Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 18:14:18 Player: It is i... Merasmus! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2785) 2785 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 7286 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 718 Cogmind --------- Core Integrity 0/850 Matter 40/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Recoil Stabilizer Heavy EM Pulse Gun Faulty Improved Spread Laser Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Lightning Gun High-powered Shotgun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Recoil Stabilizer Hardlight Generator Heavy EM Pulse Gun Advanced Beam Rifle Improved Spread Laser Ion Cannon Advanced Assault Cannon Gauss Cannon Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 77 | 6 8 17 8 10 11 17 Power 9 | 1 1 3 1 1 1 1 Engine 9 | 1 1 3 1 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 . 10 5 2 3 3 Treads . | . . . . . . . Leg 25 | 2 . 10 5 2 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 1 1 3 4 3 Device 4 | . . . . 1 1 2 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . . 1 . Protection 6 | . 2 1 1 . 1 1 Artifact . | . . . . . . . Weapon 28 | 2 5 3 1 4 3 10 Energy Gun 12 | 1 3 2 . 1 2 3 Energy Cannon 5 | . . 1 . 2 . 2 Ballistic Gun 6 | 1 2 . 1 1 . 1 Ballistic Cannon 4 | . . . . . 1 3 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 Parts Lost 35 | . 2 2 1 1 11 18 Power 4 | . 1 . . 1 1 1 Propulsion 9 | . . . . . 3 6 Utility 9 | . . 1 1 . 4 3 Weapon 13 | . 1 1 . . 3 8 Highest Loss Streak 9 | . 1 2 1 1 5 9 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 7 7 7 12 13 11 Power . | . . . . 1 . . Propulsion 1 | . 1 . 1 2 3 2 Utility 3 | . 3 4 3 3 2 2 Weapon 4 | 1 1 2 3 5 7 6 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 1 . 2 . 4 Power . | . . . . . . . Propulsion 2 | . 1 . . . . 1 Utility 4 | . . . . 1 . 3 Weapon 1 | . . 1 . . . . Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 90 | . 97 99 84 89 95 72 Engine 9 | . 12 10 11 8 6 5 Leg 30 | . 28 43 28 30 29 19 Device 3 | . . . . 5 9 5 Storage 9 | . 14 11 11 9 7 5 Processor 4 | . . . . 8 9 10 Protection 8 | . 12 10 11 9 6 . Energy Gun 9 | . 12 12 12 9 6 3 Energy Cannon 3 | . . 7 . 5 7 . Ballistic Gun 5 | . 16 1 9 3 . 4 Ballistic Cannon 2 | . . . . . 6 7 Peak Build Rating 47 | 6 10 16 15 30 39 47 Average Rating 22 | 3 9 13 14 23 36 37 On Entrance 14 | . 6 10 15 15 30 22 Avg Prop Armor Cover (%) 4 | . . 4 5 . . . Naked Turns . | . . . . . . . Heaviest Build 59 | 12 22 25 22 47 59 55 Greatest Support 68 | 20 20 40 40 52 63 68 Greatest Overweight (x) 7 | . 1 . 7 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 11 | 5 8 8 8 14 15 14 Most Carried 15 | 5 8 8 8 15 15 15 Average Carried 9 | 3 7 7 7 12 13 11 Final Capacity 15 | 8 8 8 8 15 15 5 Final Carried 15 | 2 8 7 8 15 14 5 Class Distribution -------------------- 60% | Mutant 16% | Tank 11% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1701 | 195 242 234 242 159 272 357 Remotely . | . . . . . . . Salvage Created 3216 | . 410 820 559 145 658 624 Parts 182 | . 25 61 29 9 36 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 65 | . 11 18 9 4 12 11 Guns 33 | . 11 10 9 2 1 . Cannons 26 | . . 7 . 2 7 10 AOE 6 | . . 1 . . 4 1 Classes Destroyed 11 | . 3 1 3 . 4 . Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Recycler 3 | . . . 1 . 1 1 Mechanic 1 | . . . 1 . . . Watcher 12 | . 3 4 2 . 3 . Swarmer 17 | . 6 4 . 2 5 . Grunt 32 | . 5 8 8 . 4 7 Brawler 1 | . . . 1 . . . Sentry 11 | . . 6 . 2 . 3 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . 1 1 Best Kill Streak 6 | . 3 3 4 2 4 6 Combat Bots Only 5 | . 3 3 4 2 4 5 Max Kills in Single Turn 4 | . 