Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 15:12:29 Player: albenzo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (6452) 6452 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (671) 671 TOTAL SCORE: 13868 Bonus ------- High Alert Combat Kills 527 Met Zhirov 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 96/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (5) ---- Improved Linear Gravjet Advanced Signal Interpreter Transmission Jammer High-powered Shock Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Armored Leg Myomer Leg Centrium Wheel Improved Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Long-range Sensor Array Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Heavy Phase Cannon > --- INVENTORY -------- Reinforced Fission Core Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Transmission Jammer Variable Charge Gun Heavy Shock Bomb Launcher Heavy Proton Missile Launcher Power Maul [Rating: 109] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . 1 . . . . 1 Utility 7 | . . 1 1 1 2 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 169 | 6 2 12 21 3 19 32 6 2 3 9 54 Power 14 | 1 . 1 4 . 1 4 . . 1 . 2 Engine 6 | 1 . 1 2 . 1 1 . . . . . Core 5 | . . . 2 . . 3 . . . . . Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 46 | 2 . 1 5 1 6 5 1 1 . 2 22 Treads 18 | 2 . 1 4 1 5 . . . . 1 4 Leg 17 | . . . . . 1 2 1 1 . . 12 Wheel 8 | . . . 1 . . 2 . . . 1 4 Hover 3 | . . . . . . 1 . . . . 2 Flight . | . . . . . . . . . . . . Utility 44 | 1 2 3 7 1 5 10 1 1 2 2 9 Device 29 | . 1 2 6 1 4 5 . 1 . 1 8 Storage 3 | 1 1 . . . . 1 . . . . . Processor 5 | . . 1 1 . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 1 2 1 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 65 | 2 . 7 5 1 7 13 4 . . 5 21 Energy Gun 31 | 2 . 6 3 1 5 3 . . . 2 9 Energy Cannon 17 | . . 1 2 . 2 6 2 . . 1 3 Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 14 | . . . . . . 3 2 . . 2 7 Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . . 3 1 . Parts Lost 70 | . . 1 6 . 5 11 2 2 . 3 40 Power 5 | . . . 2 . . 1 . . . . 2 Propulsion 26 | . . . 2 . 2 4 1 1 . . 16 Utility 17 | . . . . . . 2 1 1 . 2 11 Weapon 22 | . . 1 2 . 3 4 . . . 1 11 Highest Loss Streak 18 | . . 1 3 . 3 6 2 2 . 3 18 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 98 99 99 92 91 93 94 93 83 Engine 3 | . 14 11 6 7 6 2 . . . . . Core 1 | . . . 2 . . 2 5 5 3 . . Reactor 1 | . . . . . . . . . 1 5 4 Treads 13 | . 28 22 22 22 23 9 . . . . 9 Leg 4 | . . . . . 1 3 12 16 17 15 4 Wheel 4 | . . . 3 7 . 5 7 5 5 6 6 Device 20 | . 14 11 18 23 26 23 17 16 17 19 22 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 4 Processor 9 | . . 11 9 7 6 11 11 11 11 11 11 Protection 4 | . . . . . 6 3 11 11 11 8 3 Energy Gun 15 | . 28 32 19 15 17 9 11 11 11 11 9 Energy Cannon 4 | . . . 7 7 2 5 4 5 5 3 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 13 29 33 42 45 57 98 98 97 97 89 85 Greatest Support 102 | 40 40 40 60 28 96 88 44 28 28 44 102 Greatest Overweight (x) 5 | 1 . . 4 4 4 3 3 3 3 3 5 Average Overweight (x) 1 | . . . 1 3 . 1 2 3 3 2 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 15 19 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 20 20 Average Carried 16 | 3 9 14 14 14 14 18 19 19 18 19 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 14 20 20 18 20 20 5 Class Distribution -------------------- 83% | Scavenger-Gunner 8% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2126 | 260 10 120 173 . 267 317 25 82 . 107 765 Remotely . | . . . . . . . . . . . . Salvage Created 7431 | . 43 790 1080 . 1415 680 210 71 . 222 2920 Parts 322 | . 3 58 46 . 50 34 4 1 . 6 120 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 4 1 . 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 139 | . 