Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 22:11:06

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (108)     540
Value Destroyed (3147)     3147
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 6533

 Bonus
-------
High Alert Combat Kills    66
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     189/300
Energy                     25/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
                Terrain Scan Processor
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Axe
>               --- INVENTORY (16) ---
         Medium Battery (200)
  High-capacity Matter Pod (200)
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Targeting Computer
                Matter Filter
                Transmission Jammer
                Hacking Suite
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Coolant Injector
          Large Storage Unit
          Large Storage Unit
       Advanced Sensor Array
                Seismic Analyzer
       Advanced Targeting Computer
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
                Impact Mace
>               --- INVENTORY --------
         Medium Battery
  High-capacity Matter Pod
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Targeting Computer
                Matter Filter
                Transmission Jammer
          Light Armor Plating
          Light Armor Plating
                Shield Generator
                Hacking Suite
                Flak Gun
                Flak Gun
                Grenade Launcher
                Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             112  | 7   27  22  21  19  16  
  Power                    10   | 1   3   2   3   .   1   
    Engine                 9    | 1   3   2   3   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   6   5   6   2   5   
    Treads                 10   | .   2   4   4   .   .   
    Leg                    7    | .   1   1   2   .   3   
    Wheel                  7    | 2   3   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  26   | 1   6   3   4   9   3   
    Device                 8    | .   1   .   2   4   1   
    Storage                8    | 1   3   2   .   2   .   
    Processor              5    | .   1   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   50   | 3   12  12  8   8   7   
    Energy Gun             13   | 1   1   6   3   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          30   | 2   10  6   5   4   3   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   1   .   
Parts Lost                 37   | .   5   5   4   3   20  
  Power                    6    | .   2   1   1   .   2   
  Propulsion               10   | .   2   1   1   1   5   
  Utility                  7    | .   .   .   1   2   4   
  Weapon                   14   | .   1   3   1   .   9   
  Highest Loss Streak      11   | .   2   2   3   2   11  
Average Slot Usage (%)     94   | .   97  97  96  93  73  
  Engine                   9    | .   13  10  8   7   2   
  Treads                   10   | .   8   11  15  8   .   
  Leg                      6    | .   2   8   10  2   7   
  Wheel                    5    | .   15  1   .   4   2   
  Device                   4    | .   1   .   6   12  6   
  Storage                  18   | .   19  22  18  15  15  
  Processor                10   | .   4   11  9   16  17  
  Protection               1    | .   2   .   2   .   3   
  Energy Gun               2    | .   .   8   1   .   1   
  Ballistic Gun            21   | .   27  22  24  14  4   
  Ballistic Cannon         1    | .   .   .   .   7   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 12  40  46  52  60  59  
  Greatest Support         40   | 32  32  40  32  28  35  
  Greatest Overweight (x)  14   | .   2   2   3   3   14  
  Average Overweight (x)   1    | .   .   1   1   2   1   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  
  Average Capacity         14   | 5   12  16  16  16  16  
  Most Carried             16   | 6   16  16  16  16  16  
  Average Carried          14   | 4   11  15  15  15  14  
  Final Capacity           16   | 6   16  16  16  16  16  
  Final Carried            16   | 6   16  16  16  16  11  

 Class Distribution 
--------------------
 37% | Gunner
 34% | Mutant
 15% | Scavenger-Gunner
  7% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Gunner | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Matter Collected           3235 | 424  874  471  808  353  305  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4078 | 163  919  944  1335 350  367  
  Parts                    268  | 18   71   66   79   9    25   
Haulers Intercepted        5    | .    2    1    1    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  82   | .   24  17  24  8   9   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     69   | .   23  15  24  2   5   
  Cannons                  7    | .   .   .   .   6   1   
  AOE                      3    | .   1   2   .   .   .   
Classes Destroyed          12   | 3   3   4   1   1   .   
  Worker                   7    | 2   .   .   4   1   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 5    | 4   .   1   .   .   .   
  Hauler                   5    | .   2   1   1   1   .   
  Recycler                 3    | 1   1   1   .   .   .   
  Operator                 3    | .   .   1   2   .   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  19   | .   12  .   3   .   4   
  Grunt                    47   | .   12  13  13  6   3   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   12   | .   .   4   7   1   .   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           8    | 5   4   6   8   5   4   
  Combat Bots Only         7    | .   4   4   7   4   4   
Max Kills in Single Turn   4    | 1   1   4   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               6543 | .    898  913  1137 1326 2269 
  Core                     1152 | .    186  120  143  133  570  
  Absorbed by Shields      13   | .    .    .    .    .    13   
Core Remaining (%)         67   | 100  25   70   74   .    .    
