Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:45:30 Player: Grewsome Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (2891) 2891 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 6040 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 233 Friendly Fire -65 Cogmind --------- Core Integrity 293/550 Matter 288/300 Energy 36/100 System Corruption 0% Temperature Hot (239) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Improved Sensor Array Improved Sensor Array Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Shock Bomb Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Treads Improved Sensor Array Improved Sensor Array Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Shock Bomb Launcher Improved Datajack Mining Laser [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 58 | 7 8 4 10 20 9 Power 7 | 1 1 . 1 3 1 Engine 6 | 1 1 . 1 3 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 2 . 3 4 Treads 11 | 2 . 2 . 3 4 Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 1 1 5 6 1 Device 2 | 1 . . . 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 9 | . . 1 4 3 1 Artifact . | . . . . . . Weapon 22 | 2 4 1 4 8 3 Energy Gun 1 | 1 . . . . . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 9 | 1 . 1 2 4 1 Ballistic Cannon 6 | . 4 . 2 . . Launcher . | . . . . . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 23 | . 2 . 4 6 11 Power 3 | . 1 . . 1 1 Propulsion 7 | . 1 . . 2 4 Utility 6 | . . . 2 2 2 Weapon 7 | . . . 2 1 4 Highest Loss Streak 6 | . 1 . 2 3 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 88 99 99 98 91 Engine 10 | . 11 14 11 10 3 Treads 21 | . 17 26 22 20 26 Device 3 | . 14 . . 4 . Storage 11 | . 14 14 11 11 9 Processor 7 | . . . 6 11 9 Hackware 5 | . . . . 9 9 Protection 10 | . . 13 25 7 12 Energy Cannon 2 | . . . . 5 . Ballistic Gun 13 | . 7 13 18 12 17 Ballistic Cannon 4 | . 12 14 2 1 . Special Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 104 | 15 32 34 42 101 104 Greatest Support 69 | 40 40 42 42 46 69 Greatest Overweight (x) 8 | . 8 1 . 2 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 17 | 7 13 15 15 18 25 Most Carried 16 | 2 4 6 14 15 16 Average Carried 10 | . 1 5 10 13 13 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 14 | 1 4 6 12 14 12 Class Distribution -------------------- 62% | Mutant 23% | Commander-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 2565 | 327 354 86 677 726 395 Remotely . | . . . . . . Salvage Created 4889 | 126 593 83 1293 1668 1126 Parts 264 | 6 36 4 72 85 61 Haulers Intercepted 13 | . 2 . 4 6 1 Recyclers Shooed 5 | . . . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 74 | . 9 1 20 24 20 Guns 44 | . 2 . 12 10 20 Cannons 30 | . 7 1 8 14 . Classes Destroyed 10 | 2 5 . 3 . . Worker 11 | . 5 . 1 3 2 Builder 3 | . 2 . 1 . . Tunneler 4 | 3 . . 1 . . Hauler 13 | . 2 . 4 6 1 Recycler 14 | 1 1 1 2 6 3 Watcher 8 | . 1 . 4 2 1 Swarmer 13 | . . . 2 3 8 Grunt 45 | . 9 1 12 15 8 Brawler 1 | . . . 1 . . Sentry 15 | . . . 5 6 4 Best Kill Streak 12 | 2 11 1 11 12 8 Combat Bots Only 9 | . 3 1 9 5 7 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 478 | . 84 3 102 112 177 Missed 132 | . 24 1 30 31 46 Damage Taken 4570 | . 734 23 1027 990 1796 Core 664 | . 93 . 140 174 257 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . 62 . 21 . Volleys Fired 355 | 19 50 4 84 131 67 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 70 60 70 100 136 Shots Fired 668 | 38 100 8 164 227 131 Gun 421 | 38 32 4 127 96 124 Cannon 232 | . 68 4 37 116 7 Launcher . | . . . . . . Special 15 | . . . . 15 . Kinetic 558 | 19 84 8 164 159 124 Thermal 110 | 19 16 . . 68 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 8 8 2 24 18 24 Robot Miss Streak 6 | 1 3 1 3 6 6 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . 1 . 7 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 433 | 24 60 5 111 131 102 Core Hits 184 | 5 26 2 47 56 48 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 12 | 2 3 . 3 2 2 Burn 5 | 2 3 . . . . Destroy 4 | . . . 1 1 2 Blast 3 | . . . 2 1 . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7120 | 306 989 86 1842 2337 1560 Guns 4441 | 306 247 37 1352 1062 1437 Cannons 2679 | . 742 49 490 1275 123 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6131 | 118 878 86 1842 1770 1437 Thermal 989 | 188 111 . . 567 123 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 17 . Projectiles 17 | . . . . 17 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . 9 1 4 3 . Impact . | . . . . . . Kinetic 16 | . 8 1 4 3 . Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | 36 273 73 329 160 269 Average Temperature 50 | 14 73 35 59 41 50 Received Heat Transfer 1998 | . 444 12 420 348 774 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . . . 2 . Heat Transferred 2479 | 703 555 . . 999 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 792 | 20 275 101 481 611 792 Initial 149 | . 13 60 . 139 149 Average 288 | 7 91 60 185 390 462 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 33 | 100 89 100 58 1 13 Level 1 36 | . 10 . 29 56 23 Level 2 28 | . . . 11 42 54 Level 3 . | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 2 2 6 7 Investigation 9 | . 1 2 . 5 1 Extermination . | . . . . . . Reinforcement 4 | . . . 2 1 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 9 | . 2 . 3 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 17 2 35 31 38 Peak Tracking Total 7 | . 5 1 5 7 6 Tactical Retreats 6 | . 2 . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 5 | . 2 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 6 | . 1 . . 4 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 17 | . 1 2 3 10 1 Terminals 16 | . 1 1 3 10 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 6 6 11 28 6 Successful 28 | . 5 4 4 13 2 Failed 29 | . 1 2 7 15 4 Catastrophic 5 | . . 1 2 2 . Database Lockouts . | . . . . . . Manual 46 | . 2 3 8 27 6 Terminals 56 | . 6 5 11 28 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 5 4 4 11 2 Record 5 | . 1 2 1 1 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . 1 1 . Open Door 5 | . . 1 . 4 . Level Access Points 1 | . . . . 1 . Branch Access Points 4 | . 1 . 1 1 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 5 | . 1 1 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Assimilate 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 1 3 7 1 Full Trace Events 10 | . . 1 2 6 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 4 Highest-Rated Group 88 | . . . . 88 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders 9 | . . . . 9 . ROAM 2 | . . . . 2 . EXPLORE 7 | . . . . 7 . Ally Attacks 56 | . . . . 22 34 Total Damage 554 | . . . . 213 341 Kills 10 | . . . . 4 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 16 | . . . . 16 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 5522 | 255 496 566 805 2941 459 Spaces Moved 2138 | 117 189 331 329 1078 94 Core 9 | 3 6 . . . . Treads 2058 | 114 137 306 329 1078 94 Legs . | . . . . . . Wheels 71 | . 46 25 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 157 157 240 Average Speed 187 | 157 159 152 157 211 240 Slowest Speed 450 | 160 450 157 157 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 8 34 66 37 94 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 21 | . . . . 21 . Terrain Destroyed 21 | . . . . 21 . Melee . | . . . . . . Projectile 21 | . . . . 21 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2965 | 150 284 387 466 1483 195 Wait 320 | . 22 41 26 212 19 Move 2133 | 116 188 330 328 1077 94 Hop . | . . . . . . Pick Up 61 | 8 12 5 14 16 6 Fast Attach 1 | . . . . 1 . Attach 47 | 7 7 3 8 14 8 Detach 5 | . . . 2 3 . Swap 10 | . 1 1 2 5 1 Drop 15 | . 4 3 2 6 . Fire 355 | 19 50 4 84 131 67 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . . 9 . Trap . | . . . . . . Miscellaneous 7 | . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 256 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Entered Mines 768 | -10/Mines | Learned location of Zion (-7) 773 | -10/Mines | Met a Derelict shopkeep closing up shop 887 | -10/Mines | Discovered new exit (range 4) 1004 | -10/Mines | Discovered new exit (range 10) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Utility x2 1711 | -9/Materials | Discovered new exit (range 16) 1713 | -9/Materials | Identified exit to Mines 1713 | -9/Materials | Identified exit to Storage 2056 | -9/Materials | Destroyed 9 combat bots 2123 | -9/Materials | Entered Storage 2139 | -9/Storage | Identified exit to Recycling 2317 | -9/Storage | Core integrity fell below 50% 2345 | -9/Storage | Lost 3 parts (1n2u) 2889 | -9/Storage | Build established: Scavenger-Mutant 3210 | -9/Storage | Build established: Mutant 3350 | -9/Storage | Discovered new exit (range 16) 3843 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3886 | -9/Storage | Lost 10 allies 4149 | -9/Storage | Build established: Commander-Mutant 4430 | -9/Storage | Identified exit to Materials 5064 | -9/Storage | Entered Materials 5064 | -8/Materials | Accompanied by 4 allies 5064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5198 | -8/Materials | Garrison activated, responded to threat 5310 | -8/Materials | Destroyed 7 combat bots 5361 | -8/Materials | Garrison activated, responded to threat 5464 | -8/Materials | First assault squad dispatched 5479 | -8/Materials | Lost 3 parts (1p1n1w) 5523 | -8/Materials | Self-destructed Last Messages --------------- 05499_ K-01 Serf collects debris. 05500_ M-13 Machinist repairs Aluminum Leg. 05501_ Lgt. Treads destroyed. 05501_ R-06 Scavenger collects Lgt. Assault Rifle. 05502_ Acquired 5 matter. 05503_ Acquired 10 matter. 05504_ Acquired 2 matter. 05504_ R-06 Scavenger collects Flight Unit. 05504_ K-01 Serf collects debris. 05505_ Imp. Treads destroyed. 05506_ M-13 Machinist destroyed. 05507_ K-01 Serf collects debris. 05509_ M-28 Smith repairs Imp. Heat Sink. 05510_ K-01 Serf collects debris. 05512_ Assault Rifle destroyed. 05513_ K-01 Serf collects debris. 05520_ Adv. Beam Cannon destroyed. 05520_ K-01 Serf collects debris. 05522_ M-28 Smith repairs G-47 Trooper. 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""" #?????? ???????????? | | ????????????# ##! #??????????????????? | | ????????????##% %##!!* #??????????????????? | | ????????????#[ !=!#%!! ]] #??????????????????? | | ?????????????#*%==[#=!= ]] #??????????????????? | | ?????????????#=[ = +% ]] #??????????????????? | | /###############= %*##### ####??????????????????? | | =%=%=%=[!= [ =%%[[! #???###?????????????????????? | | =*####################???????????????????????????? | | ==#??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! True Hacker Challenges ------------ None Game ------ Seed RefineryWaveMonowheel Manual? 0 Play Time 00:52:06 Cumulative 10.0 hours Start 2024.04.07 @ 12:32:13 End 2024.04.07 @ 13:45:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e67a13bf-e897-4844-aea9-3be5beaedeb5