Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.15 @ 19:29:23

Player: Axion Zarr

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (528)      528
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1513

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             333/400
Matter                     114/300
Energy                     229/250
System Corruption          2%
Temperature                Warm (135)
Movement                   Core (1600) Ox31
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
    Medium Battery
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Nuclear Core
           Heat Sink
           Signal Interpreter
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Cannon
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
    Medium Battery
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Heat Sink
           Signal Interpreter
           Pulse Rifle
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Cannon
           Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   8   11  
  Power                    5    | 2   1   2   
    Engine                 3    | 2   1   .   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  5    | 2   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             5    | .   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   .   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   96  74  
  Engine                   11   | .   14  4   
  Core                     2    | .   .   6   
  Leg                      17   | .   22  7   
  Wheel                    6    | .   5   8   
  Storage                  25   | .   27  22  
  Protection               1    | .   .   4   
  Energy Gun               4    | .   1   12  
  Ballistic Gun            10   | .   12  4   
  Ballistic Cannon         9    | .   11  4   
Naked Turns                .    | .   .   .   
Heaviest Build             101  | 12  91  101 
  Greatest Support         32   | 32  32  20  
  Greatest Overweight (x)  30   | 1   4   30  
  Average Overweight (x)   3    | .   3   6   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         24   | 6   24  25  
  Most Carried             13   | 5   8   13  
  Average Carried          6    | 3   6   9   
  Final Capacity           25   | 8   25  25  
  Final Carried            10   | 4   7   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           369  | 206 100 63  
  Remotely                 .    | .   .   .   
Salvage Created            518  | .   391 127 
  Parts                    42   | .   25  17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   9   2   
  Guns                     4    | .   2   2   
  Cannons                  7    | .   7   .   
Classes Destroyed          4    | .   2   2   
  Mechanic                 1    | .   .   1   
  Watcher                  5    | .   3   2   
  Grunt                    9    | .   9   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   5   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               661  | .   403 258 
  Core                     141  | .   74  67  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         85   | 100 70  .   
Volleys Fired              45   | .   31  14  
  Largest                  2    | .   2   2   
  Hottest                  126  | .   55  126 
Shots Fired                78   | .   50  28  
  Gun                      55   | .   31  24  
  Cannon                   23   | .   19  4   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  46   | .   38  8   
  Thermal                  20   | .   .   20  
  Explosive                .    | .   .   .   
  Electromagnetic          12   | .   12  .   
  Robot Hit Streak         13   | .   13  13  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           59   | .   36  23  
  Core Hits                25   | .   19  6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Blast                  1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           912  | .   532 380 
  Guns                     556  | .   248 308 
  Cannons                  356  | .   284 72  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  473  | .   382 91  
  Thermal                  289  | .   .   289 
  Explosive                .    | .   .   .   
  Electromagnetic          150  | .   150 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        387  | .   120 387 
  Average Temperature      82   | .   48  125 
  Received Heat Transfer   447  | .   348 99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         629  | .   .   629 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             191  | .   191 131 
  Initial                  19   | .   .   19  
  Average                  64   | .   66  69  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   12  12  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   .   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               5    | .   5   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1137 | 50   760  327  
Spaces Moved               364  | 41   225  98   
  Core                     23   | 21   .    2    
  Treads                   .    | .    .    .    
  Legs                     160  | .    134  26   
  Wheels                   181  | 20   91   70   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  140  
  Average Speed            260  | 84   290  264  
  Slowest Speed            1550 | 100  400  1550 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       26   | 3    57   18   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      483  | 54  291 138 
  Wait                     8    | .   8   .   
  Move                     362  | 40  224 98  
  Hop                      .    | .   .   .   
  Pick Up                  32   | 7   13  12  
  Fast Attach              3    | 3   .   .   
  Attach                   17   | 3   6   8   
  Detach                   .    | .   .   .   
  Swap                     6    | 1   2   3   
  Drop                     10   | .   7   3   
  Fire                     45   | .   31  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 12)
  670 | -10/Materials | Discovered new exit (range 10)
  811 | -10/Materials | Entered another Materials area
  811 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1138 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01020_ U-05 Engineer lays Concrete.
01020_ Critical hit (Burn: +37).
01021_ U-05 Engineer lays Concrete.
01022_ W-16 Scout destroyed.
01028_ R-06 Scavenger collects Sensor Array.
01031_ Critical hit (Burn: +37).
01033_ R-06 Scavenger collects Visual Processing Unit.
01039_ R-06 Scavenger collects Pulse Rifle.
01040_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
01043_ R-06 Scavenger collects Wheel.
01056_ Y-45 Defender destroyed.
01074_ Acquired Wheel.
01078_ Acquired Hrd. Medium Armor Plating.
01092_ Acquired 10 matter.
01108_ Acquired 33 matter.
01124_ W-16 Scout destroyed.
01134_ Wheel destroyed.
01134_ System corrupted by crushing effect (+2).
01135_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            400
Matter Stores              236
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceOmegaDetonator
  Manual?         0
Play Time         00:11:45
  Cumulative      13.0 hours
  Start           2022.10.15 @ 19:18:17
  End             2022.10.15 @ 19:29:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           41
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15d9ca55-99d7-46d1-be6d-3353e35e645a