Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.27 @ 04:49:04

Player: Ms. V3-11A

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (104)     520
Value Destroyed (4267)     4267
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 10947

 Bonus
-------
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     25/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
        Zionite Light DM Reactor
        Zionite Biocell (600)
                Surveybot 24 Scanner
  Hypervelocity Gauss Cannon
          Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys II
       Zionite Glidesys II
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
       Zionite Metafield Generator
  Experimental Reaction Control System
      Advanced Phase Shifter
     Makeshift Utility Shielding
     Makeshift Hacking Suite
     Makeshift Hacking Suite
>              --- WEAPON -----------
               Thermic Laser
       Zionite Laser-M
               Coil Gun
>              --- INVENTORY --------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
       Zionite Glidesys II
  Experimental Heat Sink
       Zionite Biocell
               Surveybot 24 Scanner
               Surveybot 24 Chip
               Graphene Brace
               Hacking Drone Bay
         Heavy Rocket Launcher
               Plasma Cutter
               CR-A16's Pointy Stick
[Rating: 117]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Zionite Glidesys II
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Thermic Laser
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Slots Evolved              10   | .   .   .   4   2   2   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   2   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             165  | 2   12  13  21  25  18  4   2   11  41  3   13  
  Power                    16   | .   2   1   2   1   1   1   .   2   4   .   2   
    Engine                 11   | .   2   1   2   1   1   1   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   3   .   2   
  Propulsion               40   | 2   1   3   9   6   5   1   .   .   8   .   5   
    Treads                 24   | 2   1   1   6   6   5   1   .   .   2   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   6   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | .   3   3   5   12  7   .   .   5   16  1   2   
    Device                 27   | .   1   1   3   5   4   .   .   3   9   1   .   
    Storage                4    | .   1   .   1   .   .   .   .   .   2   .   .   
    Processor              4    | .   .   1   .   1   1   .   .   .   1   .   .   
    Hackware               4    | .   .   .   .   2   .   .   .   .   .   .   2   
    Protection             15   | .   1   1   1   4   2   .   .   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   6   6   5   6   5   2   2   4   13  2   4   
    Energy Gun             19   | .   3   .   4   2   2   .   .   .   7   .   1   
    Energy Cannon          4    | .   .   .   .   1   1   1   .   1   .   .   .   
    Ballistic Gun          23   | .   3   5   1   3   2   1   1   2   3   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   1   .   .   .   .   1   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   .   .   .   11  .   1   
Parts Lost                 37   | .   1   6   4   4   2   .   .   .   11  .   9   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   2   2   .   .   .   .   .   5   .   4   
  Utility                  13   | .   .   2   .   3   2   .   .   .   3   .   3   
  Weapon                   9    | .   1   2   1   1   .   .   .   .   3   .   1   
  Highest Loss Streak      8    | .   1   2   4   3   2   .   .   .   8   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  99  95  99  99  100 100 100 76  97  72  
  Engine                   11   | .   13  14  9   7   13  13  13  13  11  .   .   
  Treads                   21   | .   27  18  22  22  25  26  26  26  9   .   .   
  Wheel                    1    | .   .   9   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   11  9   17  11  12  13  13  14  14  22  16  
  Storage                  8    | .   14  14  9   7   6   6   6   6   6   6   4   
  Processor                5    | .   .   .   .   7   6   13  13  11  6   3   .   
  Hackware                 2    | .   .   .   .   10  .   .   .   .   .   .   6   
  Protection               6    | .   2   4   7   7   12  6   6   6   7   6   4   
  Energy Gun               12   | .   18  1   17  15  13  13  13  13  8   13  3   
  Ballistic Gun            9    | .   9   25  9   6   5   5   6   6   5   3   .   
