Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:57:06

Player: Hachimocho

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (706)      706
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2266

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     224/300
Energy                     279/280
System Corruption          19%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (5) ----
     Light Ion Engine
     Small Storage Unit
           Hacking Suite
  Improved Medium Laser
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
           Bore Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Structural Scanner
           Sensor Array
           Hacking Suite
           EM Pulse Gun
           Assault Rifle
     Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   4   1   13  9   
  Power                    6    | 1   .   .   2   3   
    Engine                 6    | 1   .   .   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   .   5   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   2   .   5   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 2    | .   .   .   .   2   
  Utility                  4    | 1   1   .   1   1   
    Device                 3    | .   1   .   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   1   1   5   .   
    Energy Gun             3    | 1   1   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
  Corrupted Parts          2    | .   .   1   .   1   
    System Corruption      23   | .   .   9   .   14  
Parts Lost                 17   | .   .   1   12  4   
  Power                    2    | .   .   .   1   1   
  Propulsion               8    | .   .   .   6   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   .   1   4   .   
  Highest Loss Streak      7    | .   .   1   7   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   91  99  80  42  
  Engine                   10   | .   14  14  7   8   
  Leg                      25   | .   28  28  29  8   
  Device                   9    | .   6   14  9   8   
  Storage                  10   | .   14  14  11  .   
  Energy Gun               12   | .   25  17  3   .   
  Energy Cannon            1    | .   .   .   5   .   
  Ballistic Gun            2    | .   2   .   4   .   
  Ballistic Cannon         4    | .   .   10  6   .   
  Impact Weapon            2    | .   .   .   1   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  16  23  25  11  
  Greatest Support         40   | 20  20  20  40  20  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   5   
  Most Carried             8    | 5   8   7   8   5   
  Average Carried          5    | 2   6   6   5   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            7    | 4   6   7   4   5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           736  | 254 29  101 324 28  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            979  | .   321 97  436 125 
  Parts                    65   | .   22  1   37  5   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  27   | .   5   5   14  3   
  Melee                    2    | .   .   .   .   2   
  Guns                     10   | .   2   3   5   .   
  Cannons                  11   | .   .   2   9   .   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          11   | .   6   2   3   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 2    | .   2   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  10   | .   3   .   7   .   
  Grunt                    9    | .   2   .   5   2   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   1   1   
  Demolisher               1    | .   .   1   .   .   
  Assembled                4    | .   .   4   .   .   
Best Kill Streak           7    | .   6   2   7   2   
  Combat Bots Only         7    | .   3   2   7   1   
Max Kills in Single Turn   3    | .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        200  | .    17   18   130  35   
  Missed                   46   | .    3    3    33   7    
Damage Taken               2073 | .    203  314  1163 393  
  Core                     474  | .    6    65   288  115  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    .    
Volleys Fired              84   | .    10   16   58   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  125  | .    80   97   125  .    
Shots Fired                146  | .    20   30   96   .    
  Gun                      82   | .    20   21   41   .    
  Cannon                   64   | .    .    9    55   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  69   | .    1    9    59   .    
  Thermal                  26   | .    .    .    26   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          51   | .    19   21   11   .    
  Robot Hit Streak         11   | .    5    4    11   .    
  Robot Miss Streak        8    | .    2    4    8    .    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           91   | .    12   20   45   14   
  Core Hits                46   | .    13   10   21   2    
  Critical Kills           6    | .    .    1    5    .    
  Critical Parts Destroyed 7    | .    .    1    3    3    
  Critical Strikes         15   | .    1    2    9    3    
    Destroy                10   | .    .    2    8    .    
    Corrupt                2    | .    1    .    1    .    
    Smash                  3    | .    .    .    .    3    
Melee Attacks              26   | .    .    .    2    24   
  Impact                   26   | .    .    .    2    24   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1964 | .    440  279  932  313  
  Guns                     610  | .    181  163  266  .    
  Cannons                  752  | .    .    116  636  .    
  Explosions               289  | .    259  .    30   .    
  Melee                    313  | .    .    .    .    313  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  689  | .    .    116  573  .    
  Thermal                  577  | .    259  .    318  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          385  | .    181  163  41   .    
  Impact                   313  | .    .    .    .    313  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         19   | .    .    9    5    19   
  Average Corruption       10   | .    .    9    5    16   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  21   | .    .    6    6    9    
