Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 03:00:50 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3145) 3145 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 7770 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 162 Friendly Fire -21 Cogmind --------- Core Integrity 706/1000 Matter 261/300 Energy 40/100 System Corruption 8% Temperature Cool (0) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (22) --- Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Weight Redist. System Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Kinecellerator Maneuvering Thrusters Weapon Shielding Improved Medium Armor Plating Improved Shield Generator Improved Integration Mediator Compact Ion Cannon Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Target Analyzer Improved Core Shielding > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Weight Redist. System Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Matter Filter Particle Charger Maneuvering Thrusters Weapon Shielding Improved Medium Armor Plating Improved Shield Generator Improved Integration Mediator Long-range Proton Cannon Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Rocket Launcher Mini Grenade Launcher [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 7 | . . 1 . 2 2 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 144 | 6 2 26 1 17 43 27 22 Power 14 | 1 . 1 . 2 4 4 2 Engine 6 | 1 . 1 . 1 . 3 . Core 8 | . . . . 1 4 1 2 Reactor . | . . . . . . . . Propulsion 45 | 2 . 8 1 7 16 4 7 Treads . | . . . . . . . . Leg 40 | 2 . 7 1 7 12 4 7 Wheel 1 | . . 1 . . . . . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 41 | 1 1 5 . 7 9 13 5 Device 21 | . . 1 . 1 6 8 5 Storage 9 | 1 . 3 . 2 2 1 . Processor 5 | . . . . 3 1 1 . Hackware . | . . . . . . . . Protection 6 | . 1 1 . 1 . 3 . Artifact . | . . . . . . . . Weapon 44 | 2 1 12 . 1 14 6 8 Energy Gun 11 | 1 . 1 . . 6 3 . Energy Cannon 13 | . . 2 . . 2 2 7 Ballistic Gun 14 | 1 . 7 . 1 4 . 1 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 4 | . 1 1 . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . . 2 1 . Parts Lost 46 | . . 3 . 3 16 5 19 Power 8 | . . . . 1 2 2 3 Propulsion 10 | . . . . 1 4 . 5 Utility 12 | . . 1 . 1 2 1 7 Weapon 16 | . . 2 . . 8 2 4 Highest Loss Streak 16 | . . 1 . 1 4 2 16 Average Slot Usage (%) 95 | . 98 91 99 97 93 95 93 Engine 4 | . 14 9 11 7 . 2 4 Core 4 | . . . . . 6 7 4 Leg 21 | . 28 31 32 26 14 19 15 Hover 1 | . . . . . 5 . . Device 8 | . . . . 9 9 12 16 Storage 20 | . 14 18 22 18 24 19 17 Processor 11 | . . . . 8 17 15 10 Protection 4 | . 12 7 11 9 . 3 5 Energy Gun 3 | . 11 . . . 3 11 . Energy Cannon 2 | . . 4 . . 1 . 13 Ballistic Gun 9 | . 14 12 22 18 8 . . Naked Turns . | . . . . . . . . Heaviest Build 101 | 12 17 36 36 50 63 79 101 Greatest Support 62 | 20 20 36 36 41 54 62 53 Greatest Overweight (x) 19 | . . . 1 1 19 1 3 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 22 | 6 6 12 12 16 22 22 22 Average Capacity 17 | 5 6 9 12 15 22 21 22 Most Carried 22 | 6 6 12 12 16 22 22 22 Average Carried 16 | 3 5 8 11 14 18 20 20 Final Capacity 22 | 6 6 12 12 16 22 22 22 Final Carried 22 | 6 5 12 12 16 20 22 16 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Hauler-Mutant 19% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2778 | 227 . 597 144 486 892 239 193 Remotely . | . . . . . . . . Salvage Created 3315 | . 19 490 95 580 1254 470 407 Parts 168 | . 5 27 7 29 61 15 24 Haulers Intercepted 4 | . . 2 . 1 1 . . Recyclers Shooed 4 | . . . . 3 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 1 10 2 12 25 5 7 Guns 36 | . . 2 2 12 15 5 . Cannons 12 | . . 7 . . 1 . 4 AOE 12 | . 1 1 . . 8 . 2 Classes Destroyed 12 | . 2 5 . 2 3 . . Worker 3 | . . 2 . . 1 . . Builder 5 | . . . . 2 2 1 . Hauler 4 | . . 2 . 1 1 . . Recycler 4 | . . 1 . 1 1 1 . Watcher 2 | . 1 . . . . 1 . Swarmer 5 | . . . . 4 . . 1 Grunt 37 | . 1 7 1 8 16 3 1 Brawler 1 | . . . . . 1 . . Duelist 2 | . . 1 . . . . 1 Sentry 6 | . . 2 1 . 2 . 1 Hunter 2 | . . . . . 1 . 1 Programmer 9 | . . . . . 5 2 2 Best Kill Streak 5 | . 2 4 1 4 5 3 3 Combat Bots Only 4 | . 1 3 1 4 4 3 3 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 . . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8507 | 3 55 735 204 879 3017 886 2728 Core 1250 | . 10 137 14 157 543 95 294 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 96 . 62 71 22 88 . Volleys Fired 287 | . 5 55 7 57 98 45 20 Largest 3 | . 2 2 2 2 2 2 3 Hottest 243 | . 