Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 18:46:41 Player: SpaceExplorer337 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2727) 2727 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 8131 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 128/160 System Corruption 1% Temperature Hot (219) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Trap Extractor (0/4) > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Core Shielding Hacking Suite > --- WEAPON ----------- Thermic Laser Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Coolant Injector Advanced ECM Suite Trap Extractor Pulse Rifle Autogun Assault Cannon Rocket Launcher Axe Greatsword [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 7 | . . . 1 . 1 2 . . 1 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 73 | 7 4 1 11 1 15 4 2 1 7 11 1 8 Power 14 | 1 . . 3 . 4 . 1 . . 3 . 2 Engine 8 | 1 . . 2 . 3 . . . . 2 . . Core 6 | . . . 1 . 1 . 1 . . 1 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 . . 3 . 3 1 . . . 4 . . Treads . | . . . . . . . . . . . . . Leg 11 | 2 . . 3 . 3 1 . . . 2 . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . Utility 25 | 2 1 1 2 . 5 2 1 . 6 3 . 2 Device 15 | 1 . . 2 . 3 1 1 . 3 3 . 1 Storage 4 | 1 1 1 . . . . . . . . . 1 Processor 4 | . . . . . 2 . . . 2 . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 1 | . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 3 . 3 1 3 1 . 1 1 1 1 4 Energy Gun 10 | 2 . . 2 1 3 . . 1 . 1 . . Energy Cannon 5 | . . . . . . 1 . . 1 . . 3 Ballistic Gun 1 | . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 3 | . 3 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 1 . . 1 . . 1 Parts Lost 46 | . . . 2 . 12 1 . 7 3 9 6 6 Power 10 | . . . 1 . 4 . . . 1 2 1 1 Propulsion 8 | . . . . . 3 . . 2 1 2 . . Utility 13 | . . . 1 . 2 . . 3 1 2 3 1 Weapon 15 | . . . . . 3 1 . 2 . 3 2 4 Highest Loss Streak 7 | . . . 2 . 5 1 . 7 2 7 6 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 2 7 9 13 14 13 14 14 13 13 11 4 2 Power 2 | 1 1 1 3 4 3 2 2 2 2 2 . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . 1 4 4 5 6 6 6 4 2 1 . Weapon 5 | 1 6 5 6 6 4 5 6 5 6 6 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 6 | . 1 . . . 1 . . . 1 . 2 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . . . . 1 Weapon 4 | . 1 . . . . . . . 1 . 2 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 95 100 80 99 99 71 78 66 56 24 Engine 7 | . 14 14 3 11 10 7 7 7 5 1 7 . Core 4 | . . . 7 . 1 7 6 7 6 4 . 2 Leg 16 | . 28 28 32 33 15 23 23 11 5 . 8 . Device 17 | . 14 14 19 22 17 22 22 11 14 16 18 4 Storage 7 | . 14 14 11 11 9 7 7 7 6 5 2 5 Processor 6 | . . . . . 8 7 7 1 11 11 8 . Hackware 3 | . . . . . . 7 7 7 6 4 . . Protection 1 | . . . . . . . . . 6 4 . . Energy Gun 8 | . 15 . 18 11 17 9 7 1 . 1 3 . Energy Cannon 4 | . . . . . . 5 7 1 10 8 . 3 Launcher 2 | . 12 28 3 10 . . . 5 . . . 1 Peak Build Rating 55 | 9 12 14 23 24 31 41 42 42 48 55 49 28 Average Rating 32 | 4 10 12 21 23 24 38 41 29 45 41 33 20 On Entrance 23 | . 9 12 14 23 24 31 41 42 26 34 49 1 Naked Turns 20 | . . . . . . . . . . . 20 . Heaviest Build 52 | 15 24 34 37 37 41 43 45 46 49 52 52 30 Greatest Support 43 | 20 20 20 43 43 43 43 43 43 18 35 35 3 Greatest Overweight (x) 16 | 4 1 1 1 . 11 1 1 2 16 14 1 9 Average Overweight (x) 1 | . . 1 . . 1 . . 1 2 7 . 