Peak Build Rating          117  | 6   10  12  32  53  62  61  61  66  106 106 117 
  Average Rating           42   | 5   8   11  27  46  60  60  61  63  54  105 86  
  On Entrance              48   | 6   6   10  12  32  53  60  61  61  66  106 106 
Naked Turns                38   | .   .   .   .   .   .   .   .   .   .   .   38  
Heaviest Build             135  | 12  33  38  108 118 135 121 117 118 118 62  62  
  Greatest Support         90   | 40  40  40  60  68  90  90  90  90  90  60  62  
  Greatest Overweight (x)  33   | .   1   1   12  1   1   1   1   1   33  1   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  15  15  
  Average Capacity         21   | 8   12  15  22  25  25  25  25  25  23  15  13  
  Most Carried             25   | 6   15  15  25  25  25  25  25  25  24  15  15  
  Average Carried          19   | 4   9   14  20  24  23  25  25  24  13  14  13  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  15  15  5   
  Final Carried            25   | 2   15  15  25  23  25  25  25  24  15  15  5   

 Class Distribution 
--------------------
 30% | Mutant
 22% | Tank
 21% | Skirmisher
 20% | Hacker-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
               Tank | -8/Materials
        Hacker-Tank | -7/Factory
               Tank | -6/Factory
         Skirmisher | -6/Lower Caves
         Skirmisher | -6/Lower Caves
         Skirmisher | -6/Zion
             Mutant | -6/Deep Caves
 Scavenger-Sprinter | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory

 Resources                      | -11  -10  -10  -8   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           2959 | 150  209  334  331  674  458  132  10   48   537  70   6    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5052 | .    432  496  827  1508 1022 13   76   .    483  177  18   
  Parts                    242  | .    24   25   39   60   34   1    7    .    41   9    2    
Haulers Intercepted        3    | .    2    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    6    .    .    .    7    6    .    .    5    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  96   | .   7   10  14  34  14  1   4   .   8   4   .   
  Guns                     81   | .   7   10  13  33  11  1   .   .   6   .   .   
  AOE                      10   | .   .   .   .   .   .   .   4   .   2   4   .   
Classes Destroyed          16   | .   5   2   1   5   .   .   .   .   3   .   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  16   | .   2   .   .   6   .   .   4   .   .   4   .   
  Grunt                    33   | .   5   2   7   13  6   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   1   6   3   2   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   1   4   2   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   4   4   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           4    | .   4   2   4   4   4   1   4   .   4   4   1   
  Combat Bots Only         4    | .   2   2   3   4   3   1   4   .   3   4   .   
Max Kills in Single Turn   4    | .   1   1   1   2   2   1   4   .   2   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -8   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  
Hostile Shots Fired        933   | .    26   86   79   274  153  .    15   .    139  12   149  
  Missed                   302   | .    10   30   22   95   40   .    4    .    44   9    48   
Damage Taken               8355  | .    230  878  663  1648 847  .    148  .    2270 40   1631 
  Core                     1710  | .    34   132  118  238  48   .    .    .    138  .    1002 
  Absorbed by Shields      533   | .    .    .    .    250  269  .    .    .    .    .    14   
  Redirected to Shielding  84    | .    .    53   .    .    .    .    .    .    11   2    18   
  Ignored by Resistances   2599  | .    63   248  187  590  404  .    44   .    598  11   454  
  Regen/Repaired (Parts)   600   | .    .    .    .    237  363  .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    33   78   66   .    .    .    .    .    78   .    
Volleys Fired              310   | .    26   52   32   80   54   2    9    3    44   5    3    
  Largest                  3     | .    2    2    3    3    3    3    3    1    3    3    1    
  Hottest                  255   | .    100  73   133  198  203  203  203  90   255  188  85   
Shots Fired                744   | .    52   101  78   230  145  5    12   3    106  9    3    
  Gun                      725   | .    52   100  78   227  139  4    11   2    103  6    3    
  Cannon                   11    | .    .    .    .    3    6    1    .    1    .    .    .    
  Launcher                 8     | .    .    1    .    .    .    .    1    .    3    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  289   | .    14   81   25   76   49   1    9    .    32   2    .    
  Thermal                  448   | .    38   20   53   154  96   4    2    3    71   4    3    
  Explosive                7     | .    .    .    .    .    .    .    1    .    3    3    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | .    15   29   15   28   24   7    8    .    9    9    .    
  Robot Miss Streak        8     | .    1    2    2    8    2    .    1    .    3    1    4    
  Penetration Max          2     | .    .    .    .    .    2    .    .    .    1    .    .    
  Secondary Targets        17    | .    1    .    .    13   2    .    .    .    1    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    2    1    .    .    .    1    .    .    
Shots Hit Robots           554   | .    40   86   52   178  106  2    10   .    72   6    2    
  Core Hits                273   | .    21   20   27   120  38   1    7    .    33   6    .    
