Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 00:10:49 Player: CrashCricket Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1183) 1183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 2749 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/400 Matter 147/300 Energy 264/280 System Corruption 5% Temperature Cool (29) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Assault Rifle > --- INVENTORY (25) --- Heavy Ion Engine Heat Sink Heat Sink Improved Heat Sink Medium Matter Pod (100) Weight Redist. System ECM Suite Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Rifle Particle Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Autogun Autogun Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Power Shielding > --- WEAPON ----------- Improved EM Shotgun Autogun Autogun > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Compact Wheel Heat Sink Medium Matter Pod Weight Redist. System Visual Processing Unit Visual Processing Unit Visual Processing Unit Visual Processing Unit ECM Suite Improved EM Shotgun Improved EM Shotgun Beam Rifle Particle Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Transport Network Coupler Protection Power Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 62 | 7 22 2 31 Power 8 | 1 4 . 3 Engine 8 | 1 4 . 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 3 8 . 5 Treads . | . . . . Leg 2 | . . . 2 Wheel 12 | 3 6 . 3 Hover 2 | . 2 . . Flight . | . . . . Utility 8 | 1 3 . 4 Device 1 | . 1 . . Storage 4 | 1 1 . 2 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 30 | 2 7 2 19 Energy Gun 8 | . . . 8 Energy Cannon 6 | . 4 1 1 Ballistic Gun 15 | 2 3 1 9 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . . 5 Parts Lost 16 | . 4 . 12 Power 2 | . 1 . 1 Propulsion 5 | . 1 . 4 Utility 1 | . 1 . . Weapon 8 | . 1 . 7 Highest Loss Streak 4 | . 4 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 91 97 96 Engine 11 | . 14 14 11 Leg 2 | . . . 3 Wheel 18 | . 27 28 16 Device 1 | . 5 . . Storage 11 | . 14 14 11 Processor 11 | . 2 14 13 Protection 6 | . . . 8 Energy Gun 9 | . . . 11 Energy Cannon 3 | . 9 14 1 Ballistic Gun 18 | . 16 11 19 Naked Turns . | . . . . Heaviest Build 98 | 12 91 91 98 Greatest Support 32 | 32 32 26 26 Greatest Overweight (x) 31 | . 3 3 31 Average Overweight (x) 3 | . . 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 11 25 24 Most Carried 25 | 4 14 14 25 Average Carried 14 | 1 6 13 16 Final Capacity 25 | 8 25 25 25 Final Carried 18 | 4 14 13 18 Class Distribution -------------------- 42% | Tank 28% | Mutant 13% | Scavenger-Tank 11% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1563 | 314 373 . 876 Remotely . | . . . . Salvage Created 2094 | 146 565 . 1383 Parts 138 | 7 51 . 80 Haulers Intercepted 6 | . 1 . 5 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 34 | . 11 . 23 Guns 24 | . 5 . 19 Cannons 7 | . 6 . 1 AOE 3 | . . . 3 Classes Destroyed 11 | 2 5 . 4 Worker 5 | . 4 . 1 Builder 2 | . . . 2 Tunneler 2 | 2 . . . Hauler 6 | . 1 . 5 Recycler 4 | 1 1 . 2 Mechanic 1 | . . . 1 Watcher 5 | . 2 . 3 Swarmer 12 | . 6 . 6 Grunt 16 | . 5 . 11 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Best Kill Streak 9 | 2 9 . 8 Combat Bots Only 6 | . 5 . 6 Max Kills in Single Turn 2 | 1 2 . 2 Gunslinging 1 | . 1 . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2477 | 9 715 8 1745 Core 559 | 6 130 8 415 Absorbed by Shields . | . . . . Redirected to Shielding 45 | . . . 45 Core Remaining (%) 69 | 97 . 42 . Volleys Fired 142 | 8 44 . 90 Largest 3 | 2 2 . 3 Hottest 112 | 40 112 . 110 Shots Fired 331 | 16 73 . 242 Gun 300 | 16 59 . 225 Cannon 26 | . 14 . 12 Launcher 5 | . . . 5 Special . | . . . . Kinetic 236 | 16 59 . 161 Thermal 23 | . . . 23 Explosive 5 | . . . 5 Electromagnetic 67 | . 14 . 53 Robot Hit Streak 11 | 6 10 . 11 Robot Miss Streak 9 | 3 3 . 