Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 19:05:54

Player: P9H

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1023)     1023
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3933

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     51/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (480) Ox4
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Treads
>               --- UTILITY (5) ------
                Huge Storage Unit
          Heavy Armor Plating
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
       Advanced Treads
       Improved Cooling System
  High-capacity Battery (250)
  High-capacity Matter Pod (22)
       Improved Terrain Scan Processor
          Light Armor Plating
         Medium Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                System Restoration Module
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
          Heavy Battle Rifle
                Flak Cannon
                Flak Cannon
                Flak Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Huge Storage Unit
          Light Armor Plating
          Heavy Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Shotgun
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
       Advanced Treads
  High-capacity Battery
  High-capacity Matter Pod
          Light Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                System Restoration Module
                Tractor Beam
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
                Flak Cannon
                Flak Cannon
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   1   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             52   | 7   7   8   8   7   8   7   
  Power                    6    | 2   .   1   1   1   .   1   
    Engine                 2    | 2   .   .   .   .   .   .   
    Core                   4    | .   .   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   2   2   2   1   
    Treads                 10   | 2   .   2   1   2   2   1   
    Leg                    1    | .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   5   1   2   4   6   2   
    Device                 8    | .   3   1   1   .   3   .   
    Storage                6    | 1   2   .   1   2   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   4   3   .   .   3   
    Energy Gun             2    | 1   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   2   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   3   1   .   .   15  
  Power                    4    | .   .   .   1   .   .   3   
  Propulsion               5    | .   .   2   .   .   .   3   
  Utility                  6    | .   .   1   .   .   .   5   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      13   | .   .   3   1   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  88  95  99  99  41  
  Engine                   3    | .   14  4   .   .   .   .   
  Core                     7    | .   .   2   9   18  15  5   
  Treads                   21   | .   28  19  22  18  23  7   
  Device                   11   | .   9   18  11  9   12  3   
  Storage                  14   | .   18  11  19  17  9   7   
  Protection               3    | .   .   .   .   9   15  11  
  Energy Gun               3    | .   13  4   .   .   .   .   
  Ballistic Gun            11   | .   14  18  10  9   7   .   
  Ballistic Cannon         11   | .   .   8   22  18  15  .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             131  | 13  92  99  105 118 131 118 
  Greatest Support         69   | 40  40  40  40  46  69  69  
  Greatest Overweight (x)  31   | .   2   31  2   2   1   29  
  Average Overweight (x)   1    | .   1   2   2   2   1   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 6   23  25  25  25  25  25  
  Most Carried             25   | 6   19  25  25  25  25  25  
  Average Carried          20   | 4   12  22  24  23  24  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   18  25  25  25  25  20  

