Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 18:36:28

Player: sentrybuster

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (1110)     1110
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (246)                246
              TOTAL SCORE: 4361

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      143

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
  Advanced Visual Processing Unit
           Seismic Detector
>          --- WEAPON (3) -------
           Greatsword
>          --- INVENTORY (5) ----
  Hardened Medium Armor Plating
           Authchip [Propulsion]
           Gatling Laser
   Compact Ion Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
    Medium Armor Plating
           Component Analysis Suite
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
   Compact Ion Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
           Huge Storage Unit
     Large Battery
           Seismic Detector
           Authchip [Propulsion]
           Authchip [Processor]
           Gatling Laser
           Gatling Laser
           Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             55   | 6   1   .   24  5   .   19  
  Power                    4    | 1   .   .   2   .   .   1   
    Engine                 4    | 1   .   .   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   11  .   .   1   
    Treads                 8    | .   .   .   7   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   6   4   .   8   
    Device                 14   | .   1   .   4   4   .   5   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   .   .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   5   1   .   9   
    Energy Gun             6    | 2   .   .   .   .   .   4   
    Energy Cannon          6    | .   .   .   2   1   .   3   
    Ballistic Gun          3    | .   .   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   1   
Parts Lost                 13   | .   .   .   1   .   .   12  
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   1   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  100 98  100 100 66  
  Engine                   10   | .   14  14  11  11  11  4   
  Treads                   13   | .   .   .   21  22  22  11  
  Leg                      7    | .   28  28  .   .   .   .   
  Wheel                    6    | .   .   .   10  11  11  4   
  Device                   10   | .   7   14  11  11  11  10  
  Storage                  10   | .   14  14  11  11  11  4   
  Processor                7    | .   .   .   10  11  11  9   
  Energy Gun               12   | .   28  28  10  .   .   4   
  Energy Cannon            8    | .   .   .   7   22  22  10  
  Ballistic Gun            1    | .   .   .   3   .   .   .   
Naked Turns                48   | .   .   .   .   .   .   48  
Heaviest Build             41   | 14  15  15  26  26  26  41  
  Greatest Support         44   | 20  20  20  44  44  44  44  
  Greatest Overweight (x)  2    | 2   .   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         8    | 7   8   8   9   10  10  8   
  Most Carried             10   | 6   8   8   10  10  10  10  
  Average Carried          8    | 2   6   7   9   9   10  7   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 6   8   8   10  10  10  4   

