Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 14:04:21 Player: nnnnsk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (274) 1370 Value Destroyed (12066) 12066 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (4879) 4879 TOTAL SCORE: 26655 Bonus ------- High Alert Combat Kills 969 Follower Combat Kills 110 Entered Garrisons 1000 Used RIF Installer 2500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 220/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- High-density Centrium Wheel > --- UTILITY (11) ----- Advanced Heat Sink Advanced Signal Interpreter Relay Coupler [Grunt] (13) Relay Coupler [Sentry] (16) Advanced Corruption Screen > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Relay Coupler [Grunt] (27) Relay Coupler [Brawler] (26) Gamma Rifle Welding Torch Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Kinecellerator Makeshift Core Shielding Advanced Thermal Shield Relay Coupler [Hunter] > --- WEAPON ----------- Railgun Railgun Railgun > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Advanced Coolant Injector Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Force Field Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Sentry] Railgun Railgun Advanced Datajack Enhanced Force Lance [Rating: 120] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel High-density Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Makeshift Core Shielding Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Slots Evolved 14 | . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . Utility 9 | . . 2 . . . . . 1 . . . . 1 . . . . 1 . 2 . 2 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 233 | 8 11 23 3 10 8 10 9 4 13 . 4 2 19 6 . . 3 17 35 14 17 17 Power 34 | 1 2 5 1 . 3 2 2 . . . 1 . 2 . . . . 3 6 1 4 1 Engine 19 | 1 2 4 1 . 1 1 1 . . . 1 . 2 . . . . 1 3 . 1 . Core 12 | . . 1 . . 2 1 1 . . . . . . . . . . 2 3 . 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 73 | 2 3 6 . 2 1 3 4 1 6 . 3 2 5 2 . . . 5 12 3 6 7 Treads 36 | 2 . 5 . 2 . 3 4 1 6 . . 1 . . . . . . 7 3 2 . Leg 30 | . 3 1 . . 1 . . . . . 2 1 5 2 . . . 5 5 . 2 3 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 2 Utility 75 | 2 2 9 1 5 2 4 2 2 2 . . . 8 4 . . 1 5 7 7 5 7 Device 27 | 1 . 5 . 3 . 2 2 . . . . . 2 2 . . . 1 4 2 1 2 Storage 5 | 1 1 1 . . . . . . . . . . . . . . . . . 1 . 1 Processor 20 | . 1 1 1 2 . 2 . 1 . . . . 3 1 . . 1 1 . 2 2 2 Hackware 12 | . . . . . 1 . . 1 1 . . . 1 . . . . 1 2 1 2 2 Protection 11 | . . 2 . . 1 . . . 1 . . . 2 1 . . . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 3 4 3 1 3 2 1 1 1 5 . . . 4 . . . 2 4 10 3 2 2 Energy Gun 12 | 1 2 1 . 1 1 . . . . . . . 1 . . . 1 1 2 . . 1 Energy Cannon 5 | . . 2 . 1 1 . . . . . . . . . . . . . 1 . . . Ballistic Gun 19 | 2 1 . . 1 . . . . 3 . . . 3 . . . . 2 5 . 2 . Ballistic Cannon 3 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . Launcher 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . Special Weapon 5 | . 1 . . . . . . 1 . . . . . . . . . . 1 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Parts Lost 84 | . 4 3 . . 2 . 2 . 7 . 4 . 9 . . . 1 4 15 1 10 22 Power 13 | . 2 1 . . 1 . . . . . . . 1 . . . . . 3 . 2 3 Propulsion 37 | . 2 . . . 1 . 2 . 5 . 4 . 4 . . . . 2 6 . 2 9 Utility 15 | . . 1 . . . . . . . . . . 2 . . . . 1 1 1 3 6 Weapon 19 | . . 1 . . . . . . 2 . . . 2 . . . 1 1 5 . 3 4 Highest Loss Streak 16 | . 2 1 . . 1 . 1 . 3 . 2 . 3 . . . 1 4 12 1 7 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Average Backups 13 | 4 7 11 14 13 13 14 14 14 14 14 14 14 14 14 15 15 14 14 12 14 11 5 Power . | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Propulsion 1 | 3 1 2 2 1 2 2 1 . . . . 1 1 2 3 3 2 1 . . . . Utility 7 | . 3 4 7 7 6 6 6 6 7 8 9 8 8 8 7 7 7 7 8 9 7 3 Weapon 3 | . 2 4 3 3 3 4 6 6 5 3 3 3 3 2 3 3 3 4 2 4 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 4 9 5 2 1 6 3 . 1 . 2 1 4 2 . . 3 3 5 1 3 5 Power 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . Propulsion 17 | . 3 5 . . . 3 . . . . . . 1 1 . . 2 2 . . . . Utility 26 | . 1 1 3 2 . 3 2 . 1 . 1 1 1 1 . . . . 3 1 2 3 Weapon 11 | . . 3 2 . 1 . 1 . . . 1 . . . . . . . 1 . . 2 Tool/Special 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . Average Slot Usage (%) 97 | . 99 96 100 99 99 99 99 99 97 99 95 99 92 100 100 82 100 98 92 99 91 79 Engine 6 | . 13 9 11 9 3 4 6 7 7 6 7 7 5 6 6 6 6 6 4 . . . Core 1 | . . 1 . . 5 4 2 . . . . . . . . . . 3 3 5 4 5 Treads 17 | . 13 13 22 35 33 34 35 38 35 37 17 7 1 . . . . . 10 25 15 9 Leg 11 | . 14 8 . . 2 . . . . . 9 22 24 33 33 33 33 28 13 . 3 4 Device 8 | . 1 10 11 9 8 9 9 7 2 6 7 7 4 11 10 13 12 10 6 17 12 4 Storage 7 | . 14 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 3 1 Processor 16 | . 12 18 22 17 9 17 18 14 15 15 15 15 12 19 20 20 20 19 17 16 16 15 Hackware 3 | . . . . . . . . 