Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 09:16:16 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (379) 1895 Value Destroyed (17778) 17778 Prototype IDs (59) 1180 Alien Tech Used (1) 200 Bonus (12989) 12989 TOTAL SCORE: 43742 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4604 Follower Combat Kills 458 Entered Garrisons 200 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 962 Met Warlord at Research 2000 Win 3000 Friendly Fire -335 Cogmind --------- Core Integrity 1487/1600 Matter 270/300 Energy 999/1013 System Corruption 3% Temperature Cool (10) Movement Walking (66) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum-Particle Reactor > --- PROPULSION (6) --- Biometal Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Targeting Computer Experimental Core Analyzer Improved Focal Shield Advanced EM Disruption Field > --- WEAPON (7) ------- Hpw. Directed Helical Construct/G Hpw. Directed Nova Construct/G Hvy. Laser Quantum Construct/C Hpw. EM Construct/G > --- INVENTORY (5) ---- Improved System Shield Long-range Tractor Beam Transdimensional Reconstructor Precision Rocket Launcher Point Singularity Launcher Peak State ------------ > --- POWER ------------ Quantum-Particle Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Cooling System Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Improved Focal Shield > --- WEAPON ----------- Point Singularity Launcher Hpw. Directed Helical Construct/G Hpw. Directed Nova Construct/G Hvy. Laser Quantum Construct/C Hpw. Thermic Quantum Construct/G Hpw. EM Construct/G > --- INVENTORY -------- Encrypted Comm Array System Shield Long-range Tractor Beam Transdimensional Reconstructor Precision Rocket Launcher [Rating: 205] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Insulated Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . 4 . . . . 2 . . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Utility 8 | . . . 1 . . . 1 . . 1 . . 2 . . . . . . . . . . 1 1 1 Weapon 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 Parts Attached 236 | . 8 4 8 6 1 3 16 38 18 18 16 5 14 3 1 4 2 6 . 16 4 8 3 6 15 13 Power 11 | . 1 . 1 . . . 2 2 1 3 . 1 . . . . . . . . . . . . . . Engine 10 | . 1 . 1 . . . 1 2 1 3 . 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 25 | . 3 . 2 1 . . 1 3 5 3 5 . 2 . . . . . . . . . . . . . Treads 24 | . 2 . 2 1 . . 1 3 5 3 5 . 2 . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 118 | . 3 1 2 3 1 . 4 10 6 3 2 1 9 3 1 4 1 6 . 15 2 7 3 6 15 10 Device 81 | . 1 1 1 2 . . 3 3 3 . 1 1 3 1 1 1 . 6 . 15 2 7 3 5 11 10 Storage 7 | . 2 . 1 . 1 . . 1 . . . . . . . 2 . . . . . . . . . . Processor 9 | . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . 1 4 . Hackware 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Protection 19 | . . . . 1 . . 1 6 3 2 1 . 2 2 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | . 1 3 3 2 . 3 9 23 6 9 9 3 3 . . . 1 . . 1 2 1 . . . 3 Energy Gun 10 | . . . 2 . . 1 1 3 1 1 1 . . . . . . . . . . . . . . . Energy Cannon 17 | . . 1 . . . 1 2 6 2 4 1 . . . . . . . . . . . . . . . Ballistic Gun 17 | . 1 2 . 1 . . 2 3 1 . 4 2 1 . . . . . . . . . . . . . Ballistic Cannon 11 | . . . 1 1 . . 1 2 1 3 2 . . . . . . . . . . . . . . . Launcher 21 | . . . . . . 1 1 8 . 1 1 . 1 . . . 1 . . 1 2 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 1 1 . . 1 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . . 1 5 . . . . 4 . . . . . 2 . 1 5 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 3 . Parts Lost 30 | . . . . 2 . . 2 2 4 2 . . . . 1 . 1 . 1 3 1 1 . 2 1 7 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Utility 11 | . . . . 1 . . 1 2 . 1 . . . . 1 . . . 1 . . . . 1 . 3 Weapon 15 | . . . . 1 . . . . 2 . . . . . . . 1 . . 3 1 1 . 1 1 4 Highest Loss Streak 3 | . . . . 2 . . 2 1 3 1 . . . . 1 . 1 . 1 1 1 1 . 1 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 92 100 100 98 100 100 99 99 99 97 99 80 62 63 60 60 58 65 63 63 62 58 62 60 64 63 Engine 6 | . 14 14 11 11 11 11 7 9 9 15 15 13 5 5 5 5 3 . . . . . . . . . Treads 17 | . 3 28 33 33 33 33 36 36 35 29 30 23 4 . . . . . . 4 . . . 1 1 . Leg 2 | . 24 . . . . . . . . . . . 3 . . . . 5 5 . 4 5 5 2 2 3 Device 14 | . 4 14 22 16 11 11 10 12 9 7 14 15 11 11 11 13 12 18 16 19 21 21 24 23 24 25 Storage 5 | . 17 14 11 11 11 11 9 9 9 7 7 7 3 . . . . . . . . . . . . . Processor 5 | . . . . . . . . . . 4 7 7 8 11 11 11 11 10 10 10 10 10 6 8 9 9 Protection 6 | . . . . 4 11 11 15 14 18 15 7 . 2 10 7 5 5 1 . . . . . . . . Energy Gun 4 | . . . 4 . . 10 5 2 8 . . . . 3 5 5 6 18 19 10 10 10 11 10 3 6 Energy Cannon 4 | . . 4 7 . . . . 5 . 7 2 . 6 6 7 11 8 5 6 8 5 5 8 6 6 6 Ballistic Gun 5 | . 