Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 15:34:28 Player: Judas Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (4920) 4920 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 10596 Bonus ------- High Alert Combat Kills 496 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/1150 Matter 195/300 Energy 170/170 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Advanced Transmission Jammer Experimental System Shield > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Field Propulsion Array > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Matter Compressor Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Point Defense System Experimental System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Light Fission Core Micro Fission Core Centrium Wheel Improved Antigrav System Heavy Disruptor Cannon Railgun Enhanced Gauss Cannon Long-range Missile Launcher Remote Datajack Powered Hammer Great Axe [Rating: 119] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . 1 1 . . 2 Utility 6 | . . 1 1 1 1 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 169 | . 6 17 5 7 65 14 55 Power 20 | . 2 2 . 1 8 2 5 Engine 14 | . 2 2 . 1 7 2 . Core 3 | . . . . . 1 . 2 Reactor 3 | . . . . . . . 3 Propulsion 39 | . 1 5 3 1 5 2 22 Treads 7 | . . . . . . 2 5 Leg 10 | . 1 5 2 . . . 2 Wheel 8 | . . . 1 1 5 . 1 Hover 13 | . . . . . . . 13 Flight 1 | . . . . . . . 1 Utility 37 | . 2 2 1 2 14 7 9 Device 18 | . . . . 1 7 6 4 Storage 6 | . 2 . . . 4 . . Processor 6 | . . . . . 2 . 4 Hackware 1 | . . . . . . . 1 Protection 6 | . . 2 1 1 1 1 . Artifact . | . . . . . . . . Weapon 73 | . 1 8 1 3 38 3 19 Energy Gun 8 | . 1 1 . . 4 1 1 Energy Cannon 9 | . . . . 1 6 . 2 Ballistic Gun 34 | . . 7 1 1 18 1 6 Ballistic Cannon 5 | . . . . . 1 . 4 Launcher 7 | . . . . . 5 . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 5 | . . . . 1 2 . 2 Slashing Weapon 3 | . . . . . 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 8 | . . 2 1 . 3 1 1 Parts Lost 76 | . 1 3 . 2 29 2 39 Power 8 | . 1 . . . 3 . 4 Propulsion 16 | . . . . . 3 . 13 Utility 20 | . . 1 . 1 8 1 9 Weapon 32 | . . 2 . 1 15 1 13 Highest Loss Streak 14 | . 1 1 . 1 8 2 14 Average Slot Usage (%) 83 | . 99 95 90 76 81 78 78 Engine 5 | . 13 11 9 7 5 5 . Treads 1 | . . . . . . 4 2 Leg 6 | . 28 22 25 . . . 2 Wheel 5 | . . . . 15 12 5 . Hover 3 | . . . . . . . 14 Device 9 | . . . . 5 13 17 9 Storage 15 | . 27 22 18 15 14 17 9 Processor 3 | . . . . . 2 . 10 Protection 4 | . . 7 10 9 5 3 1 Energy Gun 3 | . 14 7 . . 2 4 1 Energy Cannon 2 | . . . . . 4 4 1 Ballistic Gun 13 | . 14 25 27 21 14 3 8 Ballistic Cannon 1 | . . . . . 1 . 4 Naked Turns . | . . . . . . . . Heaviest Build 105 | 11 41 52 72 78 90 105 95 Greatest Support 100 | 20 20 20 35 56 62 51 100 Greatest Overweight (x) 18 | . 2 2 2 1 3 4 18 Average Overweight (x) 1 | . 1 1 1 1 1 2 1 Largest Inventory Capacity 22 | 6 16 16 16 16 22 16 16 Average Capacity 15 | 6 15 16 16 16 17 16 11 Most Carried 18 | 6 11 16 16 16 18 12 12 Average Carried 12 | 6 9 14 14 15 15 8 9 Final Capacity 16 | 6 16 16 16 16 16 16 4 Final Carried 16 | 6 11 16 16 16 6 12 1 Class Distribution -------------------- 21% | Tank 19% | Scavenger-Tank 17% | Mutant 15% | Scavenger-Gunner 13% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4400 | 203 96 422 105 261 1230 377 1706 Remotely . | . . . . . . . . Salvage Created 5368 | 72 202 899 158 244 1596 261 1936 Parts 254 | . 7 59 9 9 60 10 100 Haulers Intercepted 5 | . . 1 . . 2 1 1 Recyclers Shooed 5 | . . 3 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 89 | . 4 20 3 4 26 2 30 Guns 65 | . 3 20 3 4 16 . 19 Cannons 16 | . . . . . 5 2 9 AOE 6 | . 1 . . . 4 . 1 Classes Destroyed 13 | 1 1 5 . . 