Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.23 @ 10:43:48 Player: WESDADDY Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2210) 2210 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4255 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 144/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Autogun Makeshift Shrapnel Gun > --- INVENTORY (20) --- Enhanced Optical Array Advanced Sensor Array Kinecellerator ECM Suite Utility Shielding Improved Weapon Shielding Hacking Suite Advanced System Shield Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Heavy Assault Rifle Minigun Heavy Battle Rifle Battle Cannon Flak Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Fusion Compressor Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Gatling Laser Flak Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Optical Array Advanced Sensor Array Kinecellerator ECM Suite Utility Shielding Improved Weapon Shielding Hardened Light Armor Plating Hacking Suite Advanced System Shield Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Pulse Rifle Heavy Assault Rifle Autogun Minigun Heavy Battle Rifle Makeshift Shrapnel Gun Battle Cannon Self-destruct Interrupter [Rating: 38] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 71 | 7 13 29 4 3 15 Power 17 | 1 2 10 2 . 2 Engine 11 | 1 1 9 . . . Core 6 | . 1 1 2 . 2 Reactor . | . . . . . . Propulsion 12 | 2 . 6 2 . 2 Treads 10 | 2 . 6 2 . . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 3 . 3 3 Device 4 | 1 . 1 . . 2 Storage 3 | 1 1 . . 1 . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 3 | . 1 1 . . 1 Artifact . | . . . . . . Weapon 29 | 2 9 10 . . 8 Energy Gun 10 | 1 4 3 . . 2 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 13 | 1 2 5 . . 5 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 8 | . . . . 1 7 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . . . . 1 1 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . 1 6 Average Slot Usage (%) 98 | . 98 99 100 99 95 Engine 11 | . 8 14 11 10 10 Core 7 | . 3 5 8 10 7 Treads 18 | . 25 19 20 20 6 Leg 2 | . . . . . 12 Device 8 | . 12 9 10 2 12 Storage 13 | . 12 10 10 17 20 Processor 10 | . . 10 10 19 6 Protection 6 | . 10 9 10 . . Energy Gun 2 | . 13 2 . . . Ballistic Gun 11 | . 7 15 10 10 12 Ballistic Cannon 5 | . . . 10 10 6 Naked Turns . | . . . . . . Heaviest Build 94 | 15 44 60 60 88 94 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 29 | 1 1 2 1 2 29 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 20 | 8 12 12 12 20 20 Average Capacity 14 | 6 11 12 12 18 20 Most Carried 20 | 5 12 12 12 19 20 Average Carried 13 | 3 8 11 11 15 19 Final Capacity 20 | 8 12 12 12 20 20 Final Carried 19 | 4 12 12 12 19 16 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1737 | 253 210 573 398 40 263 Remotely . | . . . . . . Salvage Created 2617 | 23 463 1431 391 . 309 Parts 158 | 1 26 89 27 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 57 | . 9 23 15 . 10 Guns 39 | . 6 18 7 . 8 Cannons 15 | . . 5 8 . 2 AOE 3 | . 3 . . . . Classes Destroyed 12 | 1 4 6 . . 1 Worker 5 | . . 5 . . . Builder 2 | . . 1 1 . . Tunneler 2 | 1 . 1 . . . Recycler 4 | . 1 3 . . . Operator 1 | . . 1 . . . Watcher 6 | . 3 3 . . . Swarmer 15 | . 1 3 5 . 6 Grunt 29 | . 8 10 9 . 2 Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 9 | . . 8 . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 9 | 1 4 9 3 . 3 Combat Bots Only 4 | . 2 4 3 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2769 | . 268 792 170 . 1539 Core 416 | . 13 101 26 . 276 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 205 | 3 39 95 28 . 40 Largest 2 | 1 2 2 2 . 2 Hottest 143 | 20 105 83 67 . 143 Shots Fired 399 | 3 73 190 56 . 77 Gun 339 | 3 64 182 28 . 62 Cannon 53 | . 2 8 28 . 15 Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 319 | 3 12 178 56 . 70 Thermal 36 | . 