Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 22:11:06 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3147) 3147 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 6533 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 25/100 System Corruption 6% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Axe > --- INVENTORY (16) --- Medium Battery (200) High-capacity Matter Pod (200) Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Matter Filter Transmission Jammer Hacking Suite Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Advanced Sensor Array Seismic Analyzer Advanced Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Impact Mace > --- INVENTORY -------- Medium Battery High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Matter Filter Transmission Jammer Light Armor Plating Light Armor Plating Shield Generator Hacking Suite Flak Gun Flak Gun Grenade Launcher Datajack [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 112 | 7 27 22 21 19 16 Power 10 | 1 3 2 3 . 1 Engine 9 | 1 3 2 3 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 26 | 2 6 5 6 2 5 Treads 10 | . 2 4 4 . . Leg 7 | . 1 1 2 . 3 Wheel 7 | 2 3 . . 2 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 26 | 1 6 3 4 9 3 Device 8 | . 1 . 2 4 1 Storage 8 | 1 3 2 . 2 . Processor 5 | . 1 1 1 2 . Hackware . | . . . . . . Protection 5 | . 1 . 1 1 2 Artifact . | . . . . . . Weapon 50 | 3 12 12 8 8 7 Energy Gun 13 | 1 1 6 3 . 2 Energy Cannon . | . . . . . . Ballistic Gun 30 | 2 10 6 5 4 3 Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 37 | . 5 5 4 3 20 Power 6 | . 2 1 1 . 2 Propulsion 10 | . 2 1 1 1 5 Utility 7 | . . . 1 2 4 Weapon 14 | . 1 3 1 . 9 Highest Loss Streak 11 | . 2 2 3 2 11 Average Slot Usage (%) 94 | . 97 97 96 93 73 Engine 9 | . 13 10 8 7 2 Treads 10 | . 8 11 15 8 . Leg 6 | . 2 8 10 2 7 Wheel 5 | . 15 1 . 4 2 Device 4 | . 1 . 6 12 6 Storage 18 | . 19 22 18 15 15 Processor 10 | . 4 11 9 16 17 Protection 1 | . 2 . 2 . 3 Energy Gun 2 | . . 8 1 . 1 Ballistic Gun 21 | . 27 22 24 14 4 Ballistic Cannon 1 | . . . . 7 3 Naked Turns . | . . . . . . Heaviest Build 60 | 12 40 46 52 60 59 Greatest Support 40 | 32 32 40 32 28 35 Greatest Overweight (x) 14 | . 2 2 3 3 14 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 12 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 Average Carried 14 | 4 11 15 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 16 16 16 16 11 Class Distribution -------------------- 37% | Gunner 34% | Mutant 15% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 3235 | 424 874 471 808 353 305 Remotely . | . . . . . . Salvage Created 4078 | 163 919 944 1335 350 367 Parts 268 | 18 71 66 79 9 25 Haulers Intercepted 5 | . 2 1 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 82 | . 24 17 24 8 9 Melee 3 | . . . . . 3 Guns 69 | . 23 15 24 2 5 Cannons 7 | . . . . 6 1 AOE 3 | . 1 2 . . . Classes Destroyed 12 | 3 3 4 1 1 . Worker 7 | 2 . . 4 1 . Builder 1 | . . 1 . . . Tunneler 5 | 4 . 1 . . . Hauler 5 | . 2 1 1 1 . Recycler 3 | 1 1 1 . . . Operator 3 | . . 1 2 . . Watcher 2 | . . 1 1 . . Swarmer 19 | . 12 . 3 . 4 Grunt 47 | . 12 13 13 6 3 Duelist 2 | . . . 1 . 1 Sentry 12 | . . 4 7 1 . Programmer 2 | . . . . 1 1 Best Kill Streak 8 | 5 4 6 8 5 4 Combat Bots Only 7 | . 4 4 7 4 4 Max Kills in Single Turn 4 | 1 1 4 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 6543 | . 898 913 1137 1326 2269 Core 1152 | . 186 120 143 133 570 Absorbed by Shields 13 | . . . . . 13 Core Remaining (%) 67 | 100 25 70 74 . . Volleys Fired 258 | 17 83 51 60 26 21 Largest 3 | 2 2 3 3 3 3 Hottest 125 | 60 100 125 116 124 124 Shots Fired 629 | 34 165 141 178 76 35 Gun 579 | 34 164 141 178 32 30 Cannon 49 | . . . . 44 5 Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 571 | 19 158 116 170 76 32 Thermal 36 | 15 1 11 8 . 