Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.01 @ 23:23:15

Player: xack

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (315)     1575
Value Destroyed (15718)    15718
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (4538)               4538
              TOTAL SCORE: 30391

 Bonus
-------
High Alert Combat Kills    2188
Follower Combat Kills      250
Entered Garrisons          1000
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     297/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Point Defense System
           Tiamat Missile Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
       Enhanced Flexi-carbon Leg
       Enhanced Multireflex Exoskeleton
>               --- UTILITY ----------
       Improved Coolant Injector
          Large Storage Unit
                Superbattery
       Advanced Signal Interpreter
        Layered Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
       Improved Arc Projector
       Improved Arc Projector
                Wave Gun
                Lance
>               --- INVENTORY --------
                Neutrino Core
       Improved Focal Shield
       Advanced Shield Generator
                System Shield
                Dynamic Insulation System
       Improved Arc Projector
                Thermic Laser
  Hypervelocity Coil Gun
[Rating: 99]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             216  | 7   6   3   10  8   1   1   12  6   .   4   3   6   13  5   1   9   11  .   5   22  63  3   1   16  
  Power                    25   | 1   2   .   2   .   .   .   1   1   .   1   .   .   3   .   .   .   2   .   .   2   7   .   .   3   
    Engine                 13   | 1   2   .   2   .   .   .   .   1   .   1   .   .   2   .   .   .   1   .   .   1   2   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   5   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               61   | 2   2   1   1   5   .   .   3   3   .   1   1   3   3   1   .   1   4   .   2   13  11  2   .   2   
    Treads                 36   | .   .   .   .   3   .   .   3   3   .   1   1   3   2   1   .   1   2   .   2   11  2   1   .   .   
    Leg                    21   | 2   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   9   1   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 2   1   .   4   1   1   .   4   2   .   1   .   2   2   2   1   5   2   .   2   4   24  1   .   7   
    Device                 33   | 1   .   .   2   1   .   .   2   .   .   1   .   .   1   .   1   3   .   .   1   2   12  1   .   5   
    Storage                7    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Protection             20   | .   .   .   .   .   .   .   2   1   .   .   .   2   1   2   .   1   2   .   1   2   5   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   1   2   3   2   .   1   4   .   .   1   2   1   5   2   .   3   3   .   1   3   21  .   1   4   
    Energy Gun             23   | 1   .   1   1   1   .   .   .   .   .   .   1   .   1   .   .   1   2   .   .   3   10  .   .   1   
    Energy Cannon          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   2   .   .   1   
    Ballistic Gun          14   | 1   1   .   2   .   .   .   2   .   .   .   1   .   1   1   .   .   .   .   1   .   3   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
    Launcher               9    | .   .   1   .   1   .   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   3   5   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 115  | .   1   1   1   .   .   .   2   3   .   3   .   6   1   4   .   .   9   .   6   26  28  .   .   24  
  Power                    12   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   3   .   .   3   
  Propulsion               39   | .   .   1   .   .   .   .   .   1   .   1   .   4   1   1   .   .   4   .   1   9   9   .   .   7   
  Utility                  30   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   2   .   3   7   7   .   .   7   
  Weapon                   34   | .   .   .   1   .   .   .   1   .   .   2   .   1   .   1   .   .   3   .   1   8   9   .   .   7   
  Highest Loss Streak      12   | .   1   1   1   .   .   .   1   2   .   1   .   2   1   2   .   .   6   .   5   12  8   .   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Backups            14   | 2   7   9   13  14  14  16  17  17  19  18  18  17  18  18  19  19  14  12  15  14  11  3   5   4   
  Power                    .    | .   .   .   .   1   1   1   1   1   2   2   2   2   1   .   1   1   1   1   1   .   .   .   .   .   
  Propulsion               2    | 1   3   3   4   3   2   2   1   2   3   3   2   .   1   3   4   3   .   .   4   5   .   .   .   .   
  Utility                  6    | .   1   2   4   4   6   7   7   6   7   8   9   8   8   8   8   8   7   7   5   5   6   2   2   1   
  Weapon                   4    | .   2   4   4   5   5   5   6   7   7   5   5   5   7   6   6   6   5   4   4   3   3   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             34   | .   .   1   2   1   .   1   4   1   1   1   2   .   4   4   2   .   1   .   .   2   6   .   .   1   
  Power                    5    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   1   1   .   .   .   2   .   .   .   .   .   2   3   .   .   .   .   .   2   3   .   .   1   
  Weapon                   11   | .   .   .   1   1   .   .   .   1   1   1   2   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 99  96  100 100 100 99  98  100 98  100 94  89  89  90  91  91  92  81  89  70  30  42  60  
  Engine                   5    | .   14  14  11  11  11  11  6   1   9   9   9   9   4   4   9   7   7   7   6   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   5   .   .   .   .   4   4   .   .   .   .   .   .   3   .   .   .   
  Treads                   18   | .   .   .   .   13  33  33  35  36  36  34  36  34  18  17  18  15  9   7   12  28  4   1   5   1   
  Leg                      5    | .   28  27  33  19  .   .   .   .   .   .   .   .   .   .   .   .   3   7   1   1   11  5   11  4   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   9   7   7   7   7   .   .   .   .   .   
  Device                   9    | .   14  14  11  11  11  11  8   8   9   9   9   6   8   9   9   14  9   7   7   17  6   .   .   7   
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   9   9   9   9   9   9   7   7   7   7   6   5   .   .   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  11  10  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   7   
  Protection               6    | .   .   .   .   .   .   .   8   8   9   9   9   8   8   9   9   7   12  15  7   5   5   .   .   .   
