Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 12:26:52 Player: BOBIT Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (2393) 2393 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 6960 Bonus ------- Pacifist 200 High Alert Combat Kills 257 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Relay Coupler [NC] (28) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (24) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Target Analyzer Improved Shield Generator > --- WEAPON ----------- Improved Medium Laser Electrolaser Flak Cannon Flak Cannon Flak Cannon Improved Datajack > --- INVENTORY -------- Kinecellerator Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Behemoth] [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . . 2 . Weapon 4 | . . . 2 . 2 . . . . Parts Attached 84 | 6 . . 13 1 13 21 14 15 1 Power 8 | 1 . . 1 1 1 1 1 2 . Engine 5 | 1 . . 1 . 1 1 1 . . Core 3 | . . . . 1 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . 2 . 2 4 6 2 . Treads 10 | . . . 2 . 2 . 6 . . Leg 6 | . . . . . . 4 . 2 . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | 1 . . 3 . 1 1 . 3 1 Device 4 | . . . . . . 1 . 2 1 Storage 4 | 1 . . 3 . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 48 | 2 . . 7 . 9 15 7 8 . Energy Gun 17 | . . . 2 . 4 8 3 . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 20 | 2 . . 5 . 2 6 1 4 . Ballistic Cannon 4 | . . . . . . . . 4 . Launcher 2 | . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . Parts Lost 34 | . . 1 . . . 10 8 5 10 Power 4 | . . . . . . 1 1 1 1 Propulsion 5 | . . 1 . . . 1 1 . 2 Utility 4 | . . . . . . 1 . 1 2 Weapon 21 | . . . . . . 7 6 3 5 Highest Loss Streak 10 | . . 1 . . . 5 5 4 10 Average Slot Usage (%) 89 | . 85 53 82 100 99 94 79 94 71 Engine 7 | . 14 14 7 2 5 8 7 1 . Core 1 | . . . . 8 4 . . 4 5 Treads 8 | . . . 22 22 18 1 12 12 . Leg 8 | . . . . . . 16 4 2 12 Device 5 | . . . . . . 4 9 12 8 Storage 10 | . 14 8 16 22 13 9 9 7 6 Protection 2 | . . . . . 4 4 . . . Energy Gun 13 | . . . 10 . 18 16 12 11 . Energy Cannon 3 | . . . . . 7 6 . . . Ballistic Gun 21 | . 28 16 24 44 26 24 14 11 11 Ballistic Cannon 1 | . . . . . . . . 8 17 Launcher 1 | . . . . . 2 2 . . . Special Melee Weapon 2 | . . . . . . . 7 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 9 9 9 54 54 58 59 42 52 51 Greatest Support 56 | 32 32 32 40 40 40 40 56 56 30 Greatest Overweight (x) 7 | . . . 1 1 1 3 1 3 7 Average Overweight (x) . | . . . . 1 1 1 . . 1 Largest Inventory Capacity 16 | 6 6 6 16 16 16 10 10 10 10 Average Capacity 10 | 5 6 5 13 16 12 10 10 10 9 Most Carried 16 | 6 6 6 15 16 16 10 10 10 10 Average Carried 9 | 3 6 5 4 15 12 9 9 9 9 Final Capacity 16 | 6 6 4 16 16 10 10 10 10 4 Final Carried 16 | 6 6 4 15 16 10 10 10 10 4 Class Distribution -------------------- 30% | Scavenger-Executioner 29% | Gunner 12% | Mutant 10% | Scavenger-Mutant 9% | Executioner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Matter Collected 1890 | 225 . 26 181 113 58 799 224 264 . Remotely . | . . . . . . . . . . Salvage Created 1719 | . . . 181 113 58 760 343 264 . Parts 110 | . . . 16 7 4 41 16 26 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 49 | . . . 6 3 1 19 8 12 . Guns 37 | . . . 6 3 . 15 8 5 . Cannons 12 | . . . . . 1 4 . 7 . Classes Destroyed 7 | . . . 3 . 1 1 1 1 . Operator 1 | . . . . . . . . 1 . Swarmer 24 | . . . 3 . . 9 2 10 . Grunt 13 | . . . 2 3 . 6 2 . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . Sentry 6 | . . . . . 