Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 15:46:20 Player: Chair Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (16652) 16652 TOTAL SCORE: 25462 Bonus ------- Pacifist 10963 Aligned with FarCom 300 Win 3000 Win Speed 2389 Cogmind --------- Core Integrity 454/1600 Matter 127/300 Energy 51/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Terrain Scan Processor Advanced Melee Analysis Suite Core Analyzer System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Advanced ECM Suite Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Improved Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Skirmisher] Core Analyzer Improved Transmission Jammer System Shield System Shield System Shield Advanced Corruption Screen > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Seismic Detector Advanced ECM Suite Plasma Cutter Power Maul [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Advanced Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Longsword +1 Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 . . 2 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 57 | . 3 . . . 1 . 1 13 3 . 2 . 1 3 . 14 4 7 5 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Engine 1 | . . . . . . . . 1 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 39 | . 2 . . . . . 1 12 2 . . . 1 3 . 9 2 4 3 Device 23 | . . . . . . . 1 7 2 . . . . 1 . 5 1 3 3 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . 2 . . . . . 1 . 4 1 1 . Hackware 3 | . . . . . . . . 1 . . . . 1 1 . . . . . Protection 4 | . 2 . . . . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 17 | . 1 . . . 1 . . . 1 . 2 . . . . 5 2 3 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 . . . . . . . . Impact Weapon 7 | . . . . . . . . . 1 . . . . . . . 1 3 2 Slashing Weapon 8 | . . . . . 1 . . . . . 1 . . . . 5 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . . . . . . 1 . Parts Lost 13 | . . . . . . . . . . . . . . 2 . . 2 3 6 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . . . . . . . . . . 1 . . 2 3 6 Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . . . . . . . . 2 . . 2 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 52 | . 23 42 33 33 28 11 16 65 69 80 76 64 61 59 47 60 67 48 36 Engine 2 | . . . . . . . . 7 6 6 6 5 5 3 . . . . . Device 17 | . . . . . . . 7 30 29 33 33 29 25 22 10 21 18 6 4 Processor 13 | . . . . . . . . 5 13 13 13 11 10 10 15 23 34 29 26 Hackware 6 | . . . . . . . . 2 6 6 6 5 9 10 15 14 14 10 4 Protection 5 | . 23 28 22 22 17 . . 10 6 6 6 5 5 4 . . . . . Slashing Weapon 4 | . . . . . 6 11 9 7 6 6 6 5 5 5 5 . . . . Peak Build Rating 74 | . 3 3 3 3 10 8 11 38 45 45 51 41 44 45 37 74 63 55 47 Average Rating 34 | . 1 3 3 3 6 8 10 30 39 45 42 41 43 42 37 50 59 48 42 On Entrance 25 | . . 3 3 3 3 8 8 11 38 45 45 41 41 41 37 37 60 39 39 Naked Turns 3 | . 3 . . . . . . . . . . . . . . . . . . Heaviest Build 15 | . 3 3 3 3 5 3 3 13 15 15 15 12 12 12 3 6 4 5 8 Greatest Support 12 | 3 3 3 3 3 3 3 3 12 12 12 12 12 12 12 3 3 3 3 3 Greatest Overweight (x) 2 | . . . . . 1 . . 1 1 1 1 . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 4 Average Carried 4 | . 4 5 5 5 5 5 5 4 4 4 4 5 4 4 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 4 4 2 Class Distribution -------------------- 43% | Mutant 18% | Hacker-Scout 15% | Ninja 8% | Hacker-Mutant 4% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Ninja | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Matter Collected 433 | 196 . . . . . . . . 64 31 . 131 . . 5 . . . 6 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Hostile Shots Fired 209 | . . . 4 . . 2 . 11 . . . 5 . 25 12 2 21 55 72 Missed 67 | . . . 1 . . 1 . 5 . . . 2 . 7 7 . 7 22 15 Damage Taken 3277 | . . . 34 . . 19 . 96 . . . 55 . 385 75 57 365 876 1315 Core 2541 | . . . 28 . . 19 . 32 . . . 17 . 161 33 57 307 741 1146 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 10 | . . . 6 . . . . 4 . . . . . . . . . . . Regen/Repaired (Parts) 17 | . . . . . . . . . 17 . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 . . . 88 100 95 . . 100 98 . . 83 . 72 48 28 Volleys Fired 2 | . . . 2 . . . . . . . . . . . . . . . . Largest 1 | . . . 