Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 19:05:54 Player: P9H Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1023) 1023 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3933 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Treading (480) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Treads Improved Cooling System High-capacity Battery (250) High-capacity Matter Pod (22) Improved Terrain Scan Processor Light Armor Plating Medium Armor Plating Heavy Armor Plating Heavy Armor Plating System Restoration Module Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Heavy Battle Rifle Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Treads Advanced Treads High-capacity Battery High-capacity Matter Pod Light Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating System Restoration Module Tractor Beam Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Flak Cannon Flak Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 52 | 7 7 8 8 7 8 7 Power 6 | 2 . 1 1 1 . 1 Engine 2 | 2 . . . . . . Core 4 | . . 1 1 1 . 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 2 2 2 1 Treads 10 | 2 . 2 1 2 2 1 Leg 1 | . . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 5 1 2 4 6 2 Device 8 | . 3 1 1 . 3 . Storage 6 | 1 2 . 1 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . . . 2 3 2 Artifact . | . . . . . . . Weapon 14 | 2 2 4 3 . . 3 Energy Gun 2 | 1 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 2 . . . Ballistic Cannon 2 | . . 2 . . . . Launcher 4 | . . . 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . 3 1 . . 15 Power 4 | . . . 1 . . 3 Propulsion 5 | . . 2 . . . 3 Utility 6 | . . 1 . . . 5 Weapon 4 | . . . . . . 4 Highest Loss Streak 13 | . . 3 1 . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 88 95 99 99 41 Engine 3 | . 14 4 . . . . Core 7 | . . 2 9 18 15 5 Treads 21 | . 28 19 22 18 23 7 Device 11 | . 9 18 11 9 12 3 Storage 14 | . 18 11 19 17 9 7 Protection 3 | . . . . 9 15 11 Energy Gun 3 | . 13 4 . . . . Ballistic Gun 11 | . 14 18 10 9 7 . Ballistic Cannon 11 | . . 8 22 18 15 . Naked Turns . | . . . . . . . Heaviest Build 131 | 13 92 99 105 118 131 118 Greatest Support 69 | 40 40 40 40 46 69 69 Greatest Overweight (x) 31 | . 2 31 2 2 1 29 Average Overweight (x) 1 | . 1 2 2 2 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 Most Carried 25 | 6 19 25 25 25 25 25 Average Carried 20 | 4 12 22 24 23 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 18 25 25 25 25 20 Class Distribution -------------------- 44% | Skirmisher 30% | Mutant 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1346 | 207 237 192 549 . 52 109 Remotely 177 | . . . 91 . . 86 Salvage Created 1089 | . 237 179 562 . 52 59 Parts 69 | . 18 13 32 . 5 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 37 | . 8 4 20 . 4 1 Melee 2 | . . . . . 2 . Guns 15 | . 8 3 4 . . . Cannons 17 | . . 1 13 . 2 1 AOE 3 | . . . 3 . . . Classes Destroyed 9 | . 2 3 4 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Recycler 3 | . . . 3 . . . Swarmer 16 | . 3 . 9 . 4 . Grunt 15 | . 5 1 9 . . . Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 3 | . . 2 . . . 1 Assembled 1 | . . . 1 . . . Best Kill Streak 6 | . 3 2 6 . 2 1 Combat Bots Only 5 | . 3 2 5 . 2 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 311 | . 42 14 64 . 58 133 Missed 96 | . 12 2 24 . 18 40 Damage Taken 3877 | . 301 400 453 . 576 2147 Core 847 | . 56 44 41 . 91 615 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 77 . 78 100 . . Volleys Fired 89 | 3 26 16 34 2 4 4 Largest 3 | 2 2 3 3 3 3 3 Hottest 121 | 70 70 108 121 111 111 111 Shots Fired 234 | 6 52 43 105 6 12 10 Gun 129 | 6 52 32 31 2 4 2 Cannon 95 | . . 11 70 4 8 2 Launcher 10 | . . . 4 . . 