 Class Distribution 
--------------------
 44% | Skirmisher
 30% | Mutant
 24% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
       Tank | -8/Materials
       Tank | -7/Factory
     Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low 
Matter Collected           1346 | 207 237 192 549 .   52  109 
  Remotely                 177  | .   .   .   91  .   .   86  
Salvage Created            1089 | .   237 179 562 .   52  59  
  Parts                    69   | .   18  13  32  .   5   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  37   | .   8   4   20  .   4   1   
  Melee                    2    | .   .   .   .   .   2   .   
  Guns                     15   | .   8   3   4   .   .   .   
  Cannons                  17   | .   .   1   13  .   2   1   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          9    | .   2   3   4   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   
  Swarmer                  16   | .   3   .   9   .   4   .   
  Grunt                    15   | .   5   1   9   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   2   .   .   .   1   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   3   2   6   .   2   1   
  Combat Bots Only         5    | .   3   2   5   .   2   1   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        311  | .    42   14   64   .    58   133  
  Missed                   96   | .    12   2    24   .    18   40   
Damage Taken               3877 | .    301  400  453  .    576  2147 
  Core                     847  | .    56   44   41   .    91   615  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  77   .    78   100  .    .    
Volleys Fired              89   | 3    26   16   34   2    4    4    
  Largest                  3    | 2    2    3    3    3    3    3    
  Hottest                  121  | 70   70   108  121  111  111  111  
Shots Fired                234  | 6    52   43   105  6    12   10   
  Gun                      129  | 6    52   32   31   2    4    2    
  Cannon                   95   | .    .    11   70   4    8    2    
  Launcher                 10   | .    .    .    4    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  188  | 3    26   36   101  6    12   4    
  Thermal                  36   | 3    26   7    .    .    .    .    
  Explosive                10   | .    .    .    4    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    16   9    6    4    3    4    
  Robot Miss Streak        11   | 1    4    6    11   6    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           146  | 5    36   23   61   5    7    9    
  Core Hits                112  | .    15   15   63   3    9    7    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    
Melee Attacks              19   | .    4    15   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 19   | .    4    15   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2343 | 52   366  330  1062 105  163  265  
  Guns                     800  | 52   366  131  173  22   12   44   
  Cannons                  1150 | .    .    199  742  72   99   38   
  Explosions               330  | .    .    .    147  .    .    183  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  63   | .    .    .    .    11   52   .    
  Kinetic                  1631 | 15   131  283  915  94   111  82   
  Thermal                  319  | 37   235  47   .    .    .    .    
  Explosive                330  | .    .    .    147  .    .    183  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   10   .    .    .    
  Average Corruption       10   | .    .    10   10   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  52   | .    .    12   40   .    .    .    
    Message Errors         8    | .    .    2    6    .    .    .    
    Matter Fused           9    | .    .    2    7    .    .    .    
    Heat Flow Errors       4    | .    .    1    3    .    .    .    
    Energy Discharges      6    | .    .    .    6    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    1    8    .    .    .    
    Data Loss (major)      4    | .    .    2    2    .    .    .    
    Misfires               7    | .    .    3    4    .    .    .    
    Alerts                 3    | .    .    1    2    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    7    .    .    9    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    7    .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 33   | .    .    5    15   6    7    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    3    13   6    6    .    
  Secondary                5    | .    .    2    2    .    1    .    
Self-Inflicted Damage      166  | .    .    .    76   .    .    90   
  Shots                    4    | .    .    .    2    .    .    2    
  Rammed                   10   | .    .    .    1    2    7    .    
Targets Rammed             11   | .    .    .    1    2    8    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        339  | 50   98   216  339  69   288  75   
  Average Temperature      70   | 26   40   62   82   35   149  30   
  Received Heat Transfer   525  | .    120  69   72   .    .    264  
  Effects                  5    | .    .    .    4    .    1    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           3    | .    .    .    2    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1062 | 111  851  100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Peak Influence             341  | .   140 65  341 104 136 .   
  Initial                  74   | .   .   .   11  74  46  .   
  Average                  87   | .   29  17  209 84  69  .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         89   | 100 100 100 62  100 100 .   
  Level 1                  10   | .   .   .   37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   10  11  21  2   5   1   
  Peak Tracking Total      4    | .   2   4   4   1   4   1   
  Tactical Retreats        2    | .   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          3    | .   1   1   .   .   1   .   
  Terminals                3    | .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   1   1   .   .   1   .   
  Successful               2    | .   1   .   .   .   1   .   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               4078 | 98   826  873  1067 395  583  236  
Spaces Moved               1088 | 53   244  214  198  114  221  44   
  Core                     19   | 11   .    5    .    .    .    3    
  Treads                   1069 | 42   244  209  198  114  221  41   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  240  240  
  Average Speed            300  | 137  291  348  320  320  240  486  
  Slowest Speed            1600 | 160  320  1600 320  320  240  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    2    .    .    .    .    
Exploration Rate (%)       18   | 5    35   20   36   18   5    11   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    .    .    1    
Spaces Dug                 11   | .    3    8    .    .    .    .    
Terrain Destroyed          71   | .    3    8    26   .    .    34   
  Melee                    11   | .    3    8    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      60   | .    .    .    26   .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Total                      1680 | 72  304 294 556 140 256 58  
  Wait                     319  | .   6   4   305 .   4   .   
  Move                     1082 | 52  243 213 197 113 220 44  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  69   | 10  14  22  6   8   6   3   
  Fast Attach              3    | 2   1   .   .   .   .   .   
  Attach                   30   | 4   1   7   4   3   6   5   
  Detach                   5    | .   1   1   .   1   2   .   
  Swap                     19   | 1   5   1   4   4   2   2   
  Drop                     34   | .   3   15  5   7   4   .   
  Fire                     89   | 3   26  16  34  2   4   4   
  Melee                    19   | .   4   15  .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    11   | .   .   .   1   2   8   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   99 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  808 | -10/Materials  | Discovered new exit (range 5)
  925 | -10/Materials  | Entered another Materials area
  925 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1217 | -9/Materials   | Build established: Skirmisher
 1521 | -9/Materials   | Crushed by falling debris
 1521 | -9/Materials   | System corruption reached 10%
 1545 | -9/Materials   | Crushed by falling debris
 1552 | -9/Materials   | Lost 3 parts (2n1u)
 1693 | -9/Materials   | Discovered new exit (range 16)
 1798 | -9/Materials   | Entered Mines
 1805 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2388 | -9/Mines       | Excavation squad dispatched
 2388 | -9/Mines       | A large section of the Mines collapsed
 2516 | -9/Mines       | Discovered new exit (range 7)
 2865 | -9/Mines       | Entered Materials
 2865 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3182 | -8/Materials   | Discovered new exit (range 10)
 3189 | -8/Materials   | Build established: Tank
 3260 | -8/Materials   | Entered Factory
 3260 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3773 | -7/Factory     | Discovered new exit (range 10)
 3843 | -7/Factory     | Entered Lower Caves
 3843 | -7/Lower Caves | Spotted B-75 Beast
 3903 | -7/Lower Caves | Core integrity fell below 50%
 3917 | -7/Lower Caves | Core integrity fell below 20%
 3929 | -7/Lower Caves | Lost 13 parts (2p3n4u4w)
 4079 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
03895_ Knocked back.
03896_ Acquired 2 matter.
03898_ The unstable cave ceiling collapses.
03898_ Tractor Beam destroyed.
03898_ Knocked back.
03903_ The unstable cave ceiling collapses.
03909_ Knocked back.
03918_ The unstable cave ceiling collapses. <x5>
04006_ Searching scrap...
04006_ Found Imp. Terrain Scan Processor.
04006_ Found Unknown Device.
04006_ Found Melee Analysis Suite.
04006_ Found Hvy. Battle Rifle.
04006_ Found 23 Matter.
04007_ Acquired 23 matter.
04016_ Acquired Imp. Terrain Scan Processor.
04021_ Acquired Unknown Device.
04032_ Acquired Hvy. Battle Rifle.
04066_ Lgt. Nuclear Core destroyed.
04071_ Hvy. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Fist Fight
More Dakka Please
Part-time Excavator
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AblativeDecoyAmplifier
  Manual?         0
Play Time         00:32:06
  Cumulative      8.2 hours
  Start           2024.05.09 @ 18:32:17
  End             2024.05.09 @ 19:05:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e290380-51f0-4f79-b30d-283d8a223912