5 . 1 Worker 8 | . . 1 1 . 4 . 2 Builder 8 | . . . . . 1 . 7 Tunneler 2 | . . . . . 1 . 1 Hauler 5 | . . 1 . . 2 1 1 Recycler 4 | 1 . 1 . . 1 . 1 Watcher 4 | . . 2 . . . . 2 Swarmer 16 | . . 7 . . . . 9 Grunt 40 | . 4 9 1 2 16 1 7 Duelist 2 | . . . . . 1 . 1 Protector 1 | . . . . . . . 1 Sentry 15 | . . 4 2 2 4 1 2 Hunter 9 | . . . . . 3 . 6 Programmer 6 | . . . . . 2 . 4 Best Kill Streak 10 | 1 2 6 2 1 10 2 5 Combat Bots Only 5 | . 2 5 2 1 4 2 5 Max Kills in Single Turn 6 | 1 1 2 1 1 6 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 13444 | . 271 834 438 570 5262 566 5503 Core 2329 | . 11 125 124 23 806 84 1156 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 95 68 77 96 5 91 . Volleys Fired 294 | 2 18 49 13 17 81 17 97 Largest 4 | 2 2 3 3 3 4 3 4 Hottest 288 | 60 60 102 69 109 288 188 212 Shots Fired 874 | 4 36 142 39 50 277 27 299 Gun 691 | 4 36 142 39 47 205 10 208 Cannon 165 | . . . . 3 61 17 84 Launcher 17 | . . . . . 11 . 6 Special 1 | . . . . . . . 1 Kinetic 670 | 2 18 119 39 47 198 3 244 Thermal 67 | . . 2 . . 44 21 . Explosive 14 | . . . . . 8 . 6 Electromagnetic 122 | 2 18 21 . 3 27 3 48 Robot Hit Streak 20 | 3 15 10 17 14 18 7 20 Robot Miss Streak 7 | . 4 4 1 3 7 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . . 8 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 573 | 3 23 88 34 34 193 20 178 Core Hits 292 | 1 9 41 10 12 123 7 89 Critical Hits 18 | . . . . . 2 1 15 Critical Kills 10 | . . . . . 1 1 8 Critical Parts Destroyed 7 | . . . . . . . 7 Melee Attacks 21 | . . . . 1 15 . 5 Impact 16 | . . . . 1 12 . 3 Slashing 3 | . . . . . 1 . 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14621 | 84 401 1145 584 411 5245 522 6229 Guns 8386 | 43 314 1100 474 391 2552 156 3356 Cannons 2299 | . . . . 20 744 366 1169 Explosions 3767 | 41 87 45 109 . 1949 . 1536 Melee 168 | . . . . . . . 168 Ramming 1 | . . . 1 . . . . Kinetic 7769 | 13 113 841 474 391 2211 75 3651 Thermal 3752 | 41 87 80 . . 2004 398 1142 Explosive 1149 | . . . 109 . 646 . 394 Electromagnetic 1782 | 30 201 224 . 20 384 49 874 Impact 84 | . . . . . . . 84 Slashing 84 | . . . . . . . 84 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 . 6 Average Corruption 4 | . . . . . 5 . 3 Corruption Purged . | . . . . . . . . Effects 81 | . . . . . 48 . 33 Message Errors 13 | . . . . . 8 . 5 Matter Fused 5 | . . . . . 4 . 1 Heat Flow Errors 5 | . . . . . 3 . 2 Energy Discharges 11 | . . . . . 4 . 7 Parts Rejected 3 | . . . . . 2 . 1 Data Loss (minor) 11 | . . . . . 7 . 4 Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 1 . 1 Targeting Errors 25 | . . . . . 15 . 10 Weapon Failures 5 | . . . . . 3 . 2 Overload Shots . | . . . . . . . . Overflow Damage 536 | . 13 . . . 192 . 331 Projectiles 107 | . . . . . 18 . 89 Explosions 415 | . 13 . . . 174 . 228 Melee 14 | . . . . . . . 14 Knockbacks 12 | . . . . . 1 . 11 Impact . | . . . . . . . . Kinetic 12 | . . . . . 1 . 11 Secondary . | . . . . . . . . Self-Inflicted Damage 777 | . . 20 97 . 229 . 431 Shots 15 | . . 1 1 . 6 . 7 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 696 | . 69 222 17 180 696 219 244 Average Temperature 99 | . 31 58 7 45 137 99 99 Received Heat Transfer 2319 | . 147 210 153 195 1107 153 354 Effects 22 | . . . . . 22 . . Interference 7 | . . . . . 7 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 4 | . . . . . 4 . . Damage (major) 7 | . . . . . 7 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Fried 8 | . . 2 . . 3 . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . Heat Transferred 4249 | 50 100 174 . . 2456 519 950 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 1 1 . