Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 20:19:54 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1505) 1505 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3465 Bonus ------- None Cogmind --------- Core Integrity 464/550 Matter 297/300 Energy 25/100 System Corruption 0% Temperature Critical (522) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg VSS Leg VSS Leg Seismic Detector Improved Targeting Computer Beam Rifle Particle Gun Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Heat Sink Large Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg VSS Leg VSS Leg Seismic Detector Improved Targeting Computer Beam Rifle Particle Gun Advanced Beam Rifle [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 54 | 8 10 25 11 Power 11 | 2 5 2 2 Engine 9 | 2 5 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 2 14 4 Treads . | . . . . Leg 22 | 2 2 14 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 3 4 1 Device 6 | 1 1 3 1 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 5 4 Energy Gun 5 | . . 1 4 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . 1 3 7 Power 2 | . . . 2 Propulsion 5 | . 1 3 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Backups 10 | 1 6 14 14 Power 2 | . 2 2 2 Propulsion 2 | . . 3 4 Utility 2 | . 2 2 2 Weapon 4 | . 1 6 4 Tool/Special . | . . . . Unused Backups 8 | . . 4 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 4 | . . 3 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 98 87 Engine 11 | . 14 11 3 Leg 36 | . 27 43 35 Device 12 | . 13 11 11 Storage 11 | . 14 11 9 Energy Gun 7 | . . 10 15 Ballistic Gun 17 | . 28 11 9 Peak Build Rating 26 | 7 8 19 26 Average Rating 13 | 5 7 17 20 On Entrance 8 | . 7 7 19 Naked Turns . | . . . . Heaviest Build 35 | 15 20 33 35 Greatest Support 46 | 20 20 46 45 Greatest Overweight (x) 1 | 1 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 9 14 15 Most Carried 15 | 2 10 15 15 Average Carried 11 | 1 6 14 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 2 9 15 14 Class Distribution -------------------- 60% | Mutant 30% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1367 | 328 386 502 151 Remotely . | . . . . Salvage Created 2251 | 178 418 1213 442 Parts 135 | 22 20 73 20 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 19 6 Guns 33 | . 9 19 5 Classes Destroyed 10 | 3 5 1 1 Worker 4 | 2 . 2 . Builder 1 | . . . 1 Tunneler 6 | 4 1 1 . Hauler 3 | . 1 1 1 Recycler 4 | 1 . 2 1 Operator 2 | . 1 1 . Watcher 6 | . 1 4 1 Swarmer 5 | . 3 2 . Grunt 21 | . 6 9 6 Sentry 8 | . . 8 . Best Kill Streak 5 | 5 3 4 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 216 | . 56 85 75 Missed 51 | . 10 28 13 Hits 165 | . 46 57 62 Melee 1 | . . 1 . Projectile 164 | . 46 56 62 Critical Strikes 5 | . . 1 4 Damage Taken 2249 | . 569 706 974 Core 357 | . 159 112 86 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 13 | . 13 . . Core Remaining (%) 69 | 100 36 72 . Volleys Fired 160 | 8 46 71 35 Largest 3 | 2 2 2 3 Hottest 183 | 40 40 84 183 Shots Fired 345 | 16 92 142 95 Gun 345 | 16 92 142 95 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 206 | 16 92 71 27 Thermal 139 | . . 71 68 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | 9 21 12 13 Robot Miss Streak 6 | 1 5 6 3 Penetration Max . | . . . . Secondary Targets 5 | . 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 213 | 9 62 84 58 Core Hits 88 | 7 21 41 19 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 8 | . 1 3 4 Burn 6 | . . 3 3 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3554 | 117 794 1539 1104 Guns 3520 | 117 788 1530 1085 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 34 | . 6 9 19 Kinetic 1596 | 117 788 450 241 Thermal 1924 | . . 1080 844 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 6 | . 1 2 3 Kicked 6 | . 1 2 3 Crushed . | . . . . Highest Temperature 522 | . 8 22 522 Average Temperature 128 | . 2 6 198 Received Heat Transfer 1029 | . 264 252 513 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . . 2 5 Heat Transferred 4070 | . . 2220 1850 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 75 100 Level 1 12 | . . 24 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 260 | 20 87 260 83 Initial 83 | . . . 