6 7 7 7 7 13 . . . . . 2 . 7 17 Protection 2 | . . 3 . . 8 . . . 4 . . . 1 1 2 . . 2 6 6 5 3 Energy Gun 4 | . 13 9 . 7 9 8 9 7 1 . . . . . . . 5 3 5 . . . Energy Cannon 3 | . . 8 20 10 8 9 8 . 1 . . . . . . . . . . . . . Ballistic Gun 7 | . 14 . . . . . . . 7 9 13 7 11 18 19 2 8 9 8 11 10 5 Peak Build Rating 120 | 7 8 20 25 34 35 37 37 38 39 36 43 46 61 64 64 64 64 82 80 116 120 106 Average Rating 46 | 5 7 14 21 32 32 34 35 36 36 35 39 45 54 62 63 50 63 77 70 96 106 82 On Entrance 46 | . 7 8 20 25 34 35 34 34 38 36 35 41 46 60 62 64 62 63 79 79 115 93 Avg Prop Armor Cover (%) 7 | . 8 . . . 4 4 . . . . 10 11 9 4 3 6 4 4 6 . 12 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 12 18 41 41 42 50 48 48 48 54 47 45 36 50 62 64 62 61 65 76 146 89 62 Greatest Support 158 | 40 40 43 43 83 83 83 83 100 100 100 100 55 90 90 75 75 75 98 115 158 158 76 Greatest Overweight (x) 15 | . 1 1 . . . . . . 1 . 2 . . . . . . . 6 1 4 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 9 Most Carried 15 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 Average Carried 13 | 4 7 11 14 14 14 14 14 14 14 14 14 14 14 14 15 15 14 14 12 14 11 5 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 10 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 14 15 13 5 4 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Gunner 6% | Scavenger-Assassin 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Assassin | -4/Factory Bothacker-Mutant | -4/Garrison Botlord-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Matter Collected 7901 | 285 373 327 54 161 175 140 327 . 548 141 531 46 875 304 197 . 274 373 1320 622 532 296 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11168 | 123 899 1339 60 185 825 510 715 . 713 232 511 . 933 346 295 . 177 451 1353 681 562 258 Parts 594 | 7 55 89 9 13 31 29 36 . 35 15 11 . 42 15 10 . 13 33 59 37 37 18 Haulers Intercepted 6 | . 2 2 . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 7 . . 7 . . 13 . . . . . Prevented 20 | . . . . . . . . . . . 3 . . 7 10 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Combat Hostiles Destroyed 220 | . 17 26 5 4 18 8 28 . 21 2 8 . 14 6 4 . 5 8 24 6 12 4 Melee 8 | . . . . . . . . . . . . . . . . . . . 2 . 5 1 Guns 120 | . 17 11 . 2 10 5 4 . 10 2 3 . 10 5 1 . 2 6 16 6 7 3 Cannons 42 | . . 15 2 2 5 3 9 . 3 . . . . . . . . 2 1 . . . AOE 44 | . . . 3 . 2 . 13 . 8 . 5 . 4 1 2 . 3 . 3 . . . Classes Destroyed 18 | 3 6 3 . . 1 . 1 . 1 . 1 . . 1 . . . . 1 . . . Worker 11 | 2 1 1 . . . 1 . . . 1 . . 2 . . . . 1 . 2 . . Builder 6 | . 1 1 . . . . . . . 1 . . 1 . . . . . . 1 . 1 Tunneler 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 2 . . . 2 . . . . . . . . . . . . . . . . Recycler 8 | 1 1 1 . . . . . . . 2 . . 1 . . . . . . 2 . . Mechanic 4 | . . 1 . . . 1 . . . 1 . . 1 . . . . . . . . . Operator 5 | . 2 2 . . . . . . . . . . 1 . . . . . . . . . Watcher 10 | . 3 4 . . . 1 . . . . . . 1 . . . . . . 1 . . Swarmer 59 | . 6 9 5 1 3 3 11 . . . 5 . 3 . . . 4 . 4 . 4 1 Cutter 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . Saboteur 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . Grunt 79 | . 11 8 . 1 10 1 9 . 6 . 1 . 7 3 4 . . 4 10 . 3 1 Brawler 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 38 | . . 8 . 2 3 3 4 . 7 . 1 . 2 1 . . . . 6 . 1 . Hunter 11 | . . . . . 1 1 1 . 1 . 1 . . 1 . . 1 . 2 1 . 1 Programmer 21 | . . . . . . . 3 . 4 2 . . 1 . . . . 4 . 5 1 1 Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 8 | 4 5 5 3 2 3 4 7 . 4 4 4 . 3 4 3 . 4 3 8 2 6 3 Combat Bots Only 8 | . 5 5 3 2 3 4 7 . 4 1 4 . 3 4 3 . 4 3 8 2 6 2 Max Kills in Single Turn 4 | 2 1 1 2 1 1 1 4 . 3 2 1 . 2 2 2 . 2 2 3 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . Exploded 4 | . . . 2 . 1 . 4 . 3 . 1 . 2 1 2 . 2 . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Hostile Shots Fired 1807 | . 95 93 15 30 87 29 91 . 323 10 113 . 183 40 10 . 24 43 185 87 162 187 Missed 584 | . 18 25 6 9 29 8 19 . 108 3 49 . 76 18 4 . 8 11 50 36 35 72 Hits 1223 | . 77 68 9 21 58 21 72 . 215 7 64 . 107 22 6 . 16 32 135 51 127 115 Melee 39 | . . . . . . . . . . . . . 1 . . . . . 6 . 32 . Projectile 1184 | . 77 68 9 21 58 21 72 . 215 7 64 . 106 22 6 . 16 32 129 51 95 115 AOE 5 | . . . . . . . . . . . . . 4 . . . . . 1 . . . Critical Strikes 59 | . . 2 . . 2 1 4 . 3 . . . 5 . . . 1 1 8 5 14 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Damage Taken 18510 | . 841 781 162 282 936 277 965 . 1893 104 603 . 1694 290 119 . 292 626 2688 682 2138 3137 Core 3367 | . 140 93 61 56 128 89 137 . 300 29 130 . 236 30 . . 64 70 254 49 200 1301 Absorbed by Shields 565 | . . . . . . . . . . . . . . . . . . . . 374 191 . Reduced by Siege Mode 35 | . . . . . . . . . . . . . . . . . . . . . 35 . Redirected to Shielding 66 | . . . . . . . . . . . . . . . . . . 4 20 3 14 25 Ignored by Resistances 102 | . . . . . . . . . . . . . . . . . . . . . 