28 23 9 10 11 11 5 5 4 . 8 5 5 1 . . . . . 3 3 . . 1 3 2 Ballistic Cannon 2 | . . . 1 11 11 . 2 . . 6 3 6 . 3 2 . . . . . . . . . 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 14 69 53 54 57 97 97 103 115 126 142 141 115 146 70 71 68 68 74 57 64 37 51 64 66 98 95 Greatest Support 284 | 20 40 40 60 60 60 60 80 80 82 90 90 88 106 77 77 77 77 72 72 147 131 131 184 242 242 284 Greatest Overweight (x) 3 | . 3 1 . . 1 1 1 1 1 1 1 1 2 . . . 1 1 . . . . . . . . Average Overweight (x) . | . . 1 . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | . 15 20 20 20 22 25 25 25 25 25 25 25 17 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 20 20 20 20 21 24 25 25 25 25 25 25 16 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | . 12 19 19 19 20 23 24 24 23 24 24 17 9 4 5 4 4 4 5 4 4 4 5 4 4 4 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 20 20 20 20 21 24 25 25 24 25 25 16 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Scrap Engine Consumption 316 | . . . . . . . . . . . . 17 47 2 4 6 31 12 4 26 . 35 3 31 73 25 Constructs Created 17 | . . . . . . . . . . . . 3 2 . . . 2 1 . 2 . 1 1 1 2 2 Constructs Modified 111 | . . . . . . . . . . . . 3 11 6 3 1 10 2 2 11 1 1 10 10 22 18 Class Distribution -------------------- 34% | Construct 33% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -2/Research Scavenger-Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Matter Collected 8952 | 200 436 100 81 109 . 16 218 1000 608 371 802 335 548 182 105 289 430 113 . 390 26 282 54 411 1031 815 Remotely 71 | . . . . . . . . . . . . . . . . . . . . 39 . . . . . 32 Salvage Created 20459 | . 484 142 81 25 . . 857 861 633 593 1217 669 922 348 365 229 1338 437 . 1277 89 496 275 2289 3225 3607 Parts 928 | . 24 12 6 2 . 1 38 67 32 24 59 23 46 13 11 6 66 13 . 71 13 13 7 101 129 151 Haulers Intercepted 16 | . 2 . . . . . . . . 2 3 . 3 . . . . 1 . . . . . . 1 4 Recyclers Shooed 29 | . 3 1 1 . . . . . . 5 4 2 2 . . . . 1 . 1 . . . 7 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . . . . . . . . 10 8 4 68 . . . 7 . 2 . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Combat Hostiles Destroyed 293 | . 6 5 1 . . 3 17 28 11 10 14 6 14 4 5 . 18 4 . 20 10 7 5 24 38 43 Melee 19 | . . . . . . . 17 . 2 . . . . . . . . . . . . . . . . . Guns 90 | . 6 5 1 . . . . 7 5 . 11 2 2 . 2 . 4 2 . 10 . 2 3 13 6 9 Cannons 110 | . . . . . . . . 7 4 4 2 4 7 4 3 . 10 2 . 2 1 . 2 9 29 20 AOE 57 | . . . . . . 3 . 13 . 5 . . 5 . . . 4 . . 5 9 2 . . . 11 Classes Destroyed 23 | . 5 . 2 . . . 2 2 1 1 . 1 2 1 . . 1 . . 2 . 1 . . 1 1 Worker 20 | . 1 . . . . . 1 . . 2 3 . 4 . . . . 1 . 2 . . . 1 . 5 Builder 13 | . . . 1 1 . . . . 1 . 1 . . . . . . . . 3 . . . 4 . 2 Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 16 | . 2 . . . . . . . . 2 3 . 3 . . . . 1 . . . . . . 1 4 Recycler 25 | . 2 . . . . . . . . 4 5 5 . . . . 1 . . 1 . . . 4 2 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Watcher 7 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . 2 . 1 Swarmer 78 | . 3 3 . . . 3 2 13 . . 4 . 5 1 . . 4 . . 5 10 . 3 5 7 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 93 | . 3 2 . . . . 14 9 6 6 8 1 2 1 5 . 5 2 . . . 2 2 6 6 13 Brawler 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Duelist 9 | . . . . . . . . . 2 1 . . . . . . 1 . . . . 1 . 1 1 2 Protector 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . Sentry 31 | . . . 1 . . . . 4 2 1 2 3 1 1 . . 3 2 . 1 . . . 4 3 3 Demolisher 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hunter 29 | . . . . . . . 1 . 1 1 . 1 2 1 . . 3 . . 4 . . . 2 4 9 Programmer 25 | . . . . . . . . 1 . 1 . 1 3 . . . 1 . . 9 . . . 5 . 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Executioner 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 3 2 1 . 3 10 4 4 7 7 6 6 3 5 . 4 4 . 10 5 4 3 8 7 11 Combat Bots Only 11 | . 3 3 1 . . 3 10 4 4 6 5 2 5 3 5 . 4 3 . 9 5 4 3 5 7 11 Max Kills in Single Turn 4 | . 2 2 1 1 . 3 1 3 1 2 2 1 4 1 1 . 4 1 . 4 4 2 1 2 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . 3 . 2 . . 3 . . . 4 . . 4 4 2 . . . 4 Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Damage Taken 16843 | . 237 155 90 321 . 28 935 960 1334 841 425 316 618 139 604 . 1222 546 63 1744 89 462 113 900 2444 2257 Core 1359 | . 37 37 16 50 . 7 112 28 14 115 71 33 39 . 33 . 70 25 . 278 11 27 . 57 186 113 Absorbed by Shields 3016 | . . . . . . . . 35 . . 317 268 229 . . . . 207 7 610 . . 119 629 595 . Regen/Repaired (Parts) 6114 | . . . . . . . . . 253 300 . 18 109 209 352 32 711 160 110 449 . 300 261 548 1443 859 Core Remaining (%) 82 | 100 . 70 . . . 81 . . 72 . . 68 . . . . 