  Energy Gun               9    | .   14  14  13  11  11  10  1   .   .   3   9   9   6   8   8   14  9   13  15  11  12  4   5   6   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   9   7   8   15  8   4   .   .   .   2   
  Ballistic Gun            9    | .   14  13  16  21  22  22  25  25  27  15  9   9   9   8   9   4   5   .   3   3   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   5   9   6   5   .   .   .   .   .   .   .   1   .   .   .   
Peak Build Rating          99   | 7   10  10  21  26  25  26  29  28  27  29  30  31  42  42  42  51  50  48  49  64  99  33  36  85  
  Average Rating           43   | 5   9   9   16  22  24  25  27  26  27  27  29  29  39  41  41  49  47  47  46  57  79  25  33  55  
  On Entrance              29   | .   7   10  10  21  24  25  26  27  27  27  28  30  30  41  41  42  49  46  48  45  52  14  33  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 12  20  21  38  42  62  62  72  69  64  72  71  81  81  70  70  76  91  90  88  83  83  5   7   51  
  Greatest Support         100  | 20  26  26  39  60  60  60  80  80  80  80  80  80  60  28  28  40  40  28  28  100 98  33  33  36  
  Greatest Overweight (x)  18   | .   .   .   .   1   1   1   .   .   .   1   .   1   2   2   2   2   3   3   3   2   18  .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   2   1   2   3   2   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         17   | 7   8   10  14  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  14  5   5   5   
  Most Carried             20   | 3   10  10  15  15  16  20  20  20  20  20  20  20  20  20  20  20  20  13  20  20  15  5   5   5   
  Average Carried          15   | 2   7   9   14  14  15  17  18  18  19  19  19  17  19  19  19  19  14  12  15  16  11  3   5   4   
  Final Capacity           20   | 8   10  10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 3   10  10  15  15  16  20  20  20  20  19  20  17  20  20  20  20  12  13  20  3   5   5   5   2   

 Class Distribution 
--------------------
 34% | Skirmisher
 18% | Tank
 14% | Scavenger-Tank
 11% | Mutant
  7% | Scavenger-Skirmisher
  6% | Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
                 Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Garrison
       Scavenger-Tank | -7/Factory
           Skirmisher | -7/DSF
           Skirmisher | -6/Factory
                 Tank | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
        Hacker-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Matter Collected           8423  | 258  159  205  237  113  .    110  518  551  49   675  181  812  558  379  231  221  791  .    207  413  1422 97   31   205  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10265 | 63   253  61   269  65   .    66   470  500  49   415  .    632  744  1137 567  242  980  .    218  639  2424 .    .    471  
  Parts                    521   | 5    8    .    15   9    .    5    28   24   3    27   .    43   36   53   36   10   54   .    11   44   102  .    .    8    
Haulers Intercepted        10    | .    2    .    2    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    2    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  268  | .   3   6   4   5   .   2   15  19  .   21  .   24  14  29  9   5   34  .   10  16  42  .   .   10  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     114  | .   3   2   4   2   .   .   11  8   .   11  .   11  3   9   2   3   9   .   1   5   27  .   .   3   
  Cannons                  28   | .   .   .   .   .   .   .   .   .   .   1   .   2   4   6   1   .   7   .   .   3   2   .   .   2   
  AOE                      118  | .   .   4   .   3   .   2   4   11  .   9   .   11  7   13  6   2   17  .   9   7   9   .   .   4   
Classes Destroyed          20   | 1   2   1   1   1   .   .   7   .   1   1   .   2   .   .   1   .   .   .   .   2   .   .   .   .   
  Worker                   11   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   4   4   .   .   .   
  Builder                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   6   .   .   .   
  Tunneler                 4    | 3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   2   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Swarmer                  74   | .   .   .   .   4   .   2   .   6   .   8   .   7   .   7   5   .   18  .   3   3   7   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    107  | .   3   .   5   1   .   .   4   10  .   9   .   12  13  14  1   2   8   .   7   4   9   .   .   5   
  Brawler                  7    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   
  Sentry                   24   | .   .   .   .   .   .   .   3   2   .   1   .   2   1   7   2   1   2   .   .   .   3   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   3   5   .   .   .   
  Programmer               24   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   .   .   3   13  .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   2   5   2   3   .   2   5   5   1   7   .   4   7   8   9   3   6   .   4   7   11  .   .   4   
  Combat Bots Only         8    | .   2   5   2   3   .   2   5   5   .   7   .   4   6   8   4   2   6   .   4   4   8   .   .   4   
Max Kills in Single Turn   8    | 1   1   3   2   2   .   2   2   2   1   3   .   3   3   3   6   3   3   .   2   3   8   .   .   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   3   .   2   .   2   2   2   .   3   .   3   2   3   3   2   3   .   2   2   3   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1965  | .    24   14   14   12   .    .    63   48   2    84   1    79   66   88   23   57   196  .    27   460  447  .    4    256  
  Missed                   652   | .    5    7    4    4    .    .    20   12   1    26   .    18   24   23   9    27   80   .    11   157  130  .    1    93   
Damage Taken               24398 | .    257  158  202  61   .    .    942  491  14   733  15   1199 743  929  119  363  1646 .    750  5828 6961 .    59   2928 
  Core                     3414  | .    25   .    52   10   .    .    30   37   .    38   .    67   83   142  17   67   108  .    60   579  942  .    .    1157 
  Absorbed by Shields      658   | .    .    .    .    .    .    .    .    120  .    104  .    104  .    80   .    34   172  .    .    .    44   .    .    .    
  Ignored by Resistances   42    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Regen/Repaired (Parts)   306   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  .    .    .    .    
Core Remaining (%)         57    | 100  .    90   .    .    .    84   .    .    .    .    .    .    .    .    24   .    .    .    66   31   .    .    5    .    
