Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.06 @ 16:06:13 Player: Demise Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (280) 1400 Value Destroyed (8810) 8810 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (-2565) -2565 TOTAL SCORE: 13305 Bonus ------- High Alert Combat Kills 745 Follower Combat Kills 540 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -5150 Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 160/160 System Corruption 2% Temperature Cool (12) Movement Hovering (196) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Cooled Gravmag System Cooled Gravmag System > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Flak Gun CR-A16's Pointy Stick > --- INVENTORY (34) --- Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) High-capacity Matter Pod (200) Zionite Metafield Generator Experimental Sensor Array Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace Zionite Heavy Carapace Improved Hardlight Generator Improved Hacking Suite Improved Hacking Suite System Shield Long-range Tractor Beam Bomb Factory No. 2 Shock Rifle Shock Rifle Light EM Pulse Cannon Precision Rocket Launcher Precision Rocket Launcher Remote Datajack Plasma Cutter Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Zionite Heavy Carapace Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Cooled Gravmag System Cooled Gravmag System Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Zionite Metafield Generator Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace Improved Medium Armor Plating Medium Reactive Plating Makeshift Hacking Suite System Shield Long-range Tractor Beam Bomb Factory No. 2 Improved Lightning Gun Light EM Pulse Cannon Flak Gun Advanced EMP Blaster Precision Rocket Launcher Precision Rocket Launcher Precision Rocket Launcher Plasma Cutter CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 81] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Phaser-S Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . 2 . 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 354 | 6 17 10 43 6 52 36 38 5 17 27 22 6 41 5 23 Power 26 | 1 3 1 4 1 3 5 . . 2 . 3 . 2 . 1 Engine 14 | 1 2 1 4 1 1 3 . . . . 1 . . . . Core 7 | . 1 . . . 2 1 . . . . 2 . . . 1 Reactor 5 | . . . . . . 1 . . 2 . . . 2 . . Propulsion 50 | 2 2 5 6 2 11 2 2 1 1 2 2 . 9 1 2 Treads 44 | 2 2 5 6 2 11 2 2 1 1 2 2 . 5 1 . Leg 2 | . . . . . . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 2 . 2 Flight . | . . . . . . . . . . . . . . . . Utility 138 | 1 6 . 11 1 13 7 21 1 8 19 7 1 23 4 15 Device 42 | . . . . . . 2 6 . 3 9 4 1 7 4 6 Storage 22 | 1 5 . 4 . 4 2 2 . 1 . . . 2 . 1 Processor 8 | . 1 . 2 . 2 . . . . . . . 2 . 1 Hackware 8 | . . . . . . . 3 . . . . . . . 5 Protection 58 | . . . 5 1 7 3 10 1 4 10 3 . 12 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 140 | 2 6 4 22 2 25 22 15 3 6 6 10 5 7 . 5 Energy Gun 21 | 1 . . . . 1 2 1 . 3 . 3 4 5 . 1 Energy Cannon 9 | . . 1 1 1 2 2 1 . . . . . . . 1 Ballistic Gun 67 | 1 6 3 14 . 14 9 9 2 2 . 4 . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 23 | . . . 3 1 6 3 2 1 1 2 3 . . . 1 Special Weapon 6 | . . . . . . 1 1 . . 4 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 4 . 2 4 1 . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . 1 4 1 . . . . 1 10 . . Parts Lost 47 | . 1 5 4 4 10 1 2 . 4 1 2 . 6 . 7 Power 6 | . . 1 . 1 2 1 . . . . . . . . 1 Propulsion 12 | . . 2 1 2 1 . . . 1 1 1 . 1 . 2 Utility 12 | . . . 1 1 4 . 1 . 2 . . . 2 . 1 Weapon 17 | . 1 2 2 . 3 . 1 . 1 . 1 . 3 . 3 Highest Loss Streak 6 | . 1 5 1 4 3 1 1 . 1 1 1 . 6 . 4 Average Slot Usage (%) 97 | . 97 97 97 89 97 99 99 100 97 99 99 95 93 91 98 Engine 3 | . 10 . 11 11 3 5 . . . . 1 7 2 . . Core 1 | . 3 12 . . 4 2 . . . . . . . . . Reactor 3 | . . . . . . . 7 7 7 7 4 . 4 7 5 Treads 17 | . 28 27 21 21 17 17 15 15 14 14 15 15 13 15 12 Device 3 | . . . . . . 2 2 . 1 7 4 7 6 6 3 Storage 36 | . 