50 95 46 51 123 140 243 Shots Fired 538 | . 10 97 14 114 180 85 38 Gun 422 | . 5 40 14 114 160 85 4 Cannon 98 | . . 53 . . 11 . 34 Launcher 18 | . 5 4 . . 9 . . Special . | . . . . . . . . Kinetic 319 | . 5 81 14 114 101 . 4 Thermal 72 | . . 12 . . 25 26 9 Explosive 18 | . 5 4 . . 9 . . Electromagnetic 129 | . . . . . 45 59 25 Robot Hit Streak 24 | . 3 9 7 13 24 15 16 Robot Miss Streak 5 | . 1 5 2 3 5 2 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 384 | . 6 60 11 81 134 70 22 Core Hits 182 | . 3 24 5 34 70 34 12 Critical Hits 3 | . . 1 . 1 1 . . Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7823 | 6 149 1218 175 1268 3146 1082 779 Guns 4449 | . 11 280 175 1233 1742 962 46 Cannons 1210 | . . 616 . . 138 . 456 Explosions 2020 | . 138 316 . . 1195 97 274 Melee . | . . . . . . . . Ramming 144 | 6 . 6 . 35 71 23 3 Kinetic 3536 | . 11 776 175 1233 1295 . 46 Thermal 2089 | . . 120 . . 948 639 382 Explosive 979 | . 138 316 . . 525 . . Electromagnetic 1075 | . . . . . 307 420 348 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 2 4 4 . 13 9 8 Average Corruption 6 | . 2 4 4 . 8 4 2 Corruption Purged 3 | . . . . . 2 1 . Effects 117 | . . 4 9 . 78 22 4 Message Errors 28 | . . 2 3 . 14 8 1 Matter Fused 24 | . . 1 2 . 16 5 . Heat Flow Errors 16 | . . . 3 . 12 1 . Energy Discharges 6 | . . 1 1 . 1 2 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 13 | . . . . . 9 3 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 4 | . . . . . 4 . . Alerts 1 | . . . . . 1 . . Misdirections 3 | . . . . . 3 . . Targeting Errors 18 | . . . . . 15 2 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 192 | . 17 22 . . 92 61 . Projectiles 22 | . . 22 . . . . . Explosions 170 | . 17 . . . 92 61 . Melee . | . . . . . . . . Knockbacks 8 | . . 7 . . . 1 . Impact 1 | . . . . . . 1 . Kinetic 7 | . . 7 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 220 | 3 . . . 14 139 63 1 Shots 3 | . . . . . 2 1 . Rammed 9 | 2 . . . 3 2 . 2 Targets Rammed 18 | 2 . 1 1 4 6 2 2 Kicked 9 | . . 1 1 1 4 2 . Crushed . | . . . . . . . . Highest Temperature 415 | . 21 63 167 17 415 370 136 Average Temperature 78 | . 12 16 47 4 129 105 38 Received Heat Transfer 1920 | . 30 276 87 378 831 153 165 Effects 7 | . . . . . 2 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . 1 2 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . . . . 2 4 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . . . 6 2 . Heat Transferred 2897 | . . 259 . . 1194 1196 248 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . 3 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 504 | . 59 316 160 219 504 260 211 Average Influence 105 | . 9 162 49 77 119 119 87 Maximum Alert Level 2 | . . 1 . 1 2 1 1 Low Security (%) 83 | 100 100 74 100 94 82 67 94 Level 1 10 | . . 25 . 5 . 32 5 Level 2 5 | . . . . . 17 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . 1 . 3 8 4 2 Investigation 7 | . . . . 1 3 2 1 Extermination 7 | . . . . . 4 2 1 Reinforcement 4 | . . 1 . 2 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 1 3 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 3 18 5 23 25 6 21 Peak Tracking Total 13 | . 3 7 4 4 4 3 13 Tactical Retreats 6 | . . 2 1 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 20 | . 2 2 1 1 12 . 2 Max in Single Turn 11 | . 1 1 . 1 11 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 13 | . 3 1 . 2 3 2 2 Terminals 8 | . 2 1 . 2 . 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 7 6 . 2 14 6 11 Successful 23 | . 4 4 . 1 4 3 7 Failed 23 | . 3 2 . 1 10 3 4 Catastrophic 4 | . 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 6 | . 1 . . 2 2 1 . Terminals 27 | . 5 6 . 2 . 3 11 Fabricators 2 | . . . . . 2 . . Repair Stations 11 | . . . . . 8 3 . Recycling Units 6 | . 2 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 4 . 1 . 1 7 Record 3 | . 1 . . . . . 2 Part Schematic 2 | . . . . . . . 2 Fabricator Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Alert Level 3 | . 1 1 . 1 . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 Transport Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 . Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 . 1 3 3 1 Full Trace Events 5 | . . . . . 2 2 1 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 51 | . . . . . 38 13 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . 11 18 . . . Total Damage 481 | . . . 148 333 . . . Kills 9 | . . . 