Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 01:33:22 Player: SadBl0ckBoy Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (3272) 3272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6495 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 98/100 System Corruption 20% Temperature Cool (1) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved EM Shotgun Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Minigun Minigun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Light Armor Plating Heavy Laser Light EM Pulse Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Minigun Minigun Minigun Gauss Rifle [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 90 | 6 14 17 12 5 36 Power 9 | 1 2 2 2 . 2 Engine 9 | 1 2 2 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 34 | 2 7 6 6 1 12 Treads 5 | . 2 3 . . . Leg 8 | . . . . . 8 Wheel 11 | 2 . 2 4 1 2 Hover 2 | . . . . . 2 Flight 8 | . 5 1 2 . . Utility 19 | 1 2 3 . 3 10 Device 4 | . . . . 1 3 Storage 3 | 1 2 . . . . Processor 4 | . . 3 . . 1 Hackware 1 | . . . . . 1 Protection 7 | . . . . 2 5 Artifact . | . . . . . . Weapon 28 | 2 3 6 4 1 12 Energy Gun 5 | 1 . . 1 . 3 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 12 | 1 2 1 1 . 7 Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . 1 3 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . . 5 . . Parts Lost 44 | . 3 8 5 2 26 Power 5 | . 1 . 1 . 3 Propulsion 15 | . 2 4 3 . 6 Utility 10 | . . 1 . 1 8 Weapon 14 | . . 3 1 1 9 Highest Loss Streak 9 | . 2 4 2 1 9 To Critical Strikes 1 | . . . . 1 . Average Backups 10 | . 5 8 13 12 13 Power 2 | . . . 3 4 3 Propulsion 1 | . 3 1 . . . Utility 1 | . 1 1 4 2 . Weapon 5 | . 1 4 4 6 8 Tool/Special . | . . . . . . Unused Backups 13 | 2 . 2 1 . 8 Power 2 | . . . 1 . 1 Propulsion 4 | 1 . 2 . . 1 Utility . | . . . . . . Weapon 7 | 1 . . . . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 86 83 84 89 87 Engine 8 | . 8 10 10 9 6 Treads 8 | . 17 17 9 . . Leg 3 | . . . . . 11 Wheel 7 | . 3 4 9 19 7 Device 2 | . . . . 8 4 Storage 12 | . 22 14 11 9 7 Processor 13 | . . 15 22 18 10 Hackware 1 | . . . . . 5 Protection 3 | . . . . 9 9 Energy Gun 1 | . 1 . 3 . 2 Ballistic Gun 8 | . 17 4 2 7 12 Ballistic Cannon 1 | . . 3 3 . . Launcher 7 | . 8 10 9 9 3 Peak Build Rating 43 | 6 11 16 19 23 43 Average Rating 19 | 4 8 12 15 20 31 On Entrance 12 | . 6 11 16 17 23 Naked Turns . | . . . . . . Heaviest Build 52 | 11 29 33 36 42 52 Greatest Support 63 | 26 46 63 60 30 50 Greatest Overweight (x) 11 | . 1 3 11 2 10 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 14 Most Carried 15 | 2 11 13 15 14 15 Average Carried 10 | . 6 8 13 12 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | . 10 12 15 11 5 Class Distribution -------------------- 68% | Mutant 13% | Scavenger-Bomber 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3051 | 189 205 665 381 318 1293 Remotely 391 | . . . . 318 73 Salvage Created 3593 | . 217 783 660 364 1569 Parts 215 | . 21 56 49 23 66 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 6 | . . 3 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 79 | . 10 21 14 7 27 Melee 5 | . . 3 . . 2 Guns 38 | . 10 1 5 3 19 Cannons 5 | . . 4 1 . . AOE 31 | . . 13 8 4 6 Classes Destroyed 15 | . 5 6 1 . 3 Worker 7 | . 1 2 . 2 2 Builder 15 | . 1 4 7 1 2 Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 1 . . Recycler 8 | . . 3 1 1 3 Mechanic 2 | . . . 1 . 1 Operator 2 | . . 1 . . 1 Watcher 7 | . 1 2 2 2 . Swarmer 20 | . 8 9 3 . . Grunt 34 | . 2 4 6 5 17 Brawler 2 | . . . . . 2 Duelist 3 | . . 1 . . 2 Sentry 17 | . . 7 5 2 3 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 3 8 9 7 5 Combat Bots Only 6 | . 3 6 3 4 4 Max Kills in Single Turn 4 | . 2 3 3 3 4 Gunslinging . | . . . . . . Exploded 3 | . . 2 2 1 3 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 673 | . 103 111 69 32 358 Missed 211 | . 27 37 27 6 114 Hits 462 | . 76 74 42 26 244 Melee 9 | . . 4 . . 