Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 21:45:36 Player: Humbble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3306) 3306 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 7990 Bonus ------- Follower Combat Kills 190 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 7% Temperature Cool (11) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Targeting Computer Target Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (10) --- Light Ion Engine Compact Wheel Heavy Laser Gauss Cannon Great Maul Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Titanium Leg Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Target Analyzer Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Barrage Gun Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Titanium Leg Improved Medium Armor Plating Proton Missile Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Target Analyzer Device High-powered Tractor Beam Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 6 | . . 1 . 1 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 119 | 7 10 25 11 7 8 . 12 3 6 30 Power 18 | 1 2 5 1 2 1 . 1 . . 5 Engine 15 | 1 2 5 1 1 1 . . . . 4 Core 3 | . . . . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 4 8 5 3 2 . 3 2 3 8 Treads 22 | . 2 8 5 3 2 . 1 . . 1 Leg 14 | 2 2 . . . . . 1 1 3 5 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 2 | . . . . . . . 1 1 . . Utility 32 | 2 2 6 2 2 4 . 4 . 2 8 Device 11 | 1 1 2 . 1 1 . 1 . 1 3 Storage 4 | 1 1 . . . 1 . . . . 1 Processor 9 | . . 1 . 1 2 . 1 . . 4 Hackware . | . . . . . . . . . . . Protection 8 | . . 3 2 . . . 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 29 | 2 2 6 3 . 1 . 4 1 1 9 Energy Gun 5 | 1 1 1 . . . . . . . 2 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 15 | 1 1 3 3 . 1 . 1 1 1 3 Ballistic Cannon 4 | . . 2 . . . . 1 . . 1 Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . . Corrupted Parts 4 | . . . . . . . 1 1 2 . System Corruption 9 | . . . . . . . 5 1 3 . Parts Lost 59 | . 3 7 . 1 4 5 3 6 4 26 Power 7 | . 1 1 . . 1 . . . . 4 Propulsion 19 | . . . . 1 1 3 2 3 1 8 Utility 17 | . 1 4 . . 1 1 . 1 3 6 Weapon 16 | . 1 2 . . 1 1 1 2 . 8 Highest Loss Streak 12 | . 2 3 . 1 4 5 3 6 4 12 To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 9 | 3 8 14 15 14 14 10 4 5 3 3 Power 2 | . 1 3 5 5 5 3 1 2 2 1 Propulsion 3 | 1 4 5 6 5 5 4 . 1 . . Utility . | . . . . . . . . 1 . . Weapon 2 | 1 1 4 4 4 3 2 2 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . 6 . 1 . 5 1 . . 3 Power 5 | . . 1 . 1 . 3 . . . . Propulsion 6 | . . 4 . . . 1 . . . 1 Utility . | . . . . . . . . . . . Weapon 5 | . . 1 . . . 1 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 96 99 96 90 69 81 94 49 69 Engine 7 | . 13 10 11 5 1 4 4 . . 3 Core 1 | . . . . 3 5 . 1 7 7 1 Treads 18 | . 6 32 33 36 29 17 13 6 . 1 Leg 6 | . 21 . . . . . 1 10 9 15 Flight 1 | . . . . . . . 1 7 . . Device 7 | . 13 5 11 11 7 4 5 7 2 5 Storage 6 | . 14 11 11 9 8 10 . . . 2 Processor 11 | . . 5 . 3 15 23 23 22 15 20 Protection 8 | . . 8 11 9 4 . 12 15 8 3 Energy Gun 2 | . 13 2 . . . . . . . . Ballistic Gun 11 | . 14 11 21 18 14 8 5 6 2 4 Ballistic Cannon 2 | . . 8 . . . . . 6 . 1 Peak Build Rating 42 | 7 8 17 16 19 26 26 39 42 27 40 Average Rating 21 | 3 7 14 14 17 21 18 29 38 19 32 On Entrance 16 | . 