Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 04:19:24 Player: Carpathian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (811) 811 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2686 Bonus ------- Follower Combat Kills 39 Friendly Fire -9 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Improved Ion Engine Large Storage Unit Huge Storage Unit Melee Analysis Suite Makeshift ECM Suite Bomb Factory No. 2 Assault Rifle Makeshift Shrapnel Gun Chainsword Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Large Storage Unit Huge Storage Unit Melee Analysis Suite Makeshift ECM Suite Bomb Factory No. 2 Medium Laser Assault Rifle Makeshift Shrapnel Gun Chainsword Self-destruct Interrupter Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 29 | 6 2 7 3 6 2 3 Power 5 | 1 . 2 . 1 1 . Engine 4 | 1 . 2 . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 1 2 . . Treads 4 | 2 . . . 2 . . Leg 3 | . . 2 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 1 1 2 1 . Device 1 | . . . . . 1 . Storage 3 | 1 2 . . . . . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 2 1 1 . 3 Energy Gun 2 | . . . . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 2 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 8 | . . 3 2 . . 3 Power 3 | . . 2 . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . 1 . . . Weapon 2 | . . 1 . . . 1 Highest Loss Streak 2 | . . 2 1 . . 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 4 5 6 8 9 9 Power 1 | . . 1 1 1 1 1 Propulsion . | 1 2 1 1 . . . Utility 3 | . . 1 2 3 4 5 Weapon 3 | . 1 2 1 4 4 3 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 . 1 . 2 7 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon 6 | . 2 . 1 . 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 85 93 84 90 100 84 Engine 7 | . 14 12 11 11 6 . Core 3 | . . . . . 4 10 Treads 18 | . 28 17 . 20 22 18 Leg 4 | . . 10 19 . . . Device 3 | . . . . . 7 1 Storage 11 | . 14 14 11 11 11 11 Processor 17 | . . . 9 25 25 22 Protection 2 | . . 9 11 . . . Energy Gun 6 | . . . . 9 11 9 Ballistic Gun 15 | . 28 28 22 12 11 9 Peak Build Rating 29 | 6 6 9 13 14 29 29 Average Rating 16 | 4 6 7 11 12 22 21 On Entrance 10 | . 6 6 9 9 14 29 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 28 31 33 30 40 40 Greatest Support 40 | 40 40 40 20 40 40 40 Greatest Overweight (x) 12 | . . 1 3 2 . 12 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 Most Carried 14 | 5 7 8 12 12 14 14 Average Carried 9 | 2 4 5 6 8 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 3 6 3 12 8 14 12 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 815 | 260 8 232 121 32 29 133 Remotely . | . . . . . . . Salvage Created 1130 | . 170 199 426 . . 335 Parts 64 | . 13 10 29 . . 12 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 4 5 4 . . 7 Melee 2 | . . . . . . 2 Guns 18 | . 4 5 4 . . 5 Classes Destroyed 11 | . 1 1 6 . . 3 Worker 1 | . . . 1 . . . Hauler 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 1 | . . . 1 . . . Grunt 11 | . 4 4 2 . . 1 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 1 . . 2 Sentry 1 | . . . 1 . . . Demolisher 1 | . . 1 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 2 6 . . 2 Combat Bots Only 3 | . 2 2 3 . . 2 Max Kills in Single Turn 2 | . 1 1 1 . . 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 180 | . 11 54 32 . . 83 Missed 50 | . 2 15 8 . . 25 Hits 130 | . 9 39 24 . . 58 Melee 8 | . . . 2 . . 6 Projectile 122 | . 9 39 22 . . 52 AOE 4 | . . 4 . . . . Critical Strikes 6 | . . 1 . . . 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 2159 | . 111 627 304 . . 1117 Core 524 | . 13 94 47 . . 370 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 80 | . 15 27 18 . . 20 Largest 2 | . 2 2 2 . . 2 Hottest 74 | . 40 40 43 . . 