83 Average 76 | 5 19 129 48 Influence Increases 1136 | 35 285 662 154 Destroy 0b10 Robot/C 680 | . 180 380 120 Destroy 0b10 Robot/NC 130 | 35 20 55 20 Destroy Leader 188 | . 44 130 14 Successful Hack 46 | . 26 20 . Disable Machine 45 | . . 45 . Destroy Structure 2 | . . 2 . Lose Combat Pursuer 45 | . 15 30 . Influence Decreases 1126 | 35 285 464 342 Entered New Map 115 | . . . 115 Time Decay 904 | 35 275 434 160 Lost Part 107 | . 10 30 67 Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 7 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 19 30 10 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 14 | . . 14 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 8 7 . Terminals 13 | . 7 6 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 9 14 . Successful 19 | . 9 10 . Failed 4 | . . 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 13 | . 7 6 . Terminals 19 | . 7 12 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 7 5 . Terminals 12 | . 7 5 . Skim 12 | . 7 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1179 | 37 960 182 . Seismic 1179 | 37 960 182 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2844 | 125 986 1413 320 Spaces Moved 1701 | 77 564 912 148 Core 9 | 9 . . . Treads . | . . . . Legs 1692 | 68 564 912 148 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 97 112 Average Speed 115 | 112 120 112 114 Slowest Speed 190 | 120 190 186 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 85 80 10 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 2 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2257 | 95 776 1165 221 Wait 265 | 2 145 100 18 Move 1698 | 76 563 911 148 Hop . | . . . . Pick Up 20 | 1 3 14 2 Fast Attach 15 | 7 2 4 2 Attach 5 | . . 1 4 Detach . | . . . . Swap 43 | 1 11 25 6 Drop 31 | . 5 23 3 Fire 160 | 8 46 71 35 Melee . | . . . . Ram . | . . . . Kick 6 | . 1 2 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 14 | . . 14 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 426 | -10/Materials | Repaired Seismic Detector 590 | -10/Materials | Core integrity fell below 50% 633 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Loaded intel: 1 repair station location 823 | -10/Materials | Learned 4 Subcaves zone layouts 826 | -10/Materials | Discovered new exit (range 5) 841 | -10/Materials | Learned location of Recycling (-8) 847 | -10/Materials | Learned location of 1 exit from Recycling 848 | -10/Materials | Identified exit to Subcaves 851 | -10/Materials | Learned 2 Mines zone layouts 862 | -10/Materials | Learned location of 2 exits from Mines 918 | -10/Materials | Discovered new exit (range 9) 1112 | -10/Materials | Entered another Materials area 1112 | -9/Materials | Evolved 2 slots: Propulsion x2 1113 | -9/Materials | Identified exit to Materials 2120 | -9/Materials | Learned Storage stockpile data 2148 | -9/Materials | Build established: Scavenger-Mutant 2156 | -9/Materials | Discovered new exit (range 13) 2190 | -9/Materials | Learned location of 2 exits from Materials 2251 | -9/Materials | Learned location of 3 exits from Materials 2303 | -9/Materials | Learned location of 2 exits from Materials 2378 | -9/Materials | Learned location of 1 exit from Recycling 2476 | -9/Materials | Learned 2 Materials zone layouts 2525 | -9/Materials | Entered another Materials area 2525 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2526 | -8/Materials | Identified exit to Storage 2527 | -8/Materials | Identified exit to Factory 2730 | -8/Materials | Lost 4 parts (1p1n2w) 2845 | -8/Materials | Self-destructed Last Messages --------------- 02822_ Critical hit (Burn: +37). 02823_ Slug penetrates Wall. 02825_ Overheating: Energy bleed (-27). 02828_ Slug penetrates Wall. 02829_ Kicked G-47 Trooper out of the way. 02831_ Power failure, Lgt. Nuclear Core shutdown. 02831_ Kicked G-47 Trooper out of the way. 02831_ Penetrated by Slug. 02832_ Kicked G-47 Trooper out of the way. 02832_ Lgt. Nuclear Core destroyed. 02833_ G-47 Trooper suffers critical hit (Burn). 02834_ G-47 Trooper heat damages core (-10). 02834_ Penetrated by Slug. 02836_ Adv. Beam Rifle broken. 02836_ Overheating: Short circuit. 02837_ Penetrated by Slug. 02845_ Carbon-fiber Leg broken. 02845_ Overheating: Short circuit. 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