Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 11:37:58 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4744) 4744 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 10540 Bonus ------- High Alert Combat Kills 431 Cogmind --------- Core Integrity 357/1150 Matter 227/300 Energy 9/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (4) ---- Improved Sensor Array Autogun Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Core Shielding Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- KE Penetrator Shock Maul > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Advanced Sensor Array Hardened Medium Armor Plating Variable Charge Gun Compact Ion Cannon Autogun Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Spear [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion I Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shock Maul Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 9 | . . 2 1 1 2 2 1 Weapon . | . . . . . . . . Parts Attached 191 | 6 10 26 18 35 50 28 18 Power 11 | 1 . 1 1 2 3 1 2 Engine 4 | 1 . 1 1 . 1 . . Core 7 | . . . . 2 2 1 2 Reactor . | . . . . . . . . Propulsion 34 | 2 . 3 5 6 10 7 1 Treads 6 | . . . 2 3 . 1 . Leg 28 | 2 . 3 3 3 10 6 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 52 | 1 1 7 4 6 20 7 6 Device 14 | . . . 1 3 6 2 2 Storage 4 | 1 . 2 . . 1 . . Processor 7 | . . 1 1 . 5 . . Hackware 17 | . . 3 1 2 5 3 3 Protection 10 | . 1 1 1 1 3 2 1 Artifact . | . . . . . . . . Weapon 94 | 2 9 15 8 21 17 13 9 Energy Gun 17 | 1 4 5 1 3 1 . 2 Energy Cannon 9 | . . 1 . 4 2 1 1 Ballistic Gun 15 | 1 . 3 4 2 . 4 1 Ballistic Cannon 11 | . . . 1 6 3 . 1 Launcher 15 | . 1 3 . . 5 4 2 Special Weapon 7 | . 4 3 . . . . . Impact Weapon 10 | . . . . . 4 4 2 Slashing Weapon 5 | . . . 2 3 . . . Piercing Weapon 5 | . . . . 3 2 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 3 1 . Parts Lost 64 | . . 7 4 6 18 8 21 Power 8 | . . . 1 1 3 . 3 Propulsion 21 | . . 2 . 2 7 6 4 Utility 21 | . . 3 1 1 5 2 9 Weapon 14 | . . 2 2 2 3 . 5 Highest Loss Streak 11 | . . 3 2 3 11 3 10 Average Slot Usage (%) 93 | . 97 85 95 99 97 95 73 Engine 3 | . 14 10 8 . . . . Core 4 | . . . . 6 5 4 4 Treads 2 | . . . 7 6 2 2 . Leg 19 | . 28 21 17 22 22 16 5 Device 5 | . . . 1 3 5 10 9 Storage 7 | . 14 11 10 7 6 5 4 Processor 6 | . . 5 3 6 6 11 10 Hackware 21 | . . 5 26 26 25 24 27 Protection 3 | . 11 8 . . 5 3 . Energy Gun 2 | . 9 9 . 2 . . . Energy Cannon 3 | . . . 1 4 5 2 . Ballistic Gun 3 | . 14 9 13 1 . 2 1 Ballistic Cannon 1 | . . . . 2 1 . 3 Impact Weapon 1 | . . . . . 3 3 2 Piercing Weapon 1 | . . . . 3 1 . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 16 25 25 31 45 48 43 Greatest Support 75 | 20 20 26 34 54 75 70 31 Greatest Overweight (x) 11 | 1 . 2 1 1 1 1 11 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 10 8 8 10 10 10 Average Capacity 8 | 5 6 7 8 8 9 10 9 Most Carried 10 | 6 6 8 8 8 10 10 10 Average Carried 8 | 2 5 7 7 7 8 9 7 Final Capacity 10 | 6 6 8 8 8 10 10 4 Final Carried 10 | 6 6 8 8 8 6 10 3 Class Distribution -------------------- 55% | Hacker-Mutant 17% | Mutant 10% | Hacker-Assassin 8% | Wizard-Assassin 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Assassin | -5/Factory Wizard-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3501 | 216 137 609 256 714 856 406 307 Remotely . | . . . . . . . . Salvage Created 5853 | 22 360 934 466 716 2081 856 418 Parts 298 | 5 28 99 29 37 53 34 13 Haulers Intercepted 7 | . . 3 . 1 2 1 . Recyclers Shooed 6 | 1 . 