Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.06 @ 16:06:13

Player: Demise

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (280)     1400
Value Destroyed (8810)     8810
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (-2565)              -2565
              TOTAL SCORE: 13305

 Bonus
-------
High Alert Combat Kills    745
Follower Combat Kills      540
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -5150

 Cogmind 
---------
Core Integrity             0/850
Matter                     79/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (12)
Movement                   Hovering (196) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Fission Core
>               --- PROPULSION (2) ---
         Cooled Gravmag System
         Cooled Gravmag System
>               --- UTILITY (10) -----
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Light Armor Plating
      Makeshift Hacking Suite
      Makeshift Hacking Suite
                System Shield
       Improved System Shield
>               --- WEAPON (2) -------
                Flak Gun
                CR-A16's Pointy Stick
>               --- INVENTORY (34) ---
   Experimental Heat Sink
   Experimental Heat Sink
        Zionite Biocell (1000)
        Zionite Biocell (1000)
  High-capacity Matter Pod (200)
        Zionite Metafield Generator
   Experimental Sensor Array
       Advanced Reaction Control System
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
        Zionite Heavy Carapace
        Zionite Heavy Carapace
       Improved Hardlight Generator
       Improved Hacking Suite
       Improved Hacking Suite
                System Shield
     Long-range Tractor Beam
                Bomb Factory No. 2
                Shock Rifle
                Shock Rifle
          Light EM Pulse Cannon
      Precision Rocket Launcher
      Precision Rocket Launcher
                Remote Datajack
                Plasma Cutter
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
        Zionite Heavy Carapace
                Hacking Suite
      Makeshift Hacking Suite
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
         Cooled Gravmag System
         Cooled Gravmag System
   Experimental Heat Sink
   Experimental Heat Sink
        Zionite Biocell
        Zionite Biocell
  High-capacity Matter Pod
        Zionite Metafield Generator
       Advanced Reaction Control System
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
        Zionite Heavy Carapace
       Improved Medium Armor Plating
         Medium Reactive Plating
      Makeshift Hacking Suite
                System Shield
     Long-range Tractor Beam
                Bomb Factory No. 2
       Improved Lightning Gun
          Light EM Pulse Cannon
                Flak Gun
       Advanced EMP Blaster
      Precision Rocket Launcher
      Precision Rocket Launcher
      Precision Rocket Launcher
                Plasma Cutter
                CR-A16's Pointy Stick
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 81]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   System Backup Module
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 6   17  10  43  6   52  36  38  5   17  27  22  6   41  5   23  
  Power                    26   | 1   3   1   4   1   3   5   .   .   2   .   3   .   2   .   1   
    Engine                 14   | 1   2   1   4   1   1   3   .   .   .   .   1   .   .   .   .   
    Core                   7    | .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   1   
    Reactor                5    | .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   
  Propulsion               50   | 2   2   5   6   2   11  2   2   1   1   2   2   .   9   1   2   
    Treads                 44   | 2   2   5   6   2   11  2   2   1   1   2   2   .   5   1   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  138  | 1   6   .   11  1   13  7   21  1   8   19  7   1   23  4   15  
    Device                 42   | .   .   .   .   .   .   2   6   .   3   9   4   1   7   4   6   
    Storage                22   | 1   5   .   4   .   4   2   2   .   1   .   .   .   2   .   1   
    Processor              8    | .   1   .   2   .   2   .   .   .   .   .   .   .   2   .   1   
    Hackware               8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   
    Protection             58   | .   .   .   5   1   7   3   10  1   4   10  3   .   12  .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   140  | 2   6   4   22  2   25  22  15  3   6   6   10  5   7   .   5   
    Energy Gun             21   | 1   .   .   .   .   1   2   1   .   3   .   3   4   5   .   1   
    Energy Cannon          9    | .   .   1   1   1   2   2   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          67   | 1   6   3   14  .   14  9   9   2   2   .   4   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   .   .   3   1   6   3   2   1   1   2   3   .   .   .   1   
    Special Weapon         6    | .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   4   .   2   4   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   1   .   1   4   1   .   .   .   .   1   10  .   .   
Parts Lost                 47   | .   1   5   4   4   10  1   2   .   4   1   2   .   6   .   7   
  Power                    6    | .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   2   1   2   1   .   .   .   1   1   1   .   1   .   2   
  Utility                  12   | .   .   .   1   1   4   .   1   .   2   .   .   .   2   .   1   
  Weapon                   17   | .   1   2   2   .   3   .   1   .   1   .   1   .   3   .   3   
  Highest Loss Streak      6    | .   1   5   1   4   3   1   1   .   1   1   1   .   6   .   4   
Average Slot Usage (%)     97   | .   97  97  97  89  97  99  99  100 97  99  99  95  93  91  98  
  Engine                   3    | .   10  .   11  11  3   5   .   .   .   .   1   7   2   .   .   