74 Shots Fired 158 | . 30 53 36 . . 39 Gun 158 | . 30 53 36 . . 39 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 139 | . 30 53 36 . . 20 Thermal 19 | . . . . . . 19 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 5 7 . . 5 Robot Miss Streak 8 | . 3 3 3 . . 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 101 | . 19 32 24 . . 26 Core Hits 51 | . 9 15 16 . . 11 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . . . . 7 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1372 | . 202 351 367 . . 452 Guns 1317 | . 202 351 367 . . 397 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 55 | . . . . . . 55 Ramming . | . . . . . . . Kinetic 1187 | . 202 351 367 . . 267 Thermal 130 | . . . . . . 130 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 55 | . . . . . . 55 Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Data Loss (minor) 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 132 | . 15 56 8 . . 132 Average Temperature 33 | . 8 15 6 . . 50 Received Heat Transfer 693 | . 66 306 78 . . 243 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 69 | . 50 50 69 5 . . Initial 8 | . . 5 8 5 . . Average 11 | . 19 11 15 . . . Influence Increases 545 | . 114 151 145 . . 135 Destroy 0b10 Robot/C 380 | . 80 120 80 . . 100 Destroy 0b10 Robot/NC 35 | . . . 25 . . 10 Destroy Leader 86 | . 20 30 26 . . 10 Allied During Kill 1 | . . 1 . . . . Successful Hack 28 | . 14 . 14 . . . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 512 | . 100 143 152 15 . 102 Entered New Map 33 | . . 9 14 10 . . Time Decay 389 | . 100 94 118 5 . 72 Lost Part 70 | . . 20 20 . . 30 Lost Ally 20 | . . 20 . . . . Squads Dispatched 3 | . 2 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 9 15 10 . . 18 Peak Tracking Total 8 | . 3 8 5 . . 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 3 . 1 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 2 . 7 . 1 . Successful 7 | . 2 . 4 . 1 . Failed 3 | . . . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 2 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 4 . 1 . Record 2 | . 1 . 1 . . . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . 9 . . . . Total Damage 83 | . . 83 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2551 | . . . 398 269 1361 523 Optics 2551 | . . . 398 269 1361 523 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3399 | 90 275 434 447 269 1361 523 Spaces Moved 1787 | 57 134 175 177 154 843 247 Core 22 | 14 . . . . . 8 Treads 1521 | 43 134 110 . 152 843 239 Legs 244 | . . 65 177 2 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 160 160 160 Average Speed 167 | 132 160 171 209 161 160 176 Slowest Speed 650 | 160 160 190 330 260 160 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 31 39 21 27 78 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 4 | . . . . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2030 | 71 169 262 217 174 856 281 Wait 70 | . 8 47 3 12 . . Move 1781 | 56 133 174 176 153 842 247 Hop . | . . . . . . . Pick Up 43 | 9 7 4 13 1 9 . Fast Attach . | . . . . . . . Attach 15 | 6 . 4 1 3 . 1 Detach . | . . . . . . . Swap 15 | . 2 3 2 3 2 3 Drop 18 | . 4 3 3 2 3 3 Fire 80 | . 15 27 18 . . 20 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 366 | -10/Materials | Entered Mines 367 | -10/Mines | Assembled infested the area 369 | -10/Mines | Received a Mining Laser from a helpful Derelict 373 | -10/Mines | Assisted by a Guerilla fighting off Assembled 735 | -10/Mines | Identified exit to Materials 758 | -10/Mines | Discovered exit to Materials (range 7) 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Utility x2 1096 | -9/Materials | Discovered new exit (range 12) 1247 | -9/Materials | Entered Mines 1303 | -9/Mines | Met a Derelict bent on vengeance 1506 