102 . Regen/Repaired (Parts) 392 | . . . . . . 298 . . . 73 . . 21 . . . . . . . . . Core Remaining (%) 58 | 100 44 . 61 . . . 25 . . . . 34 . . . . 61 . 67 . 78 . Volleys Fired 748 | 8 107 123 6 18 59 27 60 4 59 11 27 . 65 10 7 . 7 17 72 19 28 14 Largest 3 | 2 2 2 2 2 2 2 2 1 2 2 2 . 3 3 3 . 3 3 3 3 3 2 Hottest 181 | 40 100 136 136 155 165 165 165 5 165 56 56 . 110 90 90 . 140 140 181 105 105 94 Shots Fired 1417 | 16 212 196 9 31 105 50 105 4 103 22 44 2 122 25 15 1 15 50 157 54 53 26 Gun 1086 | 16 210 131 . 13 53 27 51 . 67 22 35 1 102 22 12 1 13 42 136 53 53 26 Cannon 247 | . . 64 6 16 46 23 46 . 27 . . . . . . . . 8 11 . . . Launcher 60 | . . . 3 2 6 . 8 . 9 . 9 1 6 3 3 . 2 . 8 . . . Special 24 | . 2 1 . . . . . 4 . . . . 14 . . . . . 2 1 . . Kinetic 696 | 16 136 . . . . . . . 67 22 35 1 90 22 12 1 9 42 113 53 53 24 Thermal 623 | . 76 196 6 29 99 50 97 . 27 . . . 12 . . . 4 3 22 . . 2 Explosive 17 | . . . . . . . 8 . 9 . . . . . . . . . . . . . Electromagnetic 60 | . . . 3 2 6 . . . . . 9 1 6 3 3 . 2 5 20 . . . Robot Hit Streak 20 | 2 17 16 1 5 14 20 10 2 13 15 8 . 9 8 12 . 4 13 11 10 8 6 Robot Miss Streak 7 | 2 4 3 3 3 2 2 5 2 3 6 7 . 4 2 4 . 3 2 5 3 7 7 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . 1 1 . . 1 Secondary Targets 12 | . 3 1 . . . . . . 1 . . . 2 1 . . . . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . 1 1 . . . . 1 1 . 1 Shots Hit Robots 944 | 7 147 142 3 13 64 38 51 2 74 19 38 . 80 14 8 . 7 29 95 40 48 25 Core Hits 503 | 6 52 53 6 6 29 13 35 . 63 23 55 . 43 11 6 . 10 15 40 13 17 7 Critical Kills 11 | . . . . . . . . . 1 . . . 1 1 . . . 3 3 1 . 1 Critical Parts Destroyed 11 | . 1 . . . . . . . . . . . 1 . . . . 1 3 1 4 . Critical Strikes 61 | . 10 8 . . 2 2 2 . 4 . . . 9 1 . . . 4 9 3 6 1 Burn 29 | . 9 8 . . 2 2 2 . 2 . . . 4 . . . . . . . . . Destroy 25 | . 1 . . . . . . . 1 . . . 2 1 . . . 4 9 2 4 1 Blast 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . 3 . . . . . . 1 2 . Melee Attacks 90 | . . . . . . . . . 2 1 . . 14 . . . 4 . 1 13 36 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . Piercing 63 | . . . . . . . . . 2 1 . . 14 . . . . . . 13 31 2 Sneak Attacks 22 | . . . . . . . . . . . . . 4 . . . . . . 6 3 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23749 | 94 1537 2140 298 384 1609 1009 2528 . 2839 383 850 . 2052 434 459 . 197 849 2527 1449 1667 444 Guns 13549 | 94 1537 1192 . 151 698 531 580 . 1154 383 494 . 1290 178 114 . 113 748 1896 947 1169 280 Cannons 3950 | . . 945 62 127 697 478 711 . 570 . . . . . . . . 101 259 . . . Explosions 4781 | . . . 236 106 214 . 1237 . 1115 . 356 . 463 256 345 . 84 . 369 . . . Melee 1463 | . . . . . . . . . . . . . 299 . . . . . . 502 498 164 Ramming 6 | . . 3 . . . . . . . . . . . . . . . . 3 . . . Kinetic 9279 | 94 936 . . . . . . . 1173 383 494 . 1136 178 114 . 47 687 1641 947 1169 280 Thermal 8271 | . 601 2137 233 278 1395 1009 1291 . 551 . . . 353 . . . 66 93 264 . . . Explosive 2352 | . . . . . . . 1237 . 1115 . . . . . . . . . . . . . Electromagnetic 2378 | . . . 65 106 214 . . . . . 356 . 264 256 345 . 84 69 619 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1463 | . . . . . . . . . . . . . 299 . . . . . . 502 498 164 Highest Corruption 20 | . . . 1 . . . 1 . 1 3 3 3 9 9 9 9 9 . 6 17 20 . Average Corruption 6 | . . . 1 . . . 1 . 1 1 3 3 7 9 9 9 9 . 5 12 19 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . . . 17 Effects 307 | . . . 1 . . . 3 . 2 3 37 15 35 17 24 5 36 . 41 39 49 . Message Errors 71 | . . . . . . . 1 . . 2 7 6 5 4 8 . 10 . 13 8 7 . Matter Fused 87 | . . . . . . . . . 1 1 14 2 11 3 6 2 13 . 12 9 13 . Heat Flow Errors 31 | . . . . . . . . . 1 . 2 1 1 3 2 1 3 . 5 7 5 . Energy Discharges 42 | . . . 1 . . . 1 . . . 8 2 8 2 3 1 3 . 3 7 3 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Parts Fused 5 | . . . . . . . . . . . 1 1 1 . . . 1 . . . 1 . Data Loss (minor) 26 | . . . . . . . 1 . . . 3 1 6 1 3 . 3 . 3 1 4 . Data Loss (major) 12 | . . . . . . . . . . . 1 . 2 3 . . 2 . 1 . 3 . Misfires 13 | . . . . . . . . . . . . 2 1 1 1 1 . . 3 3 1 . Alerts 6 | . . . . . . . . . . . 1 . . . . . . . 1 1 3 . Weapon Failures 10 | . . . . . . . . . . . . . . . 1 . 1 . . 2 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 754 | . . 2 21 8 5 13 108 . 70 . 12 . 200 . . . . . . 315 . . Projectiles 92 | . . 2 . 8 5 13 37 . 27 . . . . . . . . . . . . . Explosions 161 | . . . 21 . . . 71 . 43 . 12 . 14 . . . . . . . . . Melee 501 | . . . . . . . . . . . . . 186 . . . . . . 315 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 268 | . . . 86 . 3 . 30 . . . . . . . . . 4 . 145 . . . Shots 10 | . . . 3 . 1 . 1 . . . . . . . . . 1 . 4 . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 470 | . 174 161 207 162 387 246 470 . 411 . 166 173 320 219 189 127 242 403 332 70 48 . Average Temperature 86 | . 