Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 15:18:19 Player: Dilly Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2775) 2775 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8590 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 23/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads Advanced Medium Treads Power Amplifier Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Advanced Weight Redist. System Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Neutron Cannon KE Penetrator Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Power Amplifier Enhanced Gauss Cannon [Rating: 121] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power 3 | . . . . . 1 . 1 1 . Propulsion 4 | . . . 1 . . 1 . . 2 Utility 4 | . . . 1 1 . . 1 1 . Weapon 3 | . . . . 1 1 1 . . . Parts Attached 166 | 7 . 3 29 24 11 27 50 11 4 Power 23 | 1 . . 2 4 1 3 8 3 1 Engine 17 | 1 . . 2 4 1 3 5 1 . Core 3 | . . . . . . . 3 . . Reactor 3 | . . . . . . . . 2 1 Propulsion 48 | 2 . . 5 6 4 10 17 2 2 Treads 1 | . . . 1 . . . . . . Leg 28 | . . . 4 3 4 10 7 . . Wheel 3 | 2 . . . . . . 1 . . Hover 12 | . . . . . . . 8 2 2 Flight 4 | . . . . 3 . . 1 . . Utility 28 | 1 . 1 3 4 2 3 12 2 . Device 17 | 1 . . 2 3 . 2 7 2 . Storage 1 | . . 1 . . . . . . . Processor 2 | . . . . 1 . . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 7 | . . . 1 . 1 1 4 . . Artifact . | . . . . . . . . . . Weapon 67 | 3 . 2 19 10 4 11 13 4 1 Energy Gun 21 | 2 . 2 3 . . 8 5 . 1 Energy Cannon 8 | . . . 1 . . 1 6 . . Ballistic Gun 14 | 1 . . 7 2 1 1 2 . . Ballistic Cannon 9 | . . . 2 2 1 . . 4 . Launcher 9 | . . . 6 3 . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . Parts Lost 70 | . . 1 5 15 6 20 6 . 17 Power 12 | . . . . 2 . 2 3 . 5 Propulsion 17 | . . 1 2 6 1 4 . . 3 Utility 14 | . . . . 3 2 3 1 . 5 Weapon 27 | . . . 3 4 3 11 2 . 4 Highest Loss Streak 14 | . . 1 3 3 4 8 3 . 14 Average Slot Usage (%) 69 | . 85 80 72 70 54 76 66 92 44 Engine 9 | . 14 14 11 8 2 10 7 15 5 Leg 8 | . . . 7 6 15 21 4 . . Wheel 1 | . 28 21 . . . . . . . Hover 4 | . . . . . . . 10 16 13 Device 11 | . 14 14 16 10 3 7 7 25 9 Storage 2 | . . 1 11 7 . . . . . Processor 2 | . . . . 4 7 1 1 5 3 Hackware 2 | . . . . . 6 6 3 . . Protection 3 | . . . 4 5 4 5 5 . . Energy Gun 6 | . 14 27 4 . . 8 6 7 . Energy Cannon 2 | . . . . . . 1 6 5 . Ballistic Gun 3 | . 14 . 5 1 . 2 5 5 1 Ballistic Cannon 2 | . . . . 11 4 . . 5 6 Launcher 2 | . . . 11 7 1 . . . . Slashing Weapon 1 | . . . . . 4 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 8 8 17 25 27 19 46 86 92 92 Greatest Support 108 | 20 20 20 30 27 60 80 100 75 108 Greatest Overweight (x) 21 | . . 1 4 7 3 . 21 1 1 Average Overweight (x) . | . . . 2 . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 4 4 4 4 4 Average Capacity 5 | 4 4 4 8 7 4 4 4 4 4 Most Carried 7 | 3 3 4 7 6 4 4 4 4 4 Average Carried 2 | 1 1 3 3 3 2 1 1 3 3 Final Capacity 8 | 4 4 8 8 4 4 4 4 4 4 Final Carried 4 | 1 3 3 3 2 4 4 4 3 4 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Mutant 5% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 2636 | 282 18 39 261 342 85 649 741 163 56 Remotely . | . . . . . . . . . . Salvage Created 3435 | 50 50 150 511 214 85 947 982 213 233 Parts 147 | 1 3 2 28 19 2 28 41 7 16 Haulers Intercepted 5 | . . . 