Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 19:06:45 Player: Bean Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2132) 2132 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 4540 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 185/185 System Corruption 3% Temperature Hot (287) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Authchip [R/Combat] > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (5) ---- Authchip [R/Combat] Relay Coupler [Grunt] (28) Beam Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Small Laser Beam Rifle Beam Rifle Beam Rifle Beam Rifle Spread Laser Advanced Beam Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 46 | 6 11 9 5 15 Power 10 | 1 2 1 2 4 Engine 4 | 1 2 . . 1 Core 6 | . . 1 2 3 Reactor . | . . . . . Propulsion 11 | 2 2 4 . 3 Treads 6 | . 2 4 . . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 2 2 Device 5 | 1 1 1 2 . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 1 5 3 1 6 Energy Gun 13 | 1 4 2 1 5 Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 18 | . . 2 3 13 Power 5 | . . . 1 4 Propulsion 6 | . . 2 1 3 Utility 2 | . . . . 2 Weapon 5 | . . . 1 4 Highest Loss Streak 9 | . . 1 3 9 To Critical Strikes . | . . . . . Average Backups 11 | 2 6 14 18 13 Power 1 | . 1 1 1 1 Propulsion . | . 1 . . . Utility 5 | . 1 5 9 8 Weapon 4 | 1 3 6 6 4 Tool/Special . | . . . . . Unused Backups 22 | . 5 . . 17 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 16 | . . . . 16 Weapon 5 | . 4 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 99 87 77 Engine 6 | . 14 6 . 2 Core 7 | . . 4 16 14 Treads 25 | . 17 43 32 13 Leg 5 | . 10 . . 7 Device 11 | . 14 11 12 11 Storage 10 | . 14 11 9 6 Energy Gun 19 | . 27 16 18 16 Energy Cannon 1 | . . 5 . . Peak Build Rating 27 | 8 14 24 25 27 Average Rating 18 | 4 11 20 22 21 On Entrance 13 | . 8 14 21 25 Naked Turns 5 | . . . . 5 Heaviest Build 103 | 13 92 94 103 103 Greatest Support 92 | 20 46 92 89 66 Greatest Overweight (x) 4 | . 1 1 1 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 7 18 25 25 19 Most Carried 24 | 5 15 21 19 24 Average Carried 11 | 2 6 14 17 13 Final Capacity 25 | 8 25 25 25 5 Final Carried 20 | 3 8 20 16 3 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 790 | 214 183 100 45 248 Remotely . | . . . . . Salvage Created 1823 | 26 449 897 128 323 Parts 101 | 4 10 61 7 19 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 55 | . 10 30 4 11 Guns 45 | . 10 25 4 6 Cannons 5 | . . 5 . . AOE 5 | . . . . 5 Classes Destroyed 9 | 1 2 5 . 1 Tunneler 1 | 1 . . . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 5 | . 1 4 . . Swarmer 14 | . . 11 . 3 Grunt 34 | . 10 16 3 5 Brawler 1 | . . 1 . . Sentry 3 | . . 2 1 . Programmer 3 | . . . . 3 Best Kill Streak 9 | 1 4 9 4 3 Combat Bots Only 5 | . 4 5 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 331 | . 45 119 31 136 Missed 85 | . 7 34 13 31 Hits 246 | . 38 85 18 105 Melee 3 | . . . . 3 Projectile 243 | . 38 85 18 102 Critical Strikes 7 | . 1 1 2 3 Damage Taken 3237 | . 507 884 268 1578 Core 779 | . 105 93 49 532 Absorbed by Shields 153 | . . . 9 144 Core Remaining (%) 78 | 100 58 76 . . Volleys Fired 187 | 3 39 66 15 64 Largest 2 | 1 2 2 2 2 Hottest 130 | 50 112 130 130 121 Shots Fired 330 | 3 78 130 25 94 Gun 290 | 3 78 104 25 80 Cannon 32 | . . 26 . 6 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 4 | . 4 . . . Thermal 300 | 3 74 130 25 68 Explosive 8 | . . . . 8 Electromagnetic 18 | . . . . 18 Robot Hit Streak 23 | 2 12 23 6 10 Robot Miss Streak 9 | 1 3 9 7 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 4 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 218 | 2 51 99 24 42 Core Hits 183 | 1 25 108 25 24 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Burn 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3432 | 26 640 1425 295 1046 Guns 2685 | 26 640 1098 295 626 Cannons 409 | . . 326 . 83 Explosions 337 | . . . . 337 Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 26 | . 26 . . . Thermal 2984 | 26 614 1424 295 625 Explosive 263 | . . . . 263 Electromagnetic 158 | . . . . 158 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 8 . . 11 Message Errors 2 | . 1 . . 1 Matter Fused 2 | . 1 . . 1 Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 6 | . 3 . . 3 Parts Rejected 1 | . 1 . . . Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . 1 . . . Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 22 | . . 11 . 11 Projectiles 11 | . . 11 . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . . 84 Shots 3 | . . . . 