1 3 2 . . Hunter 3 | . . . . . . 1 . 2 . Best Kill Streak 8 | . . . 4 3 1 3 4 8 . Combat Bots Only 8 | . . . 4 3 1 3 4 8 . Max Kills in Single Turn 2 | . . . 2 1 1 2 2 2 . Gunslinging 1 | . . . 1 . . 1 1 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Damage Taken 5141 | . 22 64 259 279 . 1710 475 891 1441 Core 1047 | . . . 72 21 . 158 94 91 611 Absorbed by Shields 113 | . . . . . . . . 113 . Core Remaining (%) 82 | 100 . 100 . 76 . . 54 . . Volleys Fired 147 | . . . 12 9 1 63 33 28 1 Largest 6 | . . . 4 4 6 6 5 5 4 Hottest 267 | . . . 105 92 241 267 193 251 136 Shots Fired 505 | . . . 39 36 6 252 66 102 4 Gun 417 | . . . 39 36 5 219 63 53 2 Cannon 82 | . . . . . 1 29 1 49 2 Launcher 6 | . . . . . . 4 2 . . Special . | . . . . . . . . . . Kinetic 341 | . . . 27 36 3 152 48 71 4 Thermal 152 | . . . 6 . 3 96 16 31 . Explosive 4 | . . . . . . 4 . . . Electromagnetic 8 | . . . 6 . . . 2 . . Robot Hit Streak 19 | . . . 18 7 4 19 10 10 3 Robot Miss Streak 7 | . . . 3 2 . 5 5 7 6 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . 2 1 . 2 1 3 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . Shots Hit Robots 313 | . . . 24 23 3 139 50 72 2 Core Hits 121 | . . . 9 6 2 57 15 31 1 Critical Hits 1 | . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 6 | . . . . . . . 6 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4546 | . . . 258 284 51 2311 921 692 29 Guns 3271 | . . . 246 284 28 1584 689 425 15 Cannons 770 | . . . . . 23 446 20 267 14 Explosions 492 | . . . . . . 281 211 . . Melee . | . . . . . . . . . . Ramming 13 | . . . 12 . . . 1 . . Kinetic 2282 | . . . 118 284 . 971 508 372 29 Thermal 1678 | . . . 47 . 51 1059 201 320 . Explosive 468 | . . . . . . 281 187 . . Electromagnetic 105 | . . . 81 . . . 24 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . . . Average Corruption 3 | . . 3 . . . . . . . Corruption Purged . | . . . . . . . . . . Effects 1 | . . 1 . . . . . . . Matter Fused 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . . . . . . . 86 . . Projectiles . | . . . . . . . . . . Explosions 86 | . . . . . . . 86 . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . . . . 11 2 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . 10 2 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 48 | . . . . . . . 48 . . Shots 2 | . . . . . . . 2 . . Rammed 2 | . . . 1 . . . 1 . . Targets Rammed 2 | . . . 1 . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 431 | . . . 139 329 172 431 96 153 . Average Temperature 151 | . . . 69 192 90 181 33 43 . Received Heat Transfer 1101 | . 12 . 72 153 . 621 99 72 72 Effects 16 | . . . . . . 16 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 5 | . . . . . . 5 . . . Interference 7 | . . . . . . 7 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 1 3 . . . Heat Transferred 3191 | . . . 100 . 111 1833 444 703 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Peak Influence 958 | . 12 19 168 135 97 958 593 468 212 Average Influence 432 | . 7 7 71 128 66 634 489 296 183 Maximum Alert Level 3 | . . . . . . 3 2 2 1 Low Security (%) 28 | 100 100 100 100 100 100 7 . 21 86 Level 1 20 | . . . . . . 14 33 58 13 Level 2 26 | . . . . . . 22 66 20 . Level 3 23 | . . . . . . 55 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 1 3 . Investigation 3 | . 1 . . . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Distress Signals 2 | . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 2 11 12 3 1 22 15 20 14 Peak Tracking Total 13 | . 2 12 5 3 1 3 3 6 13 Tactical Retreats 8 | . . 1 1 . . 4 . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Traps Triggered 10 | . 1 . . . . 9 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Disabled 8 | . . . . . . 5 3 . . Max in Single Turn 2 | . . . . . . 1 2 . . Garrison Relay 4 | . . . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Machines Accessed 14 | . 2 . . . 2 . 7 3 . Terminals 10 | . 2 . . . . . 7 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 39 | . 7 . . . 3 . 22 7 . Successful 20 | . 5 . . . 3 . 7 5 . Failed 19 | . 2 . . . . . 15 2 . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 1 . . . . . 4 6 . Terminals 33 | . 7 . . . . . 22 4 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 15 | . 5 . . . . . 7 3 . Record 3 | . . . . . . . . 3 . Prototype ID Bank 3 | . 1 . . . . . 2 . . Alert Level 2 | . 1 . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 13 | . 2 . . . 2 . 7 2 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . . Non-combat 3 | . . . . . . . 3 . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . parse_system 2 | . . . . . . . 2 . . find_recycling 1 | . . . . . . . 1 . . Relay Couplers Released 13 | . . . . . . 13 . . . Machine Destruction 13 | . . . . . . 13 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Turns Passed 3785 | 63 52 51 287 174 172 1619 839 423 105 Spaces Moved 1964 | 51 46 71 120 79 74 822 447 186 68 Core 67 | 6 . 45 . . . . . . 16 Treads 818 | . . . 120 79 74 53 337 155 . Legs 962 | . . . . . . 769 110 31 52 Wheels 117 | 45 46 26 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 50 160 180 180 120 120 150 50 Average Speed 150 | 94 100 68 166 180 180 152 156 158 140 Slowest Speed 400 | 100 100 100 180 180 180 210 180 210 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 5 13 27 15 28 6 80 44 5 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 59 | . . . . . . 19 40 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . AOE 56 | . . . . . . 16 40 . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Total 2460 | 64 52 74 181 89 113 1035 530 247 75 Wait 99 | . 7 . 10 . 5 49 19 5 4 Move 1955 | 50 45 70 119 78 73 821 446 185 68 Hop . | . . . . . . . . . . Pick Up 48 | 8 . . 16 . 5 14 3 2 . Fast Attach 52 | 4 . . 8 1 5 9 13 12 . Attach 22 | 2 . . 5 . 2 11 . 1 1 Detach 14 | . . . 5 1 2 5 . 1 . Swap 10 | . . . . . 6 1 1 2 . Drop 58 | . . 4 5 . 14 15 8 11 1 Fire 147 | . . . 12 9 1 63 33 28 1 Melee 6 | . . . . . . . 6 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush 1 | . . . 1 . . . . . . Escape Stasis 36 | . . . . . . 36 . . . Rewire 11 | . . . . . . 11 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 116 | -10/Materials | Entered Mines 125 | -10/Mines | Assembled infested the area 162 | -10/Mines | Discovered new exit (range 11) 167 | -10/Mines | Entered Materials 167 | -9/Materials | Evolved 2 slots: Weapon x2 403 | -9/Materials | Discovered new exit (range 11) 454 | -9/Materials | Entered Mines 576 | -9/Mines | Discovered new exit (range 15) 610 | -9/Mines | Build established: Gunner 610 | -9/Mines | Learned 2 Materials zone layouts 628 | -9/Mines | Entered Materials 628 | -8/Materials | Evolved 2 slots: Weapon x2 799 | -8/Materials | Identified exit to Garrison 800 | -8/Materials | Entered Garrison 850 | -8/Garrison | Triggered checkpoint 867 | -8/Garrison | Triggered checkpoint 1073 | -8/Garrison | Discovered