  Critical Kills           6     | .    .    .    .    .    5    .    1    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    1    1    .    5    .    2    .    1    .    .    
  Critical Strikes         53    | .    2    2    3    14   22   .    3    .    6    .    1    
    Burn                   33    | .    2    1    2    14   12   .    .    .    2    .    .    
    Destroy                19    | .    .    1    1    .    10   .    3    .    4    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10559 | .    518  1188 1031 3412 1726 44   351  .    1641 532  116  
  Guns                     9564  | .    518  1188 1031 3405 1726 44   95   .    1452 105  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               872   | .    .    .    .    .    .    .    256  .    189  427  .    
  Melee                    116   | .    .    .    .    .    .    .    .    .    .    .    116  
  Ramming                  7     | .    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  3442  | .    134  969  233  1156 428  .    51   .    471  .    .    
  Thermal                  6122  | .    384  219  798  2249 1298 44   44   .    981  105  .    
  Explosive                872   | .    .    .    .    .    .    .    256  .    189  427  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 116   | .    .    .    .    .    .    .    .    .    .    .    116  
Highest Corruption         5     | .    1    1    1    2    5    5    5    5    .    .    .    
  Average Corruption       1     | .    1    1    1    1    2    5    5    5    .    .    .    
  Corruption Purged        1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    10   13   9    14   4    13   19   8    .    .    .    
    Message Errors         21    | .    2    3    4    4    .    2    4    2    .    .    .    
    Matter Fused           21    | .    3    2    2    4    .    2    5    3    .    .    .    
    Heat Flow Errors       11    | .    .    2    .    2    2    3    2    .    .    .    .    
    Energy Discharges      8     | .    1    1    .    1    .    .    3    2    .    .    .    
    Data Loss (minor)      10    | .    3    1    1    1    .    1    2    1    .    .    .    
    Data Loss (major)      8     | .    .    3    1    .    1    2    1    .    .    .    .    
    Misfires               7     | .    1    1    1    1    1    1    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    2    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            229   | .    .    .    .    .    .    .    37   .    11   83   98   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               131   | .    .    .    .    .    .    .    37   .    11   83   .    
  Melee                    98    | .    .    .    .    .    .    .    .    .    .    .    98   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17    | .    .    .    .    .    .    .    17   .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | .    270  256  134  422  391  171  153  .    356  234  246  
  Average Temperature      113   | .    67   115  42   136  120  73   64   .    152  118  89   
  Received Heat Transfer   3398  | .    78   547  414  527  106  .    .    .    837  .    889  
  Effects                  12    | .    3    .    .    7    1    .    .    .    1    .    .    
    Shutdowns              3     | .    .    .    .    1    1    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    1    3    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    1    1    3    .    .    .    .    .    .    
  Parts Melted             63    | .    1    1    5    28   22   .    .    .    6    .    .    
  Heat Transferred         17687 | .    1259 740  1545 7166 4650 100  100  .    1953 174  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Peak Influence             369  | .   113 .   196 273 307 .   .   .   .   .   369 
  Initial                  115  | .   .   .   .   .   115 .   .   .   .   .   55  
  Average                  64   | .   26  .   47  56  125 .   .   .   .   .   201 
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 .   100 96  84  .   .   .   .   .   50  
  Level 1                  5    | .   .   .   .   3   15  .   .   .   .   .   49  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   4   17  6   .   .   .   .   .   .   
  Investigation            9    | .   .   .   2   7   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   4   3   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   2   4   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Distress Signals           11   | .   2   .   2   2   4   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   19  12  16  45  22  .   5   .   9   10  21  
  Peak Tracking Total      8    | .   7   3   5   4   6   .   5   .   3   7   8   
  Tactical Retreats        7    | .   .   .   .   2   1   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Traps Triggered            12   | .   3   .   2   1   2   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   2   .   1   3   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Machines Accessed          35   | .   6   .   4   15  4   .   .   .   .   1   5   
  Terminals                19   | .   6   .   3   6   1   .   .   .   .   1   2   
  Fabricators              3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   2   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   1   3   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   1   
Total Hacks                98   | .   18  .   11  41  15  .   .   .   .   1   12  
  Successful               63   | .   16  .   8   24  7   .   .   .   .   1   7   
  Failed                   34   | .   1   .   3   17  8   .   .   .   .   .   5   
    Catastrophic           4    | .   .   .   .   3   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   18  .   5   14  .   .   .   4   .   .   6   
  Terminals                52   | .   18  .   6   17  2   .   .   .   .   1   8   
  Fabricators              5    | .   .   .   .   4   .   .   .   .   .   .   1   
  Repair Stations          12   | .   .   .   .   4   8   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   2   5   .   .   .   .   .   2   
  Scanalyzers              17   | .   .   .   5   12  .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   1   
Terminal Hacks             15   | .   4   .   2   4   1   .   .   .   .   1   3   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   4   .   .   .   .   .   .   1   
  Network Status           2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   2   6   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   1   3   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   1   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   3   7   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   3   4   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   2   .   .   .   .   .   .   1   
Unauthorized Hacks         19   | .   12  .   3   4   .   .   .   .   .   .   .   