1 Explosive . | . . . . . . Electromagnetic 22 | . 6 14 . . 2 Robot Hit Streak 29 | 15 11 13 29 16 10 Robot Miss Streak 10 | 2 3 3 3 10 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 4 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 466 | 23 103 103 140 58 39 Core Hits 239 | 11 45 44 82 34 23 Critical Hits 3 | . 1 . 1 1 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 21 | . . . . 4 17 Impact 18 | . . . . 4 14 Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7335 | 247 1162 1516 2225 1357 828 Guns 5711 | 247 1115 1245 2225 447 432 Cannons 838 | . . . . 810 28 Explosions 315 | . 44 271 . . . Melee 468 | . . . . 100 368 Ramming 3 | . 3 . . . . Kinetic 5952 | 102 1046 1006 2130 1257 411 Thermal 414 | 145 44 116 95 . 14 Explosive 271 | . . 271 . . . Electromagnetic 227 | . 69 123 . . 35 Impact 406 | . . . . 100 306 Slashing 62 | . . . . . 62 Piercing . | . . . . . . Highest Corruption 6 | . . 2 . 4 6 Average Corruption 4 | . . 2 . 3 5 Corruption Purged . | . . . . . . Effects 16 | . . . . 6 10 Message Errors 9 | . . . . 4 5 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . 1 . Targeting Errors 3 | . . . . 1 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . . 61 . 5 15 Projectiles 1 | . . . . 1 . Explosions 61 | . . 61 . . . Melee 19 | . . . . 4 15 Knockbacks 12 | . . . . 11 1 Impact 2 | . . . . 1 1 Kinetic 9 | . . . . 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 164 | . 51 113 . . . Shots 2 | . 1 1 . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | 60 67 157 120 198 50 Average Temperature 44 | 25 11 30 30 129 21 Received Heat Transfer 2517 | . 207 375 486 549 900 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 3 | . . . . 1 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 858 | 325 50 261 185 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 504 | 35 247 274 504 232 220 Average Influence 176 | 16 110 161 301 133 111 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 67 | 100 96 78 18 81 79 Level 1 26 | . 3 21 58 18 20 Level 2 6 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 2 6 5 . Investigation 5 | . 2 1 . 2 . Extermination 2 | . . . . 2 . Reinforcement 7 | . 2 1 3 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 10 | . 5 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 32 25 41 10 14 Peak Tracking Total 8 | . 6 5 8 5 5 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . 2 1 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 19 | . 5 6 4 4 . Terminals 13 | . 5 5 3 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 . 1 . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 55 | . 14 21 8 12 . Successful 31 | . 8 10 5 8 . Failed 24 | . 6 11 3 4 . Catastrophic 6 | . 1 2 1 2 . Database Lockouts . | . . . . . . Manual 32 | . 11 16 5 . . Terminals 38 | . 14 18 6 . . Fabricators 3 | . . . . 3 . Repair Stations 6 | . . 3 . 3 . Recycling Units 7 | . . . 2 5 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 4 3 . . . Part Schematic 2 | . 1 1 . . . Level Access Points 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 3 | . . 2 . 1 . Scan Component 2 | . . 1 . 1 . Repair 1 | . . 1 . . . Recycling Unit Hacks 7 | . . . 2 5 . Process 1 | . . . . 1 . Report Inventory 2 | . . . 1 1 . Retrieve Matter 3 | . . . . 3 . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 4 4 3 . . Terminals 11 | . 4 4 3 . . Track 1 | . . 1 . . . Botnet 10 | . 4 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 6 3 3 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 116 | . . . . 116 . Retrieved Matter 116 | . . . . 116 . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 5106 | 147 1156 1246 1391 823 343 Spaces Moved 2354 | 83 636 523 542 437 133 Core 9 | 4 . . . . 5 Treads 355 | . 127 74 154 . . Legs 987 | . 3 423 388 111 62 Wheels 1002 | 79 506 26 . 