39 32 83 69 127 63 112 . 128 . 60 93 67 77 47 74 111 180 89 44 23 . Received Heat Transfer 3984 | . 372 240 . 90 324 99 279 . 465 . 96 . 750 111 57 . 24 225 567 24 135 126 Effects 19 | . . . . . 4 . 3 . 1 . . . 1 . . . . 9 1 . . . Shutdowns 5 | . . . . . . . 1 . 1 . . . . . . . . 2 1 . . . Energy Bleed 5 | . . . . . 3 . . . . . . . 1 . . . . 1 . . . . Interference 4 | . . . . . 1 . . . . . . . . . . . . 3 . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 41 | . . . . . . . . . . . . . . . . . . . . . 41 . Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . . 41 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . Parts Fried 8 | . . . . . . . . . . . 1 . . . 2 . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Parts Melted 53 | . 6 11 . . 6 7 9 . 7 . . . 3 . . . 2 1 1 . . . Heat Transferred 18435 | . 2348 5476 311 509 2380 2150 2600 . 1150 . . . 779 . . . 150 175 407 . . . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . 11 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Maximum Alert Level 3 | . . 1 . . 3 1 3 2 3 2 . . . . . . . . 3 2 2 1 Low Security (%) 47 | 100 100 80 100 100 10 32 3 . . . . . 100 . . . . 100 12 . . 21 Level 1 23 | . . 19 . . 21 67 9 40 33 90 . . . . . . . . 26 41 33 78 Level 2 21 | . . . . . 63 . 50 59 43 9 . . . . . . . . 26 58 66 . Level 3 7 | . . . . . 5 . 35 . 23 . . . . . . . . . 34 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1095 | 15 111 284 194 73 706 348 981 514 805 422 . . 146 . . . . 153 1095 574 668 375 Initial 574 | . . 26 105 56 40 343 137 514 221 422 . . . . . . . 52 20 574 281 375 Average 271 | 2 49 111 50 17 428 217 618 417 523 294 . . 41 . . . . 54 572 427 488 264 Influence Increases 8475 | 25 537 885 259 212 686 343 864 . 654 100 210 . 620 140 105 . 135 373 1245 348 487 247 Destroy 0b10 Robot/C 4480 | . 340 520 100 80 360 160 560 . 420 40 160 . 280 120 80 . 100 160 540 120 240 100 Destroy 0b10 Robot/NC 270 | 25 60 60 . . . 25 . . . 25 . . 35 . . . . 5 . 30 . 5 Destroy Leader 742 | . 80 152 20 40 20 66 30 . 30 20 20 . 62 20 10 . 20 30 40 42 30 10 Allied During Kill 18 | . . . . . . . . . . . . . . . . . . . 10 . . 8 Successful Hack 289 | . 42 29 . 6 14 24 28 . . . . . 40 . . . . 64 . 26 16 . Disable Machine 420 | . 15 15 90 30 . 15 . . . 15 . . 75 . . . . 60 15 90 . . Anti-Garrison Action 850 | . . . . . 150 . 100 . 100 . . . . . . . . . 400 . 100 . Destroy Structure 611 | . . 4 34 11 82 8 116 . 74 . . . 23 . . . . 54 135 40 26 4 Partial Spotted 30 | . . 30 . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 765 | . . 75 15 45 60 45 30 . 30 . 30 . 105 . 15 . 15 . 105 . 75 120 Influence Decreases 8335 | 25 475 675 385 295 43 837 95 665 165 677 374 64 540 220 105 . 51 428 179 1041 221 775 Entered New Map 2803 | . . 36 167 90 23 363 75 467 95 383 85 13 . 30 . . . 32 9 521 121 293 Time Decay 4649 | 25 435 609 218 205 . 464 . 198 . 294 249 51 467 190 105 . 51 356 . 510 . 222 Lost Part 813 | . 40 30 . . 20 . 20 . 70 . 40 . 73 . . . . 40 150 10 100 220 Lost Ally 70 | . . . . . . 10 . . . . . . . . . . . . 20 . . 40 Squads Dispatched 18 | . 4 1 . 1 . . . . . 2 . . 4 . . . . 2 . 3 . 1 Investigation 3 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . . Extermination 9 | . . . . . . . . . . 2 . . 3 . . . . 1 . 2 . 1 Reinforcement 5 | . 3 1 . . . . . . . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Distress Signals 10 | . . 4 . . 1 2 . . . . . . . . . . . . 1 1 . 1 Communications Jammed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Times Spotted 360 | . 31 47 7 9 26 21 32 2 20 3 9 . 29 6 4 . 6 8 41 24 15 20 Peak Tracking Total 13 | . 5 5 4 4 4 5 7 1 5 1 4 . 4 4 4 . 4 3 8 13 9 11 Tactical Retreats 33 | . . 4 1 2 3 2 1 . 1 . 2 . 3 . 1 . 1 . 5 . 3 4 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Traps Triggered 20 | . 1 . . . 6 . 1 . 1 1 . . 2 . . . . 1 6 1 . . Indirectly 6 | . . . . . 2 . . . . . . . . . . . . . 4 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Machines Disabled 42 | . 1 1 6 2 2 1 2 . 2 1 . . 5 . . 1 . 4 6 6 2 . Max in Single Turn 6 | . 1 1 6 1 1 1 1 . 1 1 . . 1 . . 1 . 2 1 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison Relay 10 | . . . . . 1 . 2 . 2 . . . . . . . . . 3 . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Machines Accessed 74 | . 6 11 2 4 2 8 3 3 1 2 . 1 8 . . 4 . 7 2 7 2 1 Terminals 48 | . 5 10 . 3 2 6 3 2 1 1 . . 6 . . . . 3 2 2 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 5 | . . . . . . 1 . . . 1 . . 1 . . . . 1 . 1 . . Recycling Units 4 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . 2 . 1 Total Hacks 213 | . 20 33 2 14 6 30 7 4 1 6 . 1 23 . . 31 . 17 4 11 2 1 Successful 130 | . 12 14 2 10 1 23 2 1 1 3 . 1 11 . . 31 . 10 . 6 1 1 Failed 83 | . 8 19 . 4 5 7 5 3 . 3 . . 12 . . . . 7 4 5 1 . Catastrophic 14 | . . 2 . 1 . . . . . 