Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 08:35:51 Player: WazdakkaGutsmek Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (49) 245 Value Destroyed (2326) 2326 Prototype IDs (53) 1060 Alien Tech Used (5) 1000 Bonus (9851) 9851 TOTAL SCORE: 23182 Bonus ------- Pacifist 200 High Alert Combat Kills 292 Follower Combat Kills 2884 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -425 Cogmind --------- Core Integrity 0/1300 Matter 259/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Graphene Brace > --- WEAPON (2) ------- Vortex Lance > --- INVENTORY (5) ---- Dimensional Node Initializer Dimensional Node Initializer Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Reaction Control System Graphene Brace Improved Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Vortex Lance > --- INVENTORY -------- High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Vortex Lance [Rating: 147] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Neutrino Core Reactor Light Particle Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Reaction Control System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Vortex Lance Energy Gun Zionite Laser-S Ballistic Gun Precision Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . Utility 8 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 156 | . 2 10 6 . 13 8 5 3 5 4 5 1 9 . . 7 12 11 . 5 2 2 15 . 21 10 Power 18 | . . . . . 1 . . . 1 . . . . . . 1 2 1 . 2 1 . 4 . 1 4 Engine 4 | . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . Core 5 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . 2 . . . Reactor 9 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . 1 4 Propulsion 50 | . . 6 2 . 5 2 2 . 1 4 1 . 2 . . 2 5 5 . 1 . . 2 . 7 3 Treads 10 | . . 4 2 . 1 . . . . . . . . . . . 3 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 40 | . . 2 . . 4 2 2 . 1 4 1 . 2 . . 2 2 5 . 1 . . 2 . 7 3 Utility 60 | . 1 3 2 . 5 3 . 2 . . 3 . 5 . . 3 4 5 . 2 1 1 7 . 11 2 Device 28 | . . 2 1 . 1 2 . 1 . . . . 2 . . 1 2 1 . 1 1 1 3 . 7 2 Storage 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Processor 7 | . . . . . 1 . . . . . . . . . . 2 . 1 . . . . 1 . 2 . Hackware 9 | . . 1 . . 3 . . . . . 2 . . . . . . 2 . . . . . . 1 . Protection 13 | . . . . . . 1 . 1 . . 1 . 3 . . . 2 1 . 1 . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . 1 1 2 . 2 3 3 1 3 . 1 1 2 . . 1 1 . . . . 1 2 . 2 1 Energy Gun 3 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 1 1 1 . 1 2 1 . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 1 2 . 1 1 . . . 1 . . . . . 1 . . 2 . Piercing Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 2 . . . . . . 2 . . . . . . 1 . . 8 . 2 2 Corrupted Parts 9 | . . 5 . . 3 . . . . 1 . . . . . . . . . . . . . . . . System Corruption 31 | . . 20 . . 9 . . . . 2 . . . . . . . . . . . . . . . . Parts Lost 52 | . . . 1 . 9 . 3 . . . . . . . 1 2 3 . . 3 1 . . . 5 24 Power 7 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 5 Propulsion 20 | . . . . . 4 . 3 . . . . . . . . . . . . 1 1 . . . 3 8 Utility 19 | . . . 1 . 1 . . . . . . . . . 1 1 2 . . 1 . . . . 2 10 Weapon 6 | . . . . . 3 . . . . . . . . . . 1 1 . . . . . . . . 1 Highest Loss Streak 10 | . . . 1 . 4 . 2 . . . . . . . 1 1 2 . . 2 1 . . . 4 10 To Critical Strikes 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 86 | . 85 94 96 88 51 91 83 83 89 92 91 93 96 100 100 91 87 82 84 80 87 78 89 94 85 68 Engine 4 | . 14 14 11 11 7 7 7 7 7 7 6 6 6 6 6 . . . . 3 . . 4 5 4 1 Core 1 | . . . . . . . . . . . . . . . . 4 3 . . . 3 5 4 5 . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 5 1 5 5 . . 3 4 Treads 3 | . . 14 33 33 14 . . . . . . . . . . . 3 . . . . . . . . . Flight 26 | . . . . . 6 35 30 30 35 38 39 40 40 40 40 35 25 31 31 30 31 26 29 31 23 22 Device 6 | . . 10 8 11 3 11 7 7 7 7 6 6 5 6 6 2 3 4 5 4 5 5 4 5 10 11 Storage 1 | . 14 14 11 11 6 . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . . . . . . . 6 9 5 5 5 5 5 8 10 12 9 Hackware 20 | . . . 11 . 4 23 23 23 23 23 26 26 26 26 26 23 22 24 26 26 26 26 26 26 19 10 Protection 3 | . . . . . . . . 6 7 7 5 6 6 6 6 5 5 4 5 3 5 5 2 . 1 1 Ballistic Gun 3 | . 21 27 21 22 7 11 11 . . . . . 1 6 6 5 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 1 . 4 6 4 . . 3 5 5 5 5 5 . . . 1 . Piercing Weapon 1 | . . . . . . . . . 5 7 1 . . . . . . . . . . . 4 5 4 4 Peak Build Rating 147 | . 7 14 17 14 25 45 45 34 39 39 49 49 60 57 57 67 69 75 68 76 85 83 115 115 141 147 Average Rating 64 | . 