Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.05 @ 11:29:31 Player: Photonicus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (110) 550 Value Destroyed (3614) 3614 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 8142 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 375 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 286/290 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink 0b10 Decoder Chip [Looter] Propulsion Shielding > --- WEAPON (3) ------- Heavy Flak Cannon Makeshift Sword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Long-range Sensor Array Hacking Suite > --- WEAPON ----------- Flak Gun Coil Gun Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Improved Medium Armor Plating Improved Shield Generator Minigun Minigun Minigun Heavy Machine Gun [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Minigun Energy Gun High-powered Shock Rifle Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . 2 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 112 | 5 8 17 11 11 5 41 14 Power 20 | . 1 3 2 1 1 11 1 Engine 15 | . . 3 2 1 1 7 1 Core 5 | . 1 . . . . 4 . Reactor . | . . . . . . . . Propulsion 44 | 2 3 8 5 5 1 12 8 Treads 4 | . . . . . . 3 1 Leg 37 | 2 3 8 5 5 1 9 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 17 | 1 3 . 1 1 2 6 3 Device 9 | . 1 . . . 2 5 1 Storage 3 | 1 1 . . 1 . . . Processor 2 | . 1 . . . . . 1 Hackware 1 | . . . 1 . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 31 | 2 1 6 3 4 1 12 2 Energy Gun 11 | 1 1 3 . . . 6 . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . 3 2 4 . 6 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 47 | . 2 4 1 4 . 31 5 Power 8 | . 1 . . . . 5 2 Propulsion 13 | . . 1 1 2 . 8 1 Utility 7 | . . . . . . 7 . Weapon 19 | . 1 3 . 2 . 11 2 Highest Loss Streak 21 | . 2 2 1 3 . 21 3 Average Slot Usage (%) 84 | . 93 95 98 88 99 76 49 Engine 7 | . . 8 10 9 14 7 2 Core 2 | . 9 . . . . 3 8 Leg 28 | . 28 42 43 35 30 19 7 Device 4 | . 4 . . . 7 10 7 Storage 10 | . 14 11 11 16 15 10 . Processor 3 | . 7 11 8 . . . . Hackware 3 | . . . 2 9 7 4 . Energy Gun 4 | . 14 12 . . . 1 8 Ballistic Gun 12 | . 14 9 19 16 15 10 . Special Melee Weapon 1 | . . . 2 1 7 2 . Naked Turns . | . . . . . . . . Heaviest Build 64 | 6 23 30 30 45 53 64 36 Greatest Support 78 | 20 20 40 68 61 52 78 45 Greatest Overweight (x) 15 | . 1 . . . 1 15 10 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 4 Average Capacity 10 | 5 7 10 10 15 16 13 4 Most Carried 13 | 4 7 10 10 10 13 13 4 Average Carried 6 | 1 4 7 9 8 9 5 . Final Capacity 16 | 6 10 10 10 16 16 4 4 Final Carried 13 | 1 7 10 9 10 13 1 . Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 18% | Hacker-Mutant 4% | Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Matter Collected 2778 | 226 124 256 530 618 82 649 293 Remotely . | . . . . . . . . Salvage Created 4255 | . 366 915 603 871 102 843 555 Parts 264 | . 21 68 49 54 4 46 22 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented 8 | . . . . . . . 8 Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 92 | . 8 21 14 17 2 18 12 Guns 81 | . 8 19 14 17 2 18 3 Cannons 6 | . . . . . . . 6 AOE 2 | . . 2 . . . . . Classes Destroyed 12 | . 1 6 1 2 . 1 1 Worker 7 | . . 4 2 1 . . . Builder 1 | . . . . 1 . . . Hauler 2 | . . 2 . . . . . Operator 1 | . . . 1 . . . . Watcher 7 | . . 2 2 2 . 1 . Swarmer 27 | . . 9 4 4 1 6 3 Grunt 40 | . 8 6 7 8 . 3 8 Brawler 1 | . . . . . . . 1 Duelist 3 | . . 1 . 1 . 1 . Sentry 16 | . . 5 3 3 1 4 . Hunter 2 | . . . . 1 . 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 9 | . 4 9 6 5 2 8 7 Combat Bots Only 8 | . 4 7 6 5 2 8 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Damage Taken 8590 | . 409 823 678 1242 227 4304 907 Core 1436 | . 95 151 84 195 48 747 116 Absorbed by Shields 208 | . . . . . . 208 . Core Remaining (%) 72 | 100 62 . 41 64 93 . . Volleys Fired 328 | . 30 55 63 81 3 56 40 Largest 3 | . 2 2 2 2 2 3 2 Hottest 120 | . 60 96 46 50 50 80 120 Shots Fired 620 | . 60 109 114 155 6 121 55 Gun 595 | . 60 109 114 155 6 121 30 Cannon 25 | . . . . . . . 25 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 494 | . 30 46 114 155 6 118 25 Thermal 63 | . 20 43 . . . . . Explosive . | . . . . . . . . Electromagnetic 63 | . 10 20 . . . 3 30 Robot Hit Streak 53 | . 18 24 29 53 5 53 19 Robot Miss Streak 4 | . 2 3 3 2 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 1 3 3 3 . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 510 | . 50 76 94 134 5 103 48 Core Hits 234 | . 19 38 31 42 4 63 37 Critical Hits 3 | . . . 2 . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . 1 . Melee Attacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8736 | . 