler-Mutant | -1/Access Scavenger-Tank | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 13980 | 338 343 297 235 10 30 954 858 410 171 360 794 146 385 812 50 96 165 749 344 1104 1867 1002 238 190 484 1518 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26125 | 192 763 346 574 348 . 360 1216 224 49 439 702 114 71 692 155 . 1365 1778 84 1366 1759 2538 1934 1191 3580 3474 811 Parts 1111 | 10 43 19 39 13 . 12 44 8 2 24 38 9 . 20 . . 37 76 8 73 116 97 86 54 158 99 26 Haulers Intercepted 10 | . 2 . 3 . . . 1 . . . . . . . . . 3 . . 1 . . . . . . . Recyclers Shooed 10 | . 4 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . 28 . 4 . . 31 . 7 24 . . . . . . . . . . . . . Prevented 18 | . . . . . . 7 . 2 . . 9 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 321 | . 18 4 11 6 . 5 27 5 1 4 10 5 1 16 1 . 11 23 1 15 22 24 21 11 45 21 13 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Guns 123 | . 14 4 . . . . 26 4 . 4 6 . . . . . 3 22 1 15 18 . . . . 5 1 Cannons 112 | . 3 . 11 6 . 2 . 1 1 . 3 1 1 11 . . 1 . . . . 11 14 7 27 7 5 AOE 21 | . 1 . . . . 2 1 . . . . 4 . 5 1 . 7 . . . . . . . . . . Classes Destroyed 31 | 3 6 1 1 . . 2 2 2 1 . 1 . 1 1 . . 1 5 . . 1 2 . . 1 . . Worker 14 | 2 2 3 . . . . . . . . . 1 . . . . 4 . . . . . . 2 . . . Builder 11 | . . . . . . . . . . . . . . . . . 2 . . 1 1 . 2 3 2 . . Tunneler 6 | 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 3 . . . 1 . . . . . . . . . 3 . . 1 . . . . . . . Recycler 19 | 1 1 2 . 1 . . . . . . . . . . . . 4 . . 1 . 1 3 2 . 3 . Carrier 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 3 1 . . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 1 . . . . . . . . . . . . . 1 2 . 1 . 1 . 2 1 1 . Swarmer 62 | . 9 3 4 . . 2 5 3 . . 1 4 . 7 . . 4 . . 3 4 . 4 . 9 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Grunt 87 | . 9 1 3 6 . 2 12 . . . 3 . 1 5 . . 5 8 . 2 6 4 3 . 15 2 . Brawler 13 | . . . . . . 1 . . . . 3 . . 2 . . . 2 . . . . . . 2 3 . Duelist 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . 3 . . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Sentry 30 | . . . 4 . . . 2 . . . 1 1 . 1 . . 2 1 . 1 . 6 5 . 3 3 . Specialist 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Hunter 20 | . . . . . . . . . . . 2 . . . . . . . . 6 . 4 2 . 2 4 . Programmer 37 | . . . . . . . 2 . . . . . . . . . . 3 . 2 . 5 5 5 12 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Behemoth 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 10 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | 5 7 3 6 4 . 2 7 3 1 2 5 5 1 5 1 . 8 7 1 6 5 4 6 6 9 4 7 Combat Bots Only 9 | . 4 3 4 4 . 2 7 3 1 2 5 4 1 5 1 . 3 6 1 5 5 4 5 4 9 4 7 Max Kills in Single Turn 5 | 1 3 1 1 1 . 2 2 2 1 1 2 3 1 5 1 . 5 2 1 3 2 1 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . 1 1 . . . . . . . . 1 1 . 1 1 . . . . . . Exploded 5 | . 1 . . . . 2 1 . . . . 2 . 5 1 . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 2700 | . 82 28 40 16 . 55 124 57 1 8 48 13 1 37 82 . 57 109 19 99 76 189 127 171 343 145 773 Missed 960 | . 22 4 11 3 . 11 42 18 1 . 13 2 1 10 9 . 23 62 6 38 32 64 49 69 130 52 288 Hits 1740 | . 60 24 29 13 . 44 82 39 . 8 35 11 . 27 73 . 34 47 13 61 44 125 78 102 213 93 485 Melee 15 | . . . . . . . 1 6 . . 4 . . . . . . . . . . . . . . . 4 Projectile 1725 | . 60 24 29 13 . 44 81 33 . 8 31 11 . 27 73 . 34 47 13 61 44 125 78 102 213 93 481 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Critical Strikes 118 | . 1 . 1 . . 2 1 . . . 2 . . 1 2 . 2 2 1 1 2 12 4 13 9 6 56 Actively Blocked 26 | . . . . . . . . . . . . . . . . . 2 . . . 2 4 . . 2 4 12 Part Disruptions 17 | . . . . . . . . . . . . . . . 5 . . . 1 . . . 1 1 1 2 6 Damage Taken 23671 | . 636 318 584 184 . 912 876 465 . 366 705 191 . 530 1833 . 799 1007 336 1281 862 1765 921 279 1331 1504 5986 Core 3667 | . 79 73 68 . . 42 58 14 . . 148 . . 40 594 . 30 48 51 72 . 668 76 4 99 496 1007 Absorbed by Shields 9167 | . . . . . . 60 324 115 . . 25 . . . . . . . . . 388 977 847 325 1371 1094 3641 Reduced by Siege Mode 229 | . . . . . . . . . . . . . . . . . . . . . . . 8 4 39 84 94 Redirected to Shielding 116 | . . . . . . . . . . . . . . . . . 116 . . . . . . . . . . Ignored by Resistances 12864 | . . . . . . . . . . . . . . . . . . . . . 108 986 543 1342 2148 1312 6425 Regen/Repaired (Parts) 7656 | . . . . . 285 . . . . . . . . . . . . . 99 131 205 1630 377 1396 665 363 2505 Core Remaining (%) 64 | 100 . 39 . . . 90 . . . . 79 . . . . 44 . . 84 . . 37 . 74 . . 32 Volleys Fired 1336 | 22 67 38 32 15 1 33 56 15 5 12 31 10 8 24 18 8 26 62 14 36 52 92 91 85 215 142 126 Largest 6 | 2 2 2 2 2 1 2 4 4 4 4 4 4 4 4 4 1 4 4 3 4 5 1 2 1 1 3 6 Hottest 490 | 40 60 55 136 136 68 136 241 229 256 250 246 303 360 360 360 90 360 259 250 250 200 120 123 120 120 290 490 Shots Fired 2543 | 44 134 79 64 30 1 50 210 54 11 33 92 22 16 87 32 8 66 199 15 132 129 93 101 85 215 230 311 Gun 1366 | 44 121 67 . . . . 209 45 8 33 66 4 . . . . 37 196 15 132 111 2 . . . 134 142 Cannon 1168 | . 13 12 64 30 1 49 . 9 3 . 26 16 16 84 30 8 29 3 . . 18 91 101 85 215 96 169 Launcher 9 | . . . . . . 1 1 . . . . 2 . 3 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 942 | 44 109 79 . . . . 154 26 2 27 48 4 . . . . . 53 6 130 111 5 10 . . 134 . Thermal 1128 | . . . 64 30 1 49 53 22 5 1 26 16 16 84 30 8 29 55 9 2 9 25 45 68 119 55 307 Explosive 9 | . . . . . . 1 1 . . . . 2 . 3 2 . . . . . . . . . . . . Electromagnetic 336 | . 25 . . . . . 2 6 4 5 18 . . . . . . . . . 9 63 46 17 96 41 4 Phasic 128 | . . . . . . . . . . . . . . . . . 37 91 . . . . . . . . . Robot Hit Streak 48 | 9 11 8 12 8 . 5 28 25 7 19 21 30 2 13 18 . 10 47 9 17 17 28 33 21 40 48 32 Robot Miss Streak 6 | 2 4 3 2 2 . 6 3 1 1 4 1 1 1 4 2 . 2 2 4 2 2 1 2 2 1 3 5 Penetration Max 4 | . . . . . . . 1 . . . 3 1 . . . . . 4 . 1 2 . . . . . . Secondary Targets 27 | . 2 1 . . . . 8 1 . . . . . . . . 1 5 . 4 5 . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . 1 1 . . . . . . . . 1 1 . 1 2 . . . . . . Capacitor 458 | . . . . . . . . . . . . . . . . . . . . . . . 76 85 212 85 . Shots Hit Robots 1811 | 30 86 47 43 20 . 33 144 38 7 27 65 16 3 56 25 . 40 154 13 84 86 83 89 67 183 182 190 Core Hits 855 | 12 43 17 15 10 . 18 60 13 2 15 42 7 2 25 9 . 21 70 19 38 42 44 35 24 63 118 91 Critical Kills 60 | . 1 . . . . 1 1 1 . 4 5 . . . . . . 5 . 14 18 . . 1 3 1 5 Critical Parts Destroyed 50 | . . . . . . . 1 . . 2 4 1 . . . . 1 13 1 13 14 . . . . . . Critical Strikes 144 | . 1 . . . . 3 5 2 . 8 14 1 . . . . 2 25 1 28 34 2 . 