Volleys Fired              704   | 22   32   11   15   8    .    3    35   43   3    54   .    58   46   66   22   23   75   .    10   35   118  2    .    23   
  Largest                  4     | 2    2    2    3    3    .    3    3    3    3    3    .    3    3    3    3    4    4    .    4    4    4    1    .    4    
  Hottest                  234   | 70   70   80   116  106  .    119  119  80   75   131  .    123  166  154  154  215  212  .    234  234  215  24   .    165  
Shots Fired                1612  | 44   64   22   43   18   .    5    99   77   9    115  .    114  104  148  39   70   169  .    17   79   317  4    .    55   
  Gun                      1211  | 44   64   20   43   15   .    3    96   59   9    89   .    77   62   86   18   47   97   .    7    48   280  4    .    43   
  Cannon                   263   | .    .    .    .    .    .    .    1    5    .    15   .    19   29   49   11   19   54   .    3    16   31   .    .    11   
  Launcher                 138   | .    .    2    .    3    .    2    2    13   .    11   .    18   13   13   10   4    18   .    7    15   6    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  625   | 22   32   9    27   10   .    2    87   59   9    95   .    53   44   38   9    13   32   .    1    11   67   .    .    5    
  Thermal                  798   | 22   32   5    13   5    .    1    10   5    .    9    .    43   47   97   20   53   119  .    9    53   213  4    .    38   
  Explosive                114   | .    .    2    .    3    .    2    2    13   .    11   .    15   8    7    4    4    14   .    7    15   6    .    .    1    
  Electromagnetic          75    | .    .    6    3    .    .    .    .    .    .    .    .    3    5    6    6    .    4    .    .    .    31   .    .    11   
  Robot Hit Streak         23    | 5    10   5    4    5    .    2    7    6    4    9    .    6    7    16   4    4    8    .    11   16   14   1    .    23   
  Robot Miss Streak        7     | 4    3    3    5    5    .    1    7    4    2    5    .    5    5    3    3    5    5    .    2    7    5    1    .    3    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary Targets        9     | .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Shots Hit Robots           903   | 24   40   13   22   11   .    3    63   39   5    72   .    59   54   85   17   28   74   .    15   43   193  1    .    42   
  Core Hits                632   | 4    13   12   11   7    .    3    35   46   3    45   .    63   37   46   23   13   49   .    21   63   116  .    .    22   
  Critical Kills           6     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 9     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Critical Strikes         57    | 1    1    .    3    2    .    .    .    .    1    .    .    2    1    6    .    .    5    .    .    1    28   .    .    6    
    Burn                   33    | 1    .    .    2    1    .    .    .    .    .    .    .    2    1    4    .    .    5    .    .    1    12   .    .    4    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                13    | .    1    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    8    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    9    42   .    .    5    
  Impact                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    9    15   .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Piercing                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34707 | 250  458  347  636  395  .    149  1579 2160 89   1879 .    2485 1856 2666 1184 1023 3259 .    1340 3628 7981 23   .    1320 
  Guns                     14212 | 250  458  167  477  181  .    31   1359 668  89   1129 .    888  676  945  192  367  914  .    122  802  3976 23   .    498  
  Cannons                  3262  | .    .    .    .    .    .    .    .    .    .    145  .    267  330  590  124  238  566  .    54   116  468  .    .    364  
  Explosions               16475 | .    .    180  151  208  .    118  220  1492 .    605  .    1330 850  1131 868  391  1732 .    1160 2693 2888 .    .    458  
  Melee                    722   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   47   .    .    .    648  .    .    .    
  Ramming                  36    | .    .    .    8    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    17   1    .    .    .    
  Kinetic                  6966  | 126  233  82   403  139  .    13   1265 668  89   1218 .    580  534  325  72   117  229  .    10   136  699  .    .    28   
  Thermal                  10395 | 124  225  62   74   42   .    18   94   .    .    56   .    575  472  1210 306  488  1251 .    166  894  3845 23   .    470  
  Explosive                15033 | .    .    180  151  208  .    118  220  1492 .    605  .    1231 693  921  481  391  1592 .    1160 2581 2551 .    .    458  
  Electromagnetic          1555  | .    .    23   .    .    .    .    .    .    .    .    .    99   157  210  325  .    140  .    .    .    237  .    .    364  
  Impact                   457   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   47   .    .    .    383  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 265   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    265  .    .    .    
Highest Corruption         16    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    7    7    3    16   9    9    8    
  Average Corruption       5     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    7    7    2    8    9    9    6    
  Corruption Purged        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  195   | .    3    7    .    .    .    .    .    .    .    .    .    .    .    .    .    6    55   2    10   6    89   10   .    7    
    Message Errors         40    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    13   1    2    1    15   1    .    2    
    Matter Fused           44    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   1    3    2    20   2    .    1    
    Heat Flow Errors       16    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    8    2    .    .    
    Energy Discharges      30    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    3    .    11   2    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    1    10   .    .    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    8    .    .    .    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    2    .    .    
    Alerts                 9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    1    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    5    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            717   | .    .    .    12   29   .    .    27   43   .    .    .    7    .    98   15   50   76   .    23   111  226  .    .    .    
  Projectiles              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    2    .    .    .    .    .    .    .    
  Explosions               552   | .    .    .    12   29   .    .    27   43   .    .    .    7    .    91   15   50   65   .    23   111  79   .    .    .    