6 9 16 14 12 38 38 32 37 38 46 48 52 57 56 60 60 65 68 65 84 79 102 115 117 107 On Entrance 51 | 6 6 6 13 14 14 25 45 31 33 39 37 49 49 57 57 52 64 51 68 68 76 79 79 115 115 139 Naked Turns 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 12 28 29 50 50 50 37 19 15 13 10 11 11 34 16 16 24 44 24 20 27 35 37 38 37 38 41 Greatest Support 66 | 20 20 42 60 60 60 26 26 18 26 26 31 31 31 31 31 33 66 29 29 29 38 34 46 46 51 55 Greatest Overweight (x) 8 | . 1 1 . . 2 1 . . . . . . 1 . . . 8 . . 1 . 1 7 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 14 15 16 20 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 14 | . 6 14 13 12 12 5 5 5 5 5 5 4 5 4 4 5 5 5 1 4 4 5 5 5 5 5 Average Carried 4 | . 6 8 11 12 9 3 4 5 4 4 3 4 4 4 4 3 3 . 1 3 3 4 4 5 4 3 Final Capacity 20 | 8 15 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 13 | 6 6 13 12 12 2 5 5 5 5 5 4 4 4 4 4 3 5 1 1 4 4 5 5 5 5 2 Class Distribution -------------------- 46% | Hacker-Sprinter 26% | Wizard-Sprinter 14% | Mutant 3% | Commander-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Commander-Sprinter | -5/Extension Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Matter Collected 2014 | 200 . 72 138 . 146 . 140 211 54 72 26 34 106 . . 65 169 115 . 30 30 . 170 . 190 46 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2183 | . . . 55 . 179 . 129 . . . 26 . 143 . . 101 463 80 . 12 102 . . 212 294 387 Parts 128 | . . . 3 . 8 . 10 . . . 3 . 12 . . 8 25 11 . 2 3 . . 8 16 19 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 5 2 . 5 . . 11 . . . . . . . . 1 . 15 . . Prevented 19 | . . . . . . . . . . 10 . 4 4 . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 38 | . . . 1 . 6 . 8 . . . . . 5 . . 1 6 . . . . . . 3 3 5 Melee 19 | . . . . . 3 . . . . . . . 1 . . 1 3 . . . . . . 3 3 5 Guns 14 | . . . 1 . 3 . 3 . . . . . 4 . . . 3 . . . . . . . . . AOE 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Classes Destroyed 11 | . . . 2 . 2 . . . . . . . 1 . . 1 2 1 . . 1 . . . 1 . Worker 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 8 | . . . 1 . . . . . . . 1 . . . . 2 . 2 . . . . . . 2 . Swarmer 10 | . . . . . 2 . 4 . . . . . 4 . . . . . . . . . . . . . Grunt 10 | . . . 1 . 3 . 3 . . . . . . . . . . . . . . . . 1 1 1 Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 10 | . . . . . 1 . 1 . . . . . . . . . 4 . . . . . . . 1 3 Hunter 4 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . Programmer 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . . . 2 . 2 . 5 . . . 1 . 4 . . 1 2 1 . 1 . . . 2 1 4 Combat Bots Only 5 | . . . 1 . 2 . 5 . . . . . 4 . . 1 2 . . . . . . 2 1 4 Max Kills in Single Turn 2 | . . . 1 . 1 . 2 . . . 1 . 1 . . 1 1 1 . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Hostile Shots Fired 691 | . 7 . 22 . 145 36 75 . . 32 5 3 11 . 25 11 62 3 . 31 19 2 . 12 3 187 Missed 329 | . 1 . 7 . 34 25 40 . . 23 4 2 2 . 19 5 25 . . 18 11 2 . 7 1 103 Damage Taken 7429 | . 48 27 107 . 1499 82 396 . . 100 . 9 97 . 142 166 782 53 . 257 156 . 21 72 262 3153 Core 1823 | . 7 18 21 . 376 21 68 . . 27 . . 12 . 20 22 23 . . 52 19 . 21 . 58 1058 Absorbed by Shields 177 | . . . 43 . 53 . . . . . . . . . . . 72 . . . . . 9 . . . Redirected to Shielding 150 | . . . . . . . . . . 43 . 5 26 . 23 26 27 . . . . . . . . . Ignored by Resistances 48 | . . . . . . . . . . . . . 48 . . . . . . . . . . . . . Regen/Repaired (Parts) 391 | . . . . . . . . . 7 . 43 . . . . . . 165 . . . . 36 . . 140 Core Remaining (%) 85 | 100 . 90 . 94 31 . . . . 83 . . . . 96 . 95 . . . . . . 92 . . Volleys Fired 97 | . . . 13 . 33 . 15 . . . . . 4 . . . 32 . . . . . . . . . Largest 2 | . . . 2 . 2 . 2 . . . . . 2 . . . 1 . . . . . . . . . Hottest 88 | . . . 40 . 65 . 61 . . . . . 88 . . . 69 . . . . . . . . . Shots Fired 133 | . . 1 26 . 45 . 21 . . . . . 8 . . . 32 . . . . . . . . . Gun 121 | . . 1 26 . 45 . 9 . . . . . 8 . . . 32 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . . 1 26 . 41 . 9 . . . . . 4 . . . 16 . . . . . . . . . Thermal 24 | . . . . . 4 . . . . . . . 4 . . . 16 . . . . . . . . . Explosive 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . . 4 . 14 . 5 . . . . . 4 . . . 8 . . . . . . . . . Robot Miss Streak 4 | . . . 4 . 4 . 1 . . . . . 1 . . . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 129 | . . . 12 . 29 . 8 . . . 2 . 7 . . 5 29 8 . 2 3 . . 3 9 12 Core Hits 67 | . . . 5 . 10 . 16 . . . 1 . 5 . . 1 13 3 . 1 1 . . 2 5 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . 1 . . . . . . . 1 . . . 2 . . . . . . . 1 5 Burn 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Melee Attacks 107 | . . . . . . . . . . 1 3 1 5 . . 11 10 14 . 6 3 2 . 4 13 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . . . 3 1 5 . . 11 10 14 . 6 3 2 . . . 3 Piercing 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Entropic 48 | . . . . . . . . . . . . . . . . . . . . . . . . 4 13 31 Sneak Attacks 14 | . . . . . . . . . . . . . . . . 2 3 3 . 1 3 . . . 1 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6515 | . . . 163 . 425 . 720 . . . 122 . 243 . . 325 986 531 . 120 282 . . 278 1005 1315 Guns 1241 | . . . 158 . 355 . 132 . . . . . 106 . . . 490 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 588 | . . . . . . . 588 . . . . . . . . . . . . . . . . . . . Melee 4610 | . . . . . . . . . . . 122 . 137 . . 325 496 531 . 120 282 . . 278 1005 1314 Ramming 76 | . . . 5 . 70 . . . . . . . . . . . . . . . . . . . . 1 Kinetic 844 | . . . 158 . 290 . 132 . . . . . 20 . . . 244 . . . . . . . . . Thermal 397 | . . . . . 65 . . . . . . . 86 . . . 246 . . . . . . . . . Explosive 588 | . . . . . . . 588 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2013 | . . . . . . . . . . . 122 . 137 . . 325 496 531 . 120 282 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2597 | . . . . . . . . . . . . . . . . . . . . . . . . 278 1005 1314 Highest Corruption 35 | . . 20 . . 10 . . . . 2 . . . . . 2 2 . . . . . . . . 35 Average Corruption 5 | . . 4 . . 8 . . . . 2 . . . . . 1 2 . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 25 | . . 8 . . 1 . . . . 1 . . . . . . 5 . . . . . . . . 10 Message Errors 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Matter Fused 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 5 | . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Data Loss (major) 4 | . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 568 | . . . . . . . 43 . . . 23 . . . . 82 11 65 . 21 . . . 49 104 170 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 43 | . . . . . . . 43 . . . . . . . . . . . . . . . . . . . Melee 525 | . . . . . . . . . . . 23 . . . . 82 11 65 . 21 . . . 49 104 170 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 23 | . . . 1 . 21 . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 25 | . . . 1 . 23 . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . . 88 16 . 33 13 37 . 58 57 149 139 122 108 192 104 371 255 102 375 200 . 344 294 304 317 Average Temperature 60 | . . 50 3 . 9 3 10 . 28 19 50 43 43 54 61 26 46 72 53 178 75 . 86 110 57 133 Received Heat Transfer 1307 | . . . 51 . 474 24 153 . . 32 . . . . 45 9 198 9 . . 9 . . . 21 282 Effects 11 | . . . . . . . . . . . . . . . . . . . . 1 2 . 3 3 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Interference 8 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 2 . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . . . . . . . 2 . . . 1 1 . . . . . . . . Heat Transferred 814 | . . . . . 222 . . . . . . . 111 . . . 481 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Peak Influence 1401 | . 15 5 58 18 106 231 . . . . 307 . . . . 287 595 401 155 550 . . . . 811 1401 Initial 456 | . . 5 1 18 6 44 . . . . 266 . . . . 50 130 271 140 108 . . . . 309 456 Average 337 | . . 5 21 18 59 87 . . . . 275 . . . . 154 415 321 148 145 . . . . 535 1013 Maximum Alert Level 4 | . . . . . . 1 . . . . 1 . . . . 1 2 2 . 2 . . . . 3 4 Low Security (%) 41 | . 100 100 100 100 100 91 . . . . . . . . . 69 3 . 100 78 . . . . . . Level 1 24 | . . . . . . 8 . . . . 100 . . . . 30 35 96 . 14 . . . . 34 . Level 2 22 | . . . . . . . . . . . . . . . . . 60 3 . 6 . . . . 50 23 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 20 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 4 . 2 . . . . . . . . . . 3 2 . . 2 . . . . 7 4 Investigation 8 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . 4 Extermination 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Reinforcement 12 | . . . 2 . 2 . . . . . . . . . . 2 . . . . . . . . 6 . Assault 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Distress Signals 13 | . . . 2 . . 1 . . . . . . . . . 1 3 1 . 1 . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 4 . 11 . 9 13 11 3 . 9 2 1 5 . 12 10 37 5 3 25 4 10 20 8 18 113 Peak Tracking Total 23 | . 3 . 6 . 5 10 6 3 . 4 2 1 4 . 8 6 9 4 3 10 4 9 8 3 5 23 Tactical Retreats 34 | . 1 . . . 1 2 . . . 2 . . . . 5 . 2 . . 3 . 3 . 1 . 