514 1310 1459 2071 82 2010 1290 Guns 7638 | . 514 1114 1381 2057 82 1981 509 Cannons 740 | . . . . . . . 740 Explosions 272 | . . 196 35 . . . 41 Melee . | . . . . . . . . Ramming 86 | . . . 43 14 . 29 . Kinetic 6767 | . 187 355 1381 2057 82 1965 740 Thermal 1001 | . 202 758 . . . . 41 Explosive 35 | . . . 35 . . . . Electromagnetic 847 | . 125 197 . . . 16 509 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 3 4 . . 2 2 Average Corruption 2 | . . 3 3 . . 1 2 Corruption Purged . | . . . . . . . . Effects 43 | . . 7 21 . . 8 7 Message Errors 11 | . . 2 4 . . 2 3 Matter Fused 7 | . . 1 6 . . . . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 4 | . . 1 3 . . . . Data Loss (minor) 5 | . . . 2 . . 2 1 Targeting Errors 15 | . . 3 6 . . 3 3 Overload Shots . | . . . . . . . . Overflow Damage 35 | . . 35 . . . . . Projectiles . | . . . . . . . . Explosions 35 | . . 35 . . . . . Melee . | . . . . . . . . Knockbacks 33 | . . . . . . 1 32 Impact 1 | . . . . . . 1 . Kinetic 25 | . . . . . . . 25 Secondary 7 | . . . . . . . 7 Self-Inflicted Damage 90 | . . 24 61 . . 5 . Shots 2 | . . 1 1 . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 9 | . . . 5 2 . 2 . Kicked 7 | . . . 5 2 . . . Crushed . | . . . . . . . . Highest Temperature 212 | . 122 138 2 24 6 212 118 Average Temperature 31 | . 38 25 2 9 4 52 59 Received Heat Transfer 2527 | . 294 243 285 486 52 780 387 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 1 . . . . . Heat Transferred 1961 | . 450 1461 . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Peak Influence 646 | . 70 466 646 493 209 200 . Average Influence 215 | . 27 238 375 312 166 74 . Maximum Alert Level 2 | . . 2 2 2 1 1 . Low Security (%) 54 | 100 100 39 9 19 82 99 . Level 1 28 | . . 40 43 64 17 . . Level 2 17 | . . 19 46 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 4 1 . 6 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . . 3 1 . 1 . Assault 1 | . . . 1 . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Distress Signals 9 | . 1 4 . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 11 31 37 31 8 26 15 Peak Tracking Total 7 | . 4 7 5 6 6 6 6 Tactical Retreats 8 | . . 2 2 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Disabled 6 | . . 1 5 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Machines Accessed 26 | . 5 5 8 . 4 3 1 Terminals 19 | . 5 4 5 . 2 2 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 69 | . 12 15 17 . 12 8 5 Successful 44 | . 10 7 10 . 8 4 5 Failed 25 | . 2 8 7 . 4 4 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 56 | . 12 13 11 . 8 7 5 Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 2 . . . . Recycling Units 4 | . . . 4 . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 34 | . 10 6 5 . 4 4 5 Record 6 | . 1 . . . . . 5 Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . 1 1 . . 1 . . Garrison Index 1 | . . . 1 . . . . Alert Level 3 | . . 1 . . 2 . . Unreport Threat 3 | . 2 . . . . 1 . Locate Traps 1 | . . . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 2 | . 1 . . . . 1 . Transport Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . . 3 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 5 4 . 4 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . . 18 . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 2 | . . . 2 . . . . check_alert 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 1 . . . Highest-Rated Group 112 | . . . 112 99 . . . Highest-Rated Ally 99 | . . . 99 99 . . . Total Orders . | . . . . . . . . Ally Attacks 32 | . . . 32 . . . . Total Damage 975 | . . . 975 . . . . Kills 14 | . . . 14 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Turns Passed 5322 | 48 494 524 1207 674 487 1032 856 Spaces Moved 2833 | 40 308 245 722 338 346 520 314 Core 194 | 14 . . . . . 101 79 Treads 79 | . . . . . . 74 5 Legs 2560 | 26 308 245 722 338 346 345 230 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 120 Average Speed 142 | 95 122 120 128 122 134 152 228 Slowest Speed 800 | 120 150 120 130 127 152 800 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 35 | 3 50 36 90 29 8 14 57 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . 2 15 . . 2 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 19 | . . 2 15 . . . 2 Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Total 3562 | 50 368 373 885 457 362 666 401 Wait 121 | . 12 10 61 12 . 8 18 Move 2826 | 39 307 244 721 337 345 519 314 Hop . | . . . . . . . . Pick Up 111 | 6 10 28 11 10 7 26 13 Fast Attach . | . . . . . . . . Attach 81 | 5 3 12 6 5 4 32 14 Detach . | . . . . . . . . Swap 31 | . 5 5 5 6 1 9 . Drop 51 | . 1 19 9 4 2 14 2 Fire 328 | . 30 55 63 81 3 56 40 Melee 4 | . . . 