1 1 . 1 2 . . Recyclers Shooed 5 | . . . . 1 . 2 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 65 | 1 1 5 12 12 3 12 14 1 4 Guns 39 | 1 1 5 6 2 . 9 14 . 1 Cannons 14 | . . . . 7 3 . . 1 3 AOE 10 | . . . 6 3 . 1 . . . Classes Destroyed 11 | 1 . 1 6 1 . 2 . . . Worker 1 | . . . . . . 1 . . . Builder 4 | . . . 1 . . 2 . . 1 Hauler 5 | . . . 1 1 . 1 2 . . Recycler 5 | . . . 2 . . 1 . 1 1 Watcher 3 | . . . 1 1 . . . 1 . Swarmer 25 | . . 3 4 9 . . 5 . 4 Grunt 27 | 1 1 2 5 2 2 8 6 . . Duelist 4 | . . . 1 . 1 2 . . . Sentry 5 | . . . 2 . . 1 1 1 . Hunter 1 | . . . . 1 . . . . . Programmer 3 | . . . . . . 1 2 . . Best Kill Streak 5 | 1 1 3 5 4 2 4 5 2 5 Combat Bots Only 5 | 1 1 3 4 3 2 3 5 1 2 Max Kills in Single Turn 3 | 1 1 2 3 3 1 2 1 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 2 2 . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Damage Taken 10004 | 11 64 159 460 1366 399 2486 1848 87 3124 Core 2485 | . 18 44 88 345 138 456 71 22 1303 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 75 78 37 80 46 92 98 . Volleys Fired 267 | 4 6 12 49 42 16 61 53 5 19 Largest 5 | 2 2 2 2 3 1 4 5 5 5 Hottest 342 | 60 60 115 115 139 44 256 342 309 302 Shots Fired 565 | 8 12 24 88 76 16 128 127 25 61 Gun 383 | 8 12 24 75 14 . 120 102 13 15 Cannon 159 | . . . . 52 16 8 25 12 46 Launcher 22 | . . . 13 9 . . . . . Special 1 | . . . . 1 . . . . . Kinetic 291 | 4 6 3 44 66 16 25 65 12 50 Thermal 181 | . . 18 31 1 . 76 35 9 11 Explosive 22 | . . . 13 9 . . . . . Electromagnetic 71 | 4 6 3 . . . 27 27 4 . Robot Hit Streak 13 | 4 5 13 13 5 10 10 10 6 3 Robot Miss Streak 13 | 1 2 1 4 4 4 5 6 2 13 Penetration Max 2 | . . . . . . . 2 . 1 Secondary Targets 3 | . . 2 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 361 | 7 7 23 51 40 21 100 77 14 21 Core Hits 192 | 2 3 8 32 29 15 50 40 5 8 Critical Hits 24 | . . . . . . 1 20 . 3 Critical Kills 9 | . . . . . . . 8 . 1 Critical Parts Destroyed 14 | . . . . . . 1 11 . 2 Melee Attacks 13 | . . . . . 6 7 . . . Impact 5 | . . . . . 5 . . . . Slashing 8 | . . . . . 1 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8071 | 95 105 290 1070 917 449 2505 1641 351 648 Guns 4027 | 95 105 290 437 65 . 1516 1180 159 180 Cannons 2015 | . . . . 527 279 174 375 192 468 Explosions 1402 | . . . 633 282 . 408 79 . . Melee 565 | . . . . . 170 395 . . . Ramming 62 | . . . . 43 . 12 7 . . Kinetic 2880 | 44 39 42 215 592 279 293 714 105 557 Thermal 2664 | . . 217 222 . . 1391 573 170 91 Explosive 915 | . . . 633 282 . . . . . Electromagnetic 985 | 51 66 31 . . . 414 347 76 . Impact 74 | . . . . . 74 . . . . Slashing 491 | . . . . . 96 395 . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 4 5 1 4 8 . . Average Corruption 3 | . . . 4 2 1 3 6 . . Corruption Purged . | . . . . . . . . . . Effects 41 | . . . 10 2 4 16 9 . . Message Errors 10 | . . . 1 2 2 4 1 . . Matter Fused 5 | . . . 2 . . 2 1 . . Heat Flow Errors 3 | . . . 1 . . 1 1 . . Energy Discharges 9 | . . . 2 . 1 5 1 . . Parts Rejected 2 | . . . 1 . . 1 . . . Data Loss (minor) 4 | . . . 1 . 1 . 2 . . Targeting Errors 5 | . . . 2 . . 2 1 . . Weapon Failures 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 291 | . . . 