85 . . . . . 70 95 87 92 Volleys Fired 801 | . 32 12 8 2 . 2 9 145 26 41 70 27 33 13 10 3 37 18 . 67 7 9 8 80 77 65 Largest 6 | . 2 2 2 2 . 1 2 2 2 2 2 2 3 3 3 3 3 5 . 4 1 4 3 4 5 6 Hottest 485 | . 40 40 100 58 . 30 118 136 125 150 113 62 185 185 174 174 174 288 . 328 95 281 229 402 474 485 Shots Fired 1929 | . 64 24 14 5 . 2 18 202 52 62 140 48 80 39 30 9 97 68 . 134 6 34 24 199 308 270 Gun 995 | . 64 24 13 3 . . 17 94 34 . 99 21 29 13 10 3 36 50 . 85 . 25 16 143 88 128 Cannon 883 | . . . 1 2 . . 1 83 18 55 41 27 49 26 20 6 60 18 . 45 2 9 8 56 220 136 Launcher 51 | . . . . . . 2 . 25 . 7 . . 2 . . . 1 . . 4 4 . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 901 | . 64 24 1 5 . . 5 94 22 36 130 21 57 35 30 6 44 12 . 42 . 17 8 71 130 47 Thermal 727 | . . . . . . . 1 77 9 . . 27 21 4 . 3 52 56 . 61 2 9 8 83 145 169 Explosive 51 | . . . . . . 2 . 25 . 7 . . 2 . . . 1 . . 4 4 . . . . 6 Electromagnetic 250 | . . . 13 . . . 12 6 21 19 10 . . . . . . . . 27 . 8 8 45 33 48 Robot Hit Streak 17 | . 5 11 3 3 . . 1 15 15 11 15 17 14 5 8 6 11 8 . 17 2 12 10 15 14 15 Robot Miss Streak 8 | . 2 3 3 1 . 1 4 3 5 6 4 1 3 7 2 1 2 3 . 8 1 3 3 3 4 5 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . . 1 1 1 Secondary Targets 5 | . 1 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 1218 | . 41 16 6 3 . . 49 117 41 44 101 39 57 18 21 6 56 39 . 92 2 25 16 142 163 124 Core Hits 659 | . 18 9 3 3 . 3 21 44 24 43 46 19 27 11 10 3 35 17 . 46 11 20 8 69 76 93 Critical Kills 32 | . . 1 . . . . . 2 . . . . 5 3 1 . 7 . . . . . . 1 5 7 Critical Parts Destroyed 22 | . 1 . . . . . . 1 . . . 1 5 1 1 . 2 1 . 1 . . . 1 4 3 Critical Strikes 92 | . 1 1 . . . . 1 4 1 2 . 1 10 4 2 . 10 1 . 5 . 2 1 16 19 11 Burn 8 | . . . . . . . . . . . . . . . . . . . . 4 . 2 1 1 . . Meltdown 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 3 Destroy 48 | . 1 1 . . . . . 1 . . . 1 10 4 2 . 10 1 . 1 . . . 2 7 7 Blast 9 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 6 1 Corrupt 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Sunder 15 | . . . . . . . . . . . . . . . . . . . . . . . . 13 2 . Melee Attacks 116 | . . . . . . . 67 30 17 . . 1 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . . . . 67 30 17 . . 1 1 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 . 1 . . 1 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48364 | . 551 151 106 107 . 219 1736 3146 1199 2452 2119 922 2058 546 764 323 2268 1060 . 3116 815 1010 564 6656 8142 8334 Guns 17143 | . 535 148 106 31 . . 124 964 420 . 1297 300 268 56 164 81 509 705 . 1756 . 675 404 3747 1463 3390 Cannons 22521 | . . . . 32 . . 21 1243 334 1172 822 510 1098 490 600 242 1449 321 . 969 31 142 160 2684 6679 3522 Explosions 6223 | . . . . . . 202 31 939 74 1254 . . 599 . . . 298 . . 361 784 193 . 217 . 1271 Melee 2024 | . . . . . . . 1537 . 320 . . 88 79 . . . . . . . . . . . . . Ramming 453 | . 16 3 . 44 . 17 23 . 51 26 . 24 14 . . . 12 34 . 30 . . . 8 . 151 Kinetic 13896 | . 535 148 . 63 . . 19 1092 415 800 1947 300 725 432 764 140 711 141 . 661 . 297 143 1678 2161 724 Thermal 21290 | . . . . . . . 52 1057 194 168 . 510 641 114 . 183 1247 885 . 1610 31 335 160 3629 5601 4873 Explosive 5484 | . . . . . . 202 . 900 . 1086 . . 599 . . . 298 . . 344 784 . . . . 1271 Electromagnetic 5217 | . . . 106 . . . 105 97 219 372 172 . . . . . . . . 471 . 378 261 1341 380 1315 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2024 | . . . . . . . 1537 . 320 . . 88 79 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 4 4 4 . 1 1 1 1 1 1 1 1 1 1 . . 10 10 10 9 3 3 3 Average Corruption 2 | . . . . 4 4 4 . 1 1 1 1 1 1 1 1 1 1 . . 6 10 6 9 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Effects 188 | . . . . 20 11 11 . 29 6 4 7 6 4 5 3 2 13 . . 16 8 3 13 9 12 6 Message Errors 54 | . . . . 4 7 4 . 7 1 1 4 3 1 2 . . 3 . . 2 2 1 6 2 1 3 Matter Fused 41 | . . . . 6 . 1 . 8 3 1 2 1 1 . 1 1 3 . . 4 1 2 . 1 5 . Heat Flow Errors 24 | . . . . 3 1 2 . 4 . 1 1 . . 1 2 . . . . 3 . . 1 2 3 . Energy Discharges 26 | . . . . 2 1 2 . 6 1 . . 2 . . . . 2 . . 2 4 . 1 1 1 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . . 3 2 2 . 2 . . . . . 2 . 1 4 . . . . . 4 1 . 1 Data Loss (major) 5 | . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . . 1 . . . Misfires 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . . . . . . . 1 . . . . . . 3 1 . . 2 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1190 | . . . . 3 . 9 82 36 . 55 . 34 67 . . 37 60 . . 17 33 . 7 295 115 340 Projectiles 930 | . . . . . . . . 15 . 31 . 13 67 . . 37 60 . . 17 22 . 7 295 115 251 Explosions 71 | . . . . . . 9 . 21 . 20 . . . . . . . . . . 11 . . . . 