 Class Distribution 
--------------------
 52% | Mutant
 36% | Scavenger-Mutant
  5% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  
-----------                Run  | Scr Mat Min Mat Sto Rec Fac 
Matter Collected           743  | 239 31  .   280 30  20  143 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1535 | .   231 .   682 246 .   376 
  Parts                    69   | .   14  .   30  15  .   10  
Haulers Intercepted        3    | .   .   .   3   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  42   | .   7   .   11  5   .   19  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     18   | .   7   .   5   .   .   6   
  Cannons                  14   | .   .   .   5   5   .   4   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          7    | .   3   .   3   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  10   | .   3   .   3   .   .   4   
  Grunt                    10   | .   4   .   3   2   .   1   
  Sentry                   10   | .   .   .   5   3   .   2   
  Assembled                12   | .   .   .   .   .   .   12  
Best Kill Streak           12   | .   3   .   5   2   .   12  
  Combat Bots Only         12   | .   3   .   4   2   .   12  
Max Kills in Single Turn   4    | .   1   .   1   1   .   4   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               3019 | .    293  .    660  110  .    1956 
  Core                     991  | .    99   .    153  28   .    711  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   27   | .    .    .    27   .    .    .    
Core Remaining (%)         71   | 100  .    60   .    .    54   .    
Volleys Fired              129  | .    28   .    58   10   3    30   
  Largest                  3    | .    2    .    2    2    2    3    
  Hottest                  250  | .    100  .    136  158  158  250  
Shots Fired                253  | .    56   .    112  20   6    59   
  Gun                      161  | .    56   .    77   .    .    28   
  Cannon                   91   | .    .    .    35   20   6    30   
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    17   .    .    .    
  Thermal                  235  | .    56   .    95   20   6    58   
  Explosive                1    | .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    11   .    13   6    .    9    
  Robot Miss Streak        7    | .    4    .    3    4    6    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    
Shots Hit Robots           160  | .    36   .    74   10   .    40   
  Core Hits                77   | .    13   .    23   5    .    36   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    2    .    5    .    .    1    
    Burn                   7    | .    2    .    5    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3685 | .    473  .    1191 218  8    1795 
  Guns                     1543 | .    461  .    676  .    .    406  
  Cannons                  1174 | .    .    .    504  218  .    452  
  Explosions               716  | .    .    .    .    .    .    716  
  Melee                    221  | .    .    .    .    .    .    221  
  Ramming                  31   | .    12   .    11   .    8    .    
  Kinetic                  184  | .    .    .    184  .    .    .    
  Thermal                  2533 | .    461  .    996  218  .    858  
  Explosive                716  | .    .    .    .    .    .    716  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 221  | .    .    .    .    .    .    221  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    .    21   
  Average Corruption       18   | .    .    .    .    .    .    18   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    13   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            115  | .    .    .    19   11   .    85   
  Projectiles              40   | .    .    .    19   11   .    10   
  Explosions               38   | .    .    .    .    .    .    38   
  Melee                    37   | .    .    .    .    .    .    37   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    .    .    .    123  
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   2    | .    .    .    1    .    1    .    
Targets Rammed             3    | .    1    .    1    .    1    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        753  | .    282  .    189  144  96   753  
  Average Temperature      158  | .    97   .    54   59   44   302  
  Received Heat Transfer   665  | .    96   .    219  78   .    272  
  Effects                  19   | .    2    .    .    .    .    17   
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           4    | .    2    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    .    .    2    
  Combat Hostiles          3    | .    .    .    1    .    .    2    
  Parts Melted             19   | .    4    .    9    .    .    6    
  Heat Transferred         6117 | .    1480 .    2701 370  .    1566 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  
Peak Influence             1044 | .    242  30   371  349  156  1044 
  Initial                  906  | .    .    30   11   104  135  906  
  Average                  309  | .    112  30   197  238  112  846  
Maximum Alert Level        3    | .    1    .    1    1    .    3    
  Low Security (%)         49   | 100  74   100  46   37   100  .    
  Level 1                  26   | .    25   .    53   62   .    .    
  Level 2                  8    | .    .    .    .    .    .    34   
  Level 3                  15   | .    .    .    .    .    .    65   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          6    | .    2    .    .    2    .    2    
  Investigation            1    | .    .    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            5    | .    2    .    .    1    .    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   11  .   22  6   12  21  
  Peak Tracking Total      8    | .   3   .   8   2   6   6   
  Tactical Retreats        2    | .   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Traps Triggered            4    | .   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   2   1   1   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Disabled          4    | .   .   .   1   1   1   1   
  Max in Single Turn       1    | .   .   .   1   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Accessed          20   | .   4   .   6   5   3   2   
  Terminals                15   | .   4   .   5   4   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                50   | .   14  .   14  12  5   5   
  Successful               29   | .   10  .   7   7   4   1   