326 65 Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 100 120 155 110 110 Average Speed 157 | 97 123 186 189 143 161 Slowest Speed 750 | 100 180 200 210 220 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 89 48 41 9 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 1 . . 1 . Terrain Destroyed 42 | . 3 32 . 7 . Melee 1 | . . . . 1 . Projectile 7 | . 1 . . 6 . AOE 34 | . 2 32 . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3235 | 120 867 694 779 571 204 Wait 367 | . 79 80 135 62 11 Move 2350 | 82 635 522 541 437 133 Hop . | . . . . . . Pick Up 43 | 10 19 4 4 6 . Fast Attach 54 | 6 8 11 11 8 10 Attach 18 | 1 3 3 1 4 6 Detach 7 | . 1 1 1 2 2 Swap 40 | . 16 8 9 7 . Drop 71 | 4 21 14 17 15 . Fire 258 | 17 83 51 60 26 21 Melee 20 | . . . . 4 16 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 13) 1036 | -10/Materials | Core integrity fell below 50% 1134 | -10/Materials | Discovered new exit (range 12) 1216 | -10/Materials | Discovered new exit (range 13) 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1331 | -9/Materials | Identified exit to Materials 1796 | -9/Materials | Build established: Gunner 2134 | -9/Materials | Repaired Assault Rifle 2550 | -9/Materials | Entered another Materials area 2550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2821 | -8/Materials | Garrison activated, responded to threat 2900 | -8/Materials | Destroyed 7 combat bots 2978 | -8/Materials | Lost 3 parts (1n1u1w) 3342 | -8/Materials | Build established: Scavenger-Gunner 3830 | -8/Materials | Discovered new exit (range 12) 3941 | -8/Materials | Entered Factory 3941 | -7/Factory | Evolved 2 slots: Utility x2 4764 | -7/Factory | Identified exit to Garrison 4764 | -7/Factory | Entered Garrison 4822 | -7/Garrison | Triggered checkpoint 4838 | -7/Garrison | Triggered checkpoint 4934 | -7/Garrison | Core integrity fell below 50% 4945 | -7/Garrison | Lost 9 parts (1p1n7w) 5096 | -7/Garrison | Core integrity fell below 20% 5107 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05069_ Lgt. Nuclear Core destroyed. 05072_ Aluminum Leg destroyed. 05075_ Carbon-fiber Leg destroyed. 05075_ Aluminum Leg destroyed. 05079_ Destroyed Imp. Melee Analysis Suite. 05079_ L-41 Fighter system corrupted by crushing effect. 05081_ L-41 Fighter knocked back. 05084_ Imp. Deuterium Engine fried. 05084_ L-41 Fighter destroyed. 05091_ VTOL Module destroyed. 05092_ DH&E6P< ,QUZAR41JXOYPQLQ:VLJVF%DMHL44 05094_ Acquired Axe. 05095_ Lgt. Armor Plating destroyed. 05096_ Coolant Injector destroyed. 05098_ Shield Generator destroyed. 05100_ Destroyed Imp. Heat Sink. 05100_ G-47 Trooper system corrupted by crushing effect. 05102_ Axe follow-up attack on G-47 Trooper. 05102_ Aluminum Leg severed. 05104_ Impact Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????? #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ?????????########### ################???????????? | | ?????????# g%= ???????? | | ?????????# g @ ???????? | | ?????????# gg ???????? | | ?????????#^ #################"""########????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ##""""## #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | ## ## ###?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ## ## ###?????????????????????????????????? | | ## ## *##########??????????????????????????? | | ! *= #??????????????????????????? | | !*= = #??????????????????????????? | | *!=*####### #??????????????????????????? | | ## ## ##?????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstPropulsionEngine Manual? 0 Play Time 00:52:05 Cumulative 167.8 hours Start 2020.04.14 @ 21:21:08 End 2020.04.14 @ 22:11:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 216 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff0df790-8f3c-4167-bdac-e93e9af855cf