3 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6457 | 123 230 836 447 938 2196 1242 445 Spaces Moved 3093 | 91 174 488 337 403 832 597 171 Core 29 | 7 . . . . 22 . . Treads . | . . . . . . . . Legs 2851 | 84 174 488 337 403 597 597 171 Wheels . | . . . . . . . . Hover 213 | . . . . . 213 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 150 150 Average Speed 147 | 114 120 120 120 149 177 150 163 Slowest Speed 1000 | 120 120 120 150 150 1000 150 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 29 32 56 28 15 13 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . 4 11 . 2 81 4 6 Melee . | . . . . . . . . Projectile 4 | . . 1 . 2 . . 1 AOE 104 | . 4 10 . . 81 4 5 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4486 | 106 186 646 369 636 1380 859 304 Wait 739 | 2 1 38 13 124 350 145 66 Move 3086 | 90 173 487 336 402 831 596 171 Hop . | . . . . . . . . Pick Up 102 | 6 2 18 5 18 24 21 8 Fast Attach 63 | 6 1 8 1 4 19 16 8 Attach 76 | . 1 15 . 11 24 11 14 Detach 22 | . . 8 . 1 7 3 3 Swap 5 | . . 3 . 2 . . . Drop 88 | . 3 13 6 13 21 20 12 Fire 287 | . 5 55 7 57 98 45 20 Melee . | . . . . . . . . Ram 1 | . . . . . 1 . . Kick 17 | 2 . 1 1 4 5 2 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -9/Materials | Build established: Scavenger-Mutant 1104 | -9/Materials | Discovered new exit (range 12) 1190 | -9/Materials | Entered Mines 1207 | -9/Mines | Learned Materials garrison access intel 1214 | -9/Mines | Learned Materials interactive machine intel 1342 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1349 | -9/Mines | Found Prototype Device 1528 | -9/Mines | Discovered new exit (range 8) 1637 | -9/Mines | Entered Materials 1637 | -8/Materials | Accompanied by 2 allies 1637 | -8/Materials | Evolved 2 slots: Utility x2 1638 | -8/Materials | Loaded intel: 19 interactive machine locations 1639 | -8/Materials | Loaded intel: 1 garrison access location 1642 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2073 | -8/Materials | Build established: Mutant 2356 | -8/Materials | Discovered new exit (range 8) 2558 | -8/Materials | Identified exit to Factory 2575 | -8/Materials | Entered Factory 2575 | -7/Factory | Evolved 2 slots: Utility x2 2576 | -7/Factory | Identified Exp. Sensor Array 2862 | -7/Factory | Build established: Scavenger-Skirmisher 3091 | -7/Factory | Lost 3 parts (2n1w) 3887 | -7/Factory | Repaired Lgt. Nuclear Core 3975 | -7/Factory | Core integrity fell below 50% 4011 | -7/Factory | Lost 4 parts (1p3w) 4412 | -7/Factory | System corruption reached 10% 4751 | -7/Factory | Discovered new exit (range 9) 4771 | -7/Factory | Entered another Factory area 4771 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4817 | -6/Factory | Build established: Hauler-Mutant 5712 | -6/Factory | Repaired Lrg. Storage Unit 6002 | -6/Factory | Discovered new exit (range 4) 6013 | -6/Factory | Entered another Factory area 6013 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6140 | -5/Factory | Discovered new exit (range 14) 6458 | -5/Factory | Self-destructed Last Messages --------------- 06441_ Target Analyzer destroyed. 06441_ Destroyed Targeting Computer. 06442_ Lgt. Nuclear Core destroyed. 06443_ Penetrated by Slug. 06444_ H-66 Slayer destroyed. 06446_ P-70 Sage resets S-27 Virus, system corruption cleaned. 06447_ System corrupted: Com. Ion Cannon targeting data glitched. 06448_ Aluminum Leg destroyed. 06448_ S-27 Virus destroyed. 06449_ System corrupted: Component data lost. 06450_ Neutrino Reactor explodes. 06450_ Repair Station disabled. 06450_ Chain reaction triggered in Lgt. Nuclear Core. 06450_ Carbon-fiber Leg destroyed. 06451_ U-05 Engineer lays Concrete. 06453_ Autogun destroyed. 06454_ U-05 Engineer builds a Wall. 06454_ Adv. Cooling System destroyed. 06455_ U-05 Engineer lays Concrete. 06457_ Imp. Core Shielding destroyed. 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""???# ####### #????# "" | | ??????????? ???# T ###### | | ????????????##??????# "" + | | ????????????????????# ###### | | ????????????????????########### #????# | | ??????????????????????????????### ###????######### | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Biometal Medium Treads | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Power Corrupts Challenges ------------ None Game ------ Seed MobileSupersonicStripper Manual? 0 Play Time 01:34:38 Cumulative 14.5 hours Start 2020.05.22 @ 02:12:10 End 2020.05.23 @ 03:00:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5d12a52-0977-4fb7-9020-2d5f6544989a