Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 01:00:24 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (298) 1490 Value Destroyed (9622) 9622 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5991) 5991 TOTAL SCORE: 20883 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3436 Follower Combat Kills 434 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -79 Cogmind --------- Core Integrity 700/700 Matter 129/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (246) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Nuclear Core Nuclear Core Light Treads Improved Treads Advanced Cooling System High-capacity Matter Pod (53) Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Improved Shield Generator Advanced Shield Generator Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Beam Rifle Flak Gun Heavy Missile Launcher Improved Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Advanced Treads Advanced Cooling System High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator System Shield High-powered Tractor Beam Flak Gun Flak Gun Assault Cannon Heavy Missile Launcher Improved Remote Datajack Scythe [Rating: 55] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Utility Improved Medium Armor Plating Device Hardlight Generator Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . 1 . . . 1 . . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 138 | 3 11 23 3 . 4 29 15 17 27 6 Power 14 | 1 2 3 . . 1 2 2 3 . . Engine 9 | 1 2 3 . . . 1 1 1 . . Core 5 | . . . . . 1 1 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 4 10 . . 1 7 1 4 4 1 Treads 34 | 2 4 10 . . 1 7 1 4 4 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | . 3 5 2 . 1 8 8 4 5 3 Device 7 | . . . . . . 3 2 1 1 . Storage 5 | . 2 1 . . . 1 . 1 . . Processor 7 | . 1 1 . . 1 . . 1 . 3 Hackware 1 | . . . . . . 1 . . . . Protection 19 | . . 3 2 . . 3 6 1 4 . Artifact . | . . . . . . . . . . . Weapon 51 | . 2 5 1 . 1 12 4 6 18 2 Energy Gun 5 | . . 1 . . 1 1 . 1 1 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 29 | . 2 3 1 . . 9 2 5 7 . Ballistic Cannon 3 | . . . . . . . . . 1 2 Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 2 2 . 6 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 2 . 2 . . Parts Lost 20 | . . 2 1 . 2 . 4 4 4 3 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . 1 1 1 Utility 10 | . . 1 1 . . . 4 1 2 1 Weapon 5 | . . 1 . . 1 . . 2 1 . Highest Loss Streak 3 | . . 1 1 . 1 . 2 3 1 3 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 96 | . 94 99 100 100 99 99 95 89 96 91 Engine 4 | . 14 11 11 11 6 3 4 . . . Core 5 | . . . . . 4 5 4 8 9 6 Treads 26 | . 28 32 33 33 33 27 22 17 25 23 Device 8 | . . . . . . 8 5 14 18 10 Storage 9 | . 12 11 11 11 11 9 9 9 9 7 Processor 7 | . 13 12 11 11 11 9 5 . . 18 Protection 9 | . . 9 11 11 11 9 16 12 7 7 Energy Gun 3 | . . 10 11 11 11 1 . . . . Ballistic Gun 19 | . 25 11 11 11 11 25 26 26 21 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 126 | 3 31 60 61 61 61 68 81 120 123 126 Greatest Support 92 | 40 40 60 60 60 60 60 90 92 92 62 Greatest Overweight (x) 2 | . . . 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . . . 1 . . . . 1 1 Largest Inventory Capacity 25 | 5 15 20 20 20 20 20 20 25 25 25 Average Capacity 21 | 5 13 15 20 20 20 20 20 24 25 25 Most Carried 25 | 1 15 15 17 17 19 20 20 25 25 24 Average Carried 19 | . 9 13 15 17 17 19 18 21 23 22 Final Capacity 25 | 5 15 20 20 20 20 20 20 25 25 25 Final Carried 24 | 1 14 14 17 17 17 20 20 24 24 22 Class Distribution -------------------- 54% | Tank 18% | Mutant 15% | Scavenger-Mutant 7% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 7517 | 179 385 911 78 . 125 1256 1099 1936 1105 443 Remotely . | . . . . . . . . . . . Salvage Created 10197 | . 