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 841 | 5 126 386 329 226 573 386 841 Average Influence 269 | 5 76 202 248 182 130 279 547 Maximum Alert Level 3 | . . 1 1 1 2 1 3 Low Security (%) 50 | 100 100 40 31 50 84 33 10 Level 1 26 | . . 59 68 50 7 66 10 Level 2 16 | . . . . . 7 . 52 Level 3 6 | . . . . . . . 25 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 1 3 2 1 9 4 12 Investigation 6 | . 1 2 1 1 . . 1 Extermination 4 | . . . . . 2 . 2 Reinforcement 11 | . . 1 1 . 3 1 5 Assault 1 | . . . . . . . 1 Garrison 10 | . . . . . 4 3 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . . 5 . . . 4 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 7 35 7 5 33 5 57 Peak Tracking Total 8 | . 2 8 4 2 4 6 5 Tactical Retreats 15 | . . 3 1 1 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . 1 1 1 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 37 | . . 1 2 . 16 2 16 Max in Single Turn 15 | . . 1 2 . 15 1 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . 3 2 . 3 3 . . Terminals 8 | . 3 2 . 2 1 . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 8 6 . 7 7 . . Successful 15 | . 4 3 . 3 5 . . Failed 12 | . 3 3 . 4 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts 3 | . 3 . . . . . . Manual 25 | . 11 7 . 4 3 . . Terminals 21 | . 8 6 . 4 3 . . Fabricators 4 | . . . . . 4 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . Robot Analysis 2 | . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 6 7 . 5 3 . . Terminals 7 | . 3 2 . 1 1 . . Botnet 7 | . 3 2 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 2 . 3 3 . . Full Trace Events 4 | . 1 2 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 4 | . . . . . 4 . . Matter 336 | . . . . . 336 . . Time 126 | . . . . . 126 . . Total Part Build Rating 16 | . . . . . 16 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 4 | . . . . . 1 3 . Largest Group 3 | . . . . . 1 3 . Highest-Rated Group 93 | . . . . . 32 93 . Highest-Rated Ally 32 | . . . . . 32 31 . Total Orders 7 | . . . . . . 6 1 EXPLORE 7 | . . . . . . 6 1 Ally Attacks 53 | . . . . . 3 50 . Total Damage 1013 | . . . . . 152 861 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 7 | . . . . . . 6 1 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5614 | 23 404 763 192 436 1723 600 1473 Spaces Moved 2863 | 15 194 314 89 320 1015 289 627 Core 19 | . . . . . . . 19 Treads 264 | . . . . . . 116 148 Legs 687 | 15 194 314 77 . . . 87 Wheels 1544 | . . . 12 320 1015 173 24 Hover 349 | . . . . . . . 349 Flight . | . . . . . . . . Fastest Speed 40 | 120 120 150 120 110 110 120 40 Average Speed 137 | 120 173 179 146 110 111 163 147 Slowest Speed 950 | 120 180 180 180 110 130 240 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 42 29 12 12 36 27 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 12 | . . . . 1 11 . . Terrain Destroyed 431 | 4 7 3 26 1 106 . 284 Melee 12 | . . . . 1 11 . . Projectile 91 | . . . . . 7 . 84 AOE 328 | 4 7 3 26 . 88 . 200 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3873 | 16 224 415 124 364 1394 388 948 Wait 409 | . 5 18 . 11 187 59 129 Move 2856 | 14 193 313 88 319 1014 288 627 Hop . | . . . . . . . . Pick Up 52 | . 2 7 6 5 14 4 14 Fast Attach 66 | . 1 5 2 2 20 11 25 Attach 49 | . 1 1 1 2 21 1 22 Detach 3 | . . . . . . 1 2 Swap 54 | . 4 11 2 3 24 2 8 Drop 68 | . . 11 11 4 18 5 19 Fire 294 | 2 18 49 13 17 81 17 97 Melee 21 | . . . . 1 15 . 