1 25 26 . 15 20 5 1 . 7 39 Guns 71 | . 1 25 15 . 9 5 1 . . 1 14 Cannons 27 | . . . 10 . 5 6 . 1 . . 5 AOE 28 | . . . . . . 7 4 . . 6 11 Classes Destroyed 14 | . 1 4 3 . 3 1 . . . . 2 Worker 8 | . . . . . 1 . . . . . 7 Builder 10 | . . . 2 . 2 . . . . . 6 Recycler 5 | . . . 1 . 3 . . . . . 1 Watcher 3 | . . 1 . . 1 . . . . . 1 Swarmer 30 | . . 11 9 . . 3 1 . . 1 5 Grunt 58 | . 1 12 15 . 8 4 3 . . 2 13 Brawler 5 | . . 1 . . 1 1 . . . 1 1 Duelist 7 | . . . 1 . 1 . . . . 3 2 Protector 1 | . . . . . . . . . . . 1 Sentry 9 | . . 1 1 . 1 1 1 1 . 1 2 Specialist 2 | . . . . . 2 . . . . . . Hunter 8 | . . . . . . . . . . . 8 Programmer 11 | . . . . . 2 2 . . . . 7 Assembled 9 | . . . . . . 9 . . . . . Best Kill Streak 13 | . 1 6 7 . 5 9 3 1 . 5 13 Combat Bots Only 9 | . 1 6 5 . 3 9 3 1 . 5 9 Max Kills in Single Turn 4 | . 1 2 2 . 2 3 2 1 . 2 4 Gunslinging 1 | . . 1 . . . . . . . . 1 Exploded 3 | . . . . . . 3 2 . . 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Damage Taken 11577 | . 56 455 979 . 1361 1215 307 547 . 621 6036 Core 1853 | . 12 76 127 . 203 124 . 33 . 111 1167 Absorbed by Shields 21 | . . . . . . . . . . . 21 Redirected to Shielding 326 | . . . . . 97 9 . . . 174 46 Regen/Repaired (Parts) 420 | . . 101 137 . . 32 . . . . 150 Core Remaining (%) 85 | 100 95 81 76 100 76 . . . . 67 . Volleys Fired 324 | . 4 53 53 . 62 28 6 1 . 13 104 Largest 3 | . 2 3 3 . 3 3 3 3 . 3 3 Hottest 261 | . 90 130 190 . 219 249 228 228 . 261 240 Shots Fired 853 | . 8 159 159 . 173 74 15 4 . 19 242 Gun 625 | . 8 159 109 . 135 38 9 3 . 6 158 Cannon 182 | . . . 50 . 38 27 3 1 . . 63 Launcher 40 | . . . . . . 3 3 . . 13 21 Special 6 | . . . . . . 6 . . . . . Kinetic . | . . . . . . . . . . . . Thermal 813 | . 8 159 159 . 173 71 12 4 . 6 221 Explosive 19 | . . . . . . 3 3 . . 13 . Electromagnetic 21 | . . . . . . . . . . . 21 Robot Hit Streak 43 | . 4 20 23 . 26 13 8 11 . 23 43 Robot Miss Streak 8 | . 1 8 3 . 4 2 1 . . 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . . . . . 3 Max Gunslinging Chain 2 | . . 1 . . . . . . . . 2 Shots Hit Robots 596 | . 6 101 110 . 125 53 9 3 . 13 176 Core Hits 347 | . 2 41 51 . 54 35 12 2 . 38 112 Critical Kills 2 | . . . 1 . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 24 | . . 2 5 . 3 2 1 . . . 11 Burn 22 | . . 2 4 . 3 1 1 . . . 11 Meltdown 2 | . . . 1 . . 1 . . . . . Melee Attacks 6 | . . . . . . . . . . . 6 Impact 1 | . . . . . . . . . . . 1 Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16634 | . 69 1189 1881 . 2597 1853 485 72 . 1645 6843 Guns 7698 | . 69 1189 1081 . 1997 530 115 37 . 91 2589 Cannons 3404 | . . . 800 . 600 634 69 35 . . 1266 Explosions 5451 | . . . . . . 608 301 . . 1554 2988 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 11594 | . 69 1189 1881 . 2597 1245 184 72 . 91 4266 Explosive 2843 | . . . . . . 608 301 . . 1554 380 Electromagnetic 2197 | . . . . . . . . . . . 2197 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . 2 5 4 4 4 4 24 Average Corruption 4 | . . . . . 1 3 4 4 4 4 7 Corruption Purged 5 | . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 83 | . . . . . 7 8 8 7 6 14 33 Message Errors 27 | . . . . . 4 1 2 2 4 6 8 Matter Fused 16 | . . . . . 2 2 3 . 1 2 6 Heat Flow Errors 5 | . . . . . . 1 . . 1 . 3 Energy Discharges 9 | . . . . . . . 1 4 . 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . 2 1 . . 2 3 Data Loss (major) 4 | . . . . . 1 1 . . . . 2 Misfires 5 | . . . . . . . 1 1 . 2 1 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . 1 . . . 1 4 Overload Shots 1 | . . . . . . . . . . 1 . Overflow Damage 166 | . . . 5 . . 37 . . . 42 82 Projectiles 41 | . . . 5 . . 14 . . . . 22 Explosions 125 | . . . . . . 23 . . . 42 60 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . . 9 . . . 95 51 Shots 10 | . . . . . . 1 . . . 2 7 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 280 | . 144 276 273 . 280 99 48 6 30 45 221 Average Temperature 77 | . 76 85 89 . 79 39 21 4 30 30 49 Received Heat Transfer 2179 | . 24 171 441 . 435 111 81 93 . 78 745 Effects 2 | . . . . . 2 . . . . . . Interference 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . 5 Parts Fried 16 | . . . . . . . . . . . 16 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . 1 . 2 2 . . . . 4 Combat Hostiles 8 | . . . 1 . 1 2 . . . . 4 Parts Melted 82 | . 1 8 18 . 15 9 . . . . 31 Heat Transferred 22643 | . 186 2976 4130 . 4995 1961 370 111 . 161 7753 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 1002 | . 34 501 496 248 299 181 . . . . 1002 Initial 206 | . . 14 84 206 121 96 . . . . . Average 213 | . 16 315 312 213 170 89 . . . . 289 Maximum Alert Level 3 | . . 2 2 1 1 . . . . . 3 Low Security (%) 57 | 100 100 24 14 . 57 100 . . . . 56 Level 1 26 | . . 37 53 100 42 . . . . . 15 Level 2 10 | . . 37 32 . . . . . . . 6 Level 3 5 | . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . . 1 7 . 3 5 . . . 1 20 Investigation 2 | . . . . . . 2 . . . . . Extermination 8 | . . . . . 2 2 . . . . 4 Reinforcement 13 | . . 1 4 . 1 1 . . . . 6 Assault 5 | . . . . . . . . . . 1 4 Garrison 9 | . . . 3 . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 14 | . 1 2 7 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 235 | . 5 38 41 4 21 33 6 2 . 10 75 Peak Tracking Total 17 | . 4 8 6 2 4 7 4 1 . 5 17 Tactical Retreats 17 | . . 4 2 . 1 3 1 . . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . . . . 3 . . . . 3 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 7 | . . . . . . 1 . . . 1 5 Max in Single Turn 2 | . . . . . . 1 . . . 1 2 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 37 | . 1 3 3 2 4 10 . . 8 . 6 Terminals 13 | . 1 2 1 . 1 4 . . . . 4 Fabricators 3 | . . . . . 2 1 . . . . . Repair Stations 7 | . . 1 1 1 . 2 . . . . 2 Recycling Units 3 | . . . . 1 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 113 | . 3 7 9 3 8 18 . . 44 . 21 Successful 87 | . 1 5 5 2 6 11 . . 44 . 13 Failed 26 | . 2 2 4 1 2 7 . . . . 8 Catastrophic 4 | . 1 . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 30 | . . 3 6 . 4 7 . . . . 10 Terminals 37 | . 3 5 4 . 2 7 . . . . 16 Fabricators 6 | . . . . . 4 2 . . . . . Repair Stations 15 | . . 2 3 2 . 3 . . . . 5 Recycling Units 5 | . . . . 1 2 2 . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access 4 | . . . 2 . . 2 . . . . . Terminal Hacks 61 | . 1 3 2 . 1 3 . . 44 . 7 Record 37 | . . . . . . 1 . . 32 . 4 Part Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 6 | . . 1 . . 1 . . . 4 . . Prototype ID Bank 6 | . . . . . . 1 . . 4 . 1 Open DSF 2 | . . . . . . 1 . . . . 1 Alert Level 3 | . . 1 1 . . . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . 2 2 1 . 2 . . . . 4 Scan Component 6 | . . 1 1 1 . 1 . . . . 2 Repair 5 | . . 1 1 . . 1 . . . . 2 Recycling Unit Hacks 3 | . . . . 1 2 . . . . . . Retrieve Components 3 | . . . . 1 2 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 . 3 4 . . . . 2 Terminals 3 | . . . . . . 1 . . . . 2 Assimilate 2 | . . . . . . 1 . . . . 1 Botnet 1 | . . . . . . . . . . . 1 Fabricators 4 | . . . . . 3 1 . . . . . Report 2 | . . . . . 1 1 . . . . . Fabnet 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . Reprogram 2 | . . . 1 . . 1 . . . . . Watchers 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 3 3 1 3 8 . . . . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . 4 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . 1 1 . . 1 . . . . 2 Time 195 | . . 26 26 . . 44 . . . . 99 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % 6 | . . . . . . 