20 9 . . 7 Explosive 7 | . 7 . . . . Electromagnetic 37 | . 34 3 . . . Robot Hit Streak 29 | 3 15 29 29 . 22 Robot Miss Streak 4 | . 2 2 3 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 334 | 3 61 162 45 . 63 Core Hits 172 | 2 25 73 40 . 32 Critical Hits 3 | . . 1 1 . 1 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5044 | 21 1111 1867 849 . 1196 Guns 3636 | 21 598 1736 353 . 928 Cannons 930 | . 35 131 496 . 268 Explosions 478 | . 478 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3622 | 21 70 1677 849 . 1005 Thermal 600 | . 258 151 . . 191 Explosive 426 | . 426 . . . . Electromagnetic 396 | . 357 39 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . 19 . . . . Projectiles . | . . . . . . Explosions 19 | . 19 . . . . Melee . | . . . . . . Knockbacks 14 | . . . 10 . 4 Impact . | . . . . . . Kinetic 14 | . . . 10 . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 317 | . 276 135 270 . 317 Average Temperature 62 | . 61 34 75 . 111 Received Heat Transfer 1170 | . 234 417 114 . 405 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1337 | . 605 333 . . 399 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 374 | 5 286 374 205 . . Average Influence 77 | 3 69 108 51 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 90 | 100 85 90 92 . . Level 1 9 | . 14 9 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 21 34 15 . 12 Peak Tracking Total 3 | . 3 3 3 . 3 Tactical Retreats 5 | . 3 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 17 | . 8 8 . 1 . Terminals 12 | . 7 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 51 | . 18 28 . 5 . Successful 43 | . 14 24 . 5 . Failed 8 | . 4 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 29 | . 17 12 . . . Fabricators . | . . . . . . Repair Stations 11 | . . 11 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 13 8 . 5 . Record 6 | . 3 3 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Recall Investigation 2 | . 2 . . . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 11 . . . Scan Component 5 | . . 5 . . . Repair 5 | . . 5 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 4 6 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 2 . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 148 | . . 148 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 7403 | 92 977 1759 1513 1845 1217 Spaces Moved 3607 | 62 489 788 788 932 548 Core 32 | 28 . . . . 4 Treads 3205 | 34 489 788 788 932 174 Legs 370 | . . . . . 370 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 Average Speed 183 | 115 169 180 180 195 196 Slowest Speed 1500 | 160 180 200 180 200 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 79 51 92 78 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 7 | . . . 1 2 4 Spaces Dug . | . . . . . . Terrain Destroyed 46 | . 45 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 45 | . 45 . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4020 | 78 568 962 829 959 624 Wait . | . . . . . . Move 3602 | 61 488 787 787 931 548 Hop . | . . . . . . Pick Up 77 | 7 17 23 4 16 10 Fast Attach 11 | 4 . 5 . . 2 Attach 23 | 3 4 5 . 4 7 Detach 3 | . 2 1 . . . Swap 38 | . 9 19 4 . 6 Drop 61 | . 9 27 6 8 11 Fire 205 | 3 39 95 28 . 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 495 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Discovered exit to Materials (range 12) 787 | -10/Materials | Discovered exit to Materials (range 15) 916 | -10/Materials | Discovered exit to Materials (range 15) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2021 | -9/Materials | Build established: Scavenger-Mutant 2303 | -9/Materials | Identified exit to Materials 2390 | -9/Materials | Identified exit to Mines 2390 | -9/Materials | Discovered exit to Mines (range 11) 2423 | -9/Materials | Repaired Rnf. Ion Engine 2449 | -9/Materials | Repaired Utility Shielding 2494 | -9/Materials | Repaired Rnf. Ion Engine 2533 | -9/Materials | Repaired ECM Suite 2571 | -9/Materials | Repaired Hvy. Assault Rifle 2829 | -9/Materials | Entered Mines 3303 | -9/Mines | Discovered exit to Materials (range 11) 3522 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3548 | -9/Mines | Learned 8 Materials zone layouts 3678 | -9/Mines | Discovered exit to Materials (range 5) 4342 | -9/Mines | Entered Zion 4456 | -7/Zion | Identified exit to Proximity Caves 4456 | -7/Zion | Discovered exit to Proximity Caves (range 16) 4513 | -7/Zion | Found Prototype Processor 4515 | -7/Zion | Identified Exp. Target Analyzer 4518 | -7/Zion | Found Prototype Processor 4519 | -7/Zion | Identified Exp. Targeting Computer 4524 | -7/Zion | Found Prototype Processor 4525 | -7/Zion | Identified Exp. Signal Interpreter 5105 | -7/Zion | Learned Factory trap positions 5738 | -7/Zion | Found Prototype Device 6187 | -7/Zion | Entered Proximity Caves 6369 | -6/Proximity Caves | Learned 8 Factory zone layouts 6836 | -6/Proximity Caves | Build established: Hacker-Mutant 6875 | -6/Proximity Caves | Core integrity fell below 50% 6995 | -6/Proximity Caves | Identified exit to Factory 6995 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7190 | -6/Proximity Caves | Build established: Scavenger-Mutant 7225 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7303 | -6/Proximity Caves | Spotted B-75 Beast 7337 | -6/Proximity Caves | Core integrity fell below 20% 7364 | -6/Proximity Caves | Destroyed B-75 Beast 7392 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 7404 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired 24 matter. Acquired Autogun. EXIT=FOUND: FACTORY Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Y-54 Guardian destroyed. Acquired 33 matter. Knocked back. Carbon-fiber Leg destroyed. Pulse Rifle destroyed. Knocked back. Dropped Fusion Compressor. Flexi-carbon Leg destroyed. Knocked back. Lgt. Nuclear Core destroyed. Gatling Laser destroyed. Hrd. Light Armor Plating destroyed. B-75 Beast destroyed. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ## | | ?????????????????????????????# | | ?????????????????????????????####### ## ## | | ???????????????????????????????????# ########### | | ??????????????????????? ??????????# #??????????# | | ??????????????????????? ??????? ???????????# | | ??????????????????????# ?????# ???????????# | | ???????????? ???????# ??????# ???????????# | | ??????????# ???### ??????## ????????????# | | ?????????? ???# ???????## ????????????# | | ????????? ??# ????????#?#????????????## | | ????????? ### ????????##??????????????## | | ????????? ???????? ##??????????#### | | ?????????? * ???????# #?????????## | | ???????????? !% #?????## ##????????# | | ?????????????# #????## #????????# # | | ??????????????? ###### #?????????## # | | ????????????????? # #?????????? ## # | | ??????????????????# #?# #???????????? # # | | ??????????????????# ### #???????????? # | | ??????????????????# #???????????? | | ?????????????????## #####?????????# | | ????????????????## %h #????????## | | ????????????##### ##??????## | | ????????????# ! h### ##???### # | | ???????????# ### @ #### ##?## # | | ???????????# #??## #?# #?# # | | ???????????# ????# ##?# #?# # | | ??????????# ????# ###### ### | | ??????????# ????# ##?## | | ??????????# ?????# ;"?## # | | ?????????? ?????# ;#;;### ### # | | ??????????????????# ### ##?######?# #### ## | | ??????????????????##??###?????????# ##??## ##? | | ??????????????????????????????????######????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed BurstUltimateSheargun Manual? 0 Play Time 01:35:01 Cumulative 17.9 hours Start 2020.03.22 @ 19:29:26 End 2020.03.23 @ 10:43:48 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 21 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fba48282-7fff-43e0-a26f-8966a138947b