Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:52:18 Player: Fazzonamite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (789) 789 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 5738 Bonus ------- Follower Combat Kills 204 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 297/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array 0b10 Decoder Chip [Generic] ECM Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Heavy Pick > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster System Shield Hacking Drone Bay [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 2 2 . . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 1 1 . . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 67 | 6 6 5 16 3 7 1 7 1 2 13 Power 8 | 1 . 1 1 1 2 . . . . 2 Engine 5 | 1 . 1 1 1 . . . . . 1 Core 3 | . . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 4 . 3 . 2 . . 6 Treads 7 | 2 . . 1 . . . . . . 4 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . . 3 . 3 . 2 . . 2 Utility 18 | 1 2 1 4 1 2 . 4 . 2 1 Device 8 | . 2 1 1 . 2 . 2 . . . Storage 3 | 1 . . 1 . . . 1 . . . Processor 3 | . . . . 1 . . 1 . 1 . Hackware 2 | . . . . . . . . . 1 1 Protection 2 | . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 4 3 7 1 . 1 1 1 . 4 Energy Gun 7 | 1 1 1 3 . . . 1 . . . Energy Cannon 2 | . 1 . . . . . . . . 1 Ballistic Gun 11 | 1 2 2 2 1 . 1 . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 21 | . . 2 1 1 . . . . . 17 Power 5 | . . . 1 . . . . . . 4 Propulsion 10 | . . 2 . 1 . . . . . 7 Utility 2 | . . . . . . . . . . 2 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 12 | . . 1 1 1 . . . . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 89 77 71 88 92 92 92 86 85 Engine 5 | . 14 14 11 9 . . . . . 1 Core 7 | . . . . . 13 15 15 15 13 8 Treads 9 | . 28 18 . . . . . . . 21 Flight 16 | . . . 24 26 30 30 29 30 26 . Device 10 | . 9 13 4 . 12 15 15 15 13 8 Storage 8 | . 14 14 11 9 7 7 7 7 6 5 Processor 8 | . . . . 7 7 7 12 15 13 13 Hackware 2 | . . . . . . . . . 6 9 Protection 1 | . . . 8 1 . . . . . . Energy Gun 4 | . 4 13 5 3 . . 3 7 6 2 Energy Cannon 1 | . 9 . . . . . . . . 2 Ballistic Gun 7 | . 14 14 9 14 15 15 6 . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 14 16 16 23 15 20 20 22 22 22 33 Greatest Support 98 | 40 40 40 20 15 20 20 22 22 22 98 Greatest Overweight (x) 7 | . . 4 7 . . . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 8 8 8 8 35 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 7 Average Carried 6 | . 5 7 7 7 6 7 7 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 8 8 7 8 7 8 7 1 Class Distribution -------------------- 28% | Derelict-Sprinter 26% | Mutant 24% | Sprinter 11% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Matter Collected 958 | 232 117 54 196 45 . 67 53 48 10 136 Remotely . | . . . . . . . . . . . Salvage Created 941 | . 282 125 131 . . 47 . . . 356 Parts 60 | . 23 10 12 . . . . . . 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 5 . 16 Prevented 9 | . . . . . . . . 5 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 23 | . 7 5 4 . . 1 . . . 6 Melee 2 | . . . . . . . . . . 2 Guns 14 | . . 5 4 . . 1 . . . 4 Cannons 7 | . 7 . . . . . . . . . Classes Destroyed 7 | . 4 . 1 . . . . . . 2 Operator 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 8 | . 3 3 2 . . . . . . . Grunt 11 | . 4 2 . . . 1 . . . 4 Duelist 1 | . . . . . . . . . . 1 Sentry 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . 4 3 2 . . 1 . . . 2 Combat Bots Only 4 | . 4 3 2 . . 1 . . . 2 Max Kills in Single Turn 2 | . 1 2 1 . . 1 . . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Hostile Shots Fired 309 | . 42 32 22 27 . 4 . . 13 169 Missed 90 | . 7 9 9 16 . . . . 8 41 Damage Taken 3472 | . 386 312 142 135 . 62 . . 56 2379 Core 967 | . 43 53 8 7 . . . . 5 851 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . 61 98 98 . . . 100 . . Volleys Fired 87 | . 17 10 28 6 . 4 . . . 22 Largest 2 | . 2 2 2 2 . 2 . . . 2 Hottest 120 | . 80 85 100 85 . 40 . . . 120 Shots Fired 146 | . 34 20 42 12 . 8 . . . 30 Gun 121 | . 17 20 38 12 . 8 . . . 26 Cannon 21 | . 17 . . . . . . . . 4 Launcher . | . . . . . . . . . . . Special 4 | . . . 4 . . . . . . . Kinetic 91 | . 17 10 24 11 . 8 . . . 21 Thermal 50 | . 17 10 18 1 . . . . . 4 Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 18 | . 5 7 5 1 . 4 . . . 18 Robot Miss Streak 5 | . 