5 Projectile 453 | . 76 70 42 26 239 Critical Strikes 20 | . 2 5 . 1 12 Damage Taken 6360 | . 682 1030 609 398 3641 Core 1256 | . 165 238 80 48 725 Absorbed by Shields 144 | . . . . . 144 Regen/Repaired (Parts) 107 | . . . . 107 . Core Remaining (%) 61 | 100 34 . 20 91 . Volleys Fired 290 | . 55 58 39 32 106 Largest 3 | . 2 2 2 2 3 Hottest 124 | . 60 66 78 53 124 Shots Fired 453 | . 86 61 45 35 226 Gun 345 | . 82 11 19 19 214 Cannon 23 | . . 19 4 . . Launcher 85 | . 4 31 22 16 12 Special . | . . . . . . Kinetic 337 | . 73 22 13 19 210 Thermal 2 | . . . . . 2 Explosive 85 | . 4 31 22 16 12 Electromagnetic 29 | . 9 8 10 . 2 Robot Hit Streak 15 | . 13 10 13 14 15 Robot Miss Streak 5 | . 5 2 1 2 4 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 . . . 7 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 306 | . 48 36 28 29 165 Core Hits 222 | . 19 52 36 33 82 Critical Kills 3 | . 1 . . . 2 Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 5 | . 2 . . . 3 Destroy 5 | . 2 . . . 3 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9349 | . 676 2239 1460 1119 3855 Guns 3798 | . 463 111 271 242 2711 Cannons 414 | . . 345 69 . . Explosions 4843 | . 213 1753 1081 863 933 Melee 201 | . . . . . 201 Ramming 93 | . . 30 39 14 10 Kinetic 3795 | . 394 292 189 242 2678 Thermal 631 | . . 606 . . 25 Explosive 4237 | . 213 1147 1081 863 933 Electromagnetic 392 | . 69 164 151 . 8 Impact . | . . . . . . Slashing 201 | . . . . . 201 Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . . 24 Message Errors 7 | . . . . . 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 416 | . 30 106 106 38 136 Projectiles . | . . . . . . Explosions 368 | . 30 106 106 38 88 Melee 48 | . . . . . 48 Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | . 32 79 55 6 4 Shots 6 | . 1 3 2 . . Rammed 22 | . . 11 7 3 1 Targets Rammed 25 | . . 13 7 3 2 Kicked 1 | . . . . . 1 Crushed 2 | . . 2 . . . Highest Temperature 249 | . 40 40 21 13 249 Average Temperature 39 | . 17 12 10 5 49 Received Heat Transfer 2184 | . 96 312 171 153 1452 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 537 | . . 500 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 61 | 100 100 63 13 67 65 Level 1 37 | . . 36 80 32 34 Level 2 . | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 412 | . 90 351 412 316 282 Initial 167 | . . 13 144 167 134 Average 158 | . 37 153 252 191 163 Influence Increases 2861 | . 304 881 612 299 765 Destroy 0b10 Robot/C 1580 | . 200 420 280 140 540 Destroy 0b10 Robot/NC 220 | . 15 70 60 30 45 Destroy Leader 418 | . 42 126 86 44 120 Successful Hack 11 | . . . 4 7 . Disable Machine 120 | . . 60 60 . . Destroy Structure 497 | . 47 205 122 63 60 Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 2756 | . 272 570 559 399 956 Entered New Map 609 | . . 19 199 229 162 Time Decay 1707 | . 242 471 310 150 534 Lost Part 440 | . 30 80 50 20 260 Squads Dispatched 18 | . 1 2 2 2 11 Investigation 4 | . . . 1 2 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 2 1 . 3 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . . . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 15 29 22 14 48 Peak Tracking Total 8 | . 3 4 4 3 8 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . . 2 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 8 | . . 4 4 . . Max in Single Turn 2 | . . 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 4 | . . . 2 2 . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 10 | . . . 4 6 . Successful 7 | . . . 2 5 . Failed 3 | . . . 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . 4 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Open Door 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . . 1 Used . | . . . . . . Hacking Detections 4 | . . . 2 2 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 51 | . . . . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4427 | 71 552 1306 685 304 1509 Spaces Moved 2424 | 67 343 752 341 160 761 Core 30 | 11 . . 