  Melee                    156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    147  .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    .    .    .    3    .    12   4    .    .    1    .    .    .    .    3    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    .    3    .    12   4    .    .    .    .    .    .    .    2    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1093  | .    .    32   86   .    .    .    1    66   .    .    .    151  101  .    5    64   59   .    .    294  193  .    .    41   
  Shots                    30    | .    .    1    1    .    .    .    1    3    .    .    .    5    3    .    1    2    2    .    .    7    3    .    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Targets Rammed             7     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    
  Kicked                   3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        466   | 90   126  243  197  123  .    57   324  126  18   162  .    466  185  217  114  378  206  .    23   260  252  135  .    25   
  Average Temperature      74    | 37   38   69   72   51   .    34   76   34   10   48   .    147  54   68   45   133  56   .    14   79   61   76   .    11   
  Received Heat Transfer   4362  | .    162  9    57   6    .    .    234  207  .    161  9    318  342  396  27   72   220  .    126  1344 369  .    27   276  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    4    .    .    .    3    .    .    3    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
  Parts Melted             59    | .    1    .    1    .    .    .    .    .    .    .    .    .    1    10   1    2    8    .    .    .    27   .    .    8    
  Heat Transferred         22101 | 444  666  185  333  185  .    37   185  .    .    111  .    1213 953  2516 594  777  2237 .    310  1433 8193 50   .    1679 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    

 Alert                           | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Maximum Alert Level        4     | .    .    .    .    .    .    .    1    3    2    4    2    4    2    4    3    1    4    3    2    1    4    .    .    1    
  Low Security (%)         39    | 100  100  100  100  100  .    100  91   7    .    .    .    .    14   5    .    96   5    .    .    58   47   .    .    35   
  Level 1                  14    | .    .    .    .    .    .    .    8    22   49   16   .    15   14   8    .    3    10   .    .    41   11   .    .    64   
  Level 2                  20    | .    .    .    .    .    .    .    .    37   50   12   100  24   71   42   94   .    23   42   100  .    11   .    .    .    
  Level 3                  20    | .    .    .    .    .    .    .    .    31   .    54   .    42   .    33   5    .    49   57   .    .    22   .    .    .    
  Level 4                  5     | .    .    .    .    .    .    .    .    .    .    17   .    16   .    10   .    .    10   .    .    .    6    .    .    .    
  Level 5                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1389  | 5    40   12   88   196  .    104  216  917  446  1169 569  1389 676  1260 796  217  1355 711  661  346  1114 .    .    321  
  Initial                  711   | .    .    .    .    18   .    .    .    130  446  221  569  343  676  155  614  217  49   711  476  346  138  .    .    282  
  Average                  413   | .    4    .    27   117  .    12   89   551  398  778  551  801  458  629  614  63   704  697  519  194  393  .    .    208  
Influence Increases        10946 | 15   98   17   222  326  .    109  445  817  5    978  .    1146 497  1165 383  203  1396 .    245  704  1594 .    30   551  
  Destroy 0b10 Robot/C     5400  | .    60   .    100  220  .    60   300  380  .    420  .    520  280  600  180  100  660  .    200  300  820  .    .    200  
  Destroy 0b10 Robot/NC    295   | 15   10   5    20   5    .    5    10   5    5    .    .    5    25   5    40   10   5    .    .    45   80   .    .    .    
  Destroy Leader           768   | .    24   .    18   40   .    10   90   30   .    30   .    30   54   30   52   32   40   .    30   72   176  .    .    10   
  Allied During Kill       85    | .    .    .    21   39   .    3    .    .    .    .    .    7    .    15   .    .    .    .    .    .    .    .    .    .    
  Trap Triggered on 0b10   40    | .    .    .    .    .    .    .    .    .    .    20   .    10   .    .    .    .    .    .    .    10   .    .    .    .    
  Successful Hack          281   | .    4    .    12   .    .    .    8    28   .    .    .    23   17   28   21   14   58   .    .    34   6    .    .    28   
  Disable Machine          450   | .    .    .    30   .    .    .    15   30   .    90   .    .    15   60   15   .    30   .    .    75   75   .    .    15   
  Anti-Garrison Action     1750  | .    .    .    .    .    .    .    .    250  .    300  .    450  .    350  .    .    400  .    .    .    .    .    .    .    
  Destroy Structure        1172  | .    .    12   21   22   .    16   7    79   .    43   .    101  106  62   30   32   188  .    .    123  272  .    .    58   
  Lose Combat Pursuer      705   | .    .    .    .    .    .    15   15   15   .    75   .    .    .    15   45   15   15   .    15   45   165  .    30   240  
Influence Decreases        5415  | 15   98   17   175  250  .    109  245  30   110  30   40   100  934  60   520  349  90   30   60   766  653  150  10   574  
  Time Decay               3465  | 15   98   17   165  230  .    109  225  .    110  .    40   .    474  .    180  349  .    30   .    506  423  150  10   334  
  Lost Part                1060  | .    .    .    10   .    .    .    20   30   .    30   .    60   10   40   .    .    90   .    60   260  210  .    .    240  
  Lost Ally                140   | .    .    .    .    20   .    .    .    .    .    .    .    40   .    20   40   .    .    .    .    .    20   .    .    .    
  Purge Threat             750   | .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    300  .    .    .    .    .    .    .    .    .    
Squads Dispatched          44    | .    3    .    .    1    .    .    6    .    .    .    .    .    4    .    .    2    .    .    .    7    17   .    .    4    
  Investigation            5     | .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Extermination            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    5    .    .    2    
  Reinforcement            19    | .    2    .    .    .    .    .    2    .    .    .    .    .    3    .    .    1    .    .    .    4    6    .    .    1    
  Assault                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Garrison                 7     | .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    .    
