Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 10:08:12

Player: Fangrelle

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (80)      400
Value Destroyed (1973)     1973
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 3747

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             0/400
Matter                     222/300
Energy                     23/265
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (1550) Ox30
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Cooling System
                Huge Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
                Spread Laser
>               --- INVENTORY (25) ---
       Improved Flight Unit
       Improved Heat Sink
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
                Weight Redist. System
                Hardlight Generator
                Hacking Suite
                Tractor Beam
                Spread Laser
                Spread Laser
          Light EM Pulse Cannon
          Light EM Pulse Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Targeting Computer
         Medium Armor Plating
                Shield Generator
>               --- WEAPON -----------
          Light EM Pulse Cannon
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Flight Unit
       Improved Heat Sink
                Cooling System
                Cooling System
  High-capacity Storage Unit
                Weight Redist. System
                Signal Interpreter
          Light Armor Plating
                Tractor Beam
                EM Pulse Gun
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Autogun
                Autogun
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             58   | .   12  .   46  
  Power                    8    | .   2   .   6   
    Engine                 8    | .   2   .   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | .   4   .   9   
    Treads                 6    | .   2   .   4   
    Leg                    4    | .   .   .   4   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  14   | .   3   .   11  
    Device                 3    | .   .   .   3   
    Storage                1    | .   1   .   .   
    Processor              2    | .   .   .   2   
    Hackware               1    | .   .   .   1   
    Protection             7    | .   2   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | .   3   .   20  
    Energy Gun             6    | .   .   .   6   
    Energy Cannon          6    | .   .   .   6   
    Ballistic Gun          9    | .   2   .   7   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   
Parts Lost                 23   | .   3   .   20  
  Power                    2    | .   .   .   2   
  Propulsion               7    | .   2   .   5   
  Utility                  7    | .   .   .   7   
  Weapon                   7    | .   1   .   6   
  Highest Loss Streak      3    | .   2   .   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   97  100 92  
  Engine                   11   | .   13  14  10  
  Treads                   13   | .   13  .   14  
  Leg                      3    | .   1   .   4   
  Wheel                    4    | .   10  28  .   
  Device                   4    | .   .   .   5   
  Storage                  11   | .   15  14  11  
  Processor                7    | .   .   .   10  
  Hackware                 2    | .   .   .   3   
  Protection               11   | .   12  14  11  
  Energy Gun               1    | .   .   .   1   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            17   | .   27  28  14  
  Launcher                 1    | .   .   .   1   
Peak Build Rating          17   | 6   8   8   17  
  Average Rating           12   | 6   6   8   14  
  On Entrance              7    | 6   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             105  | 12  92  91  105 
  Greatest Support         40   | 20  40  20  40  
  Greatest Overweight (x)  32   | .   4   4   32  
  Average Overweight (x)   3    | .   3   4   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         24   | 8   24  25  25  
  Most Carried             25   | 6   8   8   25  
  Average Carried          13   | 6   5   8   16  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            20   | 6   8   8   20  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1450 | 200  155  .    1095 
  Remotely                 345  | .    .    .    345  
Salvage Created            2565 | .    510  .    2055 
  Parts                    178  | .    34   .    144  
Haulers Intercepted        3    | .    .    .    3    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  59   | .   16  .   43  
  Guns                     45   | .   12  .   33  
  Cannons                  4    | .   .   .   4   
  AOE                      9    | .   4   .   5   
Classes Destroyed          12   | .   5   .   7   
  Worker                   6    | .   1   .   5   
  Builder                  2    | .   .   .   2   
  Hauler                   3    | .   .   .   3   
  Recycler                 1    | .   .   .   1   
  Mechanic                 1    | .   1   .   .   
  Operator                 2    | .   .   .   2   
  Watcher                  7    | .   2   .   5   
  Swarmer                  15   | .   6   .   9   
  Grunt                    34   | .   10  .   24  
  Duelist                  2    | .   .   .   2   
  Protector                1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           7    | .   7   .   7   
  Combat Bots Only         6    | .   6   .   5   
Max Kills in Single Turn   4    | .   4   .   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        359  | .    111  .    248  
  Missed                   97   | .    29   .    68   
Damage Taken               3250 | .    1055 .    2195 
  Core                     613  | .    213  .    400  
  Absorbed by Shields      52   | .    .    .    52   
  Redirected to Shielding  24   | .    24   .    .    
  Regen/Repaired (Parts)   56   | .    56   .    .    
Core Remaining (%)         57   | 100  .    14   .    
Volleys Fired              185  | .    59   .    126  
  Largest                  2    | .    2    .    2    
  Hottest                  130  | .    50   .    130  
Shots Fired                352  | .    118  .    234  
  Gun                      308  | .    115  .    193  
  Cannon                   38   | .    .    .    38   
  Launcher                 6    | .    3    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  276  | .    115  .    161  
  Thermal                  30   | .    .    .    30   
  Explosive                6    | .    3    .    3    
  Electromagnetic          40   | .    .    .    40   
  Robot Hit Streak         33   | .    12   .    33   
  Robot Miss Streak        5    | .    3    .    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    3    .    7    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           238  | .    82   .    156  
  Core Hits                150  | .    36   .    114  
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3947 | .    970  .    2977 
  Guns                     2782 | .    760  .    2022 
  Cannons                  619  | .    .    .    619  
  Explosions               546  | .    210  .    336  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2389 | .    760  .    1629 
