Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 20:33:53 Player: LameThyst Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1815) 1815 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 6091 Bonus ------- Follower Combat Kills 316 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Experimental Sensor Array (fused) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Reactive Plating Improved Trap Extractor (0/6) Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Cooled Pulse Rifle Firepult Heavy Assault Rifle Minigun Assault Cannon Dirty Datajack (15) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Machine Analyzer Experimental Sensor Array > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun Power Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Reactive Plating Improved Trap Extractor Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Cooled Pulse Rifle Firepult Heavy Assault Rifle Minigun Assault Cannon Missile Launcher Heavy Rocket Launcher Dirty Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Protection Reactive Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . 3 . Weapon 1 | . . . . . . 1 Parts Attached 60 | 8 19 2 . 2 16 13 Power 9 | 1 5 . . 1 1 1 Engine 9 | 1 5 . . 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 4 . . . 3 4 Treads 8 | 2 3 . . . . 3 Leg . | . . . . . . . Wheel 5 | . 1 . . . 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 4 2 . 1 6 1 Device 8 | 1 1 1 . 1 3 1 Storage 4 | 1 3 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . 1 . . 2 . Artifact . | . . . . . . . Weapon 22 | 3 6 . . . 6 7 Energy Gun 9 | 1 2 . . . 2 4 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | 2 1 . . . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 1 . . . . 2 Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 5 | . . . . 1 1 3 Parts Lost 17 | . . . . . 2 15 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 6 | . . . . . 2 4 Weapon 4 | . . . . . . 4 Highest Loss Streak 11 | . . . . . 1 11 To Critical Strikes . | . . . . . . . Average Backups 19 | 3 14 18 21 22 20 23 Power 2 | . 1 2 2 2 3 4 Propulsion 2 | . 2 3 3 3 3 2 Utility 7 | . 6 8 11 10 6 6 Weapon 6 | . 3 4 5 6 6 9 Tool/Special . | . . . . . . . Unused Backups 27 | . 6 . . 2 5 14 Power 6 | . 1 . . . 1 4 Propulsion 2 | . 2 . . . . . Utility 13 | . 3 . . 2 3 5 Weapon 6 | . . . . . 1 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 95 Engine 11 | . 14 14 14 14 9 6 Treads 15 | . 22 14 14 14 9 13 Wheel 12 | . 5 14 14 14 17 14 Device 16 | . 14 14 14 14 24 18 Storage 11 | . 14 14 14 14 9 7 Processor 1 | . . . . . . 7 Protection 2 | . . . . . 10 2 Energy Gun 7 | . 14 . . . 7 7 Ballistic Gun 10 | . 12 13 14 14 4 6 Impact Weapon 2 | . . . . . 3 6 Special Melee Weapon 3 | . . 3 14 14 . . Peak Build Rating 45 | 7 14 17 17 26 43 45 Average Rating 21 | 5 9 10 16 18 30 39 On Entrance 14 | . 7 14 17 17 19 30 Naked Turns . | . . . . . . . Heaviest Build 120 | 15 90 93 89 91 120 112 Greatest Support 40 | 40 40 16 16 16 32 40 Greatest Overweight (x) 32 | . 5 5 5 5 6 32 Average Overweight (x) 3 | . 1 5 5 5 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 25 25 Most Carried 25 | 6 19 21 23 25 25 25 Average Carried 19 | 3 14 18 22 23 21 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 18 21 23 23 25 23 Class Distribution -------------------- 63% | Mutant 15% | Assassin 11% | Scavenger-Assassin 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1729 | 304 480 77 . 52 470 346 Remotely . | . . . . . . . Salvage Created 2405 | 138 635 . . . 602 1030 Parts 129 | 10 42 . . . 24 53 Haulers Intercepted 5 | . 2 . . . . 3 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 15 . . . 9 15 Melee 1 | . . . . . . 1 Guns 30 | . 11 . . . 7 12 AOE 8 | . 4 . . . 2 2 Classes Destroyed 15 | 2 7 . . . 4 2 Worker 4 | . 1 . . . 1 2 Builder 3 | . 1 . . . . 2 Tunneler 3 | 3 . . . . . . Hauler 5 | . 2 . . . . 3 Recycler 3 | 1 . . . . 1 1 Mechanic 2 | . . . . . 1 1 Operator 1 | . . . . . . 1 Watcher 4 | . 3 . . . 1 . Swarmer 6 | . 6 . . . . . Grunt 21 | . 7 . . . 5 9 Duelist 2 | . . . . . 1 1 Sentry 4 | . . . . . 2 2 Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . . 2 Subdweller 2 | . 2 . . . . . Best Kill Streak 4 | 2 4 . . . 4 4 Combat Bots Only 3 | . 3 . . . 2 3 Max Kills in Single Turn 4 | 1 4 . . . 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 360 | . 