4 5 3 6 Burn 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Meltdown 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 1 5 Destroy 108 | . 1 . . . . . 2 1 . 8 13 1 . . . . . 22 1 26 32 . . . . 1 . Corrupt 7 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 3 2 . . Smash 5 | . . . . . . . . . . . . . . . . . 1 . . 2 2 . . . . . . Sever 4 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . Melee Attacks 189 | . . . . . . 8 6 . . 18 . . . . . . 10 5 4 8 29 48 18 14 8 12 1 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact 72 | . . . . . . . . . . 18 . . . . . . 10 5 4 8 27 . . . . . . Slashing 116 | . . . . . . 8 6 . . . . . . . . . . . . . 1 48 18 14 8 12 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . . . . . . . . . . . . 5 . . 2 1 10 1 7 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70952 | 297 1113 616 924 416 . 1068 3532 921 177 253 1401 1137 112 2563 1151 . 3543 5049 808 1666 1207 5007 3905 4837 8613 8875 11761 Guns 22753 | 297 823 458 . . . . 3277 681 104 253 658 38 . . . . 1063 4932 808 1301 699 17 . . . 4495 2849 Cannons 34582 | . 156 152 924 410 . 624 . 240 63 . 743 485 112 2215 882 . 522 112 . . 315 2582 3745 3189 8261 2554 6296 Explosions 5919 | . 121 . . . . 143 235 . . . . 517 . 348 269 . 1366 . . . . 26 . 215 63 . 2616 Melee 7430 | . . . . . . 301 . . . . . . . . . . 592 . . 365 193 2382 160 1395 216 1826 . Ramming 230 | . 13 6 . 6 . . 20 . 10 . . 97 . . . . . 5 . . . . . . 73 . . Kinetic 12798 | 297 724 610 . . . . 2399 351 20 199 400 38 . . . . . 796 40 940 699 163 475 56 96 4495 . Thermal 33993 | . 121 . 924 410 . 624 844 459 87 17 743 485 112 2215 882 . 1644 1501 768 361 . 386 1663 2603 4712 1303 11129 Explosive 1998 | . . . . . . 143 235 . . . . 517 . 348 269 . 244 . . . . 26 . 150 . . 66 Electromagnetic 10229 | . 255 . . . . . 34 111 60 37 258 . . . . . . . . . 315 2050 1607 595 3516 1251 140 Impact 1150 | . . . . . . . . . . . . . . . . . 592 . . 365 193 . . . . . . Slashing 6318 | . . . . . . 301 . . . . . . . . . . . . . . . 2382 160 1433 216 1826 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 426 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 426 Phasic 3810 | . . . . . . . . . . . . . . . . . 1063 2747 . . . . . . . . . Highest Corruption 51 | . . 1 . . . 3 3 3 3 . 2 1 . . 2 2 3 23 51 4 12 5 . . . . . Average Corruption 5 | . . 1 . . . 2 1 3 3 . 2 1 . . 1 2 2 9 24 2 5 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . 4 . . . . 8 30 2 . . 1 . . 2 5 . 36 23 4 8 8 . . . . . Message Errors 22 | . . . . . . . 1 7 1 . . . . . . 1 . 2 6 . 1 3 . . . . . Matter Fused 25 | . . 2 . . . . 3 4 . . . 1 . . . 1 . 5 3 1 3 2 . . . . . Heat Flow Errors 22 | . . 1 . . . . . 4 1 . . . . . 1 1 . 5 5 1 2 1 . . . . . Energy Discharges 14 | . . . . . . . . 4 . . . . . . . . . 5 3 1 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 21 | . . . . . . . 2 6 . . . . . . 1 1 . 6 3 1 . 1 . . . . . Data Loss (major) 7 | . . . . . . . 2 1 . . . . . . . 1 . 3 . . . . . . . . . Misfires 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Alerts 5 | . . . . . . . . 3 . . . . . . . . . 1 . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Weapon Failures 9 | . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 3186 | . . . . . . 17 . . . . . 103 . 108 122 . 795 . . 311 193 624 66 539 229 53 26 Projectiles 834 | . . . . . . 17 . . . . . 85 . 108 101 . . . . . . 15 66 134 229 53 26 Explosions 347 | . . . . . . . . . . . . 4 . . 21 . 311 . . . . . . 11 . . . Melee 2005 | . . . . . . . . . . . . 14 . . . . 484 . . 311 193 609 . 394 . . . Knockbacks 17 | . 2 4 . . . . . . 1 . . 3 . . . . 4 . . 2 1 . . . . . . Impact 11 | . . . . . . . . . 1 . . 3 . . . . 4 . . 2 1 . . . . . . Kinetic 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . 23 . . . . . . . . . . . . . . . . . . . . 49 . . . . 103 Shots 6 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Rammed 12 | . 3 1 . 1 . . 2 . 1 . . . . . . . . . . . . . . . 4 . . Targets Rammed 22 | . 6 2 . 1 . . 2 . 1 . . 4 . . . . . 1 . . . . . . 5 . . Kicked 8 | . 2 1 . . . . . . . . . 4 . . . . . 1 . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 878 | . 54 124 195 108 . 192 333 289 216 126 283 194 240 258 878 126 180 214 160 239 227 338 333 270 304 314 433 Average Temperature 77 | . 16 16 65 45 . 59 78 105 108 36 100 88 82 121 348 64 28 19 79 88 65 133 70 99 88 80 74 Received Heat Transfer 3534 | . 195 63 96 102 . 151 201 39 . . 207 . . 153 1051 . 9 123 . 93 63 196 73 . 84 202 433 Effects 14 | . . . . . . . 1 3 . . 2 . . . 6 . . . . . . . . . 1 . 1 Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Interference 5 | . . . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 2 4 Total Turns 217 | . . . . . . . . . . . . . . . . . . . . . . . 17 13 49 69 69 Longest Duration 61 | . . . . . . . . . . . . . . . . . . . . . . . 17 12 31 61 46 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . 1 . . Combat Hostiles 5 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . 1 . . Robots Corrupted 58 | . . . . . . . . . . . 1 . . . . . 4 . . 1 4 12 8 4 15 8 1 Combat Hostiles 47 | . . . . . . . . . . . 1 . . . . . . . . . 3 11 7 3 13 8 1 Parts Fried 113 | . 1 . . . . . . . . . . . . . . . 8 . . 2 10 14 14 14 35 10 5 Impact Corruptions 23 | . . . . . . . . . . . . 1 . . . . 11 . . 4 7 . . . . . . Robots Melted 12 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 3 1 5 Combat Hostiles 12 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 3 1 5 Parts Melted 66 | . . . 6 . . 1 1 4 . . 2 . 1 5 . . 2 2 1 5 7 2 5 4 6 2 10 Heat Transferred 25395 | . 150 . 1665 740 . 1110 1665 757 137 25 259 407 111 2183 580 . 1218 1370 1347 475 . 259 1295 1407 2600 851 4784 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 4 | . . . . . . . 1 . . . . . . . . . 3 4 . . 2 3 3 2 4 4 . Low Security (%) 43 | 100 100 100 100 100 . . 76 . . . . 100 . . . . 20 . . 100 59 . . . . . . Level 1 7 | . . . . . . . 23 . . . . . . . . . 49 . . . . 42 . . 18 . . Level 2 21 | . . . . . . . . . . . . . . . . . 9 15 . . 40 37 90 100 43 . . Level 3 9 | . . . . . . . . . . . . . . . . . 20 23 . . . 20 9 . 26 19 . Level 4 18 | . . . . . . . . . . . . . . . . . . 60 . . . . . . 11 80 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1564 | 10 172 82 114 120 . . 367 . . . . 170 . . . . 1095 1564 . 187 572 985 854 675 1243 1011 . Initial 795 | . . 12 . . . . 149 . . . . 42 . . . . . 512 . . 87 317 549 480 385 795 . Average 347 | 2 96 14 51 58 . . 166 . . . . 95 . . . . 347 1075 . 88 244 511 586 587 665 895 . Influence Increases 14582 | 35 548 171 313 160 . 882 728 135 . . 