Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.26 @ 20:33:56 Player: Ivanna Dostya Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (3200) 3200 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 9845 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 155 Aligned with FarCom 300 Friendly Fire -354 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 97/100 System Corruption 29% Temperature Cool (11) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Large Storage Unit Compact Battery (200) Compact Battery (200) Advanced Terrain Scan Processor Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Targeting Computer Improved Target Analyzer Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun Phase Cannon Advanced Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Coolant Injector Advanced ECM Suite Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Heavy Armor Plating Improved Hacking Suite Improved System Shield Advanced System Shield Improved Component Analysis Suite Improved Corruption Screen Heavy Particle Gun Latent Energy Streamer Mass Driver Heavy Missile Launcher Lance [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Latent Energy Streamer Energy Gun Particle Gun Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . Utility 6 | . . . 1 . . . 1 1 1 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 122 | 6 13 1 10 9 . 1 12 6 8 27 20 7 . 2 Power 16 | 1 3 . . 1 . . 2 1 1 4 3 . . . Engine 12 | 1 3 . . 1 . . 1 1 1 3 1 . . . Core 4 | . . . . . . . 1 . . 1 2 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | 2 4 . 2 2 . . 3 1 1 4 3 2 . 1 Treads . | . . . . . . . . . . . . . . . Leg 16 | . 2 . 2 . . . 3 1 1 3 2 1 . 1 Wheel 6 | 2 2 . . 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . Flight 2 | . . . . . . . . . . . 1 1 . . Utility 38 | 1 3 . 1 2 . . 6 2 4 11 6 2 . . Device 14 | 1 1 . 1 1 . . 1 . 2 2 4 1 . . Storage 4 | . 2 . . . . . 1 . . . . 1 . . Processor 6 | . . . . 1 . . 3 . . 2 . . . . Hackware 4 | . . . . . . . . . 1 3 . . . . Protection 10 | . . . . . . . 1 2 1 4 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 3 1 7 4 . 1 1 2 2 8 8 3 . 1 Energy Gun 16 | 2 3 1 2 1 . . 1 1 1 2 1 1 . . Energy Cannon 7 | . . . . 1 . 1 . . 1 2 2 . . . Ballistic Gun 6 | . . . 2 . . . . . . . 3 1 . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 4 | . . . 3 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . . 1 . . . 1 . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . 1 . . Piercing Weapon 4 | . . . . . . . . . . 3 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . . Parts Lost 38 | . 2 . . 7 . . . . . 11 12 5 . 1 Power 8 | . . . . 1 . . . . . 4 3 . . . Propulsion 13 | . 1 . . 3 . . . . . 5 2 1 . 1 Utility 7 | . . . . 1 . . . . . 2 3 1 . . Weapon 10 | . 1 . . 2 . . . . . . 4 3 . . Highest Loss Streak 8 | . 2 . . 5 . . . . . 6 8 4 . 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 93 100 97 67 88 88 90 99 93 93 31 13 . 13 Engine 6 | . 14 14 11 3 11 11 2 3 13 10 1 . . . Core 1 | . . . . . . . 6 3 . . 2 . . . Leg 17 | . 15 28 30 10 . . 14 29 26 22 3 1 . 4 Wheel 1 | . 8 . . . 22 22 8 . . . . . . . Device 7 | . 14 14 22 9 11 11 5 . 1 10 7 2 . . Storage 7 | . 12 14 11 11 11 11 9 7 6 4 . . . . Processor 10 | . . . . 10 11 11 14 23 13 10 . . . . Hackware 1 | . . . . . . . . . 4 4 . . . . Protection 3 | . . . . . . . 2 7 6 7 1 . . . Energy Gun 8 | . 28 28 14 10 11 . 8 7 6 6 1 1 . . Energy Cannon 3 | . . . . . . 11 9 7 6 5 . . . . Launcher 1 | . . . 6 3 . . . . . . . . . . Impact Weapon 4 | . . . . 