Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 02:35:07 Player: time Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1259) 1259 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7494 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 200/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Spectral Analyzer > --- WEAPON (2) ------- Subdweller Shrapnel Launcher > --- INVENTORY (5) ---- Precision Shock Rifle Improved Spread Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Improved Melee Analysis Suite ECM Suite Improved Hacking Suite > --- WEAPON ----------- Light Antimatter Cannon Great Maul > --- INVENTORY -------- Improved Deuterium Engine Precision Shock Rifle Gatling Laser Heavy Plasma Cannon Subdweller Shrapnel Launcher [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Targeting Computer Device ECM Suite Processor Targeting Computer Hackware Improved Hacking Suite Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . 4 2 . . 2 . . 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 6 | . . . 2 2 . . . . . . 1 1 Utility 6 | . . . 2 . . . 1 . . 2 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 66 | 6 12 4 12 8 2 . 3 1 11 4 1 2 Power 13 | 1 3 1 2 1 1 . 1 . 3 . . . Engine 9 | 1 3 1 1 1 1 . 1 . . . . . Core 4 | . . . 1 . . . . . 3 . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 4 . 7 2 . . 1 . 3 1 . 1 Treads . | . . . . . . . . . . . . . Leg 8 | 2 4 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . 5 2 . . . . . . . . Flight 6 | . . . . . . . 1 . 3 1 . 1 Utility 14 | 1 2 1 . 2 . . 1 . 4 2 . 1 Device 5 | 1 1 . . . . . 1 . 2 . . . Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . . 2 . . . . 1 1 . 1 Hackware 2 | . . . . . . . . . 1 1 . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 3 2 3 3 1 . . 1 1 1 1 . Energy Gun 5 | 1 1 1 1 . . . . . . 1 . . Energy Cannon 3 | . . 1 . . . . . . 1 . 1 . Ballistic Gun 3 | 1 2 . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . 1 . . . . Launcher 1 | . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 1 . 1 . 1 Parts Lost 33 | . 4 2 3 . . . . . 8 . 6 10 Power 9 | . 2 . 2 . . . . . 3 . 2 . Propulsion 11 | . . 1 1 . . . . . 3 . 4 2 Utility 8 | . . 1 . . . . . . 1 . . 6 Weapon 5 | . 2 . . . . . . . 1 . . 2 Highest Loss Streak 10 | . 2 1 3 . . . . . 5 . 5 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 3 4 4 4 4 5 5 4 5 4 5 4 4 Power . | . 1 1 . . . . . 1 . 1 . . Propulsion . | 1 1 1 1 . . 1 . . . . . . Utility . | . . . . . . . . . . . . . Weapon 2 | . 1 2 2 3 4 4 4 4 2 4 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | 4 3 3 2 2 . 1 1 . 1 . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 7 | 4 2 . 1 . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . . . . Weapon 7 | . 1 2 1 1 . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 100 78 98 100 100 91 93 86 68 63 24 Engine 8 | . 13 14 5 5 7 7 6 6 5 2 1 . Core 1 | . . . 2 1 . . . . 4 3 1 . Leg 14 | . 28 28 23 . . . . . . . . . Hover 14 | . . . 10 45 46 46 38 33 25 11 7 . Flight 1 | . . . . . . . 1 6 6 13 12 2 Device 8 | . 13 12 . . . . 4 6 13 11 10 5 Processor 13 | . 11 14 9 22 23 23 20 20 11 9 10 5 Hackware 1 | . . . . . . . . . 5 8 10 5 Protection 2 | . . 1 9 6 7 7 6 6 . . . . Energy Gun 3 | . 3 5 8 1 . . . . 1 4 5 1 Energy Cannon 2 | . . 10 2 . . . . . 1 . . . Ballistic Gun 8 | . 24 11 . . . . . . . . . . Ballistic Cannon 1 | . . . 5 1 . . . 5 2 . . . Impact Weapon 1 | . . . . 5 7 7 6 6 4 . . . Slashing Weapon 1 | . . . . 5 7 7 6 . . . . . Peak Build Rating 66 | 8 9 14 34 50 50 48 53 54 66 63 66 42 Average Rating 27 | 5 7 9 25 49 49 48 48 53 53 50 56 25 On Entrance 34 | . 8 7 14 34 50 48 48 50 54 34 60 42 Avg Prop Armor Cover (%) 10 | . . . 12 12 13 13 11 6 4 10 13 16 Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 37 | 9 9 20 23 21 21 21 26 28 37 22 17 7 Greatest Support 52 | 20 20 20 52 24 24 24 32 32 40 19 19 13 Greatest Overweight (x) 11 | . . . 