Volleys Fired              258  | 17   83   51   60   26   21   
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  125  | 60   100  125  116  124  124  
Shots Fired                629  | 34   165  141  178  76   35   
  Gun                      579  | 34   164  141  178  32   30   
  Cannon                   49   | .    .    .    .    44   5    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  1    | .    1    .    .    .    .    
  Kinetic                  571  | 19   158  116  170  76   32   
  Thermal                  36   | 15   1    11   8    .    1    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          22   | .    6    14   .    .    2    
  Robot Hit Streak         29   | 15   11   13   29   16   10   
  Robot Miss Streak        10   | 2    3    3    3    10   5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    4    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           466  | 23   103  103  140  58   39   
  Core Hits                239  | 11   45   44   82   34   23   
  Critical Hits            3    | .    1    .    1    1    .    
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
Melee Attacks              21   | .    .    .    .    4    17   
  Impact                   18   | .    .    .    .    4    14   
  Slashing                 3    | .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    
Damage Inflicted           7335 | 247  1162 1516 2225 1357 828  
  Guns                     5711 | 247  1115 1245 2225 447  432  
  Cannons                  838  | .    .    .    .    810  28   
  Explosions               315  | .    44   271  .    .    .    
  Melee                    468  | .    .    .    .    100  368  
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  5952 | 102  1046 1006 2130 1257 411  
  Thermal                  414  | 145  44   116  95   .    14   
  Explosive                271  | .    .    271  .    .    .    
  Electromagnetic          227  | .    69   123  .    .    35   
  Impact                   406  | .    .    .    .    100  306  
  Slashing                 62   | .    .    .    .    .    62   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    .    4    6    
  Average Corruption       4    | .    .    2    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    6    10   
    Message Errors         9    | .    .    .    .    4    5    
    Matter Fused           2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    .    
    Targeting Errors       3    | .    .    .    .    1    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    .    61   .    5    15   
  Projectiles              1    | .    .    .    .    1    .    
  Explosions               61   | .    .    61   .    .    .    
  Melee                    19   | .    .    .    .    4    15   
Knockbacks                 12   | .    .    .    .    11   1    
  Impact                   2    | .    .    .    .    1    1    
  Kinetic                  9    | .    .    .    .    9    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      164  | .    51   113  .    .    .    
  Shots                    2    | .    1    1    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        198  | 60   67   157  120  198  50   
  Average Temperature      44   | 25   11   30   30   129  21   
  Received Heat Transfer   2517 | .    207  375  486  549  900  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    1    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         858  | 325  50   261  185  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             504  | 35  247 274 504 232 220 
  Average Influence        176  | 16  110 161 301 133 111 
Maximum Alert Level        2    | .   1   1   2   1   1   
  Low Security (%)         67   | 100 96  78  18  81  79  
  Level 1                  26   | .   3   21  58  18  20  
  Level 2                  6    | .   .   .   22  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   4   2   6   5   .   
  Investigation            5    | .   2   1   .   2   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            7    | .   2   1   3   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           10   | .   5   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              122  | .   32  25  41  10  14  
  Peak Tracking Total      8    | .   6   5   8   5   5   
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            6    | .   2   1   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          19   | .   5   6   4   4   .   
  Terminals                13   | .   5   5   3   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   1   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                55   | .   14  21  8   12  .   
  Successful               31   | .   8   10  5   8   .   
  Failed                   24   | .   6   11  3   4   .   
    Catastrophic           6    | .   1   2   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   11  16  5   .   .   
  Terminals                38   | .   14  18  6   .   .   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          6    | .   .   3   .   3   .   
  Recycling Units          7    | .   .   .   2   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             7    | .   4   3   .   .   .   
  Part Schematic           2    | .   1   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   2   .   1   .   
  Scan Component           2    | .   .   1   .   1   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   .   .   2   5   .   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         2    | .   .   .   1   1   .   
  Retrieve Matter          3    | .   .   .   .   3   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         11   | .   4   4   3   .   .   
  Terminals                11   | .   4   4   3   .   .   
    Track                  1    | .   .   1   .   .   .   
    Botnet                 10   | .   4   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   4   6   3   3   .   
  Full Trace Events        3    | .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          116  | .   .   .   .   116 .   