1 . 1 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 10 24 11 8 22 15 8 Melee 10 | . . . 1 1 6 2 . Guns 36 | . 6 14 8 4 . 3 1 Cannons 17 | . . 3 2 3 5 1 3 AOE 28 | . 4 7 . . 6 7 4 Classes Destroyed 15 | 1 5 3 . 4 1 1 . Worker 7 | . 1 4 . . 2 . . Builder 2 | . . 2 . . . . . Tunneler 3 | 1 . . 1 . 1 . . Hauler 7 | . . 3 . 1 2 1 . Recycler 8 | . . . . 3 4 . 1 Mechanic 1 | . . . . 1 . . . Operator 10 | . 1 2 2 2 2 1 . Watcher 9 | . 1 4 . 1 2 1 . Swarmer 26 | . 3 11 4 . . 4 4 Grunt 39 | . 7 8 4 . 13 6 1 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . . 1 . Sentry 16 | . . 5 3 4 2 1 1 Hunter 4 | . . . . 2 2 . . Programmer 10 | . . . . 2 3 3 2 Best Kill Streak 6 | 1 3 6 4 1 4 4 4 Combat Bots Only 5 | . 3 5 4 1 4 4 4 Max Kills in Single Turn 4 | 1 2 3 2 1 4 2 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 3 | . 2 3 . . 1 2 2 Melee 1 | . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10574 | . 326 676 582 1317 3674 1690 2309 Core 1947 | . 63 69 84 228 536 174 793 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 74 82 84 67 36 82 . Volleys Fired 386 | 2 30 93 46 88 55 27 45 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 225 | 60 120 100 91 128 143 165 225 Shots Fired 571 | 4 50 134 84 142 72 38 47 Gun 311 | 4 39 101 68 61 . 19 19 Cannon 195 | . . 9 16 81 57 7 25 Launcher 38 | . 3 5 . . 15 12 3 Special 27 | . 8 19 . . . . . Kinetic 294 | 2 20 53 69 81 19 16 34 Thermal 174 | . 8 72 15 21 38 10 10 Explosive 16 | . 3 5 . . 3 4 1 Electromagnetic 87 | 2 19 4 . 40 12 8 2 Robot Hit Streak 14 | 2 7 6 11 9 6 14 6 Robot Miss Streak 8 | 1 3 8 4 4 4 1 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 407 | 2 26 76 53 88 94 42 26 Core Hits 246 | 1 20 80 22 29 50 29 15 Critical Hits 7 | . . 1 3 1 1 1 . Critical Kills 3 | . . 1 . 1 . 1 . Critical Parts Destroyed 3 | . . . 2 . 1 . . Melee Attacks 183 | . . . 4 32 97 42 8 Impact 117 | . . . . . 67 42 8 Slashing 9 | . . . 4 5 . . . Piercing 57 | . . . . 27 30 . . Sneak Attacks 20 | . . . . 5 11 3 1 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14281 | 37 659 1494 949 2099 5306 2627 1110 Guns 2876 | 37 335 777 619 679 . 239 190 Cannons 2603 | . . 137 290 769 689 112 606 Explosions 4227 | . 324 572 . . 1723 1420 188 Melee 4561 | . . . 40 645 2894 856 126 Ramming 14 | . . 8 . 6 . . . Kinetic 3006 | 12 136 318 619 884 299 174 564 Thermal 2587 | . 90 525 290 236 1008 206 232 Explosive 1961 | . 234 572 . . 482 589 84 Electromagnetic 2152 | 25 199 71 . 328 623 802 104 Impact 3211 | . . . . . 2229 856 126 Slashing 165 | . . . 40 125 . . . Piercing 1185 | . . . . 520 665 . . Highest Corruption 12 | . . . 1 6 12 10 12 Average Corruption 4 | . . . 1 5 4 6 3 Corruption Purged . | . . . . . . . . Effects 125 | . . . 5 38 50 23 9 Message Errors 27 | . . . 3 14 5 4 1 Matter Fused 27 | . . . . 6 14 6 1 Heat Flow Errors 12 | . . . . 3 7 1 1 Energy Discharges 12 | . . . 1 3 3 4 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 15 | . . . . 3 10 1 1 Misfires 5 | . . . . 3 . 2 . Alerts 1 | . . . . . . 1 . Misdirections 5 | . . . . . 3 2 . Targeting Errors 17 | . . . 1 4 7 1 4 Weapon Failures 3 | . . . . 2 1 . . Overload Shots 1 | . . . . . . . 1 Overflow Damage 1084 | . . 18 5 33 718 265 45 Projectiles 32 | . . . 5 27 . . . Explosions 261 | . . 18 . . 142 101 . Melee 791 | . . . . 6 576 164 45 Knockbacks 29 | . . . . 7 13 6 3 Impact 18 | . . . . . 10 6 2 Kinetic 10 | . . . . 7 2 . 1 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 324 | . . 