24 28 29 33 34 39 39 38 38 46 46 46 29 30 26 Processor 1 | . . . . . 6 . . . . . . . 9 7 6 Hackware 3 | . . . . . . . 11 15 10 . . . . . 28 Protection 7 | . . . 12 11 12 11 6 7 9 6 9 4 7 7 . Energy Gun 2 | . 1 . . . . . . . 1 . 2 9 12 15 11 Ballistic Gun 9 | . 26 27 20 6 15 12 12 13 11 . 10 . 2 . . Special Weapon 2 | . . . . . . . 1 1 . 14 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 192 | 12 56 56 99 100 115 134 139 134 178 192 176 191 191 140 140 Greatest Support 58 | 40 40 40 46 46 43 42 56 56 56 56 56 56 56 58 58 Greatest Overweight (x) 56 | 3 5 2 4 4 2 3 3 2 6 56 6 3 8 2 7 Average Overweight (x) 2 | 2 . 1 1 2 2 2 2 2 2 17 2 2 2 2 2 Largest Inventory Capacity 46 | 6 18 18 26 26 32 42 42 38 46 46 46 46 46 34 34 Average Capacity 34 | 4 12 18 23 26 31 34 38 38 38 46 46 46 33 34 34 Most Carried 46 | 4 18 18 26 26 32 42 42 38 38 39 46 46 46 34 34 Average Carried 32 | 3 11 17 22 24 29 34 38 37 36 36 40 45 32 34 33 Final Capacity 46 | 6 18 18 26 26 32 42 38 38 46 46 46 46 34 34 34 Final Carried 46 | 4 18 17 26 26 32 42 38 38 36 38 44 46 34 34 32 Class Distribution -------------------- 81% | Hauler-Mutant 8% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Matter Collected 8162 | 305 551 204 1092 127 1189 952 816 206 658 672 320 . 950 50 70 Remotely 105 | . . . . . . . . . . 57 48 . . . . Salvage Created 12014 | 235 633 429 1716 188 2155 1178 997 892 1189 586 802 . 593 126 295 Parts 652 | 25 35 26 126 11 114 90 60 13 49 24 31 . 33 4 11 Haulers Intercepted 16 | . 2 . 4 . 3 5 2 . . . . . . . . Recyclers Shooed 6 | . 2 1 1 . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 12 14 . . 4 . Prevented 32 | . . . . . . . . . . 15 17 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 211 | . 12 8 32 11 49 15 16 3 22 10 18 . 7 2 6 Guns 137 | . 12 8 27 2 30 9 14 3 13 . 7 . 7 2 3 Cannons 4 | . . . 1 . 2 . 1 . . . . . . . . AOE 61 | . . . 4 9 16 6 . . 6 7 11 . . . 2 Classes Destroyed 20 | 3 5 2 1 2 4 . 1 1 . . . . 1 . . Worker 15 | 2 1 . 2 . 3 4 1 . 2 . . . . . . Builder 6 | . . 1 1 1 . 2 . . 1 . . . . . . Tunneler 9 | 5 . 1 . 1 2 . . . . . . . . . . Hauler 16 | . 2 . 4 . 3 5 2 . . . . . . . . Recycler 8 | 1 . . 3 . 2 . 1 . 1 . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . . . . . Operator 4 | . . . 2 . . 2 . . . . . . . . . Watcher 11 | . 2 . 5 . 2 1 . . 1 . . . . . . Swarmer 40 | . 3 . 10 . 11 3 . . 8 2 3 . . . . Grunt 99 | . 9 6 13 2 26 10 7 1 8 1 12 . . 1 3 Brawler 8 | . . . . . 2 1 . . 1 3 1 . . . . Duelist 5 | . . . . . 2 . . . . 1 1 . . 1 . Protector 2 | . . . . . 2 . . . . . . . . . . Sentry 27 | . . 2 9 . 5 3 3 . 3 1 1 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 5 | . . . . . 1 . 1 1 . 2 . . . . . Programmer 10 | . . . . . . . 5 . 2 . . . . . 3 Compactor 3 | . . . . . . . . 3 . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . . Z-Light 6 | . . . . . . . . . . . . . 6 . . Assembled 10 | . . . . 10 . . . . . . . . . . . Best Kill Streak 9 | 6 3 2 7 9 8 9 8 1 6 8 4 . 6 2 1 Combat Bots Only 9 | . 3 2 6 9 5 6 6 1 4 8 4 . 6 2 1 Max Kills in Single Turn 4 | 1 1 1 2 3 3 4 3 2 3 2 2 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 3 1 . . 2 2 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . 1 . 1 . . . . . . 1 . . YI-UF0 (-9/Mines) 01-MTF (-8/Storage) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Damage Taken 13366 | . 664 800 1403 607 2552 1028 978 30 1251 851 583 . 740 58 1821 Core 2301 | . 132 115 287 74 353 75 78 . 110 84 76 . 48 19 850 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 34 | 100 . 1 . 9 . 22 . . . . . . . 40 . Volleys Fired 810 | 15 77 35 109 21 147 129 54 27 52 14 26 . 20 14 70 Largest 2 | 2 2 2 2 1 2 2 2 2 2 1 2 . 2 2 2 Hottest 120 | 60 60 76 79 56 112 76 88 56 110 50 110 . 120 120 120 Shots Fired 1356 | 30 154 68 200 21 240 216 106 40 86 15 30 . 36 28 86 Gun 1174 | 30 154 66 188 7 216 142 102 28 77 2 22 . 36 28 76 Cannon 52 | . . 2 2 8 9 20 3 . . . . . . . 8 Launcher 77 | . . . 