7 11 11 9 6 5 . . . . . Naked Turns 88 | . . . . . . . . . . 20 48 20 . . Heaviest Build 151 | 7 90 30 34 34 30 37 116 126 138 151 47 34 3 3 Greatest Support 80 | 20 32 20 30 30 20 20 60 80 80 80 30 15 4 25 Greatest Overweight (x) 29 | . 29 1 1 8 1 1 5 1 1 5 13 4 . . Average Overweight (x) 1 | . 1 1 . 4 1 1 2 1 1 . 1 . . . Largest Inventory Capacity 25 | 5 25 15 15 15 15 15 25 25 25 25 5 15 5 5 Average Capacity 18 | 5 19 15 15 15 15 15 22 25 25 24 5 5 5 5 Most Carried 25 | 3 15 15 15 15 14 14 22 25 25 25 5 5 5 5 Average Carried 16 | . 9 15 14 13 13 14 16 22 23 23 4 4 5 5 Final Capacity 25 | 5 15 15 15 15 15 15 25 25 25 5 5 5 5 5 Final Carried 24 | 3 15 15 15 13 14 14 22 24 24 5 4 5 5 5 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Mutant 13% | Hacker-Mutant 10% | Hacker-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1898 | 250 183 20 66 144 . 57 311 74 98 218 340 104 . 33 Remotely 95 | . . . . . . . . . . . 95 . . . Salvage Created 3833 | 68 412 132 606 45 . 57 306 323 1088 518 225 53 . . Parts 207 | 8 20 9 49 3 . . 19 11 54 23 6 5 . . Haulers Intercepted 3 | . . . 1 . . . 1 . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 8 3 . . Prevented 3 | . . . . . . . . . . . 1 1 . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 88 | 1 9 5 21 14 . . 7 4 11 8 6 2 . . Melee 8 | . . . . . . . 1 . . . 5 2 . . Guns 33 | 1 9 5 9 1 . . . 2 3 3 . . . . Cannons 6 | . . . . . . . . . 2 3 1 . . . AOE 38 | . . . 12 13 . . 6 . 5 2 . . . . Classes Destroyed 15 | 2 1 1 5 2 . . . 2 2 . . . . . Worker 8 | . . . 1 1 . . . 2 2 2 . . . . Builder 6 | . . . 3 . . . . . 3 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . Hauler 3 | . . . 1 . . . 1 . 1 . . . . . Recycler 4 | . . . 1 . . 1 . . 2 . . . . . Operator 1 | . . . . . . . . 1 . . . . . . Watcher 6 | . 1 . 1 . . . . 2 1 1 . . . . Swarmer 26 | . . 3 12 . . . 5 . . . 4 2 . . Grunt 28 | 1 9 2 7 . . . 1 2 1 3 2 . . . Sentry 9 | . . . 2 . . . 2 1 3 1 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 6 | . . . . . . . . . 4 2 . . . . Programmer 5 | . . . . . . . . 1 2 2 . . . . Heavy 1 | . . . . . . . . . 1 . . . . . Assembled 13 | . . . . 13 . . . . . . . . . . Best Kill Streak 17 | 2 5 3 17 13 . 1 5 2 7 4 3 1 . . Combat Bots Only 13 | 1 5 3 11 13 . . 5 1 4 3 3 1 . . Max Kills in Single Turn 5 | 1 1 1 5 4 . 1 5 1 5 4 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 3 4 . . 4 . 2 2 . . . . Melee 1 | . . . . . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 660 | 2 30 15 62 31 . . 7 79 118 120 121 57 . 18 Missed 211 | 2 5 7 21 7 . . 1 33 40 39 26 21 . 9 Damage Taken 7052 | . 282 65 344 547 . . 138 377 733 2318 1563 529 . 156 Core 1408 | . 85 12 45 177 . . 46 27 8 148 507 284 . 69 Absorbed by Shields 17 | . . . . . . . . . 17 . . . . . Ignored by Resistances 2034 | . 85 19 108 156 . . 37 175 220 614 437 141 . 42 Regen/Repaired (Parts) 42 | . . . . . . . 42 . . . . . . . Core Remaining (%) 81 | 100 . 61 . . . 44 91 96 99 . . . . . Volleys Fired 171 | 4 23 10 36 10 . . 2 16 31 27 10 2 . . Largest 3 | 2 2 2 2 2 . . 1 1 3 3 2 1 . . Hottest 264 | 80 90 105 105 93 . . 60 65 215 264 155 33 . . Shots Fired 280 | 8 46 20 58 17 . . 2 19 37 59 11 2 . 1 Gun 195 | 8 46 20 46 1 . . . 13 23 27 8 2 . 1 Cannon 61 | . . . . 5 . . 2 6 14 32 2 . . . Launcher 23 | . . . 12 11 . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . Kinetic 28 | . . . 11 . . . . . . 8 6 2 . 1 Thermal 186 | 4 33 20 35 6 . . . 13 23 49 3 . . . Explosive 23 | . . . 12 11 . . . . . . . . . . Electromagnetic 43 | 4 13 . . . . . 2 6 14 2 2 . . . Robot Hit Streak 28 | 4 17 10 22 6 . . 