14 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Traps Triggered 8 | . . 1 2 . . . . . . . . . . . . . 1 1 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . . . . . 3 . 1 . . . . . . . 6 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Machines Disabled 10 | . . . . . . . . . . . . 1 . . . . 1 . . 5 . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Machines Accessed 27 | . 1 2 5 . 1 4 . 1 . . 2 . . 4 . . . 1 . . . . 1 . . 5 Terminals 11 | . 1 . 5 . 1 2 . . . . . . . . . . . . . . . . . . . 2 Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 82 | . 2 2 13 . 5 11 . 1 . . 5 . . 28 . . . 2 . . . . 1 . . 12 Successful 63 | . . 2 7 . 3 10 . 1 . . 4 . . 28 . . . 2 . . . . 1 . . 5 Failed 19 | . 2 . 6 . 2 1 . . . . 1 . . . . . . . . . . . . . . 7 Catastrophic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 2 . 8 . 4 10 . . . . 5 . . . . 19 5 9 . 16 . . 1 . 8 27 Terminals 32 | . 2 . 13 . 5 9 . . . . . . . . . . . . . . . . . . . 3 Fabricators 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Terminal Hacks 42 | . . 2 3 . 2 3 . 1 . . . . . 28 . . . . . . . . 1 . . 2 Record 12 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . 1 Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . Open Door 5 | . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 15 | . . . 4 . 1 7 . . . . 1 . . . . . . . . . . . . . . 2 Terminals 10 | . . . 4 . 1 5 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 6 | . . . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Fabnet 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Patch 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 5 . 1 2 . . . . 2 . . . . . . 1 . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . . . . . . . . . . . . 10 . 27 . . . . . . . . . 27 Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Time 33 | . . . . . . . . . . . 19 . . . . . . 14 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 6 6 6 5 5 5 1 1 1 1 1 1 . . . Autooverrided 6 | . . . . . . . . . . . . . . . . 1 1 . . 2 . 1 1 . . . Robots Rewired 17 | . . . . . . . . . . . . . . . . . 12 . . . . . 5 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Total Allies 62 | . . . . . . 1 . 3 4 . 4 . . . . 2 24 5 1 5 . 1 6 . 6 . Largest Group 16 | . . . . . . 1 . 3 4 4 4 3 2 . . 2 16 5 1 4 1 . 6 4 6 . Highest-Rated Group 713 | . . . . . . 26 . 93 158 158 237 210 140 . . 234 588 183 46 245 27 . 296 235 713 . Highest-Rated Ally 269 | . . . . . . 26 . 31 41 41 70 70 70 . . 180 159 39 46 103 27 . 65 65 269 . Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . 1 2 2 . 3 . . . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Light 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 11 | . . . . . . . . . . . 2 . . . . . . 2 . 3 . 1 1 1 1 . STAY 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . DROP 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 416 | . . . . . . . . 21 . 24 . 12 8 . . 21 201 6 1 18 . 1 13 25 65 . Total Damage 13560 | . . . . . . . . 361 . 451 . 315 57 . . 798 4700 106 . 1118 . 23 484 694 4453 . Kills 86 | . . . . . . . . 2 . 8 . 1 . . . 3 32 1 . 12 . 1 2 4 20 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 1 1 . 1 . . 2 . . . . . 1 1 . . . . Drone Launches 23 | . . . . . . . . . . . . . . . . . . . . 3 . 3 1 11 5 . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 . . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . 5 . . . 2 . . . . . 6 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Prototype Schematics 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Turns Passed 7165 | . 92 353 289 41 284 152 160 258 368 355 185 180 172 19 245 316 703 179 15 265 157 179 589 441 728 440 Spaces Moved 12426 | 1 49 184 147 25 132 506 423 496 774 622 393 355 338 77 535 692 557 390 71 601 385 327 817 496 1698 1335 Core 20 | . . . . . 11 . . . . . . . . . . . 1 . . . . . 4 . . 4 Treads 416 | . . 106 147 25 44 . . . . . . . . . . . 94 . . . . . . . . . Legs 128 | 1 49 78 . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11862 | . . . . . 77 506 423 496 774 622 393 355 338 77 535 692 462 390 71 601 385 327 813 496 1698 1331 Fastest Speed 19 | 120 120 152 163 163 27 24 24 26 26 27 24 24 24 24 24 24 21 21 21 21 22 26 22 22 19 20 Average Speed 30 | 120 177 170 163 163 79 25 26 26 26 27 24 24 24 24 24 24 51 21 21 25 22 26 25 22 23 23 Slowest Speed 675 | 120 190 250 163 163 330 104 30 26 27 27 27 24 105 24 24 25 675 21 21 112 26 106 400 22 27 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 111 | . . . . . . 