Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 21:24:10 Player: T4L Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1887) 1887 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 6796 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 136 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 692/800 Energy 100/100 System Corruption 0% Temperature Hot (211) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Small Storage Unit Structural Scanner Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cooled Antimatter Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Experimental Matter Compressor Transmission Jammer Centrium Light Armor Plating Recalibrator > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Gatling Laser Light Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Small Storage Unit Structural Scanner Improved Terrain Scanner [Rating: 97] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Cooled Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Experimental Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Protection Centrium Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 94 | 8 19 34 . 2 14 6 11 Power 16 | 1 3 5 . 1 2 1 3 Engine 12 | 1 3 4 . 1 . . 3 Core 3 | . . 1 . . 1 1 . Reactor 1 | . . . . . 1 . . Propulsion 24 | 2 6 12 . . 3 1 . Treads 5 | 2 3 . . . . . . Leg 10 | . 3 3 . . 3 1 . Wheel . | . . . . . . . . Hover 8 | . . 8 . . . . . Flight 1 | . . 1 . . . . . Utility 30 | 3 6 8 . 1 5 3 4 Device 18 | 2 2 7 . 1 2 1 3 Storage 8 | 1 4 . . . 2 1 . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 24 | 2 4 9 . . 4 1 4 Energy Gun 17 | 2 1 8 . . 1 1 4 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 1 | . . 1 . . . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . 2 . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 6 . . 6 . . Parts Lost 20 | . 2 2 . . . . 16 Power 4 | . . . . . . . 4 Propulsion 7 | . 2 1 . . . . 4 Utility 4 | . . 1 . . . . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 11 | . 2 1 . . . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 97 100 100 99 86 91 Engine 8 | . 13 10 11 11 . . 3 Reactor 1 | . . . . . 6 6 5 Treads 4 | . 22 . . . . . . Leg 7 | . 4 1 . . 21 26 25 Hover 19 | . . 30 33 33 11 . . Device 19 | . 14 19 22 22 22 16 18 Storage 11 | . 14 11 11 11 10 13 9 Energy Gun 16 | . 12 17 22 22 12 3 12 Energy Cannon 1 | . 5 1 . . . . . Ballistic Cannon 2 | . . . . . 8 13 9 Slashing Weapon 2 | . 9 2 . . . . . Peak Build Rating 97 | 9 9 30 28 32 62 88 97 Average Rating 31 | 7 7 26 28 31 47 81 85 On Entrance 30 | . 9 7 28 28 32 56 83 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 51 26 19 22 38 53 58 Greatest Support 92 | 40 40 51 24 24 69 92 92 Greatest Overweight (x) 10 | 1 10 6 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 8 8 Average Capacity 8 | 7 13 8 8 8 7 8 6 Most Carried 8 | 4 8 8 8 8 8 7 5 Average Carried 6 | 1 4 7 8 8 7 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 8 8 8 8 3 4 Class Distribution -------------------- 83% | Mutant 7% | Infiltrator-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Infiltrator-Skirmisher | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1881 | 270 170 270 . 20 731 . 420 Remotely 70 | 70 . . . . . . . Salvage Created 2412 | 121 526 1016 . . 313 . 436 Parts 138 | 7 30 63 . . 19 . 19 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 8 | . . 8 . . . . . Retrieved Matter 120 | . . 120 . . . . . Parts Self-Destructed 21 | . . . . . 21 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 47 | . 9 16 . . 6 . 16 Melee 5 | . 5 . . . . . . Guns 23 | . 2 7 . . 6 . 8 Cannons 19 | . 2 9 . . . . 8 Classes Destroyed 11 | 2 4 4 . . . . 1 Worker 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 3 . . . . . Recycler 3 | 1 1 1 . . . . . Mechanic 2 | . . 2 . . . . . Watcher 5 | . 3 2 . . . . . Swarmer 15 | . 