10 6 15 8 . 6 9 13 8 . . . 2 Special 53 | . . . . . . 46 1 6 . . . . . . . Kinetic 999 | 15 149 66 188 7 216 142 99 28 58 . 3 . 18 . 10 Thermal 73 | 15 5 . . . . 46 1 6 . . . . . . . Explosive 50 | . . . 10 6 15 7 . 6 . . 4 . . . 2 Electromagnetic 131 | . . 2 2 8 9 21 6 . 28 15 23 . 4 . 13 Phasic 103 | . . . . . . . . . . . . . 14 28 61 Robot Hit Streak 22 | 8 16 18 11 17 22 16 17 7 22 1 7 . 9 13 17 Robot Miss Streak 11 | 4 5 3 3 1 7 5 5 3 8 2 2 . 1 . 11 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 . 1 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . 1 . . . . . . Shots Hit Robots 811 | 18 97 48 137 18 166 155 44 21 31 2 18 . 13 11 32 Core Hits 654 | 9 34 24 74 27 114 70 78 29 86 12 32 . 46 4 15 Critical Hits 10 | . . . 2 . 1 5 1 1 . . . . . . . Critical Kills 2 | . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 2 1 1 . . . . . . . Melee Attacks 74 | . . . 29 . 7 21 1 . . . . 9 . . 7 Impact . | . . . . . . . . . . . . . . . . Slashing 66 | . . . 29 . 7 20 1 . . . . 9 . . . Piercing 7 | . . . . . . . . . . . . . . . 7 Sneak Attacks 9 | . . . 4 . . 5 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24459 | 199 951 573 2649 1017 4673 3035 2251 1488 2288 773 2058 . 1021 363 1120 Guns 14514 | 199 946 531 1835 98 2351 1598 1955 842 1442 21 630 . 1021 363 682 Cannons 754 | . . 38 40 158 216 104 59 . . . . . . . 139 Explosions 7938 | . . . 419 761 2062 741 212 579 808 752 1428 . . . 176 Melee 949 | . . . 351 . 44 431 . . . . . . . . 123 Ramming 64 | . 5 4 4 . . . 13 . 38 . . . . . . Kinetic 11933 | 79 925 531 1835 98 2351 1598 1874 842 1009 . 76 . 607 . 108 Thermal 1266 | 120 21 . . . . 161 224 67 322 91 260 . . . . Explosive 5648 | . . . 419 761 2014 717 . 579 . . 982 . . . 176 Electromagnetic 3411 | . . 38 40 158 264 128 140 . 919 682 740 . 84 . 218 Impact . | . . . . . . . . . . . . . . . . Slashing 826 | . . . 351 . 44 431 . . . . . . . . . Piercing 123 | . . . . . . . . . . . . . . . 123 Phasic 1188 | . . . . . . . . . . . . . 330 363 495 Highest Corruption 26 | . . . . . 2 2 5 23 25 26 . . . . 2 Average Corruption 9 | . . . . . 1 2 3 16 23 14 . . . . 2 Corruption Purged 31 | . . . . . . . 1 . 1 29 . . . . . Effects 363 | . . . . . 4 34 26 20 108 160 . . . . 11 Message Errors 88 | . . . . . 1 12 8 1 19 43 . . . . 4 Matter Fused 63 | . . . . . . . 7 3 18 35 . . . . . Heat Flow Errors 38 | . . . . . . 3 2 1 8 21 . . . . 3 Energy Discharges 45 | . . . . . 3 9 2 2 8 18 . . . . 3 Parts Rejected 2 | . . . . . . . . 1 1 . . . . . . Data Loss (minor) 40 | . . . . . . 5 5 2 12 15 . . . . 1 Data Loss (major) 15 | . . . . . . . 1 2 5 7 . . . . . Misfires 4 | . . . . . . . . . 3 1 . . . . . Alerts 8 | . . . . . . . . . 2 6 . . . . . Misdirections 26 | . . . . . . . . 1 16 9 . . . . . Targeting Errors 29 | . . . . . . 4 1 6 13 5 . . . . . Weapon Failures 5 | . . . . . . 1 . 1 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 342 | . . . 46 9 103 91 24 . 20 3 43 . . . 3 Projectiles 23 | . . . . . 23 . . . . . . . . . . Explosions 214 | . . . 25 9 80 7 24 . 20 3 43 . . . 3 Melee 105 | . . . 21 . . 84 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 694 | . . . 148 46 40 6 69 31 18 247 89 . . . . Shots 30 | . . . 3 2 4 1 1 1 1 13 4 . . . . Rammed 5 | . 1 1 1 . . . 1 . 1 . . . . . . Targets Rammed 5 | . 1 1 1 . . . 1 . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 808 | . 12 36 45 126 102 264 152 136 508 271 175 . 15 27 808 Average Temperature 70 | . 5 9 8 56 11 68 33 41 102 95 64 . 8 21 141 Received Heat Transfer 3744 | . 300 303 378 9 1053 414 180 . 168 45 168 . 234 27 465 Effects 29 | . . . . . . 1 . . 4 3 . . . . 21 Shutdowns 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 9 | . . . . . . 1 . . 2 1 . . . . 5 Interference 2 | . . . . . . . . . . 2 . . . . . Matter Decay 2 | . . . . . . . . . 1 . . . . . 1 Short Circuit 4 | . . . . . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Damage (core) 6 | . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 1 1 . 3 3 . . . . 1 Combat Hostiles 9 | . . . . . 1 . 1 . 3 3 . . . . 1 Parts Fried 14 | . . . . . 3 . 2 . 2 3 2 . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . . . 1 . . Heat Transferred 2803 | 275 50 . . . . 1369 187 222 300 150 250 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . 3 3 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Peak Influence 881 | 40 163 136 718 269 827 881 530 207 644 . . . . . 121 Initial 368 | . 26 36 15 269 1 334 368 185 130 . . . . . 40 Average 334 | 16 64 76 382 101 544 681 368 192 228 . . . . . 34 Maximum Alert Level 3 | . . . 3 1 3 3 2 1 2 . . . . . . Low Security (%) 41 | 100 100 100 20 65 10 . 4 72 63 . . . . . 100 Level 1 20 | . . . 27 34 15 11 63 27 19 . . . . . . Level 2 22 | . . . 46 . 38 27 31 . 16 . . . . . . Level 3 15 | . . . 5 . 35 60 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 7 . 9 8 9 . 8 . . . . . 4 Investigation 21 | . 2 . 4 . 6 3 2 . 2 . . . . . 2 Extermination 9 | . . . . . . . 4 . 3 . . . . . 2 Reinforcement 9 | . . . 2 . . 3 2 . 2 . . . . . . Assault 6 | . . . 1 . 3 1 . . 1 . . . . . . Garrison 2 | . . . . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Distress Signals 8 | . 1 . 2 . 3 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 325 | . 25 8 59 18 64 35 20 6 34 9 22 . 9 3 13 Peak Tracking Total 7 | . 5 2 7 7 6 6 4 3 4 7 4 . 6 3 4 Tactical Retreats 23 | . . . 9 . 4 1 . . 2 . 4 . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Traps Triggered 8 | . 1 . 1 . 2 1 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . . . . . . Fabricated Traps 4 | . . . . . . . . . . . . . 4 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Disabled 28 | . . . 4 . 4 2 2 . 13 . . . . . 3 Max in Single Turn 3 | . . . 2 . 2 1 2 . 3 . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Accessed 77 | . 10 . 12 . 10 14 11 . 7 . . . . . 13 Terminals 49 | . 7 . 8 . 7 9 7 . 3 . . . . . 8 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 Repair Stations 8 | . 1 . 1 . 1 2 1 . 1 . . . . . 1 Recycling Units 10 | . 2 . 2 . 1 2 1 . 1 . . . . . 1 Scanalyzers 4 | . . . 1 . 1 . . . 1 . . . . . 1 Garrison Access 4 | . . . . . . 1 2 . . . . . . . 1 Total Hacks 264 | . 32 . 37 . 35 45 37 . 28 . . . . . 50 Successful 153 | . 17 . 27 . 24 19 16 . 13 . . . . . 37 Failed 109 | . 14 . 9 . 11 26 21 . 15 . . . . . 13 Catastrophic 9 | . 3 . . . 1 1 2 . 1 . . . . . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . Manual 173 | . 26 . 29 . 21 22 30 . 11 . . . . . 34 Terminals 160 | . 23 . 24 . 23 29 21 . 11 . . . . . 29 Fabricators 17 | . . . . . . . . . 5 . . . . . 12 Repair Stations 32 | . 3 . 3 . 6 7 5 . 6 . . . . . 2 Recycling Units 29 | . 6 . 8 . 2 3 2 . 3 . . . . . 5 Scanalyzers 10 | . . . 2 . 4 . . . 3 . . . . . 1 Garrison Access 16 | . . . . . . 6 9 . . . . . . . 1 Terminal Hacks 33 | . 3 . 4 . 3 7 4 . 3 . . . . . 9 Part Schematic 6 | . . . 1 . . 1 . . . . . . . . 4 Robot Analysis 4 | . 2 . . . . 1 1 . . . . . . . . Prototype ID Bank 4 | . . . 2 . . 1 . . 1 . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . 1 . 1 . 1 . . . . . 1 Terminal Index 5 | . 1 . . . 1 1 1 . . . . . . . 1 Fabricator Index 3 | . . . . . . . 1 . 1 . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 2 . . . . . 10 Load Schematic 4 | . . . . . . . . . 1 . . . . . 3 Build 8 | . . . . . . . . . 1 . . . . . 7 Repair Station Hacks 20 | . 1 . 2 . 6 4 3 . 2 . . . . . 2 Scan Component 12 | . 1 . 1 . 3 2 2 . 2 . . . . . 1 Repair 8 | . . . 1 . 3 2 1 . . . . . . . 1 Recycling Unit Hacks 7 | . 2 . 2 . 1 . . . 1 . . . . . 1 Retrieve Components 7 | . 2 . 2 . 1 . . . 1 . . . . . 1 Scanalyzer 9 | . . . 2 . 4 . . . 2 . . . . . 1 Insert Component 5 | . . . 1 . 2 . . . 1 . . . . . 1 Analyze 4 | . . . 1 . 2 . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 71 | . 11 . 17 . 10 7 9 . 3 . . . . . 14 Terminals 47 | . 8 . 12 . 9 4 4 . 2 . . . . . 