300 269 127 449 5 . 1393 1546 . 442 1028 1238 655 425 1302 824 1607 Destroy 0b10 Robot/C 7280 | . 360 100 220 120 . 460 420 100 . . 200 140 100 400 . . 480 720 . 300 440 720 420 240 880 460 . Destroy 0b10 Robot/NC 480 | 35 45 30 25 5 . 10 15 . . . . 5 . . 5 . 80 35 . 20 5 15 40 50 20 40 . Destroy Leader 1402 | . 76 20 68 20 . 60 102 20 . . 10 30 10 30 . . 98 126 . 74 130 162 90 24 172 80 . Allied During Kill 881 | . . 6 . . . 352 18 . . . . 13 17 19 . . 221 136 . . . 58 . . 13 28 . Successful Hack 60 | . 17 . . . . . 36 . . . . . . . . . . . . . . . . . 7 . . Disable Machine 1020 | . 30 15 . . . . 90 . . . . 15 . . . . 240 75 . 15 135 135 15 30 60 60 105 Destroy Structure 2529 | . 5 . . . . . 32 . . . . 66 . . . . 244 128 . 18 44 88 75 81 90 156 1502 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 15 . . . . 15 . . . . . Lose Combat Pursuer 330 | . 15 . . 15 . . 15 15 . . 90 . . . . . 15 30 . 15 . 45 15 . 60 . . Miscellaneous 570 | . . . . . . . . . . . . . . . . . . 296 . . 274 . . . . . . Influence Decreases 13005 | 35 516 203 313 110 50 645 628 472 . . 232 212 252 315 139 . 346 1059 1534 287 619 825 778 636 702 698 1399 Entered New Map 5752 | . . 20 . . 50 . 88 126 . . . 26 47 . 134 . . 535 1534 . 68 247 428 374 258 448 1369 Time Decay 6454 | 35 496 163 294 110 . 465 470 346 . . 232 186 205 315 5 . 216 374 . 247 551 498 350 262 404 230 . Lost Part 229 | . 20 20 19 . . 40 . . . . . . . . . . 30 50 . 20 . . . . . . 30 Lost Ally 570 | . . . . . . 140 70 . . . . . . . . . 100 100 . 20 . 80 . . 40 20 . Squads Dispatched 60 | . 3 . 1 . . . 9 . . . . . . . . . 5 7 . 3 3 13 6 1 7 2 . Investigation 7 | . . . . . . . 2 . . . . . . . . . . . . . 2 1 1 . 1 . . Extermination 17 | . . . . . . . 2 . . . . . . . . . 1 1 . 1 . 2 3 1 5 1 . Reinforcement 19 | . 3 . 1 . . . 2 . . . . . . . . . 2 1 . 2 . 8 . . . . . Assault 12 | . . . . . . . . . . . . . . . . . 1 5 . . 1 2 1 . 1 1 . Garrison 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . 4 . 1 . . . 1 . . . . . . . . . 2 6 . . . 5 . . . 20 . Communications Jammed 48 | . . . . . . . . . . . . . . . . . 2 . . 2 . 13 9 14 8 . . Distress Signals 37 | . . . . . . . . . . . . . . . . . 2 . . 2 . 13 . 13 7 . . Times Spotted 553 | . 38 5 16 6 . 21 41 6 1 4 22 7 1 20 5 . 30 55 3 17 18 42 36 23 60 32 44 Peak Tracking Total 9 | . 6 3 7 3 . 4 4 3 1 2 7 4 1 5 5 . 9 9 3 3 4 4 6 5 9 4 7 Tactical Retreats 20 | . 1 . . 1 . . 1 1 . . 4 . . . . . 1 2 . 1 . 3 1 . 4 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 12 | . . 2 3 . . . 1 . . . . . . . . . . . . 1 1 . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 79 | . 2 1 . . . . 6 . . . . 1 1 . 1 . 18 5 3 1 10 10 1 4 4 4 7 Max in Single Turn 5 | . 1 1 . . . . 2 . . . . 1 1 . 1 . 5 1 1 1 1 1 . 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 29 | . 3 1 1 1 . . 2 1 . 4 1 1 . . 4 . . 1 . . 3 3 . . 3 . . Terminals 9 | . 3 . 1 1 . . . . . . 1 . . . . . . . . . . 1 . . 2 . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . . . . . . . 2 2 . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . Total Hacks 94 | . 8 1 3 1 . . 5 1 . 29 6 4 . . 12 . . 2 . . 9 7 . . 6 . . Successful 66 | . 3 1 . 1 . . 5 1 . 29 6 . . . 12 . . 2 . . 2 3 . . 1 . . Failed 28 | . 5 . 3 . . . . . . . . 4 . . . . . . . . 7 4 . . 5 . . Catastrophic 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 1 . . . . . 19 . . . . 10 . . . . 7 6 . . 10 3 7 . 2 . . Terminals 25 | . 8 . 3 1 . . . . . . 6 . . . . . . . . . . 2 . . 5 . . Fabricators 4 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 3 . . . . . . . . . . . . . 8 5 . . . . . Garrison Access 6 | . . . . . . . . . . . . 4 . . . . . . . . 1 . . . 1 . . Terminal Hacks 55 | . 3 1 . 1 . . . 1 . 29 6 . . . 12 . . . . . . 1 . . 1 . . Record 21 | . . . . . . . . . . 10 6 . . . 5 . . . . . . . . . . . . Part Schematic 16 | . . . . . . . . . . 13 . . . . 3 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 3 . . . . . . . . . . . . . 2 2 . . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Retrieve Study 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 1 . . . 2 . . . . 1 . . . . . 1 . . 3 3 . . 3 . . Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 4 . . . . 3 . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 75 | . . . . . 15 . 25 . . 13 . 12 . . 3 . . . . . 2 4 . 1 . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 45 | . . 2 . . 12 . 1 . . . . 2 . . . . 6 6 . 1 . 8 1 . 3 3 . Largest Group 12 | . . 2 . . 12 11 3 . . . . 2 2 2 . . 5 4 . 1 . 4 1 . 2 3 . Highest-Rated Group 515 | . . 45 . . 381 367 95 . . . . 170 170 170 . . 515 224 . 109 . 327 82 . 269 246 . Highest-Rated Ally 269 | . . 31 . . 40 40 38 . . . . 85 85 85 . . 103 103 . 109 . 83 82 . 269 82 . Zionite Dispatches 7 | . . . . . . . 1 . . . . 1 . . . . 3 1 . . . . . . 1 . . Heavy 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 381 | . . 8 . . . 120 13 . . . . 4 6 9 . . 52 71 . 2 . 26 4 . 6 60 . Total Damage 12977 | . . 103 . . . 2129 322 . . . . 132 315 728 . . 4223 3420 . 25 . 607 34 . 161 778 . Kills 87 | . . 1 . . . 18 8 . . . . 2 4 4 . . 16 18 . . . 9 . . . 7 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 759 | . 6 10 92 . . 30 55 . . 88 . 10 . . 35 . 20 30 73 10 30 73 50 20 46 41 40 Good Acts 119 | . 1 . 4 . . 12 6 6 2 . 3 2 4 8 . 1 . 6 . 2 6 7 5 5 13 17 9 Bad Acts 102 | . . 4 2 . . 9 4 . 1 . 3 4 2 3 . . 4 13 . 3 14 7 5 3 6 8 7 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 18561 | . 205 . . . . . 1150 1366 904 673 1024 454 782 1022 363 596 534 877 418 609 2059 1289 793 577 978 1450 438 Optics 16331 | . . . . . . . 998 1366 904 673 1024 454 782 1022 363 596 534 877 418 609 1482 . 786 577 978 1450 438 Sensors 7685 | . . . . . . . . . . . . . 780 1022 363 596 534 877 418 609 2059 386 41 . . . . Seismic 3299 | . 205 . . . . . 618 1043 893 155 385 . . . . . . . . . . . . . . . . Cloaking 2439 | . . . . . . . . . . . . . . . . . . . . . 432 1093 541 . 295 78 . Jamming 3833 | . . . . . . . . . . 151 . . . . . . 176 . . 579 426 987 721 209 531 53 . Robot Analysis Total 154 | . 1 . . . . . . . . 153 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 2 2 . 2 1 . . . 1 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . 4 . . . . 2 . . . . . . . . 2 . 1 . . . . Branch Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 29414 | 172 1467 749 775 334 2527 2804 1191 1380 904 673 1024 454 782 1022 363 596 534 877 418 609 2601 1321 793 577 978 2952 537 Spaces Moved 14071 | 67 709 437 409 170 1083 873 509 654 362 199 357 315 403 461 156 304 322 396 174 313 1058 869 399 270 470 2006 326 Core 6 | 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9246 | 63 308 242 287 170 1083 873 509 654 362 199 357 . . . . . . . . . 