  Core                     1    | .   3   12  .   .   4   2   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   7   7   7   7   4   .   4   7   5   
  Treads                   17   | .   28  27  21  21  17  17  15  15  14  14  15  15  13  15  12  
  Device                   3    | .   .   .   .   .   .   2   2   .   1   7   4   7   6   6   3   
  Storage                  36   | .   24  28  29  33  34  39  39  38  38  46  46  46  29  30  26  
  Processor                1    | .   .   .   .   .   6   .   .   .   .   .   .   .   9   7   6   
  Hackware                 3    | .   .   .   .   .   .   .   11  15  10  .   .   .   .   .   28  
  Protection               7    | .   .   .   12  11  12  11  6   7   9   6   9   4   7   7   .   
  Energy Gun               2    | .   1   .   .   .   .   .   .   .   1   .   2   9   12  15  11  
  Ballistic Gun            9    | .   26  27  20  6   15  12  12  13  11  .   10  .   2   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   1   1   .   14  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             192  | 12  56  56  99  100 115 134 139 134 178 192 176 191 191 140 140 
  Greatest Support         58   | 40  40  40  46  46  43  42  56  56  56  56  56  56  56  58  58  
  Greatest Overweight (x)  56   | 3   5   2   4   4   2   3   3   2   6   56  6   3   8   2   7   
  Average Overweight (x)   2    | 2   .   1   1   2   2   2   2   2   2   17  2   2   2   2   2   
Largest Inventory Capacity 46   | 6   18  18  26  26  32  42  42  38  46  46  46  46  46  34  34  
  Average Capacity         34   | 4   12  18  23  26  31  34  38  38  38  46  46  46  33  34  34  
  Most Carried             46   | 4   18  18  26  26  32  42  42  38  38  39  46  46  46  34  34  
  Average Carried          32   | 3   11  17  22  24  29  34  38  37  36  36  40  45  32  34  33  
  Final Capacity           46   | 6   18  18  26  26  32  42  38  38  46  46  46  46  34  34  34  
  Final Carried            46   | 4   18  17  26  26  32  42  38  38  36  38  44  46  34  34  32  

 Class Distribution 
--------------------
 81% | Hauler-Mutant
  8% | Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Storage
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
 Hauler-Mutant | -7/Deep Caves
 Hauler-Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           8162  | 305  551  204  1092 127  1189 952  816  206  658  672  320  .    950  50   70   
  Remotely                 105   | .    .    .    .    .    .    .    .    .    .    57   48   .    .    .    .    
Salvage Created            12014 | 235  633  429  1716 188  2155 1178 997  892  1189 586  802  .    593  126  295  
  Parts                    652   | 25   35   26   126  11   114  90   60   13   49   24   31   .    33   4    11   
Haulers Intercepted        16    | .    2    .    4    .    3    5    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    .    .    .    .    12   14   .    .    4    .    
  Prevented                32    | .    .    .    .    .    .    .    .    .    .    15   17   .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  211  | .   12  8   32  11  49  15  16  3   22  10  18  .   7   2   6   
  Guns                     137  | .   12  8   27  2   30  9   14  3   13  .   7   .   7   2   3   
  Cannons                  4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   
  AOE                      61   | .   .   .   4   9   16  6   .   .   6   7   11  .   .   .   2   
Classes Destroyed          20   | 3   5   2   1   2   4   .   1   1   .   .   .   .   1   .   .   
  Worker                   15   | 2   1   .   2   .   3   4   1   .   2   .   .   .   .   .   .   
  Builder                  6    | .   .   1   1   1   .   2   .   .   1   .   .   .   .   .   .   
  Tunneler                 9    | 5   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   4   .   3   5   2   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   3   .   2   .   1   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   5   .   2   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  40   | .   3   .   10  .   11  3   .   .   8   2   3   .   .   .   .   
  Grunt                    99   | .   9   6   13  2   26  10  7   1   8   1   12  .   .   1   3   
  Brawler                  8    | .   .   .   .   .   2   1   .   .   1   3   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   2   9   .   5   3   3   .   3   1   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   1   1   .   2   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   3   
  Compactor                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Assembled                10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 6   3   2   7   9   8   9   8   1   6   8   4   .   6   2   1   
  Combat Bots Only         9    | .   3   2   6   9   5   6   6   1   4   8   4   .   6   2   1   
Max Kills in Single Turn   4    | 1   1   1   2   3   3   4   3   2   3   2   2   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   3   1   .   .   2   2   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)
  01-MTF (-8/Storage)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  
Damage Taken               13366 | .    664  800  1403 607  2552 1028 978  30   1251 851  583  .    740  58   1821 
  Core                     2301  | .    132  115  287  74   353  75   78   .    110  84   76   .    48   19   850  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         34    | 100  .    1    .    9    .    22   .    .    .    .    .    .    .    40   .    