8 Track 4 | . . . 1 . 1 . . . . . . . . . 2 Assimilate 5 | . . . 4 . . . . . . . . . . . 1 Botnet 33 | . 7 . 6 . 7 3 4 . 2 . . . . . 4 Operators 5 | . 1 . 1 . 1 1 . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 Report 1 | . . . . . . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 15 | . 3 . 5 . 1 1 1 . 1 . . . . . 3 Reject 4 | . 1 . 2 . . . . . . . . . . . 1 Recyclers 5 | . 1 . 1 . 1 . 1 . . . . . . . 1 Mask 6 | . 1 . 2 . . 1 . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 4 . . . . . . . 1 Reprogram 5 | . . . . . . 2 3 . . . . . . . . Watchers 2 | . . . . . . . 1 . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 62 | . 10 . 7 . 7 14 11 . 6 . . . . . 7 Full Trace Events 25 | . 6 . 3 . 6 4 2 . 2 . . . . . 2 Feedback Events 1 | . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . 2 1 . . 1 . . . . . 4 Parts Built 6 | . . . . . . . . . 1 . . . . . 5 Matter 865 | . . . . . . . . . 102 . . . . . 763 Time 440 | . . . . . . . . . 25 . . . . . 415 Total Part Build Rating 22 | . . . . . . . . . 1 . . . . . 21 Parts Repaired 8 | . . . 1 . 3 2 1 . . . . . . . 1 Time 352 | . . . 32 . 170 76 54 . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 31 | . . . 9 . 9 . . . 3 . . . . . 10 Parts Scanalyzed 4 | . . . 1 . 2 . . . 1 . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . . . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 1 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total Allies 28 | . . . 1 3 . 5 4 1 1 2 . 10 . . 1 Largest Group 10 | . . . 1 3 . 4 3 2 1 1 1 10 10 . 1 Highest-Rated Group 261 | . . . 10 42 . 99 69 34 16 21 20 261 261 . 26 Highest-Rated Ally 99 | . . . 10 16 . 99 32 32 16 21 20 31 31 . 26 Total Orders 9 | . . . 4 . . 5 . . . . . . . . . STAY 2 | . . . 2 . . . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . RETURN 2 | . . . . . . 2 . . . . . . . . . Ally Attacks 165 | . . . . 20 . 48 13 12 . 3 5 . 64 . . Total Damage 2874 | . . . . 139 . 1006 241 502 . 50 39 . 897 . . Kills 19 | . . . . 2 . 13 1 . . . . . 3 . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Robot Analysis Total 4 | . 2 . . . . 1 1 . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . 1 1 2 . 2 . Drone Launches 2 | . . . . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Turns Passed 30271 | 130 1706 962 3230 1168 2826 3001 2382 278 1603 4809 1261 2204 1883 725 2103 Spaces Moved 11254 | 47 811 461 1360 554 1054 1132 1008 98 684 494 512 992 791 338 918 Core 274 | 45 88 . . . . . . . . 141 . . . . . Treads 10879 | 2 723 461 1360 554 1054 1132 1008 98 684 353 512 992 691 338 917 Legs 69 | . . . . . . . . . . . . . 69 . . Wheels . | . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . 31 . 1 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 197 197 192 200 200 200 200 200 196 200 200 Average Speed 233 | 154 172 180 194 200 198 202 206 200 207 958 219 216 204 200 201 Slowest Speed 2850 | 200 300 200 240 240 205 217 217 200 280 2850 280 220 410 200 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 5 98 97 98 95 69 95 20 68 27 58 74 87 51 57 25 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 8 | . . 2 . 1 . 1 . . . 1 . 1 . 2 . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . . . . . . 1 1 1 1 1 . Scrap Searched 11 | . . 2 . . . . . . . 1 2 1 . 5 . Spaces Dug 114 | . . . 22 . 4 14 27 . . 8 10 1 . 6 22 Terrain Destroyed 607 | . . . 104 54 115 66 27 35 49 8 57 1 . 17 74 Melee 24 | . . . 9 . 4 8 1 . . . . 1 . . 1 Projectile 60 | . . . . . . . . . . . . . . 17 43 AOE 523 | . . . 95 54 111 58 26 35 49 8 57 . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total 13796 | 72 981 529 1703 593 1540 1558 1201 131 787 542 614 1037 1064 361 1083 Wait 821 | . 44 20 93 9 215 177 65 . 16 1 43 11 94 . 33 Move 11240 | 46 810 460 1359 553 1053 1131 1008 97 683 493 511 991 790 337 918 Hop . | . . . . . . . . . . . . . . . . Pick Up 204 | 5 18 1 33 3 33 27 12 1 4 1 4 8 39 . 15 Fast Attach 82 | 5 1 2 5 . 