14 3 56 151 8 22 37 Projectiles 70 | . . . . 3 . . 8 22 37 Explosions 51 | . . . 14 . . 37 . . . Melee 170 | . . . . . 56 114 . . . Knockbacks 18 | . . . . 5 7 . . . 6 Impact 1 | . . . . . 1 . . . . Kinetic 17 | . . . . 5 6 . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 149 | . . . 22 90 . 6 31 . . Shots 4 | . . . 1 2 . . 1 . . Rammed 20 | . . . . 17 . 2 1 . . Targets Rammed 21 | . . . . 18 . 2 1 . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 492 | 6 . 288 149 81 . 279 492 217 193 Average Temperature 115 | 6 . 151 52 21 . 114 160 86 115 Received Heat Transfer 1773 | 6 36 72 114 261 153 450 423 21 237 Effects 9 | . . 1 . . . . 8 . . Shutdowns 4 | . . . . . . . 4 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 1 | . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 7 | . . . . . . 2 3 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 4314 | . . 592 571 . . 2082 784 186 99 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Peak Influence 348 | 20 50 110 142 262 94 348 225 125 155 Initial 84 | . 13 19 42 59 84 . 15 45 36 Average 92 | 3 42 87 88 129 59 125 96 57 77 Maximum Alert Level 1 | . . . . 1 . 1 1 . . Low Security (%) 91 | 100 100 100 100 92 100 67 88 100 100 Level 1 8 | . . . . 7 . 32 11 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 1 2 3 1 . Investigation 1 | . . . . . . . 1 . . Extermination 3 | . . . . . 1 1 1 . . Reinforcement 5 | . . . 1 1 . 1 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 6 | . . . 1 1 . 3 . . 1 Communications Jammed 20 | . . . . 20 . . . . . Distress Signals 20 | . . . . 20 . . . . . Times Spotted 144 | 1 3 4 16 29 5 33 22 7 24 Peak Tracking Total 11 | 1 2 2 4 9 3 9 5 3 11 Tactical Retreats 16 | . . . . 2 . 4 1 1 8 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . . . . . 2 . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 18 | . . . 3 1 . 10 2 . 2 Max in Single Turn 10 | . . . 1 1 . 10 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 1 1 3 1 . 2 4 3 1 Terminals 9 | . 1 1 2 . . 2 3 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . 1 . Recycling Units 2 | . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 35 | . 4 2 11 3 . 4 6 3 2 Successful 22 | . 3 2 8 2 . 3 2 1 1 Failed 13 | . 1 . 3 1 . 1 4 2 1 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 4 2 5 . . 4 5 . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . . 3 . . . 1 . Recycling Units 7 | . . . 6 . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Terminal Hacks 15 | . 3 2 5 . . 3 2 . . Record 7 | . 3 1 1 . . . 2 . . Prototype ID Bank 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . Alert Level 2 | . . . 1 . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 3 . . . . 1 . Report Inventory 2 | . . . 1 . . . . 1 . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 1 4 2 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 62 | . . . 62 . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . Highest-Rated Group 16 | . 16 . . . . . . . . Highest-Rated Ally 16 | . 16 . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 6212 | 73 106 367 1060 682 560 1002 1254 538 570 Spaces Moved 4623 | 65 79 354 464 365 339 643 959 509 846 Core 792 | 17 . . 213 26 153 97 64 . 222 Treads 75 | . . . 