Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 00:02:40

Player: Rainynight

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (1)       5
Value Destroyed (7)        7
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1987)               1987
              TOTAL SCORE: 7099

 Bonus
-------
Pacifist                   1987

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (16) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   
Naked Turns                424  | .   23  33  41  109 62  23  45  88  
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           92   | 67  .   .   .   .   .   25  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            25   | .   .   .   .   .   .   25  .   .   
  Parts                    3    | .   .   .   .   .   .   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           1    | .   .   .   .   .   .   1   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               2893 | .    .    62   447  487  346  6    230  1315 
  Core                     2893 | .    .    62   447  487  346  6    230  1315 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  100  84   18   30   59   99   80   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    
  Core Hits                7    | .    .    .    1    3    1    2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           135  | .    .    .    29   45   15   13   19   14   
  Guns                     .    | .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  135  | .    .    .    29   45   15   13   19   14   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    .    1    .    .    1    
  Average Corruption       1    | .    .    .    3    .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    13   17   6    6    9    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   35   | .    .    .    5    15   5    3    3    4    
Targets Rammed             35   | .    .    .    5    15   5    3    3    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        226  | .    .    .    .    .    226  .    .    .    
  Average Temperature      115  | .    .    .    .    .    115  .    .    .    
  Received Heat Transfer   234  | .    .    9    108  6    102  .    9    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             119  | .   15  26  70  106 81  59  88  119 
  Initial                  51   | .   .   5   10  31  51  39  28  45  
  Average                  50   | .   6   9   26  56  64  46  50  79  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   2   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   1   4   17  6   10  1   6   11  
  Peak Tracking Total      13   | .   1   5   13  5   10  1   5   11  
  Tactical Retreats        3    | .   .   .   1   1   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            3    | .   .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          2    | .   .   1   .   .   .   .   .   1   
  Terminals                2    | .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   1   .   .   .   .   .   1   
  Successful               2    | .   .   1   .   .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Turns Passed               433  | 9   23  33  41  109 62  23  45  88  
Spaces Moved               787  | 18  46  66  72  181 114 40  83  167 
  Core                     787  | 18  46  66  72  181 114 40  83  167 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       8    | 3   15  12  16  8   6   2   4   7   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res 
Total                      817  | 17  45  65  76  198 118 42  85  171 
  Wait                     3    | .   .   .   .   3   .   .   .   .   
  Move                     780  | 17  45  65  71  180 114 39  82  167 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      34   | .   .   .   5   15  4   3   3   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Sto])
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 13)
   10 | -11/Junkyard  | Entered Materials
   26 | -10/Materials | Discovered new exit (range 15)
   33 | -10/Materials | Entered another Materials area
   33 | -9/Materials  | Evolved 2 slots: Utility x2
   63 | -9/Materials  | Discovered new exit (range 8)
   66 | -9/Materials  | Entered another Materials area
   66 | -8/Materials  | Evolved 2 slots: Utility x2
  101 | -8/Materials  | Discovered new exit (range 13)
  104 | -8/Materials  | Core integrity fell below 50%
  107 | -8/Materials  | Entered Factory
  107 | -7/Factory    | Evolved 2 slots: Utility x2
  120 | -7/Factory    | Discovered new exit (range 7)
  199 | -7/Factory    | Core integrity fell below 50%
  215 | -7/Factory    | Discovered new exit (range 2)
  216 | -7/Factory    | Entered another Factory area
  216 | -6/Factory    | Evolved 2 slots: Utility x2
  276 | -6/Factory    | Discovered new exit (range 2)
  278 | -6/Factory    | Entered another Factory area
  278 | -5/Factory    | Evolved 2 slots: Utility x2
  296 | -5/Factory    | Discovered new exit (range 10)
  301 | -5/Factory    | Entered another Factory area
  301 | -4/Factory    | Evolved 2 slots: Utility x2
  305 | -4/Factory    | Build established: Mutant
  340 | -4/Factory    | Discovered new exit (range 13)
  346 | -4/Factory    | Entered Research
  346 | -3/Research   | Evolved 2 slots: Utility x2
  361 | -3/Research   | Spotted B-86 Titan
  401 | -3/Research   | Core integrity fell below 50%
  412 | -3/Research   | Core integrity fell below 20%
  434 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
00365_ Slug penetrates Quantum Separator.
00365_ Slug penetrates Wall.
00365_ K-01 Serf collects debris.
00367_ K-01 Serf cleans the Quantum Separator.
00368_ Quantum Separator disabled.
00369_ K-01 Serf collects debris.
00384_ Slammed into S-43 Plague.
00390_ Slammed into R-10 Processor.
00390_ Destabilizing: Core damaged (-65).
00391_ Slammed into R-10 Processor.
00392_ U-05 Engineer builds a Wall.
00392_ Slammed into R-10 Processor.
00394_ Slug penetrates Wall. <x2>
00398_ Slug penetrates Quantum Separator.
00398_ Penetrated by Slug.
00402_ B-86 Titan exits siege mode.
00412_ Triggered Shock Trap.
00412_ The floor emits a surge of raw power.
00412_ System corrupted (+1).
00422_ K-01 Serf cleans the DSF Access.