8 13 4 1 4 3 5 4 17 4 6 Attach 73 | 1 5 4 7 4 10 . 6 . 3 2 3 2 13 . 13 Detach 44 | . 2 . 4 1 2 4 2 . 1 3 6 2 11 . 6 Swap 199 | . 11 4 31 2 34 23 28 4 10 22 14 . 11 1 4 Drop 229 | . 12 2 32 . 31 31 20 1 7 . 2 10 65 5 11 Fire 810 | 15 77 35 109 21 147 129 54 27 52 14 26 . 20 14 70 Melee 74 | . . . 29 . 7 21 1 . . . . 9 . . 7 Ram 1 | . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . 1 1 1 . . . 1 . 1 . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . Rewire 8 | . . . . . . . . . 5 3 . . . . . Trap 4 | . . . . . . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 12) 787 | -10/Materials | Discovered new exit (range 10) 984 | -10/Materials | Identified exit to Mines 1086 | -10/Materials | Identified exit to Materials 1281 | -10/Materials | Discovered exit to Materials (range 13) 1430 | -10/Materials | Core integrity fell below 50% 1581 | -10/Materials | Discovered exit to Mines (range 16) 1677 | -10/Materials | Central database locked down 1695 | -10/Materials | Discovered exit to Materials (range 9) 1837 | -10/Materials | Entered Mines 1852 | -10/Mines | Met a Derelict bent on vengeance 2105 | -10/Mines | Learned location of Zion (-7) 2198 | -10/Mines | Learned location of Storage (-8) 2229 | -10/Mines | Discovered exit to Materials (range 8) 2349 | -10/Mines | Learned 2 Materials zone layouts 2488 | -10/Mines | Discovered exit to Materials (range 4) 2594 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2594 | -10/Mines | Discovered new exit (range 5) 2678 | -10/Mines | Core integrity fell below 20% 2716 | -10/Mines | Lost 5 parts (1p2n2w) 2799 | -10/Mines | Entered Materials 2799 | -9/Materials | Evolved 2 slots: Utility x2 2865 | -9/Materials | Repaired Hvy. Assault Rifle 2882 | -9/Materials | Discovered new exit (range 16) 2992 | -9/Materials | Build established: Scavenger-Mutant 3332 | -9/Materials | Core integrity fell below 50% 3488 | -9/Materials | Build established: Hauler-Mutant 3761 | -9/Materials | Discovered new exit (range 9) 4076 | -9/Materials | Discovered new exit (range 11) 4356 | -9/Materials | Identified exit to Mines 4662 | -9/Materials | Discovered new exit (range 13) 4687 | -9/Materials | Identified exit to Materials 5230 | -9/Materials | Central database locked down 5535 | -9/Materials | Discovered exit to Materials (range 15) 5999 | -9/Materials | First assault squad dispatched 6029 | -9/Materials | Entered Mines 6029 | -9/Mines | Accompanied by 1 ally 6030 | -9/Mines | Assembled infested the area 6035 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6035 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6070 | -9/Mines | Destroyed 9 combat bots 6167 | -9/Mines | Core integrity fell below 20% 6211 | -9/Mines | Lost 4 parts (1p2n1u) 6598 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6665 | -9/Mines | Discovered exit to Materials (range 14) 6678 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6697 | -9/Mines | Destroyed YI-UF0 6773 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6781 | -9/Mines | Found Prototype Device 7197 | -9/Mines | Entered Materials 7197 | -8/Materials | Evolved 2 slots: Utility x2 7752 | -8/Materials | Discovered new exit (range 15) 7885 | -8/Materials | Identified Exp. Sensor Array 8076 | -8/Materials | Identified exit to Storage 8157 | -8/Materials | Lost 3 parts (1n1u1w) 8397 | -8/Materials | First assault squad dispatched 8474 | -8/Materials | Core integrity fell below 50% 8699 | -8/Materials | Repaired Broken Exp. Sensor Array? 