69 . . 1 58 232 Missed 114 | . 18 . . . 18 78 Hits 246 | . 51 . . 1 40 154 Melee 3 | . . . . . . 3 Projectile 243 | . 51 . . 1 40 151 Critical Strikes 8 | . 1 . . . 2 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 3596 | . 582 82 . 12 553 2367 Core 870 | . 112 23 . . 31 704 Absorbed by Shields . | . . . . . . . Ignored by Resistances 80 | . . . . . 16 64 Regen/Repaired (Parts) 173 | . 44 . . . 129 . Core Remaining (%) 80 | 100 . . . 46 94 . Volleys Fired 162 | 8 63 . . 3 42 46 Largest 3 | 2 2 . . 1 2 3 Hottest 250 | 70 100 . . 20 250 136 Shots Fired 308 | 16 116 . . 3 73 100 Gun 297 | 16 113 . . 3 68 97 Cannon 5 | . . . . . 5 . Launcher 5 | . 2 . . . . 3 Special 1 | . 1 . . . . . Kinetic 149 | 8 60 . . 3 34 44 Thermal 122 | 8 31 . . . 39 44 Explosive 5 | . 2 . . . . 3 Electromagnetic 32 | . 23 . . . . 9 Robot Hit Streak 13 | 9 8 . . 4 10 13 Robot Miss Streak 5 | 1 5 . . . 4 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . . 1 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 211 | 12 59 . . 8 50 82 Core Hits 118 | 5 32 . . 2 31 48 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 9 | 3 . . . . 2 4 Burn 7 | 2 . . . . 2 3 Destroy 1 | 1 . . . . . . Smash 1 | . . . . . . 1 Melee Attacks 15 | . . . . 5 2 8 Impact 10 | . . . . . 2 8 Slashing . | . . . . . . . Piercing 5 | . . . . 5 . . Sneak Attacks 3 | . . . . 1 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4546 | 166 979 . . 48 1098 2255 Guns 3214 | 166 759 . . 35 818 1436 Cannons 20 | . . . . . 20 . Explosions 870 | . 220 . . . 260 390 Melee 426 | . . . . 13 . 413 Ramming 16 | . . . . . . 16 Kinetic 1486 | 81 309 . . 35 356 705 Thermal 1637 | 85 221 . . . 742 589 Explosive 610 | . 220 . . . . 390 Electromagnetic 371 | . 229 . . . . 142 Impact 413 | . . . . . . 413 Slashing . | . . . . . . . Piercing 13 | . . . . 13 . . Highest Corruption 6 | . . . . . . 6 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . . 19 Message Errors 7 | . . . . . . 7 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 204 | . . . . . . 204 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 204 | . . . . . . 204 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . 16 . . . . 8 Shots 1 | . 1 . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 495 | 27 225 . . . 495 245 Average Temperature 58 | 10 51 . . . 75 54 Received Heat Transfer 1041 | . 285 . . 6 270 480 Effects 7 | . 3 . . . 4 . Shutdowns 1 | . . . . . 1 . Interference 3 | . 3 . . . . . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 1 . . . . 3 1 Heat Transferred 5275 | 407 629 . . . 2944 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 93 100 Level 1 1 | . . . . . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 209 | 5 137 30 . 74 209 136 Initial 60 | . . 30 . . 22 60 Average 51 | . 55 2 . 4 114 42 Influence Increases 1749 | 20 479 . . 82 583 585 Destroy 0b10 Robot/C 940 | . 260 . . 60 320 300 Destroy 0b10 Robot/NC 125 | 20 35 . . . 20 50 Destroy Leader 258 | . 60 . . 10 102 86 Allied During Kill 56 | . . . . 12 44 . Successful Hack 52 | . 18 . . . 8 26 Select Force Hacks 180 | . 60 . . . 30 90 Disable Machine 75 | . 30 . . . 30 15 Destroy Structure 48 | . 16 . . . 14 18 Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1709 | 20 401 78 . 24 506 680 Entered New Map 159 | . . 48 . . 36 75 Time Decay 1315 | 20 401 30 . 24 390 450 Lost Part 107 | . . . . . 20 87 Lost Ally 70 | . . . . . 60 10 Purge Threat 58 | . . . . . . 58 Squads Dispatched 18 | . 4 . . . 3 11 Investigation 8 | . 2 . . . 2 4 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 2 . . . 1 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 30 . . 3 25 23 Peak Tracking Total 4 | . 4 . . 3 4 4 Tactical Retreats 2 | . 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . . 2 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 5 | . 2 . . . 2 1 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 24 | . 9 1 2 . 4 8 Terminals 11 | . 6 . . . 2 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 6 | . 2 . . . 1 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 52 | . 20 1 2 . 12 17 Successful 31 | . 12 1 2 . 8 8 Failed 21 | . 8 . . . 4 9 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 31 | . 17 . 1 . 6 7 Terminals 29 | . 16 . . . 6 7 Fabricators . | . . . . . . . Repair Stations 11 | . 2 . . . 4 5 Recycling Units 8 | . 2 . . . 