  Thermal                  393  | .    .    .    393  
  Explosive                546  | .    210  .    336  
  Electromagnetic          619  | .    .    .    619  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            70   | .    42   .    28   
  Projectiles              28   | .    .    .    28   
  Explosions               42   | .    42   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      113  | .    113  .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        408  | .    30   .    408  
  Average Temperature      56   | .    10   .    71   
  Received Heat Transfer   1242 | .    450  .    792  
  Effects                  3    | .    .    .    3    
    Shutdowns              2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         490  | .    .    .    490  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             654  | .   247 73  654 
  Initial                  73   | .   .   73  27  
  Average                  202  | .   109 73  233 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         69   | 100 88  100 63  
  Level 1                  6    | .   11  .   5   
  Level 2                  23   | .   .   .   31  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   3   .   7   
  Investigation            4    | .   3   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  4    | .   .   .   4   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              91   | .   25  .   66  
  Peak Tracking Total      7    | .   6   .   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          20   | .   10  .   10  
  Terminals                15   | .   7   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                75   | .   45  .   30  
  Successful               46   | .   31  .   15  
  Failed                   29   | .   14  .   15  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   65   | .   37  .   28  
  Terminals                65   | .   38  .   27  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   3   .   1   
  Recycling Units          6    | .   4   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   10  .   2   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     2    | .   1   .   1   
  Alert Level              2    | .   2   .   .   
  Unreport Threat          1    | .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Retrieve Components      3    | .   2   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         29   | .   17  .   12  
  Terminals                25   | .   14  .   11  
    Assimilate             8    | .   5   .   3   
    Botnet                 12   | .   5   .   7   
    Disrupt                2    | .   2   .   .   
    Operators              2    | .   1   .   1   
    Skim                   1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
    Mechanics              1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
    Tunnel                 3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   7   .   8   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     13   | .   12  .   1   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               10   | .   .   4   6   
  STAY                     5    | .   .   2   3   
  FOLLOW                   5    | .   .   2   3   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               7460 | 3    1476 322  5659 
Spaces Moved               2146 | 3    562  231  1350 
  Core                     31   | .    .    .    31   
  Treads                   1263 | .    199  .    1064 
  Legs                     198  | 3    19   .    176  
  Wheels                   654  | .    344  231  79   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  140  140  
  Average Speed            312  | 120  222  140  379  
  Slowest Speed            1650 | 120  480  140  1650 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 2    90   23   66   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    .    1    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          26   | .    5    .    21   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      26   | .    5    .    21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2585 | 2    683  230  1670 
  Wait                     147  | .    38   .    109  
  Move                     2143 | 2    561  230  1350 
  Hop                      .    | .    .    .    .    
  Pick Up                  29   | .    7    .    22   
  Fast Attach              26   | .    4    .    22   
  Attach                   16   | .    3    .    13   
  Detach                   5    | .    .    .    5    
  Swap                     16   | .    5    .    11   
  Drop                     18   | .    6    .    12   
  Fire                     185  | .    59   .    126  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Identified exit to Mines
  623 | -10/Materials | Discovered new exit (range 9)
  915 | -10/Materials | Core integrity fell below 50%
 1006 | -10/Materials | Repaired Ion Engine
 1050 | -10/Materials | Core integrity fell below 20%
 1243 | -10/Materials | Discovered new exit (range 16)
 1480 | -10/Materials | Entered Mines
 1480 | -10/Mines     | Accompanied by 1 ally
 1552 | -10/Mines     | Discovered new exit (range 6)
 1802 | -10/Mines     | Entered Materials
 1802 | -9/Materials  | Accompanied by 1 ally
 1802 | -9/Materials  | Evolved 2 slots: Utility x2
 1803 | -9/Materials  | Identified exit to Mines
 2048 | -9/Materials  | Lost 3 parts (1u2w)
 4036 | -9/Materials  | Discovered new exit (range 6)
 4604 | -9/Materials  | Build established: Scavenger-Mutant
 5557 | -9/Materials  | Lost 3 parts (1p2n)
 5727 | -9/Materials  | Discovered new exit (range 7)
 6140 | -9/Materials  | Identified exit to Storage
 6202 | -9/Materials  | First assault squad dispatched
 6297 | -9/Materials  | Core integrity fell below 50%
 6329 | -9/Materials  | Lost 3 parts (2n1w)
 6546 | -9/Materials  | Build established: Mutant
 7105 | -9/Materials  | Build established: Scavenger-Mutant
 7443 | -9/Materials  | Core integrity fell below 20%
 7461 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
>>Alert(Purge)
Purged threat record, alert level lowered.
07402_ ALERT: Significant disruption in Zone 1K, multiple assault carriers dispatched.
07416_ Imp. Ion Engine severed.
07420_ Aluminum Leg severed.
07426_ L-31 Rogue destroyed.
07431_ Aluminum Leg destroyed.
07442_ C-30 ARC bursts open, deploying its payload.
07442_ G-47 Trooper unfolds itself.
07442_ G-34 Mercenary unfolds itself.
07442_ B-36 Bruiser unfolds itself.
07442_ G-34 Mercenary unfolds itself.
07442_ M-13 Machinist unfolds itself.
07444_ M-13 Machinist repairs B-36 Bruiser.
07451_ Acquired Imp. Ion Engine.
07453_ B-36 Bruiser destroyed.
07455_ G-34 Mercenary destroyed.
07455_ Spread Laser destroyed.
07458_ Targeting Computer destroyed.
07460_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                45
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpGreatTerrabomb
  Manual?         0
Play Time         00:27:21
  Cumulative      89.0 hours
  Start           2024.11.16 @ 09:43:42
  End             2024.11.16 @ 10:08:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           155
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          36
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d49aecf-1181-4f7a-ae59-e4662f76ff02