Volleys Fired              810   | 15   77   35   109  21   147  129  54   27   52   14   26   .    20   14   70   
  Largest                  2     | 2    2    2    2    1    2    2    2    2    2    1    2    .    2    2    2    
  Hottest                  120   | 60   60   76   79   56   112  76   88   56   110  50   110  .    120  120  120  
Shots Fired                1356  | 30   154  68   200  21   240  216  106  40   86   15   30   .    36   28   86   
  Gun                      1174  | 30   154  66   188  7    216  142  102  28   77   2    22   .    36   28   76   
  Cannon                   52    | .    .    2    2    8    9    20   3    .    .    .    .    .    .    .    8    
  Launcher                 77    | .    .    .    10   6    15   8    .    6    9    13   8    .    .    .    2    
  Special                  53    | .    .    .    .    .    .    46   1    6    .    .    .    .    .    .    .    
  Kinetic                  999   | 15   149  66   188  7    216  142  99   28   58   .    3    .    18   .    10   
  Thermal                  73    | 15   5    .    .    .    .    46   1    6    .    .    .    .    .    .    .    
  Explosive                50    | .    .    .    10   6    15   7    .    6    .    .    4    .    .    .    2    
  Electromagnetic          131   | .    .    2    2    8    9    21   6    .    28   15   23   .    4    .    13   
  Phasic                   103   | .    .    .    .    .    .    .    .    .    .    .    .    .    14   28   61   
  Robot Hit Streak         22    | 8    16   18   11   17   22   16   17   7    22   1    7    .    9    13   17   
  Robot Miss Streak        11    | 4    5    3    3    1    7    5    5    3    8    2    2    .    1    .    11   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    2    .    1    1    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           811   | 18   97   48   137  18   166  155  44   21   31   2    18   .    13   11   32   
  Core Hits                654   | 9    34   24   74   27   114  70   78   29   86   12   32   .    46   4    15   
  Critical Hits            10    | .    .    .    2    .    1    5    1    1    .    .    .    .    .    .    .    
  Critical Kills           2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    2    1    1    .    .    .    .    .    .    .    
Melee Attacks              74    | .    .    .    29   .    7    21   1    .    .    .    .    9    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    29   .    7    20   1    .    .    .    .    9    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Sneak Attacks            9     | .    .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24459 | 199  951  573  2649 1017 4673 3035 2251 1488 2288 773  2058 .    1021 363  1120 
  Guns                     14514 | 199  946  531  1835 98   2351 1598 1955 842  1442 21   630  .    1021 363  682  
  Cannons                  754   | .    .    38   40   158  216  104  59   .    .    .    .    .    .    .    139  
  Explosions               7938  | .    .    .    419  761  2062 741  212  579  808  752  1428 .    .    .    176  
  Melee                    949   | .    .    .    351  .    44   431  .    .    .    .    .    .    .    .    123  
  Ramming                  64    | .    5    4    4    .    .    .    13   .    38   .    .    .    .    .    .    
  Kinetic                  11933 | 79   925  531  1835 98   2351 1598 1874 842  1009 .    76   .    607  .    108  
  Thermal                  1266  | 120  21   .    .    .    .    161  224  67   322  91   260  .    .    .    .    
  Explosive                5648  | .    .    .    419  761  2014 717  .    579  .    .    982  .    .    .    176  
  Electromagnetic          3411  | .    .    38   40   158  264  128  140  .    919  682  740  .    84   .    218  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 826   | .    .    .    351  .    44   431  .    .    .    .    .    .    .    .    .    
  Piercing                 123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Phasic                   1188  | .    .    .    .    .    .    .    .    .    .    .    .    .    330  363  495  
Highest Corruption         26    | .    .    .    .    .    2    2    5    23   25   26   .    .    .    .    2    
  Average Corruption       9     | .    .    .    .    .    1    2    3    16   23   14   .    .    .    .    2    
  Corruption Purged        31    | .    .    .    .    .    .    .    1    .    1    29   .    .    .    .    .    
  Effects                  363   | .    .    .    .    .    4    34   26   20   108  160  .    .    .    .    11   
    Message Errors         88    | .    .    .    .    .    1    12   8    1    19   43   .    .    .    .    4    
    Matter Fused           63    | .    .    .    .    .    .    .    7    3    18   35   .    .    .    .    .    
    Heat Flow Errors       38    | .    .    .    .    .    .    3    2    1    8    21   .    .    .    .    3    
    Energy Discharges      45    | .    .    .    .    .    3    9    2    2    8    18   .    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      40    | .    .    .    .    .    .    5    5    2    12   15   .    .    .    .    1    
    Data Loss (major)      15    | .    .    .    .    .    .    .    1    2    5    7    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    
    Misdirections          26    | .    .    .    .    .    .    .    .    1    16   9    .    .    .    .    .    