1 . . 5 . . . . . . 4 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 11 26 . 7 2 14 1 3 . 1 . . 10 . . . . 6 1 1 . . Terminals 136 | . 19 31 . 13 6 20 7 3 1 1 . . 19 . . . . 7 4 3 2 . Fabricators 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Repair Stations 22 | . . . . . . 9 . . . 5 . . 3 . . . . 2 . 3 . . Recycling Units 5 | . 1 . . . . . . . . . . . 1 . . . . . . 3 . . Scanalyzers 5 | . . 2 . . . . . . . . . . . . . . . 3 . . . . Garrison Access 7 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . 2 . 1 Terminal Hacks 69 | . 5 5 2 5 1 7 2 . 1 . . 1 5 . . 31 . 2 . 1 1 . Record 11 | . . . . . . . . . . . . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 9 | . 1 2 . . . 1 . . . . . . 2 . . 3 . . . . . . Open Door 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Emergency Access Points 5 | . . . . 1 1 . 1 . 1 . . . . . . . . 1 . . . . Terminal Index 5 | . 1 1 . 1 . 1 . . . . . . 1 . . . . . . . . . Locate Traps 7 | . 1 . . 1 . 2 . . . . . . 1 . . . . 1 . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 14 | . . . . . . 7 . . . 3 . . 2 . . . . 1 . 1 . . Scan Component 9 | . . . . . . 4 . . . 2 . . 1 . . . . 1 . 1 . . Repair 5 | . . . . . . 3 . . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . Report Inventory 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . 2 . 1 Unlock Access 5 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 32 | . 6 7 . 4 . 8 . . . . . . 4 . . . . 3 . . . . Terminals 31 | . 6 7 . 4 . 8 . . . . . . 4 . . . . 2 . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 14 | . 3 2 . 2 . 2 . . . . . . 3 . . . . 2 . . . . Skim 16 | . 3 5 . 2 . 5 . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 2 . 1 . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 11 . 3 2 6 3 3 1 2 . . 8 . . . . 7 2 3 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . . . . . . . . . 12 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired 5 | . . . . . . 3 . . . 1 . . 1 . . . . . . . . . Time 176 | . . . . . . 112 . . . 38 . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Used RIF Installer 5 | . . . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . Hotswap 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 18 | . . . . . . . . 1 . . . . 6 . . . . . 1 1 1 8 Non-combat 10 | . . . . . . . . 1 . . . . 5 . . . . . . . . 4 Combat 8 | . . . . . . . . . . . . . 1 . . . . . 1 1 1 4 Robot Hacks Applied 19 | . . . . . . . . 1 . . . . 7 . . . . . 1 1 1 8 map_walls 6 | . . . . . . . . . . . . . 4 . . . . . . . . 2 find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 drop_inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . find_station 1 | . . . . . . . . 1 . . . . . . . . . . . . . . overload_power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 amplify_resonance 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 wipe_record 1 | . . . . . . . . . . . . . 1 . . . . . . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . overwrite_iff 2 | . . . . . . . . . . . . . . . . . . . . . . 2 formatsys_high 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Relay Couplers Released 37 | . . . . . 3 . 10 . 7 . . . . . . . . . 10 . 7 . Machine Destruction 37 | . . . . . 3 . 10 . 7 . . . . . . . . . 10 . 7 . Attached 10 | . . . . . . . . 1 1 . . . 1 . . . . . 2 1 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Total Allies 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . 3 Largest Group 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . 2 Highest-Rated Group 100 | . . . . . . 10 . . . . . . . . . . . . 49 . . 100 Highest-Rated Ally 56 | . . . . . . 10 . . . . . . . . . . . . 49 . . 56 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . . . . . . . . . 6 . . 14 Total Damage 633 | . . . . . . . . . . . . . . . . . . . 249 . . 384 Kills 4 | . . . . . . . . . . . . . . . . . . . 3 . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Active Infowar (turns) 12900 | 16 258 297 747 597 . 314 . 400 4 648 2152 984 1443 515 485 139 999 698 744 1391 . 69 Sensors 10641 | . . 53 . 524 . 314 . 400 4 648 2152 984 1442 511 482 137 997 680 427 886 . . Terrain 5592 | . . 244 747 73 . . . . . . . . . 510 484 139 999 398 673 1256 . 69 Seismic 274 | 16 258 . . . . . . . . . . . . . . . . . . . . . Machine Analysis 373 | . . . . . . . . . . . . . . . . . . . . 373 . . Cloaking 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . . . . 2 3 . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Turns Passed 24113 | 165 1934 2270 747 768 1275 1178 1143 402 910 653 2152 984 1772 592 583 140 1029 836 1823 1399 883 475 Spaces Moved 12604 | 80 1050 1083 434 345 612 515 564 233 418 351 889 750 848 416 409 104 641 407 998 735 426 296 Core 117 | 5 . . . . . . . . . . . . . . . . . . 1 . . 111 Treads 7227 | 75 554 666 434 345 612 515 564 233 418 351 831 . . . . . . . 