Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.14 @ 01:20:46 Player: Luigi Panache Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (2397) 2397 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 6840 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 262 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Medium Armor Plating Heavy EM Shotgun Heavy EM Shotgun Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Trap Scanner Advanced Targeting Computer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Rocket Array Katana > --- INVENTORY -------- Improved Ion Engine Cooled Airjet Cooled Airjet High-capacity Matter Pod Hardened Light Armor Plating Hardened Medium Armor Plating Heavy EM Shotgun Heavy EM Shotgun Shock Bomb Launcher Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 2 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 85 | 2 10 2 12 2 . 8 21 9 18 1 Power 7 | . 2 . . 1 . . . 2 1 1 Engine 6 | . 2 . . 1 . . . 2 . 1 Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . . 5 . . 1 11 1 9 . Treads 18 | 2 . . 5 . . 1 9 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 11 | . . . . . . . 2 . 9 . Flight . | . . . . . . . . . . . Utility 19 | . 3 . 3 1 . 3 3 1 5 . Device 2 | . . . . . . 1 . 1 . . Storage 5 | . 2 . . 1 . 1 . . 1 . Processor 2 | . . . . . . . 2 . . . Hackware 5 | . . . 1 . . . . . 4 . Protection 5 | . 1 . 2 . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 30 | . 5 2 4 . . 4 7 5 3 . Energy Gun 8 | . . . . . . 2 2 4 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | . 4 1 3 . . 1 3 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 1 . . . 1 2 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . . 2 . 2 . Corrupted Parts 3 | . . . . . . 1 1 1 . . System Corruption 5 | . . . . . . 1 3 1 . . Parts Lost 24 | . . 1 2 . . 6 2 1 4 8 Power 4 | . . . 1 . . . . . 1 2 Propulsion 8 | . . . . . . 2 1 . 3 2 Utility 7 | . . 1 1 . . 2 . . . 3 Weapon 5 | . . . . . . 2 1 1 . 1 Highest Loss Streak 6 | . . 1 2 . . 3 2 1 2 6 Average Slot Usage (%) 93 | . 99 98 97 88 88 85 92 99 90 72 Engine 10 | . 14 14 10 11 11 11 9 8 4 4 Treads 26 | . 28 28 33 33 33 29 21 27 1 . Hover 1 | . . . . . . . . . 20 12 Device 1 | . . . . . . 2 . 1 7 3 Storage 14 | . 14 14 11 11 11 15 18 18 7 7 Processor 4 | . . . . . . . 16 16 7 7 Hackware 5 | . . . 9 11 11 3 . . 27 27 Protection 6 | . 13 12 10 . . . 9 9 . . Energy Gun 4 | . 2 . . . . 1 9 17 1 . Ballistic Gun 16 | . 25 27 21 22 22 20 7 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 13 36 36 36 33 33 38 47 51 51 21 Greatest Support 63 | 40 40 40 60 60 60 60 60 63 63 24 Greatest Overweight (x) 3 | . . . . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 8 12 15 15 15 15 15 15 15 10 10 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 8 Average Carried 13 | 6 10 15 14 14 15 14 14 14 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 Final Carried 15 | 6 15 15 15 15 15 15 15 15 8 7 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Mutant 7% | Commander-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Matter Collected 2592 | 204 461 201 380 81 . 509 380 209 157 10 Remotely . | . . . . . . . . . . . Salvage Created 3293 | . 508 284 543 46 . 497 644 430 341 . Parts 227 | . 36 11 50 6 . 21 61 25 17 . Haulers Intercepted 9 | . 2 . 1 . . . 3 3 . . Recyclers Shooed 5 | . . . 1 1 . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Combat Hostiles Destroyed 66 | . 11 5 11 3 . 7 17 5 7 . Melee 4 | . . . . . . . . . 4 . Guns 44 | . 6 2 11 3 . 5 13 4 . . AOE 18 | . 5 3 . . . 2 4 1 3 . Classes Destroyed 13 | . 6 . 2 . . 5 . . . . Worker 8 | . 1 . . . . 5 1 . 1 . Builder 2 | . . . 1 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 9 | . 2 . 1 . . . 3 3 . . Recycler 3 | . . . . . . 2 . . 1 . Operator 5 | . 2 . 2 . . . 1 . . . Watcher 6 | . 2 . 2 . . . 1 . 1 . Swarmer 25 | . 3 3 2 3 . . 8 . 6 . Grunt 28 | . 8 2 6 . . 4 6 2 . . Brawler 2 | . . . . . . 1 . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . . 3 . . . 2 2 1 . Hunter 2 | . . . . . . 1 1 . . . Best Kill Streak 6 | . 6 3 4 2 . 4 6 3 3 . Combat Bots Only 6 | . 5 3 2 2 . 3 6 3 3 . Max Kills in Single Turn 3 | . 2 3 1 1 . 2 3 1 2 . Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . 2 3 . . . 1 2 1 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Damage Taken 4217 | . 