    Targeting Errors       29    | .    .    .    .    .    .    4    1    6    13   5    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    1    .    1    3    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            342   | .    .    .    46   9    103  91   24   .    20   3    43   .    .    .    3    
  Projectiles              23    | .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    
  Explosions               214   | .    .    .    25   9    80   7    24   .    20   3    43   .    .    .    3    
  Melee                    105   | .    .    .    21   .    .    84   .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      694   | .    .    .    148  46   40   6    69   31   18   247  89   .    .    .    .    
  Shots                    30    | .    .    .    3    2    4    1    1    1    1    13   4    .    .    .    .    
  Rammed                   5     | .    1    1    1    .    .    .    1    .    1    .    .    .    .    .    .    
Targets Rammed             5     | .    1    1    1    .    .    .    1    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        808   | .    12   36   45   126  102  264  152  136  508  271  175  .    15   27   808  
  Average Temperature      70    | .    5    9    8    56   11   68   33   41   102  95   64   .    8    21   141  
  Received Heat Transfer   3744  | .    300  303  378  9    1053 414  180  .    168  45   168  .    234  27   465  
  Effects                  29    | .    .    .    .    .    .    1    .    .    4    3    .    .    .    .    21   
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           9     | .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    5    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    1    1    1    .    3    3    .    .    .    .    1    
  Combat Hostiles          9     | .    .    .    .    .    1    .    1    .    3    3    .    .    .    .    1    
  Parts Fried              14    | .    .    .    .    .    3    .    2    .    2    3    2    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Heat Transferred         2803  | 275  50   .    .    .    .    1369 187  222  300  150  250  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    .    .    .    3    3    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Peak Influence             881  | 40  163 136 718 269 827 881 530 207 644 .   .   .   .   .   121 
  Initial                  368  | .   26  36  15  269 1   334 368 185 130 .   .   .   .   .   40  
  Average                  334  | 16  64  76  382 101 544 681 368 192 228 .   .   .   .   .   34  
Maximum Alert Level        3    | .   .   .   3   1   3   3   2   1   2   .   .   .   .   .   .   
  Low Security (%)         41   | 100 100 100 20  65  10  .   4   72  63  .   .   .   .   .   100 
  Level 1                  20   | .   .   .   27  34  15  11  63  27  19  .   .   .   .   .   .   
  Level 2                  22   | .   .   .   46  .   38  27  31  .   16  .   .   .   .   .   .   
  Level 3                  15   | .   .   .   5   .   35  60  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   2   .   7   .   9   8   9   .   8   .   .   .   .   .   4   
  Investigation            21   | .   2   .   4   .   6   3   2   .   2   .   .   .   .   .   2   
  Extermination            9    | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   2   
  Reinforcement            9    | .   .   .   2   .   .   3   2   .   2   .   .   .   .   .   .   
  Assault                  6    | .   .   .   1   .   3   1   .   .   1   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Distress Signals           8    | .   1   .   2   .   3   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              325  | .   25  8   59  18  64  35  20  6   34  9   22  .   9   3   13  
  Peak Tracking Total      7    | .   5   2   7   7   6   6   4   3   4   7   4   .   6   3   4   
  Tactical Retreats        23   | .   .   .   9   .   4   1   .   .   2   .   4   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Traps Triggered            8    | .   1   .   1   .   2   1   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Machines Disabled          28   | .   .   .   4   .   4   2   2   .   13  .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   2   .   2   1   2   .   3   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Machines Accessed          77   | .   10  .   12  .   10  14  11  .   7   .   .   .   .   .   13  
  Terminals                49   | .   7   .   8   .   7   9   7   .   3   .   .   .   .   .   8   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          8    | .   1   .   1   .   1   2   1   .   1   .   .   .   .   .   1   
  Recycling Units          10   | .   2   .   2   .   1   2   1   .   1   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
Total Hacks                264  | .   32  .   37  .   35  45  37  .   28  .   .   .   .   .   50  
  Successful               153  | .   17  .   27  .   24  19  16  .   13  .   .   .   .   .   37  
  Failed                   109  | .   14  .   9   .   11  26  21  .   15  .   .   .   .   .   13  
    Catastrophic           9    | .   3   .   .   .   1   1   2   .   1   .   .   .   .   .   1   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   173  | .   26  .   29  .   21  22  30  .   11  .   .   .   .   .   34  
  Terminals                160  | .   23  .   24  .   23  29  21  .   11  .   .   .   .   .   29  
  Fabricators              17   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   12  
  Repair Stations          32   | .   3   .   3   .   6   7   5   .   6   .   .   .   .   .   2   
  Recycling Units          29   | .   6   .   8   .   2   3   2   .   3   .   .   .   .   .   5   