6 6 6 6 2 2 Autooverrided 2 | . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 7 | . . . . . . 3 . . . 1 3 Largest Group 2 | . . . . . . 2 . . . 1 1 Highest-Rated Group 108 | . . . . . . 108 . . . 47 54 Highest-Rated Ally 54 | . . . . . . 54 . . . 47 54 Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . 13 . . . 2 4 Total Damage 452 | . . . . . . 396 . . . 38 18 Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 6 | . . 1 . . 1 . . . 4 . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 7797 | 79 235 821 799 200 1106 1403 413 484 246 404 1607 Spaces Moved 4144 | 44 124 311 305 120 500 794 241 317 164 258 966 Core 151 | 7 . . . . . . . . . . 144 Treads 1382 | 37 124 311 155 9 390 328 . . . . 28 Legs 20 | . . . . . . . . . . . 20 Wheels 2591 | . . . 150 111 110 466 241 317 164 258 774 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 125 140 140 115 130 145 145 115 50 Average Speed 140 | 147 160 160 149 147 155 140 139 145 145 132 117 Slowest Speed 243 | 160 160 160 240 240 160 240 145 145 145 145 243 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 30 | 5 24 30 28 4 9 22 34 65 62 56 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 2 1 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 167 | . . . 9 . . 27 24 . . 61 46 Melee . | . . . . . . . . . . . . Projectile 15 | . . . 9 . . 5 1 . . . . AOE 152 | . . . . . . 22 23 . . 61 46 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 5530 | 55 154 524 530 145 698 1021 306 339 173 302 1283 Wait 664 | . 13 122 124 17 91 124 50 20 . . 103 Move 4133 | 43 123 310 304 119 499 793 240 316 163 257 966 Hop . | . . . . . . . . . . . . Pick Up 100 | 6 10 11 13 3 9 23 3 . 2 2 18 Fast Attach 48 | 6 1 2 4 1 8 10 . . 3 2 11 Attach 65 | . . 4 7 1 5 11 2 2 1 4 28 Detach 16 | . . 1 . . . 6 . . 2 3 4 Swap 58 | . 1 6 10 1 6 11 4 . . 4 15 Drop 87 | . 2 15 15 3 18 15 1 . 2 2 14 Fire 324 | . 4 53 53 . 62 28 6 1 . 13 104 Melee 6 | . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 14 Rewire 15 | . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 656 | -9/Materials | Build established: Gunner 904 | -9/Materials | Repaired Lgt. Treads 924 | -9/Materials | Discovered new exit (range 16) 1121 | -9/Materials | Build established: Scavenger-Gunner 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -8/Materials | Garrison activated, responded to threat 1581 | -8/Materials | Lost 3 parts (2n1w) 1824 | -8/Materials | Repaired Lgt. Treads 1926 | -8/Materials | Discovered new exit (range 7) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -7/Factory | Discovered new exit (range 5) 2135 | -7/Factory | Entered another Factory area 2135 | -6/Factory | Evolved 2 slots: Utility x2 2966 | -6/Factory | Discovered new exit (range 11) 3164 | -6/Factory | Lost 3 parts (3w) 3241 | -6/Factory | Entered another Factory area 3241 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3804 | -5/Factory | Assembled infested ambush trap array 3862 | -5/Factory | Destroyed 9 combat bots 3865 | -5/Factory | Lost 6 parts (1p3n1u1w) 4157 | -5/Factory | Repaired Energy Filter 4618 | -5/Factory | Discovered new exit (range 12) 4644 | -5/Factory | Entered Upper Caves 4785 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4812 | -5/Upper Caves | Attracted the attention of an 0b10 base 4939 | -5/Upper Caves | Learned location of 1 exit from Factory 5028 | -5/Upper Caves | Discovered new exit (range 9) 5057 | -5/Upper Caves | Entered another Upper Caves area 5241 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5291 | -5/Upper Caves | Spotted B-75 Beast 5526 | -5/Upper Caves | Discovered new exit (range 11) 5541 | -5/Upper Caves | Entered Zhirov 5541 | -5/Zhirov | Discovered new exit (range 3) 5568 | -5/Zhirov | Met Zhirov 5626 