663 540 361 270 434 1782 89 Legs 3955 | . 401 193 122 . . . . . . . . 315 403 461 156 304 322 396 174 313 395 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 162 164 244 164 242 120 120 190 190 190 116 113 111 111 116 146 146 147 147 135 135 Average Speed 170 | 153 172 142 149 160 229 196 167 195 244 231 243 120 185 190 190 190 116 113 112 117 176 147 148 149 147 141 135 Slowest Speed 400 | 160 400 240 160 160 240 242 244 245 244 244 245 120 190 190 190 190 118 116 113 206 276 152 150 150 226 147 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 158 | . . . . . . . . . . . . . . . . . . 1 . . . 5 20 14 24 80 14 Microwarps 73 | . . . . . . . . . . . . . . . . . . . . . . 27 3 . 2 9 32 Exploration Rate (%) 53 | 5 97 96 46 45 90 95 23 83 47 82 56 10 76 70 63 55 16 23 86 12 90 49 30 33 22 59 32 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 36 | . . 1 . 1 2 . . . 1 27 1 . . . 3 . . . . . . . . . . . . Known Exits Taken 16 | . 1 . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . 1 1 . . Scrap Searched 18 | . . . . . 3 5 . 2 . . . . 4 2 . 2 . . . . . . . . . . . Spaces Dug 151 | . . . . . . . 6 2 1 . 2 1 4 4 . 3 10 9 . 4 17 24 17 6 11 7 23 Terrain Destroyed 907 | . 3 . . . . 13 30 2 1 1 9 27 11 62 31 8 78 35 . 14 25 50 27 25 38 72 345 Melee 83 | . . . . . . . 6 . . . . . . . . . 4 4 . 3 16 22 17 5 6 . . Projectile 296 | . . . . . . . 1 2 1 . 7 3 11 20 5 8 15 30 . 7 9 17 10 10 24 19 97 AOE 517 | . 3 . . . . 13 23 . . . . 24 . 42 26 . 59 . . . . 11 . 10 8 50 248 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 18225 | 94 830 497 506 202 1119 1906 703 716 374 354 446 375 423 546 198 315 413 672 353 450 1655 860 549 415 747 2148 359 Wait 1948 | . 15 1 21 16 19 927 19 9 3 74 34 6 5 27 6 . 6 73 116 39 300 21 24 19 42 93 33 Move 13252 | 66 708 436 408 169 1082 872 508 653 361 198 356 314 402 460 155 303 321 395 173 312 1057 566 363 269 435 1790 120 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 349 | 1 12 5 13 1 9 22 27 11 1 12 7 12 3 9 3 4 14 28 10 9 64 18 7 5 9 26 7 Fast Attach 109 | 5 2 3 7 . . 5 8 2 . 3 4 1 . 1 1 . 3 4 5 6 18 15 3 2 1 6 4 Attach 153 | . 4 2 6 . . 4 8 2 . 6 1 1 1 1 5 . 3 7 8 9 15 16 7 5 1 17 24 Detach 90 | . 1 . 1 . . . 4 . . 5 1 . . . 2 . 1 . 6 4 17 14 6 1 2 10 15 Swap 401 | . 11 5 11 . 6 14 36 16 2 14 5 13 3 18 5 . 15 17 5 15 49 49 23 7 20 20 22 Drop 312 | . 4 5 7 . 2 21 29 8 1 12 7 14 1 6 2 . 14 18 12 12 54 21 7 8 9 31 7 Fire 1336 | 22 67 38 32 15 1 33 56 15 5 12 31 10 8 24 18 8 26 62 14 36 52 92 91 85 215 142 126 Melee 189 | . . . . . . 8 6 . . 18 . . . . . . 10 5 4 8 29 48 18 14 8 12 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . 2 1 . . . . . . . . . 4 . . . . . 1 . . . . . . . . . Crush 14 | . 4 1 . 1 . . 2 . 1 . . . . . . . . . . . . . . . 5 . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rewire 63 | . . . . . . . . . . . . . . . . . . 62 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Ext x2 / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / [*Com]) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Discovered new exit (range 15) 875 | -10/Materials | Discovered new exit (range 11) 888 | -10/Materials | Identified exit to Mines 962 | -10/Materials | Discovered new exit (range 9) 1334 | -10/Materials | Discovered new exit (range 11) 1586 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1640 | -10/Materials | Entered Mines 1679 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1702 | -10/Mines | Core integrity fell below 50% 1777 | -10/Mines | Discovered new exit (range 8) 1858 | -10/Mines | Learned location of Zion (-7) 1875 | -10/Mines | Discovered new exit (range 8) 1955 | -10/Mines | X0-1V1 sent you into danger 2125 | -10/Mines | X0-1V1 mutated your Propulsion slot to Utility slot 2389 | -10/Mines | Entered Materials 2389 | -9/Materials | Evolved 2 slots: Propulsion x2 2505 | -9/Materials | X0-1V1 released a cloud of subatomizers 2593 | -9/Materials | X0-1V1 foreshadows a heat wave 2613 | -9/Materials | Discovered new exit (range 2) 2729 | -9/Materials | Discovered new exit (range 15) 2845 | -9/Materials | Sterilization system engaged 2845 | -9/Materials | Non-combat units ordered to evacuate 2848 | -9/Materials | Ambient heat levels rising (+10) 2932 | -9/Materials | Build established: Scavenger-Mutant 2945 | -9/Materials | Combat units ordered to evacuate 3054 | -9/Materials | Discovered new exit (range 3) 3123 | -9/Materials | Ambient heat levels rising (+10) 3124 | -9/Materials | Discovered new exit (range 14) 3145 | -9/Materials | Ambient heat levels rising (+10) 3164 | -9/Materials | Entered Mines 3165 | -9/Mines | Learned location of Storage (-9) 3350 | -9/Mines | Discovered new exit (range 6) 3483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3498 | -9/Mines | Entered Zion 3510 | -7/Zion | Learned Factory machine intel 3598 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3668 | -7/Zion | Discovered new exit (range 14) 3736 | -7/Zion | Found Prototype Energy Gun 3843 | -7/Zion | Learned location of Data Miner (-6) 4183 | -7/Zion | Learned location of Quarantine (-3) 4252 | -7/Zion | Learned Factory emergency access door positions 4264 | -7/Zion | Gained Derelict followers 4546 | -7/Zion | Gained Derelict followers 5025 | -7/Zion | Gained Derelict followers 5469 | -7/Zion | Met Imprinter 5507 | -7/Zion | Imprinted 5509 | -7/Zion | Declared Zion's savior 5743 | -7/Zion | Visited the Megawrench Repair Shop 5743 | -7/Zion | Megawrench repaired 6 parts 6025 | -7/Zion | Entered Proximity Caves 6025 | -6/Proximity Caves | Accompanied by 12 allies 6306 | -6/Proximity Caves | Learned Factory security intel 6457 | -6/Proximity Caves | Learned location of 1 exit from Factory 6505 | -6/Proximity Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 6623 | -6/Proximity Caves | P-60 Hacker assimilated allied CU-SCE(g) 6625 | -6/Proximity Caves | Ambushed by research squad 6740 | -6/Proximity Caves | Spotted B-75 Beast 6740 | -6/Proximity Caves | X0-1V1 sent you into danger 6766 | -6/Proximity Caves | Allies destroyed B-75 Beast 6795 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6820 | -6/Proximity Caves | Identified exit to Factory 6820 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 7199 | -6/Proximity Caves | Utility slot count permanently improved by X0-1V1 (+1) 7685 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+72) 7688 | -6/Proximity Caves | X0-1V1 