Haulers Reinforced         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Distress Signals           10   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   3   .   .   .   .   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              400  | .   6   10  8   9   .   4   22  18  6   25  2   24  21  30  13  8   31  .   13  37  71  .   5   37  
  Peak Tracking Total      13   | .   2   4   2   3   .   3   4   5   3   7   1   4   6   6   7   3   6   .   4   13  9   .   3   12  
  Tactical Retreats        28   | .   .   1   .   .   .   1   1   1   .   5   .   .   .   1   2   1   1   .   1   1   6   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Traps Triggered            17   | .   2   .   .   .   .   .   1   1   .   1   .   2   .   6   .   .   .   .   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   6   6   6   5   5   5   5   5   5   5   5   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Machines Disabled          52   | .   .   .   2   .   .   .   1   6   .   10  .   4   1   8   1   .   8   .   .   5   5   .   .   1   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   1   .   2   .   1   1   1   1   .   1   .   .   4   3   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Garrison Relay           21   | .   .   .   .   .   .   .   .   4   .   3   .   4   .   4   .   .   6   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Machines Accessed          59   | .   2   .   2   1   2   .   2   3   1   1   1   4   5   3   4   3   4   1   .   5   9   .   .   6   
  Terminals                37   | .   2   .   2   .   .   .   1   3   .   1   .   4   3   3   4   .   4   1   .   1   5   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   2   .   .   1   
Total Hacks                131  | .   5   .   7   1   2   .   4   4   1   4   1   9   14  4   13  4   6   1   .   17  19  .   .   15  
  Successful               76   | .   3   .   6   1   2   .   3   2   1   .   1   2   9   2   8   4   4   1   .   11  8   .   .   8   
  Failed                   55   | .   2   .   1   .   .   .   1   2   .   4   .   7   5   2   5   .   2   .   .   6   11  .   .   7   
    Catastrophic           14   | .   .   .   .   .   .   .   .   1   .   1   .   1   1   2   1   .   1   .   .   .   4   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   3   .   4   .   1   .   1   .   .   .   .   .   8   .   9   1   .   .   .   1   13  .   .   6   
  Terminals                93   | .   5   .   7   .   .   .   2   4   .   4   .   9   11  4   13  .   6   1   .   2   14  .   .   11  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   .   .   1   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   1   .   1   .   1   .   .   1   .   .   .   .   2   .   .   1   
Terminal Hacks             34   | .   1   .   4   1   2   .   1   2   .   .   .   2   4   2   5   .   4   1   .   .   2   .   .   3   
  Record                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Stations        3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   2   .   .   1   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Unauthorized Hacks         16   | .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   3   1   .   .   .   1   3   .   .   1   
  Terminals                15   | .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   3   .   .   .   .   1   3   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   1   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   .   1   .   .   .   2   3   1   1   1   4   3   2   4   2   3   1   .   5   6   .   .   3   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   1   .   1   .   3   .   1   .   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         168  | .   .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    94   | .   .   .   .   .   .   .   .   17  .   15  .   14  .   16  .   .   27  .   .   .   2   .   .   3   
  Machine Destruction      91   | .   .   .   .   .   .   .   .   17  .   12  .   14  .   16  .   .   27  .   .   .   2   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac DSF Fac Fac Upp Upp Fac 
Total Allies               12   | .   .   4   .   1   .   .   .   .   .   .   .   3   .   3   1   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   2   1   1   .   .   .   .   3   .   3   2   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      82   | .   .   40  40  55  39  8   8   .   .   .   .   82  .   15  26  26  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  31  31  8   8   .   .   .   .   31  .   5   26  26  .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dakka                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               98   | .   .   11  12  26  .   2   2   .   .   .   .   13  .   21  11  .   .   .   .   .   .   .   .   .   
  Total Damage             798  | .   .   123 112 150 .   10  22  .   .   .   .   228 .   125 28  .   .   .   .   .   .   .   .   .   
  Kills                    16   | .   .   3   2   6   .   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Active Infowar (turns)     2957 | 28   622  494  486  273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1054 .    .    .    .    
  Traps                    1054 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1054 .    .    .    .    
  Seismic                  1901 | 28   622  494  484  273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  T.N.C.                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Drone Launches             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Turns Passed               21825 | 226  622  494  493  486  719  880  589  1123 220  1674 89   1445 1200 1440 379  1122 1767 70   350  1367 3965 313  38   754  
Spaces Moved               11376 | 129  408  363  333  303  366  357  229  524  131  820  49   632  607  623  232  551  696  47   221  596  2288 249  31   591  
  Core                     621   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    .    166  
  Treads                   4259  | .    .    .    .    124  366  357  229  524  131  820  49   632  11   .    .    235  176  .    .    517  86   2    .    .    
  Legs                     3663  | 124  408  363  333  179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   1752 247  31   182  
  Wheels                   2590  | .    .    .    .    .    .    .    .    .    .    .    .    .    596  623  232  316  520  47   221  35   .    .    .    .    
  Hover                    243   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  160  240  160  160  160  160  160  160  130  130  130  130  130  145  130  110  50   120  120  50   
  Average Speed            145   | 117  120  120  120  136  195  240  160  160  160  167  160  181  131  130  130  176  164  145  131  164  123  120  120  94   
  Slowest Speed            950   | 120  120  120  120  190  240  240  160  160  160  240  160  240  240  130  130  240  400  145  145  250  950  160  120  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 8    53   81   25   55   69   86   18   68   13   68   10   75   52   63   30   15   79   2    100  17   61   42   9    13   
  Regions Visited          24
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        12    | .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             8     | .    .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Spaces Dug                 80    | .    .    .    .    .    .    .    1    .    .    .    .    .    4    16   13   7    .    .    .    8    28   .    .    3    
Terrain Destroyed          1056  | .    .    12   17   26   .    25   11   81   .    53   .    94   114  41   34   51   143  .    1    187  135  .    .    31   
  Melee                    39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    8    23   .    .    2    
  Projectile               43    | .    .    .    .    .    .    .    1    .    .    .    .    2    7    2    .    2    4    .    .    1    23   .    .    1    
  AOE                      974   | .    .    12   17   26   .    25   10   81   .    53   .    92   107  39   34   43   139  .    1    178  89   .    .    28   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  Fac  
Total                      15238 | 160  479  400  393  366  370  376  378  738  135  1017 60   838  934  1144 279  647  1192 48   262  905  3101 259  31   726  
  Wait                     2367  | .    21   17   10   31   .    9    83   141  .    116  .    107  231  375  12   38   388  .    8    206  501  2    .    71   
  Move                     11354 | 128  407  362  332  302  365  356  228  523  130  819  49   631  607  622  231  551  693  46   221  595  2287 248  30   591  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146   | 3    8    3    10   5    2    5    8    6    1    3    4    5    12   9    2    4    2    1    11   8    33   1    .    .    