8826 | -8/Materials | Discovered new exit (range 11) 8846 | -8/Materials | Identified exit to Factory 9188 | -8/Materials | Repaired Arm. Treads 9222 | -8/Materials | Repaired Mni. Grenade Launcher 9325 | -8/Materials | Lost 3 parts (1p1u1w) 10023 | -8/Materials | Entered Storage 10265 | -8/Storage | Garrison activated, responded to threat 10616 | -8/Storage | Discovered exit to Factory (range 44) 11575 | -8/Storage | Met 01-MTF 11779 | -8/Storage | Repaired Adv. Treads 11819 | -8/Storage | Repaired Arm. Treads 12023 | -8/Storage | First assault squad dispatched 12068 | -8/Storage | Learned location of Armory (-3) 12973 | -8/Storage | Destroyed 01-MTF 12983 | -8/Storage | Found 01-MTF's Shockpuncher 13008 | -8/Storage | Found 01-MTF's Autohacker 13024 | -8/Storage | Entered Factory 13024 | -7/Factory | Evolved 2 slots: Utility x2 14017 | -7/Factory | System Shield fried by hacking feedback 14260 | -7/Factory | Discovered new exit (range 16) 14693 | -7/Factory | Identified exit to Lower Caves 15163 | -7/Factory | Repaired Centrium Light Armor Plating 15264 | -7/Factory | Garrison activated, responded to threat 15406 | -7/Factory | Sucked down chute 15406 | -7/Factory | Entered Waste 15406 | -7/Waste | Met up with 1 ally sucked down the chute earlier 15421 | -7/Waste | EMP discharged 15421 | -7/Waste | System corruption reached 10% 15426 | -7/Waste | Spotted C-40 Crusher 15450 | -7/Waste | Destroyed C-40 Crusher 15465 | -7/Waste | 2 allies followed down the chute 15490 | -7/Waste | Spotted C-40 Crusher 15512 | -7/Waste | Destroyed C-40 Crusher 15521 | -7/Waste | EMP discharged 15553 | -7/Waste | Spotted C-40 Crusher 15555 | -7/Waste | Spotted C-40 Crusher 15561 | -7/Waste | Spotted C-40 Crusher 15586 | -7/Waste | Destroyed C-40 Crusher 15621 | -7/Waste | EMP discharged 15662 | -7/Waste | Spotted C-40 Crusher 15664 | -7/Waste | Discovered new exit (range 10) 15684 | -7/Waste | Entered Factory 16103 | -7/Factory | Discovered new exit (range 16) 17079 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 17284 | -7/Factory | First assault squad dispatched 17287 | -7/Factory | Entered Lower Caves 17754 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17795 | -7/Lower Caves | Destroyed 8 combat bots 22068 | -7/Lower Caves | Discovered new exit (range 13) 22096 | -7/Lower Caves | Entered another Lower Caves area 22096 | -7/Lower Caves | Accompanied by 1 ally 23037 | -7/Lower Caves | Learned Factory trap positions 23071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 23326 | -7/Lower Caves | Discovered new exit (range 14) 23357 | -7/Lower Caves | Entered Zion 23540 | -7/Zion | Discovered new exit (range 9) 23663 | -7/Zion | Learned Factory emergency access door positions 23742 | -7/Zion | Learned Factory terminal intel 24019 | -7/Zion | Given the Hacking Drone Bay 24033 | -7/Zion | Found Prototype Device 24531 | -7/Zion | Discovered new exit (range 3) 24538 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 24601 | -7/Zion | Found CR-A16's Pointy Stick 24686 | -7/Zion | Learned Factory interactive machine intel 24849 | -7/Zion | Found Prototype Device 24849 | -7/Zion | Identified Bomb Factory No. 2 25176 | -7/Zion | Gained Derelict followers 25475 | -7/Zion | Gained Derelict followers 25561 | -7/Zion | Entered Deep Caves 25561 | -7/Deep Caves | Accompanied by 10 allies 25929 | -7/Deep Caves | Identified Hacking Drone Bay 26067 | -7/Deep Caves | Attacked by Z-Imprinter 26069 | -7/Deep Caves | Core integrity fell below 50% 26083 | -7/Deep Caves | Destroyed Z-Imprinter 26093 | -7/Deep Caves | Found Prototype Device 26101 | -7/Deep Caves | Identified Zio. Metafield Generator 26265 | -7/Deep Caves | Z-Facility disabled 26320 | -7/Deep Caves | Found Prototype Protection 26323 | -7/Deep Caves | Found Prototype Protection 26327 | -7/Deep Caves | Lost 6 parts (1n2u3w) 26378 | -7/Deep Caves | Found Prototype Protection 26378 | -7/Deep Caves | Identified Zio. Weapon Casing (x2) 26675 | -7/Deep Caves | Found Prototype Protection 26675 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 26768 | -7/Deep Caves | Found Zio. Weapon Casing 27422 | -7/Deep Caves | Discovered new exit (range 13) 27444 | -7/Deep Caves | Entered Proximity Caves 27520 | -6/Proximity Caves | Spotted B-75 Beast 27968 | -6/Proximity Caves | Discovered new exit (range 10) 28169 | -6/Proximity Caves | Entered Factory 28169 | -6/Factory | Evolved 2 slots: Utility x2 28170 | -6/Factory | Loaded intel: 86 trap records 28172 | -6/Factory | Loaded intel: 46 interactive machine locations 28173 | -6/Factory | Loaded intel: 20 terminal locations 28241 | -6/Factory | Identified exit to Lower Caves 28241 | -6/Factory | Identified exit to Extension 28241 | -6/Factory | Identified exit to Factory 28483 | -6/Factory | Build established: Hacker-Mutant 28658 | -6/Factory | Fabricated Exp. Sensor Array? 