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5657 | -5/Zhirov | Found Alien Artifact 5657 | -5/Zhirov | Identified Integrated Reactor 5657 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5687 | -5/Zhirov | Found Alien Artifact 5787 | -5/Zhirov | Entered Proximity Caves 5959 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6054 | -4/Proximity Caves | Identified Transdimensional Reconstructor 6054 | -4/Proximity Caves | Warped through subspace 6084 | -4/Proximity Caves | Lost 3 parts (2u1w) 6175 | -4/Proximity Caves | Discovered new exit (range 5) 6191 | -4/Proximity Caves | Entered Factory 6191 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6192 | -4/Factory | Identified exit to Research 6441 | -4/Factory | Identified exit to DSF 6691 | -4/Factory | Repaired Hvy. Antimatter Reactor 6920 | -4/Factory | Repaired Adv. Heat Sink 7130 | -4/Factory | Garrison activated, responded to threat 7420 | -4/Factory | Lost 9 parts (1p3n2u3w) 7425 | -4/Factory | Destroyed 9 combat bots 7441 | -4/Factory | First assault squad dispatched 7501 | -4/Factory | Garrison activated, responded to threat 7629 | -4/Factory | System corruption reached 10% 7643 | -4/Factory | Core integrity fell below 50% 7665 | -4/Factory | Lost 18 parts (1p6n5u6w) 7740 | -4/Factory | Lost 9 parts (7n1u1w) 7744 | -4/Factory | Core integrity fell below 20% 7798 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07708_ Dropped Hcp. Storage Unit. 07709_ Penetrated by Slug. 07709_ Flexi-carbon Leg destroyed. 07712_ R-10 Processor collects KE Penetrator. 07712_ K-01 Serf cleans the Matter Pump. 07723_ System corrupted: Matter fused (-5). 07726_ Slug penetrates Wall. 07736_ Penetrated by Slug. 07739_ System corrupted: Substantial component data lost. 07747_ T-07 Excavator is excavating. 07749_ Dropped Power Maul. 07749_ Acquired Mining Claw. 07756_ System corrupted: IFF burst signal emitted. 07774_ Construction Platform disabled. 07775_ System corrupted: Component data lost. 07782_ Penetrated by Slug. 07783_ Slug penetrates Wall. 07789_ Penetrated by Slug. 07789_ Slug penetrates Wall. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ???###???# ??????????????##############?????? | | ??? ????# ??????????????# #?????? | | ???## ! ??????????????# #?????? | | """ """ ## ??????????????# #?????? | | """ """ ## !??????????????#!!! #?????? | | """ """ ## ! #?????????????#!! "" " #?????? | | ## #?????????????#!! """" #?????? | | ]] ## #?????????????# """" #?????? | | ]] ## #?????????????# = """" #?????? | | ] ?# ! #?????????????# #?????? | | ???# #???????????### #?????? | | =??????? #????????? # ! #?????? | | #+####??????? #?????????? # #?????? | | ##########+############# #######+######?????? | | #????????? | | ! #????????? | | #????????? | | #????????? | | #????????? | | ##########+#############g###### ##########? | | ######??????????????????#@ g g ## # #? | | ????????????????????????# ggg / ## " """ #? | | ????????????????????????# ## # """ #? | | ????????????????????????# ||| + # """ ?? | | ????????????????????????# ||| ! ######? #? | | ????????????????????????# ||| #?????? """ #? | | ????????????????????????# #??????? """ #? | | ????????????????????????# #??????? """ ?? | | ????????????????????????###########???????? ??? | | ???????????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 40 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 60 Corruption Block 9 Armor Coverage 450 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Adv. Heat Sink | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ShadeOmegaCycler Manual? 0 Play Time 01:26:30 Cumulative 43.3 hours Start 2022.04.01 @ 13:24:28 End 2022.04.01 @ 15:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 950509bc-2d7b-4a91-bd35-b2a135f99ac4