7 4 28 25 3 5 . . Robot Miss Streak 3 | 1 1 3 2 1 . . . 1 3 3 1 . . . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 242 | 5 37 13 43 17 . 1 6 18 32 46 21 3 . . Core Hits 203 | 3 21 8 35 28 . . 10 10 53 21 7 7 . . Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . Critical Strikes 11 | . 3 1 1 1 . . . 1 . 2 1 1 . . Burn 7 | . 3 1 1 . . . . 1 . 1 . . . . Destroy 1 | . . . . . . . . . . . . 1 . . Blast 1 | . . . . . . . . . . 1 . . . . Smash 1 | . . . . 1 . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . Melee Attacks 83 | . . . . 6 . 1 5 25 7 21 17 1 . . Impact 44 | . . . . 6 . 1 5 25 7 . . . . . Slashing 1 | . . . . . . . . . . . . 1 . . Piercing 38 | . . . . . . . . . . 21 17 . . . Sneak Attacks 6 | . . . . 2 . 1 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11185 | 68 548 183 1816 1313 . 109 902 1022 2747 1697 661 119 . . Guns 2744 | 68 459 183 535 17 . . . 173 649 546 96 18 . . Cannons 945 | . . . . 17 . . 11 14 142 703 58 . . . Explosions 5944 | . 85 . 1278 1014 . . 733 445 1941 448 . . . . Melee 1453 | . . . . 265 . 109 158 390 . . 495 36 . . Ramming 89 | . 4 . 3 . . . . . 15 . 2 65 . . Kinetic 379 | . . . 106 . . . . . . 159 96 18 . . Thermal 3161 | 12 382 183 525 34 . . . 173 752 1090 10 . . . Explosive 2223 | . . . 1182 1014 . . . . 27 . . . . . Electromagnetic 3880 | 56 162 . . . . . 744 459 1953 448 58 . . . Impact 922 | . . . . 265 . 109 158 390 . . . . . . Slashing 36 | . . . . . . . . . . . . 36 . . Piercing 495 | . . . . . . . . . . . 495 . . . Highest Corruption 30 | . . . . . . . 6 15 30 11 25 29 29 29 Average Corruption 10 | . . . . . . . 2 5 16 7 12 26 29 29 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 139 | . . . . . . . 6 28 25 26 30 12 . 12 Message Errors 34 | . . . . . . . 3 6 7 5 6 4 . 3 Matter Fused 28 | . . . . . . . 3 2 3 9 5 3 . 3 Heat Flow Errors 18 | . . . . . . . . 5 4 3 5 1 . . Energy Discharges 13 | . . . . . . . . 5 2 2 2 1 . 1 Parts Rejected 3 | . . . . . . . . . . . 2 . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . . . 5 2 1 4 1 . 1 Data Loss (major) 8 | . . . . . . . . 1 1 3 3 . . . Misfires 5 | . . . . . . . . 3 1 . . . . 1 Alerts 6 | . . . . . . . . 1 2 1 1 . . 1 Misdirections 6 | . . . . . . . . . 1 . 2 2 . 1 Weapon Failures 3 | . . . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 615 | . . . 101 121 . 79 70 204 5 . 35 . . . Projectiles 4 | . . . . . . . . . . . 4 . . . Explosions 265 | . . . 101 100 . . 28 31 5 . . . . . Melee 346 | . . . . 21 . 79 42 173 . . 31 . . . Knockbacks 2 | . . . . . . 1 . . 1 . . . . . Impact 2 | . . . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . 44 . 25 36 . . 69 130 58 . 1 29 . . Shots 8 | . 1 . 1 2 . . 1 2 1 . . . . . Rammed 21 | . . . . . . . . . . . 1 20 . . Targets Rammed 26 | . 2 . 1 . . . . . 2 . 1 20 . . Kicked 5 | . 2 . 1 . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 357 | 72 357 15 20 136 . . 51 250 345 197 264 65 . . Average Temperature 87 | 37 135 7 7 57 . . 26 66 98 106 116 45 . . Received Heat Transfer 1386 | . 192 27 135 60 . . 45 93 90 333 201 180 . 30 Effects 3 | . 1 . . . . . . . 1 . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . 1 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 2 . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . Parts Fried 22 | . . . . . . 1 2 2 12 5 . . . . Impact Corruptions 10 | . . . . 1 . 3 2 4 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | . 2 . 2 . . . . 2 2 5 . . . . Heat Transferred 6518 | 25 1139 532 1077 74 . . . 