mutated your Utility slot to Weapon slot 7930 | -6/Proximity Caves | X0-1V1 sent you into danger 8242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8433 | -6/Proximity Caves | X0-1V1 mutated your Utility slot to Power slot 8488 | -6/Proximity Caves | X0-1V1 activates XOMVISION 8820 | -6/Proximity Caves | X0-1V1 activates XOMVISION 8829 | -6/Proximity Caves | Entered Factory 8829 | -6/Factory | Accompanied by 3 allies 8829 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 8830 | -6/Factory | Identified exit to Lower Caves 8834 | -6/Factory | Loaded intel: 248 machine locations 9095 | -6/Factory | Assembled infested ambush trap array 9164 | -6/Factory | Build established: Scavenger-Tank 9170 | -6/Factory | Retrieved Zion intel report: Branch Access 9172 | -6/Factory | Lost 3 allies 9225 | -6/Factory | Energy capacity permanently improved by X0-1V1 (+300; -150 max core) 9243 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9290 | -6/Factory | Retrieved Zion intel report: Component Schematics 9533 | -6/Factory | Fabricated Hyp. Gauss Rifle? 9590 | -6/Factory | X0-1V1 sent you into danger 9766 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9767 | -6/Factory | Zion Resource Resupply teleported in 9780 | -6/Factory | Garrison activated, responded to threat 9846 | -6/Factory | Destroyed 7 combat bots 10020 | -6/Factory | Entered Lower Caves 10194 | -6/Lower Caves | Core integrity permanently improved by X0-1V1 (+300) 10245 | -6/Lower Caves | Learned Factory trap positions 10258 | -6/Lower Caves | Adv. Sensor Array reconfigured into Item Mimic 10547 | -6/Lower Caves | Build established: Skirmisher 10848 | -6/Lower Caves | Spotted B-75 Beast 10892 | -6/Lower Caves | Destroyed B-75 Beast 11060 | -6/Lower Caves | X0-1V1 activates XOMVISION 11322 | -6/Lower Caves | Discovered new exit (range 12) 11400 | -6/Lower Caves | Entered another Lower Caves area 11427 | -6/Lower Caves | Learned location of Extension (-4) 11818 | -6/Lower Caves | Discovered new exit (range 6) 12304 | -6/Lower Caves | Entered Data Miner 12304 | -6/Data Miner | Discovered new exit (range 7) 12336 | -6/Data Miner | Met Data Miner 12412 | -6/Data Miner | Learned location of Section 7 (-3) 12412 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12431 | -6/Data Miner | Received God Mode back door access code from Data Miner 12456 | -6/Data Miner | Identified Storm Laser 12484 | -6/Data Miner | Interfaced with the Data Conduit 12656 | -6/Data Miner | Found Exp. Thermal Shield 12977 | -6/Data Miner | Entered Proximity Caves 13110 | -5/Proximity Caves | Build established: Scavenger-Gunner 13368 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13379 | -5/Proximity Caves | X0-1V1 sent hostile B-60 Warrior (x3) 13432 | -5/Proximity Caves | X0-1V1 downgraded hostiles (x1) 13604 | -5/Proximity Caves | Learned Factory emergency access door positions 13604 | -5/Proximity Caves | Learned Extension trap positions 13604 | -5/Proximity Caves | Learned Factory trap positions 13604 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 13990 | -5/Proximity Caves | Discovered new exit (range 5) 14001 | -5/Proximity Caves | Entered Factory 14001 | -5/Factory | Evolved 2 slots: Utility x2 14002 | -5/Factory | Loaded intel: 64 trap records 14004 | -5/Factory | Loaded intel: 275 machine locations 14048 | -5/Factory | X0-1V1 activates XOMVISION 14102 | -5/Factory | Retrieved Zion intel report: Branch Access 14102 | -5/Factory | Identified exit to Upper Caves 14149 | -5/Factory | X0-1V1 sent you into danger 14179 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14180 | -5/Factory | Zion Heavy squad teleported in 14204 | -5/Factory | X0-1V1 announced a LAN party 14455 | -5/Factory | Entered Upper Caves 14455 | -5/Upper Caves | Accompanied by 2 allies 14456 | -5/Upper Caves | Identified exit to Upper Caves 14487 | -5/Upper Caves | X0-1V1 mutated your Propulsion slot to Utility slot 14746 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14774 | -5/Upper Caves | Learned Factory security intel 15192 | -5/Upper Caves | X0-1V1 activates XOMVISION 15237 | -5/Upper Caves | Entered another Upper Caves area 15237 | -5/Upper Caves | Accompanied by 2 allies 15238 | -5/Upper Caves | Identified exit to Zhirov 15271 | -5/Upper Caves | Identified exit to Factory 15271 | -5/Upper Caves | X0-1V1 revealed exit location to -4/Factory 15674 | -5/Upper Caves | Found Prototype Protection 15674 | -5/Upper Caves | Identified Zio. Weapon Casing 15729 | -5/Upper Caves | Learned 4 Factory zone layouts 15862 | -5/Upper Caves | X0-1V1 rewrote 5O-B6A(Z) IFF filter 15871 | -5/Upper Caves | X0-1V1 activates XOMVISION 16101 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16101 | -5/Upper Caves | X0-1V1 activates XOMVISION 16259 | -5/Upper Caves | Entered Zhirov 16259 | -5/Zhirov | Discovered new exit (range 3) 16294 | -5/Zhirov | Met Zhirov 16349 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16377 | -5/Zhirov | Found Alien Artifact 16378 | -5/Zhirov | Identified Integrated Dissipator 16378 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16402 | -5/Zhirov | Found Alien Artifact 16545 | -5/Zhirov | Identified exit to Proximity Caves 16547 | -5/Zhirov | Cloak Generator disabled 16547 | -5/Zhirov | Attacked by Zhirov 16557 | -5/Zhirov | Enhanced Grunts warped into view 16576 | -5/Zhirov | Core integrity fell below 50% 16583 | -5/Zhirov | Zhirov warped through subspace 16587 | -5/Zhirov | Zhirov detonated his lab 16622 | -5/Zhirov | Entered Proximity Caves 17193 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17218 | -4/Proximity Caves | Entered Factory 17218 | -4/Factory | Evolved 2 slots: Propulsion x2 17219 | -4/Factory | Identified exit to Extension 17220 | -4/Factory | Identified exit to Research 17221 | -4/Factory | Loaded intel: 76 trap records 17223 | -4/Factory | Loaded intel: 273 machine locations 17305 | -4/Factory | Discovered exit to Extension (range 25) 17312 | -4/Factory | Zion Heavy squad teleported in 17537 | -4/Factory | Zion Heavy squad teleported in 17616 | -4/Factory | Zion Heavy squad teleported in 17635 | -4/Factory | Build established: Messiah-Assassin 17642 | -4/Factory | Garrison activated, responded to threat 17667 | -4/Factory | Discovered new exit (range 20) 17718 | -4/Factory | First assault squad dispatched 17751 | -4/Factory | Identified exit to Armory 17752 | -4/Factory | Entered Armory 17753 | -4/Armory | Loaded intel: 84 machine locations 17757 | -4/Armory | Zion Heavy squad teleported in 17761 | -4/Armory | Lost 4 allies 17927 | -4/Armory | Found Fusion Bomb Launcher 17948 | -4/Armory | X0-1V1 sent someone to keep an eye on you 18098 | -4/Armory | X0-1V1 added 0b10 threat records associated with you (major) 18176 | -4/Armory | X0-1V1 whisked you away to safety 18177 | -4/Armory | Identified Transdimensional Reconstructor 18177 | -4/Armory | Warped through subspace to slip node 18177 | -4/Armory | Discovered new exit (range 1) 18177 | -4/Armory | Identified exit to Lab 18208 | -4/Armory | System corruption reached 10% 18252 | -4/Armory | First assault squad dispatched 18254 | -4/Armory | X0-1V1 destroyed Energy Cycler 18254 | -4/Armory | Energy Cycler disabled 18455 | -4/Armory | X0-1V1 revealed exit location to -3/Research 18592 | -4/Armory | Build established: Messiah-Skirmisher 18618 | -4/Armory | Lost 3 allies 18629 | -4/Armory | Entered Lab 18633 | -4/Lab | Discovered exit to Research (range 9) 18645 | -4/Lab | Hidden lab's door opened automatically 18645 | -4/Lab | Sensor layout match revealed 18646 | -4/Lab | Gained access to the hidden lab's interior 18647 | -4/Lab | Decrypted terminal 18769 | -4/Lab | Detected by scanners 18771 | -4/Lab | Disabled Active System Cloaker 18782 | -4/Lab | MAIN.C forces arrive to investigate 18784 | -4/Lab | Confronted by A5 18842 | -4/Lab | Destroyed A5 18849 | -4/Lab | Found Prototype Protection 18849 | -4/Lab | Identified Med. Regenerative Plating 18911 | -4/Lab | Found Transdimensional Reconstructor 18936 | -4/Lab | Found Alien Artifact 18947 | -4/Lab | Found Alien Artifact 18947 | -4/Lab | Identified Integrated Mediator 18947 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 18956 | -4/Lab | Found Alien Artifact 18986 | -4/Lab | Found Prototype Energy Gun 18986 | -4/Lab | Identified Hyp. EM Gauss Rifle 19000 | -4/Lab | Found Med. Regenerative Plating 19037 | -4/Lab | System corruption reached 30% 19047 | -4/Lab | Entered Research 19047 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19048 | -3/Research | Identified exit to Quarantine 19049 | -3/Research | Loaded intel: 128 machine locations 19124 | -3/Research | Discovered new exit (range 17) 19127 | -3/Research | Build established: Messiah-Assassin 19201 | -3/Research | X0-1V1 vaporized surrounding terrain (radius 20) 19432 | -3/Research | Discovered exit to Quarantine (range 14) 19432 | -3/Research | Spotted B-90 Cyclops 19436 | -3/Research | X0-1V1 sent allied Executioner (x1) 19559 | -3/Research | Destroyed B-90 Cyclops 19656 | -3/Research | Entered Quarantine 19657 | -3/Quarantine | Loaded intel: 73 machine locations 19780 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19802 | -3/Quarantine | Found Alien Impact Weapon 19930 | -3/Quarantine | Cryocooling Duct disabled 19939 | -3/Quarantine | Cryocooling Duct disabled 19945 | -3/Quarantine | Ambient heat levels rising (+20) 19945 | -3/Quarantine | Non-combat units ordered to evacuate 19954 | -3/Quarantine | Ambient heat levels rising (+20) 19954 | -3/Quarantine | Combat units ordered to evacuate 20054 | -3/Quarantine | Quarantine Guard activated 20077 | -3/Quarantine | X0-1V1 mutated your Utility slot to Weapon slot 20126 | -3/Quarantine | Identified Core Reset Matrix 20217 | -3/Quarantine | Found Hellfire Missile Launcher 20222 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20247 | -3/Quarantine | Found Gamma Bomb Array 20266 | -3/Quarantine | Spotted Quarantine Guard 20311 | -3/Quarantine | Discovered new exit (range 19) 20311 | -3/Quarantine | Spotted Quarantine Guard 20324 | -3/Quarantine | Destroyed Quarantine Guard 20368 | -3/Quarantine | Identified exit to Research 20420 | -3/Quarantine | Found Alien Artifact 20432 | -3/Quarantine | System corruption reached 10% 20490 | -3/Quarantine | Spotted Quarantine Guard 20498 | -3/Quarantine | X0-1V1 mutated your Weapon slot to Utility slot 20512 | -3/Quarantine | Destroyed Quarantine Guard 20513 | -3/Quarantine | Spotted Quarantine Guard 20516 | -3/Quarantine | Destroyed Quarantine Guard 20605 | -3/Quarantine | Spotted Quarantine Guard 20607 | -3/Quarantine | X0-1V1 sent hostile S-43 Plague (x4) 20615 | -3/Quarantine | Destroyed Quarantine Guard 20752 | -3/Quarantine | Destroyed Quarantine Guard 20907 | -3/Quarantine | Found Alien Artifact 20907 | -3/Quarantine | Identified Dimensional Node Initializer 20907 | -3/Quarantine | Initialized slip node 20958 | -3/Quarantine | Terminal network hard line cut 20967 | -3/Quarantine | Build established: Scavenger-Assassin 21039 | -3/Quarantine | X0-1V1 sent you to a vault 21046 | -3/Quarantine | Found GOLEM Unit 21061 | -3/Quarantine | Found Prototype Launcher 21061 | -3/Quarantine | Identified Containment Facilitator 21068 | -3/Quarantine | Identified Core Expander 21075 | -3/Quarantine | Found Alien Artifact 21083 | -3/Quarantine | Installed Core Expander, added new Utility slot 21093 | -3/Quarantine | Found Exp. Cloaking Device 21099 | -3/Quarantine | Identified Terrabomb 21099 | -3/Quarantine | Used Terrabomb 21135 | -3/Quarantine | Spotted Quarantine Guard 21206 | -3/Quarantine | X0-1V1 added 0b10 threat records associated with you (major) 21251 | -3/Quarantine | Spotted Quarantine Guard 21255 | -3/Quarantine | Destroyed Quarantine Guard 21287 | -3/Quarantine | Destroyed Quarantine Guard 21375 | -3/Quarantine | Build established: Scavenger-Tank 21398 | -3/Quarantine | X0-1V1 announced a LAN party 21435 | -3/Quarantine | Found Centrium Heavy Armor Plating 21436 | -3/Quarantine | X0-1V1 mutated your Weapon slot to Utility slot 21518 | -3/Quarantine | Spotted Quarantine Guard 21531 | -3/Quarantine | Destroyed Quarantine Guard 21582 | -3/Quarantine | Destroyed Quarantine Guard 21639 | -3/Quarantine | X0-1V1 mutated your Utility slot to Propulsion slot 21709 | -3/Quarantine | X0-1V1 activates XOMVISION 21717 | -3/Quarantine | Found Alien Slashing Weapon 21717 | -3/Quarantine | Identified Sigix Broadsword 21771 | -3/Quarantine | Found Alien Artifact 21780 | -3/Quarantine | Found Transdimensional Reconstructor 21783 | -3/Quarantine | Found Transdimensional Reconstructor 21973 | -3/Quarantine | Identified Core Stripper 22023 | -3/Quarantine | Spotted Fortress 22026 | -3/Quarantine | Build established: Scavenger-Mutant 22029 | -3/Quarantine | Destroyed Fortress 22041 | -3/Quarantine | Found Prototype Device 22041 | -3/Quarantine | Identified Exp. Force Field 22057 | -3/Quarantine | Found Exp. EM Shield 22069 | -3/Quarantine | Found Thermal Barrier 22161 | -3/Quarantine | Spotted Quarantine Guard 22161 | -3/Quarantine | Spotted Quarantine Guard 