Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 17:01:13 Player: Sabima Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1535) 1535 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 3853 Bonus ------- High Alert Combat Kills 203 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 86/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Power Shielding Improved Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Light Ion Engine Aluminum Leg Flight Unit Flight Unit Small Storage Unit High-capacity Battery (400) Structural Scanner Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Sensor Array Power Shielding Improved Field Recycling Unit > --- WEAPON ----------- Heavy Missile Launcher Remote Datajack > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Flight Unit Flight Unit Small Storage Unit High-capacity Battery Structural Scanner Signal Interpreter Heavy EM Pulse Gun EM Shotgun [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Power Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 59 | 6 14 7 13 19 Power 7 | 1 1 1 2 2 Engine 7 | 1 1 1 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 2 . 5 8 Treads . | . . . . . Leg 7 | 2 . . . 5 Wheel 1 | . . . 1 . Hover 6 | . 2 . 4 . Flight 3 | . . . . 3 Utility 16 | 1 4 3 2 6 Device 8 | . 1 2 . 5 Storage 3 | 1 1 . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 19 | 2 7 3 4 3 Energy Gun 15 | 1 6 3 3 2 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . 1 3 4 15 Power 3 | . . 1 . 2 Propulsion 6 | . . . 1 5 Utility 6 | . . 1 1 4 Weapon 8 | . 1 1 2 4 Highest Loss Streak 6 | . 1 2 5 6 Average Slot Usage (%) 92 | . 95 97 97 86 Engine 14 | . 14 11 10 17 Leg 7 | . 15 . . 9 Hover 12 | . 12 22 21 4 Device 13 | . 2 29 11 15 Storage 11 | . 14 11 15 9 Processor 3 | . . . 5 5 Protection 8 | . 7 1 11 9 Energy Gun 14 | . 27 22 14 3 Launcher 1 | . . . . 4 Special Weapon 3 | . . . 7 5 Naked Turns . | . . . . . Heaviest Build 68 | 12 44 46 47 68 Greatest Support 25 | 20 20 16 16 25 Greatest Overweight (x) 18 | 3 5 2 2 18 Average Overweight (x) 2 | 1 1 2 2 2 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 Most Carried 12 | 2 12 10 12 11 Average Carried 9 | . 8 9 8 10 Final Capacity 12 | 6 12 12 12 12 Final Carried 11 | . 11 8 11 9 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1097 | 222 79 150 120 526 Remotely . | . . . . . Salvage Created 1455 | . 110 151 164 1030 Parts 81 | . 8 7 11 55 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled 35 | . . . . 35 Retrieved Matter 215 | . . . . 215 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 3 3 4 23 Guns 13 | . 3 2 4 4 AOE 20 | . . 1 . 19 Classes Destroyed 12 | . 3 . 1 8 Worker 2 | . . . . 2 Builder 3 | . . . . 3 Tunneler 2 | . . . . 2 Recycler 6 | . . . 1 5 Mechanic 1 | . . . . 1 Operator 2 | . . . . 2 Watcher 2 | . 1 . . 1 Swarmer 9 | . 2 . 4 3 Grunt 19 | . 1 3 . 15 Brawler 2 | . . . . 2 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 2 3 4 10 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2340 | . 187 231 233 1689 Core 682 | . . 20 99 563 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 100 . 70 . Volleys Fired 136 | 1 11 8 23 93 Largest 2 | 1 2 2 2 1 Hottest 90 | 20 80 85 90 45 Shots Fired 156 | 1 21 15 26 93 Gun 105 | 1 21 15 17 51 Cannon . | . . . . . Launcher 34 | . . . . 34 Special 17 | . . . 9 8 Kinetic 1 | 1 . . . . Thermal . | . . . . . Explosive 34 | . . . . 34 Electromagnetic 104 | . 21 15 17 51 Robot Hit Streak 9 | . 5 8 9 8 Robot Miss Streak 6 | . 6 2 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 88 | . 11 10 17 50 Core Hits 91 | . 5 6 5 75 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4476 | . 136 269 97 3974 Guns 943 | . 136 165 97 545 Cannons . | . . . . . Explosions 3531 | . . 104 . 3427 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic . | . . . . . Thermal 967 | . . 104 . 863 Explosive 2564 | . . . . 2564 Electromagnetic 943 | . 136 165 97 545 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 333 | . . . . 333 Projectiles . | . . . . . Explosions 333 | . . . . 333 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . . . . 103 Shots 3 | . . . . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 227 | . 108 227 27 200 Average Temperature 63 | . 48 118 12 62 Received Heat Transfer 786 | . 18 111 . 657 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 800 | . . 150 . 650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 1 . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 799 | . 113 80 142 799 Initial 27 | . . . 27 . Average 222 | . 60 21 108 456 Maximum Alert Level 3 | . . . . 