10 . 9 Treads 815 | . 176 496 143 . . Legs 336 | . . . . . 336 Wheels 1076 | 56 24 256 180 160 400 Hover 16 | . . . . . 16 Flight 151 | . 143 . 8 . . Fastest Speed 37 | 50 37 95 95 95 95 Average Speed 136 | 83 107 146 154 101 143 Slowest Speed 600 | 90 160 240 600 110 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 2 . . . . Potential Cave-ins 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 54 48 39 17 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 558 | . 53 224 128 86 67 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 557 | . 53 223 128 86 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 3131 | 82 447 887 454 266 995 Wait 110 | . 8 . 14 64 24 Move 2415 | 66 338 751 340 159 761 Hop 2 | . 2 . . . . Pick Up 116 | 8 21 29 19 2 37 Fast Attach . | . . . . . . Attach 65 | 6 5 17 8 6 23 Detach 2 | . 1 . 1 . . Swap 44 | . 10 8 6 . 20 Drop 46 | 2 7 11 12 . 14 Fire 290 | . 55 58 39 32 106 Melee 8 | . . . . . 8 Ram 8 | . . 1 3 3 1 Kick 1 | . . . . . 1 Crush 16 | . . 12 4 . . Escape Stasis 8 | . . . 8 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 9) 370 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Discovered new exit (range 15) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -9/Materials | Discovered new exit (range 15) 1124 | -9/Materials | Lost 4 parts (1n1u2w) 1488 | -9/Materials | Discovered new exit (range 10) 1545 | -9/Materials | Lost 3 parts (2n1w) 1653 | -9/Materials | Core integrity fell below 50% 1893 | -9/Materials | Discovered new exit (range 10) 1930 | -9/Materials | Entered Storage 2566 | -9/Storage | Discovered new exit (range 16) 2615 | -9/Storage | Entered Materials 2615 | -8/Materials | Evolved 2 slots: Utility x2 2751 | -8/Materials | Discovered new exit (range 16) 2826 | -8/Materials | Repaired Imp. Assault Rifle 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3225 | -7/Factory | Build established: Scavenger-Bomber 3463 | -7/Factory | Garrison activated, responded to threat 3620 | -7/Factory | Garrison activated, responded to threat 3685 | -7/Factory | Lost 4 parts (1n2u1w) 4081 | -7/Factory | Core integrity fell below 50% 4098 | -7/Factory | Lost 9 parts (1p3n3u2w) 4295 | -7/Factory | Core integrity fell below 20% 4393 | -7/Factory | Build established: Scavenger-Mutant 4423 | -7/Factory | System corruption reached 10% 4428 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Lightning Gun destroyed. Aluminum Leg destroyed. S0UV:IIF,F#UALFI|8DF<31V#ICW Lgt. Deuterium Engine destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Terminal disabled. Imp. Heat Sink destroyed. Hvy. Laser destroyed. System corrupted by crushing effect (+5). System corrupted by crushing effect (+4). [Achievement: System Compromised] Imp. Datajack destroyed. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+3). P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????? """ """ """ # #??????? | | ???????????????? """ """ """ # #??????? | | ?????????????????""" """ """ # #??????? | | ?????????????# # #??????? | | ?????????????????""" """ """ #############??????? | | ?????????????????????""" """ #??????????????????? | | ?????????????????""" """ """ #??????????????????? | | ?????????????# #??????????????????? | | ?????????????????""" """ """ #??????????????????? | | ?????????????????????""" """ #??????????????????? | | ?????????????????""" """ """ #??????????????????? | | ?????????????# #??????????????????? | | ?????????????????""" """ """ #??????????????????? | | ?????????????????????""" 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 23% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Fist Fight System Compromised Universal Adapter Challenges ------------ None Game ------ Seed MetaReflectiveSuite Manual? 0 Play Time 01:01:16 Cumulative 5.2 hours Start 2025.08.22 @ 00:32:47 End 2025.08.22 @ 01:33:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31ca98a9-0014-4929-8b4d-04c326525e13