3 . . . 5 . 7 Grunt 22 | . 6 11 . . . . 5 Brawler 2 | . . 2 . . . . . Sentry 7 | . . 3 . . 1 . 3 Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | 2 3 4 . . 3 . 4 Combat Bots Only 4 | . 3 3 . . 3 . 4 Max Kills in Single Turn 2 | 1 1 2 . . 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 498 | . 59 66 . . 65 . 308 Missed 140 | . 11 12 . . 32 . 85 Damage Taken 4733 | . 517 748 . . 536 . 2932 Core 1274 | . 92 149 . . 182 . 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 378 | . . 378 . . . . . Core Remaining (%) 60 | 100 63 . . . 17 . . Volleys Fired 194 | 3 41 87 . . 25 . 38 Largest 4 | 2 2 2 . . 2 . 4 Hottest 300 | 80 80 122 . . 122 . 300 Shots Fired 346 | 6 55 115 . . 48 . 122 Gun 216 | 6 37 68 . . 35 . 70 Cannon 130 | . 18 47 . . 13 . 52 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 65 | . . . . . 13 . 52 Thermal 281 | 6 55 115 . . 35 . 70 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 5 8 10 . . 5 . 10 Robot Miss Streak 8 | 1 4 8 . . 4 . 7 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 226 | 5 49 70 . . 24 . 78 Core Hits 110 | 3 20 31 . . 12 . 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . 6 . . 3 . 3 Burn 9 | . . 6 . . 2 . 1 Blast 3 | . . . . . 1 . 2 Melee Attacks 16 | . 16 . . . . . . Impact . | . . . . . . . . Slashing 16 | . 16 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4976 | 55 842 1337 . . 567 . 2175 Guns 2677 | 55 240 847 . . 430 . 1105 Cannons 1943 | . 246 490 . . 137 . 1070 Explosions . | . . . . . . . . Melee 356 | . 356 . . . . . . Ramming . | . . . . . . . . Kinetic 1207 | . . . . . 137 . 1070 Thermal 3413 | 55 486 1337 . . 430 . 1105 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 356 | . 356 . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . 10 . . . . . 17 Projectiles 17 | . . . . . . . 17 Explosions . | . . . . . . . . Melee 10 | . 10 . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 522 | 36 224 450 . . 312 . 522 Average Temperature 145 | 18 73 129 . . 144 . 205 Received Heat Transfer 1329 | . 216 393 . . 54 . 666 Effects 24 | . . 11 . . 1 . 12 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 5 | . . 2 . . . . 3 Interference 8 | . . 3 . . 1 . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . 2 . . . . 1 Damage (minor) 2 | . . 2 . . . . . Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 8 . . . . 2 Heat Transferred 7321 | 125 1068 3108 . . 925 . 2095 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 468 | 10 170 403 34 . . 14 468 Initial 34 | . 6 17 34 . . . 9 Average 124 | 7 55 160 34 . . 2 257 Maximum Alert Level 2 | . . 2 . . . . 2 Low Security (%) 75 | 100 100 63 100 . . 100 37 Level 1 22 | . . 36 . . . . 40 Level 2 2 | . . . . . . . 22 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 1 . . . . . Investigation 3 | . 2 1 . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 16 22 . . 8 . 26 Peak Tracking Total 6 | . 4 5 . . 3 . 6 Tactical Retreats 5 | . . . . . 2 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 8 | . 5 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 14 | . 8 4 . . 1 1 . Terminals 9 | . 6 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . 23 20 . . 1 1 . Successful 26 | . 12 12 . . 1 1 . Failed 19 | . 11 8 . . . . . Catastrophic 4 | . 3 1 . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 21 | . 15 5 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 15 | . . 15 . . . . . Recycling Units 8 | . 8 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 5 1 . . 1 . . Record 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 11 . . . . . Scan Component 6 | . . 6 . . . . . Repair 5 | . . 5 . . . . . Recycling Unit Hacks 7 | . 7 . . . . . . Recycle Component 4 | . 4 . . . . . . Process 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 8 4 . . 1 1 . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 5 . . . . . Time 272 | . . 272 . . . . . Parts Recycled 4 | . 4 . . . . . . Recycled Matter 428 | . 428 . . . . . . Retrieved Matter 238 | . 238 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 7 | . . . 3 4 . . . Largest Group 7 | . . . 3 7 7 2 2 Highest-Rated Group 195 | . . . 40 195 195 78 78 Highest-Rated Ally 39 | . . . 16 39 39 39 39 Total Orders 8 | . . . 5 3 . . . ROAM 2 | . . . 1 1 . . . FOLLOW 1 | . . . . 1 . . . GUARD 4 | . . . 3 1 . . . AID 1 | . . . 1 . . . . Ally Attacks 53 | . . . . . 41 . 12 Total Damage 1102 | . . . . . 586 . 516 Kills 4 | . . . . . 3 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5022 | 260 918 1537 163 886 822 22 414 Spaces Moved 4291 | 57 440 664 338 1445 1064 18 265 Core 19 | 15 2 2 . . . . . Treads 376 | 42 334 . . . . . . Legs 924 | . 104 33 . . 504 18 265 Wheels . | . . . . . . . . Hover 2972 | . . 629 338 1445 560 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 120 42 42 42 42 90 90 Average Speed 66 | 143 157 56 42 42 64 90 90 Slowest Speed 550 | 160 550 350 42 42 90 90 90 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 7 73 40 69 89 97 1 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 8 | . . . 1 4 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . . 9 . 10 Melee . | . . . . . . . . Projectile 19 | . . . . . 9 . 10 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 6115 | 230 574 1706 358 1725 1153 24 345 Wait 1423 | 153 41 885 21 276 26 . 21 Move 4284 | 56 439 663 337 1444 1063 17 265 Hop . | . . . . . . . . Pick Up 65 | 9 18 21 . 1 12 . 4 Fast Attach 8 | . . 6 . . 1 . 1 Attach 34 | 8 11 5 . . 1 6 3 Detach 2 | 1 . . . . . 1 . Swap 52 | . 8 23 . 2 12 . 7 Drop 33 | . . 16 . 2 13 . 2 Fire 194 | 3 41 87 . . 25 . 38 Melee 16 | . 16 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 261 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 7) 778 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Identified exit to Mines 1051 | -10/Materials | Discovered new exit (range 15) 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2384 | -9/Materials | Repaired Adv. Beam Rifle 2389 | -9/Materials | Discovered new exit (range 8) 2453 | -9/Materials | Repaired Aerolev Unit 2515 | -9/Materials | Repaired Adv. Beam Rifle 2548 | -9/Materials | Repaired Rnf. Ion Engine 2610 | -9/Materials | Repaired Aerolev Unit 2716 | -9/Materials | Entered Mines 2742 | -9/Mines | Learned location of Zion (-7) 2744 | -9/Mines | Discovered new exit (range 9) 2810 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2813 | -9/Mines | Discovered new exit (range 6) 2831 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2879 | -9/Mines | Entered Zion 2879 | -7/Zion | Accompanied by 3 allies 2961 | -7/Zion | Learned location of Warlord (-5) 2976 | -7/Zion | Learned location of Data Miner (-6) 3153 | -7/Zion | Given A8's code to call for help 3202 | -7/Zion | Received a visual enhancement algorithm 3281 | -7/Zion | Discovered new exit (range 14) 3449 | -7/Zion | Met Imprinter 3456 | -7/Zion | Imprinted 3458 | -7/Zion | Declared Zion's savior 3765 | -7/Zion | Entered Proximity Caves 3765 | -6/Proximity Caves | Accompanied by 7 allies 3875 | -6/Proximity Caves | Learned Factory emergency access door positions 3946 | -6/Proximity Caves | Learned Factory trap positions 3952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4134 | -6/Proximity Caves | Core integrity fell below 50% 4372 | -6/Proximity Caves | Spotted B-75 Beast 4423 | -6/Proximity Caves | Core integrity fell below 20% 4434 | -6/Proximity Caves | Allies destroyed B-75 Beast 4507 | -6/Proximity Caves | Build established: Infiltrator-Mutant 4544 | -6/Proximity Caves | Discovered new exit (range 6) 4587 | -6/Proximity Caves | Entered Factory 4587 | -6/Factory | Accompanied by 2 allies 4587 