new exit (range 12) 1130 | -8/Garrison | Triggered checkpoint 1170 | -8/Garrison | Garrison Relay disabled 1258 | -8/Garrison | Triggered checkpoint 1366 | -8/Garrison | Discovered new exit (range 12) 1408 | -8/Garrison | Triggered checkpoint 1433 | -8/Garrison | Garrison Relay disabled 1468 | -8/Garrison | Build established: Scavenger-Executioner 1606 | -8/Garrison | Lost 5 parts (1p1u3w) 1815 | -8/Garrison | Discovered new exit (range 8) 1882 | -8/Garrison | Triggered checkpoint 1949 | -8/Garrison | Garrison Relay disabled 2096 | -8/Garrison | Triggered checkpoint 2142 | -8/Garrison | Garrison Relay disabled 2419 | -8/Garrison | Entered Materials 2616 | -8/Materials | Lost 5 parts (1n4w) 3133 | -8/Materials | Build established: Gunner 3228 | -8/Materials | Discovered new exit (range 16) 3258 | -8/Materials | Entered Factory 3258 | -7/Factory | Evolved 2 slots: Utility x2 3532 | -7/Factory | Garrison activated, responded to threat 3620 | -7/Factory | Destroyed 8 combat bots 3627 | -7/Factory | Lost 4 parts (1p1u2w) 3679 | -7/Factory | Identified exit to Garrison 3681 | -7/Factory | Entered Garrison 3732 | -7/Garrison | Triggered checkpoint 3775 | -7/Garrison | Core integrity fell below 50% 3783 | -7/Garrison | Core integrity fell below 20% 3786 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Access door unlocked. 03679_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03743_ Slug penetrates Wall. 03743_ G-47 Trooper knocked back. Garrison Door opened remotely. 03751_ Assault Rifle destroyed. 03752_ Flak Cannon destroyed. 03762_ Carbon-fiber Leg destroyed. 03763_ Lgt. Nuclear Core destroyed. 03767_ Gauss Rifle destroyed. 03768_ Carbon-fiber Leg destroyed. 03768_ Flak Cannon destroyed. 03769_ Kinecellerator destroyed. 03770_ S-27 Virus destroyed. 03776_ Imp. Cooling System destroyed. 03779_ Dropped Lrg. Storage Unit. 03783_ S-27 Virus destroyed. 03783_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????## ?????????????????? | | ????????????????????????????# ??????? ?????????? | | ???????????????????????????? ?????? ??????????? | | ???????????????????????????? ?????? ?? ?????? | | ????????????????????????????# ????? #? #?????? | | ???????????????????????????## #???? ## #?????? | | ??????????????????????????? ??? "?????? | | ??????????????????????????? ??? ???????? | | ???????????????????????????? ?? ????????? | | ???????????????????????????? ?? ?????????? | | ????????????????????????????# #? #????#?????? | | ??????????????????########### ## ## ####??? | | ??????????????????# h ?? | | ??????????????????# ss @ ?? | | ??????????????????# s######## #?????? | | ??????????????????# #??????## ## ###????????? | | ??????????????????# #???????# #??? #??????????? | | ???????????######## =### ###?# #?????#??????????? | | ????????# *%+ + #????????????????? | | ???????????########!!##### #?# #????????????????? | | ??????????????????#!!#???# #?# #????????????????? | | ??????????????????#!!#####+### #????????????????? | | ??????????????????# [% #????????????????? | | ??????????????????# =% #????????????????? | | ??????????????????# ############????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????????########## #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualThrusterThrower Manual? 0 Play Time 00:37:16 Cumulative 43.4 hours Start 2020.02.25 @ 11:42:22 End 2020.02.25 @ 12:26:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e84aa3-46a8-4706-a357-cb7a092a536b