  Fast Attach              104   | 7    .    1    8    1    .    .    2    .    .    .    1    .    5    2    2    1    2    .    2    7    43   3    1    16   
  Attach                   92    | .    1    1    2    3    .    .    3    5    .    3    .    5    4    3    .    2    9    .    4    25   15   2    .    5    
  Detach                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    5    1    .    2    
  Swap                     191   | .    5    2    4    5    1    2    11   15   .    18   2    17   14   16   6    15   18   1    4    8    22   .    .    5    
  Drop                     138   | .    5    3    11   10   2    1    8    5    1    2    4    3    15   7    4    6    3    .    2    4    34   .    .    8    
  Fire                     704   | 22   32   11   15   8    .    3    35   43   3    54   .    58   46   66   22   23   75   .    10   35   118  2    .    23   
  Melee                    64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    9    42   .    .    5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    24   .    .    .    .    .    .    .    .    .    .    
  Rewire                   27    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    20   .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 15)
   227 | -11/Scrapyard  | Entered Materials
   228 | -10/Materials  | Met a group of wandering Federalists
   304 | -10/Materials  | Build established: Mutant
   369 | -10/Materials  | Discovered new exit (range 6)
   825 | -10/Materials  | Discovered new exit (range 14)
   849 | -10/Materials  | Entered Mines
   850 | -10/Mines      | Assembled infested the area
   852 | -10/Mines      | Received a Mining Laser from a helpful Derelict
   962 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1322 | -10/Mines      | Discovered new exit (range 14)
  1343 | -10/Mines      | Entered Materials
  1343 | -9/Materials   | Accompanied by 3 allies
  1343 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  1344 | -9/Materials   | Identified exit to Mines
  1836 | -9/Materials   | Entered Mines
  1836 | -9/Mines       | Accompanied by 2 allies
  1841 | -9/Mines       | Escorted by a lone wolf Derelict
  1850 | -9/Mines       | Build established: Gunner
  1861 | -9/Mines       | Learned location of Storage (-8)
  2096 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2174 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  2250 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2313 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2313 | -9/Mines       | Discovered new exit (range 5)
  2322 | -9/Mines       | Entered Exiles
  2322 | -9/Exiles      | Accompanied by 2 allies
  2323 | -9/Exiles      | Identified exit to Mines
  2366 | -9/Exiles      | Met 8R-AWN
  2391 | -9/Exiles      | Met EX-HEX
  2434 | -9/Exiles      | Met EX-BIN
  2454 | -9/Exiles      | Aligned with FarCom system
  2455 | -9/Exiles      | Given EX-Vault access code
  2492 | -9/Exiles      | Opened EX-Vault
  2505 | -9/Exiles      | Found Superbattery
  2537 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2583 | -9/Exiles      | Met EX-DEC
  2598 | -9/Exiles      | Learned location of Zion (-7)
  3041 | -9/Exiles      | Left Exiles lab with Superbattery
  3041 | -9/Exiles      | Entered Mines
  3041 | -8/Mines       | Accompanied by 1 ally
  3347 | -8/Mines       | Build established: Skirmisher
  3846 | -8/Mines       | Discovered new exit (range 11)
  3921 | -8/Mines       | Entered Materials
  3921 | -8/Materials   | Accompanied by 1 ally
  3921 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4243 | -8/Materials   | Garrison activated, responded to threat
  4472 | -8/Materials   | Identified exit to Garrison
  4510 | -8/Materials   | Entered Garrison
  4576 | -8/Garrison    | Triggered checkpoint
  4596 | -8/Garrison    | Garrison Relay disabled
  4704 | -8/Garrison    | Triggered checkpoint
  4824 | -8/Garrison    | Learned Materials security intel
  4897 | -8/Garrison    | Discovered new exit (range 12)
  4900 | -8/Garrison    | Triggered checkpoint
  4947 | -8/Garrison    | Garrison Relay disabled
  4959 | -8/Garrison    | Build established: Tank
  5054 | -8/Garrison    | Triggered checkpoint
  5155 | -8/Garrison    | Discovered new exit (range 10)
  5207 | -8/Garrison    | Triggered checkpoint
  5277 | -8/Garrison    | Garrison Relay disabled
  5384 | -8/Garrison    | Triggered checkpoint
  5562 | -8/Garrison    | Garrison Relay disabled
  5620 | -8/Garrison    | Discovered new exit (range 8)
  5633 | -8/Garrison    | Entered Materials
  5686 | -8/Materials   | Build established: Scavenger-Tank
  5720 | -8/Materials   | Identified exit to Garrison
  5853 | -8/Materials   | Entered Garrison
  5895 | -8/Garrison    | Triggered checkpoint
  5979 | -8/Garrison    | Garrison Relay disabled
  5993 | -8/Garrison    | Triggered checkpoint
  6141 | -8/Garrison    | Triggered checkpoint
  6213 | -8/Garrison    | Destroyed 7 combat bots
  6318 | -8/Garrison    | Discovered new exit (range 14)
  6463 | -8/Garrison    | Triggered checkpoint
  6542 | -8/Garrison    | Garrison Relay disabled
  6601 | -8/Garrison    | Triggered checkpoint
  6696 | -8/Garrison    | Discovered new exit (range 14)
  6955 | -8/Garrison    | Discovered new exit (range 10)
  7193 | -8/Garrison    | Triggered checkpoint
  7527 | -8/Garrison    | Entered Materials
  7616 | -8/Materials   | Identified exit to Garrison
  7616 | -8/Materials   | Entered Garrison
  7692 | -8/Garrison    | Triggered checkpoint