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | 20 408 378 386 546 Average Temperature 145 | 9 133 113 225 193 Received Heat Transfer 1355 | . 300 234 156 665 Effects 26 | . 1 5 3 17 Shutdowns 3 | . . 1 1 1 Energy Bleed 5 | . . 1 . 4 Interference 10 | . . 3 2 5 Matter Decay 1 | . . . . 1 Short Circuit 3 | . 1 . . 2 Damage (minor) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . 5 6 . 3 Heat Transferred 5969 | 74 1646 2285 421 1543 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 60 | 100 100 61 55 26 Level 1 27 | . . 15 44 62 Level 2 11 | . . 23 . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 501 | 5 95 501 235 445 Initial 195 | . . . 195 139 Average 168 | 1 21 181 201 277 Influence Increases 1631 | 5 268 822 100 436 Destroy 0b10 Robot/C 1100 | . 200 600 80 220 Destroy 0b10 Robot/NC 40 | 5 5 30 . . Destroy Leader 170 | . 32 108 20 10 Successful Hack 9 | . . 9 . . Disable Machine 30 | . 15 15 . . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 57 | . 1 . . 56 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 60 | . 15 45 . . Influence Decreases 1186 | 5 268 359 348 206 Entered New Map 344 | . . . 268 76 Time Decay 662 | 5 268 339 50 . Lost Part 180 | . . 20 30 130 Squads Dispatched 7 | . 1 4 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault 1 | . . 1 . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 16 40 6 17 Peak Tracking Total 5 | . 3 5 5 5 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 4 4 1 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 10 8 2 2 Successful 10 | . 4 4 1 1 Failed 12 | . 6 4 1 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 16 | . 10 6 . . Terminals 12 | . 8 2 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 7 | . 2 5 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 3 | . 1 1 . 1 Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 3 2 . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Reject 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1976 | 16 850 772 . 338 Optics 337 | . . . . 337 Sensors 72 | . . 72 . . Terrain 1567 | 16 850 700 . 1 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3931 | 84 1039 1352 107 1349 Spaces Moved 1518 | 58 441 443 26 550 Core 14 | 8 . . . 6 Treads 990 | . 247 443 26 274 Legs 514 | 50 194 . . 270 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 240 50 Average Speed 203 | 110 187 231 240 202 Slowest Speed 480 | 120 240 240 240 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 72 46 4 45 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . . . . 29 Melee . | . . . . . Projectile . | . . . . . AOE 29 | . . . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2036 | 75 580 637 47 697 Wait 171 | . 56 97 . 18 Move 1514 | 57 440 442 25 550 Hop . | . . . . . Pick Up 72 | 9 20 18 1 24 Fast Attach . | . . . . . Attach 32 | 6 3 4 4 15 Detach 2 | . . . . 2 Swap 25 | . 9 7 1 8 Drop 27 | . 13 2 1 11 Fire 187 | 3 39 66 15 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Discovered new exit (range 13) 1124 | -10/Materials | Entered another Materials area 1124 | -9/Materials | Evolved 2 slots: Propulsion x2 2324 | -9/Materials | First assault squad dispatched 2350 | -9/Materials | Discovered new exit (range 12) 2476 | -9/Materials | Entered another Materials area 2476 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2519 | -8/Materials | Garrison activated, responded to threat 2568 | -8/Materials | Lost 3 parts (1p1n1w) 2581 | -8/Materials | Identified exit to Garrison 2583 | -8/Materials | Entered Garrison 3066 | -8/Garrison | Garrison Relay disabled 3261 | -8/Garrison | Build established: Scavenger-Mutant 3379 | -8/Garrison | Triggered checkpoint 3428 | -8/Garrison | Lost 3 parts (1n1u1w) 3465 | -8/Garrison | Triggered checkpoint 3506 | -8/Garrison | Core integrity fell below 50% 3527 | -8/Garrison | Core integrity fell below 20% 3565 | -8/Garrison | Lost 9 parts (4p1n1u3w) 3639 | -8/Garrison | Discovered new exit (range 19) 3932 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- Field strength at 20. Field strength at 4. Stasis field depleted. System corrupted: Energy discharge (-51). ALERT: Garrison interior compromised. CPGJXWB|N 3ANI7FNWKMRVK& Acquired 60 matter. System corrupted: Substantial component data lost. H-55 Commando springs to life. L-31 Rogue springs to life. Slug penetrates Machine. Machine disabled. Garrison Door activated. Destroyed Melee Analysis Suite. Overheating: System interference. Beam Rifle temporarily disabled. Adv. Visual Processing Unit temporarily disabled. Slug penetrates Wall. 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