431 735 311 152 Legs 5231 | . 496 417 . . . . . . . . 58 750 848 416 409 104 641 407 566 . 113 6 Wheels 26 | . . . . . . . . . . . . . . . . . . . . . . 26 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Fastest Speed 50 | 50 120 120 160 160 160 160 162 162 160 160 135 130 122 124 127 127 127 122 120 152 120 50 Average Speed 150 | 153 141 149 160 160 160 161 162 162 161 160 222 130 124 125 127 127 127 124 144 159 147 123 Slowest Speed 800 | 160 190 240 160 160 160 162 163 162 240 160 320 135 130 127 127 127 127 127 400 240 225 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 5 97 76 85 29 69 39 86 6 50 6 85 82 23 57 58 72 70 10 78 19 55 12 Regions Visited 22 Branch Regions 7 Pre-discovered Areas 6 | . . 4 . . . . . . . . . . . . . 1 1 . . . . . Known Exits Taken 15 | . . 1 1 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . . . . . 10 4 . 3 . . 3 . . . . . Spaces Dug 37 | . . 1 . 4 . . . . . . . . 9 . . . 4 . 1 5 13 . Terrain Destroyed 372 | . . 1 38 8 2 6 45 . 50 . 6 . 27 1 . . 5 37 106 26 13 1 Melee 32 | . . . . . . . . . . . . . 9 . . . 4 . 1 5 13 . Projectile 65 | . . 1 . 8 . 6 . . 1 . . . 3 1 . . 1 4 18 21 . 1 AOE 274 | . . . 38 . 2 . 45 . 49 . 6 . 14 . . . . 33 87 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Res Total 16282 | 104 1302 1542 480 528 800 817 691 255 539 418 1015 756 1416 462 456 111 836 695 1235 888 559 377 Wait 2083 | 2 115 246 27 137 104 230 39 11 29 44 87 2 425 7 33 . 164 226 53 69 18 15 Move 12583 | 79 1049 1082 433 344 610 515 563 232 417 350 888 749 847 415 408 103 640 407 997 735 424 296 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 7 10 31 5 7 5 12 5 2 4 5 3 1 13 7 . . 7 8 21 6 9 9 Fast Attach 113 | 7 3 5 . 1 . 6 3 1 6 2 3 1 10 2 . 3 2 4 23 3 19 9 Attach 55 | . 4 3 . 2 2 . 1 2 2 . . . 7 . . . 1 6 12 3 5 5 Detach 4 | . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Swap 242 | 1 5 24 3 12 13 8 10 2 14 2 4 1 22 15 8 2 4 15 32 27 11 7 Drop 182 | . 9 27 6 7 5 19 10 1 6 3 3 2 12 6 . 3 7 11 21 13 8 3 Fire 748 | 8 107 123 6 18 59 27 60 4 59 11 27 . 65 10 7 . 7 17 72 19 28 14 Melee 90 | . . . . . . . . . 2 1 . . 14 . . . 4 . 1 13 36 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Trap 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp / Gar) -4/Garrison -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 166 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 634 | -10/Materials | Discovered new exit (range 7) 714 | -10/Materials | Discovered new exit (range 14) 1394 | -10/Materials | Core integrity fell below 50% 1536 | -10/Materials | Discovered new exit (range 12) 1616 | -10/Materials | Discovered new exit (range 14) 1685 | -10/Materials | Identified exit to Mines 2100 | -10/Materials | Entered another Materials area 2100 | -9/Materials | Evolved 2 slots: Utility x2 2174 | -9/Materials | Build established: Scavenger-Mutant 2572 | -9/Materials | Discovered new exit (range 9) 2623 | -9/Materials | Identified exit to Mines 3397 | -9/Materials | Discovered new exit (range 17) 3496 | -9/Materials | Identified exit to Materials 3641 | -9/Materials | Build established: Mutant 3953 | -9/Materials | Learned location of Zion (-7) 4086 | -9/Materials | Learned location of 1 exit from Recycling 4370 | -9/Materials | Entered Mines 4392 | -9/Mines | Met a Derelict bent on vengeance 4530 | -9/Mines | Found the Drone Emporium 4544 | -9/Mines | Found Prototype Device 4619 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4776 | -9/Mines | Identified exit to Zion 5117 | -9/Mines | Entered Materials 5117 | -8/Materials | Evolved 2 slots: Propulsion x2 5835 | -8/Materials | Garrison activated, responded to threat 5877 | -8/Materials | Identified exit to Garrison 5885 | -8/Materials | Entered Garrison 5933 | -8/Garrison | Triggered checkpoint 5969 | -8/Garrison | Garrison Relay disabled 6171 | -8/Garrison | Triggered checkpoint 6194 | -8/Garrison | Triggered checkpoint 6417 | -8/Garrison | Discovered new exit (range 9) 6475 | -8/Garrison | Triggered checkpoint 6979 | -8/Garrison | Discovered new exit (range 15) 7024 | -8/Garrison | Installed Relay Interface Framework 7160 | -8/Garrison | Entered Materials 7588 | -8/Materials | Repaired Imp. Treads 7625 | -8/Materials | Repaired Broken Lgt. Treads 7671 | -8/Materials | Repaired Proton Missile Launcher 8338 | -8/Materials | Identified exit to Garrison 8338 | -8/Materials | Entered Garrison 8381 | -8/Garrison | Core integrity fell below 50% 8484 | -8/Garrison | Destroyed 7 combat bots 8486 | -8/Garrison | Triggered checkpoint 8490 | -8/Garrison | Triggered checkpoint 8733 | -8/Garrison | Discovered new exit (range 10) 8836 | -8/Garrison | Triggered checkpoint 8912 | -8/Garrison | Discovered new exit (range 11) 8943 | -8/Garrison | Identified exit to Factory 8980 | -8/Garrison | Triggered checkpoint 9010 | -8/Garrison | Garrison