2 1 2 1 4 1 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 1 . . 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 604 | . 59 92 61 17 132 243 Missed 190 | . 21 28 17 5 45 74 Hits 414 | . 38 64 44 12 87 169 Melee 3 | . . . 3 . . . Projectile 411 | . 38 64 41 12 87 169 AOE 1 | . . . . . 1 . Critical Strikes 13 | . . 1 1 1 5 5 Damage Taken 7044 | . 468 774 733 149 1350 3570 Core 1244 | . 49 76 187 15 53 864 Absorbed by Shields 32 | . . . . . 32 . Redirected to Shielding 106 | . . . . . . 106 Regen/Repaired (Parts) 193 | . 19 . . . . 174 Core Remaining (%) 80 | 100 80 . 34 97 92 . Volleys Fired 246 | . 54 49 45 14 43 41 Largest 4 | . 2 2 2 2 3 4 Hottest 169 | . 65 106 106 115 155 169 Shots Fired 542 | . 107 95 87 28 116 109 Gun 346 | . 107 57 87 19 39 37 Cannon 194 | . . 38 . 9 77 70 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 230 | . 76 . 30 5 34 85 Thermal 161 | . . 46 44 14 43 14 Explosive 2 | . . . . . . 2 Electromagnetic 149 | . 31 49 13 9 39 8 Robot Hit Streak 14 | . 6 7 6 5 14 14 Robot Miss Streak 9 | . 4 3 4 3 9 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 305 | . 45 60 44 15 66 75 Core Hits 158 | . 21 28 16 8 34 51 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 2 2 . 2 1 Burn 4 | . . 2 2 . . . Blast 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6565 | . 594 1135 830 225 1843 1938 Guns 3136 | . 593 590 830 139 511 473 Cannons 2948 | . . 459 . 82 1150 1257 Explosions 476 | . . 86 . . 182 208 Melee . | . . . . . . . Ramming 5 | . 1 . . 4 . . Kinetic 2709 | . 396 . 260 60 537 1456 Thermal 2233 | . . 665 440 82 795 251 Explosive 144 | . . . . . . 144 Electromagnetic 1474 | . 197 470 130 79 511 87 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 . 4 . 2 3 Average Corruption 2 | . 1 . 3 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 14 . 3 3 Message Errors 4 | . . . 2 . 1 1 Matter Fused 3 | . . . 3 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 1 | . . . 1 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 5 | . . . 2 . 1 2 Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 90 | . . 14 . . 67 9 Projectiles 64 | . . 14 . . 50 . Explosions 26 | . . . . . 17 9 Melee . | . . . . . . . Knockbacks 23 | . . . . . 7 16 Impact . | . . . . . . . Kinetic 22 | . . . . . 7 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 355 | . . 21 . . 47 287 Shots 6 | . . 1 . . 1 4 Rammed . | . . . . . . . Targets Rammed 2 | . 1 . . 1 . . Kicked 2 | . 1 . . 1 . . Crushed . | . . . . . . . Highest Temperature 641 | . 96 436 641 91 466 301 Average Temperature 122 | . 27 117 213 28 121 97 Received Heat Transfer 2205 | . 195 213 285 54 516 942 Effects 25 | . . 6 11 . 7 1 Shutdowns 4 | . . . 3 . 1 . Energy Bleed 5 | . . 1 1 . 2 1 Interference 7 | . . 3 1 . 3 . Short Circuit 5 | . . 1 3 . 1 . Damage (minor) 1 | . . 1 . . . . Damage (major) 1 | . . . 1 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 4000 | . . 1382 962 148 1162 346 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 80 | 100 100 77 45 38 100 100 Level 1 15 | . . 22 26 61 . . Level 2 3 | . . . 28 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 649 | . 110 297 649 270 150 155 Initial 270 | . . 14 121 270 72 47 Average 119 | . 40 79 299 211 81 87 Influence Increases 2933 | . 321 582 824 177 539 490 Destroy 0b10 Robot/C 1800 | . 220 360 540 120 340 220 Destroy 0b10 Robot/NC 100 | . 15 20 20 5 35 5 Destroy Leader 498 | . 46 118 134 42 88 70 Allied During Kill 107 | . . . 83 10 14 . Successful Hack 41 | . 10 5 15 . 4 7 Disable Machine 210 | . 30 15 30 . 30 105 Destroy Structure 117 | . . 34 2 . 13 68 Lose Combat Pursuer 60 | . . 30 . . 