7 . . . . . 11 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 4 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 5 5 5 5 5 5 5 4 2 Class Distribution -------------------- 62% | Mutant 16% | Gladiator 14% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Matter Collected 1101 | 268 242 60 255 70 30 10 10 . 135 . 21 . Remotely . | . . . . . . . . . . . . . Salvage Created 1377 | 133 342 87 207 70 48 45 19 . 235 . 89 102 Parts 83 | 12 34 4 4 5 3 2 . . 7 . 6 6 Haulers Intercepted 2 | . . . 1 . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . 5 . . 8 2 . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 36 | . 14 2 4 3 1 1 . . 5 . 4 2 Melee 6 | . . . . 2 1 1 . . 2 . . . Guns 15 | . 13 1 1 . . . . . . . . . Cannons 5 | . . . 1 . . . . . 1 . 3 . AOE 7 | . 1 1 2 . . . . . . . 1 2 Classes Destroyed 12 | 2 2 1 2 . 1 . 1 . 2 . . 1 Worker 2 | . . . . . . . . . 2 . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . . . . . Watcher 2 | . . . . . . . 1 . 1 . . . Swarmer 18 | . 9 . . 3 . . . . 2 . 4 . Cutter 3 | . . . . . . . . . 3 . . . Grunt 8 | . 5 . 3 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 2 | . . . . . . . . . . . . 2 Subdweller 2 | . . 2 . . . . . . . . . . Best Kill Streak 5 | 4 3 2 4 3 1 1 1 . 5 . 4 2 Combat Bots Only 4 | . 3 2 4 3 1 1 . . 3 . 4 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 . 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 1 1 . . . . . . . 1 2 Melee 1 | . . . . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Hostile Shots Fired 393 | . 114 13 39 11 6 2 . . 50 4 25 129 Missed 152 | . 41 8 10 5 1 1 . . 19 4 11 52 Hits 241 | . 73 5 29 6 5 1 . . 31 . 14 77 Melee 13 | . . . . . 3 . . . 10 . . . Projectile 228 | . 73 5 29 6 2 1 . . 21 . 14 77 AOE 1 | . . 1 . . . . . . . . . . Critical Strikes 12 | . 1 . 1 . . . . . 5 . 1 4 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 4662 | 29 767 198 574 93 57 22 . . 626 . 413 1883 Core 1731 | . 160 21 55 16 . . . . 67 . 112 1300 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 27 90 . . 97 . . 92 100 90 . Volleys Fired 91 | 8 41 9 13 . . . . 3 11 . 4 2 Largest 2 | 2 2 2 2 . . . . 1 2 . 2 1 Hottest 180 | 60 60 130 95 . . . . 51 145 . 180 105 Shots Fired 164 | 16 71 18 25 . . . . 3 21 . 8 2 Gun 123 | 16 71 9 12 . . . . . 11 . 4 . Cannon 37 | . . 9 10 . . . . 3 10 . 4 1 Launcher 4 | . . . 3 . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 86 | 8 58 3 13 . . . . 3 . . . 1 Thermal 28 | . . 9 . . . . . . 10 . 8 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 50 | 8 13 6 12 . . . . . 11 . . . Robot Hit Streak 20 | 5 10 14 20 . . . . 2 11 . 6 2 Robot Miss Streak 4 | 2 2 1 4 . . . . 1 2 . 4 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 147 | 11 50 12 19 7 5 1 1 2 27 . 7 5 Core Hits 71 | 7 22 5 6 2 1 1 . . 5 . 16 6 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 11 | 1 1 . . 1 . . 1 . 5 . . 2 Critical Strikes 14 | 1 1 . 2 1 . . 1 . 6 . . 2 Destroy 2 | 1 1 . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . Smash 10 | . . . . 1 . . 1 . 6 . . 2 Melee Attacks 38 | . . . . 8 7 1 1 . 16 . . 5 Impact 25 | . . . . 1 1 1 1 . 16 . . 5 Slashing 13 | . . . . 7 6 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . Damage Inflicted 4404 | 154 570 309 811 302 205 41 49 69 1098 . 316 480 Guns 1172 | 118 518 103 206 . . . . . 140 . 87 . Cannons 835 | . . 165 194 . . . . 69 256 . 109 42 Explosions 923 | 36 47 41 411 . . . . . . . 120 268 Melee 1466 | . . . . 302 205 41 49 . 702 . . 167 Ramming 8 | . 5 . . . . . . . . . . 3 Kinetic 1420 | 39 429 10 605 . . . . 69 . . . 268 Thermal 783 | 36 47 206 . . . . . . 256 . 196 42 Explosive . | . . . . . . . . . . . . . Electromagnetic 727 | 79 89 93 206 . . . . . 140 . 120 . Impact 1054 | . . . . 42 53 41 49 . 702 . . 