Relay disabled 9160 | -8/Garrison | Triggered checkpoint 9332 | -8/Garrison | Discovered exit to Factory (range 11) 9366 | -8/Garrison | Triggered checkpoint 9395 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 9418 | -8/Garrison | Garrison Relay disabled 9481 | -8/Garrison | Entered Factory 9481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9562 | -7/Factory | Identified exit to Garrison 9648 | -7/Factory | Build established: Scavenger-Mutant 9883 | -7/Factory | Entered Garrison 9951 | -7/Garrison | Expanded RIF knowledge: Robot Detection 10107 | -7/Garrison | Triggered checkpoint 10162 | -7/Garrison | Lost 3 parts (2n1w) 10181 | -7/Garrison | Garrison Relay disabled 10184 | -7/Garrison | Garrison Relay disabled 10319 | -7/Garrison | Triggered checkpoint 10445 | -7/Garrison | Triggered checkpoint 10515 | -7/Garrison | Triggered checkpoint 10617 | -7/Garrison | Discovered new exit (range 14) 10790 | -7/Garrison | Identified exit to Factory 10793 | -7/Garrison | Entered Factory 10847 | -7/Factory | Discovered new exit (range 6) 10855 | -7/Factory | Identified exit to Lower Caves 11212 | -7/Factory | Repaired Missile Launcher 11446 | -7/Factory | Entered Lower Caves 11505 | -7/Lower Caves | Learned 4 Factory zone layouts 11747 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11748 | -7/Lower Caves | Core integrity fell below 50% 11833 | -7/Lower Caves | Learned Factory stockpile data 12780 | -7/Lower Caves | Encountered a Warlord checkpoint 13550 | -7/Lower Caves | Build established: Mutant 13570 | -7/Lower Caves | Discovered new exit (range 5) 13576 | -7/Lower Caves | Identified exit to Lower Caves 13598 | -7/Lower Caves | Entered another Lower Caves area 13898 | -7/Lower Caves | Build established: Derelict-Mutant 14005 | -7/Lower Caves | Discovered exit to Zion (range 15) 14523 | -7/Lower Caves | Learned Factory garrison access intel 14536 | -7/Lower Caves | Discovered new exit (range 12) 14549 | -7/Lower Caves | Identified exit to Factory 14582 | -7/Lower Caves | Entered Factory 14582 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14583 | -6/Factory | Identified exit to Lower Caves 14586 | -6/Factory | Loaded intel: 4 garrison access locations 14713 | -6/Factory | Lost 3 parts (2n1w) 15670 | -6/Factory | Spotted B-75 Beast 15814 | -6/Factory | Found Powered Armor 15816 | -6/Factory | Found Powered Armor 15835 | -6/Factory | Build established: Mutant 15968 | -6/Factory | Discovered new exit (range 7) 15975 | -6/Factory | Identified exit to Factory 16240 | -6/Factory | Identified exit to Extension 16321 | -6/Factory | Repaired Corrupted Carbon-fiber Leg 16354 | -6/Factory | Entered Lower Caves 16601 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16890 | -6/Lower Caves | Discovered new exit (range 10) 16900 | -6/Lower Caves | Identified exit to Lower Caves 16946 | -6/Lower Caves | Entered another Lower Caves area 16947 | -6/Lower Caves | Encountered a Warlord checkpoint 16977 | -6/Lower Caves | Discovered exit to Factory (range 13) 16980 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17024 | -6/Lower Caves | Learned 8 Factory zone layouts 17486 | -6/Lower Caves | Discovered new exit (range 16) 17504 | -6/Lower Caves | Identified exit to Data Miner 17529 | -6/Lower Caves | Entered Data Miner 17531 | -6/Data Miner | Discovered new exit (range 6) 17539 | -6/Data Miner | Identified exit to Proximity Caves 17556 | -6/Data Miner | Met Data Miner 17593 | -6/Data Miner | Learned location of Section 7 (-2) 17593 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17611 | -6/Data Miner | Received God Mode back door access code from Data Miner 17669 | -6/Data Miner | Data Conduit disabled 17669 | -6/Data Miner | Entered Proximity Caves 18297 | -5/Proximity Caves | Build established: Scavenger-Assassin 18298 | -5/Proximity Caves | Learned location of Warlord (-4) 18312 | -5/Proximity Caves | Spotted B-75 Beast 18435 | -5/Proximity Caves | Discovered exit to Factory (range 13) 18698 | -5/Proximity Caves | Entered Factory 18698 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18699 | -5/Factory | Identified exit to Upper Caves 18700 | -5/Factory | Identified exit to Factory 18799 | -5/Factory | Watched by a mysterious "MATRIX" hacker 19080 | -5/Factory | Fabricated Railgun? 