1 . . . . . . . . . . . . . . . . Hottest 100 | . . . 100 . . . . . . . . . . . . . . . . Shots Fired 2 | . . . 2 . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 2 | . . . 2 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 54 | . . . . . . 2 1 12 5 . 1 3 1 2 . 5 4 13 5 Impact 19 | . . . . . . . . . . . . . . . . . 1 13 5 Slashing 35 | . . . . . . 2 1 12 5 . 1 3 1 2 . 5 3 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30 | . . . . . . . . 5 . . . . . . . . . 25 . Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 30 | . . . . . . . . 5 . . . . . . . . . 25 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . 2 . . . . . . . . . 12 . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . 1 . 1 . . . . . . . . . 3 . Targets Rammed 5 | . . . . . . 1 . 1 . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 274 | . . . 18 . . . . . . . . 18 . 94 . 9 27 108 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Peak Influence 413 | . 38 6 18 6 . 17 22 78 30 . . 74 52 . . 275 262 413 166 Initial 149 | . . 6 1 6 . . 6 9 26 . . 8 35 . . 32 144 132 149 Average 79 | . 21 6 8 6 . . 20 33 27 . . 47 36 . . 117 168 220 150 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 1 1 2 . Low Security (%) 87 | 100 100 100 100 100 . 100 100 100 100 . . 100 100 . . 66 76 45 100 Level 1 12 | . . . . . . . . . . . . . . . . 33 23 53 . Level 2 . | . . . . . . . . . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . . 1 1 1 . . . . . . 2 2 2 . Investigation 2 | . . . . . . . . . . . . . . . . 1 . 1 . Extermination 3 | . . . . . . . . . . . . . . . . 1 1 1 . Reinforcement 5 | . 1 . . . . . 1 1 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Distress Signals 6 | . 1 . 1 . . . 1 . . . . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 68 | . 3 . 2 . . 1 2 8 . . . 4 1 4 7 1 12 21 2 Peak Tracking Total 11 | . 3 . 2 . . 1 3 5 1 . . 4 1 4 6 3 10 11 2 Tactical Retreats 14 | . . . . . . . . 2 . . . 1 . 1 1 . 3 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Traps Triggered 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Machines Disabled 2 | . . . . . . . . . . . 1 . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Machines Accessed 31 | . 3 . . . 2 . 2 8 2 . . 2 2 . . 4 1 2 3 Terminals 20 | . 3 . . . . . 2 6 . . . 1 2 . . 2 . 2 2 Fabricators 4 | . . . . . . . . 2 1 . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 1 . . 1 Total Hacks 69 | . 12 . . . 2 . 3 17 5 . . 3 2 . . 13 3 6 3 Successful 26 | . 6 . . . 2 . . 7 3 . . . . . . 3 3 2 . Failed 43 | . 6 . . . . . 3 10 2 . . 3 2 . . 10 . 4 3 Catastrophic 22 | . 3 . . . . . 2 4 1 . . 1 1 . . 5 . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 36 | . 10 . . . 1 . 1 9 1 . 1 2 1 . . 6 . 2 2 Terminals 44 | . 12 . . . . . 3 13 . . . 2 2 . . 4 . 6 2 Fabricators 13 | . . . . . . . . 4 2 . . . . . . 7 . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . 2 . . 1 Terminal Hacks 8 | . 3 . . . 2 . . 2 . . . . . . . . . 1 . Record 1 | . . . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 1 . . . . . . 1 . . . Network Status 3 | . . . . . . . . 1 1 . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . 3 . . Recycle Component 1 | . . . . . . . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . . . . . . 4 . . . . . . . 2 . 1 . Terminals 8 | . 3 . . . . . . 4 . . . . . . . . . 1 . Track 1 | . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . . . . 4 . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . . . . . 2 7 1 . . 2 2 . . 3 1 2 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . . . . 38 . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . . 1 . . Recycled Matter 79 | . . . . . . . . . . . . . . . . . 79 . . Retrieved Matter 79 | . . . . . . . . . . . . . . . . . 79 . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . . . 1 . Largest Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . . 10 9 . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . Patrols 5 | . . . . . . . . . . . . . . . . 2 3 . . Investigations 2 | . . . . . . . . . . . . . . . . 2 . . . Guards 11 | . . . . . . . . . . . . . . . . 