312 233 685 44 . 520 531 285 574 1033 Core 1067 | . 58 25 61 9 . 92 83 37 116 586 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 . 66 . . . 59 . 78 . . Volleys Fired 217 | . 47 14 49 5 . 41 43 16 2 . Largest 2 | . 2 2 2 2 . 2 2 2 1 . Hottest 100 | . 60 46 46 46 . 88 100 100 33 . Shots Fired 406 | . 88 26 98 10 . 75 76 31 2 . Gun 386 | . 82 24 98 10 . 70 71 31 . . Cannon . | . . . . . . . . . . . Launcher 20 | . 6 2 . . . 5 5 . 2 . Special . | . . . . . . . . . . . Kinetic 283 | . 61 24 98 10 . 60 30 . . . Thermal 50 | . 21 . . . . 3 26 . . . Explosive 20 | . 6 2 . . . 5 5 . 2 . Electromagnetic 53 | . . . . . . 7 15 31 . . Robot Hit Streak 17 | . 8 17 10 1 . 12 6 14 8 . Robot Miss Streak 5 | . 4 1 3 5 . 2 2 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 288 | . 54 22 63 3 . 54 48 28 16 . Core Hits 160 | . 28 10 24 3 . 27 38 19 11 . Critical Kills 3 | . 1 . 1 . . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . Critical Strikes 5 | . 2 . 2 . . 1 . . . . Destroy 5 | . 2 . 2 . . 1 . . . . Melee Attacks 30 | . . . 2 . . . . 2 23 3 Impact 2 | . . . 2 . . . . . . . Slashing 28 | . . . . . . . . 2 23 3 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6519 | . 1007 445 991 54 . 1186 1362 655 815 4 Guns 3927 | . 637 321 976 40 . 748 667 538 . . Cannons . | . . . . . . . . . . . Explosions 1953 | . 362 124 . . . 435 693 115 224 . Melee 591 | . . . . . . . . . 591 . Ramming 48 | . 8 . 15 14 . 3 2 2 . 4 Kinetic 2697 | . 507 321 976 40 . 639 214 . . . Thermal 572 | . 130 . . . . 32 295 115 . . Explosive 1838 | . 362 124 . . . 435 693 . 224 . Electromagnetic 773 | . . . . . . 77 158 538 . . Impact . | . . . . . . . . . . . Slashing 591 | . . . . . . . . . 591 . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 4 5 4 4 Average Corruption 3 | . . . . . . 4 1 4 3 4 Corruption Purged . | . . . . . . . . . . . Effects 44 | . . . . . . 13 3 20 4 4 Message Errors 9 | . . . . . . 3 1 2 1 2 Matter Fused 16 | . . . . . . 6 . 8 . 2 Heat Flow Errors 6 | . . . . . . 1 . 3 2 . Energy Discharges 6 | . . . . . . 2 . 3 1 . Data Loss (minor) 4 | . . . . . . 1 1 2 . . Data Loss (major) 2 | . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . . . . 3 13 1 73 . Projectiles . | . . . . . . . . . . . Explosions 24 | . . . . . . 3 13 1 7 . Melee 66 | . . . . . . . . . 66 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 93 | . . 28 . . . 22 9 32 . 2 Shots 4 | . . 1 . . . 1 1 1 . . Rammed 13 | . 1 . 2 4 . 1 1 3 . 1 Targets Rammed 15 | . 1 . 3 5 . 1 1 3 . 1 Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . Highest Temperature 243 | . 63 45 37 4 . 206 180 243 208 . Average Temperature 45 | . 17 26 13 1 . 34 49 83 94 . Received Heat Transfer 1014 | . 165 87 156 . . 189 135 117 102 63 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1227 | . 300 . . . . 74 703 150 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Peak Influence 542 | . 207 140 214 85 . 112 434 369 542 . Initial 140 | . . . 54 12 . . 25 126 140 . Average 99 | . 65 80 102 20 . 23 142 224 290 . Maximum Alert Level 2 | . 1 . 1 . . . 2 1 2 . Low Security (%) 84 | 100 92 100 79 100 . 100 80 51 41 . Level 1 14 | . 7 . 20 . . . 17 48 29 . Level 2 1 | . . . . . . . 1 . 28 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 . 3 . . . 4 2 4 . Investigation 6 | . 2 . . . . . 1 2 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 10 | . 2 . 3 . . . 3 . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Distress Signals 10 | . 1 . 3 . . . 1 4 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 21 5 24 3 . 7 22 17 18 17 Peak Tracking Total 11 | . 6 3 5 2 . 4 5 4 6 11 Tactical Retreats 12 | . . . 1 1 . . 1 . 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Traps Triggered 6 | . . . . . . . 1 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Machines Disabled 5 | . 1 . 1 . . . 2 1 . . Max in Single Turn 1 | . 1 . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Machines Accessed 32 | . 8 . 6 1 1 . 5 6 5 . Terminals 24 | . 5 . 5 1 . . 3 5 5 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 . . Recycling Units 3 | . 2 . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 94 | . 22 . 22 2 1 . 13 19 15 . Successful 50 | . 11 . 13 2 1 . 6 9 8 . Failed 44 | . 11 . 9 . . . 7 10 7 . Catastrophic 4 | . 