  Scanalyzers              10   | .   .   .   2   .   4   .   .   .   3   .   .   .   .   .   1   
  Garrison Access          16   | .   .   .   .   .   .   6   9   .   .   .   .   .   .   .   1   
Terminal Hacks             33   | .   3   .   4   .   3   7   4   .   3   .   .   .   .   .   9   
  Part Schematic           6    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   4   
  Robot Analysis           4    | .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   
  Terminal Index           5    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   10  
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Build                    8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   
Repair Station Hacks       20   | .   1   .   2   .   6   4   3   .   2   .   .   .   .   .   2   
  Scan Component           12   | .   1   .   1   .   3   2   2   .   2   .   .   .   .   .   1   
  Repair                   8    | .   .   .   1   .   3   2   1   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       7    | .   2   .   2   .   1   .   .   .   1   .   .   .   .   .   1   
  Retrieve Components      7    | .   2   .   2   .   1   .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 9    | .   .   .   2   .   4   .   .   .   2   .   .   .   .   .   1   
  Insert Component         5    | .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   1   
  Analyze                  4    | .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         71   | .   11  .   17  .   10  7   9   .   3   .   .   .   .   .   14  
  Terminals                47   | .   8   .   12  .   9   4   4   .   2   .   .   .   .   .   8   
    Track                  4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   
    Assimilate             5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 33   | .   7   .   6   .   7   3   4   .   2   .   .   .   .   .   4   
    Operators              5    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   3   .   5   .   1   1   1   .   1   .   .   .   .   .   3   
    Reject                 4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              5    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   1   
    Mask                   6    | .   1   .   2   .   .   1   .   .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   1   
    Reprogram              5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   10  .   7   .   7   14  11  .   6   .   .   .   .   .   7   
  Full Trace Events        25   | .   6   .   3   .   6   4   2   .   2   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   2   .   2   1   .   .   1   .   .   .   .   .   4   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
    Matter                 865  | .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   763 
    Time                   440  | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   415 
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   21  
Parts Repaired             8    | .   .   .   1   .   3   2   1   .   .   .   .   .   .   .   1   
  Time                     352  | .   .   .   32  .   170 76  54  .   .   .   .   .   .   .   20  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   .   .   9   .   9   .   .   .   3   .   .   .   .   .   10  
Parts Scanalyzed           4    | .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total Allies               28   | .    .    .    1    3    .    5    4    1    1    2    .    10   .    .    1    
  Largest Group            10   | .    .    .    1    3    .    4    3    2    1    1    1    10   10   .    1    
  Highest-Rated Group      261  | .    .    .    10   42   .    99   69   34   16   21   20   261  261  .    26   
  Highest-Rated Ally       99   | .    .    .    10   16   .    99   32   32   16   21   20   31   31   .    26   
Total Orders               9    | .    .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Ally Attacks               165  | .    .    .    .    20   .    48   13   12   .    3    5    .    64   .    .    
  Total Damage             2874 | .    .    .    .    139  .    1006 241  502  .    50   39   .    897  .    .    
  Kills                    19   | .    .    .    .    2    .    13   1    .    .    .    .    .    3    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   .   1   1   2   .   2   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  
Turns Passed               30271 | 130  1706 962  3230 1168 2826 3001 2382 278  1603 4809 1261 2204 1883 725  2103 
Spaces Moved               11254 | 47   811  461  1360 554  1054 1132 1008 98   684  494  512  992  791  338  918  
  Core                     274   | 45   88   .    .    .    .    .    .    .    .    141  .    .    .    .    .    
  Treads                   10879 | 2    723  461  1360 554  1054 1132 1008 98   684  353  512  992  691  338  917  
  Legs                     69    | .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  200  197  197  192  200  200  200  200  200  196  200  200  
  Average Speed            233   | 154  172  180  194  200  198  202  206  200  207  958  219  216  204  200  201  
  Slowest Speed            2850  | 200  300  200  240  240  205  217  217  200  280  2850 280  220  410  200  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    98   97   98   95   69   95   20   68   27   58   74   87   51   57   25   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     8     | .    .    2    .    1    .    1    .    .    .    1    .    1    .    2    .    
  Known Exits Taken        7     | .    1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             11    | .    .    2    .    .    .    .    .    .    .    1    2    1    .    5    .    