407 1500 1684 80 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . Latent Energy Used 3247 | . . . . . . . 269 724 1854 400 . . . . LE Corruption 53 | . . . . . . . 5 13 29 6 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 602 | 25 275 123 602 185 . 5 214 119 540 284 . . . . Initial 228 | . 13 3 40 185 . . 1 79 20 228 . . . . Average 112 | 5 120 73 296 51 . 1 67 52 177 138 . . . . Maximum Alert Level 2 | . 1 . 2 . . . 1 . 2 1 . . . . Low Security (%) 77 | 100 67 100 27 100 . 100 78 100 55 68 . . . . Level 1 18 | . 32 . 34 . . . 21 . 38 31 . . . . Level 2 3 | . . . 37 . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . . 3 5 3 . 1 . . Investigation 7 | . 1 . 1 . . . . 2 1 1 . 1 . . Extermination 4 | . . . . . . . . 1 2 1 . . . . Reinforcement 4 | . . . 1 . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . . . 2 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 128 | 1 12 4 25 15 . . 9 11 14 14 13 7 . 3 Peak Tracking Total 14 | 1 4 3 4 14 . . 6 2 5 5 5 7 . 2 Tactical Retreats 9 | . . . . . . . 1 . 1 2 1 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 6 | . 1 . . . . . . 1 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 1 3 . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 19 | . . . 5 1 . . 1 . 11 1 . . . . Max in Single Turn 2 | . . . 1 1 . . 1 . 2 1 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 32 | . 5 . 5 . 1 . 2 8 7 3 . 1 . . Terminals 22 | . 4 . 4 . . . . 5 5 3 . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . Total Hacks 101 | . 20 . 18 . 1 . 4 24 21 9 . 4 . . Successful 51 | . 10 . 12 . 1 . 3 11 6 4 . 4 . . Failed 50 | . 10 . 6 . . . 1 13 15 5 . . . . Catastrophic 4 | . . . . . . . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 50 | . 14 . 10 . 1 . 1 13 8 2 . 1 . . Terminals 80 | . 18 . 16 . . . . 18 15 9 . 4 . . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . Recycling Units 11 | . 2 . 2 . . . . 3 4 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . . Terminal Hacks 29 | . 7 . 6 . 1 . . 4 4 3 . 4 . . Record 5 | . . . . . . . . . . 1 . 4 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . Level Access Points 2 | . . . . . . . . 1 1 . . . . . Branch Access Points 4 | . 1 . 2 . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Alert Level 4 | . 1 . . . . . . 2 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . . . . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . Unauthorized Hacks 14 | . 2 . 5 . . . 1 4 1 1 . . . . Terminals 11 | . 1 . 5 . . . . 3 1 1 . . . . Track 3 | . . . 2 . . . . 1 . . . . . . Botnet 7 | . 1 . 2 . . . . 2 1 1 . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 5 . . . 1 7 6 3 . 1 . . Full Trace Events 6 | . . . 1 . . . . 2 1 1 . 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . 23 . . . . . . . Total Damage 262 | . . . . . . . 262 . . . . . . . Kills 7 | . . . . . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 9010 | 82 624 91 598 1568 222 73 685 1339 1109 1425 724 223 1 246 Spaces Moved 4420 | 77 241 32 251 502 228 61 340 601 490 658 405 307 3 224 Core 504 | 15 1 . . 223 . . . . . 38 128 99 . . Treads . | . . . . . . . . . . . . . . . Legs 2832 | . 134 32 251 252 . . 156 601 490 596 99 27 . 194 Wheels 668 | 62 106 . . 27 228 61 184 . . . . . . . Hover 125 | . . . . . . . . . . 24 101 . . . Flight 291 | . . . . . . . . . . . 77 181 3 30 Fastest Speed 35 | 50 80 190 120 95 95 95 110 200 197 40 40 35 35 35 Average Speed 177 | 74 202 190 187 300 95 95 164 200 198 186 149 59 35 108 Slowest Speed 1500 | 80 1500 190 190 450 95 95 480 200 200 470 700 260 35 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 47 13 34 96 68 34 27 24 23 16 60 52 7 21 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . 1 . . . . . . . . . . 2 . . Known Exits Taken 5 | . 1 . 1 . . . 1 1 1 . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . . 1 1 1 1 . Scrap Searched 9 | . . . . 2 . . . . . . 2 3 . 2 Spaces Dug 40 | . . . . . . . . 15 6 19 . . . . Terrain Destroyed 479 | . 3 . 85 33 . . 15 83 213 47 . . . . Melee 40 | . . . . . . . . 15 6 19 . . . . Projectile 7 | . . . . . . . . . . 7 . . . . AOE 432 | . 3 . 85 33 . . 15 68 207 21 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Total 5151 | 91 318 43 323 531 233 73 457 682 575 779 479 339 2 226 Wait 182 | . 27 . 9 . 5 11 76 15 9 12 18 . . . Move 4406 | 76 240 31 250 501 227 60 339 600 489 657 404 306 2 224 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | 4 10 . 7 2 1 . 14 11 7 15 5 1 . . Fast Attach 57 | 6 8 . 1 5 . . 5 1 3 4 15 7 . 2 Attach 31 | . 1 . 1 2 . . 5 2 3 12 5 . . . Detach 12 | . 1 . . . . . 2 . 1 5 2 1 . . Swap 34 | . 4 1 8 2 . 1 2 3 2 11 . . . . Drop 62 | 1 2 1 10 3 . . 7 9 11 15 2 1 . . Fire 171 | 4 23 10 36 10 . . 2 16 31 27 10 2 . . Melee 83 | . . . . 6 . 1 5 25 7 21 17 1 . . Ram 21 | . . . . . . . . . . . 1 20 . . Kick 5 | . 2 . 1 . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Build established: Scavenger-Mutant 707 | -10/Materials | Entered Mines 777 | -10/Mines | Discovered new exit (range 8) 798 | -10/Mines | Entered Materials 798 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -9/Materials | Identified exit to Mines 1207 | -9/Materials | Destroyed 11 combat bots 1396 | -9/Materials | Entered Mines 1808 | -9/Mines | Assembled infested the area 1859 | -9/Mines | Destroyed 13 combat bots 1914 | -9/Mines | Core integrity fell below 50% 1950 | -9/Mines | Lost 5 parts (1p2n1u1w) 2125 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2134 | -9/Mines | Found Prototype Device 2134 | -9/Mines | Identified Exp. Sensor Array 2193 | -9/Mines | Build established: Mutant 2198 | -9/Mines | Learned Materials security intel 2324 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2450 | -9/Mines | Discovered new exit (range 9) 2944 | -9/Mines | Discovered new exit (range 13) 2955 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2955 | -9/Mines | Discovered new exit (range 5) 2964 | -9/Mines | Entered Exiles 2964 | -9/Exiles | Accompanied by 3 allies 2982 | -9/Exiles | Discovered new exit (range 17) 2988 | -9/Exiles | Met 8R-AWN 3004 | -9/Exiles | Met EX-HEX 3033 | -9/Exiles | Met EX-BIN 3043 | -9/Exiles | Aligned with FarCom system 3044 | -9/Exiles | Given EX-Vault access code 3067 | -9/Exiles | Opened EX-Vault 3073 | -9/Exiles | Found Latent Energy Streamer 3093 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3118 | -9/Exiles | Met EX-DEC 3172 | -9/Exiles | Discovered new exit (range 10) 3186 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3186 | -9/Exiles | Entered Mines 3186 | -8/Mines | Accompanied by 3 allies 3244 | -8/Mines | Discovered new exit (range 5) 3259 | -8/Mines | Entered Materials 3259 | -8/Materials | Accompanied by 3 allies 3259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3376 | -8/Materials | Repaired Rocket Launcher 3870 | -8/Materials | Discovered new exit (range 5) 3919 | -8/Materials | Identified exit to Factory 3935 | -8/Materials | Lost 3 allies 3944 | -8/Materials | Entered Factory 3944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5074 | -7/Factory | Identified exit to Factory 5137 | -7/Factory | System