3 Low Security (%) 69 | 100 100 100 100 22 Level 1 4 | . . . . 11 Level 2 15 | . . . . 38 Level 3 11 | . . . . 27 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 1 7 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . . . . 5 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 9 9 4 43 Peak Tracking Total 5 | . 4 4 4 5 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 11 | . . . 3 8 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 4 . 1 1 Terminals 5 | . 4 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 9 . 1 4 Successful 8 | . 6 . 1 1 Failed 6 | . 3 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 6 . 1 3 Terminals 13 | . 9 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 6 . 1 1 Record 2 | . 1 . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Locate Traps 2 | . 2 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 8 | . . . 3 5 Non-combat 7 | . . . 3 4 Combat 1 | . . . . 1 Robot Hacks Applied 10 | . . . 5 5 parse_system 3 | . . . 1 2 no_distress 7 | . . . 4 3 Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2382 | 67 580 278 505 952 Spaces Moved 1008 | 39 309 97 232 331 Core 21 | 19 . . . 2 Treads . | . . . . . Legs 437 | 20 174 . . 243 Wheels . | . . . . . Hover 545 | . 135 97 232 81 Flight 5 | . . . . 5 Fastest Speed 50 | 50 120 176 176 176 Average Speed 182 | 137 162 176 176 211 Slowest Speed 950 | 200 370 176 176 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 48 11 46 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 299 | . . 3 . 296 Melee . | . . . . . Projectile . | . . . . . AOE 299 | . . 3 . 296 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1394 | 51 368 188 309 478 Wait 128 | . 2 76 23 27 Move 1004 | 38 308 96 231 331 Hop . | . . . . . Pick Up 47 | 6 23 1 12 5 Fast Attach 7 | . 1 . . 6 Attach 28 | 6 2 4 9 7 Detach 3 | . . . 3 . Swap 25 | . 11 3 4 7 Drop 15 | . 10 . 4 1 Fire 136 | 1 11 8 23 93 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 3) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x2 900 | -9/Materials | Discovered new exit (range 15) 926 | -9/Materials | Entered Mines 975 | -9/Mines | Lost 5 parts (1p1n1u2w) 1086 | -9/Mines | Met a Derelict shopkeep closing up shop 1114 | -9/Mines | Discovered new exit (range 14) 1192 | -9/Mines | Identified exit to Materials 1431 | -9/Mines | Entered Materials 1431 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1695 | -8/Materials | Lost 4 parts (2n1u1w) 2231 | -8/Materials | First assault squad dispatched 2350 | -8/Materials | Core integrity fell below 50% 2371 | -8/Materials | Core integrity fell below 20% 2383 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- matter... 02329_ C-30 ARC bursts open, deploying its payload. 02329_ G-50 Soldier unfolds itself. 02329_ B-36 Bruiser unfolds itself. 02329_ G-47 Trooper unfolds itself. 02329_ I-25 Savior unfolds itself. 02339_ Knocked back. 02340_ Chain reaction triggered in Rnf. Ion Engine. 02340_ B-36 Bruiser destroyed. 02340_ Aluminum Leg destroyed. 02346_ Carbon-fiber Leg destroyed. 02351_ Hvy. EM Pulse Gun destroyed. 02357_ Lgt. Ion Engine destroyed. 02360_ G-47 Trooper misfires. 02362_ Imp. Field Recycling Unit collects Hpw. Shotgun, recycling 28 matter... 02366_ G-47 Trooper IFF system glitched. 02371_ Hvy. Ion Engine destroyed. 02373_ Imp. Heat Sink destroyed. 02376_ I-25 Savior destroyed. Map ----- +----------------------------------------------------+ | ?????????# ???????????### # | | ?????????# ???????????# # ## | | ???????### ###????????# # ## | | ???????# #????????# | | ???????# T" ########## | | ???????# " | | ???????# ##+####### | | ???????# # #?# ! | | ???????## ## #?###+## | | ????????# ## """#?# | | ????????# ## """#?# | | ????????# ## """#?# " | | ????????# ## #?# "" | | ???????## #########?# """ | | ???????#" "#????????# | | ???????#" "########?###### | | ???????#;% " #??????? | | ########; " #??????? | | # ; " #??????? | | # # #########??????? | | # = # #??????????????? | | # !%= # #??????????????? | | # gg! # #??????????????? | | # ** + #??????????????? | | # g # #??????????????? | | # @!! # +??????????????? | | # [! # #??????????????? | | # [! # #??????????????? | | # # #??????????????? | | ######### #??????????????? | | ????????# #??????????????? | | ????????? #??????????????? | | ????????? ???????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 19 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed StormAluminumNukerbomber Manual? 0 Play Time 00:46:26 Cumulative 9.9 hours Start 2021.08.19 @ 16:14:46 End 2021.08.19 @ 17:01:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ea28a46-c45a-4b56-a26c-a0ddb3fdf2b3