  7788 | -8/Garrison    | Discovered new exit (range 12)
  7844 | -8/Garrison    | Learned Materials security intel
  7884 | -8/Garrison    | Garrison Relay disabled
  7944 | -8/Garrison    | Triggered checkpoint
  8058 | -8/Garrison    | Triggered checkpoint
  8153 | -8/Garrison    | Discovered new exit (range 10)
  8193 | -8/Garrison    | Triggered checkpoint
  8271 | -8/Garrison    | Garrison Relay disabled
  8389 | -8/Garrison    | Triggered checkpoint
  8432 | -8/Garrison    | Triggered checkpoint
  8544 | -8/Garrison    | Triggered checkpoint
  8643 | -8/Garrison    | Garrison Relay disabled
  8813 | -8/Garrison    | Build established: Scavenger-Skirmisher
  8872 | -8/Garrison    | Triggered checkpoint
  8932 | -8/Garrison    | Garrison Relay disabled
  9010 | -8/Garrison    | Discovered new exit (range 14)
  9061 | -8/Garrison    | Entered Materials
  9408 | -8/Materials   | Build established: Skirmisher
  9842 | -8/Materials   | Discovered new exit (range 15)
 10034 | -8/Materials   | Discovered new exit (range 11)
 10211 | -8/Materials   | Garrison activated, responded to threat
 10261 | -8/Materials   | Identified exit to Garrison
 10261 | -8/Materials   | Entered Garrison
 10353 | -8/Garrison    | Triggered checkpoint
 10360 | -8/Garrison    | Core integrity fell below 50%
 10424 | -8/Garrison    | Destroyed 7 combat bots
 10459 | -8/Garrison    | Garrison Relay disabled
 10469 | -8/Garrison    | Triggered checkpoint
 11001 | -8/Garrison    | Triggered checkpoint
 11001 | -8/Garrison    | Triggered checkpoint
 11048 | -8/Garrison    | Destroyed 8 combat bots
 11137 | -8/Garrison    | Triggered checkpoint
 11152 | -8/Garrison    | Discovered new exit (range 10)
 11205 | -8/Garrison    | Garrison Relay disabled
 11215 | -8/Garrison    | Triggered checkpoint
 11250 | -8/Garrison    | Discovered new exit (range 5)
 11435 | -8/Garrison    | Discovered new exit (range 13)
 11479 | -8/Garrison    | Triggered checkpoint
 11499 | -8/Garrison    | Discovered new exit (range 76)
 11499 | -8/Garrison    | Discovered new exit (range 43)
 11499 | -8/Garrison    | Discovered new exit (range 18)
 11499 | -8/Garrison    | Discovered new exit (range 51)
 11512 | -8/Garrison    | Garrison Relay disabled
 11552 | -8/Garrison    | Garrison Relay disabled
 11701 | -8/Garrison    | Entered Materials
 11701 | -8/Materials   | Accompanied by 2 allies
 12024 | -8/Materials   | Identified exit to Factory
 12080 | -8/Materials   | Entered Factory
 12080 | -7/Factory     | Accompanied by 1 ally
 12080 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 13202 | -7/Factory     | Identified exit to Garrison
 13202 | -7/Factory     | Entered Garrison
 13240 | -7/Garrison    | Triggered checkpoint
 13377 | -7/Garrison    | Garrison Relay disabled
 13390 | -7/Garrison    | Garrison Relay disabled
 13476 | -7/Garrison    | Triggered checkpoint
 13525 | -7/Garrison    | Discovered new exit (range 68)
 13525 | -7/Garrison    | Discovered new exit (range 73)
 13525 | -7/Garrison    | Discovered new exit (range 44)
 13525 | -7/Garrison    | Discovered new exit (range 35)
 13767 | -7/Garrison    | Build established: Tank
 13780 | -7/Garrison    | Garrison Relay disabled
 13864 | -7/Garrison    | Lost 6 parts (3n2u1w)
 13888 | -7/Garrison    | Triggered checkpoint
 14415 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 14518 | -7/Garrison    | Triggered checkpoint
 14596 | -7/Garrison    | Triggered checkpoint
 14607 | -7/Garrison    | Garrison Relay disabled
 14699 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 14752 | -7/Garrison    | Triggered checkpoint
 14776 | -7/Garrison    | Triggered checkpoint
 14871 | -7/Garrison    | Learned Factory security intel
 14897 | -7/Garrison    | Triggered checkpoint
 14938 | -7/Garrison    | Garrison Relay disabled
 14969 | -7/Garrison    | Entered Factory
 15037 | -7/Factory     | Identified exit to DSF
 15039 | -7/Factory     | Entered DSF
 15039 | -7/DSF         | Met a pair of Sappers preparing to destroy DSF
 15073 | -7/DSF         | Additional patrols routed to DSF
 15136 | -7/DSF         | Lost 5 parts (1n3u1w)
 15165 | -7/DSF         | Discovered new exit (range 15)
 15383 | -7/DSF         | Build established: Skirmisher
 15389 | -7/DSF         | Entered Factory
 15389 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 15582 | -6/Factory     | Repaired Hvy. Missile Launcher
 15621 | -6/Factory     | Repaired Arm. Treads
 16489 | -6/Factory     | Cargo convoy interrupted
 16540 | -6/Factory     | Lost 12 parts (1p5n2u4w)
 16639 | -6/Factory     | Core integrity fell below 50%
 16681 | -6/Factory     | Lost 12 parts (4n4u4w)
 16739 | -6/Factory     | Discovered new exit (range 16)
 16756 | -6/Factory     | Entered another Factory area
 16756 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 16791 | -5/Factory     | Build established: Mutant
 17218 | -5/Factory     | Build established: Tank
 17375 | -5/Factory     | Lost 6 parts (2n1u3w)
 17683 | -5/Factory     | Discovered new exit (range 15)
 17727 | -5/Factory     | Identified exit to Factory
 18186 | -5/Factory     | Found Hvy. Insulated Plating
 18672 | -5/Factory     | Garrison activated, responded to threat
 19072 | -5/Factory     | Build established: Scavenger-Tank
 19250 | -5/Factory     | System corruption reached 10%
 19276 | -5/Factory     | Destroyed 7 combat bots
 19456 | -5/Factory     | First assault squad dispatched
 19581 | -5/Factory     | Destroyed 8 combat bots
 19590 | -5/Factory     | Lost 3 parts (2n1w)