Spaces Dug                 114   | .    .    .    22   .    4    14   27   .    .    8    10   1    .    6    22   
Terrain Destroyed          607   | .    .    .    104  54   115  66   27   35   49   8    57   1    .    17   74   
  Melee                    24    | .    .    .    9    .    4    8    1    .    .    .    .    1    .    .    1    
  Projectile               60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   43   
  AOE                      523   | .    .    .    95   54   111  58   26   35   49   8    57   .    .    .    30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total                      13796 | 72   981  529  1703 593  1540 1558 1201 131  787  542  614  1037 1064 361  1083 
  Wait                     821   | .    44   20   93   9    215  177  65   .    16   1    43   11   94   .    33   
  Move                     11240 | 46   810  460  1359 553  1053 1131 1008 97   683  493  511  991  790  337  918  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  204   | 5    18   1    33   3    33   27   12   1    4    1    4    8    39   .    15   
  Fast Attach              82    | 5    1    2    5    .    8    13   4    1    4    3    5    4    17   4    6    
  Attach                   73    | 1    5    4    7    4    10   .    6    .    3    2    3    2    13   .    13   
  Detach                   44    | .    2    .    4    1    2    4    2    .    1    3    6    2    11   .    6    
  Swap                     199   | .    11   4    31   2    34   23   28   4    10   22   14   .    11   1    4    
  Drop                     229   | .    12   2    32   .    31   31   20   1    7    .    2    10   65   5    11   
  Fire                     810   | 15   77   35   109  21   147  129  54   27   52   14   26   .    20   14   70   
  Melee                    74    | .    .    .    29   .    7    21   1    .    .    .    .    9    .    .    7    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    1    1    1    .    .    .    1    .    1    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rewire                   8     | .    .    .    .    .    .    .    .    .    5    3    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
   131 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   633 | -10/Materials      | Discovered new exit (range 12)
   787 | -10/Materials      | Discovered new exit (range 10)
   984 | -10/Materials      | Identified exit to Mines
  1086 | -10/Materials      | Identified exit to Materials
  1281 | -10/Materials      | Discovered exit to Materials (range 13)
  1430 | -10/Materials      | Core integrity fell below 50%
  1581 | -10/Materials      | Discovered exit to Mines (range 16)
  1677 | -10/Materials      | Central database locked down
  1695 | -10/Materials      | Discovered exit to Materials (range 9)
  1837 | -10/Materials      | Entered Mines
  1852 | -10/Mines          | Met a Derelict bent on vengeance
  2105 | -10/Mines          | Learned location of Zion (-7)
  2198 | -10/Mines          | Learned location of Storage (-8)
  2229 | -10/Mines          | Discovered exit to Materials (range 8)
  2349 | -10/Mines          | Learned 2 Materials zone layouts
  2488 | -10/Mines          | Discovered exit to Materials (range 4)
  2594 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2594 | -10/Mines          | Discovered new exit (range 5)
  2678 | -10/Mines          | Core integrity fell below 20%
  2716 | -10/Mines          | Lost 5 parts (1p2n2w)
  2799 | -10/Mines          | Entered Materials
  2799 | -9/Materials       | Evolved 2 slots: Utility x2
  2865 | -9/Materials       | Repaired Hvy. Assault Rifle
  2882 | -9/Materials       | Discovered new exit (range 16)
  2992 | -9/Materials       | Build established: Scavenger-Mutant
  3332 | -9/Materials       | Core integrity fell below 50%
  3488 | -9/Materials       | Build established: Hauler-Mutant
  3761 | -9/Materials       | Discovered new exit (range 9)
  4076 | -9/Materials       | Discovered new exit (range 11)
  4356 | -9/Materials       | Identified exit to Mines
  4662 | -9/Materials       | Discovered new exit (range 13)
  4687 | -9/Materials       | Identified exit to Materials
  5230 | -9/Materials       | Central database locked down
  5535 | -9/Materials       | Discovered exit to Materials (range 15)
  5999 | -9/Materials       | First assault squad dispatched
  6029 | -9/Materials       | Entered Mines
  6029 | -9/Mines           | Accompanied by 1 ally
  6030 | -9/Mines           | Assembled infested the area
  6035 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  6035 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6070 | -9/Mines           | Destroyed 9 combat bots
  6167 | -9/Mines           | Core integrity fell below 20%
  6211 | -9/Mines           | Lost 4 parts (1p2n1u)
  6598 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6665 | -9/Mines           | Discovered exit to Materials (range 14)
  6678 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6697 | -9/Mines           | Destroyed YI-UF0
  6773 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6781 | -9/Mines           | Found Prototype Device
  7197 | -9/Mines           | Entered Materials
  7197 | -8/Materials       | Evolved 2 slots: Utility x2
  7752 | -8/Materials       | Discovered new exit (range 15)
  7885 | -8/Materials       | Identified Exp. Sensor Array
  8076 | -8/Materials       | Identified exit to Storage
  8157 | -8/Materials       | Lost 3 parts (1n1u1w)
  8397 | -8/Materials       | First assault squad dispatched
  8474 | -8/Materials       | Core integrity fell below 50%
  8699 | -8/Materials       | Repaired Broken Exp. Sensor Array?