2 4 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . 2 1 2 . 1 1 Record 1 | . . . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . 1 . . . . Unreport Threat 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 . . . 4 1 Scan Component 4 | . 1 . . . 2 1 Repair 3 | . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 16 | . 8 . . . 3 5 Terminals 10 | . 6 . . . 2 2 Assimilate 1 | . . . . . . 1 Botnet 3 | . 1 . . . 1 1 Detonate 1 | . . . . . 1 . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . . 1 3 Tunnel 6 | . 2 . . . 1 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 7 . . . 2 5 Full Trace Events 2 | . 1 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . 2 . Time 78 | . 26 . . . 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 4 . 1 Largest Group 4 | . . . . 4 3 1 Highest-Rated Group 48 | . . . . 48 40 10 Highest-Rated Ally 16 | . . . . 16 16 10 Total Orders . | . . . . . . . Ally Attacks 73 | . . . . 13 60 . Total Damage 851 | . . . . 128 723 . Kills 10 | . . . . 3 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 6381 | 104 1741 346 822 621 1043 1704 Sensors 1524 | . . . . 2 683 839 Structural 2645 | . 1 . . . 1042 1602 Seismic 4116 | 104 1740 346 822 619 485 . Machine Analysis 1774 | . . . . . 70 1704 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6664 | 194 1872 408 822 621 1043 1704 Spaces Moved 3491 | 100 868 225 469 331 540 958 Core 9 | 6 . . . . . 3 Treads 695 | 94 596 . . . . 5 Legs . | . . . . . . . Wheels 2787 | . 272 225 469 331 540 950 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 175 175 175 135 145 Average Speed 160 | 153 164 175 175 175 142 150 Slowest Speed 1650 | 160 175 175 175 175 190 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 6 95 60 78 51 39 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 10 | . 3 1 1 1 1 3 Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 5 | . . . . . 3 2 Terrain Destroyed 55 | . 15 . . . 18 22 Melee 4 | . . . . . 2 2 Projectile 4 | . . . . . 4 . AOE 47 | . 15 . . . 12 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4246 | 121 1192 237 470 374 737 1115 Wait 365 | . 193 2 . 20 94 56 Move 3485 | 99 867 224 468 330 539 958 Hop . | . . . . . . . Pick Up 61 | 6 21 4 1 3 16 10 Fast Attach 16 | 7 . . . 1 2 6 Attach 19 | . 1 . . . 10 8 Detach 8 | . . . . 1 6 1 Swap 61 | 1 29 6 1 2 14 8 Drop 48 | . 18 1 . 4 12 13 Fire 162 | 8 63 . . 3 42 46 Melee 15 | . . . . 5 2 8 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . 5 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 195 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 4) 995 | -10/Materials | Derelicts attacked the area 1113 | -10/Materials | Repaired Assault Rifle 1169 | -10/Materials | Discovered new exit (range 16) 1561 | -10/Materials | Discovered new exit (range 9) 1587 | -10/Materials | Discovered new exit (range 16) 1849 | -10/Materials | Learned 4 Subcaves zone layouts 1897 | -10/Materials | Learned 2 Mines zone layouts 1933 | -10/Materials | Identified exit to Subcaves 1957 | -10/Materials | Loaded intel: 8 trap records 1971 | -10/Materials | Learned location of 2 exits from Subcaves 1973 | -10/Materials | Learned location of Mines (-10) 1974 | -10/Materials | Learned location of 3 exits from Materials 1975 | -10/Materials | Learned location of 1 exit from Storage 2031 | -10/Materials | Loaded intel: 8 terminal locations 2067 | -10/Materials | Entered Mines 2068 | -10/Mines | Identified exit to Materials 2068 | -10/Mines | Identified exit to Exiles 2106 | -10/Mines | Met a Derelict bent on vengeance 2317 | -10/Mines | Learned location of Mines (-9) 2355 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2417 | -10/Mines | Core integrity fell below 50% 2468 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2475 | -10/Mines | Entered Exiles 2507 | -10/Exiles | Discovered new exit (range 14) 2543 | -10/Exiles | Met 8R-AWN 2573 | -10/Exiles | Met EX-HEX 2622 | -10/Exiles | Met EX-BIN 2671 | -10/Exiles | Met EX-DEC 2741 | -10/Exiles | Learned location of Zion (-6) 2802 | -10/Exiles | Aligned with FarCom system 2804 | -10/Exiles | Given EX-Vault access code 2844 | -10/Exiles | Opened EX-Vault 2858 | -10/Exiles | Found Firepult 2893 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3018 | -10/Exiles | Visited The Gauntlet 3278 | -10/Exiles | Discovered new exit (range 