15 15 Influence Decreases 2873 | . 285 329 472 659 600 528 Entered New Map 699 | . . 22 168 371 87 51 Time Decay 1784 | . 265 267 294 278 383 297 Lost Part 350 | . 20 20 10 10 110 180 Lost Ally 20 | . . . . . 20 . Purge Threat 20 | . . 20 . . . . Squads Dispatched 22 | . 3 3 3 . 10 3 Investigation 6 | . . 1 . . 4 1 Extermination 3 | . . . . . 2 1 Reinforcement 10 | . 3 2 1 . 3 1 Assault 2 | . . . 2 . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 6 | . . 2 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 20 27 26 8 33 21 Peak Tracking Total 8 | . 4 5 5 3 5 8 Tactical Retreats 4 | . . 2 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . 3 1 3 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 14 | . 2 1 2 . 2 7 Max in Single Turn 5 | . 1 1 1 . 1 5 Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 27 | . 2 5 7 2 7 4 Terminals 15 | . 1 5 5 . 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . 1 . 1 . . 2 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 1 2 . Garrison Access 4 | . . . 1 1 2 . Total Hacks 71 | . 7 11 15 8 19 11 Successful 32 | . 4 4 6 6 3 9 Failed 37 | . 3 7 9 1 15 2 Catastrophic 9 | . . . 1 . 7 1 Database Lockouts 2 | . . . . 1 1 . Manual . | . . . . . . . Terminals 38 | . 3 11 13 . 9 2 Fabricators 2 | . . . . . . 2 Repair Stations 12 | . 4 . 1 . . 7 Recycling Units . | . . . . . . . Scanalyzers 12 | . . . . 6 6 . Garrison Access 7 | . . . 1 2 4 . Terminal Hacks 13 | . 1 4 5 . 2 1 Record 3 | . . . . . 2 1 Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 9 | . 3 . . . . 6 Scan Component 4 | . 1 . . . . 3 Repair 4 | . 1 . . . . 3 Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 5 1 . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Retrieve Study 3 | . . . . 2 1 . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 1 5 5 1 6 4 Full Trace Events 4 | . . . . . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 116 | . . . . . . 116 Total Part Build Rating 3 | . . . . . . 3 Part Studies Acquired 3 | . . . . 2 1 . Parts Repaired 4 | . 1 . . . . 3 Time 201 | . 26 . . . . 175 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 1 . Highest-Rated Group 62 | . . . 62 62 31 . Highest-Rated Ally 31 | . . . 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 90 | . . . 51 13 26 . Total Damage 1352 | . . . 791 166 395 . Kills 28 | . . . 18 4 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 530 | . . . . . . 530 Traps 530 | . . . . . . 530 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4682 | 60 971 776 650 604 934 687 Spaces Moved 2689 | 48 413 448 400 414 629 337 Core 27 | 16 . . 3 . . 8 Treads . | . . . . . . . Legs 2662 | 32 413 448 397 414 629 329 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 131 | 96 177 120 123 120 122 136 Slowest Speed 400 | 120 190 120 400 120 193 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 35 | 3 62 44 69 36 25 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . 35 . . 9 89 Melee . | . . . . . . . Projectile 7 | . . . . . 5 2 AOE 126 | . . 35 . . 4 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3354 | 61 546 594 478 493 700 482 Wait 214 | . 48 54 10 33 5 64 Move 2683 | 47 412 447 399 413 628 337 Hop . | . . . . . . . Pick Up 78 | 8 12 13 7 16 9 13 Fast Attach 8 | . 4 1 2 1 . . Attach 53 | 6 3 5 4 5 10 20 Detach 2 | . . . . . 1 1 Swap 25 | . 5 11 3 5 1 . Drop 43 | . 7 14 8 5 3 6 Fire 246 | . 