9 Penetration Max . | . . . . Secondary Targets 6 | . 2 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 189 | 9 46 . 134 Core Hits 97 | 4 26 . 67 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3293 | 116 681 7 2489 Guns 2188 | 107 457 . 1624 Cannons 429 | . 224 . 205 Explosions 660 | . . . 660 Melee . | . . . . Ramming 16 | 9 . 7 . Kinetic 1630 | 107 457 . 1066 Thermal 317 | . . . 317 Explosive 492 | . . . 492 Electromagnetic 838 | . 224 . 614 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . . 21 Message Errors 3 | . . . 3 Matter Fused 4 | . . . 4 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 4 | . . . 4 Data Loss (major) 2 | . . . 2 Misfires 2 | . . . 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles . | . . . . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 100 | 4 . 3 93 Shots 2 | . . . 2 Rammed 4 | 3 . 1 . Targets Rammed 4 | 3 . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 337 | . 117 . 337 Average Temperature 86 | . 36 . 95 Received Heat Transfer 723 | . 282 . 441 Effects 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 607 | . . . 607 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 565 | 15 310 42 565 Initial 42 | . 9 42 16 Average 215 | 8 158 42 249 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 62 | 100 57 100 60 Level 1 13 | . 42 . 6 Level 2 24 | . . . 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . . 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 7 | . 2 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 16 . 47 Peak Tracking Total 6 | . 6 . 4 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 6 | . 1 . 5 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . . 5 Successful 3 | . . . 3 Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 24 | . . . 24 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2191 | 111 415 45 1620 Spaces Moved 980 | 75 195 28 682 Core 12 | 7 . . 5 Treads . | . . . . Legs 57 | . . . 57 Wheels 906 | 68 190 28 620 Hover 5 | . 5 . . Flight . | . . . . Fastest Speed 50 | 50 90 135 135 Average Speed 153 | 89 109 135 173 Slowest Speed 1600 | 100 135 135 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 4 27 12 52 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . . 23 Melee . | . . . . Projectile . | . . . . AOE 23 | . . . 23 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1404 | 102 321 34 947 Wait 130 | . 31 4 95 Move 977 | 74 194 27 682 Hop . | . . . . Pick Up 66 | 10 22 . 34 Fast Attach . | . . . . Attach 28 | 6 6 1 15 Detach . | . . . . Swap 35 | 1 16 1 17 Drop 22 | . 8 . 14 Fire 142 | 8 44 . 90 Melee . | . . . . Ram 4 | 3 . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 386 | -10/Materials | Core integrity fell below 50% 388 | -10/Materials | Lost 4 parts (1p1n1u1w) 457 | -10/Materials | Discovered new exit (range 13) 527 | -10/Materials | Entered Mines 550 | -10/Mines | Discovered new exit (range 8) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 686 | -9/Materials | Discovered new exit (range 4) 943 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Build established: Tank 1699 | -9/Materials | Lost 4 parts (2n2w) 1717 | -9/Materials | Core integrity fell below 50% 1725 | -9/Materials | Crushed by falling debris 1938 | -9/Materials | Core integrity fell below 20% 1974 | -9/Materials | Lost 4 parts (2n2w) 2172 | -9/Materials | First assault squad dispatched 2192 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Identified Imp. Medium Laser. K-01 Serf collects debris. System corrupted: Component data lost. Acquired 54 matter. System corrupted: Component data lost. System corrupted: Matter fused (-8). System corrupted: Component data lost. U>L#%OPM=O,0 VBE9O&< System corrupted: Energy discharge (-78). Acquired Autogun. Critical hit (Burn: +37). 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