  Terminals                14   | .   12  .   2   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   5   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Skim                   7    | .   5   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   3   .   .   .   .   .   .   .   
    Extract                4    | .   .   .   1   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   6   .   4   13  4   .   .   .   .   .   3   
  Full Trace Events        4    | .   .   .   1   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   .   .   9   14  .   .   .   15  .   .   .   
  Parts Built              3    | .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   168 .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   13  .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   1   3   .   .   .   .   .   .   
  Time                     94   | .   .   .   .   19  75  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Retrieved Matter         4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      12   | .   .   .   .   .   12  .   .   .   .   .   .   
  Highest-Rated Ally       12   | .   .   .   .   .   12  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   20  .   .   .   .   .   .   
  Total Damage             174  | .   .   .   .   .   174 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   .   1   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  
Turns Passed               17455 | 4    1707 2068 2126 3566 1515 639  593  2420 2433 99   285  
Spaces Moved               7785  | 1    982  1090 834  1238 453  210  235  989  915  258  580  
  Core                     37    | .    .    .    6    .    .    .    .    .    10   .    21   
  Treads                   5984  | 1    982  722  727  1238 453  210  235  989  427  .    .    
  Legs                     101   | .    .    .    101  .    .    .    .    .    .    .    .    
  Wheels                   368   | .    .    368  .    .    .    .    .    .    .    .    .    
  Hover                    1295  | .    .    .    .    .    .    .    .    .    478  258  559  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            21    | 160  160  120  120  241  241  241  241  241  24   24   21   
  Average Speed            196   | 160  160  173  234  243  242  241  241  241  226  25   33   
  Slowest Speed            1700  | 160  240  240  650  246  247  241  241  241  1700 94   170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    97   58   58   31   13   39   49   81   67   40   16   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     5     | .    2    1    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        3     | .    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    .    1    .    1    1    1    .    
Scrap Searched             6     | .    .    2    .    .    .    2    .    1    .    1    .    
Spaces Dug                 3     | .    .    .    .    .    2    1    .    .    .    .    .    
Terrain Destroyed          107   | .    .    21   1    .    6    1    3    .    42   33   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    1    .    6    1    .    .    1    1    .    
  AOE                      97    | .    .    21   .    .    .    .    3    .    41   32   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total                      9351 | 6    1066 1162 948  1624 765  340  251  1023 1218 283  665  
  Wait                     749  | .    17   .    12   243  215  123  6    8    67   15   43   
  Move                     7774 | .    981  1089 833  1237 452  209  234  988  914  257  580  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154  | .    20   5    27   16   13   .    .    4    64   1    4    
  Fast Attach              54   | .    5    3    10   2    3    1    .    3    23   .    4    
  Attach                   46   | 2    1    4    6    8    3    .    .    1    14   1    6    