 19612 | -5/Factory     | Cargo convoy interrupted
 19841 | -5/Factory     | Build established: Pyromaniac-Skirmisher
 20314 | -5/Factory     | Core integrity fell below 50%
 20375 | -5/Factory     | Lost 8 parts (2p3n2u1w)
 20406 | -5/Factory     | Discovered exit to Factory (range 10)
 20409 | -5/Factory     | Core integrity fell below 20%
 20610 | -5/Factory     | Identified exit to Upper Caves
 20669 | -5/Factory     | Build established: Hacker-Mutant
 20721 | -5/Factory     | Entered Upper Caves
 20729 | -5/Upper Caves | Learned Factory machine intel
 20752 | -5/Upper Caves | Lost 3 parts (1u2w)
 20816 | -5/Upper Caves | Identified exit to Upper Caves
 20858 | -5/Upper Caves | Met a Warlord Commander
 20859 | -5/Upper Caves | Learned location of Warlord (-4)
 20860 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 20863 | -5/Upper Caves | Found Encrypted Comm Array
 20989 | -5/Upper Caves | Build established: Mutant
 21034 | -5/Upper Caves | Entered another Upper Caves area
 21064 | -5/Upper Caves | Discovered exit to Factory (range 7)
 21072 | -5/Upper Caves | Entered Factory
 21072 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 21073 | -4/Factory     | Loaded intel: 254 machine locations
 21364 | -4/Factory     | Identified exit to Upper Caves
 21395 | -4/Factory     | Build established: Hacker-Mutant
 21632 | -4/Factory     | Lost 3 parts (1n1u1w)
 21707 | -4/Factory     | Joined by Warlord Dakka squad
 21720 | -4/Factory     | Lost 9 parts (2p2n1u4w)
 21737 | -4/Factory     | Core integrity fell below 50%
 21761 | -4/Factory     | Lost 3 allies
 21779 | -4/Factory     | Lost 8 parts (1p1n5u1w)
 21804 | -4/Factory     | Core integrity fell below 20%
 21826 | -4/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  can slice through even [Centrium], but is
  itself extremely brittle. I do not yet have
  access to a prototype, but we will be sure to
  remove one from the debris of the first
  [Knight] to set foot in [Complex 0b10].
>>Query(Knight)
A rumored [Derelict] Prototype still under
  construction, supposedly to be armed with a
  single [Particle Cleaver] of unparalleled
  slicing power. I hope to see this one in
  action and perhaps replicate its design.
21785_ ALERT: Suspicious activity at Terminal
  F001. Dispatching Investigation squad.
21793_ Assembly Bed disabled.
21796_ Slug penetrates Wall.
21798_ Assembly Bed disabled.
21800_ System corrupted: IFF burst signal
  emitted.
21801_ Penetrated by Slug. <x2>
21818_  LN#PC&89O4S:49<S= 8HER%WQHIK4SEIJB#

 Map 
-----
+----------------------------------------------------+
| ?????????""????????????""""??????????????????????? |
| ?????????"T????????????""""??????????????????????? |
| ?????????""????????????""""??????????????????????? |
| ?????????""????????????""""??????????????????????? |
| ???????????????????????""""??????????????????????? |
| ???????????????????????""""????????????""""?""""?? |
| ???????????????????????""""????????????""""?""""?? |
| ???????????????????????????????????????""""?""""?? |
| ???????????????????????????????????????""""?""""?? |
| ???????????????????????????????????????""""?""""?? |
| ???????????????????????????????????????""""?""""?? |
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| ????????????????           ??????????????????????? |
| ??????????????             ??????????????????????? |
| ??????????????             ??????????????????????? |
| ???????????????            ??????????????????????? |
| ????????????????           ??????????????????????? |
| ?????????????????          ??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#       #??????????????????????? |
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| ?????????????????#        +???""""""?????????????? |
| ?????????????????#T       #???""""""?????????????? |
| ??????????????????#      @#???""""""?????????????? |
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| ??????????????????#       #???""""""??????"""?"""? |
| ???????????########       #???""""""??????"""?"""? |
| ??????????                #???""""""?????????????? |
| ??????????                #??????????????????????? |
| ??????????                #??????????????????????? |
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| ?????????   ss            #??????????"""""""?""""" |
| ?????????   s  s          #??????????"""""""?""""" |
| ???????????#########     ##########??"""""""?""""" |
| ???????????????????#     #        #??"""""""?""""" |
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| ?"""""""??????"?"??#     # """    #??????????????? |
| ?"""""""??????"?"??#     # """    #??????????????? |
| ?"""""""??????"?"??#     #        #??????????????? |
| ?"""""""??????"?"??#     #####?####??????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          80
Energy Generation          37
Energy Capacity            1895
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             825
Resistance: KI             25
Resistance: EM             30
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          14
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
 Huge Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hvy. Missile Launcher | 22% | -6/Factory 
           Arm. Treads | 20% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorParticleWand
  Manual?         0
Play Time         03:53:53
  Cumulative      111.0 hours
  Start           2025.02.01 @ 17:53:30
  End             2025.02.01 @ 23:23:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5985f80-1b12-4722-80b8-08c8f3721881