  8826 | -8/Materials       | Discovered new exit (range 11)
  8846 | -8/Materials       | Identified exit to Factory
  9188 | -8/Materials       | Repaired Arm. Treads
  9222 | -8/Materials       | Repaired Mni. Grenade Launcher
  9325 | -8/Materials       | Lost 3 parts (1p1u1w)
 10023 | -8/Materials       | Entered Storage
 10265 | -8/Storage         | Garrison activated, responded to threat
 10616 | -8/Storage         | Discovered exit to Factory (range 44)
 11575 | -8/Storage         | Met 01-MTF
 11779 | -8/Storage         | Repaired Adv. Treads
 11819 | -8/Storage         | Repaired Arm. Treads
 12023 | -8/Storage         | First assault squad dispatched
 12068 | -8/Storage         | Learned location of Armory (-3)
 12973 | -8/Storage         | Destroyed 01-MTF
 12983 | -8/Storage         | Found 01-MTF's Shockpuncher
 13008 | -8/Storage         | Found 01-MTF's Autohacker
 13024 | -8/Storage         | Entered Factory
 13024 | -7/Factory         | Evolved 2 slots: Utility x2
 14017 | -7/Factory         | System Shield fried by hacking feedback
 14260 | -7/Factory         | Discovered new exit (range 16)
 14693 | -7/Factory         | Identified exit to Lower Caves
 15163 | -7/Factory         | Repaired Centrium Light Armor Plating
 15264 | -7/Factory         | Garrison activated, responded to threat
 15406 | -7/Factory         | Sucked down chute
 15406 | -7/Factory         | Entered Waste
 15406 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
 15421 | -7/Waste           | EMP discharged
 15421 | -7/Waste           | System corruption reached 10%
 15426 | -7/Waste           | Spotted C-40 Crusher
 15450 | -7/Waste           | Destroyed C-40 Crusher
 15465 | -7/Waste           | 2 allies followed down the chute
 15490 | -7/Waste           | Spotted C-40 Crusher
 15512 | -7/Waste           | Destroyed C-40 Crusher
 15521 | -7/Waste           | EMP discharged
 15553 | -7/Waste           | Spotted C-40 Crusher
 15555 | -7/Waste           | Spotted C-40 Crusher
 15561 | -7/Waste           | Spotted C-40 Crusher
 15586 | -7/Waste           | Destroyed C-40 Crusher
 15621 | -7/Waste           | EMP discharged
 15662 | -7/Waste           | Spotted C-40 Crusher
 15664 | -7/Waste           | Discovered new exit (range 10)
 15684 | -7/Waste           | Entered Factory
 16103 | -7/Factory         | Discovered new exit (range 16)
 17079 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 17284 | -7/Factory         | First assault squad dispatched
 17287 | -7/Factory         | Entered Lower Caves
 17754 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 17795 | -7/Lower Caves     | Destroyed 8 combat bots
 22068 | -7/Lower Caves     | Discovered new exit (range 13)
 22096 | -7/Lower Caves     | Entered another Lower Caves area
 22096 | -7/Lower Caves     | Accompanied by 1 ally
 23037 | -7/Lower Caves     | Learned Factory trap positions
 23071 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23326 | -7/Lower Caves     | Discovered new exit (range 14)
 23357 | -7/Lower Caves     | Entered Zion
 23540 | -7/Zion            | Discovered new exit (range 9)
 23663 | -7/Zion            | Learned Factory emergency access door positions
 23742 | -7/Zion            | Learned Factory terminal intel
 24019 | -7/Zion            | Given the Hacking Drone Bay
 24033 | -7/Zion            | Found Prototype Device
 24531 | -7/Zion            | Discovered new exit (range 3)
 24538 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 24601 | -7/Zion            | Found CR-A16's Pointy Stick
 24686 | -7/Zion            | Learned Factory interactive machine intel
 24849 | -7/Zion            | Found Prototype Device
 24849 | -7/Zion            | Identified Bomb Factory No. 2
 25176 | -7/Zion            | Gained Derelict followers
 25475 | -7/Zion            | Gained Derelict followers
 25561 | -7/Zion            | Entered Deep Caves
 25561 | -7/Deep Caves      | Accompanied by 10 allies
 25929 | -7/Deep Caves      | Identified Hacking Drone Bay
 26067 | -7/Deep Caves      | Attacked by Z-Imprinter
 26069 | -7/Deep Caves      | Core integrity fell below 50%
 26083 | -7/Deep Caves      | Destroyed Z-Imprinter
 26093 | -7/Deep Caves      | Found Prototype Device
 26101 | -7/Deep Caves      | Identified Zio. Metafield Generator
 26265 | -7/Deep Caves      | Z-Facility disabled
 26320 | -7/Deep Caves      | Found Prototype Protection
 26323 | -7/Deep Caves      | Found Prototype Protection
 26327 | -7/Deep Caves      | Lost 6 parts (1n2u3w)
 26378 | -7/Deep Caves      | Found Prototype Protection
 26378 | -7/Deep Caves      | Identified Zio. Weapon Casing (x2)
 26675 | -7/Deep Caves      | Found Prototype Protection
 26675 | -7/Deep Caves      | Identified Zio. Heavy Carapace (x2)
 26768 | -7/Deep Caves      | Found Zio. Weapon Casing
 27422 | -7/Deep Caves      | Discovered new exit (range 13)
 27444 | -7/Deep Caves      | Entered Proximity Caves
 27520 | -6/Proximity Caves | Spotted B-75 Beast
 27968 | -6/Proximity Caves | Discovered new exit (range 10)
 28169 | -6/Proximity Caves | Entered Factory
 28169 | -6/Factory         | Evolved 2 slots: Utility x2
 28170 | -6/Factory         | Loaded intel: 86 trap records
 28172 | -6/Factory         | Loaded intel: 46 interactive machine locations
 28173 | -6/Factory         | Loaded intel: 20 terminal locations
 28241 | -6/Factory         | Identified exit to Lower Caves
 28241 | -6/Factory         | Identified exit to Extension
 28241 | -6/Factory         | Identified exit to Factory
 28483 | -6/Factory         | Build established: Hacker-Mutant
 28658 | -6/Factory         | Fabricated Exp. Sensor Array?