4 3 5 2 . 4 . . . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 87 | . 17 14 17 5 . 4 . . . 30 Core Hits 43 | . 11 7 9 1 . 1 . . . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . . . 11 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 11 | . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1486 | . 253 206 169 43 . 34 . . . 781 Guns 949 | . 61 206 169 43 . 34 . . . 436 Cannons 299 | . 192 . . . . . . . . 107 Explosions . | . . . . . . . . . . . Melee 238 | . . . . . . . . . . 238 Ramming . | . . . . . . . . . . . Kinetic 674 | . 61 93 104 43 . 34 . . . 339 Thermal 477 | . 192 113 65 . . . . . . 107 Explosive . | . . . . . . . . . . . Electromagnetic 97 | . . . . . . . . . . 97 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 238 | . . . . . . . . . . 238 Highest Corruption 6 | . . . . . . . . . . 6 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 304 | . 138 12 174 38 . . . . . 304 Average Temperature 63 | . 62 6 58 17 . . . . . 98 Received Heat Transfer 1296 | . 171 132 45 54 . 36 . . 12 846 Effects 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 964 | . 407 259 148 . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Peak Influence 394 | . 117 154 307 234 131 . . . 394 . Initial 300 | . . 34 52 129 101 . . . 300 . Average 135 | . 61 130 137 175 105 . . . 356 . Maximum Alert Level 1 | . . . 1 1 . . . . 1 . Low Security (%) 79 | 100 100 100 74 72 100 . . . . . Level 1 20 | . . . 25 27 . . . . 100 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . 1 1 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Distress Signals 6 | . . . 6 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 9 7 16 16 1 1 . 3 5 12 Peak Tracking Total 11 | . 4 3 4 11 1 1 . 1 3 5 Tactical Retreats 6 | . . . 1 1 . . . . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Machines Accessed 7 | . 2 1 1 . . 1 . . 1 1 Terminals 4 | . 2 . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . 3 1 2 . . 1 . . 1 1 Successful 5 | . 1 1 . . . 1 . . 1 1 Failed 4 | . 2 . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . . 7 . . . Terminals 6 | . 3 . 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 1 . . . 1 . . 1 1 Open Door 3 | . . 1 . . . 1 . . . 1 Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 2 . Highest-Rated Group 159 | . . . . . . . 159 159 79 . Highest-Rated Ally 41 | . . . . . . . 41 41 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . 29 7 . Total Damage 840 | . . . . . . . . 638 202 . Kills 8 | . . . . . . . . 5 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . 6 . Emergency Access 1 | . . . . . . . . . 1 . Items 4 | . . . . . . . . . 4 . Patrols 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Turns Passed 3334 | 66 479 259 367 131 115 78 616 412 196 615 Spaces Moved 4329 | 38 253 136 434 364 375 247 1441 425 299 317 Core 38 | 6 . 1 26 . . . . . . 5 Treads 694 | 32 253 135 9 . . . . . . 265 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3597 | . . . 399 364 375 247 1441 425 299 47 Fastest Speed 26 | 50 160 160 29 29 26 26 26 28 28 28 Average Speed 51 | 142 160 160 48 29 26 26 27 28 28 144 Slowest Speed 400 | 160 160 250 400 32 32 26 109 28 28 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . 2 5 . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 32 43 40 37 12 43 91 70 9 57 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 11 | . . 1 . . . 3 2 2 . 3 Spaces Dug 4 | . . . 4 . . . . . . . Terrain Destroyed 7 | . . . 4 . . . . . . 3 Melee . | . . . . . . . . . . . Projectile 7 | . . . 4 . . . . . . 3 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Low Total 5275 | 50 295 158 543 373 392 253 1663 719 409 420 Wait 716 | . 8 . 57 1 4 . 202 284 109 51 Move 4301 | 37 252 135 429 353 374 246 1440 424 294 317 Hop 9 | . . . 2 5 . . . . 2 . Pick Up 44 | 7 9 4 3 2 4 1 4 5 1 4 Fast Attach 12 | . . . 4 1 2 1 4 . . . Attach 38 | 6 1 2 8 1 4 . 3 1 2 10 Detach 9 | . . 1 5 . . . 1 1 . 1 Swap 17 | . 5 3 4 1 1 . . . . 3 Drop 31 | . 3 3 3 3 3 1 9 4 1 1 Fire 87 | . 17 10 28 6 . 4 . . . 22 Melee 11 | . . . . . . . . . . 