  Detach                   8    | .    1    .    .    .    .    .    .    .    3    .    4    
  Swap                     65   | .    6    6    5    15   12   3    2    7    4    2    3    
  Drop                     174  | 4    9    3    23   22   10   2    .    9    85   2    5    
  Fire                     310  | .    26   52   32   80   54   2    9    3    44   5    3    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 0)
     5 | -11/Scrapyard      | Entered Materials
   237 | -10/Materials      | Discovered new exit (range 16)
   317 | -10/Materials      | Build established: Mutant
   578 | -10/Materials      | Discovered new exit (range 12)
   707 | -10/Materials      | Discovered new exit (range 5)
   894 | -10/Materials      | Discovered new exit (range 12)
   908 | -10/Materials      | Discovered new exit (range 6)
  1145 | -10/Materials      | Discovered new exit (range 16)
  1437 | -10/Materials      | Learned 4 Recycling zone layouts
  1466 | -10/Materials      | Central database locked down
  1475 | -10/Materials      | Learned location of Storage (-7)
  1505 | -10/Materials      | Learned location of 1 exit from Recycling
  1533 | -10/Materials      | Learned location of 2 exits from Materials
  1578 | -10/Materials      | Loaded intel: 16 trap records
  1712 | -10/Materials      | Entered Subcaves
  1778 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1967 | -10/Subcaves       | Disturbed a concealed Subdweller
  2043 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2050 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2218 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2351 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2352 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Flight Unit
  2415 | -10/Subcaves       | Core integrity fell below 50%
  2599 | -10/Subcaves       | Discovered new exit (range 4)
  2620 | -10/Subcaves       | Discovered new exit (range 10)
  3372 | -10/Subcaves       | Learned 4 Materials zone layouts
  3378 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3780 | -10/Subcaves       | Entered Materials
  3780 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3781 | -8/Materials       | Identified exit to Factory
  3893 | -8/Materials       | Lost 4 parts (1p2n1w)
  4302 | -8/Materials       | Met 7R-MNS
  4420 | -8/Materials       | Build established: Tank
  5906 | -8/Materials       | Entered Factory
  5906 | -7/Factory         | Evolved 2 slots: Utility x2
  5907 | -7/Factory         | Caught up to 7R-MNS
  6236 | -7/Factory         | Build established: Hacker-Tank
  6445 | -7/Factory         | Fabricated Thermic Laser (x2)
  6529 | -7/Factory         | Garrison activated, responded to threat
  6967 | -7/Factory         | Cargo convoy interrupted
  7513 | -7/Factory         | Repaired Arm. Treads
  8670 | -7/Factory         | Fabricated Hacking Suite (x1)
  8936 | -7/Factory         | Garrison activated, responded to threat
  9397 | -7/Factory         | Discovered new exit (range 9)
  9451 | -7/Factory         | Lost 3 parts (2u1w)
  9472 | -7/Factory         | Entered another Factory area
  9472 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  9473 | -6/Factory         | Caught up to 7R-MNS
  9710 | -6/Factory         | Build established: Tank
  9891 | -6/Factory         | Repaired Arm. Treads
  9926 | -6/Factory         | Repaired Graphene Brace
  9952 | -6/Factory         | Repaired Thermic Laser
 10009 | -6/Factory         | Garrison activated, responded to threat
 10148 | -6/Factory         | Discovered new exit (range 10)
 10213 | -6/Factory         | Identified exit to Lower Caves
 10213 | -6/Factory         | Identified exit to Extension
 10987 | -6/Factory         | Entered Lower Caves
 11212 | -6/Lower Caves     | Build established: Skirmisher
 11565 | -6/Lower Caves     | Discovered new exit (range 16)