3 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 14 . 7 2 . . 3 8 2 . Terminals 81 | . 18 . 20 2 . . 10 16 15 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 2 . 2 . . . . 3 . . Recycling Units 3 | . 2 . . . . . 1 . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 7 . 11 2 1 . 3 7 8 . Record 1 | . . . . . 1 . . . . . Part Schematic 4 | . 2 . . . . . . 1 1 . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . 1 . . . Alert Level 4 | . 1 . 1 . . . . 2 . . Unreport Threat 5 | . . . 2 1 . . . 2 . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Recall Investigation 2 | . . . . . . . . 1 1 . Recall Extermination 1 | . . . . . . . . . 1 . Recall Reinforcements 2 | . . . 1 . . . 1 . . . Hauler Manifests 1 | . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 . 2 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 1 . 1 . . . . 2 . . Scan Component 3 | . 1 . 1 . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . 1 . . . Terminals 2 | . 1 . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . Tunnel 3 | . 2 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 6 . 6 1 . . 4 5 5 . Full Trace Events 3 | . . . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . . . 1 1 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 32 | . . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Total Allies 11 | . 1 . . . . . . 10 . . Largest Group 10 | . 1 1 1 . . . . 10 2 . Highest-Rated Group 173 | . 10 10 10 . . . . 173 32 . Highest-Rated Ally 29 | . 10 10 10 . . . . 29 16 . Total Orders . | . . . . . . . . . . . Ally Attacks 102 | . . . . . . . . 85 17 . Total Damage 1371 | . . . . . . . . 1199 172 . Kills 15 | . . . . . . . . 13 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Turns Passed 6516 | 12 1612 191 605 800 256 966 826 780 335 133 Spaces Moved 3911 | 7 895 93 265 482 161 524 337 396 531 220 Core 13 | . . . . . . . . . . 13 Treads 3168 | 4 895 93 265 482 161 524 337 396 11 . Legs 3 | 3 . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 727 | . . . . . . . . . 520 207 Flight . | . . . . . . . . . . . Fastest Speed 30 | 120 160 160 160 160 160 160 160 160 30 38 Average Speed 141 | 142 160 160 160 160 160 160 197 160 44 50 Slowest Speed 260 | 160 160 160 160 160 160 160 260 160 160 200 Overloaded Moves 259 | . . . . . . . . . 61 198 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 78 39 28 97 54 99 39 62 20 47 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . 2 . . 1 1 . 1 . . . Known Exits Taken 4 | . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . 1 . . Scrap Searched 5 | . . . . 1 . 2 . . . 2 Spaces Dug 6 | . . . 2 . . . . . 4 . Terrain Destroyed 139 | . 32 13 2 . . 41 31 7 13 . Melee 6 | . . . 2 . . . . . 4 . Projectile . | . . . . . . . . . . . AOE 133 | . 32 13 . . . 41 31 7 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Total 4481 | 10 994 108 345 500 160 590 429 508 598 239 Wait 128 | . 12 . 7 5 . 9 1 74 6 14 Move 3901 | 6 894 92 264 481 160 523 336 395 530 220 Hop . | . . . . . . . . . . . Pick Up 38 | . 16 . 2 1 . 5 7 2 5 . Fast Attach 31 | . 4 . 3 1 . 4 12 4 3 . Attach 19 | 2 . . 2 1 . 2 . . 11 1 Detach 3 | 2 . . . . . . . . 1 . Swap 36 | . 6 2 7 . . 2 10 5 4 . Drop 63 | . 14 . 6 1 . 3 19 7 13 . Fire 217 | . 47 14 49 5 . 41 43 16 2 . Melee 30 | . . . 2 . . . . 2 23 3 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 14 | . 1 . 3 5 . 1 1 3 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 6) 736 | -10/Materials | Discovered new exit (range 4) 925 | -10/Materials | Discovered new exit (range 10) 1625 | -10/Materials | Entered Mines 1625 | -10/Mines | Accompanied by 1 ally 1733 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1777 | -10/Mines | Discovered new exit (range 8) 1816 | -10/Mines | Entered Materials 1816 | -9/Materials | Accompanied by 1 ally 1816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2157 | -9/Materials | Discovered new exit (range 4) 2381 | -9/Materials | Identified exit to Mines 2421 | -9/Materials | Entered Mines 2428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2442 | -9/Mines | Build established: Scavenger-Mutant 2452 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2454 | -9/Mines | Discovered new exit (range 5) 2517 | -9/Mines | Met a Derelict bent on vengeance 2566 | -9/Mines | Discovered new exit (range 