11) 3297 | -10/Exiles | Left Exiles lab with Firepult 3297 | -10/Exiles | Entered Mines 3364 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3368 | -9/Mines | Found Prototype Device 3369 | -9/Mines | Identified Exp. Sensor Array 3495 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3643 | -9/Mines | Learned Materials emergency access door positions 3857 | -9/Mines | Discovered new exit (range 6) 3918 | -9/Mines | Entered Materials 3918 | -8/Materials | Accompanied by 3 allies 3918 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3919 | -8/Materials | Identified exit to Factory 4469 | -8/Materials | Build established: Skirmisher 4575 | -8/Materials | Repaired Grenade Launcher 4602 | -8/Materials | Repaired Assault Rifle 4961 | -8/Materials | Entered Factory 4961 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5205 | -7/Factory | Build established: Assassin 6114 | -7/Factory | Build established: Scavenger-Assassin 6616 | -7/Factory | Core integrity fell below 50% 6642 | -7/Factory | Core integrity fell below 20% 6665 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 06607_ Terminal x1 06608_ Adv. Beam Rifle destroyed. 06610_ Critical hit (Burn: +37). 06610_ Com. Wheel destroyed. 06614_ G-47 Trooper destroyed. 06617_ O-24 Administrator suffers critical hit (Destroy). 06629_ The unstable cave ceiling collapses. 06630_ M-13 Machinist repairs X-67 Chaingunner. 06631_ U-05 Engineer lays Concrete. 06633_ Missile Launcher destroyed. 06633_ U-05 Engineer lays Concrete. 06633_ M-13 Machinist destroyed. 06634_ System corrupted: Component data lost. 06634_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06635_ Hvy. Rocket Launcher destroyed. 06637_ K-01 Serf cleans the Subcomponent Replicator. 06652_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ## """" """" # # ????????????????????? | | ## """" """" # # ????????????????????? | | #+##### """" """" # # ??????"""???????????? | | # ##### """" """" # # ????"""""???????????? | | # ##?## " " ????"""""???????????? | | # ##?## """ """" # # ????????????????????? | | # ##### """ """" # # ??????"""???????????? | | # ##### """ """" # ????"""""???????????? | | # + """" ????"""""???????????? | | ####### ! # ????????????????????? | | ####### %=% #????????????????????? | | ?????############### #????????????????????? | | ?????############## #????????????????????? | | ?????????????????##T #????????????????????? | | ?????????????????### ##????????????????????? | | ?????????????####### ##????????????????????? | | ????????"""T""" # ? ##????????????????????? | | ?????????????? # ##????????????????????? | | ????????????????? + ##??##????????????????? | | ?????????""""""""" # x # ? ????????????????? | | ?????????????????? # # ? ???????#????????? | | ??????????????????##u # """""? #????????? | | ??????????????????## # """"" #????????? | | ?????????????####### # """ ""?????????? | | ????????????# t x# ""?????????? | | ????????????# ^@ """""????""?????????? | | ????????????# # """""o????T?????????? | | ????????????# # """ ??""?????????? | | ????????????# #? ??""?????????? | | ????????????# ########? k ???""?????????? | | ????????????# ?????????? ?????????????? | | ????????????# ???"""?????######?????????????? | | ????????????/ ???"""????????????????????????? | | ????????????# ????"""????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????????????"""????????????????????????? | | ????????????????????"""????????????????????????? | | ????????????????????"""????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????"""????????????????????????? | | ????????????????????"""????????????????????????? | | ????????????????????"""????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????"""?"""????????????????????????????????????? | | ????"""?"""????????????????????????????????????? | | ????"""?"""????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????"""??""????????????????????????????????????? | | ????"""??""????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 56% | -10/Materials Grenade Launcher | 8% | -8/Materials Assault Rifle | 26% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed FusionArmorLink Manual? 0 Play Time 00:56:42 Cumulative 120.3 hours Start 2025.08.09 @ 16:55:16 End 2025.08.12 @ 20:33:53 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f2497549-a962-4782-99f8-e5a4f09f28dd