167 Slashing 412 | . . . . 260 152 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . . . . . . 1 4 Average Corruption 1 | . 2 2 . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 20 | . 10 8 . . . . . . . . 1 1 Message Errors 6 | . 4 2 . . . . . . . . . . Matter Fused 3 | . 2 1 . . . . . . . . . . Heat Flow Errors 4 | . 2 1 . . . . . . . . . 1 Energy Discharges 5 | . 2 3 . . . . . . . . . . Data Loss (minor) 2 | . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 832 | . . . 49 85 8 . 49 . 488 . 25 128 Projectiles 11 | . . . . . . . . . 11 . . . Explosions 85 | . . . 49 . . . . . . . 25 11 Melee 736 | . . . . 85 8 . 49 . 477 . . 117 Knockbacks 7 | . . . . . . . 1 . 3 . . 3 Impact 6 | . . . . . . . 1 . 3 . . 2 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 355 | 29 30 . 81 . . . . . . . 158 57 Shots 9 | 1 1 . 2 . . . . . . . 4 1 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . . 2 Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | 40 249 82 236 . . . . 30 279 . 324 70 Average Temperature 89 | 17 69 19 109 . . . . 15 120 . 165 28 Received Heat Transfer 636 | . 288 9 234 . . . . . 48 . 27 30 Effects 3 | . . . 2 . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . . 1 . 5 . . . Combat Hostiles 3 | . . . . 1 . . . . 2 . . . Parts Fried 15 | . . . 1 1 . . 1 . 12 . . . Impact Corruptions 23 | . . . . 2 1 . 2 . 15 . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 940 | 50 . 272 . . . . . . 400 . 181 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 1 . . . . . . . . 2 . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 164 | 10 117 . 164 97 . . 30 1 51 1 118 80 Initial 67 | . . . . 67 . . 25 . . 1 . 45 Average 35 | . 55 . 43 50 . . 13 . 9 . 29 26 Influence Increases 1505 | 25 411 . 279 100 120 30 26 1 136 . 173 204 Destroy 0b10 Robot/C 680 | . 280 . 80 60 20 20 . . 100 . 80 40 Destroy 0b10 Robot/NC 55 | 25 . . 5 . . . 5 . 20 . . . Destroy Leader 158 | . 60 . 22 10 10 10 2 . 14 . 10 20 Successful Hack 48 | . 5 . 5 . . . 4 . . . . 34 Disable Machine 75 | . . . 15 . . . . . . . 60 . Destroy Structure 69 | . 6 . 32 . . . . 1 2 . 8 20 Partial Spotted 30 | . . . . . . . 15 . . . 15 . Lose Combat Pursuer 390 | . 60 . 120 30 90 . . . . . . 90 Influence Decreases 1425 | 25 397 14 131 231 97 28 68 1 133 3 85 212 Entered New Map 166 | . . 7 . 81 8 8 17 . . 2 . 43 Time Decay 995 | 25 357 7 101 150 89 20 51 1 93 1 30 70 Lost Part 264 | . 40 . 30 . . . . . 40 . 55 99 Squads Dispatched 15 | . 2 . 1 4 . . . . 4 . . 4 Investigation 1 | . . . . 1 . . . . . . . . Extermination 4 | . . . . 2 . . . . 1 . . 1 Reinforcement 10 | . 2 . 1 1 . . . . 3 . . 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Distress Signals 6 | . 2 . 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 134 | . 24 6 13 5 6 4 1 6 26 2 15 26 Peak Tracking Total 14 | . 6 2 9 3 3 3 . 6 6 2 6 14 Tactical Retreats 29 | . 4 . 3 1 4 . . 1 8 . 3 5 ECM-based Alert Blocks 39 | . . . . . . . . . 21 . 9 9 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Traps Triggered 4 | . 2 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Machines Disabled 5 | . . . 1 . . . . . . . 4 . Max in Single Turn 4 | . . . 1 . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Machines Accessed 17 | . 2 . 3 4 . 2 1 . 2 . . 3 Terminals 14 | . 2 . 3 3 . . 1 . 2 . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 43 | . 4 . 10 8 . 4 4 . 6 . . 7 Successful 20 | . 2 . 4 1 . 4 1 . 3 . . 5 Failed 23 | . 2 . 6 7 . . 3 . 3 . . 2 Catastrophic 6 | . . . 1 2 . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 3 . . . . . . . 1 . . 1 Terminals 37 | . 4 . 10 6 . . 4 . 6 . . 7 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 20 | . 2 . 4 1 . 4 1 . 3 . . 5 Record 6 | . . . . . . 3 . . 1 . . 2 Robot Analysis 2 | . . . 2 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 Zone Layout 6 | . 1 . 