10 2 . . . . . . . 1 9 13 1 . 1 3 . 4 . 7 60 Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 47 | 2 14 45 22 8 14 16 70 69 86 71 10 61 42 68 65 13 57 12 63 16 58 68 93 94 36 98 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . . . 2 . . 1 . 1 . . . . . 3 . . . . . . Known Exits Taken 12 | . . . . 1 1 1 . . . . 1 . . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . 1 2 2 2 . 1 1 . 4 . . . . . 2 1 . 1 . . Spaces Dug 22 | . . . . . . . . . . . 1 . 1 . . 2 . 1 . 4 . 2 . . 1 10 Terrain Destroyed 72 | . . . . . . . 49 . . . 1 . 2 . . 2 . 1 . 4 . 2 . . 1 10 Melee 22 | . . . . . . . . . . . 1 . 1 . . 2 . 1 . 4 . 2 . . 1 10 Projectile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . AOE 49 | . . . . . . . 49 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Upp Upp War Pro Res Qua Total 15320 | . 55 226 173 25 233 519 450 623 935 806 476 447 409 76 649 811 918 465 70 700 448 415 1193 823 2012 1363 Wait 2413 | . 3 16 1 1 29 10 5 123 152 176 70 90 49 . 116 104 254 43 . 84 61 83 331 324 264 24 Move 12197 | . 48 183 146 24 131 486 418 495 773 621 392 354 337 76 532 673 533 388 70 598 378 326 809 495 1685 1226 Hop 86 | . . . . . . 9 2 . . . . . . . 1 9 10 1 . 1 3 . 3 . 5 42 Pick Up 34 | . . 8 2 . . 2 1 . 1 . 2 . . . . 2 1 1 . 3 . . 2 . 1 8 Fast Attach 99 | . 1 4 2 . 10 6 2 3 4 2 3 1 3 . . 2 6 5 . 4 1 1 15 . 16 8 Attach 40 | . . 5 3 . 3 1 1 . 1 . 2 . 1 . . 2 2 5 . 1 1 1 . . 1 10 Detach 22 | . 1 4 1 . . 2 2 . . . 1 . 1 . . . 5 . . 1 1 2 1 . . . Swap 25 | . 1 1 1 . . 1 2 . . 2 . . 5 . . 3 4 1 . . . . . . 4 . Drop 90 | . 1 5 3 . 4 2 2 2 4 4 3 1 4 . . 4 9 6 . 2 . . 18 . 13 3 Fire 97 | . . . 13 . 33 . 15 . . . . . 4 . . . 32 . . . . . . . . . Melee 107 | . . . . . . . . . . 1 3 1 5 . . 11 10 14 . 6 3 2 . 4 13 34 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . . . 1 . 23 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . 18 . . . . . . . 10 7 Rewire 50 | . . . . . . . . . . . . . . . . 1 34 1 . . . . 14 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 7) 93 | -10/Materials | Entered Mines 106 | -10/Mines | Learned 4 Materials zone layouts 233 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 300 | -10/Mines | Build established: Mutant 319 | -10/Mines | Met a Derelict shopkeep closing up shop 428 | -10/Mines | Discovered new exit (range 3) 439 | -10/Mines | System corruption reached 10% 446 | -10/Mines | Entered Materials 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 447 | -9/Materials | Identified exit to Materials 716 | -9/Materials | Discovered new exit (range 9) 735 | -9/Materials | Entered Mines 761 | -9/Mines | Discovered exit to Materials (range 8) 776 | -9/Mines | Entered Materials 776 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -8/Materials | Lost 4 parts (2n2w) 971 | -8/Materials | Core integrity fell below 50% 1001 | -8/Materials | System corruption reached 10% 1002 | -8/Materials | Lost 4 parts (1p2n1w) 1047 | -8/Materials | Identified exit to Factory 1060 | -8/Materials | Entered Factory 1060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -7/Factory | Identified exit to Lower Caves 1212 | -7/Factory | Entered Lower Caves 1227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1285 | -7/Lower Caves | Build established: Hacker-Sprinter 1292 | -7/Lower Caves | Learned Factory interactive machine intel 1368 | -7/Lower Caves | Discovered new exit (range 13) 1372 | -7/Lower Caves | Entered another Lower Caves area 1373 | -7/Lower Caves | Learned 4 Factory zone layouts 1378 | -7/Lower Caves | Discovered new exit (range 6) 1402 | -7/Lower Caves | A Commander dispatched an escort 1523 | -7/Lower Caves | Encountered a Warlord checkpoint 1577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1602 | -7/Lower Caves | Discovered new exit (range 14) 1630 | -7/Lower Caves | Entered Zion 1630 | -7/Zion | Accompanied by 3 allies 1631 | -7/Zion | Commander's escort returned to base 1631 | -7/Zion | Commander's escort returned to base 1631 | -7/Zion | Commander's escort returned to base 1650 | -7/Zion | Learned location of Data Miner (-6) 1681 | -7/Zion | Given the Hacking Drone Bay 1718 | -7/Zion | Found CR-A16's Pointy Stick 1751 | -7/Zion | Met Imprinter 1755 | -7/Zion | Imprinted 1757 | -7/Zion | Declared Zion's savior 1846 | -7/Zion | Discovered new exit (range 13) 1998 | -7/Zion | Entered Proximity Caves 1998 | -6/Proximity Caves | Accompanied by 4 allies 2000 | -6/Proximity Caves | Spotter reported a threat 2040 