6 Special . | . . . . . . . Kinetic 188 | 3 26 36 101 6 12 4 Thermal 36 | 3 26 7 . . . . Explosive 10 | . . . 4 . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 5 16 9 6 4 3 4 Robot Miss Streak 11 | 1 4 6 11 6 7 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 146 | 5 36 23 61 5 7 9 Core Hits 112 | . 15 15 63 3 9 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 2 . . . . . Burn 2 | . 2 . . . . . Melee Attacks 19 | . 4 15 . . . . Impact . | . . . . . . . Slashing 19 | . 4 15 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2343 | 52 366 330 1062 105 163 265 Guns 800 | 52 366 131 173 22 12 44 Cannons 1150 | . . 199 742 72 99 38 Explosions 330 | . . . 147 . . 183 Melee . | . . . . . . . Ramming 63 | . . . . 11 52 . Kinetic 1631 | 15 131 283 915 94 111 82 Thermal 319 | 37 235 47 . . . . Explosive 330 | . . . 147 . . 183 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 10 10 . . . Average Corruption 10 | . . 10 10 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . 12 40 . . . Message Errors 8 | . . 2 6 . . . Matter Fused 9 | . . 2 7 . . . Heat Flow Errors 4 | . . 1 3 . . . Energy Discharges 6 | . . . 6 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 9 | . . 1 8 . . . Data Loss (major) 4 | . . 2 2 . . . Misfires 7 | . . 3 4 . . . Alerts 3 | . . 1 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 7 . . 9 Projectiles . | . . . . . . . Explosions 16 | . . . 7 . . 9 Melee . | . . . . . . . Knockbacks 33 | . . 5 15 6 7 . Impact . | . . . . . . . Kinetic 28 | . . 3 13 6 6 . Secondary 5 | . . 2 2 . 1 . Self-Inflicted Damage 166 | . . . 76 . . 90 Shots 4 | . . . 2 . . 2 Rammed 10 | . . . 1 2 7 . Targets Rammed 11 | . . . 1 2 8 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 339 | 50 98 216 339 69 288 75 Average Temperature 70 | 26 40 62 82 35 149 30 Received Heat Transfer 525 | . 120 69 72 . . 264 Effects 5 | . . . 4 . 1 . Shutdowns 1 | . . . 1 . . . Energy Bleed 3 | . . . 2 . 1 . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1062 | 111 851 100 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 341 | . 140 65 341 104 136 . Initial 74 | . . . 11 74 46 . Average 87 | . 29 17 209 84 69 . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 62 100 100 . Level 1 10 | . . . 37 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . 1 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 10 11 21 2 5 1 Peak Tracking Total 4 | . 2 4 4 1 4 1 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 3 | . 1 1 . . 1 . Terminals 3 | . 1 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 1 1 . . 1 . Successful 2 | . 1 . . . 1 . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 1 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . Open DSF 1 | . . . . . 1 . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 4078 | 98 826 873 1067 395 583 236 Spaces Moved 1088 | 53 244 214 198 114 221 44 Core 19 | 11 . 5 . . . 3 Treads 1069 | 42 244 209 198 114 221 41 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 240 Average Speed 300 | 137 291 348 320 320 240 486 Slowest Speed 1600 | 160 320 1600 320 320 240 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . Exploration Rate (%) 18 | 5 35 20 36 18 5 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . 1 Spaces Dug 11 | . 3 8 . . . . Terrain Destroyed 71 | . 3 8 26 . . 34 Melee 11 | . 3 8 . . . . Projectile . | . . . . . . . AOE 60 | . . . 26 . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 1680 | 72 304 294 556 140 256 58 Wait 319 | . 6 4 305 . 4 . Move 1082 | 52 243 213 197 113 220 44 Hop . | . . . . . . . Pick Up 69 | 10 14 22 6 8 6 3 Fast Attach 3 | 2 1 . . . . . Attach 30 | 4 1 7 4 3 6 5 Detach 5 | . 1 1 . 1 2 . Swap 19 | 1 5 1 4 4 2 2 Drop 34 | . 3 15 5 7 4 . Fire 89 | 3 26 16 34 2 4 4 Melee 19 | . 