5 6 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Turns Passed 4059 | 27 60 31 31 143 142 468 57 638 260 314 122 116 150 186 47 330 302 429 206 Spaces Moved 5249 | 52 102 61 45 281 230 653 99 959 301 228 135 220 179 212 85 386 336 503 182 Core 5249 | 52 102 61 45 281 230 653 99 959 301 228 135 220 179 212 85 386 336 503 182 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 100 50 50 50 50 50 50 50 50 50 Average Speed 55 | 50 50 50 50 50 60 50 50 50 53 100 61 50 50 50 50 60 50 55 68 Slowest Speed 150 | 50 50 50 50 50 100 50 50 100 100 100 100 50 50 50 50 100 100 100 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 27 33 11 56 62 95 17 30 9 45 25 7 4 41 14 13 20 18 7 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . Unknown Exits Taken 15 | 1 . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . . . . 1 . . . 1 . . . . . Spaces Dug 54 | . . . 2 . . 2 1 12 5 . . 3 1 2 . 5 4 13 4 Terrain Destroyed 54 | . . . 2 . . 2 1 12 5 . . 3 1 2 . 5 4 13 4 Melee 52 | . . . . . . 2 1 12 5 . . 3 1 2 . 5 4 13 4 Projectile 2 | . . . 2 . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Res Acc Total 6321 | 52 108 60 46 283 233 791 104 1103 393 314 172 222 238 289 88 478 463 630 254 Wait 896 | . . . . 1 . 136 4 104 84 87 32 . 54 70 4 65 99 96 60 Move 5229 | 51 101 60 44 280 229 652 98 958 300 227 134 219 178 211 84 385 335 502 181 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 19 | 1 4 . . 1 . . . 7 . . . . 1 . . . 3 2 . Fast Attach 33 | . 3 . . . 1 . 1 9 3 . 2 . 1 2 . 8 1 2 . Attach 23 | . . . . . . . . 4 . . . . . 1 . 6 2 5 5 Detach 18 | . . . . . . . . . . . 1 . 1 1 . 6 1 5 3 Swap 1 | . . . . . . . . . . . . . . . . . 1 . . Drop 26 | . . . . 1 3 . . 8 1 . 2 . 2 2 . 3 2 2 . Fire 2 | . . . 2 . . . . . . . . . . . . . . . . Melee 54 | . . . . . . 2 1 12 5 . 1 3 1 2 . 5 4 13 5 Ram 5 | . . . . . . 1 . 1 . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Identified exit to Mines 88 | -10/Materials | Entered Mines 101 | -10/Mines | Met a Derelict bent on vengeance 113 | -10/Mines | Discovered new exit (range 12) 119 | -10/Mines | Entered Materials 119 | -9/Materials | Evolved 2 slots: Utility x2 120 | -9/Materials | Identified exit to Mines 150 | -9/Materials | Entered Mines 156 | -9/Mines | Learned Materials trap positions 180 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 195 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 271 | -9/Mines | Learned location of Storage (-9) 291 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 291 | -9/Mines | Discovered new exit (range 5) 293 | -9/Mines | Entered Exiles 306 | -9/Exiles | Met 8R-AWN 314 | -9/Exiles | Met EX-HEX 316 | -9/Exiles | Build established: Mutant 328 | -9/Exiles | Met EX-BIN 337 | -9/Exiles | Aligned with FarCom system 338 | -9/Exiles | Given EX-Vault access code 349 | -9/Exiles | Opened EX-Vault 352 | -9/Exiles | Found Longsword +1 389 | -9/Exiles | Exiles lab attacked by MAIN.C 431 | -9/Exiles | Discovered new exit (range 10) 435 | -9/Exiles | Left Exiles lab with Longsword +1 435 | -9/Exiles | Entered Mines 897 | -8/Mines | Discovered new exit (range 6) 903 | -8/Mines | Entered Materials 903 | -8/Materials | Evolved 2 slots: Utility x2 904 | -8/Materials | Loaded intel: 26 trap records 953 | -8/Materials | Discovered new exit (range 5) 960 | -8/Materials | Entered Factory 960 | -7/Factory | Evolved 2 slots: Utility x2 1117 | -7/Factory | Identified exit to DSF 1484 | -7/Factory | Identified exit to Factory 1584 | -7/Factory | Build established: Ninja 1598 | -7/Factory | Entered another Factory area 1598 | -6/Factory | Evolved 2 slots: Utility x2 1682 | -6/Factory | Repaired Imp. Terrain Scanner 1830 | -6/Factory | Discovered new exit (range 9) 1838 | -6/Factory | Discovered new exit (range 15) 1858 | -6/Factory | Entered Lower Caves 2147 | -6/Lower Caves | Build established: Mutant 2148 | -6/Lower Caves | Discovered new exit (range 16) 2172 | -6/Lower Caves | Entered another Lower Caves area 2247 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2251 | -6/Lower Caves | Found Prototype Special Weapon 2251 | -6/Lower Caves | Identified Molecular Deconstructor 2289 | -6/Lower Caves | Discovered new exit (range 12) 2294 | -6/Lower Caves | Entered Factory 2294 | -5/Factory | Evolved 2 slots: Utility x2 2375 | -5/Factory | Discovered new exit (range 15) 2410 | -5/Factory | Entered another Factory area 2410 | -4/Factory | Evolved 2 slots: Utility x2 2490 | -4/Factory | Discovered new exit (range 14) 2560 | -4/Factory | Entered Upper Caves 2691 | -4/Upper Caves | Spotted B-86 Titan 2705 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2726 | -4/Upper Caves | Learned Research stockpile data 2727 | -4/Upper Caves | Encountered a Warlord checkpoint 2742 | -4/Upper Caves | Discovered new exit (range 8) 2746 | -4/Upper Caves | Entered another Upper Caves area 2748 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2785 | -4/Upper Caves | Spotted B-86 Titan 2790 | -4/Upper Caves | Discovered new exit (range 7) 2793 | -4/Upper Caves | Entered Research 2793 | -3/Research | Evolved 2 slots: Utility x2 2974 | -3/Research | Spotted B-86 Titan 3049 | -3/Research | Discovered new exit (range 22) 3123 | -3/Research | Entered Armory 3347 | -3/Armory | Build established: Hacker-Scout 3398 | -3/Armory | Discovered new exit (range 22) 3425 | -3/Armory | Entered Research 3425 | -2/Research | Evolved 2 slots: Utility x2 3734 | -2/Research | Spotted B-90 Cyclops 3833 | -2/Research | Identified exit to Access 3854 | -2/Research | Core integrity fell below 50% 3854 | -2/Research | Entered Access 3854 | -1/Access | Evolved 2 slots: Utility x2 4033 | -1/Access | Spotted B-99 Colossus 4034 | -1/Access | Spotted B-99 Colossus 4051 | -1/Access | Core integrity fell below 50% 4057 | -1/Access | Discovered new exit (range 5) 4060 | *** | Escaped! Last Messages --------------- 04053_ Transport Network Coupler destroyed. 04053_ Critical hit (Blast). 04053_ Knocked back. 04053_ Penetrated by Slug. 04053_ Slug penetrates Main Access Shell. 04053_ Slug penetrates Sealed Heavy Doors. 04053_ Penetrated by Slug. 04053_ Slug penetrates Main Access Shell. 04055_ Main Access Shell breached. 04057_ U-05 Engineer builds a Wall. 04057_ Enh. Optical Array destroyed. 04057_ Critical hit (Blast). 04057_ Slug penetrates Sealed Heavy Doors. 04057_ Acquired 1 matter. 04057_ EXIT=FOUND 04058_ Acquired 5 matter. [Achievement: Inspector Gadget] [Achievement: Pacifist] [Achievement: The Little Core That Could] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????#?????????????? | | ???????????????????????? ????"??????????????????? | | ???????????????? #???????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"??????? ?? ????????????????????? | | ?????????? ??????????????? ????###???????????????? | | ????????? ????????????"?????"?""????#??#?????????? | | ????????? ?#??????#???? ?? ??? #?#?#?#?????????? ? | | ???????#?????? ? ??#????? ? #?#?#??##?##???##?? | | ?????????????????"?#?? 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""#####?#???##?####?# | | ???????????#?##?#####"?"?"""%""##########???#####? | | ??????? ? ##??##?###"""""""%""#?##?#?###??####### | | ???? ?? ????????#?### BB % % #########?##?##?### | | ????????#?#######??## BB BB ####?##?########### | | ?????????##??#??##### % BB ###?########??##### | | ???????#?#???#??##### % ###??#############? | | ?????????#?#??####??# #?###?#######?##### | | ?????#??###??#?##?### ##############?#?## | | ???????#?#?##?####?## ############?###### | | ???????##?#?#####?###### % """################### | | ????????####?######?#### #% """"""""""" #### | | ???????? ?? ? # % # """"T"""" #### | | ????????? ? ? # + #### | | ????????"??"?"" ? # #% #### | | ???? ????""??"" # % # #### | | ??????????????? # # ! #### | | ?????????? # # #### | | ????????? ? # #######"############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 12 Additional Mass Support 9 Corruption Block 20 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget Overachiever Pacifist The Little Core That Could Challenges ------------ None Game ------ Seed ThrusterAerolevClaw Manual? 0 Play Time 01:04:18 Cumulative 127.8 hours Start 2025.03.21 @ 13:54:21 End 2025.03.21 @ 15:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efdd683d-79bd-481a-95b3-fe3e4d52cf50