10 Melee 189 | . . . . 3 . . 82 . . 4 . 21 . . . . . . . . . . . . . 79 Knockbacks 61 | . . . . 1 . . . . 1 19 3 . 4 1 9 . 3 2 . . . . . 1 15 2 Impact 3 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . Kinetic 54 | . . . . . . . . . . 18 3 . 4 1 7 . 3 . . . . . . 1 15 2 Secondary 4 | . . . . . . . . . . 1 . . . . 2 . . 1 . . . . . . . . Self-Inflicted Damage 513 | . . . . . . . . 162 . 233 . . . . . . 6 . . . 28 . . 84 . . Shots 16 | . . . . . . . . 7 . 7 . . . . . . . . . . 1 . . 1 . . Rammed 22 | . . 1 . 2 . 2 3 . 5 1 . 1 2 . . . 1 . . 3 . . . 1 . . Targets Rammed 36 | . 3 1 . 3 . 2 3 . 5 1 . 1 3 . . . 1 3 . 5 . . . 1 . 4 Kicked 11 | . 3 . . . . . . . . . . . 1 . . . . 3 . . . . . . . 4 Crushed 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Highest Temperature 513 | . . . 24 241 212 231 30 324 311 336 137 18 176 222 234 . 152 380 . 513 . 326 233 463 360 162 Average Temperature 93 | . . . 11 104 111 104 6 85 83 86 43 7 43 29 77 . 54 133 . 165 . 118 89 123 76 56 Received Heat Transfer 3127 | . 84 63 45 . . . 486 324 432 117 168 89 71 54 360 . 204 82 . 16 . 38 19 101 203 171 Effects 24 | . . . . . . 3 . 1 1 . . . . . . . . 1 . 12 . . . 6 . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . . Energy Bleed 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Interference 11 | . . . . . . 3 . . . . . . . . . . . . . 5 . . . 3 . . Matter Decay 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . 1 1 . . . . . . . . 3 . 3 . 2 . 1 Combat Hostiles 10 | . . . . . . . . . . 1 1 . . . . . . . . 3 . 3 . 2 . . Parts Fried 40 | . . . 1 . . . . 1 1 . . . . . . . . . . 3 . 14 3 8 1 8 Impact Corruptions 6 | . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . 3 Robots Melted 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 3 Combat Hostiles 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 3 Parts Melted 33 | . . . . . . . . 4 . . . 2 . . . . 6 3 . 5 . . 1 2 7 3 Heat Transferred 16227 | . . . . . . . 87 1837 282 100 . 1840 574 100 . 150 1433 1414 . 2209 37 515 259 1209 2072 2109 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 1 1 . . . . . . . . . . . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Peak Influence 3365 | . 99 154 109 42 . 160 517 3365 1767 804 645 298 374 . . . . 396 138 561 . . . 648 1065 2114 Initial 1639 | . . 19 59 42 . . . 265 1639 748 345 251 42 . . . . 141 138 75 . . . . 355 638 Average 693 | . 54 116 64 11 . 106 136 1496 1661 697 500 147 136 . . . . 281 121 185 . . . 323 463 1300 Maximum Alert Level 5 | . . . . . . . 2 5 5 3 2 1 1 . . . . 1 . 2 . . . 2 3 5 Low Security (%) 33 | . 100 100 100 100 . 100 72 . . . . 64 77 . . . . 13 100 64 . . . 32 . . Level 1 16 | . . . . . . . 13 15 . . 12 35 22 . . . . 86 . 12 . . . 25 52 . Level 2 16 | . . . . . . . 14 9 . 48 87 . . . . . . . . 22 . . . 42 37 7 Level 3 10 | . . . . . . . . 20 . 51 . . . . . . . . . . . . . . 10 24 Level 4 5 | . . . . . . . . 10 12 . . . . . . . . . . . . . . . . 42 Level 5 15 | . . . . . . . . 43 87 . . . . . . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . . . . . 5 . 1 5 3 . 3 . . . 2 3 . 6 . . . 8 . 13 Investigation 12 | . 1 . . . . . 2 . . 1 1 . 1 . . . 2 . . 1 . . . 1 . 2 Extermination 11 | . . . . . . . . . . 1 . . 2 . . . . . . 3 . . . 3 . 2 Reinforcement 17 | . 1 . . . . . 3 . . 1 2 . . . . . . 3 . 2 . . . 2 . 3 Assault 11 | . . . . . . . . . 1 2 . . . . . . . . . . . . . 2 . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . 2 . 1 Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Distress Signals 24 | . 1 . . . . . 2 . 2 . . . . . . . 1 1 . . . 2 . 1 9 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 459 | . 13 5 2 16 . 3 32 20 28 18 15 6 18 3 5 . 21 21 6 26 10 30 5 34 45 77 Peak Tracking Total 20 | . 5 3 1 20 . 3 7 3 6 6 5 2 5 2 5 . 4 12 6 6 5 9 3 5 7 11 Tactical Retreats 20 | . . . . . . . 4 . . . . . 1 . . . 3 . . . . 1 . 1 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Traps Triggered 25 | . 1 . . . . . 1 14 . 2 1 . . . . . 2 1 . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . 1 . . . . . . . . . . . 19 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Machines Disabled 33 | . . . . . . 5 . 9 1 5 . . 2 . . . 2 . . 3 . 1 . 2 . 3 Max in Single Turn 4 | . . . . . . 3 . 1 1 4 . . . . . . 1 . . 1 . 1 . 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Machines Accessed 41 | . 2 . 1 1 2 . 4 3 1 2 6 . 4 . . 4 1 2 . 1 . 1 . 3 . 3 Terminals 26 | . 2 . . 1 . . 3 3 . . 6 . 4 . . . 1 1 . 1 . . . 2 . 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 102 | . 7 . 5 2 2 . 13 5 2 9 11 . 9 . . 17 3 4 . 1 . 1 . 6 . 5 Successful 56 | . 3 . 4 1 2 . 4 1 2 5 5 . 5 . . 17 1 2 . 1 . 1 . 