4 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 15 8 5 Most Carried 15 | 5 8 15 15 15 15 15 15 15 15 13 8 4 Average Carried 13 | 2 7 9 13 14 13 14 14 13 13 12 5 2 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 8 15 14 15 14 15 15 13 14 8 4 1 Class Distribution -------------------- 41% | Mutant 38% | Scavenger-Mutant 16% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Matter Collected 1724 | 215 20 66 298 81 314 80 55 164 . 255 . 176 Remotely . | . . . . . . . . . . . . . Salvage Created 3142 | 78 164 . 446 39 826 137 176 410 91 499 . 276 Parts 140 | 3 14 . 19 5 34 10 10 7 4 19 . 15 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 11 4 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 60 | . 7 . 8 4 12 1 3 11 2 6 . 6 Guns 27 | . 1 . 7 2 10 . 2 . . 3 . 2 Cannons 10 | . . . . . . 1 1 3 2 3 . . AOE 21 | . 6 . 1 2 . . . 8 . . . 4 Classes Destroyed 15 | 2 4 . 1 . 3 1 1 2 . 1 . . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . Recycler 9 | 1 . . 3 . 2 1 . . . 1 . 1 Mechanic 2 | . . . . . . . . 1 . 1 . . Operator 2 | . . . . . 2 . . . . . . . Watcher 6 | . . . 1 . 4 1 . . . . . . Swarmer 19 | . 3 . 3 4 3 . . 1 . . . 5 Grunt 24 | . 4 . 5 . 6 . 2 5 . 2 . . Brawler 3 | . . . . . . . 1 2 . . . . Duelist 2 | . . . . . . . . 2 . . . . Sentry 4 | . . . . . 3 . . 1 . . . . Hunter 3 | . . . . . . . . . . 2 . 1 Programmer 5 | . . . . . . 1 . . 2 2 . . Best Kill Streak 12 | 2 3 . 6 4 5 2 3 12 2 2 . 4 Combat Bots Only 11 | . 2 . 3 4 3 1 3 11 2 2 . 4 Max Kills in Single Turn 4 | 1 3 . 4 1 1 1 1 3 1 1 . 3 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . 2 . 1 1 . . . 2 . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Hostile Shots Fired 455 | . 26 . 51 30 102 4 11 38 25 65 13 90 Missed 124 | . 8 . 12 8 28 1 3 8 6 17 1 32 Hits 331 | . 18 . 39 22 74 3 8 30 19 48 12 58 Melee 14 | . . . . . . . 2 . . . 12 . Projectile 317 | . 18 . 39 22 74 3 6 30 19 48 . 58 Critical Strikes 21 | . . . 2 . 5 1 . 2 2 2 5 2 Actively Blocked 1 | . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 5266 | . 256 . 446 169 1047 45 109 489 308 789 572 1036 Core 1450 | . 31 . 83 15 133 16 14 92 57 223 388 398 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 35 | . . . . . . . . . 11 24 . . Core Remaining (%) 85 | 100 . 87 . 75 75 . . 82 93 . . . Volleys Fired 222 | 7 13 . 25 7 67 5 10 12 15 42 . 19 Largest 2 | 2 2 . 2 2 2 2 2 2 2 2 . 2 Hottest 170 | 100 100 . 112 112 117 121 121 70 145 145 . 170 Shots Fired 413 | 14 26 . 49 10 134 10 20 21 30 74 . 25 Gun 281 | 14 14 . 48 7 128 5 10 . 2 39 . 14 Cannon 104 | . . . . . 6 5 10 12 27 35 . 9 Launcher 28 | . 12 . 1 3 . . . 9 1 . . 2 Special . | . . . . . . . . . . . . . Kinetic 31 | . . . . . 6 . . 10 1 . . 14 Thermal 354 | 14 14 . 48 7 128 10 20 2 28 74 . 9 Explosive 28 | . 12 . 1 3 . . . 9 1 . . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | 5 1 . 5 1 10 3 5 8 4 11 . 5 Robot Miss Streak 7 | 3 7 . 6 7 4 2 3 2 3 4 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . Shots Hit Robots 231 | 8 5 . 26 2 84 5 13 14 14 50 1 9 Core Hits 141 | 3 10 . 16 4 35 3 6 32 4 19 . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 21 | 2 . . 5 . 9 . . 1 . 4 . . Burn 20 | 2 . . 5 . 9 . . . . 4 . . Blast 1 | . . . . . . . . 1 . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6950 | 98 673 . 613 124 1385 137 334 1061 510 1014 23 978 Guns 2758 | 98 24 . 450 44 1277 79 178 . . 489 . 119 Cannons 1666 | . . . . . 108 58 156 213 454 525 . 152 Explosions 2503 | . 649 . 163 80 . . . 848 56 . . 707 Melee 23 | . . . . . . . . . . . 23 . Ramming . | . . . . . . . . . . . . . Kinetic 389 | . . . . . 108 . . 162 . . . 119 Thermal 4526 | 98 24 . 450 44 1277 137 334 51 454 1014 . 643 Explosive 2012 | . 649 . 163 80 . . . 848 56 . . 