461 1760 144 . 212 1675 1312 2903 1121 609 Parts 584 | . 27 107 8 . 14 116 69 145 65 33 Haulers Intercepted 19 | . 2 4 . . . 6 . 5 . 2 Recyclers Shooed 10 | . 1 3 . . 1 . . 5 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 231 | . 10 37 7 . 10 34 31 52 36 14 Guns 211 | . 10 37 7 . 10 34 31 52 30 . Cannons 14 | . . . . . . . . . . 14 AOE 6 | . . . . . . . . . 6 . Classes Destroyed 17 | . 6 5 . . . 1 1 4 . . Worker 9 | . . 3 . . . . . 6 . . Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . Hauler 19 | . 2 4 . . . 6 . 5 . 2 Recycler 11 | . 2 3 . . . 3 . 3 . . Operator 11 | . 2 4 . . . 4 . . . 1 Watcher 16 | . 1 5 . . . 4 . 5 . 1 Swarmer 56 | . 8 6 4 . 7 16 3 4 8 . Grunt 96 | . 2 19 2 . 2 7 13 24 19 8 Brawler 6 | . . 1 1 . 1 . . 2 . 1 Duelist 6 | . . 1 . . . . . 5 . . Protector 1 | . . . . . . . . 1 . . Sentry 50 | . . 10 . . . 10 11 11 5 3 Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . . . . 1 1 2 1 . Programmer 8 | . . . . . . . 3 . 3 2 Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 4 8 4 . 4 6 9 7 7 3 Combat Bots Only 9 | . 3 4 4 . 4 6 9 7 7 3 Max Kills in Single Turn 2 | . 1 2 2 . 2 2 1 2 2 1 Gunslinging 1 | . . 1 1 . 1 1 . 1 1 . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Hostile Shots Fired 786 | . 38 131 17 . 44 97 159 141 120 39 Missed 209 | . 12 32 7 . 15 27 31 41 30 14 Damage Taken 7095 | . 214 1172 156 . 448 548 1790 1491 922 354 Core 652 | . 23 148 27 . 13 80 135 85 141 . Absorbed by Shields 1077 | . . . . . . 277 164 280 316 40 Reduced by Siege Mode 24 | . . . . . . . . 24 . . Regen/Repaired (Parts) 590 | . . 325 . . . 33 . 232 . . Core Remaining (%) 65 | 100 90 . . . 53 . . . 19 . Volleys Fired 541 | . 28 103 12 . 19 79 78 124 62 36 Largest 3 | . 2 2 2 . 2 3 3 3 3 2 Hottest 121 | . 46 88 88 . 93 121 78 81 112 108 Shots Fired 1389 | . 56 206 20 . 38 235 230 373 168 63 Gun 1317 | . 56 206 20 . 38 235 230 373 159 . Cannon 64 | . . . . . . . . . 1 63 Launcher 8 | . . . . . . . . . 8 . Special . | . . . . . . . . . . . Kinetic 1238 | . 56 103 12 . 19 227 230 373 155 63 Thermal 143 | . . 103 8 . 19 8 . . 5 . Explosive 8 | . . . . . . . . . 8 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 38 | . 8 21 19 . 9 23 22 38 11 13 Robot Miss Streak 8 | . 5 6 3 . 7 6 6 8 6 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 36 | . 2 3 3 . 2 5 6 6 9 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 1 . Shots Hit Robots 1052 | . 42 178 19 . 37 153 173 285 130 35 Core Hits 947 | . 25 172 22 . 52 131 118 269 139 19 Critical Kills 2 | . 1 1 . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . 2 . 1 . Critical Strikes 12 | . 1 2 . . . . 2 . 2 5 Burn 1 | . . . . . . . . . 1 . Destroy 6 | . 1 2 . . . . 2 . 1 . Blast 5 | . . . . . . . . . . 5 Melee Attacks 29 | . . . . . . 3 10 . 16 . Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . 3 10 . 16 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20643 | . 695 2725 355 . 685 2766 3277 5470 2810 1860 Guns 18195 | . 680 2676 352 . 685 2733 3277 5402 2390 . Cannons 1848 | . . . . . . . . . . 1848 Explosions 420 | . . . . . . . . . 420 . Melee . | . . . . . . . . . . . Ramming 180 | . 15 49 3 . . 33 . 68 . 12 Kinetic 18039 | . 680 1249 232 . 402 2634 3277 5402 2315 1848 Thermal 2004 | . . 1427 120 . 283 99 . . 75 . Explosive 420 | . . . . . . . . . 420 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 3 4 1 Average Corruption 3 | . . . . . . . 1 3 3 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 139 | . . . . . . . 23 40 75 1 Message Errors 31 | . . . . . . . 8 8 15 . Matter Fused 29 | . . . . . . . 5 8 16 . Heat Flow Errors 16 | . . . . . . . 3 6 7 . Energy Discharges 19 | . . . . . . . 3 3 13 . Parts Rejected 2 | . . . . . . . . 