 Map 
-----
+----------------------------------------------------+
|             ?????????????????????????????????????? |
|             ???????????????????????????     ?????? |
|             ??????????????????????????#       ???? |
|             ??????????????????????????#       #??? |
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|             ??????????????????????????#       ##?? |
|             ??????????????????????????#       T#?? |
|             ??????????????????????????#        ??? |
|             ??????????????  ??????????#       #??? |
|             ??????????????  #####+#####       #??? |
|             ?????????????                     #??? |
|             ?????????????                     #??? |
|             ?????? ??????                     #### |
|             ?????+  ?????        =               ? |
|             ?????#  ????    !!                #??? |
|             ?????#   ???    !=                #??? |
|             ?????#   ????   !                 #??? |
|             ?????#    ??????????##            #??? |
|             ?????#    ???????????#     ###    #??? |
|             ?????#     ??????????#     #?#    #??? |
|             ?????#     ??????????+     #?#    #??? |
|             ?????#      ?????????### ###?#    #??? |
|             ???###      ???????????# #???#    #### |
|             ???#         ??????????# #???#         |
|             ???#         ########### #???#         |
|             ???#         @    ss  s  #???#         |
|             ???#               s   s #???#         |
|             ???#                     #???##+###### |
|             ???##################### #???????????? |
|             ???????????????????????# #??????????   |
|             ???????????????????????# #????????     |
|             ???????????????????????   ??????       |
|             ???????????????????????#+#????         |
|             ?????????????????????????????#         |
|             ?????????????????????????????######### |
|             ??????????????????????????????????#    |
|             ??????????????????????????????????#    |
|             ??????????????????????????????????#    |
|             ??????????????????????????????????#    |
|             ??????????????????????????????????#  " |
|             ??????????????????????????????????#  " |
|             ??????????????????????????????????#  " |
|             ??????????????????????????????????#    |
|             ??????????????????????????????????#    |
|             ????????????############????????###### |
|             ???????????#            #########      |
|             ???????????#            +       /      |
|             ???????????#            # #######      |
|             ???????????#            # #?????#      |
|             ???????????#            #%#?????###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictMatterChainsword
  Manual?         1
Play Time         00:10:28
  Cumulative      285.7 hours
  Start           2023.03.26 @ 23:51:55
  End             2023.03.27 @ 00:02:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          314
  Rogue           287
  Adventurer      2
  Explorer        25
Win Type          -
  Total           18
  Types           15/1/0/2/0/0/0/0/0
Lore%             75
Gallery%          80
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac2f6a1c-be2b-488b-9894-db67877445b6