    Message Errors         5    | .    .    2    .    3    
    Matter Fused           5    | .    .    2    .    3    
    Heat Flow Errors       5    | .    .    .    3    2    
    Energy Discharges      3    | .    .    1    1    1    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            94   | .    .    .    5    89   
  Projectiles              5    | .    .    .    5    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    89   | .    .    .    .    89   
Knockbacks                 3    | .    .    2    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      72   | .    72   .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        405  | .    132  252  405  174  
  Average Temperature      88   | .    48   93   95   75   
  Received Heat Transfer   617  | .    54   20   402  141  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         818  | .    250  .    568  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    4    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             358  | .   198 23  358 192 
  Initial                  92   | .   .   6   8   92  
  Average                  101  | .   96  17  148 133 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         88   | 100 100 100 67  100 
  Level 1                  11   | .   .   .   32  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           6    | .   1   .   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   15  11  27  7   
  Peak Tracking Total      9    | .   4   5   9   5   
  Tactical Retreats        8    | .   1   2   5   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   1    | .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          4    | .   1   .   2   1   
  Max in Single Turn       2    | .   1   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   3   .   8   .   
  Successful               6    | .   2   .   4   .   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   3   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   .   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1526 | 71  432 272 532 219 
Spaces Moved               768  | 55  175 133 244 161 
  Core                     46   | 15  .   .   .   31  
  Treads                   .    | .   .   .   .   .   
  Legs                     635  | 40  175 133 244 43  
  Wheels                   .    | .   .   .   .   .   
  Hover                    14   | .   .   .   .   14  
  Flight                   73   | .   .   .   .   73  
  Fastest Speed            37   | 50  120 120 120 37  
  Average Speed            119  | 100 120 168 132 63  
  Slowest Speed            190  | 120 120 190 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 5   27  38  25  28  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 6    | .   .   .   3   3   
Terrain Destroyed          37   | .   11  5   18  3   
  Melee                    4    | .   .   .   1   3   
  Projectile               19   | .   .   5   14  .   
  AOE                      14   | .   11  .   3   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1190 | 70  377 151 355 237 
  Wait                     236  | .   178 .   31  27  
  Move                     764  | 54  174 132 243 161 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 10  7   2   8   9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   26   | 6   1   1   11  7   
  Detach                   1    | .   .   .   .   1   
  Swap                     7    | .   3   .   2   2   
  Drop                     10   | .   4   .   .   6   
  Fire                     84   | .   10  16  58  .   
  Melee                    26   | .   .   .   2   24  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 11)
  498 | -10/Materials | Discovered new exit (range 12)
  504 | -10/Materials | Entered Mines
  516 | -10/Mines     | Assembled infested the area
  521 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  745 | -10/Mines     | Discovered new exit (range 14)
  776 | -10/Mines     | Entered Materials
  776 | -9/Materials  | Evolved 2 slots: Propulsion x2
  790 | -9/Materials  | Identified exit to Mines
  790 | -9/Materials  | Identified exit to Storage
 1154 | -9/Materials  | Core integrity fell below 50%
 1195 | -9/Materials  | Destroyed 7 combat bots
 1204 | -9/Materials  | Lost 7 parts (3n1u3w)
 1308 | -9/Materials  | Discovered new exit (range 15)
 1308 | -9/Materials  | Entered Storage
 1355 | -9/Storage    | System corruption reached 10%
 1414 | -9/Storage    | Core integrity fell below 20%
 1450 | -9/Storage    | Lost 3 parts (1p2n)
 1527 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01453_ Acquired Hover Unit. <x2>
01463_ Storage Shell breached.
01465_ System corrupted: Heat flow error (+200).
01467_ Acquired Prototype Engine.
01468_ Identified Hvy. Ion Engine.
01470_ Acquired Prototype Flight Unit.
01471_ Identified Imp. Flight Unit.
01473_ Dropped Structural Scanner.
01474_ Dropped Hover Unit. <x2>
01477_ Acquired Imp. Flight Unit.
01486_ Dropped Corrupted Hvy. Assault Rifle.
01487_ Acquired Prototype Energy Gun. <x2>
01511_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01515_ O-16 Technician uses terminal to summon
  reinforcements.
01515_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S002.
01515_ O-16 Technician locks terminal.
01522_ System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
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| ???????????#   #  g  """ #gg  #??????????????????? |
| ???????????#   #o    """ @ggT##??????????????????? |
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| """"   ##???????????##  ?????#         #^ ^#?????? |
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| "* ["" ##???????????##  ###### """ """ #   #?????? |
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|  ""=!" ##???????????##     ! +%        #   #?????? |
|   "="" ##???????????##     ###     |   # [ #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              PlasmaFluxSink
  Manual?         0
Play Time         00:20:35
  Cumulative      7.6 hours
  Start           2024.04.04 @ 18:39:23
  End             2024.04.04 @ 18:57:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3aeb59b8-ddf1-43dc-abe5-e66071fb8c9b