54 49 45 14 43 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 656 | -10/Materials | Discovered new exit (range 10) 962 | -10/Materials | Repaired Ion Engine 1032 | -10/Materials | Entered another Materials area 1032 | -9/Materials | Evolved 2 slots: Propulsion x2 1377 | -9/Materials | Discovered new exit (range 14) 1782 | -9/Materials | Discovered new exit (range 5) 1808 | -9/Materials | Entered Storage 1828 | -9/Storage | Build established: Scavenger-Mutant 1899 | -9/Storage | Core integrity fell below 50% 2029 | -9/Storage | Met a pair of Derelict thieves 2340 | -9/Storage | Build established: Mutant 2430 | -9/Storage | Discovered new exit (range 16) 2458 | -9/Storage | Entered Materials 2458 | -8/Materials | Accompanied by 2 allies 2458 | -8/Materials | Evolved 2 slots: Utility x2 2473 | -8/Materials | Central database locked down 3057 | -8/Materials | Discovered new exit (range 5) 3061 | -8/Materials | Identified exit to Factory 3062 | -8/Materials | Entered Factory 3062 | -7/Factory | Accompanied by 1 ally 3062 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3416 | -7/Factory | Central database locked down 3428 | -7/Factory | Build established: Tank 3892 | -7/Factory | Garrison activated, responded to threat 3954 | -7/Factory | Discovered new exit (range 15) 3996 | -7/Factory | Entered another Factory area 3996 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4015 | -6/Factory | Discovered new exit (range 12) 4026 | -6/Factory | Lost 5 parts (1p1n1u2w) 4051 | -6/Factory | Identified exit to Factory 4266 | -6/Factory | Fabricated Adv. Beam Rifle? 4353 | -6/Factory | Build established: Gunner 4377 | -6/Factory | Repaired Broken Hvy. Flak Cannon 4438 | -6/Factory | Repaired Broken Adv. Assault Cannon 4500 | -6/Factory | Crushed by falling debris 4547 | -6/Factory | Lost 6 parts (1p2n1u2w) 4613 | -6/Factory | Repaired Adv. Assault Cannon 4669 | -6/Factory | Core integrity fell below 50% 4679 | -6/Factory | Core integrity fell below 20% 4683 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier Carbon-fiber Leg blasted off. G-50 Soldier knocked back. U-05 Engineer builds a Wall. Adv. Assault Cannon destroyed. U-05 Engineer lays Concrete. Gauss Cannon destroyed. U-05 Engineer lays Concrete. Imp. Power Shielding destroyed. Dropped Adv. Beam Rifle. U-05 Engineer lays Concrete. Dropped Adv. Heat Sink. U-05 Engineer lays Concrete. Dropped Imp. Trap Scanner. U-05 Engineer lays Concrete. Dropped Rnf. Deuterium Engine. U-05 Engineer lays Concrete. Dropped Lrg. Storage Unit. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ##?????# #?????????????????????????????????? | | #?????# #?????????????????????????????????? | | #?????# #????? ??????????????????????????? | | %#?????# #???? "??????????????????????????? | | ####### #???? ?????????????????????????? | | %/[ ! #???? """"???????????????????????? | | %####% #???? ???????????????????????? | | ### % ] #???? 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""" #?????? ?????????? | | ?????# =# g% """" #????? ????????? | | ?????# # ug ##?? ????????? | | ?????# ! @ #? ????????? | | ?????# # ???????? | | ?????# # """ ???????? | | ?????# # "R # ????????? | | ?????# # """ ## ????????? | | ?????? ?# ! ##?? ??????????? | | ??????###########?##############?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Rifle | x1 | -6/Factory Repaired ---------- Ion Engine | 68% | -10/Materials Adv. Assault Cannon | 25% | -6/Factory | Broken Adv. Assault Cannon | 66% | -6/Factory Studied --------- Hvy. EM Pulse Gun | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Lightning Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Party Time Challenges ------------ None Game ------ Seed SiegeElectrostormDetector Manual? 0 Play Time 01:15:45 Cumulative 13.9 hours Start 2026.10.07 @ 11:19:35 End 2026.10.09 @ 18:14:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7adaa035-ae7d-45a2-a68c-eb57cac5e935