 11626 | -6/Lower Caves     | Entered another Lower Caves area
 11658 | -6/Lower Caves     | Discovered new exit (range 13)
 12128 | -6/Lower Caves     | Identified exit to Zion
 12204 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12219 | -6/Lower Caves     | Entered Zion
 12485 | -6/Zion            | System corruption cleaned by Quarantine Array
 12562 | -6/Zion            | Discovered new exit (range 14)
 12663 | -6/Zion            | Given the Hacking Drone Bay
 12663 | -6/Zion            | Found Prototype Device
 12932 | -6/Zion            | Found GAL Module
 13103 | -6/Zion            | Given A8's code to call for help
 13331 | -6/Zion            | Learned Factory emergency access door positions
 13377 | -6/Zion            | Learned location of Armory (-4)
 13382 | -6/Zion            | Learned Factory stockpile data
 13392 | -6/Zion            | Discovered new exit (range 12)
 13722 | -6/Zion            | Found CR-A16's Pointy Stick
 13848 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 14581 | -6/Zion            | Opened final containment barrier to the Deep Caves
 14622 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14639 | -6/Zion            | Entered Deep Caves
 14738 | -6/Deep Caves      | Build established: Gunner
 14855 | -6/Deep Caves      | Attacked by Z-Imprinter
 14903 | -6/Deep Caves      | Destroyed Z-Imprinter
 14946 | -6/Deep Caves      | Lost 8 parts (4n2u2w)
 14971 | -6/Deep Caves      | Found Prototype Protection
 14971 | -6/Deep Caves      | Identified Zio. Weapon Casing
 15036 | -6/Deep Caves      | Found Prototype Device
 15036 | -6/Deep Caves      | Identified Zio. Metafield Generator
 15171 | -6/Deep Caves      | Build established: Tank
 15439 | -6/Deep Caves      | Z-Facility disabled
 15499 | -6/Deep Caves      | Lost 3 parts (1n1u1w)
 15662 | -6/Deep Caves      | Identified Hacking Drone Bay
 15741 | -6/Deep Caves      | Build established: Mutant
 15869 | -6/Deep Caves      | Found Zio. Weapon Casing
 15945 | -6/Deep Caves      | Found Zio. Weapon Casing
 15976 | -6/Deep Caves      | Found Zio. Weapon Casing
 16489 | -6/Deep Caves      | Found Zio. Weapon Casing
 17038 | -6/Deep Caves      | Found Surveybot 24 Chip
 17039 | -6/Deep Caves      | Found Surveybot 24 Scanner
 17070 | -6/Deep Caves      | Discovered new exit (range 7)
 17072 | -6/Deep Caves      | Entered Proximity Caves
 17115 | -5/Proximity Caves | Build established: Scavenger-Sprinter
 17120 | -5/Proximity Caves | Learned location of Warlord (-4)
 17157 | -5/Proximity Caves | Spotted B-75 Beast
 17158 | -5/Proximity Caves | Entered a huge 0b10 base via the front door
 17170 | -5/Proximity Caves | Discovered new exit (range 5)
 17171 | -5/Proximity Caves | Entered Factory
 17171 | -5/Factory         | Evolved 2 slots: Utility x2
 17299 | -5/Factory         | Discovered new exit (range 6)
 17350 | -5/Factory         | Spotted B-75 Beast
 17418 | -5/Factory         | Released all parts (4)
 17439 | -5/Factory         | Core integrity fell below 50%
 17446 | -5/Factory         | Lost 6 parts (1p3n1u1w)
 17450 | -5/Factory         | Core integrity fell below 20%
 17456 | -5/Factory         | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
17439_ Slug penetrates B-75 Beast.
17440_ Penetrated by Slug.
17440_ K-01 Serf destroyed.
17440_ R-10 Processor collects Spear.
17442_ Slug penetrates Wall.
17443_ Critical hit (Burn: +37).
17443_ Penetrated by Slug.
17444_ R-10 Processor collects CR-A16's Pointy Stick.
17445_ U-05 Engineer builds a Wall.
17445_ Knocked back.
17446_ Penetrated by Slug.
17446_ R-10 Processor collects Wheel.
17449_ Slug penetrates Wall.
17449_ Penetrated by Slug.
17450_ U-05 Engineer builds a Wall.
17452_ Slug penetrates U-05 Engineer.
17452_ U-05 Engineer destroyed.
17453_ R-10 Processor collects Zio. Metafield Generator.
17453_ Slug penetrates Wall.