1 . 1 Failed 45 | . 3 . 1 1 . . 9 4 . 4 6 . 4 . . . 2 2 . . . . . 5 . 4 Catastrophic 8 | . . . . . . . 3 1 . . 1 . 1 . . . . . . . . . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 3 . . 2 1 . 12 . . 1 5 . 3 . . . . . . . . . . . . . Terminals 61 | . 7 . . 2 . . 12 5 . . 11 . 9 . . . 3 3 . 1 . . . 4 . 4 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . 2 7 . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 Terminal Hacks 39 | . 3 . . 1 2 . 1 1 . . 5 . 3 . . 17 1 2 . 1 . 1 . 1 . . Record 6 | . . . . . 1 . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 7 | . . . . . . . . . . . 5 . . . . . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 2 4 . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Terminals 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 1 1 . . 3 2 1 2 5 . 2 . . . 1 1 . . . . . 3 . 2 Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . . . . . . . . . . 4 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Time 120 | . . . . . . . . . 38 82 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 13 . . . . . . . . . . . . . . . 1 2 . Machine Destruction 12 | . . . . . . . . 9 . . . . . . . . . . . . . . . 1 2 . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . 8 . . . . 11 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Total Allies 22 | . . . . 2 . . . . . . . 8 . . . . 11 . 1 . . . . . . . Largest Group 8 | . . . . 2 2 . . . . . . 8 7 . . . 6 2 1 . . . . . . . Highest-Rated Group 288 | . . . . 36 36 . . . . . . 237 203 . . . 288 100 46 . . . . . . . Highest-Rated Ally 50 | . . . . 31 31 . . . . . . 40 40 . . . 50 50 46 . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ghost 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . . . . . 14 . . . 28 11 3 . . . . . . . Total Damage 2528 | . . . . . . . . . . . . . 1281 . . . 777 422 48 . . . . . . . Kills 15 | . . . . . . . . . . . . . 7 . . . 5 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Turns Passed 24428 | . 1143 207 224 881 601 547 1203 4816 916 1274 733 1135 1188 585 507 388 1166 319 119 982 184 903 400 987 1817 1203 Spaces Moved 11284 | 1 545 70 112 509 318 216 381 1683 282 425 218 325 454 259 215 167 348 205 145 475 144 659 270 523 981 1354 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5706 | . 57 70 112 509 318 216 381 1683 282 425 218 325 136 . . . . . . 430 4 . . 198 342 . Legs 4456 | 1 488 . . . . . . . . . . . 184 . . . 1 205 145 45 140 659 270 325 639 1354 Wheels 762 | . . . . . . . . . . . . . 134 259 215 154 . . . . . . . . . . Hover 268 | . . . . . . . . . . . . . . . . 13 255 . . . . . . . . . Flight 92 | . . . . . . . . . . . . . . . . . 92 . . . . . . . . . Fastest Speed 58 | 120 120 240 160 163 163 243 245 242 241 238 238 247 80 158 209 218 80 80 80 80 113 113 103 108 104 58 Average Speed 174 | 120 184 240 161 163 188 243 245 242 241 240 238 247 201 201 213 218 202 100 80 150 114 113 119 133 154 67 Slowest Speed 330 | 120 330 240 163 163 243 243 245 245 242 241 247 250 330 209 218 218 232 160 80 158 158 113 147 167 237 104 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 66 18 11 90 69 69 26 93 27 14 29 69 11 50 39 60 40 6 77 10 33 73 48 14 42 44 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 6 | . . . . . 1 . . . . . . . . 1 1 3 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 8 | . . . . 2 . 1 . . . . . . . 1 1 . 2 . . . . . 1 . . . Spaces Dug 158 | . . . . . . . 2 76 6 24 . . . . . . . . . . 37 . . 1 . 12 Terrain Destroyed 729 | . . . . . . . 6 163 16 98 3 2 23 20 15 . 12 7 . 38 58 . 2 34 72 160 Melee 20 | . . . . . . . 2 12 6 . . . . . . . . . . . . . . . . . Projectile 245 | . . . . . . . . 3 6 7 3 2 16 20 15 . 12 7 . 7 1 . 2 18 72 54 AOE 461 | . . . . . . . 4 145 4 91 . . 7 . . . . . . 31 57 . . 16 . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Res Acc Total 14314 | . 621 88 148 556 320 233 564 2187 447 614 345 586 633 279 229 183 705 277 147 630 156 797 329 664 1098 1478 Wait 1290 | . 4 . . 28 . 6 66 222 74 103 2 137 97 1 4 1 192 40 3 59 . 110 46 48 13 34 Move 11259 | . 544 69 111 508 317 215 381 1682 281 424 217 324 453 258 214 166 347 205 144 474 143 658 269 522 980 1353 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 141 | . 20 . 10 4 1 4 12 20 14 13 17 . 9 2 . 3 . 1 . 2 . 3 . 2 2 2 Fast Attach 57 | . 2 . . 2 . . 1 5 1 6 5 1 4 . . 4 1 2 . 2 . 3 3 1 8 6 Attach 50 | . 2 . 2 3 . . 5 2 8 2 3 2 6 1 . 1 . 1 . 3 2 . . 2 2 3 Detach 17 | . . . . . . . . . . . . 3 2 . . . 1 1 . 3 2 1 . 1 . 3 Swap 130 | . 4 4 6 1 1 3 10 31 9 10 8 2 4 2 1 . 1 3 . 11 2 5 . 3 5 4 Drop 200 | . 10 2 11 5 1 1 10 29 12 14 23 15 21 2 . 5 2 3 . 4 . 8 3 4 11 4 Fire 801 | . 32 12 8 2 . 