36 . . . 243 45 Shots 11 | . . 2 . . . 8 1 Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 465 | . 135 327 79 465 354 216 111 Average Temperature 62 | . 31 57 25 66 89 98 69 Received Heat Transfer 1974 | . 159 171 225 246 858 168 147 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 2 3 . Combat Hostiles 4 | . . . . . 2 2 . Parts Fried 25 | . . . . 1 11 10 3 Impact Corruptions 27 | . . . . . 18 8 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3321 | . 50 702 518 400 931 448 272 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 973 | 5 255 333 450 515 973 492 554 Initial 459 | . 3 61 105 169 221 459 212 Average 273 | 1 77 174 303 139 499 320 116 Maximum Alert Level 3 | . 1 1 2 2 3 2 2 Low Security (%) 45 | 100 95 64 14 75 23 8 64 Level 1 30 | . 4 35 76 15 20 59 26 Level 2 12 | . . . 9 8 15 31 9 Level 3 10 | . . . . . 40 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 3 4 5 4 9 4 3 Investigation 8 | . . 2 1 1 3 1 . Extermination 10 | . . . . 2 3 2 3 Reinforcement 13 | . 3 2 4 1 2 1 . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 1 3 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 19 37 22 21 51 23 14 Peak Tracking Total 7 | . 5 5 4 3 7 6 6 Tactical Retreats 18 | . 1 1 3 1 8 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . . 1 1 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . 2 2 2 5 5 2 Max in Single Turn 3 | . . 2 1 1 3 3 1 Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 1 . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 52 | . 5 6 4 14 12 5 6 Terminals 27 | . 3 4 3 5 7 3 2 Fabricators 5 | . . . . 1 1 1 2 Repair Stations 7 | . . 1 1 3 1 . 1 Recycling Units 10 | . 2 1 . 3 2 1 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 188 | . 21 22 11 43 42 15 34 Successful 128 | . 9 15 8 35 26 8 27 Failed 60 | . 12 7 3 8 16 7 7 Catastrophic 4 | . . . . . 2 2 . Database Lockouts . | . . . . . . . . Manual 100 | . 17 11 5 12 28 9 18 Terminals 110 | . 17 19 7 15 24 10 18 Fabricators 21 | . . . . 2 7 3 9 Repair Stations 21 | . . 2 4 10 2 . 3 Recycling Units 26 | . 4 1 . 7 8 2 4 Scanalyzers 7 | . . . . 7 . . . Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 49 | . 7 7 3 7 8 4 13 Part Schematic 5 | . . . 1 . 2 . 2 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 4 | . 3 1 . . . . . Level Access Points 3 | . . . . 1 . 1 1 Branch Access Points 1 | . . . . 1 . . . Terminal Index 6 | . . 1 1 1 1 1 1 Fabricator Index 2 | . . . . . . 1 1 Repair Station Index 1 | . . . . . 1 . . Alert Level 3 | . . . . 1 1 . 1 Unreport Threat 5 | . . 1 . . . 1 3 Locate Traps 4 | . . 1 . 1 1 . 1 Recall Extermination 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . 1 . . . . . Zone Layout 9 | . 1 2 1 1 2 . 2 Fabricator Hacks 14 | . . . . 2 4 2 6 Load Schematic 5 | . . . . 1 1 1 2 Build 9 | . . . . 1 3 1 4 Repair Station Hacks 17 | . . 2 4 6 2 . 3 Scan Component 9 | . . 1 2 4 1 . 1 Repair 7 | . . 1 2 2 1 . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 12 | . . 1 . 5 3 1 2 Report Inventory 4 | . . . . 2 1 . 1 Retrieve Components 8 | . . 1 . 3 2 1 1 Scanalyzer 7 | . . . . 7 . . . Insert Component 1 | . . . . 1 . . . Analyze 6 | . . . . 6 . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 27 | . 2 5 1 7 8 1 3 Terminals 19 | . 2 5 1 6 4 1 . Track 9 | . 1 2 1 3 2 . . Assimilate 1 | . . 1 . . . . . Botnet 6 | . 1 1 . 2 1 1 . Operators 3 | . . 1 . 1 1 . . Fabricators 2 | . . . . . 1 . 1 Prioritize 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . 1 3 . 2 Monitor 3 | . . . . 1 1 . 1 Recyclers 2 | . . . . . 1 . 1 Mask 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 39 | . 5 5 3 12 9 4 1 Full Trace Events 6 | . . 1 1 1 2 1 . Feedback Events 1 | . . . . . 1 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 2 . 2 Parts Built 8 | . . . . 1 3 1 3 Matter 1710 | . . . . 146 570 190 804 Time 562 | . . . . 73 189 47 253 Total Part Build Rating 39 | . . . . 3 15 5 16 Parts Repaired 7 | . . 1 2 2 1 . 1 Time 197 | . . 26 64 49 14 . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 33 | . . 10 . 13 7 3 . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . 1 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . . . 1 1 . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 32 | . . . . 32 29 . . Highest-Rated Ally 32 | . . . . 32 29 . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . 3 . . Total Damage 45 | . . . . . 45 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 10311 | 69 588 1316 779 2184 2822 1459 1094 Spaces Moved 5304 | 42 376 674 397 1224 1490 714 387 Core 21 | 5 . . . . . . 16 Treads 12 | . . . 1 11 . . . Legs 5271 | 37 376 674 396 1213 1490 714 371 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 120 120 100 Average Speed 129 | 112 120 125 120 130 125 130 174 Slowest Speed 600 | 120 120 180 180 180 150 150 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 64 49 37 28 36 18 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 84 | . 8 19 4 15 17 15 6 Terrain Destroyed 232 | . 30 46 4 16 67 53 16 Melee 48 | . . . 3 13 15 13 4 Projectile 43 | . 8 19 1 3 6 2 4 AOE 141 | . 22 27 . . 46 38 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7787 | 57 444 966 607 1620 2211 1139 743 Wait 1570 | . 21 164 119 192 481 308 285 Move 5297 | 41 375 673 396 1223 1489 713 387 Hop . | . . . . . . . . Pick Up 60 | 7 4 4 8 18 12 7 . Fast Attach 85 | 6 1 10 14 14 21 14 5 Attach 31 | . . 3 1 5 12 3 7 Detach 21 | . . 3 2 4 8 4 . Swap 75 | . 9 13 3 16 17 11 6 Drop 65 | 1 4 2 14 20 14 10 . Fire 386 | 2 30 93 46 88 55 27 45 Melee 183 | . . . 4 32 97 42 8 Ram . | . . . . . . . . Kick 2 | . . 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . 2 . . . Rewire 10 | . . . . 5 5 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: Res x4 / [*Arm]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 12) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Repaired Ion Engine 1166 | -9/Materials | Lost 3 parts (1n1u1w) 1228 | -9/Materials | Discovered new exit (range 10) 1385 | -9/Materials | Discovered new exit (range 6) 1974 | -9/Materials | Entered another Materials area 1974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2379 | -8/Materials | Repaired Imp. Aluminum Leg 2412 | -8/Materials | Repaired Rocket Launcher 2501 | -8/Materials | Build established: Hacker-Mutant 2503 | -8/Materials | Discovered new exit (range 11) 2753 | -8/Materials | Entered Factory 2753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3493 | -7/Factory | Discovered new exit (range 11) 3540 | -7/Factory | Lost 3 parts (1u2w) 3579 | -7/Factory | Identified exit to Storage 3579 | -7/Factory | Identified exit to Lower Caves 4346 | -7/Factory | Fabricated System Shield (x1) 4440 | -7/Factory | Repaired Plasma Cannon 4504 | -7/Factory | Repaired Broken Flexi-carbon Leg 4744 | -7/Factory | Local fabrication network quarantined 4893 | -7/Factory | Identified exit to Factory 4937 | -7/Factory | Entered another Factory area 4937 | -6/Factory | Evolved 2 