7 8 16 14 18 26 8 38 22 27 Avg Prop Armor Cover (%) 6 | . . . . . . . 4 6 4 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 42 | 13 29 42 39 38 37 36 33 29 24 35 Greatest Support 83 | 20 40 60 60 83 80 80 40 20 27 75 Greatest Overweight (x) 9 | . 9 . . . . 6 3 2 2 3 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 10 Average Capacity 10 | 6 13 15 15 15 15 11 5 5 5 6 Most Carried 15 | 5 12 15 15 15 15 14 5 5 5 6 Average Carried 9 | 3 8 14 15 14 14 10 4 5 3 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 10 Final Carried 15 | 4 12 15 15 14 14 5 5 5 3 6 Class Distribution -------------------- 57% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Matter Collected 3254 | 209 176 890 471 76 249 . 358 157 86 582 Remotely 1096 | . 53 213 . . . . 358 153 4 315 Salvage Created 3631 | 27 394 1096 486 164 213 . 389 33 . 829 Parts 198 | 2 19 75 29 13 10 . 22 . . 28 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 10 . Prevented 6 | . . . . . . . . 3 3 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 83 | . 8 36 9 3 4 . 6 1 . 16 Guns 47 | . 8 14 9 3 4 . 3 . . 6 Cannons 30 | . . 21 . . . . 2 1 . 6 AOE 4 | . . 1 . . . . . . . 3 Classes Destroyed 9 | 1 2 4 . 1 . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 5 | . . 1 1 . . . 2 . . 1 Watcher 2 | . 1 . 1 . . . . . . . Swarmer 19 | . . 13 . . . . 3 . . 3 Grunt 36 | . 8 13 3 1 3 . . . . 8 Brawler 2 | . . 1 . . . . . . . 1 Sentry 18 | . . 9 6 1 1 . 1 . . . Hunter 5 | . . . . 1 . . . . . 4 Programmer 3 | . . . . . . . 2 1 . . Best Kill Streak 7 | 1 5 7 4 1 3 . 5 1 . 4 Combat Bots Only 7 | . 5 7 3 1 3 . 4 1 . 4 Max Kills in Single Turn 2 | 1 2 2 1 1 1 . 2 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Hostile Shots Fired 1015 | . 59 235 63 59 99 3 94 61 15 327 Missed 307 | . 12 77 21 17 29 . 25 11 4 111 Hits 708 | . 47 158 42 42 70 3 69 50 11 216 Melee 17 | . . 5 . . . 3 . . . 9 Projectile 691 | . 47 153 42 42 70 . 69 50 11 207 AOE 1 | . . . . . . . . . . 1 Critical Strikes 20 | . 1 7 1 1 . . 2 . . 8 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 10229 | . 646 1834 567 516 855 132 876 748 166 3889 Core 1883 | . 221 224 94 95 99 80 170 27 12 861 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 51 | 100 11 . 20 82 . . . . 44 . Volleys Fired 339 | 2 42 100 41 19 29 . 28 8 1 69 Largest 2 | 2 2 2 2 2 2 . 2 2 1 2 Hottest 95 | 60 60 68 46 43 43 . 95 61 39 92 Shots Fired 636 | 4 75 197 81 38 58 . 57 18 1 107 Gun 486 | 4 75 117 81 38 58 . 27 10 . 76 Cannon 144 | . . 80 . . . . 28 8 . 28 Launcher 6 | . . . . . . . 2 . 1 3 Special . | . . . . . . . . . . . Kinetic 546 | 2 42 186 81 38 58 . 32 18 . 89 Thermal 35 | . 15 5 . . . . . . . 15 Explosive . | . . . . . . . . . . . Electromagnetic 55 | 2 18 6 . . . . 25 . 1 3 Robot Hit Streak 16 | 4 15 16 12 9 8 . 12 3 1 11 Robot Miss Streak 7 | . 3 3 6 2 2 . 1 2 . 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 449 | 4 55 127 51 29 44 . 42 10 1 86 Core Hits 201 | 2 23 49 18 12 14 . 14 3 2 64 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 5 | . . 1 . . . . . . . 4 Critical Strikes 12 | . 1 2 . . . . 2 . . 7 Burn 1 | . . . . . . . . . . 1 Destroy 5 | . . 1 . . . . . . . 4 Blast 2 | . . 1 . . . . 1 . . . Corrupt 2 | . 1 . . . . . 1 . . . Smash 2 | . . . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . . . 7 Impact 7 | . . . . . . . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8155 | 47 569 2331 746 285 524 . 866 220 59 2508 Guns 4635 | 44 568 1062 653 285 518 . 353 135 . 1017 Cannons 2151 | . . 1205 . . . . 299 85 . 562 Explosions 1104 | . . 34 . . . . 214 . 59 797 Melee 123 | . . . . . . . . . . 123 Ramming 142 | 3 1 30 93 . 6 . . . . 9 Kinetic 5905 | 16 262 2181 653 285 518 . 438 220 . 1332 Thermal 1104 | . 120 68 . . . . 45 . . 871 Explosive 157 | . . . . . . . 157 . . . Electromagnetic 724 | 28 186 52 . . . . 226 . 59 173 Impact 123 | . . . . . . . . . . 123 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . 8 8 . . 6 15 17 20 7 Average Corruption 9 | . . 7 8 . . 6 8 16 17 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 203 | . . 29 52 . . 3 44 49 10 16 Message Errors 51 | . . 7 15 . . . 9 16 3 1 Matter Fused 58 | . . 7 15 . . . 16 10 3 7 Heat Flow Errors 18 | . . 4 3 . . . 4 5 . 2 Energy Discharges 32 | . . 2 11 . . 2 6 7 1 3 Parts Rejected 2 | . . 1 1 . . . . . . . Parts Fused 2 | . . 1 . . . . . . . 1 Data Loss (minor) 24 | . . 3 2 . . 1 5 8 3 2 Data Loss (major) 3 | . . . 1 . . . 1 1 . . Misfires 8 | . . 3 1 . . . 2 2 . . Alerts 3 | . . 1 1 . . . 1 . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . . 4 . . . . 32 . . 158 Projectiles 4 | . . 4 . . . . . . . . Explosions 132 | . . . . . . . 32 . . 100 Melee 58 | . . . . . . . . . . 58 Knockbacks 33 | . . 16 . . . . . 2 . 15 Impact 2 | . . 1 . . . . . . . 1 Kinetic 27 | . . 11 . . . . . 2 . 14 Secondary 4 | . . 4 . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . 3 156 Shots 4 | . . . . . . . . . 1 3 Rammed 22 | . . 7 14 . 1 . . . . . Targets Rammed 28 | 1 1 7 15 . 1 . . . 1 2 Kicked 5 | 1 1 . . . . . . . 1 2 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 273 | 20 173 273 243 19 3 . 217 233 . 248 Average Temperature 60 | 15 63 61 57 5 1 . 46 93 . 71 Received Heat Transfer 2749 | . 384 537 240 279 438 . 54 . 9 808 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions 4 | . . . . . . . . . . 4 Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . 1 . . 2 Heat Transferred 1355 | . 275 125 . . . . 50 . . 905 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 76 | 100 100 48 35 100 100 100 100 . . 100 Level 1 23 | . . 51 64 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 359 | 5 110 359 307 81 30 . 73 . . 158 Initial 151 | . 3 . 151 81 4 . . . . . Average 96 | . 13 188 220 33 6 . 11 . . 40 Influence Increases 2979 | 5 231 962 726 80 104 . 228 30 15 598 Destroy 0b10 Robot/C 1900 | . 160 720 420 60 80 . 120 20 . 320 Destroy 0b10 Robot/NC 45 | 5 5 5 15 . . . 10 . . 5 Destroy Leader 496 | . 42 190 134 20 20 . 30 10 . 50 Allied During Kill 125 | . . . 125 . . . . . . . Successful Hack 34 | . 9 5 16 . 4 . . . . . Disable Machine 105 | . . . . . . . 60 . . 45 Destroy Structure 49 | . . 12 1 . . . 8 . . 28 Partial Spotted 45 | . 15 . . . . . . . . 30 Lose Combat Pursuer 180 | . . 30 15 . . . . . 15 120 Influence Decreases 2897 | . 236 603 890 265 114 . 177 81 15 516 Entered New Map 350 | . 2 . 208 114 6 . . 20 . . Time Decay 1967 | . 204 533 502 151 78 . 157 61 15 266 Lost Part 400 | . 30 70 . . 30 . 20 . . 250 Lost Ally 180 | . . . 180 . . . . . . . Squads Dispatched 24 | . 1 8 3 1 2 . 5 . . 4 Investigation 6 | . 1 3 1 1 . . . . . . Extermination 5 | . . . . . 