2 9 145 26 41 70 27 33 13 10 3 37 18 . 67 7 9 8 80 77 65 Melee 116 | . . . . . . . 67 30 17 . . 1 1 . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Kick 11 | . 3 . . . . . . . . . . . 1 . . . . 3 . . . . . . . 4 Crush 22 | . . 1 . 3 . 2 3 . 5 1 . 1 . . . . . . . 5 . . . 1 . . Escape Stasis 21 | . . . . . . . . 21 . . . . . . . . . . . . . . . . . . Rewire 196 | . . . . . . . . . . . . 73 . . . . 123 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -7/Recycling -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: [*Res] / *Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 11 | -10/Materials | Discovered new exit (range 16) 87 | -10/Materials | Discovered new exit (range 14) 151 | -10/Materials | Central database locked down 288 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 888 | -10/Materials | Discovered new exit (range 7) 1144 | -10/Materials | Entered Mines 1308 | -10/Mines | Discovered new exit (range 11) 1351 | -10/Mines | Entered Materials 1351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -9/Materials | Discovered new exit (range 14) 1575 | -9/Materials | Entered Mines 1576 | -9/Mines | Assembled infested the area 1583 | -9/Mines | Met a Derelict bent on vengeance 1610 | -9/Mines | Met 8R-AWN 1613 | -9/Mines | Learned Materials non-interactive machine intel 1702 | -9/Mines | Learned Materials garrison access intel 1754 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1780 | -9/Mines | Discovered new exit (range 6) 1878 | -9/Mines | Discovered new exit (range 13) 2443 | -9/Mines | Discovered new exit (range 5) 2456 | -9/Mines | Entered Exiles 2456 | -9/Exiles | Accompanied by 2 allies 2486 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2496 | -9/Exiles | Welcomed by 8R-AWN 2522 | -9/Exiles | Met EX-HEX 2595 | -9/Exiles | Met EX-DEC 2624 | -9/Exiles | Learned location of Zion (-6) 2740 | -9/Exiles | Met EX-BIN 2763 | -9/Exiles | Aligned with FarCom system 2765 | -9/Exiles | Given EX-Vault access code 2802 | -9/Exiles | Opened EX-Vault 2820 | -9/Exiles | Found YOLO Cannon 2875 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3038 | -9/Exiles | Discovered new exit (range 10) 3057 | -9/Exiles | Left Exiles lab with YOLO Cannon 3057 | -9/Exiles | Entered Mines 3563 | -8/Mines | Discovered new exit (range 15) 3604 | -8/Mines | Entered Materials 3604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3605 | -8/Materials | Loaded intel: 48 non-interactive machine locations 3606 | -8/Materials | Loaded intel: 1 garrison access location 4510 | -8/Materials | Destroyed 10 combat bots 4807 | -8/Materials | Identified exit to Garrison 4807 | -8/Materials | Entered Garrison 4904 | -8/Garrison | Triggered checkpoint 4926 | -8/Garrison | Triggered checkpoint 5029 | -8/Garrison | Discovered new exit (range 13) 5338 | -8/Garrison | Discovered new exit (range 10) 5341 | -8/Garrison | Build established: Scavenger-Mutant 5667 | -8/Garrison | Triggered checkpoint 6046 | -8/Garrison | Discovered new exit (range 9) 6144 | -8/Garrison | Triggered checkpoint 6984 | -8/Garrison | Triggered checkpoint 7268 | -8/Garrison | Triggered checkpoint 7442 | -8/Garrison | Spotted B-75 Beast 7610 | -8/Garrison | Destroyed B-75 Beast 7858 | -8/Garrison | Triggered checkpoint 7863 | -8/Garrison | Triggered checkpoint 8992 | -8/Garrison | Garrison Relay disabled 9259 | -8/Garrison | Build established: Mutant 9623 | -8/Garrison | Entered Materials 9700 | -8/Materials | Lost 3 parts (2n1w) 9914 | -8/Materials | Repaired Arm. Treads 9938 | -8/Materials | Build established: Scavenger-Mutant 10312 | -8/Materials | Discovered new exit (range 8) 10423 | -8/Materials | First assault squad dispatched 10539 | -8/Materials | Entered Factory 10539 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10656 | -7/Factory | Repaired Med. Reactive Plating 10695 | -7/Factory | Repaired Adv. Treads 11385 | -7/Factory | Build established: Mutant 11552 | -7/Factory | Cargo convoy interrupted 11605 | -7/Factory | Discovered new exit (range 16) 11648 | -7/Factory | Discovered new exit (range 16) 11739 | -7/Factory | First assault squad dispatched 11813 | -7/Factory | Entered Storage 12538 | -7/Storage | Used back door to open Recycling access 12538 | -7/Storage | Discovered new exit (range 4) 12546 | -7/Storage | Entered Recycling 12547 | -7/Recycling | Found Scrap Engine 13647 | -7/Recycling | Discovered new exit (range 7) 13681 | -7/Recycling | Entered Factory 13681 | -5/Factory | Accompanied by 7 allies 13681 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 13814 | -5/Factory | Build established: Commander-Mutant 14505 | -5/Factory | Build