4 . . . . Ram . | . . . . . . . . Kick 8 | . . . 5 2 . 1 . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 12) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x2 799 | -9/Materials | Destroyed 7 combat bots 957 | -9/Materials | Discovered new exit (range 16) 984 | -9/Materials | Build established: Scavenger-Mutant 1027 | -9/Materials | Identified exit to Storage 1067 | -9/Materials | Entered Storage 1314 | -9/Storage | Identified exit to Recycling 1358 | -9/Storage | Core integrity fell below 50% 1455 | -9/Storage | Met 01-MTF 1499 | -9/Storage | Build established: Mutant 1728 | -9/Storage | Discovered new exit (range 15) 2126 | -9/Storage | Repaired Imp. Ion Engine 2267 | -9/Storage | First assault squad dispatched 2274 | -9/Storage | Entered Materials 2274 | -8/Materials | Accompanied by 1 ally 2274 | -8/Materials | Evolved 2 slots: Utility x2 2279 | -8/Materials | 01-MTF left 2319 | -8/Materials | Build established: Hacker-Mutant 2448 | -8/Materials | Lost 3 parts (2n1w) 2883 | -8/Materials | Build established: Scavenger-Mutant 2937 | -8/Materials | Discovered new exit (range 7) 2948 | -8/Materials | Entered Factory 2948 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3414 | -7/Factory | Discovered new exit (range 15) 3435 | -7/Factory | Entered another Factory area 3435 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3865 | -6/Factory | Lost 5 parts (2n3w) 3875 | -6/Factory | Destroyed 8 combat bots 4083 | -6/Factory | Lost 4 parts (1p1u2w) 4145 | -6/Factory | Spotted B-75 Beast 4163 | -6/Factory | Crushed by falling debris 4252 | -6/Factory | Core integrity fell below 50% 4312 | -6/Factory | Core integrity fell below 20% 4331 | -6/Factory | Lost 21 parts (4p5n6u6w) 4338 | -6/Factory | Discovered new exit (range 11) 4467 | -6/Factory | Entered Lower Caves 5143 | -6/Lower Caves | Attracted the attention of an 0b10 base 5190 | -6/Lower Caves | Destroyed 7 combat bots 5199 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5203 | -6/Lower Caves | Learned location of Armory (-3) 5203 | -6/Lower Caves | Learned Factory trap positions 5291 | -6/Lower Caves | Discovered new exit (range 9) 5323 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- INTERCEPTED DERELICT INTEL. Data stored: Factory trap records. Searching scrap... Found 40 Matter. Found 0b10 Decoder Chip [Looter]. Found Mak. Sword. Acquired 40 matter. Acquired Mak. Sword. Acquired 0b10 Decoder Chip [Looter]. #DQ>IL=BF0HDLNM9SSJ VZHH5H5L82I4UG%V EXIT=FOUND G-50 Soldier knocked back. G-67 Veteran knocked back. System corrupted: Hvy. Flak Cannon targeting data glitched. G-50 Soldier knocked back. System corrupted: Hvy. Flak Cannon targeting data glitched. G-67 Veteran knocked back. G-50 Soldier knocked back. G-67 Veteran knocked back. G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ???????????????? ##???????#??????????????????????? | | ????????????????? #?????? ??????????????????????? | | ?????????????????? ###?## ??????????????????????? | | ??????????????????? # ## ??????????????????????? | | ???????????????????? gg ??????????????????????? | | ?????????????????????# g ??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????# ??????## #??????????????????????? | | ?????????????# #### ##?????????????????????? | | ????????????# < @ ####??????????????????? | | ????????????# ##?????????????????? | | ?????????????# ####### ##????????????????? | | ???????????????????###?## ###??????????????? | | ???????????????????# ##?## ##?????????????? | | ???????????????????# ##?# #?????????????? | | ???????????????????# #?# ### #?????????????? | | ??????????????????## #?# #???#?????????????? | | ????????????####### #?# ##????????????????? | | ????????????# ### ##?????????????????# | | ????????????# ## #????############### | | ????????????# ##????# | | ????????????## ### ##????## | | ?????????????#???###### ##???### ##+##+##### % | | ??????????????###?????# ###### #" "# | | ?????????????## ####?# #" "# | | ????????????## ### #" "# | | ???????????## ## ##### ## #" "# | | ???????????# # #???## ## # "# | | ???????????# #????# ### #""" = "# | | ???????????#### #????###?# #""" =T"# | | ??????????????## #????????# #""" "# | | ???????????????# ??????# #""" """# | | ??????????????# ### ## #####"##### | | ??????????????## ##?# % % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hpw. Shotgun | -9/Storage | Hacked Adv. Heat Sink | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed PoweredSurveybotMinigun Manual? 0 Play Time 02:10:45 Cumulative 13.2 hours Start 2020.04.02 @ 01:57:53 End 2020.04.05 @ 11:29:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa4e2b5e-c542-46b3-abda-429641187a20