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Entered Mines 624 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 672 | -10/Mines | Learned location of Mines (-9) 781 | -10/Mines | Discovered new exit (range 12) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Discovered new exit (range 5) 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -8/Materials | Discovered new exit (range 20) 1303 | -8/Materials | Entered Factory 1303 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1417 | -7/Factory | Discovered new exit (range 4) 1418 | -7/Factory | Entered Lower Caves 1479 | -7/Lower Caves | Build established: Sprinter 1494 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1496 | -7/Lower Caves | Entered Zion 1594 | -7/Zion | Given the Hacking Drone Bay 1594 | -7/Zion | Found Prototype Device 1594 | -7/Zion | Identified Hacking Drone Bay 1605 | -7/Zion | Learned Factory stockpile data 1627 | -7/Zion | Learned Factory recycling unit intel 1651 | -7/Zion | Loaded intel: 5 derelict terminal locations 1743 | -7/Zion | Imprinted 1745 | -7/Zion | Declared Zion's savior 1959 | -7/Zion | Discovered new exit (range 18) 1964 | -7/Zion | Given A8's code to call for help 2081 | -7/Zion | Build established: Derelict-Sprinter 2112 | -7/Zion | Entered Proximity Caves 2112 | -6/Proximity Caves | Accompanied by 4 allies 2205 | -6/Proximity Caves | Spotter reported a threat 2227 | -6/Proximity Caves | Learned Factory machine intel 2319 | -6/Proximity Caves | Spotter reported a threat 2387 | -6/Proximity Caves | Identified exit to Factory 2524 | -6/Proximity Caves | Entered Factory 2524 | -6/Factory | Accompanied by 2 allies 2524 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2526 | -6/Factory | Loaded intel: 247 machine locations 2526 | -6/Factory | Identified exit to DSF 2527 | -6/Factory | Loaded intel: 6 recycling unit locations 2678 | -6/Factory | Discovered new exit (range 7) 2720 | -6/Factory | Entered Lower Caves 3140 | -6/Lower Caves | Learned location of Extension (-6) 3166 | -6/Lower Caves | Build established: Derelict-Mutant 3205 | -6/Lower Caves | Identified exit to Lower Caves 3308 | -6/Lower Caves | Core integrity fell below 50% 3324 | -6/Lower Caves | Core integrity fell below 20% 3335 | -6/Lower Caves | Lost 12 parts (2p6n1u3w) 3335 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: System interference. 0b10 Decoder Chip [Generic] temporarily disabled. Hvy. Plasma Cannon temporarily disabled. Mic. Nuclear Core fries itself beyond repair. Shock Rifle fries itself beyond repair. Med. Treads destroyed. Mak. Power Source destroyed. Slug penetrates Wall. Xenon Bombardment Thruster destroyed. Arm. Treads destroyed. Hvy. Pick destroyed. Lgt. Fission Core destroyed. Cesium-ion Thruster destroyed. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Hvy. Plasma Cannon destroyed. Sml. Storage Unit destroyed. Adv. Heat Sink fries itself beyond repair. P7GF&,A9JNJB Map ----- +----------------------------------------------------+ | ????? #??# =##????????????## ##???? | | ???? ?# ####??????????????# #???? | | ???# #????????????????## #???? | | ##?# ### ????????????????# ##???? | | ?? ??# #??????????????## ##??### | | ?? ??# #??????????????# ##???# | | ?######? ????? ????????# ##????# | | ???????# ### #???# ###???# | | ???????#### #?# # ##### # | | ??????????## #?# ??????# #? | | ???????????####? ?????## ### ### | | ???????????????? #?????### #?## | | ???????????????? ### ##???? #?## ??# ### | | #??????####????? ##??##????? #??## ??## ##?# " | | #?###### ##?#########??#### #???#????# #??# " | | #?# ## ??? # #????????## #??# " | | ### # #######? # #?????????###??# # | | ### #?#"""""## #??????????????# # | | ## ##?"" ""## #??????????????# # " | | ####### #??? ""# #??????????????# # | | #?????## #" ? "#p #?????????????? | | ##?????## #" "# #?????????????? | | #??????# #?? "# #???????????????## # | | #??????## #???##%; ??# #????????????????##### | | ##???????### ##??#X # "# #????????????????????? | | #??????????# #??## # ";@ ##????????????????????? | | ???????????# ##??# # ##g%#?????????????????????? | | ???????????# ##?# #### #?????????????????????? | | ???????????# ### "## #?????????????????????? | | ???????????# ##?????????????????????? | | ???????????################??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Coolant Injector | -7/Zion | Archive Fission Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Please Form A Line Robot Respite The One Challenges ------------ None Game ------ Seed LightningRainbowSuite Manual? 0 Play Time 01:56:52 Cumulative 9.2 hours Start 2024.04.15 @ 16:11:13 End 2024.04.15 @ 19:52:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6780b71-738d-4b6a-a972-3ddaaa0ef551