  Retrieved Matter         116  | .   .   .   .   116 .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Turns Passed               5106 | 147  1156 1246 1391 823  343  
Spaces Moved               2354 | 83   636  523  542  437  133  
  Core                     9    | 4    .    .    .    .    5    
  Treads                   355  | .    127  74   154  .    .    
  Legs                     987  | .    3    423  388  111  62   
  Wheels                   1002 | 79   506  26   .    326  65   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    1    
  Fastest Speed            50   | 50   100  120  155  110  110  
  Average Speed            157  | 97   123  186  189  143  161  
  Slowest Speed            750  | 100  180  200  210  220  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    89   48   41   9    39   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    1    .    .    1    .    
Terrain Destroyed          42   | .    3    32   .    7    .    
  Melee                    1    | .    .    .    .    1    .    
  Projectile               7    | .    1    .    .    6    .    
  AOE                      34   | .    2    32   .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      3235 | 120 867 694 779 571 204 
  Wait                     367  | .   79  80  135 62  11  
  Move                     2350 | 82  635 522 541 437 133 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | 10  19  4   4   6   .   
  Fast Attach              54   | 6   8   11  11  8   10  
  Attach                   18   | 1   3   3   1   4   6   
  Detach                   7    | .   1   1   1   2   2   
  Swap                     40   | .   16  8   9   7   .   
  Drop                     71   | 4   21  14  17  15  .   
  Fire                     258  | 17  83  51  60  26  21  
  Melee                    20   | .   .   .   .   4   16  
  Ram                      1    | .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   
  Rewire                   1    | .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  148 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  638 | -10/Materials | Discovered new exit (range 13)
 1036 | -10/Materials | Core integrity fell below 50%
 1134 | -10/Materials | Discovered new exit (range 12)
 1216 | -10/Materials | Discovered new exit (range 13)
 1304 | -10/Materials | Entered another Materials area
 1304 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1331 | -9/Materials  | Identified exit to Materials
 1796 | -9/Materials  | Build established: Gunner
 2134 | -9/Materials  | Repaired Assault Rifle
 2550 | -9/Materials  | Entered another Materials area
 2550 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2821 | -8/Materials  | Garrison activated, responded to threat
 2900 | -8/Materials  | Destroyed 7 combat bots
 2978 | -8/Materials  | Lost 3 parts (1n1u1w)
 3342 | -8/Materials  | Build established: Scavenger-Gunner
 3830 | -8/Materials  | Discovered new exit (range 12)
 3941 | -8/Materials  | Entered Factory
 3941 | -7/Factory    | Evolved 2 slots: Utility x2
 4764 | -7/Factory    | Identified exit to Garrison
 4764 | -7/Factory    | Entered Garrison
 4822 | -7/Garrison   | Triggered checkpoint
 4838 | -7/Garrison   | Triggered checkpoint
 4934 | -7/Garrison   | Core integrity fell below 50%
 4945 | -7/Garrison   | Lost 9 parts (1p1n7w)
 5096 | -7/Garrison   | Core integrity fell below 20%
 5107 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05069_ Lgt. Nuclear Core destroyed.
05072_ Aluminum Leg destroyed.
05075_ Carbon-fiber Leg destroyed.
05075_ Aluminum Leg destroyed.
05079_ Destroyed Imp. Melee Analysis Suite.
05079_ L-41 Fighter system corrupted by crushing effect.
05081_ L-41 Fighter knocked back.
05084_ Imp. Deuterium Engine fried.
05084_ L-41 Fighter destroyed.
05091_ VTOL Module destroyed.
05092_ DH&E6P< ,QUZAR41JXOYPQLQ:VLJVF%DMHL44
05094_ Acquired Axe.
05095_ Lgt. Armor Plating destroyed.
05096_ Coolant Injector destroyed.
05098_ Shield Generator destroyed.
05100_ Destroyed Imp. Heat Sink.
05100_ G-47 Trooper system corrupted by crushing effect.
05102_ Axe follow-up attack on G-47 Trooper.
05102_ Aluminum Leg severed.
05104_ Impact Mace destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????#             g @                ???????? |
| ?????????#              gg                ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       135
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
      Hcp. Battery | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstPropulsionEngine
  Manual?         0
Play Time         00:52:05
  Cumulative      167.8 hours
  Start           2020.04.14 @ 21:21:08
  End             2020.04.14 @ 22:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          227
  Rogue           216
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             48
Gallery%          60
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff0df790-8f3c-4167-bdac-e93e9af855cf