28788 | -6/Factory | Fabricated Adv. Signal Interpreter? 28793 | -6/Factory | Found Prototype Launcher 29043 | -6/Factory | Repaired Adv. EMP Blaster? 29051 | -6/Factory | Fabricated Imp. Hacking Suite? 29301 | -6/Factory | Fabricated Imp. Hacking Suite? 29305 | -6/Factory | Identified Rocket Array 30142 | -6/Factory | Core integrity fell below 50% 30153 | -6/Factory | Core integrity fell below 20% 30212 | -6/Factory | Lost 4 parts (1p1n1u1w) 30272 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Target Analyzer Unknown Hover Unit >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. >>Trojan(Reject) Trojan loaded successfully. Testing... Ejection routine running. >>Trojan(Recyclers) Trojan loaded successfully. Testing... Recycler tracking enabled and active. 30209_ Acquired System Shield. 30212_ Acquired Remote Datajack. 30216_ Acquired Shock Rifle. 30234_ Dropped Broken Exp. Heat Sink. 30234_ Acquired Exp. Heat Sink. 30245_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | " ! ########+###### ?????"" # " | | " #?????????????? ^ "?????" # " | | #?????????????? " ""? """ # " | | +######?????????????? T "" "" # | | #?????????????? " ? "" "? # | | "" " #?????????????? ???? ???? # | | "" " #???????????????????? ????? # | | R " +??????????????????### ####????# ######## | | "" " #?????????????????? ###### ###### # """"" | | "" " #???????????????????# # # ""T"" | | " #???????????????????+ [ # # | | ! " #???????????????????# %% "" # # | | ! " #???????????????????# """ # | | " #???????????????????# """ * % """ | | ! #?##????????????????# # """"" | | ####+## ??????????????# # """"" | | ??????"""????######### # ######## | | ??????"""????# #??????#T #?????? | | ???????R" ???#* ! #?????""" """????? | | ??????""" ???#** !#????## ##???? | | ##### ??????""? ??#*! #?????"" ""????? | | #??????????????????? ###! =#????### ###???? | | #???????????????????? + ""!#??????# #?????? | | #????????????????????# # "Y]#??????# #?????? | | #????????????????????# # ""=#??????# > #?????? | | #????????????????????# @ ! #??????# #?????? | | ########?????????????#Y######??????# #?????? | | +?????????????# #???????????#######?????? | | #######??????????????# #???????????????????????? | | ###???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | !#?????????????????? ???????????????????????? | | #?????????????????? ???????????????????????? | | """ #?????????????????? ???????????????????????? | | """ #?????????????????# #??????????????????????? | | """ #?????????????????# #??????????????????????? | | """ #?????????????????# #??????????????????????? | | ????#?????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????""???????????????????????????????? | | ?????????????+?"""???????????????????????????????? | | ???????????????"R????????????????????????????????? | | ??????????""???"""???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 20 Core Shielding 20 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 32 Defensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Flak Gun | -8/Storage | Hacked Cld. Gravmag System | -7/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Signal Interpreter | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonDisruptorFalx Manual? 0 Play Time 02:57:32 Cumulative 362.9 hours Start 2021.07.06 @ 09:24:18 End 2021.07.06 @ 16:06:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c8a980-2afd-42ae-8d60-7911118bf9ac