Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.09 @ 02:09:16 Player: Yanche Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1762) 1762 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1147) 1147 TOTAL SCORE: 6449 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 530 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Fission Core Advanced Terrain Scanner Improved Transmission Jammer Power Shielding Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Makeshift Terrain Scanner 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Advanced Heat Sink Power Shielding Improved Power Shielding EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Grenade Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 6 | . . 2 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 62 | 8 4 13 1 . 12 24 Power 7 | 2 . 1 . . 2 2 Engine 4 | 2 . 1 . . 1 . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 19 | 3 2 4 . . 5 5 Treads 1 | 1 . . . . . . Leg 9 | . . . . . 4 5 Wheel 8 | 2 2 4 . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 16 | 1 2 4 1 . 1 7 Device 4 | . . 2 . . 1 1 Storage 4 | 1 1 . 1 . . 1 Processor 4 | . 1 1 . . . 2 Hackware 1 | . . . . . . 1 Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 . 4 . . 4 10 Energy Gun 9 | 1 . 3 . . 2 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 1 . 1 . . 1 2 Ballistic Cannon 3 | . . . . . 1 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 31 | . . 4 . . 8 19 Power 3 | . . . . . 1 2 Propulsion 6 | . . 1 . . 2 3 Utility 5 | . . . . . 1 4 Weapon 17 | . . 3 . . 4 10 Highest Loss Streak 7 | . . 1 . . 7 7 Average Slot Usage (%) 93 | . 91 98 100 100 93 87 Engine 8 | . 14 11 11 11 4 5 Core 3 | . . . . . 6 5 Leg 6 | . . . . . 15 9 Wheel 11 | . 28 22 22 22 1 . Device 9 | . . 11 11 11 11 9 Storage 9 | . 14 11 11 11 11 5 Processor 13 | . 5 11 11 11 11 20 Hackware 1 | . . . . . . 3 Protection 8 | . . 10 11 11 11 6 Energy Gun 7 | . 14 10 11 11 6 1 Ballistic Gun 9 | . 14 11 11 11 11 6 Ballistic Cannon 2 | . . . . . 4 6 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 24 26 42 42 53 69 Greatest Support 40 | 20 20 26 26 26 35 40 Greatest Overweight (x) 22 | 3 1 1 1 1 14 22 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 12 10 12 12 12 12 Average Capacity 11 | 5 9 10 11 12 12 11 Most Carried 12 | 2 10 10 12 12 12 12 Average Carried 10 | 1 7 9 11 11 10 9 Final Capacity 12 | 6 10 10 12 12 12 12 Final Carried 12 | 2 10 9 12 12 11 6 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1510 | 232 143 235 . 20 169 711 Remotely . | . . . . . . . Salvage Created 2200 | . 393 663 . . 105 1039 Parts 119 | . 10 47 . . 4 58 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . 1 . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . Prevented 9 | . . . . . 9 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 5 18 . . 2 19 Guns 30 | . 5 15 . . 2 8 Cannons 10 | . . . . . . 10 AOE 4 | . . 3 . . . 1 Classes Destroyed 12 | . 2 5 . . 2 3 Worker 7 | . . 1 . . . 6 Builder 1 | . . . . . . 1 Tunneler 1 | . . 1 . . . . Recycler 4 | . 2 1 . . . 1 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 1 | . . 1 . . . . Swarmer 17 | . . 11 . . . 6 Grunt 13 | . 5 3 . . . 5 Sentry 6 | . . 4 . . . 2 Hunter 4 | . . . . . 1 3 Programmer 4 | . . . . . 1 3 Best Kill Streak 7 | . 5 6 . . 1 7 Combat Bots Only 5 | . 2 5 . . 1 4 Max Kills in Single Turn 3 | . 1 3 . . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4325 | . 202 530 . . 633 2960 Core 1109 | . 52 93 . . 112 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 79 . . . 48 . Volleys Fired 148 | . 25 36 . . 15 72 Largest 3 | . 2 2 . . 2 3 Hottest 136 | . 60 85 . . 88 136 Shots Fired 339 | . 50 72 . . 30 187 Gun 249 | . 50 72 . . 25 102 Cannon 90 | . . . . . 5 85 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 237 | . 25 36 . . 20 156 Thermal 63 | . 25 29 . . 2 7 Explosive . | . . . . . . . Electromagnetic 39 | . . 7 . . 8 24 Robot Hit Streak 20 | . 10 9 . . 5 20 Robot Miss Streak 7 | . 3 5 . . 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 225 | . 34 45 . . 24 122 Core Hits 130 | . 16 28 . . 8 78 Critical Hits 6 | . . . . . . 6 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4242 | . 385 702 . . 286 2869 Guns 2537 | . 385 605 . . 219 1328 Cannons 1459 | . . . . . 67 1392 Explosions 239 | . . 97 . . . 142 Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 2934 | . 198 227 . . 206 2303 Thermal 686 | . 187 373 . . 27 99 Explosive 142 | . . . . . . 142 Electromagnetic 473 | . . 102 . . 53 318 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . . . . 68 Projectiles 55 | . . . . . . 55 Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks 28 | . . . . . 2 26 Impact . | . . . . . . . Kinetic 28 | . . . . . 2 26 Secondary . | . . . . . . . Self-Inflicted Damage 123 | . . 20 . . . 103 Shots 2 | . . 1 . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | . 42 117 . . 