8) 2576 | -9/Mines | Learned Materials security intel 2788 | -9/Mines | Learned location of Zion (-7) 2796 | -9/Mines | Found a hidden stash of uninstalled traps 2801 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2856 | -9/Mines | Discovered new exit (range 7) 3221 | -9/Mines | Entered Exiles 3260 | -9/Exiles | Met 8R-AWN 3285 | -9/Exiles | Met EX-HEX 3370 | -9/Exiles | Met EX-DEC 3465 | -9/Exiles | Discovered new exit (range 10) 3477 | -9/Exiles | Entered Mines 3655 | -8/Mines | Discovered new exit (range 8) 3855 | -8/Mines | Lost 3 parts (1n2u) 3922 | -8/Mines | Discovered new exit (range 10) 4089 | -8/Mines | Build established: Mutant 4400 | -8/Mines | Lost 3 parts (1n2w) 4443 | -8/Mines | Entered Materials 4443 | -8/Materials | Evolved 2 slots: Utility x2 4769 | -8/Materials | Identified exit to Storage 5269 | -8/Materials | Entered Storage 5566 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5859 | -8/Storage | Discovered new exit (range 16) 5871 | -8/Storage | Build established: Commander-Mutant 5932 | -8/Storage | Repaired Imp. Ion Engine 6049 | -8/Storage | Entered Factory 6049 | -7/Factory | Accompanied by 2 allies 6049 | -7/Factory | Evolved 2 slots: Utility x2 6188 | -7/Factory | Identified exit to Factory 6201 | -7/Factory | Identified exit to Lower Caves 6249 | -7/Factory | Found Prototype Launcher 6249 | -7/Factory | Identified Rocket Array 6384 | -7/Factory | Entered Lower Caves 6385 | -7/Lower Caves | Build established: Hacker-Mutant 6407 | -7/Lower Caves | Spotted B-75 Beast 6427 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6438 | -7/Lower Caves | Learned Factory garrison access intel 6456 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6497 | -7/Lower Caves | Core integrity fell below 50% 6511 | -7/Lower Caves | Core integrity fell below 20% 6517 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06455_ B-48 Gladiator springs to life. 06456_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06456_ C-30 ARC bursts open, deploying its payload. 06456_ S-27 Virus unfolds itself. 06460_ Y-64 Sentinel: "REQUESTING BACKUP." 06464_ Searching scrap... 06464_ Found Imp. Signal Interpreter. 06464_ Found Humpback. 06464_ Found System Backup Module. 06464_ Found 33 Matter. 06465_ System corrupted: Matter fused (-7). 06471_ G-47 Trooper IFF system glitched. 06483_ R09&Y<83NQF5FL5D1BTI 06489_ System Shield destroyed. 06490_ Cld. Airjet destroyed. 06491_ Katana destroyed. 06492_ Slammed into S-27 Virus. 06492_ Imp. Ion Engine destroyed. 06492_ Cld. Airjet destroyed. 06501_ System Shield destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####?????????????????##???????????????????? | | ?????## ##??????????##### ##??????????????????? | | ###?## #???######## @ #??????????????????? | | # ## ##??# #??????????????????? | | ##?## ### ##??????????????????? | | #### ##??###???????????????????? | | ##### % ##s ##?????????????????????????? | | ????######### s ##??????????????????????????? | | ????????????## s ## ##???????????????????????????? | | ?????????????# ####????????????????????????????? | | ????????????## ##?????????????????????????????? | | ????????????# ##????????????????????????????? | | ????????????# #####????????????????????????? | | ????????????#### #????????????????????????? | | ???????????????# ## #????????????????????????? | | ?????????####??## #????????????? ?????????? ? | | ????????## #?## #???????????# #???????? ? | | ????????# ## #??????????? #????????# ? | | ???????## ##??????????? ????????# ? | | ???????# #???##??????? ????????# # | | ????# ##?# ##???? ???????## | | ????## ## ## ###"" #??????## | | ?????## ##?## #?????## | | ??????### ????## #####?# | | ????????## ##### ######?# ? ### | | ?????????# ##??????# #?# "%" | | ?????????# ##???###### ### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 59 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Storage | Hacked Imp. Hover Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyLayeredRedirector Manual? 0 Play Time 00:54:41 Cumulative 381.6 hours Start 2021.06.13 @ 13:37:28 End 2021.06.14 @ 01:20:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 149 Adventurer 112 Explorer 103 Win Type - Total 26 Types 18/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2557b359-023e-467b-89ab-adcbd5b6f01d