 28788 | -6/Factory         | Fabricated Adv. Signal Interpreter?
 28793 | -6/Factory         | Found Prototype Launcher
 29043 | -6/Factory         | Repaired Adv. EMP Blaster?
 29051 | -6/Factory         | Fabricated Imp. Hacking Suite?
 29301 | -6/Factory         | Fabricated Imp. Hacking Suite?
 29305 | -6/Factory         | Identified Rocket Array
 30142 | -6/Factory         | Core integrity fell below 50%
 30153 | -6/Factory         | Core integrity fell below 20%
 30212 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 30272 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
    Target Analyzer
    Unknown Hover Unit
>>Trojan(Mask)
Trojan loaded successfully.
  Testing...
  Masking routine running.
>>Trojan(Reject)
Trojan loaded successfully.
  Testing...
  Ejection routine running.
>>Trojan(Recyclers)
Trojan loaded successfully.
  Testing...
  Recycler tracking enabled and active.
30209_ Acquired System Shield.
30212_ Acquired Remote Datajack.
30216_ Acquired Shock Rifle. <x2>
30234_ Dropped Broken Exp. Heat Sink.
30234_ Acquired Exp. Heat Sink.
30245_ Imp. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| "  !  ########+######       ?????""       #      " |
| "     #?????????????? ^     "?????"       #      " |
|       #??????????????  "    ""? """       #      " |
| +######??????????????  T     ""  ""       #        |
|       #??????????????  "  ?  ""  "?       #        |
| ""  " #??????????????  ????      ????     #        |
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| ""  " #???????????????????#           #   # ""T""  |
|     " #???????????????????+   [       #   #        |
|   ! " #???????????????????# %%   ""   #   #        |
| !   " #???????????????????#     """       #        |
|     " #???????????????????#     """  * %      """  |
|   !   #?##????????????????#               # """""  |
| ####+##     ??????????????#               # """""  |
|             ??????"""????#########    #   ######## |
|             ??????"""????#    #??????#T    #?????? |
|             ???????R" ???#* ! #?????"""   """????? |
|             ??????""" ???#** !#????##       ##???? |
|   #####     ??????""?  ??#*!  #?????""     ""????? |
|   #??????????????????? ###!  =#????###     ###???? |
|   #????????????????????  + ""!#??????#     #?????? |
|   #????????????????????# # "Y]#??????#     #?????? |
|   #????????????????????# # ""=#??????#  >  #?????? |
|   #????????????????????# @  ! #??????#     #?????? |
|   ########?????????????#Y######??????#     #?????? |
|          +?????????????# #???????????#######?????? |
|   #######??????????????# #???????????????????????? |
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|   ?????????????????????   ???????????????????????? |
|     ???????????????????   ???????????????????????? |
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| """ #?????????????????#   #??????????????????????? |
| """ #?????????????????#   #??????????????????????? |
| """ #?????????????????#   #??????????????????????? |
| ????#??????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????""???????????????????????????????? |
| ?????????????+?"""???????????????????????????????? |
| ???????????????"R????????????????????????????????? |
| ??????????""???"""???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             10
Resistance: EM             20
Core Shielding             20
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          32
Defensive Hacking          22

 Item Schematics 
-----------------
       Hcp. Storage Unit | -9/Materials | Hacked
           Hacking Suite | -9/Materials | Scanalyzed
       Exp. Sensor Array | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
                Flak Gun | -8/Storage   | Hacked
     Cld. Gravmag System | -7/Factory   | Scanalyzed
       Lrn. Sensor Array | -6/Factory   | Hacked
 Adv. Signal Interpreter | -6/Factory   | Hacked
      Imp. Hacking Suite | -6/Factory   | Hacked
      Adv. Hacking Suite | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       Hcp. Storage Unit | x1 | -7/Factory 
       Exp. Sensor Array | x1 | -6/Factory 
 Adv. Signal Interpreter | x2 | -6/Factory 
      Imp. Hacking Suite | x1 | -6/Factory 
      Imp. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonDisruptorFalx
  Manual?         0
Play Time         02:57:32
  Cumulative      362.9 hours
  Start           2021.07.06 @ 09:24:18
  End             2021.07.06 @ 16:06:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          305
  Rogue           305
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8c8a980-2afd-42ae-8d60-7911118bf9ac