corruption reached 10% 5283 | -7/Factory | Entered another Factory area 5283 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5561 | -6/Factory | Identified exit to Lower Caves 5561 | -6/Factory | Identified exit to Extension 5806 | -6/Factory | Identified exit to DSF 5893 | -6/Factory | Build established: Hacker-Mutant 5904 | -6/Factory | System corruption reached 10% 6128 | -6/Factory | Identified exit to Factory 6363 | -6/Factory | System corruption reached 30% 6392 | -6/Factory | Entered another Factory area 6392 | -5/Factory | Evolved 2 slots: Utility x2 6491 | -5/Factory | Identified exit to DSF 6721 | -5/Factory | Build established: Hacker-Gunner 7227 | -5/Factory | Discovered new exit (range 8) 7323 | -5/Factory | Build established: Hacker-Mutant 7363 | -5/Factory | System corruption reached 10% 7368 | -5/Factory | Cargo convoy interrupted 7531 | -5/Factory | Discovered new exit (range 15) 7656 | -5/Factory | Build established: Hacker-Gunner 7730 | -5/Factory | Lost 3 parts (2n1u) 7787 | -5/Factory | Released all parts (9) 7804 | -5/Factory | Lost 6 parts (2p3n1u) 7817 | -5/Factory | Entered Upper Caves 8017 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8077 | -5/Upper Caves | Build established: Mutant 8180 | -5/Upper Caves | Encountered a Warlord checkpoint 8239 | -5/Upper Caves | Learned Factory security intel 8263 | -5/Upper Caves | Lost 5 allies 8341 | -5/Upper Caves | Learned Factory security intel 8450 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8477 | -5/Upper Caves | Released all parts (3) 8481 | -5/Upper Caves | Core integrity fell below 50% 8508 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 8509 | -5/Upper Caves | Spotted B-75 Beast 8521 | -5/Upper Caves | Discovered new exit (range 10) 8541 | -5/Upper Caves | Entered another Upper Caves area 8638 | -5/Upper Caves | Attracted the attention of an 0b10 base 8645 | -5/Upper Caves | Core integrity fell below 20% 8648 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 8648 | -5/Upper Caves | Learned 8 Factory zone layouts 8670 | -5/Upper Caves | Lost 4 parts (1n3w) 8712 | -5/Upper Caves | Learned location of Armory (-3) 8759 | -5/Upper Caves | Discovered new exit (range 15) 8764 | -5/Upper Caves | Entered Zhirov 8764 | -5/Zhirov | Discovered new exit (range 3) 8765 | -5/Zhirov | Entered Proximity Caves 8861 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9011 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08913_ Slug penetrates Wall. 08916_ System corrupted: Autogun rejected. 08916_ Slug penetrates Wall. 08920_ Penetrated by Slug. 08920_ VTOL Module destroyed. 08926_ Slug penetrates Wall. 08929_ Penetrated by Slug. 08931_ JV5NHC<6GKON S0ETPV4/EIOVF U9SC 08948_ System corrupted: Matter fused (-5). 08968_ System corrupted: Component data lost. 08974_ Acquired Mak. Hammer. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09001_ System corrupted: Matter fused (-10). 09009_ Penetrated by Slug. 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""""#??????????? | | ##???# ########## ???% # ##??????????? | | ##????####????????## ###### ???#####???????????? | | ???????????????????###??????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Tank Challenges ------------ None Game ------ Seed BladeSegregatorSheargun Manual? 0 Play Time 01:29:03 Cumulative 21.0 hours Start 2024.04.15 @ 16:32:36 End 2024.04.26 @ 20:33:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 17 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19eec8d4-859a-4358-ac96-4daeb1b3715d