17454_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???   ?????????????????????????#   #?????????????? |
| ????  ?????????????????????????#   +?????????????? |
| ????  ?????????????????????????#   #?????????????? |
| ????# #????????????????????????#   #?????????????? |
| ????# #????????????????????????#   #?????????????? |
| ??### ###??????????????????????#   #?????????????? |
| ??#     ###########?????????????   #?????????  ??? |
| ??#               ####T #???????   #????????   ??? |
| ??+                            ?   ########   #??? |
| ??#               ###############             ##?? |
| ??#     #########+#######  """  +      %        #? |
| ??###+"######?#       ! #  """  #    ""%        #? |
| ??#         #?#         +  """  #    "%%   ]! #??? |
| ??# """"""  #?# """ """ #       #    %%%   ]! #??? |
| ??# """"""  #?# """ """ #       #  ^ %%%   !  #??? |
| ??# """"""  #?# """ """ #########    % %      #??? |
| ??# """"""  #?#         #########     ""      #??? |
| ??#         #?#       ! +          ""F""      #??? |
| ??#     ! = #?#         #           """       #??? |
| ### =       #?#####+#####                     #??? |
|  ######+####### ### w                            ? |
|  #???#       *!   #       ################# ####?? |
|  #???#       *    #  BB % ##?????????????????????? |
|  #???#  " "       # %BB Y ###????????????????????? |
|  #???#  " "       # uk =|%; #????????????????????? |
|  #???#  " "   !   #[!Y =%@# #????????????????????? |
|  #???#! " "     % +   u !u#  #???????????????????? |
| ##???#  " "     % #! Ru ^ ####???????????????????? |
| ?????#  " "       #%^     #??????????????????????? |
| ?????#  " "    """#  %    #??????????????????????? |
| ?????#  " "     Y"#   u   #??????????????????????? |
| ?????#  " "    """#       #??????????????????????? |
| ?????#            #     %         ????????????+??? |
| ???#######+########                #?????????????? |
| ???#              #                #?????????????? |
| ???#  |           #                #?????????????? |
| ???#          """ #                /?????????????? |
| #??#          """ #                #?????????????? |
| #??#          """ #                #?????????????? |
| #??# """T"""      #                ??????????????? |
| ####+#######+######                ??????????????? |
| #                                 ???????????????? |
| #                                 ???????????????? |
| #                               ?????????????????? |
| #                             ???????????????????? |
| +                          ??????????????????????? |
| #                  ?     ????????????????????????? |
| +                  ??????????????????????????????? |
| #       ####/#####???????????????????????????????? |
| #       #???   ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          49
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             15
Evasion (%)                89
Recoil Reduction           4
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
              Com. Matter Pod | -8/Materials | Extracted
                 Med. Battery | -8/Materials | Extracted
              Lrg. Matter Pod | -8/Materials | Extracted
  Imp. Terrain Scan Processor | -8/Materials | Extracted
                 Trap Scanner | -8/Materials | Extracted
                 Hcp. Battery | -8/Materials | Extracted
                Assault Rifle | -8/Materials | Extracted
                Hacking Suite | -8/Materials | Extracted
                 Hpw. Shotgun | -8/Materials | Extracted
                  Arm. Treads | -7/Factory   | Scanalyzed
           Structural Scanner | -7/Factory   | Scanalyzed
            Lrg. Storage Unit | -7/Factory   | Extracted
                Weapon Cycler | -7/Factory   | Extracted
                Plasma Cutter | -7/Factory   | Scanalyzed
             Deuterium Engine | -7/Factory   | Extracted
    Imp. Medium Armor Plating | -7/Factory   | Extracted
               Gravmag System | -7/Factory   | Extracted
                        Wheel | -7/Factory   | Extracted
            Recoil Stabilizer | -7/Factory   | Extracted
               Adv. ECM Suite | -7/Factory   | Extracted
             Carbon-fiber Leg | -7/Factory   | Extracted
            Mic. Nuclear Core | -7/Factory   | Extracted
                     Flak Gun | -7/Factory   | Extracted
                  Energy Well | -6/Zion      | Archive
          Imp. Thermal Shield | -6/Zion      | Archive
       Nuclear Pulse Thruster | -6/Zion      | Archive
     Imp. Transmission Jammer | -6/Zion      | Archive
 Lgt. Angular Momentum Engine | -6/Zion      | Archive
           Lrn. Proton Cannon | -6/Zion      | Archive
            Adv. Sensor Array | -6/Zion      | Archive
                  HERF Cannon | -6/Zion      | Archive
                   Myomer Leg | -6/Zion      | Archive
                 Fission Core | -6/Zion      | Archive
              Antigrav System | -6/Zion      | Archive
          Imp. Kinecellerator | -6/Zion      | Archive
                     Coil Gun | -6/Zion      | Archive
         Adv. Terrain Scanner | -6/Zion      | Archive
           Imp. KE Penetrator | -6/Zion      | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Zion | Archive
 M-22 Extractor | -6/Zion | Archive
  A-15 Conveyor | -6/Zion | Archive

 Fabricated
------------
 Thermic Laser | x2 | -7/Factory | Preloaded
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcPointCloak
  Manual?         0
Play Time         01:49:56
  Cumulative      422.7 hours
  Start           2024.09.27 @ 02:20:17
  End             2024.09.27 @ 04:49:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          308
  Rogue           63
  Adventurer      219
  Explorer        26
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: e31f5083-c89b-4713-9e3d-c8a4213be697