22177 | -3/Quarantine | Destroyed Quarantine Guard 22187 | -3/Quarantine | Destroyed Quarantine Guard 22201 | -3/Quarantine | Discovered new exit (range 6) 22201 | -3/Quarantine | Discovered new exit (range 7) 22209 | -3/Quarantine | Identified exit to Section 7 22257 | -3/Quarantine | Entered Section 7 22258 | -3/Section 7 | Loaded intel: 136 machine locations 22296 | -3/Section 7 | Found Alien Artifact 22357 | -3/Section 7 | Spotted S7 Guard 22365 | -3/Section 7 | Destroyed S7 Guard 22382 | -3/Section 7 | Found Alien Artifact 22462 | -3/Section 7 | Identified Core Membrane 22462 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 22508 | -3/Section 7 | Identified Microwarp Drive 22511 | -3/Section 7 | X0-1V1 activates XOMVISION 22527 | -3/Section 7 | Found Integrated Dissipator 22527 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22615 | -3/Section 7 | Spotted S7 Guard 22648 | -3/Section 7 | Destroyed S7 Guard 22652 | -3/Section 7 | Found Corrupted Prototype Protection 22655 | -3/Section 7 | Identified Hvy. Regenerative Plating 22682 | -3/Section 7 | Found Alien Artifact 22743 | -3/Section 7 | Identified Core Regenerator 22929 | -3/Section 7 | Found Alien Artifact 22929 | -3/Section 7 | Identified Integrated Reactor 22929 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22978 | -3/Section 7 | Spotted S7 Guard 23004 | -3/Section 7 | Destroyed S7 Guard 23025 | -3/Section 7 | Found Alien Artifact 23048 | -3/Section 7 | X0-1V1 sent hostile Savage (x1) 23104 | -3/Section 7 | X0-1V1 sent allied Ranger (x4) 23151 | -3/Section 7 | Lost 3 allies 23154 | -3/Section 7 | Spotted Alpha 7 23155 | -3/Section 7 | Spotted B-99 Colossus 23200 | -3/Section 7 | Found Alien Artifact 23200 | -3/Section 7 | Identified Integrity Redistributor 23200 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-172) 23257 | -3/Section 7 | First assault squad dispatched 23260 | -3/Section 7 | Found Alien Artifact 23260 | -3/Section 7 | Identified LRC Storage 23260 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23263 | -3/Section 7 | Found Alien Artifact 23263 | -3/Section 7 | Identified LRC Energy Well 23263 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23274 | -3/Section 7 | Found Alien Artifact 23274 | -3/Section 7 | Identified LRC Matter Compressor 23274 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23359 | -3/Section 7 | Found Integrity Redistributor 23363 | -3/Section 7 | Identified Subatomic Replicator 23363 | -3/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 23364 | -3/Section 7 | Identified Navigation Efficiency Matrix 23364 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 23367 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 23370 | -3/Section 7 | Found Integrity Redistributor 23412 | -3/Section 7 | Spotted Executioner 23446 | -3/Section 7 | Spotted Executioner 23524 | -3/Section 7 | X0-1V1 sent allied Elite (x4) 23532 | -3/Section 7 | Discovered exit to Research (range 13) 23547 | -3/Section 7 | Core integrity fell below 50% 23554 | -3/Section 7 | Found Integrated Dissipator 23565 | -3/Section 7 | Build established: Hauler-Mutant 23578 | -3/Section 7 | Entered Research 23578 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23579 | -2/Research | Loaded intel: 125 machine locations 23582 | -2/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 23675 | -2/Research | Found Quantum Capacitor 23768 | -2/Research | Spotted B-90 Cyclops 23887 | -2/Research | X0-1V1 sent you to a vault 23895 | -2/Research | Found Vortex Chain Reactor 23982 | -2/Research | Spotted B-90 Cyclops 23982 | -2/Research | Warped through subspace 24078 | -2/Research | First assault squad dispatched 24079 | -2/Research | Retrieved Zion intel report: Branch Access 24079 | -2/Research | Identified exit to Testing 24176 | -2/Research | Discovered new exit (range 18) 24204 | -2/Research | Intercept squad dispatched 24218 | -2/Research | Spotted Tracker 24227 | -2/Research | Spotted Tracker 24227 | -2/Research | X0-1V1 activates XOMVISION 24249 | -2/Research | Destroyed Tracker 24297 | -2/Research | X0-1V1 turns hostiles against one another 24371 | -2/Research | Entered Testing 24372 | -2/Testing | Loaded intel: 53 machine locations 24447 | -2/Testing | Found Prototype Energy Cannon 24490 | -2/Testing | Discovered new exit (range 22) 24733 | -2/Testing | Spotted PP-FC6BMIAEHR 24763 | -2/Testing | X0-1V1 sent hostile X-82 Rainmaker (x2) 24863 | -2/Testing | Destroyed PP-FC6BMIAEHR 24890 | -2/Testing | Build established: Scavenger-Mutant 24925 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-216) 24948 | -2/Testing | Entered Access 24948 | -1/Access | Evolved 1 slot: Utility x1 24949 | -1/Access | Loaded intel: 119 machine locations 25198 | -1/Access | First assault squad dispatched 25221 | -1/Access | Build established: Hauler-Mutant 25249 | -1/Access | Zion Experimental squad teleported in 25282 | -1/Access | Murdered Z-Experimental 25284 | -1/Access | Found Prototype Protection 25285 | -1/Access | Identified Zio. Shade Armor 25290 | -1/Access | Found Zio. Shade Armor 25296 | -1/Access | Found Zio. Shade Armor 25302 | -1/Access | Found Corrupted Exp. Weapon Cycler 25306 | -1/Access | X0-1V1 sent you to a vault 25430 | -1/Access | Spotted B-99 Colossus 25544 | -1/Access | Destroyed B-99 Colossus 25572 | -1/Access | Found Prototype Ballistic Gun 25579 | -1/Access | Found Prototype Ballistic Gun 25673 | -1/Access | Destroyed 8 combat bots 25742 | -1/Access | Door terminal overloaded 25745 | -1/Access | Build established: Scavenger-Mutant 25751 | -1/Access | X0-1V1 sent you into danger 25758 | -1/Access | X0-1V1 sent allied Elite (x2) 25763 | -1/Access | Identified exit to Surface 25763 | -1/Access | X0-1V1 revealed exit location to -0/Surface 25835 | -1/Access | X0-1V1 activates XOMVISION 25852 | -1/Access | Destroyed 9 combat bots 25882 | -1/Access | Spotted B-99 Colossus 25925 | -1/Access | Discovered new exit (range 2) 25926 | -1/Access | Entered Command 25927 | -1/Command | Loaded intel: 58 machine locations 25969 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 24) 25985 | -1/Command | Spotted M Guard 25985 | -1/Command | Spotted M Guard 25985 | -1/Command | Spotted Combat Programmer 25985 | -1/Command | Spotted Combat Programmer 26001 | -1/Command | Destroyed Combat Programmer 26011 | -1/Command | Destroyed Combat Programmer 26024 | -1/Command | Identified Multirail (x2) 26056 | -1/Command | Destroyed M Guard 26166 | -1/Command | X0-1V1 sent hostile B-74 Champion (x3) 26176 | -1/Command | First assault squad dispatched 26319 | -1/Command | Destroyed M Guard 26319 | -1/Command | All MAIN.C guards destroyed 26322 | -1/Command | Used Core Regenerator, restored core integrity (+431) 26323 | -1/Command | Found Corrupted Prototype Device 26323 | -1/Command | Identified AEGIS Remote Shield 26365 | -1/Command | Found Corrupted Prototype Energy Cannon 26365 | -1/Command | Identified Cld. Nova Cannon 26377 | -1/Command | Met MAIN.C 26378 | -1/Command | 0b10 Conduit disabled 26413 | -1/Command | Destroyed MAIN.C Shell 26414 | -1/Command | MAIN.C activated Command garrisons 26447 | -1/Command | Destroyed MAIN.C 26460 | -1/Command | Spotted B-99 Colossus 26470 | -1/Command | Identified Hpw. Transdimensional Reconstructor 26470 | -1/Command | Identified Imp. Potential Cannon 26470 | -1/Command | Discovered exit to Surface (range 45) 26470 | -1/Command | Discovered exit to Surface (range 94) 26470 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26473 | -1/Command | Found Exp. Powered Armor 26476 | -1/Command | X0-1V1 sent you to a vault 26651 | -1/Command | Build established: Scavenger-Tank 26764 | -1/Command | X0-1V1 activates XOMVISION 26805 | -1/Command | Identified exit to Access_0 26805 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 27062 | -1/Command | Found Thermal Barrier 27167 | -1/Command | X0-1V1 activates XOMVISION 27821 | -1/Command | X0-1V1 mutated your Propulsion slot to Weapon slot 28183 | -1/Command | X0-1V1 activates XOMVISION 28238 | -1/Command | Found Exp. Weapon Cycler 28242 | -1/Command | Found Exp. Phase Shifter 28268 | -1/Command | Found Zero-point Reactor 28534 | -1/Command | X0-1V1 activates XOMVISION 28559 | -1/Command | Build established: Hauler-Tank 28873 | -1/Command | Warped through subspace to slip node 28878 | -1/Command | Entered Access_0 28879 | -1/Access_0 | Loaded intel: 58 machine locations 28880 | -1/Access_0 | Met Architect 28881 | -1/Access_0 | Destroyed A8 28894 | -1/Access_0 | Architect warped through subspace 28929 | -1/Access_0 | Architect warped through subspace 28937 | -1/Access_0 | Subspace Access Node disabled 28938 | -1/Access_0 | Spotted Enhanced Programmer 28948 | -1/Access_0 | Destroyed Enhanced Programmer 28959 | -1/Access_0 | Subspace Access Node disabled 28969 | -1/Access_0 | Destroyed 7 combat bots 28983 | -1/Access_0 | Architect warped through subspace 29010 | -1/Access_0 | Architect warped through subspace 29036 | -1/Access_0 | Architect warped through subspace 29057 | -1/Access_0 | Architect warped through subspace 29057 | -1/Access_0 | Spotted Enhanced Programmer 29069 | -1/Access_0 | Destroyed Enhanced Programmer 29075 | -1/Access_0 | A6 warped into view 29085 | -1/Access_0 | Destroyed A6 29098 | -1/Access_0 | Architect warped through subspace 29138 | -1/Access_0 | Subspace Access Node disabled 29145 | -1/Access_0 | X0-1V1 mutated your Utility slot to Weapon slot 29158 | -1/Access_0 | Subspace Access Node disabled 29172 | -1/Access_0 | X0-1V1 sent you into danger 29179 | -1/Access_0 | Spotted Enhanced Programmer 29187 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-249) 29188 | -1/Access_0 | Core integrity fell below 50% 29256 | -1/Access_0 | Destroyed A2 29273 | -1/Access_0 | Found Core Regenerator 29274 | -1/Access_0 | Used Core Regenerator, restored core integrity (+437) 29294 | -1/Access_0 | Spotted Enhanced Programmer 29295 | -1/Access_0 | Spotted Enhanced Programmer 29295 | -1/Access_0 | Spotted Enhanced Programmer 29295 | -1/Access_0 | Spotted Enhanced Programmer 29304 | -1/Access_0 | Singularity Gate disabled 29330 | -1/Access_0 | X0-1V1 mutated your Weapon slot to Utility slot 29347 | -1/Access_0 | Spotted Enhanced Programmer 29402 | -1/Access_0 | Destroyed Architect 29405 | -1/Access_0 | Warped through subspace to slip node 29405 | -1/Access_0 | Discovered exit to Surface (range 8) 29415 | *** | Establishing 0b11! Last Messages --------------- 29392_ Penetrated by Quantum Shear. 29394_ Quantum Shear penetrates Wall. 29397_ Quantum Shear penetrates Earth. 29398_ Navigation matrix triggers involuntary quantum shift. 29400_ HV Slug penetrates Wall. 29400_ Hvy. Quantum Rifle destroyed. 29402_ Penetrated by Quantum Shear. 29402_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 29402_ Architect destroyed. 29402_ HV Slug penetrates Wall. 29402_ Penetrated by HV Slug. 29402_ Critical hit (Destroy). 29402_ HV Slug penetrates Wall. 29404_ Penetrated by HV Slug. 29404_ Critical hit (Destroy). 29405_ Penetrated by HV Slug. 29405_ Core Membrane filtered system corruption (1). 29405_ Warped through subspace, drawn to slip node. 29405_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Coolant Potential 120 Energy Generation 118 Energy Capacity 3000 Matter Stores 1000 Matter Capacity 1000 Sight Range 28 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 2100 Resistance: KI 80 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 36 Core Analysis 8 Recoil Reduction 7 Authchip Count 4 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Lgt. Armored Exoskeleton | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. System Restoration Module | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Prc. Energy Filter | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Hpw. Field Laser | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Plasma Rifle | -3/Quarantine | Archive Hvy. Gatling Laser | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Section 7 | Archive Smartbomb Launcher | -3/Section 7 | Archive Stealth Drone Bay | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Hvy. Proton Cannon | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-88 Terminator | -2/Testing | Archive Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Coil Gun | -6/Factory | Hacked Lightning Gun | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Dimensional Node Initializer Core Expander Terrabomb Sigix Broadsword Core Stripper Core Membrane Microwarp Drive Integrated Reactor Integrity Redistributor LRC Storage LRC Energy Well LRC Matter Compressor Subatomic Replicator Navigation Efficiency Matrix Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionCoreCharger Manual? 0 Play Time 05:26:17 Cumulative 1341.0 hours Start 2026.07.15 @ 19:39:42 End 2026.07.16 @ 01:09:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 425 Adventurer 2 Explorer 0 Win Type 1 Total 117 Types 34/29/26/2/1/1/17/3/1/3 Lore% 98 Gallery% 92 Achievement% 92 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8e061cc-16e5-41b2-bf27-d45919e7197c