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2059 | -6/Proximity Caves | Spotted B-75 Beast 2117 | -6/Proximity Caves | Learned Factory emergency access door positions 2305 | -6/Proximity Caves | Discovered new exit (range 6) 2353 | -6/Proximity Caves | Entered Factory 2353 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -6/Factory | Identified exit to Lower Caves 2357 | -6/Factory | Loaded intel: 51 interactive machine locations 2383 | -6/Factory | Lost 4 allies 2387 | -6/Factory | Zion Melee Resupply teleported in 2421 | -6/Factory | Repaired Imp. Propulsion Shielding 2464 | -6/Factory | Fabricated Adv. System Shield (x1) 2484 | -6/Factory | Spotted B-75 Beast 2487 | -6/Factory | Zion Light squad teleported in 2538 | -6/Factory | Entered Lower Caves 2538 | -6/Lower Caves | Accompanied by 3 allies 2550 | -6/Lower Caves | Found DCF Scrap (12 items) 2593 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2680 | -6/Lower Caves | Discovered new exit (range 8) 2698 | -6/Lower Caves | Lost 3 allies 2718 | -6/Lower Caves | Entered another Lower Caves area 2718 | -6/Lower Caves | Accompanied by 2 allies 2799 | -6/Lower Caves | Found Prototype Protection 2799 | -6/Lower Caves | Identified Zio. Weapon Casing 2889 | -6/Lower Caves | Discovered new exit (range 3) 2890 | -6/Lower Caves | Entered Data Miner 2890 | -6/Data Miner | Discovered new exit (range 7) 2895 | -6/Data Miner | Met Data Miner 2899 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2899 | -6/Data Miner | Learned location of Section 7 (-2) 2903 | -6/Data Miner | Received God Mode back door access code from Data Miner 2909 | -6/Data Miner | Entered Proximity Caves 2930 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2982 | -5/Proximity Caves | Spotted B-75 Beast 3122 | -5/Proximity Caves | Discovered new exit (range 11) 3126 | -5/Proximity Caves | Learned Factory stockpile data 3153 | -5/Proximity Caves | Learned Factory security intel 3154 | -5/Proximity Caves | Entered Factory 3154 | -5/Factory | Evolved 2 slots: Utility x2 3167 | -5/Factory | Retrieved Zion intel report: Active Terminals 3178 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3188 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3191 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3286 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3287 | -5/Factory | Zion hero teleported in (7V-RTL) 3335 | -5/Factory | Discovered new exit (range 21) 3344 | -5/Factory | Identified exit to Extension 3470 | -5/Factory | Entered Extension 3482 | -5/Extension | Rescued a captive Derelict 3488 | -5/Extension | Rescued a captive Derelict 3498 | -5/Extension | Zion Heavy squad teleported in 3530 | -5/Extension | Rescued a captive Derelict 3530 | -5/Extension | Rescued a captive Derelict 3601 | -5/Extension | Lost 5 allies 3609 | -5/Extension | Rescued A7 3703 | -5/Extension | Zion Fire squad teleported in 3770 | -5/Extension | First assault squad dispatched 3966 | -5/Extension | Lost 5 allies 4088 | -5/Extension | Spotted B-75 Beast 4108 | -5/Extension | Spotted B-75 Beast 4115 | -5/Extension | Allies destroyed B-75 Beast 4133 | -5/Extension | Allies destroyed B-75 Beast 4165 | -5/Extension | Lost 8 allies 4170 | -5/Extension | Discovered new exit (range 3) 4172 | -5/Extension | Identified exit to Factory 4173 | -5/Extension | Entered Factory 4173 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4189 | -4/Factory | Zion Hacking Resupply teleported in 4202 | -4/Factory | Lost 3 allies 4259 | -4/Factory | Repaired Lyr. Light Armor Plating 4281 | -4/Factory | Zion Fire squad teleported in 4352 | -4/Factory | Sucked down chute 4352 | -4/Factory | Entered Waste 4353 | -4/Waste | Met a frightened Derelict 4357 | -4/Waste | Spotted C-40 Crusher 4359 | -4/Waste | Spotted C-40 Crusher 4363 | -4/Waste | Spotted C-40 Crusher 4363 | -4/Waste | Spotted C-40 Crusher 4365 | -4/Waste | Discovered new exit (range 11) 4367 | -4/Waste | Identified exit to Factory 4367 | -4/Waste | Entered Factory 4394 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 4415 | -4/Factory | Spotted B-86 Titan 4443 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4444 | -4/Factory | Zion Recon squad teleported in 4466 | -4/Factory | Build established: Wizard-Sprinter 4467 | -4/Factory | 4 allies followed down the chute 4563 | -4/Factory | Discovered new exit (range 8) 4564 | -4/Factory | Zion Heavy squad teleported in 4600 | -4/Factory | Zion Offense