1 . . . . . 2 . . 2 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 3 4 . . 1 . 2 . . 3 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Active Infowar (turns) 2286 | 62 905 471 . . . . 117 63 418 92 97 61 Optics 29 | . . . . . . . . . . . . 29 Terrain 1107 | 62 470 . . . . . . . 389 92 94 . Seismic 906 | . 435 471 . . . . . . . . . . Cloaking 25 | . . . . . . . . . 25 . . . ECM 819 | . . . . . . . 117 63 418 92 97 32 Robot Analysis Total 2 | . . . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Turns Passed 3556 | 157 907 532 420 316 181 42 141 63 418 92 123 164 Spaces Moved 4524 | 100 635 407 430 638 385 88 290 144 630 189 306 282 Core 139 | 6 . . 2 . . . . . 1 . . 130 Treads . | . . . . . . . . . . . . . Legs 1329 | 94 635 407 193 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 2347 | . . . 235 638 385 88 290 144 567 . . . Flight 709 | . . . . . . . . . 62 189 306 152 Fastest Speed 30 | 50 120 120 38 42 42 42 38 38 34 30 30 40 Average Speed 65 | 115 120 120 77 42 42 42 41 38 48 44 33 45 Slowest Speed 475 | 120 120 120 400 42 42 42 42 38 475 83 120 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 1 4 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 78 43 33 24 64 13 8 76 25 6 15 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . 3 . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 62 | . 6 5 35 . . . . 1 2 . 4 9 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . 3 . . . . 1 2 . . . AOE 56 | . 6 5 32 . . . . . . . 4 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Was Fac Fac Fac Res Total 4876 | 125 715 434 489 673 394 90 311 148 685 194 318 300 Wait 64 | . 13 4 15 10 . . 10 . 2 . 3 7 Move 4503 | 99 634 406 429 637 384 87 290 143 629 188 303 274 Hop 5 | . . . . . . . . . . . 1 4 Pick Up 32 | 8 5 4 5 2 1 1 3 . 2 . 1 . Fast Attach 48 | 6 4 3 9 5 1 . 2 1 11 4 . 2 Attach 24 | . 4 2 3 3 1 . 1 . 3 1 3 3 Detach 16 | . 1 . 3 3 . . 1 . 4 1 2 1 Swap 12 | . 5 . 3 1 . . . . 3 . . . Drop 41 | 4 7 6 9 4 1 1 3 1 4 . 1 . Fire 91 | 8 41 9 13 . . . . 3 11 . 4 2 Melee 37 | . . . . 8 6 1 1 . 16 . . 5 Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 529 | -10/Materials | Discovered new exit (range 11) 582 | -10/Materials | Core integrity fell below 50% 684 | -10/Materials | Discovered new exit (range 8) 761 | -10/Materials | Discovered new exit (range 6) 890 | -10/Materials | Discovered new exit (range 13) 978 | -10/Materials | Build established: Scavenger-Mutant 1065 | -10/Materials | Entered Subcaves 1368 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1371 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1480 | -10/Subcaves | Build established: Mutant 1558 | -10/Subcaves | Discovered new exit (range 13) 1597 | -10/Subcaves | Entered Materials 1597 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1882 | -8/Materials | Lost 3 parts (2p1n) 2016 | -8/Materials | Discovered new exit (range 4) 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x2 2329 | -7/Factory | Discovered new exit (range 9) 2333 | -7/Factory | Entered Lower Caves 2408 | -7/Lower Caves | Build established: Gladiator 2417 | -7/Lower Caves | Learned Factory security intel 2506 | -7/Lower Caves | Discovered new exit (range 10) 2514 | -7/Lower Caves | Entered another Lower Caves area 2522 | -7/Lower Caves | Entered an active Warlord outpost 2524 | -7/Lower Caves | Learned 8 Research zone layouts 2524 | -7/Lower Caves | Learned Research stockpile data 2553 | -7/Lower Caves | Discovered new exit (range 6) 2556 | -7/Lower Caves | Entered Factory 2556 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2697 | -6/Factory | Sucked down chute 2697 | -6/Factory | Entered Waste 2704 | -6/Waste | Spotted C-40 Crusher 2705 | -6/Waste | Spotted C-40 Crusher 2711 | -6/Waste | Spotted C-40 Crusher 2718 | -6/Waste | Spotted C-40 Crusher 2736 | -6/Waste | Spotted C-40 Crusher 2742 | -6/Waste | Spotted C-40 Crusher 2751 | -6/Waste | Discovered new exit (range 10) 2760 | -6/Waste | Entered Factory 2999 | -6/Factory | Build established: Mutant 3066 | -6/Factory | Lost 5 parts (2p2n1u) 3157 | -6/Factory | Discovered new exit (range 13) 3165 | -6/Factory | Identified exit to Factory 3178 | -6/Factory | Entered another Factory area 3178 | -5/Factory | Evolved 2 slots: Utility x2 3238 | -5/Factory | Discovered new exit (range 14) 3242 | -5/Factory | Identified exit to Upper Caves 3259 | -5/Factory | Discovered new exit (range 15) 3263 | -5/Factory | Identified exit to Factory 3270 | -5/Factory | Entered another Factory area 3270 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3385 | -4/Factory | Discovered new exit (range 16) 3393 | -4/Factory | Identified exit to Research 3393 | -4/Factory | Entered Research 3393 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3398 | -3/Research | Lost 5 parts (1p4n) 3412 | -3/Research | Spotted B-86 Titan 3464 | -3/Research | Spotted B-86 Titan 3486 | -3/Research | Core integrity fell below 50% 3527 | -3/Research | Core integrity fell below 20% 3528 | -3/Research | Found Prototype Processor 3528 | -3/Research | Identified Spectral Analyzer 3557 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 03539_ P-80 Master suffers critical hit (Smash). 03539_ Destroyed Gamma Rifle. 03539_ P-80 Master system corrupted by crushing effect. 03540_ P-80 Master resets P-80 Master, system corruption cleaned. 03547_ Destroyed Adv. Heat Sink. 03547_ P-80 Master system corrupted by crushing effect. 03547_ P-80 Master knocked back. 03549_ P-80 Master resets P-80 Master, system corruption cleaned. 03550_ Penetrated by Slug. 03550_ Slug penetrates Wall. 03551_ System corrupted: Heat flow error (+115). 03551_ Drone sends a signal. 03552_ Great Maul destroyed. 03553_ Slammed into P-80 Master. 03554_ Matter Neutralizer destroyed. 03555_ Slug penetrates Wall. 03556_ P-80 Master destroyed. 03556_ Destroyed Sml. Battery. 03557_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????##############??##################### | | ?????????????# # # # | | ?????????????# # # # | | ?????????????# ] ; ! # # | | ?????????????# ;! # # | | ?????????????# [ *=; # # | | ?????????????# @%= # ## | | ?????????????##########;;;;!;##+#########+####### | | ???????????? hpp " | | ???????????? h "%" | | ???????????? " | | ?????????????########+#########+#########+####### | | ????????????????????????????? # #???## | | ???????????????????????????# # #????? | | ???????????????????????????# T # ####?? | | ?????????????=?????[???????# # """ # #?? | | ???????????????????????????# # """ ## #?? | | ???????????????????????????# # """ ## #?? | | ???????????????????????????######## ## #?? | | ??????????????????????????????????# ] ## #?? | | ??????????????????????????????????############?### | | ??????????????????????????????????? #???????#! | | ??????????????????????????????????? #???????# | | ????????????????????????????????????######### | | ??????????????????????????????????? # # | | ?????????? # #??# ??????????????? | | ?????????? # " #??# ??????????????? | | ?????????? # """ #??# "??????????????? | | ?????????? # G #??# "??????????????? | | ?????????? # """ #??# "??????????????? | | ?????????? # " #??# ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 100 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 11 Target Analysis 5 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Hammer Time Challenges ------------ None Game ------ Seed ImpactNeutrinoBay Manual? 0 Play Time 01:00:50 Cumulative 36.6 hours Start 2026.06.24 @ 14:22:15 End 2026.07.27 @ 02:35:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 28 Adventurer 18 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c493594e-8fae-464c-928e-191af1a92dc8