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4588 | -6/Factory | Loaded intel: 70 trap records 4605 | -6/Factory | Identified exit to Garrison 4609 | -6/Factory | Entered Garrison 4609 | -6/Garrison | Accompanied by 2 allies 4635 | -6/Garrison | Triggered checkpoint 4746 | -6/Garrison | Triggered checkpoint 4863 | -6/Garrison | Triggered checkpoint 4934 | -6/Garrison | Spotted B-75 Beast 4935 | -6/Garrison | Spotted B-75 Beast 4984 | -6/Garrison | Lost 3 parts (1p1u1w) 4993 | -6/Garrison | Triggered checkpoint 5015 | -6/Garrison | Core integrity fell below 50% 5021 | -6/Garrison | Core integrity fell below 20% 5023 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04999_ Gatling Laser destroyed. 05001_ Broken Imp. Cooling System destroyed. 05007_ Overheating: Energy bleed (-50). 05008_ Overheating: Matter decay (-88). 05008_ B-75 Beast Rnf. Deuterium Engine blasted off. 05008_ Lgt. Antimatter Cannon destroyed. 05008_ Imp. Deuterium Engine destroyed. 05010_ Overheating: Exp. Flexi-carbon Leg damaged (-28). 05010_ Overheating: Exp. Matter Compressor damaged (-23). 05010_ Acquired 6 matter. 05010_ Angular Momentum Engine destroyed. 05010_ Exp. Flexi-carbon Leg destroyed. 05014_ Recalibrator destroyed. 05017_ Exp. Flexi-carbon Leg destroyed. 05019_ Knocked back. 05020_ Acquired 5 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????#####?????????? | | ???????????????????????# ????????! ????????? | | ???????????????????????# ????????! ????????? | | ???????????????????????# #???????! ?????????? | | ???????????????????????# #??????? ?????????? | | ???????????????????????# #???????! ?????????? | | ??????????????????????? g #???????! ??????????? | | ??????????????????????? #???????! ??????????? | | ???????????????????????# #??????## #??????????? | | ???????????????????????# #????? ## #??????????? | | ???????????????????????# g #???? #?# #??????????? | | ???????????????????????# % #?## #??# #??????????? | | ????????????############ ###" #### #??????????? | | ????????????? ^ BB%%= #??????????? | | ?????????????????? BB [%= % #??????????? | | ???????????????????????#YY #### #"##% #??????????? | | ???????????????????????# %#???????# #??????????? | | ???????????????????????#!% #???????# #??????????? | | ???????????????????????#%% #???????# #??????????? | | ???????????????????????#%@ #???????# #######????? | | ???????????????????????# ###?????# ## #????? | | ???????????????????????# #"#######"### ###### | | ???????????????????????# % %=% # | | ???????????????????????# *%= | | ???????????????????????# [ | | ???????????????????????############ ## % ## # | | ????????????????????????????????### %## %= ## # | | ????????????????????????????????# % " | | ????????????????????????????????# " | | ????????????????????????????????# =%[ " | | ????????????????????????????????# " | | ????????????????????????????????### "# ## # | | ??????????????????????????????????# "# ## # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ???????????###############????????# % # | | ???????????#" ! #????????## !##[[ ## # | | ??????????### #### ### #?????????#! ##%!% #? # | | ??????????#"# #??# #?#^#???###???# #######????? | | ??????????#" #?###"#### #??? ???# #??????????? | | ??????????#" #?# "%" ## #???# #???# #??????????? | | ??????????#" ##### # ## #???#%#???#|%#??????????? | | ??????????#"# # #### #??## ##### [#??????????? | | ??????????### ##### #### ####""##"## !##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 590 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout The More The Merrier The One Challenges ------------ None Game ------ Seed MicrodissipatorMetaGenerator Manual? 0 Play Time 01:16:18 Cumulative 2.5 hours Start 2025.01.29 @ 20:04:56 End 2025.01.29 @ 21:24:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 021ca511-5ce3-444d-b55e-807f3adbd889