1 1 . Parts Fused 5 | . . . . . . . 1 2 2 . Data Loss (minor) 18 | . . . . . . . 1 5 11 1 Data Loss (major) 7 | . . . . . . . . 2 5 . Misfires 6 | . . . . . . . 1 2 3 . Alerts 3 | . . . . . . . . 2 1 . Weapon Failures 3 | . . . . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 145 | . . . . . . . . . 1 144 Projectiles 144 | . . . . . . . . . . 144 Explosions 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . 1 . . . 6 Impact 1 | . . . . . . 1 . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . 50 . Shots 2 | . . . . . . . . . 2 . Rammed 30 | . 6 9 1 . . 5 . 7 . 2 Targets Rammed 31 | . 6 10 1 . . 5 . 7 . 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 501 | . 1 267 180 . 279 203 501 183 172 239 Average Temperature 73 | . 1 59 75 . 93 52 142 53 62 65 Received Heat Transfer 2547 | . 12 444 18 . 219 170 606 523 357 198 Effects 6 | . . 2 . . . . 4 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . 2 . . . . . . . . Damage (major) 2 | . . . . . . . 2 . . . Siege Activations 2 | . . . . . . . . 2 . . Total Turns 45 | . . . . . . . . 45 . . Longest Duration 32 | . . . . . . . . 32 . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2664 | . . 1765 145 . 365 130 . . 259 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Peak Influence 3368 | . 169 434 411 . 292 399 1314 1478 3368 1828 Initial 1768 | . . 29 132 . . 66 192 640 937 1768 Average 830 | . 52 148 243 . 172 142 655 954 2111 1657 Maximum Alert Level 5 | . . 2 2 . 1 1 4 4 5 5 Low Security (%) 34 | 100 100 79 27 . 73 71 9 . . . Level 1 12 | . . 17 57 . 26 28 10 . . . Level 2 7 | . . 2 15 . . . 35 15 . . Level 3 12 | . . . . . . . 28 54 7 . Level 4 13 | . . . . . . . 15 30 25 27 Level 5 18 | . . . . . . . . . 67 65 High Security . | . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 37 | . 2 4 1 . . 5 . 15 . 10 Investigation 11 | . 1 1 1 . . 1 . 5 . 2 Extermination 2 | . . . . . . . . . . 2 Reinforcement 10 | . 1 3 . . . 1 . 4 . 1 Assault 8 | . . . . . . . . 3 . 5 Garrison 6 | . . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 6 | . 1 3 . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 304 | . 17 54 10 . 16 52 38 67 37 13 Peak Tracking Total 7 | . 3 6 5 . 4 5 7 6 7 4 Tactical Retreats 9 | . . 4 . . . . 3 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 30 | . 1 . . . . 1 6 1 21 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 11 | . . . . . . 4 1 2 3 1 Max in Single Turn 1 | . . . . . . 1 1 1 1 1 Garrison Relay 1 | . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 60 | . 7 12 2 1 . 14 3 14 4 3 Terminals 44 | . 7 9 . . . 10 3 9 4 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 . . . 1 . 2 . . Recycling Units 5 | . . 2 . . . 1 . 1 . 1 Scanalyzers 2 | . . . . . . 1 . 1 . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 168 | . 20 39 2 1 . 48 5 38 9 6 Successful 79 | . 8 27 2 1 . 24 1 15 1 . Failed 88 | . 12 12 . . . 23 4 23 8 6 Catastrophic 17 | . . 1 . . . 1 2 6 4 3 Database Lockouts 1 | . . . . . . 1 . . . . Manual 94 | . 19 33 . . . 25 . 16 . 1 Terminals 126 | . 20 31 . . . 37 5 21 9 3 Fabricators . | . . . . . . . . . . . Repair Stations 17 | . . 6 . . . 4 . 7 . . Recycling Units 9 | . . 2 . . . 1 . 3 . 3 Scanalyzers 11 | . . . . . . 5 . 6 . . Garrison Access 2 | . . . . . . 1 . 1 . . Terminal Hacks 45 | . 7 16 2 1 . 13 1 4 1 . Record 1 | . . . . 1 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Robot Analysis 19 | . 7 5 . . . 6 . 1 . . Prototype ID Bank 6 | . . 4 . . . 1 . 1 . . Open Door 2 | . . . 2 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 3 | . . 2 . . . 1 . . . . Unreport Threat 8 | . . 3 . . . 4 . 1 . . Hauler Manifests 3 | . . 1 . . . 1 . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . . 6 . . . 4 . 5 . . Scan Component 8 | . . 