250 419 Average Temperature 81 | . 24 38 . . 34 108 Received Heat Transfer 840 | . 114 102 . . 66 558 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1417 | . 425 733 . . 74 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 519 | . 155 519 155 . . 342 Initial 155 | . . 65 155 . . 15 Average 163 | . 85 315 155 . . 139 Maximum Alert Level 2 | . . 2 . . . 1 Low Security (%) 64 | 100 100 17 100 . . 64 Level 1 31 | . . 58 . . . 35 Level 2 4 | . . 23 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 2 . . 1 6 Investigation 3 | . . . . . . 3 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 2 . . . 1 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 9 23 . . 15 39 Peak Tracking Total 7 | . 4 6 . . 7 6 Tactical Retreats 6 | . . . . . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . 1 . . 1 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 1 3 . . . 1 Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 6 . . . 2 Successful 6 | . 1 3 . . . 2 Failed 5 | . 2 3 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 7 | . 3 4 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Robot Analysis 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 13 | . . . . . . 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 10 . Highest-Rated Group 286 | . . . . 286 286 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 78 | . . . . . 78 . Total Damage 2373 | . . . . . 2373 . Kills 14 | . . . . . 14 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 27 | . . . . . . 27 Items 27 | . . . . . . 27 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3979 | 62 336 439 160 908 865 1209 Spaces Moved 2553 | 44 254 333 146 860 427 489 Core 60 | 16 . . . . 26 18 Treads 2 | 2 . . . . . . Legs 848 | . . . . . 377 471 Wheels 1643 | 26 254 333 146 860 24 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 100 100 150 Average Speed 127 | 111 89 90 99 100 184 181 Slowest Speed 1150 | 200 90 90 100 100 750 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 44 38 47 88 64 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 5 . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . 4 . . . 51 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 48 | . . 4 . . . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2980 | 53 312 400 159 909 477 670 Wait 139 | . 17 6 10 44 11 51 Move 2547 | 43 253 332 145 859 426 489 Hop . | . . . . . . . Pick Up 52 | 1 9 7 2 3 7 23 Fast Attach 15 | 7 2 . . . 4 2 Attach 27 | . . 6 . . 6 15 Detach 1 | . . . . . . 1 Swap 20 | 1 2 7 1 . 2 7 Drop 29 | 1 4 6 . 3 6 9 Fire 148 | . 25 36 . . 15 72 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 6) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Discovered new exit (range 16) 838 | -9/Materials | Entered Mines 868 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 868 | -9/Mines | Discovered new exit (range 5) 946 | -9/Mines | Found a hidden stash of uninstalled traps 960 | -9/Mines | Learned location of Storage (-9) 994 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 998 | -9/Mines | Entered Zion 1402 | -7/Zion | Imprinted 1404 | -7/Zion | Declared Zion's savior 1587 | -7/Zion | Learned 4 Factory zone layouts 1678 | -7/Zion | Gained Derelict followers 1865 | -7/Zion | Discovered new exit (range 14) 1906 | -7/Zion | Entered Proximity Caves 1906 | -6/Proximity Caves | Accompanied by 10 allies 1941 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1984 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 2463 | -6/Proximity Caves | Core integrity fell below 50% 2765 | -6/Proximity Caves | Discovered new exit (range 5) 2771 | -6/Proximity Caves | Entered Factory 2771 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3181 | -6/Factory | Build established: Scavenger-Skirmisher 3183 | -6/Factory | Repaired Hcp. Storage Unit 3249 | -6/Factory | Found Prototype Launcher 3611 | -6/Factory | Lost 5 parts (1n1u3w) 3775 | -6/Factory | Lost 4 parts (1n2u1w) 3932 | -6/Factory | Identified Scatter Rocket Array 3962 | -6/Factory | Core integrity fell below 50% 3968 | -6/Factory | Core integrity fell below 20% 3980 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. Hvy. Laser destroyed. Slug penetrates Assembly Bed. K-01 Serf collects debris. Slug penetrates Assembly Bed. Faulty Scatter Rocket Array destroyed. K-01 Serf collects debris. Slug penetrates Assembly Bed. >> DECODED: Imp. Heavy Armor Plating location. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Assembly Bed. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Assembly Bed. K-01 Serf collects debris. Penetrated by Slug. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticGravmagChronowheel Manual? 0 Play Time 01:06:38 Cumulative 46.6 hours Start 2022.03.08 @ 08:38:27 End 2022.03.09 @ 02:09:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 23 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4bbbd6e3-1cec-45b6-8062-3de8d1852fb9