19327 | -5/Factory | Lost 4 parts (2n1u1w) 19534 | -5/Factory | Identified exit to Garrison 19534 | -5/Factory | Entered Garrison 19556 | -5/Garrison | Triggered checkpoint 19592 | -5/Garrison | Garrison Relay disabled 19680 | -5/Garrison | Triggered checkpoint 19680 | -5/Garrison | Triggered checkpoint 19731 | -5/Garrison | Triggered checkpoint 19828 | -5/Garrison | Destroyed 8 combat bots 19832 | -5/Garrison | Lost 12 parts (2p5n1u4w) 19848 | -5/Garrison | Build established: Scavenger-Gunner 20159 | -5/Garrison | Discovered exit to Factory (range 10) 20244 | -5/Garrison | Phase Generator disabled 20419 | -5/Garrison | Garrison Relay disabled 20765 | -5/Garrison | Discovered exit to Factory (range 14) 20938 | -5/Garrison | Triggered checkpoint 21007 | -5/Garrison | Expanded RIF knowledge: Hotswap 21026 | -5/Garrison | Garrison Relay disabled 21125 | -5/Garrison | Discovered exit to Factory (range 14) 21357 | -5/Garrison | Entered Factory 21357 | -4/Factory | Evolved 2 slots: Utility x2 21732 | -4/Factory | Crushed by falling debris 21732 | -4/Factory | System corruption reached 10% 22002 | -4/Factory | Build established: Scavenger-Assassin 22079 | -4/Factory | Discovered new exit (range 16) 22106 | -4/Factory | Identified exit to Upper Caves 22754 | -4/Factory | Cargo convoy interrupted 22756 | -4/Factory | Identified exit to Garrison 22756 | -4/Factory | Entered Garrison 22779 | -4/Garrison | Learned Research security intel 22898 | -4/Garrison | Garrison Relay disabled 23068 | -4/Garrison | Triggered checkpoint 23365 | -4/Garrison | Lost 7 parts (1p1n2u3w) 23465 | -4/Garrison | Discovered new exit (range 15) 23487 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 23495 | -4/Garrison | Identified exit to Research 23522 | -4/Garrison | Triggered checkpoint 23569 | -4/Garrison | Garrison Relay disabled 23639 | -4/Garrison | Entered Research 23639 | -3/Research | Evolved 2 slots: Utility x2 23873 | -3/Research | Build established: Botlord-Mutant 23884 | -3/Research | Lost 4 parts (1p3n) 24002 | -3/Research | Spotted B-86 Titan 24027 | -3/Research | Core integrity fell below 50% 24052 | -3/Research | Lost 16 parts (2p6n5u3w) 24062 | -3/Research | Core integrity fell below 20% 24114 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24046_ G-67 Veteran destroyed. 24046_ K-01 Serf collects debris. 24047_ K-01 Serf destroyed. 24048_ Sneak attack on K-01 Serf. 24048_ Jacked K-01 Serf... 24049_ Adv. Corruption Screen intercepted 1% system corruption. 24050_ K-01 Serf collects debris. 24058_ Adv. Datajack destroyed. 24059_ K-01 Serf cleans the Vacuum Chamber. 24073_ Adv. Corruption Screen intercepted 1% system corruption. 24083_ Acquired Prototype Wheel. 24083_ Identified Hds. Centrium Wheel. 24088_ Adv. Target Analyzer destroyed. 24100_ Adv. Corruption Screen intercepted 1% system corruption. 24107_ Acquired Quantum Rifle. 24114_ Adv. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ????###########??????????????????????????? | | ##### ??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | # !!! #??###########???????####### | | + !!! #??# ######? ? | | # !! #??# # #? ?? | | #?? #??#= # # """ ?? | | #???? ???# # # """" ?? | | ####+##+###### Y + """" ?? | | / !!! # # """ # | | ######### !!! # # ? | | ######???????# !! # #? # | | +####????????????########### #? # | | ????????????????????????# #??####### | | ??????????????????????# #????????? | | ????????????????????# #????????? | | ??????????????????# #????????? | | """ """ ????????????????# #????????? | | """T""" #???????????????# #????????? | | ##########?????????????????# #????????? | | ???????????????????????????# #????????? | | ?????????????####+##########pp #????????? | | ?????????????# p +????????? | | ?????????????# #????????? | | ?????????????# @ #????????? | | ?????????????# """ """ #????????? | | ?????????????# """ """ #????????? | | ???????????????? """ """ #????????? | | ???????????????? """ """ #????????? | | ????????????????? """ """ +????????? | | ?????????????????? #????????? | | ??????????????????? #????????? | | ???????????????????kR #????????? | | ??????????????????########## #????????? | | ???????????????????????????? #????????? | | ???????????????????????????? #????????? | | ????????????????????????????? ??????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 625 Resistance: TH 30 Core Shielding 10 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Relay Coupler Types 5 Relay Coupler Value 111 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Linear Accelerator | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hyb. Antimatter Reactor | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Railgun | x2 | -5/Factory Repaired ---------- Imp. Treads | 16% | -8/Materials Lgt. Treads | 25% | -8/Materials | Broken Proton Missile Launcher | 23% | -8/Materials Missile Launcher | 2% | -7/Factory Carbon-fiber Leg | 80% | -6/Factory | Corrupted Studied --------- Coil Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Oh No You Don't! Versatile Challenges ------------ None Game ------ Seed DisruptionTargetBasin Manual? 0 Play Time 03:55:58 Cumulative 111.3 hours Start 2026.07.10 @ 05:37:39 End 2026.07.11 @ 14:04:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 106 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d510d4d9-6bd7-4c86-b852-fa1d1b130245