5 Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Central database locked down 401 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 639 | -9/Materials | Discovered new exit (range 14) 822 | -9/Materials | Build established: Scavenger-Tank 1157 | -9/Materials | Discovered new exit (range 14) 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -8/Materials | Discovered new exit (range 11) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -7/Factory | Discovered new exit (range 7) 1819 | -7/Factory | Entered another Factory area 1819 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2042 | -6/Factory | Spotted B-75 Beast 2599 | -6/Factory | Build established: Tank 2607 | -6/Factory | Garrison activated, responded to threat 2698 | -6/Factory | Found Prototype Device 2698 | -6/Factory | Identified Exp. Sensor Array 2700 | -6/Factory | Lost 8 parts (1p3u4w) 2770 | -6/Factory | Lost 3 parts (1n1u1w) 2970 | -6/Factory | Garrison activated, responded to threat 3229 | -6/Factory | Core integrity fell below 50% 3251 | -6/Factory | Core integrity fell below 20% 3266 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 3279 | -6/Factory | Lost 5 parts (1p2u2w) 3366 | -6/Factory | Fabricated Arm. Huge Wheel? 3486 | -6/Factory | Lost 3 parts (2u1w) 3515 | -6/Factory | Discovered new exit (range 16) 3542 | -6/Factory | Entered another Factory area 3542 | -5/Factory | Evolved 2 slots: Utility x2 3550 | -5/Factory | Lost 8 parts (1p1n6w) 3633 | -5/Factory | Allied Derelicts emerged from ambush trap array 3645 | -5/Factory | Garrison activated, responded to threat 3775 | -5/Factory | Discovered new exit (range 75) 4142 | -5/Factory | Entered another Factory area 4142 | -4/Factory | Evolved 2 slots: Propulsion x2 4539 | -4/Factory | Garrison activated, responded to threat 4642 | -4/Factory | First assault squad dispatched 4665 | -4/Factory | Lost 3 parts (1p1n1w) 4700 | -4/Factory | Found Prototype Hackware 4700 | -4/Factory | Identified Exp. System Shield 4849 | -4/Factory | Lost 9 parts (1p3n2u3w) 5475 | -4/Factory | Lost 14 parts (2p5n2u5w) 5508 | -4/Factory | Core integrity fell below 50% 5540 | -4/Factory | Core integrity fell below 20% 5574 | -4/Factory | Lost 6 parts (4u2w) 5615 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05607_ Slug penetrates Wall. 05607_ Slug penetrates Assembly Bed. 05607_ Assembly Bed disabled. 05607_ U-05 Engineer builds a Wall. 05608_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05608_ Slug penetrates Wall. 05608_ Penetrated by Slug. 05608_ Lrn. Missile Launcher destroyed. 05608_ H-77 Assassin destroyed. 05610_ The unstable cave ceiling collapses. 05612_ Critical hit. 05612_ Imp. Treads destroyed. 05612_ Penetrated by Slug. 05612_ Slug penetrates Wall. 05613_ Jacked H-77 Assassin... >>parse_system Reading system data... 05615_ System corrupted: Component data lost. 05615_ Dropped Imp. Treads. 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""" ?# == """"????????????????? | | ?????????? # """" ???????????????? | | ???????????""" # @ """" ???????????????? | | ???????????""" hh """" ???????????????? | | ???????# """ " " """????????????????? | | ???????# "G" """ ???????????????? | | ?????????######## # " ???????????????? | | ???????????????# ## ### ??????????????? | | ???????????????#??#+#?##############?????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????#####+##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 21 Energy Capacity 610 Matter Stores 410 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 6 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 450 Resistance: KI 30 Point Defense Rating 80 Evasion (%) 52 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 16 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Arm. Huge Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed LegImprovedRail Manual? 0 Play Time 01:16:11 Cumulative 44.7 hours Start 2020.02.01 @ 14:05:15 End 2020.02.01 @ 15:34:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa64782c-89c5-4a0b-a53e-51e7db65e52a