12 63 . . . . . Legs 1318 | . . . 229 133 186 546 224 . . Wheels 525 | 48 79 354 10 . . . 34 . . Hover 1629 | . . . . . . . 496 509 624 Flight 284 | . . . . 143 . . 141 . . Fastest Speed 37 | 50 80 80 90 37 50 50 40 52 44 Average Speed 101 | 72 80 81 185 126 128 114 91 87 58 Slowest Speed 1100 | 80 80 90 250 400 200 130 1100 108 106 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 7 20 47 35 38 8 14 24 19 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 3 | . . . . . . . . . 3 Terrain Destroyed 231 | . . . 83 36 . 52 26 8 26 Melee . | . . . . . . . . . . Projectile 54 | . . . . 3 . 3 14 8 26 AOE 177 | . . . 83 33 . 49 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Total 5620 | 82 109 408 581 504 439 784 1236 591 886 Wait 278 | . 15 35 5 32 50 9 104 20 8 Move 4614 | 64 78 353 463 364 338 642 958 508 846 Hop . | . . . . . . . . . . Pick Up 154 | 7 2 3 21 18 15 27 44 12 5 Fast Attach . | . . . . . . . . . . Attach 111 | 6 . 1 11 17 10 17 39 6 4 Detach 4 | . . . . 1 . . 3 . . Swap 55 | 1 . 2 18 7 1 10 11 5 . Drop 69 | . . 2 14 5 3 9 23 9 4 Fire 267 | 4 6 12 49 42 16 61 53 5 19 Melee 13 | . . . . . 6 7 . . . Ram 2 | . . . . . . 2 . . . Kick 19 | . . . . 18 . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 . Rewire 8 | . 8 . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 8) 180 | -10/Materials | Entered Mines 180 | -10/Mines | Accompanied by 1 ally 313 | -10/Mines | Build established: Mutant 447 | -10/Mines | Discovered new exit (range 4) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Lost 3 parts (1n2w) 1454 | -9/Materials | Build established: Scavenger-Mutant 1486 | -9/Materials | Discovered new exit (range 13) 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1716 | -8/Materials | Repaired Imp. Ion Engine 1878 | -8/Materials | Build established: Mutant 2028 | -8/Materials | Lost 3 parts (1u2w) 2146 | -8/Materials | Lost 3 parts (1p1n1w) 2201 | -8/Materials | Core integrity fell below 50% 2253 | -8/Materials | Lost 3 parts (1n1u1w) 2278 | -8/Materials | Discovered new exit (range 10) 2289 | -8/Materials | Entered Factory 2289 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2290 | -7/Factory | Identified exit to Storage 2318 | -7/Factory | Lost 3 parts (1p2n) 2410 | -7/Factory | Lost 4 parts (1n3w) 2699 | -7/Factory | Discovered new exit (range 14) 2849 | -7/Factory | Entered another Factory area 2849 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3173 | -6/Factory | Lost 3 parts (3w) 3411 | -6/Factory | Build established: Scavenger-Mutant 3768 | -6/Factory | Lost 8 parts (1p2u5w) 3846 | -6/Factory | Core integrity fell below 50% 3846 | -6/Factory | Discovered new exit (range 3) 3851 | -6/Factory | Entered another Factory area 3851 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3853 | -5/Factory | Lost 6 parts (1p3n1u1w) 4039 | -5/Factory | Build established: Mutant 4434 | -5/Factory | Lost 3 parts (2p1w) 4903 | -5/Factory | Build established: Scavenger-Gunner 5072 | -5/Factory | Discovered new exit (range 16) 5105 | -5/Factory | Entered another Factory area 5105 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5598 | -4/Factory | Discovered new exit (range 12) 5643 | -4/Factory | Entered Research 5643 | -3/Research | Evolved 2 slots: Propulsion x2 5929 | -3/Research | Lost 14 parts (4p3n3u4w) 6114 | -3/Research | Core integrity fell below 50% 6131 | -3/Research | Lost 3 parts (1p2u) 6152 | -3/Research | Core integrity fell below 20% 6177 | -3/Research | Build established: Mutant 6213 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06094_ Penetrated by Slug. 06094_ Adv. Targeting Computer destroyed. 