  Failed                   21   | .   4   .   7   5   1   4   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   10  6   .   3   
  Terminals                40   | .   14  .   11  10  2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          5    | .   .   .   .   .   3   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             15   | .   5   .   3   5   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   
  Alert Level              4    | .   1   .   2   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Zone Layout              3    | .   2   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   5   .   2   2   .   1   
  Terminals                10   | .   5   .   2   2   .   1   
    Track                  5    | .   2   .   2   1   .   .   
    Botnet                 3    | .   2   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   6   4   2   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   61  .   .   .   
  Total Damage             584  | .   .   .   584 .   .   .   
  Kills                    7    | .   .   .   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -7  
-------------              Run  | Scr Mat Min Mat Sto Rec Fac 
Turns Passed               2876 | 63  471 321 936 248 171 666 
Spaces Moved               1714 | 42  208 253 507 130 127 447 
  Core                     227  | 5   .   .   .   .   .   222 
  Treads                   170  | .   .   .   45  23  50  52  
  Legs                     498  | 37  208 253 .   .   .   .   
  Wheels                   819  | .   .   .   462 107 77  173 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 115 115 50  
  Average Speed            115  | 115 120 120 115 120 126 104 
  Slowest Speed            240  | 150 120 120 240 145 145 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   39  55  59  25  40  11  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          32   | .   .   .   .   3   2   27  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   .   3   2   3   
  AOE                      24   | .   .   .   .   .   .   24  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Total                      2359 | 53  372 274 746 201 130 583 
  Wait                     374  | .   133 6   124 51  .   60  
  Move                     1708 | 41  207 252 506 129 126 447 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 6   2   7   11  2   .   10  
  Fast Attach              28   | 6   1   .   13  1   .   7   
  Attach                   13   | .   .   .   4   .   .   9   
  Detach                   8    | .   .   .   4   .   .   4   
  Swap                     14   | .   .   .   7   4   .   3   
  Drop                     36   | .   .   7   17  3   .   9   
  Fire                     129  | .   28  .   58  10  3   30  
  Melee                    4    | .   .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    2    | .   .   .   1   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     4    | .   .   2   1   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Min x2] / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 8)
  535 | -10/Materials | Entered Mines
  558 | -10/Mines     | Found a hidden stash of uninstalled traps
  727 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  728 | -10/Mines     | Learned location of Zion (-6)
  750 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  839 | -10/Mines     | Discovered new exit (range 11)
  856 | -10/Mines     | Entered Materials
  856 | -9/Materials  | Accompanied by 3 allies
  856 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  863 | -9/Materials  | Discovered new exit (range 7)
  929 | -9/Materials  | Discovered new exit (range 18)
 1028 | -9/Materials  | Discovered new exit (range 13)
 1434 | -9/Materials  | Repaired Com. Wheel
 1467 | -9/Materials  | Build established: Scavenger-Mutant
 1781 | -9/Materials  | Discovered new exit (range 5)
 1792 | -9/Materials  | Entered Storage
 2035 | -9/Storage    | Used back door to open Recycling access
 2035 | -9/Storage    | Discovered new exit (range 5)
 2040 | -9/Storage    | Entered Recycling
 2078 | -9/Recycling  | Spotter reported a threat
 2079 | -9/Recycling  | Spotter reported a threat
 2081 | -9/Recycling  | Spotter reported a threat
 2098 | -9/Recycling  | Spotter reported a threat
 2117 | -9/Recycling  | Spotter reported a threat
 2118 | -9/Recycling  | Spotter reported a threat
 2128 | -9/Recycling  | Spotter reported a threat
 2130 | -9/Recycling  | Spotter reported a threat
 2156 | -9/Recycling  | Spotter reported a threat
 2158 | -9/Recycling  | Spotter reported a threat
 2174 | -9/Recycling  | Spotter reported a threat
 2181 | -9/Recycling  | Spotter reported a threat
 2183 | -9/Recycling  | Spotter reported a threat
 2203 | -9/Recycling  | Discovered new exit (range 8)
 2211 | -9/Recycling  | Entered Factory
 2211 | -7/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 2584 | -7/Factory    | Assembled infested ambush trap array
 2597 | -7/Factory    | System corruption reached 10%
 2611 | -7/Factory    | Search patrols dispatched
 2611 | -7/Factory    | Core integrity fell below 50%
 2617 | -7/Factory    | Released all parts (2)
 2638 | -7/Factory    | Destroyed 12 combat bots
 2648 | -7/Factory    | Lost 11 parts (3n5u3w)
 2672 | -7/Factory    | Core integrity fell below 20%
 2877 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02779_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F004.
02785_ Acquired Greatsword.
02786_ System corrupted: Matter fused (-7).
02806_ System corrupted: Matter fused (-8).
02819_ Sneak attack on G-47 Trooper.
02819_ Destroyed Aluminum Leg.
02821_ System corrupted: Component data lost.
02825_ Destroyed Imp. Heat Sink.
02828_ G-47 Trooper destroyed.
02843_ System corrupted: Component data lost.
02861_ KJH:OU<TST83ZMZ I KUEV=HR /INHWA
02870_ C-30 ARC bursts open, deploying its payload.
02870_ P-60 Hacker unfolds itself.
02871_ Connecting with Terminal...
>>Trojan(Disrupt)
Trojan loaded successfully.
  Testing...
  Disruption routine running.
02877_ Med. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystPropulsionFirepult
  Manual?         0
Play Time         00:41:12
  Cumulative      327.6 hours
  Start           2022.08.03 @ 10:08:53
  End             2022.08.08 @ 18:36:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          415
  Rogue           411
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             77
Gallery%          86
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              14/VGA+Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcbabf6f-97f8-407a-bac8-85c8d330373e