slots: Utility x2 5452 | -6/Factory | Found Prototype Processor 5452 | -6/Factory | Identified Exp. Targeting Computer 6450 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6500 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6552 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6628 | -6/Factory | Local fabrication network quarantined 6736 | -6/Factory | System Shield fried by hacking feedback 7093 | -6/Factory | Repaired Imp. Medium Armor Plating 7387 | -6/Factory | First assault squad dispatched 7504 | -6/Factory | Core integrity fell below 50% 7513 | -6/Factory | System corruption reached 10% 7521 | -6/Factory | Lost 11 parts (2p4n3u2w) 7705 | -6/Factory | Discovered new exit (range 4) 7708 | -6/Factory | Identified exit to Factory 7759 | -6/Factory | Entered another Factory area 7759 | -5/Factory | Evolved 2 slots: Utility x2 8174 | -5/Factory | Identified exit to Factory 8180 | -5/Factory | Build established: Hacker-Assassin 8278 | -5/Factory | Fabricated Imp. System Shield (x1) 8555 | -5/Factory | Lost 3 parts (3n) 8898 | -5/Factory | System corruption reached 10% 9061 | -5/Factory | Discovered new exit (range 5) 9067 | -5/Factory | Identified exit to Upper Caves 9190 | -5/Factory | Build established: Wizard-Assassin 9218 | -5/Factory | Entered another Factory area 9218 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9313 | -4/Factory | Fabricated Imp. System Shield (x1) 9446 | -4/Factory | Lost 5 parts (2p1n1u1w) 9693 | -4/Factory | Fabricated Imp. System Shield (x1) 9719 | -4/Factory | Build established: Wizard-Mutant 9800 | -4/Factory | Identified exit to Research 9806 | -4/Factory | Spotted B-86 Titan 9862 | -4/Factory | Repaired Lrn. Sensor Array 10009 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10127 | -4/Factory | Lost 6 parts (2n2u2w) 10204 | -4/Factory | Local fabrication network quarantined 10272 | -4/Factory | Discovered new exit (range 22) 10297 | -4/Factory | Core integrity fell below 50% 10297 | -4/Factory | System corruption reached 10% 10312 | -4/Factory | Self-destructed Last Messages --------------- 10275_ Door malfunctions. 10277_ S-27 Virus destroyed. 10278_ Hrd. Medium Armor Plating destroyed. 10278_ Assembly Bed disabled. 10282_ Adv. Sensor Array destroyed. 10285_ Shock Maul destroyed. 10286_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10288_ System corrupted: Matter fused (-9). 10289_ Lrg. Storage Unit destroyed. 10292_ Mic. Fission Core destroyed. 10292_ Flexi-carbon Leg destroyed. 10292_ U-05 Engineer lays Concrete. 10295_ The unstable cave ceiling collapses. 10295_ System corrupted: Com. Ion Cannon targeting data glitched. 10300_ U-05 Engineer lays Concrete. 10304_ Adv. Hacking Suite destroyed. 10304_ U-05 Engineer lays Concrete. 10306_ U-05 Engineer builds a Wall. 10310_ U-05 Engineer builds a Door. 10311_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? < ??????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????? 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Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. System Shield | x1 | -5/Factory Imp. System Shield | x1 | -4/Factory Imp. System Shield | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightInsulatedSteel Manual? 0 Play Time 01:24:21 Cumulative 210.3 hours Start 2021.05.11 @ 09:59:21 End 2021.05.11 @ 11:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 309 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bcd31bd-b48d-4210-88dd-bacc996ada64