established: Construct 14513 | -5/Factory | Identified exit to Upper Caves 14513 | -5/Factory | Identified exit to Extension 14869 | -5/Factory | Entered Upper Caves 14883 | -5/Upper Caves | Met a Warlord Commander 14884 | -5/Upper Caves | Learned location of Warlord (-4) 14900 | -5/Upper Caves | Found Encrypted Comm Array 15357 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15414 | -5/Upper Caves | Discovered new exit (range 14) 15454 | -5/Upper Caves | Entered another Upper Caves area 15604 | -5/Upper Caves | Learned location of Armory (-4) 15948 | -5/Upper Caves | Discovered new exit (range 5) 15952 | -5/Upper Caves | Learned Factory terminal intel 15961 | -5/Upper Caves | Entered Zhirov 15961 | -5/Zhirov | Discovered new exit (range 3) 16001 | -5/Zhirov | Met Zhirov 16040 | -5/Zhirov | Learned location of Quarantine (-3) 16040 | -5/Zhirov | Learned location of Testing (-2) 16040 | -5/Zhirov | Learned location of Command (-1) 16062 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16094 | -5/Zhirov | Found Alien Artifact 16094 | -5/Zhirov | Identified Integrated Reactor 16094 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16263 | -5/Zhirov | Found Alien Artifact 16349 | -5/Zhirov | Entered Proximity Caves 16754 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17106 | -4/Proximity Caves | Discovered new exit (range 5) 17515 | -4/Proximity Caves | Entered Factory 17515 | -4/Factory | Accompanied by 2 allies 17515 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17516 | -4/Factory | Loaded intel: 26 terminal locations 17679 | -4/Factory | Identified exit to Upper Caves 17679 | -4/Factory | Identified exit to Armory 17834 | -4/Factory | Sucked down chute 17834 | -4/Factory | Entered Waste 17835 | -4/Waste | Met a frightened Derelict 17864 | -4/Waste | Spotted C-40 Crusher 17866 | -4/Waste | Spotted C-40 Crusher 17868 | -4/Waste | Spotted C-40 Crusher 17870 | -4/Waste | Spotted C-40 Crusher 17896 | -4/Waste | Spotted C-40 Crusher 17899 | -4/Waste | Spotted C-40 Crusher 17907 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17942 | -4/Waste | Discovered new exit (range 12) 17953 | -4/Waste | Entered Factory 18124 | -4/Factory | Identified exit to DSF 18751 | -4/Factory | System corruption reached 10% 18772 | -4/Factory | Destroyed 9 combat bots 18890 | -4/Factory | Discovered exit to Upper Caves (range 14) 18903 | -4/Factory | Joined by Warlord Ghost squad 18935 | -4/Factory | Entered Upper Caves 19117 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 19119 | -4/Upper Caves | Entered Warlord 19157 | -4/Warlord | System corruption cleaned by Quarantine Array 19442 | -4/Warlord | Found Prototype Device 19442 | -4/Warlord | Identified Minesniffer Drone Bay 19515 | -4/Warlord | Met Warlord 19540 | -4/Warlord | Warlord's base attacked by MAIN.C 19627 | -4/Warlord | Found Prototype Launcher 19627 | -4/Warlord | Identified Vortex Catalyst Activator 19890 | -4/Warlord | Warlord forces counterattacked 19957 | -4/Warlord | Spotted Executioner 19962 | -4/Warlord | Spotted Executioner 19963 | -4/Warlord | P-80 Master assimilated allied I3-U0B(g) 19965 | -4/Warlord | Destroyed Executioner 20014 | -4/Warlord | Discovered new exit (range 8) 20022 | -4/Warlord | Entered Proximity Caves 20379 | -3/Proximity Caves | Discovered new exit (range 13) 20422 | -3/Proximity Caves | Entered Research 20422 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20463 | -3/Research | Found Prototype Processor 20463 | -3/Research | Identified Spectral Analyzer 20623 | -3/Research | Identified exit to Quarantine 21172 | -3/Research | First assault squad dispatched 21386 | -3/Research | Discovered new exit (range 11) 21409 | -3/Research | Entered another Research area 21409 | -2/Research | Warlord forces began assault on 0b10 21409 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21519 | -2/Research | Research machine network offline 21606 | -2/Research | Discovered new exit (range 6) 21786 | -2/Research | Met up with Warlord 21868 | -2/Research | Borebot progress halted 21978 | -2/Research | Spotted B-90 Cyclops 22039 | -2/Research | Destroyed B-90 Cyclops 22303 | -2/Research | Spotted Striker 22306 | -2/Research | Spotted Striker 22308 | -2/Research | Destroyed Striker 22316 | -2/Research | Destroyed Striker 22387 | -2/Research | Spotted Striker 22583 | -2/Research | Spotted Striker 22584 | -2/Research | Destroyed Striker 22625 | -2/Research | Spotted Executioner 22627 | -2/Research | Destroyed Executioner 22638 | -2/Research | Spotted Executioner 22647 | -2/Research | Destroyed Executioner 22656 | -2/Research | Found Prototype Processor 