216 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . 23 . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 1 2 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . . . . . . 4 9 2 7 4 . 2 Message Errors 5 | . . . . . . . 3 . 1 . . 1 Matter Fused 6 | . . . . . . 1 2 1 1 . . 1 Heat Flow Errors 2 | . . . . . . . . . 2 . . . Energy Discharges 4 | . . . . . . . 2 . 1 1 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 3 1 . 2 1 . . Data Loss (major) 3 | . . . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 310 | . 32 . . . . . . . 24 . . 254 Projectiles 24 | . . . . . . . . . 24 . . . Explosions 286 | . 32 . . . . . . . . . . 254 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 370 | . 95 . . . . . . . 24 . . 251 Shots 7 | . 2 . . . . . . . 1 . . 4 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 551 | 195 195 . 88 9 411 63 180 42 251 551 . 219 Average Temperature 81 | 86 53 . 30 5 88 25 71 19 83 125 . 159 Received Heat Transfer 1173 | . 45 . 147 . 567 . 54 252 . 108 . . Effects 8 | . . . . . 2 . . . . 6 . . Shutdowns 3 | . . . . . 2 . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Melted 25 | 1 . . 3 . 12 1 . . 1 7 . . Heat Transferred 9838 | 444 74 . 1406 111 3589 185 518 74 518 2384 . 535 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Maximum Alert Level 1 | . 1 . . . . . . . . . . 1 Low Security (%) 98 | 100 71 100 100 100 100 100 . . 100 100 100 98 Level 1 1 | . 28 . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 271 | 5 271 97 108 101 109 42 . . 92 34 1 205 Initial 97 | . . 97 . 27 35 42 . . 46 34 1 . Average 18 | . 92 37 37 13 16 3 . . 7 7 . 51 Influence Increases 2076 | 10 349 . 217 111 384 42 70 235 160 179 . 319 Destroy 0b10 Robot/C 1200 | . 140 . 160 80 240 20 60 220 40 120 . 120 Destroy 0b10 Robot/NC 120 | 10 10 . 20 . 45 10 . 5 . 10 . 10 Destroy Leader 204 | . 22 . 22 10 58 12 10 10 20 20 . 20 Successful Hack 63 | . 8 . 4 . 23 . . . 16 12 . . Disable Machine 210 | . 45 . . . 15 . . . 60 15 . 75 Destroy Structure 249 | . 94 . 11 21 3 . . . 24 2 . 94 Lose Combat Pursuer 30 | . 30 . . . . . . . . . . . Influence Decreases 1887 | 10 98 251 145 92 381 136 70 160 165 245 4 130 Entered New Map 375 | . . 154 . 45 56 52 . . 29 36 3 . Time Decay 1231 | 10 98 97 125 47 235 84 70 120 116 158 1 70 Lost Part 281 | . . . 20 . 90 . . 40 20 51 . 60 Squads Dispatched 12 | . 1 . 1 . . 2 . 1 3 2 . 2 Investigation 2 | . . . 1 . . 1 . . . . . . Extermination 4 | . . . . . . 1 . . 2 1 . . Reinforcement 5 | . 1 . . . . . . . 1 1 . 2 Assault 1 | . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Distress Signals 3 | . . . 1 . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 12 . 15 4 22 2 4 11 3 7 7 8 Peak Tracking Total 10 | . 3 . 6 4 5 1 3 10 1 2 6 5 Tactical Retreats 2 | . 1 . . . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Traps Triggered 3 | . . . 1 . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Machines Disabled 15 | . 4 . . . 1 . . . 4 1 . 5 Max in Single Turn 5 | . 1 . . . 1 . . . 3 1 . 5 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Machines Accessed 17 | . 4 1 2 . 4 2 1 . 2 1 . . Terminals 16 | . 4 . 2 . 4 2 1 . 2 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 50 | . 10 1 5 . 17 8 1 . 6 2 . . Successful 29 | . 5 1 2 . 11 5 1 . 3 1 . . Failed 21 | . 5 . 3 . 6 3 . . 3 1 . . Catastrophic 3 | . . . . . 1 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 49 | . 10 . 5 . 17 8 1 . 6 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 5 1 2 . 11 5 1 . 3 1 . . Record 12 | . 1 . . . 5 3 1 . 2 . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 5 | . 2 . . . 2 . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . Zone Layout 4 | . 1 . . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 1 . 4 2 1 . 2 1 . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Active Infowar (turns) 7323 | 7 358 276 38 246 1805 1082 1392 82 1199 767 71 . Optics 2010 | . . . . . . . . . 1172 767 71 . Sensors 5766 | . . . . . 1262 1082 1392 82 1114 767 67 . Terrain 1468 | 7 358 276 38 246 543 . . . . . . . ECM 218 | . . . . . . . . . 136 15 67 . Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Turns Passed 8256 | 83 358 276 325 246 1903 1082 1392 312 1200 767 94 218 Spaces Moved 3022 | 39 243 141 165 185 398 459 836 100 211 109 78 58 Core 177 | 18 . . . . 7 . . . 12 50 32 58 Treads . | . . . . . . . . . . . . . Legs 2798 | 21 243 141 165 185 391 459 836 100 199 12 46 . Wheels . | . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . 47 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 123 123 120 120 120 190 260 116 50 200 Average Speed 187 | 121 123 190 124 123 227 174 160 240 288 436 106 265 Slowest Speed 850 | 250 190 190 195 123 600 190 190 260 850 750 190 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 59 38 26 46 48 12 91 12 5 2 70 3 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . Scrap Searched 5 | . . 1 . 1 . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 279 | . 117 . 11 24 1 . . 44 29 . . 53 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . 1 . . . 5 . . 3 AOE 270 | . 117 . 11 24 . . . 44 24 . . 50 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Was Fac Total 5208 | 61 277 150 232 193 1261 730 866 151 776 327 86 98 Wait 1789 | . 7 . 23 . 757 256 12 36 535 152 5 6 Move 3011 | 38 242 140 164 184 397 458 835 99 210 109 77 58 Hop . | . . . . . . . . . . . . . Pick Up 76 | 9 8 8 5 1 17 4 3 . 6 8 1 6 Fast Attach 4 | . . . . . 2 1 1 . . . . . Attach 63 | 7 1 . 6 . 14 3 1 2 5 14 1 9 Detach . | . . . . . . . . . . . . . Swap 24 | . 3 1 7 1 2 2 1 2 4 1 . . Drop 18 | . 3 1 2 . 5 1 3 . 1 1 1 . Fire 222 | 7 13 . 25 7 67 5 10 12 15 42 . 19 Melee 1 | . . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered Mines 617 | -10/Mines | Discovered new exit (range 4) 668 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 718 | -10/Mines | Entered Materials 718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 994 | -9/Materials | Discovered new exit (range 6) 1043 | -9/Materials | Entered Mines 1069 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1072 | -9/Mines | Found Prototype Device 1100 | -9/Mines | Learned location of Recycling (-7) 1120 | -9/Mines | Learned Materials trap positions 1133 | -9/Mines | Met a Derelict bent on vengeance 1249 | -9/Mines | Discovered new exit (range 15) 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1290 | -8/Materials | Loaded intel: 13 trap records 1380 | -8/Materials | Lost 3 parts (1n1u1w) 1439 | -8/Materials | Lost 5 parts (1p2n2w) 2848 | -8/Materials | Build established: Scavenger-Mutant 3147 | -8/Materials | Discovered new exit (range 16) 3190 | -8/Materials | Identified exit to Factory 3192 | -8/Materials | Entered Factory 3192 | -7/Factory | Evolved 2 slots: Utility x2 4246 | -7/Factory | Discovered new exit (range 12) 4259 | -7/Factory | Identified exit to Lower Caves 4274 | -7/Factory | Entered Lower Caves 4278 | -7/Lower Caves | Learned Factory emergency access door positions 5322 | -7/Lower Caves | Identified exit to Lower Caves 5460 | -7/Lower Caves | Encountered a Warlord checkpoint 5666 | -7/Lower Caves | Entered another Lower Caves area 5706 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5776 | -7/Lower Caves | Destroyed 11 combat bots 5779 | -7/Lower Caves | Lost 7 parts (2n3u2w) 5926 | -7/Lower Caves | Discovered new exit (range 6) 5978 | -7/Lower Caves | Entered Factory 5978 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5980 | -6/Factory | Identified Exp. Sensor Array 5984 | -6/Factory | Discovered new exit (range 12) 6001 | -6/Factory | Build established: Mutant 6496 | -6/Factory | Build established: Skirmisher 6997 | -6/Factory | Identified exit to Factory 7178 | -6/Factory | Entered another Factory area 7178 | -5/Factory | Evolved 2 slots: Utility x2 7931 | -5/Factory | Lost 7 parts (2p2n1u2w) 7945 | -5/Factory | Sucked down chute 7945 | -5/Factory | Entered Waste 7980 | -5/Waste | Spotted C-40 Crusher 7988 | -5/Waste | Spotted C-40 Crusher 7992 | -5/Waste | Spotted C-40 Crusher 7996 | -5/Waste | Spotted C-40 Crusher 8004 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8007 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8011 | -5/Waste | Spotted C-40 Crusher 8013 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8016 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8016 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8023 | -5/Waste | Core integrity fell below 50% 8029 | -5/Waste | Spotted C-40 Crusher 8033 | -5/Waste | Discovered new exit (range 11) 8039 | -5/Waste | Entered Factory 8051 | -5/Factory | Lost 6 parts (1p3u2w) 8249 | -5/Factory | Core integrity fell below 20% 8257 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08248_ Destroyed Phase Shifter. 08248_ H-66 Slayer destroyed. 08248_ Lgt. Nuclear Core destroyed. 08248_ Destroyed Lgt. Nuclear Core. 08248_ T-07 Excavator destroyed. 08248_ Destroyed Wheel. 08249_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08249_ U-05 Engineer sends out distress signal. 08250_ U-05 Engineer builds a Wall. 08251_ Penetrated by Slug. 08251_ Phase Cannon destroyed. 08251_ Penetrated by Slug. 08254_ Slug penetrates Wall. 08254_ Penetrated by Slug. 08254_ Exp. Matter Compressor destroyed. 08254_ Penetrated by Slug. 08255_ H-66 Slayer heat short circuits Gauss Rifle. 08257_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# """" # #????????????? | | ???# """" # #????????????? | | ???# """" + #????????????? | | ???# """" # #????????????? | | ???# """" # #????????????? | | ???# # #????????????? | | ! ?# [# #????????????? | | ####+#### #????????????? | | #????????????? | | #????????????? | | ^ !#??? ??????? | | #?? ?????? | | # ??????? | | # ???????? | | # ????????? | | # ?????????? | | ! + ?????????? | | # ????????? | | # ????????? | | # ???????? | | ########+### #? ???????? | | ?#! # #?? ??????? | | ?# # #?###;;#####?? | | ?# # ### ##? | | ?# """ # #; ;;# | | ?? """ # h @ # | | ???""" "T" # !=| | | ?? """ # *[* | | ?? ;% [%* | | ?#########?# %= | | ???????????+ % | | ???????????# ! ; | | ???????????# ; | | ???????????# ; ; | | ???????????# ; ; | | ???????????# ; # | | ???????????# # = # | | ??????????? ##+########### | | ??????????#T ????????????? | | ??????????## ????????????? | | ???????????# ????????????? | | ???????????#+#+#+##???????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 31 Energy Capacity 430 Matter Stores 333 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostFlakCycler Manual? 0 Play Time 01:14:54 Cumulative 20.0 hours Start 2025.07.27 @ 15:23:01 End 2025.07.27 @ 18:46:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4d27324-0d07-4aae-a14a-f395ca72cfd4