Resupply teleported in 4616 | -4/Factory | Local machine network offline 4632 | -4/Factory | Identified exit to Upper Caves 4632 | -4/Factory | Entered Upper Caves 4632 | -4/Upper Caves | Accompanied by 1 ally 4662 | -4/Upper Caves | Lost 3 allies 4697 | -4/Upper Caves | Learned 4 Research zone layouts 4758 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4781 | -4/Upper Caves | Spotted B-86 Titan 4787 | -4/Upper Caves | Discovered new exit (range 7) 4789 | -4/Upper Caves | Identified exit to Upper Caves 4789 | -4/Upper Caves | Entered another Upper Caves area 4966 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4966 | -4/Upper Caves | Discovered new exit (range 8) 4967 | -4/Upper Caves | Learned 4 Research zone layouts 4968 | -4/Upper Caves | Identified exit to Warlord 4968 | -4/Upper Caves | Entered Warlord 5019 | -4/Warlord | Visited the Vortex Lab 5020 | -4/Warlord | Found Prototype Piercing Weapon 5020 | -4/Warlord | Identified Vortex Lance 5028 | -4/Warlord | Found Vortex Lance 5041 | -4/Warlord | Warlord's base attacked by MAIN.C 5135 | -4/Warlord | Rebuked by Warlord 5139 | -4/Warlord | Opened Warlord's prototype stash 5148 | -4/Warlord | Found Prototype Reactor 5148 | -4/Warlord | Identified Vortex Chain Reactor 5154 | -4/Warlord | Found Prototype Processor 5154 | -4/Warlord | Identified Exp. Core Analyzer 5157 | -4/Warlord | Found Prototype Device 5157 | -4/Warlord | Identified Thermal Barrier 5236 | -4/Warlord | Found Prototype Device 5236 | -4/Warlord | Identified Minesniffer Drone Bay 5391 | -4/Warlord | Warlord forces counterattacked 5460 | -4/Warlord | Spotted Executioner 5460 | -4/Warlord | Spotted Executioner 5480 | -4/Warlord | Allies destroyed Executioner 5529 | -4/Warlord | Lost 9 allies 5529 | -4/Warlord | Discovered new exit (range 12) 5531 | -4/Warlord | Identified exit to Proximity Caves 5557 | -4/Warlord | Entered Proximity Caves 5557 | -3/Proximity Caves | Accompanied by 4 allies 5559 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5587 | -3/Proximity Caves | Lost 5 allies 5665 | -3/Proximity Caves | Spotter reported a threat 5733 | -3/Proximity Caves | Spotter reported a threat 5892 | -3/Proximity Caves | Spotted B-86 Titan 5983 | -3/Proximity Caves | Discovered new exit (range 7) 5984 | -3/Proximity Caves | Identified exit to Research 5998 | -3/Proximity Caves | Entered Research 5998 | -3/Research | Accompanied by 1 ally 5998 | -3/Research | Evolved 2 slots: Utility x2 6012 | -3/Research | Zion Experimental squad teleported in 6024 | -3/Research | Found Prototype Device 6024 | -3/Research | Identified Exp. Shield Generator 6066 | -3/Research | Found Fusion Bomb Launcher 6133 | -3/Research | Lost 4 parts (2n2u) 6210 | -3/Research | Zion Hacker squad teleported in 6214 | -3/Research | Discovered new exit (range 16) 6219 | -3/Research | Zion Light squad teleported in 6248 | -3/Research | Search patrols dispatched 6288 | -3/Research | Identified exit to Research 6357 | -3/Research | Lost 3 allies 6400 | -3/Research | Build established: Hacker-Sprinter 6489 | -3/Research | Discovered new exit (range 10) 6522 | -3/Research | Identified exit to Quarantine 6726 | -3/Research | Entered Quarantine 6729 | -3/Quarantine | Found Alien Artifact 6734 | -3/Quarantine | Found Alien Artifact 6755 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 6759 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6778 | -3/Quarantine | Met incapacitated Sigix Warrior 6778 | -3/Quarantine | Lockdown squad dispatched 6782 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6784 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6785 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6795 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 6796 | -3/Quarantine | Spotted Lightning 6803 | -3/Quarantine | Spotted Lightning 6804 | -3/Quarantine | Spotted Lightning 6844 | -3/Quarantine | Incoming investigation squad redirected 6912 | -3/Quarantine | Discovered exit to Research (range 10) 6921 | -3/Quarantine | Found Alien Artifact 6921 | -3/Quarantine | Identified Subatomic Replicator 6926 | -3/Quarantine | Found Alien Artifact 6926 | -3/Quarantine | Identified Core Reset Matrix 6926 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 6926 | -3/Quarantine | Used Core Reset Matrix 6929 | -3/Quarantine | Discovered exit to Research (range 16) 6930 | -3/Quarantine | Sensed 11 artifacts in vicinity 6934 | -3/Quarantine | Incoming investigation squad