06096_ Slug penetrates Wall. 06096_ Slug penetrates Door. 06097_ Penetrated by Slug. 06100_ Adv. Heat Sink destroyed. 06100_ Slug penetrates Wall. 06100_ Penetrated by Slug. 06100_ Antimatter Reactor destroyed. 06104_ Penetrated by Slug. 06121_ Slug penetrates Wall. 06125_ Penetrated by Slug. 06131_ Slug penetrates Wall. 06137_ Slug penetrates Scanalyzer. 06144_ Slug penetrates Wall. 06148_ Penetrated by Slug. 06153_ Slug penetrates Wall. 06196_ Connecting with Fabricator... 06201_ Penetrated by Slug. 06208_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???############## #????? | | ???# + #????? | | ???# # #????? | | ???# # #????? | | ???# ""# ^ ######+###??? | | ???# """ ""# """"" # #??? | | ???# """ ""# """"" # ] = #??? | | ???# """ T# """"" " #??? | | ???# """ ""# # """ #??? | | ???# """ ""# # """" #??? | | ???# ""# # """" #??? | | #### # ############### """ #??? | | ## # # ????????# #??? | | ###+######+#### # ????????# ] #??? | | # + ????????##########??? | | + #? ?????????????????????? | | # #? ?????????????????????? | | # #? =?????????????????????? | | # ######+### #? =?????????????????????? | | # ## # #? ?????????????????????? | | # ## # #? ?????????????????????? | | # ## = # #?#/#?????????????????????? | | + ## # #?# #?????????????????????? | | # + # #?# #??##############?????? | | ### ## !!* # #?# #### #?????? | | #?# ## !!* # #?#h@ + #?????? | | # ## !** # #?# Y # """"" #?????? | | # ## # ### # """F"" #?????? | | + ##] # # """ "" #?????? | | # ## # # #?????? | | # ########## + #?????? | | ?# #????????# # """ """ #?????? | | #?# #????????# # """ """ #?????? | | ??# ########## # """ """ #?????? | | ??# ; #?????? | | ??# ###################### * #?????? | | ??# #???????????????###################?????? | | ??# #??########?????# #???????????? | | ### #? #?????# #???????????? | | # #? #?????# """ #???????????? | | # # #?????# ""T"" #???????????? | | # # #?????# "" "" #???????????? | | # + #?????#] #???????????? | | # # " " #?????# ! #???????????? | | # # "Y" #?????######+######???????????? | | # #?! """ ???????????# #???????????????? | | # ##################### #???????????????? | | # # + #???????????????? | | ### # ###### ##### #???????????????? | | + #???##+##### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 68 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Resistance: TH 20 Core Shielding 30 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dangerous Findings Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear Oops Power Corrupts Respectable Loadout Total Silence Universal Adapter Challenges ------------ None Game ------ Seed LegMetafiberRedistributor Manual? 0 Play Time 02:05:51 Cumulative 7.4 hours Start 2020.09.16 @ 13:10:31 End 2020.09.16 @ 15:18:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 554542ca-1e9d-40d6-9ff7-364b1a6d2f79