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1516 | -9/Mines | Entered Zion 1552 | -7/Zion | Build established: Scavenger-Mutant 1991 | -7/Zion | Given the Hacking Drone Bay 1994 | -7/Zion | Found Prototype Device 1995 | -7/Zion | Identified Hacking Drone Bay 2138 | -7/Zion | Found Prototype Device 2273 | -7/Zion | Learned Factory garrison access intel 2591 | -7/Zion | Found CR-A16's Pointy Stick 2637 | -7/Zion | Learned Factory repair station intel 2641 | -7/Zion | Build established: Mutant 2848 | -7/Zion | Discovered new exit (range 18) 2877 | -7/Zion | Entered Proximity Caves 2879 | -6/Proximity Caves | Spotter reported a threat 2880 | -6/Proximity Caves | Spotter reported a threat 3052 | -6/Proximity Caves | Spotter reported a threat 3105 | -6/Proximity Caves | Spotter reported a threat 3284 | -6/Proximity Caves | Learned Factory stockpile data 3313 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3329 | -6/Proximity Caves | Core integrity fell below 50% 3344 | -6/Proximity Caves | Core integrity fell below 20% 3400 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03324_ Core Shielding fries itself beyond repair. 03324_ Imp. Light Armor Plating fries itself beyond repair. 03325_ Lgt. Treads fries itself beyond repair. 03326_ Microactuators fries itself beyond repair. 03328_ Penetrated by Slug. 03328_ Lgt. Treads destroyed. 03330_ Knocked back. 03332_ Lgt. Treads fries itself beyond repair. 03333_ Imp. Deuterium Engine fries itself beyond repair. 03335_ Med. Laser destroyed. 03339_ L-41 Fighter destroyed. 03345_ G-50 Soldier destroyed. 03347_ Core Shielding fries itself beyond repair. 03358_ System corrupted: Component data lost. 03366_ C-30 ARC bursts open, deploying its payload. 03366_ G-67 Veteran unfolds itself. 03366_ B-48 Gladiator unfolds itself. 03366_ G-50 Soldier unfolds itself. 03366_ M-28 Smith unfolds itself. 03388_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | #??????????????????? #??????????????????????????? | | ???????????????????? ?????? ? ?????????????????? | | ???????????????????# ?????? ?????????????????? | | ????????????? ????? #?????? ?????????????????? | | ???????????? ??????# #?????? ??????????????????? | | ????????###? ??????# #????? #??????????????????? | | #?????## ? ???????# #????? #??????????????????? | | #?????# ? #???????# #?????$ #??????????????????? | | ###### # ????????# ###### #??????????????????? | | # # # ##???????# # ##?????????????????? | | # # #####???# ## ###???????????????? | | # !] #???# ## #???????????????? | | #?# = #???# ## #???????????????? | | #### ### [#???# ## #???????????????? | | ## ????# #???# # #???????????????? | | # # #?????# ##### #????????????????? | | ## ##????# "%" %%= Yg #???????????????????? | | ?### #???## " ####+### ####???????????????????? | | ???# #???# ## #" %!=#@#??????????????????????? | | ??## #??## ## #" %! # #??????????????????????? | | ??# #### ### #" / "#m#??????????????????????? | | ??# # ##?# #### "# #??????????????????????? | | ??# ##?? #??+ "# #??????????????????????? | | ??# #####??? ??# "# #??????????????????????? | | ??## ##??????? ??##### #??????????????????????? | | ???####????????# ?????? #??????????????????????? | | ???????????????## ?????? ##??????????????????????? | | ????????????????? ?????? ????????????????????????? | | ????????????????? ?????? ????????????????????????? | | ????????????????? ?????? ????????????????????????? | | ????????????????? ??????#????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Battle Cannon | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseBombStatue Manual? 0 Play Time 00:19:44 Cumulative 33.4 hours Start 2025.07.16 @ 04:01:54 End 2025.07.16 @ 04:19:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a7a60b4-5875-4ae3-9763-83a24f103549