4 15 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 1 2 8 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 808 | -10/Materials | Discovered new exit (range 5) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1217 | -9/Materials | Build established: Skirmisher 1521 | -9/Materials | Crushed by falling debris 1521 | -9/Materials | System corruption reached 10% 1545 | -9/Materials | Crushed by falling debris 1552 | -9/Materials | Lost 3 parts (2n1u) 1693 | -9/Materials | Discovered new exit (range 16) 1798 | -9/Materials | Entered Mines 1805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2388 | -9/Mines | Excavation squad dispatched 2388 | -9/Mines | A large section of the Mines collapsed 2516 | -9/Mines | Discovered new exit (range 7) 2865 | -9/Mines | Entered Materials 2865 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3182 | -8/Materials | Discovered new exit (range 10) 3189 | -8/Materials | Build established: Tank 3260 | -8/Materials | Entered Factory 3260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3773 | -7/Factory | Discovered new exit (range 10) 3843 | -7/Factory | Entered Lower Caves 3843 | -7/Lower Caves | Spotted B-75 Beast 3903 | -7/Lower Caves | Core integrity fell below 50% 3917 | -7/Lower Caves | Core integrity fell below 20% 3929 | -7/Lower Caves | Lost 13 parts (2p3n4u4w) 4079 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03895_ Knocked back. 03896_ Acquired 2 matter. 03898_ The unstable cave ceiling collapses. 03898_ Tractor Beam destroyed. 03898_ Knocked back. 03903_ The unstable cave ceiling collapses. 03909_ Knocked back. 03918_ The unstable cave ceiling collapses. 04006_ Searching scrap... 04006_ Found Imp. Terrain Scan Processor. 04006_ Found Unknown Device. 04006_ Found Melee Analysis Suite. 04006_ Found Hvy. Battle Rifle. 04006_ Found 23 Matter. 04007_ Acquired 23 matter. 04016_ Acquired Imp. Terrain Scan Processor. 04021_ Acquired Unknown Device. 04032_ Acquired Hvy. Battle Rifle. 04066_ Lgt. Nuclear Core destroyed. 04071_ Hvy. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###?####?? | | ??????????????????????#####?????????????# ## #?? | | ?????????????????????## ############??# #?? | | ????????????????????## ##; $ #### #??? | | ????????????????????# ## #??? | | ????????????????????# @ % ;; ; ###? | | ??????????????????# ##### ;;; "## | | ??????????????????## ??????# ##" ! BB | | ???????????????????#???????# ##?##"""" %% | | ?????????????????????????? #????? "" % | | ????????????????????????? #???###" ### | | ???????????????????????? ##? | | ???????????????????????## " ##?? | | ????????????????????????# ######""""" ### | | ????????????????????????## ?###" " "## | | ?????????????????????????# ?## # "" " " | | ?????????????????????????## ## #### % %" # | | ??????????????????????????##??###?### % | | ??????????????????????????????????## | | ??????????????????????????????????## # % | | ??????????????????????????????????#### #### | | ??????????????????????????????????## ##?? | | ??????????????????????????????????### ##?? | | ?????????????????????????????????### # ##?? | | ?????????????????????????????????### ##?? | | ????????????????????????????????### ## ##?? | | ????????????????????????????????### ###?? | | ????????????????????????????????##" #####?? | | ????????????????????????????????### ####??? | | ????????????????????????????????### ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fist Fight More Dakka Please Part-time Excavator Use The Force Challenges ------------ None Game ------ Seed AblativeDecoyAmplifier Manual? 0 Play Time 00:32:06 Cumulative 8.2 hours Start 2024.05.09 @ 18:32:17 End 2024.05.09 @ 19:05:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e290380-51f0-4f79-b30d-283d8a223912