3 . . . 2 . 3 . . Repair 7 | . . 3 . . . 2 . 2 . . Recycling Unit Hacks 3 | . . 2 . . . 1 . . . . Report Inventory 3 | . . 2 . . . 1 . . . . Scanalyzer 6 | . . . . . . 2 . 4 . . Insert Component 3 | . . . . . . 1 . 2 . . Analyze 3 | . . . . . . 1 . 2 . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks 8 | . 1 3 . . . 3 . 1 . . Terminals 8 | . 1 3 . . . 3 . 1 . . Assimilate 1 | . . . . . . 1 . . . . Botnet 7 | . 1 3 . . . 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . 1 1 . . . 1 . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 48 | . 7 10 . . . 11 2 12 4 2 Full Trace Events 13 | . 1 1 . . . 1 . 5 3 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 1 . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . 3 . . . 2 . 2 . . Time 308 | . . 78 . . . 98 . 132 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . 2 . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . . . . 1 . 1 . Program Shield 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 . Machine Destruction 4 | . . . . . . . . . 4 . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 8 | . . . 4 . . 1 3 . . . Largest Group 4 | . . . 4 3 2 1 3 . . . Highest-Rated Group 72 | . . . 71 40 32 10 72 . . . Highest-Rated Ally 31 | . . . 31 16 16 10 24 . . . Total Orders 2 | . . . 2 . . . . . . . STAY 1 | . . . 1 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . Ally Attacks 84 | . . . 26 . 26 . 32 . . . Total Damage 1187 | . . . 335 . 293 . 559 . . . Kills 18 | . . . 6 . 7 . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Robot Analysis Total 19 | . 7 5 . . . 6 . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 19429 | 46 1008 2722 1053 375 625 3341 2129 2896 3730 1504 Spaces Moved 7680 | 30 542 1314 467 157 279 1152 889 916 1424 510 Core 6 | 6 . . . . . . . . . . Treads 7674 | 24 542 1314 467 157 279 1152 889 916 1424 510 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 165 165 232 241 Average Speed 214 | 138 160 160 216 240 199 245 201 235 240 259 Slowest Speed 326 | 160 160 160 240 240 240 250 250 245 317 326 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 68 | 3 95 98 86 54 56 88 86 83 89 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . Spaces Dug 56 | . . . . . . 3 . . 49 4 Terrain Destroyed 161 | . . . . . . 3 . . 142 16 Melee 3 | . . . . . . 3 . . . . Projectile 17 | . . . . . . . . . 1 16 AOE 141 | . . . . . . . . . 141 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total 9621 | 33 619 1727 490 156 311 1537 1100 1449 1591 608 Wait 947 | . 19 234 4 . 3 214 52 355 20 46 Move 7671 | 29 541 1313 466 156 278 1152 888 916 1422 510 Hop . | . . . . . . . . . . . Pick Up 89 | 1 11 20 3 . 4 21 10 14 3 2 Fast Attach 40 | 3 4 5 . . 1 9 2 9 5 2 Attach 31 | . . 5 1 . 3 2 3 7 6 4 Detach 7 | . . . . . . . . 2 2 3 Swap 67 | . 7 13 2 . . 18 10 1 16 . Drop 97 | . 3 24 1 . 3 34 12 14 3 3 Fire 541 | . 28 103 12 . 19 79 78 124 62 36 Melee 29 | . . . . . . 3 10 . 16 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 31 | . 6 10 1 . . 5 . 7 . 2 Escape Stasis 40 | . . . . . . . 4 . 36 . Rewire 31 | . . . . . . . 31 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 13) 1047 | -10/Materials | Discovered new exit (range 5) 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -9/Materials | Discovered new exit (range 7) 2116 | -9/Materials | Discovered new exit (range 16) 2420 | -9/Materials | Discovered new exit (range 13) 2444 | -9/Materials | Discovered new exit (range 13) 2555 | -9/Materials | Repaired Lgt. Treads 2583 | -9/Materials | Repaired Lgt. Treads 2611 | -9/Materials | Repaired Lgt. Treads 2855 | -9/Materials | Discovered new exit (range 4) 2921 | -9/Materials | Build established: Scavenger-Mutant 3243 | -9/Materials | Discovered new exit (range 15) 3574 | -9/Materials | Discovered new exit (range 9) 3777 | -9/Materials | Entered Mines 3780 | -9/Mines | Received a Mining Laser from a helpful Derelict 3919 | -9/Mines | Learned location of Storage (-9) 3961 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4016 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4094 | -9/Mines | Met a Derelict shopkeep closing up shop 4389 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4718 | -9/Mines | Discovered new exit (range 10) 4727 | -9/Mines | Discovered new exit (range 9) 4814 | -9/Mines | Discovered new exit (range 5) 4830 | -9/Mines | Entered Exiles 4830 | -9/Exiles | Accompanied by 3 allies 4886 | -9/Exiles | Met 8R-AWN 4931 | -9/Exiles | Met EX-HEX 4998 | -9/Exiles | Met EX-BIN 5025 | -9/Exiles | Aligned with FarCom system 5027 | -9/Exiles | Given EX-Vault access code 5094 | -9/Exiles | Met EX-DEC 5104 | -9/Exiles | Learned location of Zion (-6) 5186 | -9/Exiles | Discovered new exit (range 10) 5205 | -9/Exiles | Entered Mines 5205 | -8/Mines | Accompanied by 3 allies 5711 | -8/Mines | Discovered new exit (range 9) 5830 | -8/Mines | Entered Materials 5830 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6174 | -8/Materials | Build established: Tank 6938 | -8/Materials | Discovered new exit (range 3) 6984 | -8/Materials | Central database locked down 8150 | -8/Materials | Repaired Hardlight Generator 8212 | -8/Materials | Repaired Enh. Autogun 8407 | -8/Materials | Discovered new exit (range 4) 8819 | -8/Materials | Garrison activated, responded to threat 9169 | -8/Materials | Identified exit to Garrison 9171 | -8/Materials | Entered Garrison 9278 | -8/Garrison | Triggered checkpoint 9369 | -8/Garrison | Triggered checkpoint 9556 | -8/Garrison | Triggered checkpoint 9571 | -8/Garrison | Triggered checkpoint 9633 | -8/Garrison | Destroyed 9 combat bots 9819 | -8/Garrison | Discovered new exit (range 10) 9951 | -8/Garrison | Installed Relay Interface Framework 10365 | -8/Garrison | Triggered checkpoint 10654 | -8/Garrison | Discovered new exit (range 12) 10709 | -8/Garrison | Triggered checkpoint 10765 | -8/Garrison | Triggered checkpoint 10792 | -8/Garrison | Discovered new exit (range 5) 11053 | -8/Garrison | Triggered checkpoint 11148 | -8/Garrison | Discovered new exit (range 15) 11300 | -8/Garrison | Entered Materials 11416 | -8/Materials | Repaired Broken Enh. Autogun 11700 | -8/Materials | First assault squad dispatched 11784 | -8/Materials | Discovered new exit (range 4) 12900 | -8/Materials | Lost 3 parts (1n1u1w) 12956 | -8/Materials | Core integrity fell below 50% 12993 | -8/Materials | Destroyed 7 combat bots 13054 | -8/Materials | Discovered new exit (range 9) 13810 | -8/Materials | Garrison activated, responded to threat 13936 | -8/Materials | Repaired Neutrino Core 14110 | -8/Materials | Sterilization system engaged 14110 | -8/Materials | Non-combat units ordered to evacuate 14196 | -8/Materials | Identified exit to Garrison 14196 | -8/Materials | Entered Garrison 14257 | -8/Garrison | Expanded RIF knowledge: Program Shield 14579 | -8/Garrison | Triggered checkpoint 14592 | -8/Garrison | Triggered checkpoint 14624 | -8/Garrison | Triggered checkpoint 14624 | -8/Garrison | Destroyed 7 combat bots 14674 | -8/Garrison | Triggered checkpoint 14714 | -8/Garrison | Discovered new exit (range 6) 14901 | -8/Garrison | Build established: Skirmisher 14988 | -8/Garrison | Triggered checkpoint 15154 | -8/Garrison | Discovered new exit (range 12) 15278 | -8/Garrison | Triggered checkpoint 15456 | -8/Garrison | Discovered new exit (range 10) 15585 | -8/Garrison | Build established: Tank 15686 | -8/Garrison | Triggered checkpoint 15816 | -8/Garrison | Triggered checkpoint 15946 | -8/Garrison | Triggered checkpoint 16022 | -8/Garrison | Triggered checkpoint 16139 | -8/Garrison | Discovered new exit (range 14) 16177 | -8/Garrison | Core integrity fell below 20% 16760 | -8/Garrison | Phase Generator disabled 17926 | -8/Garrison | Entered Factory 17926 | -7/Factory | Evolved 2 slots: Utility x2 18047 | -7/Factory | Discovered new exit (range 15) 18246 | -7/Factory | Build established: Gunner 18712 | -7/Factory | Discovered new exit (range 20) 19126 | -7/Factory | First assault squad dispatched 19317 | -7/Factory | High security lockdown imminent 19347 | -7/Factory | Lost 3 parts (1p1n1u) 19397 | -7/Factory | High security lockdown engaged 19430 | -7/Factory | Self-destructed Last Messages --------------- 19321_ Destroyed Lgt. Nuclear Core. 19321_ G-47 Trooper Aluminum Leg blasted off. 19321_ G-47 Trooper knocked back. 19324_ Slug penetrates G-47 Trooper. 19324_ G-47 Trooper destroyed. 19328_ Acquired 16 matter. 19330_ Acquired 4 matter. 19333_ Acquired 12 matter. 19335_ Acquired 5 matter. 19345_ Acquired 55 matter. 19350_ Acquired 8 matter. 19352_ Acquired 5 matter. 19367_ ALERT: Machine network offline. 19382_ ALERT: Performing unscheduled system reset. 19392_ System corrupted: Component data lost. 19397_ ALERT: Lockdown in effect, collecting threat data. 19416_ Slug penetrates Wall. 19417_ ALERT: Assault forces dispatched. Map ----- +----------------------------------------------------+ | ??????????????# # " | | ??????????????# # "%" | | ??????????????# # ###+########??? | | ??????????????# """" """" # # ????????????? | | ??????????????#[ """" """" # #?????????????? | | ??????????????# """" """ |# #?????????????? | | ???????????????? """" """"=# #?????????????? | | ???????????????? 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""""[+ =% #?????????????? | | ??????????????# !=!% #?????????????? | | ??????????????# ! # % #?????????????? | | ?????#####################"# #?????????????? | | ?????# ########## #?????????????? | | ?????# """ """# #?????????????? | | ?????# """"" Y"# ##????????????? | | ?????# """"" """# "#????????????? | | ?????# # # #???????????? | | ?????# """ + ###???????????? | | ?????# """"" # #?????????????? | | ?????# """"" # #?????????????? | | ?????# * # ##########?????????????? | | ?????# #^^ ^^^^;#?????????????????????? | | ?????# # # #????????????????????? | | ?????# ! # ## #???????????????????? | | ?????#+############ @#?##???????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# % #??????????????????????? | | ??????????????????# %=%[ ###########????????????? | | ??????????????????# [ # ????????????? | | ??????????????????# # """" ""?????????????? | | ?????????########## % # """" ""?????????????? | | ?????????# # """" ""?????????????? | | ????????## # """" ""?????????????? | | ????????# % # """" """????????????? | | ????????#T %! + """" """"???????????? | | ????????## % # """" """" #?????????? | | ?????????# # #?????????? | | ?????????# s + #?????????? | | ?????????# s ####### ! #?????????? | | ?????????# s #?????# #?????????? | | ?????????# #?????##############?????????? | | ?????????# #######??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ###????????????????????? | | ?????????# ""#????????????????????? | | ?????????# """"" """"" ""#????????????????????? | | ?????????# """"" """"" T"#????????????????????? | | ?????????# """ """ ""#?###########????????? | | ?????????# % ""#?# ####+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -8/Materials | Scanalyzed Hvy. Treads | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 01:48:50 Cumulative 174.8 hours Start 2024.06.18 @ 22:59:39 End 2024.06.19 @ 01:00:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e711d36-9ac1-4099-8c3f-bec10ccfa93a