redirected 6944 | -3/Quarantine | Cryocooling Duct disabled 6959 | -3/Quarantine | Ambient heat levels rising (+20) 6959 | -3/Quarantine | Non-combat units ordered to evacuate 6976 | -3/Quarantine | Search patrols dispatched 6990 | -3/Quarantine | Found Terrabomb 6994 | -3/Quarantine | Found Terrabomb 7006 | -3/Quarantine | Used Terrabomb 7010 | -3/Quarantine | Crushed by falling debris 7011 | -3/Quarantine | Crushed by falling debris 7011 | -3/Quarantine | Used Terrabomb 7012 | -3/Quarantine | System corruption reached 10% 7012 | -3/Quarantine | Crushed by falling debris 7041 | -3/Quarantine | Warped through subspace 7066 | -3/Quarantine | Lost 10 parts (1p3n6u) 7095 | -3/Quarantine | Found Transdimensional Reconstructor 7096 | -3/Quarantine | Found Transdimensional Reconstructor 7101 | -3/Quarantine | Found Dimensional Node Initializer 7102 | -3/Quarantine | Found Dimensional Node Initializer 7104 | -3/Quarantine | Warped through subspace 7105 | -3/Quarantine | Warped through subspace 7106 | -3/Quarantine | Core integrity fell below 50% 7111 | -3/Quarantine | Crushed by falling debris 7113 | -3/Quarantine | Crushed by falling debris 7118 | -3/Quarantine | Crushed by falling debris 7118 | -3/Quarantine | Warped through subspace 7119 | -3/Quarantine | System corruption reached 30% 7121 | -3/Quarantine | Crushed by falling debris 7152 | -3/Quarantine | Lost 6 parts (1p3n2u) 7161 | -3/Quarantine | Core integrity fell below 20% 7166 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 07118_ Crushed by falling debris. 07118_ Imp. Hacking Suite destroyed. 07118_ System corrupted by crushing effect (+1). 07118_ Adv. Signal Interpreter destroyed. 07118_ System corrupted by crushing effect (+1). 07118_ Warped through subspace. 07121_ The unstable cave ceiling collapses. 07121_ Crushed by falling debris. 07121_ Electron Diverter destroyed. 07121_ System corrupted by crushing effect (+3). 07129_ System corrupted: Electron Diverter rejected. 07129_ Acquired Electron Diverter. 07131_ System corrupted: Slammed into ceiling. 07135_ W-44 Eye sends out distress signal. 07154_ System corrupted: Component data lost. 07163_ Penetrated by EMDS Slug. 07163_ Terminal disabled. 07163_ Electron Diverter destroyed. 07164_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????/????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? hg????????????????????? | | ????????????????????????? i g????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# hg#????????????????????? | | ????????????????????????# h#????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????p #????????????????????? | | ????????????????????????#p #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????#@ ## + %% | | ????????????????????????# ## """ ############## | | ????????????????????????# ##! """ #????????????? | | ????????????????????????# ## """ #????????????? | | ????????????????????????# ## #????????????# | | ???????????????????????## ##! #????????????# | | ???????????????????????# g###/####????????????# | | ???????????????????????# " g #????????????# | | ???????????????????????# T #????????????# | | ???????????????????????# #????????????# | | ???????????????????????# #### #????????????# | | ???????????????????????#######??# #????????????# | | ????????????????????????????????# #????????????# | | ????????????????????????????????# #????????????# | | ????????????????????????????????# ############?# | | ????????????????????????????????# ## ### | | ???????????????????????????????## ## "" " | | ???????????????????????????????# # "" ### | | ???????????????????????????????# # !!! T" #?? | | ???????????????????????????????# + !!! "" #?? | | ???????????????????????????????# # !! "" #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????####### #?? | | ?????????????????????????????????????####+######?? | | ????????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 47 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Terrabomb High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- Charge!!! Reappropriation Challenges ------------ None Game ------ Seed BattleKineticBarrier Manual? 0 Play Time 02:38:03 Cumulative 133.6 hours Start 2024.11.21 @ 12:10:05 End 2024.11.22 @ 08:35:51 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 89 Adventurer 16 Explorer 3 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 27 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0d4009d-5b49-4666-9d6a-3cd8e459a566