22656 | -2/Research | Identified Exp. Targeting Computer 22659 | -2/Research | Found Prototype Processor 22659 | -2/Research | Identified Exp. Core Analyzer 22674 | -2/Research | Found Prototype Device 22674 | -2/Research | Identified Adv. Kinecellerator 22776 | -2/Research | Spotted Striker 22781 | -2/Research | Spotted Executioner 22784 | -2/Research | Spotted Striker 22786 | -2/Research | Destroyed Executioner 22792 | -2/Research | Spotted Executioner 22796 | -2/Research | Destroyed Striker 22804 | -2/Research | Destroyed Executioner 22868 | -2/Research | Spotted Executioner 22869 | -2/Research | Destroyed Executioner 22890 | -2/Research | Spotted Executioner 22892 | -2/Research | Destroyed Executioner 22970 | -2/Research | Build established: Scavenger-Construct 23002 | -2/Research | Identified exit to Testing 23043 | -2/Research | Spotted Striker 23058 | -2/Research | Destroyed Striker 23099 | -2/Research | Destroyed 7 combat bots 23155 | -2/Research | Discovered new exit (range 12) 23159 | -2/Research | Spotted Executioner 23160 | -2/Research | Spotted Striker 23167 | -2/Research | Destroyed Executioner 23167 | -2/Research | Destroyed Striker 23226 | -2/Research | Entered Access 23226 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23476 | -1/Access | First assault squad dispatched 23515 | -1/Access | Energy Cycler disabled 23532 | -1/Access | Spotted B-99 Colossus 23605 | -1/Access | Destroyed 11 combat bots 23999 | -1/Access | Found Prototype Launcher 23999 | -1/Access | Identified Point Singularity Launcher 24080 | -1/Access | Lost 3 parts (2u1w) 24253 | -1/Access | Found Prototype Device 24253 | -1/Access | Identified Adv. EM Disruption Field 24280 | -1/Access | High security lockdown imminent 24319 | -1/Access | Destroyed 10 combat bots 24360 | -1/Access | High security lockdown engaged 24424 | -1/Access | Discovered new exit (range 9) 24425 | -1/Access | Spotted B-99 Colossus 24426 | -1/Access | Spotted B-99 Colossus 24429 | *** | Escaped! Last Messages --------------- 24366_ Scrap Engine modifies Quantum-Particle Reactor: Mass -5, Supply -15. 24380_ ALERT: Assault forces dispatched. 24383_ Scrap Engine modifies Energy Neutron Construct/C: Max Damage +10, Matter Cost -1, Recoil -1, Energy Cost +15 Renamed Hpw. Directed Helical Construct/G. 24416_ S IT 2TF:FZIBEHLX8<&LIJKMHQ=:OX2PON>Y 24420_ Penetrated by Slug. 24420_ Hpw. Thermic Quantum Construct/G destroyed. 24420_ Arm. Scrap Engine damaged due to network destabilization (-7). 24420_ W-44 Eye destroyed. 24421_ Acquired 15 matter. 24421_ R-10 Processor collects Antigrav System. 24421_ K-01 Serf collects debris. Sealed Heavy Doors opened remotely. 24424_ EXIT=FOUND 24424_ R-10 Processor collects Lgt. Antimatter Reactor. 24425_ The Access Shell folds into the floor. 24426_ K-01 Serf collects debris. 24426_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | #######?### ####### ##################??????????? | | # ## """T""" ??????????? | | # ## """ """ BB ?????????? | | # ## BB ?????????? | | # " ## %% ?p??????? | | # """ ## u "" p???????? | | # """## @" ????????? | | # " ## p C???????? | | # ## BB ????????? | | # ## BB ?????????? | | #####+##### k ?????????? | | #### #???# %####### ##################??????????? | | + #???# *#?????#### #????????????????????????? | | #### #???# #????????# #????????????????????????? | | #??# #???# #????????# #????????????????????????? | | #??# #???# #????????# #????????????????????????? | | #??# #???# #?????#### #????????????????????????? | | ##?# #???# ####### ! ##################???????? | | "" # #???# ????? | | """# #???# ????? | | T"# #???# ####### ##########+###???????????? | | """# #???# #################???????????????????? | | "" # #???# # #???????????????????? | | # #???# # #???????????????????? | | #### ##### # #???????????????????? | | # #???????????????????? | | % + " #???????????????????? | | #######+### # """" ????????????????????? | | ?? ## # """"" ??????????????????????? | | # ## # """"" ?????????????????????? | | # ## # """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 89 Energy Capacity 1301 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Resistance: EM 50 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Heavy Siege Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronBlastProtection Manual? 0 Play Time 02:25:16 Cumulative 817.2 hours Start 2023.03.04 @ 06:49:57 End 2023.03.04 @ 09:16:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1236 Rogue 1236 Adventurer 0 Explorer 0 Win Type 0 Total 78 Types 47/1/13/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4b8983b-9c0e-4b33-ac9d-99d5c795c57c