1 . 3 . . 1 Reinforcement 13 | . . 5 2 . 1 . 2 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Distress Signals 16 | . 2 2 5 2 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 13 47 30 6 9 5 8 5 7 38 Peak Tracking Total 8 | . 4 8 4 4 3 5 4 4 4 6 Tactical Retreats 8 | . . 1 1 . . . . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Traps Triggered 4 | . . 2 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Machines Disabled 7 | . . . . . . . 4 . . 3 Max in Single Turn 3 | . . . . . . . 2 . . 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Machines Accessed 12 | . 4 1 3 . 2 . 1 . . 1 Terminals 10 | . 4 1 3 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 26 | . 8 4 9 . 3 . 1 . . 1 Successful 14 | . 4 2 4 . 2 . 1 . . 1 Failed 12 | . 4 2 5 . 1 . . . . . Catastrophic 3 | . 2 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 3 . . . . . . . . . Terminals 24 | . 8 4 9 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 12 | . 4 2 4 . 1 . . . . 1 Robot Analysis 2 | . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Dispatch Records 2 | . . 1 . . 1 . . . . . Zone Layout 6 | . 3 1 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 1 3 . 1 . . . . . Full Trace Events 3 | . 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Total Allies 10 | . . . 10 . . . . . . . Largest Group 10 | . . . 10 . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 96 | . . . 96 . . . . . . . Total Damage 618 | . . . 618 . . . . . . . Kills 13 | . . . 13 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Active Infowar (turns) 4755 | 2 244 . . 169 491 109 1257 1270 210 1003 Optics 4509 | . . . . 169 491 109 1257 1270 210 1003 Traps 266 | . . . . . . . . . . 266 Seismic 246 | 2 244 . . . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Turns Passed 9372 | 73 1202 2019 1340 398 491 109 1257 1270 210 1003 Spaces Moved 5156 | 55 650 1018 734 209 247 118 706 505 121 793 Core 159 | 21 2 . . . . 78 45 . 10 3 Treads 3430 | . 175 1018 734 209 247 40 660 296 . 51 Legs 1158 | 34 473 . . . . . 1 209 111 330 Wheels . | . . . . . . . . . . . Hover 409 | . . . . . . . . . . 409 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 50 200 125 56 Average Speed 156 | 93 164 160 160 160 160 92 162 245 161 92 Slowest Speed 500 | 120 500 160 160 160 160 350 240 260 260 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 79 69 75 17 7 88 17 59 12 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . 6 . . . . 8 . . 25 Melee . | . . . . . . . . . . . Projectile 1 | . . 1 . . . . . . . . AOE 38 | . . 5 . . . . 8 . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Total 5818 | 70 715 1220 824 239 289 117 758 518 131 937 Wait 59 | . 2 29 7 1 1 . 1 2 1 15 Move 5148 | 55 649 1017 733 208 247 117 705 504 120 793 Hop . | . . . . . . . . . . . Pick Up 51 | 6 6 18 1 1 . . 6 . 1 12 Fast Attach 53 | 5 3 5 2 1 5 . 8 1 4 19 Attach 30 | 2 2 6 . 2 1 . 4 . 3 10 Detach 7 | . 2 1 1 . . . . . . 3 Swap 47 | . 5 17 10 4 3 . 3 2 . 3 Drop 47 | . 3 20 11 3 2 . 3 1 . 4 Fire 339 | 2 42 100 41 19 29 . 28 8 1 69 Melee 7 | . . . . . . . . . . 7 Ram . | . . . . . . . . . . . Kick 4 | . 1 . . . . . . . 1 2 Crush 23 | . . 7 15 . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Core integrity fell below 20% 1106 | -10/Materials | Discovered new exit (range 9) 1276 | -10/Materials | Entered another Materials area 1276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1859 | -9/Materials | Discovered new exit (range 11) 2286 | -9/Materials | Destroyed 7 combat bots 2305 | -9/Materials | Lost 3 parts (1p2u) 2661 | -9/Materials | Core integrity fell below 50% 2991 | -9/Materials | Discovered new exit (range 3) 3056 | -9/Materials | Build established: Scavenger-Mutant 3295 | -9/Materials | Entered Storage 3478 | -9/Storage | Identified exit to Recycling 3634 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3858 | -9/Storage | Discovered new exit (range 15) 3936 | -9/Storage | Lost 5 allies 4091 | -9/Storage | Lost 3 allies 4311 | -9/Storage | Met 01-MTF 4635 | -9/Storage | Entered Materials 4635 | -8/Materials | Accompanied by 1 ally (01-MTF) 4635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4638 | -8/Materials | 01-MTF left 4987 | -8/Materials | Discovered new exit (range 10) 5033 | -8/Materials | Entered Factory 5033 | -7/Factory | Evolved 2 slots: Utility x2 5422 | -7/Factory | Lost 4 parts (1p1n1u1w) 5524 | -7/Factory | Sucked down chute 5524 | -7/Factory | Entered Waste 5536 | -7/Waste | Spotted C-40 Crusher 5539 | -7/Waste | EMP discharged 5569 | -7/Waste | Spotted C-40 Crusher 5571 | -7/Waste | Spotted C-40 Crusher 5583 | -7/Waste | Spotted C-40 Crusher 5587 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5588 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5592 | -7/Waste | Spotted C-40 Crusher 5595 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5626 | -7/Waste | Lost 5 parts (3n1u1w) 5626 | -7/Waste | Discovered new exit (range 11) 5633 | -7/Waste | Entered Factory 5884 | -7/Factory | Build established: Mutant 6787 | -7/Factory | Discovered new exit (range 19) 6792 | -7/Factory | System corruption reached 10% 6831 | -7/Factory | Lost 3 parts (2n1w) 6890 | -7/Factory | Entered Lower Caves 6903 | -7/Lower Caves | Core integrity fell below 50% 6976 | -7/Lower Caves | Learned Factory terminal intel 7498 | -7/Lower Caves | Encountered a Warlord checkpoint 8025 | -7/Lower Caves | Learned Factory interactive machine intel 8129 | -7/Lower Caves | Discovered new exit (range 10) 8160 | -7/Lower Caves | Entered another Lower Caves area 8164 | -7/Lower Caves | Encountered a Warlord checkpoint 8190 | -7/Lower Caves | Lost 6 parts (3n1u2w) 8246 | -7/Lower Caves | Lost 4 parts (1n3u) 8265 | -7/Lower Caves | Discovered new exit (range 12) 8370 | -7/Lower Caves | Entered Factory 8370 | -6/Factory | Evolved 2 slots: Utility x2 8371 | -6/Factory | Loaded intel: 54 interactive machine locations 8372 | -6/Factory | Loaded intel: 27 terminal locations 8643 | -6/Factory | Build established: Scavenger-Mutant 8727 | -6/Factory | Lost 3 parts (1p2w) 8871 | -6/Factory | Spotted B-75 Beast 8986 | -6/Factory | Lost 8 parts (2p3n1u2w) 9093 | -6/Factory | Core integrity fell below 50% 9142 | -6/Factory | Lost 12 parts (1p4n3u4w) 9284 | -6/Factory | Core integrity fell below 20% 9373 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09244_ Acquired Unknown Ballistic Cannon. 09257_ Acquired Adv. Heat Sink. 09267_ Field strength at 65. 09273_ Acquired Adv. Signal Interpreter. 09281_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 09286_ System corrupted: Heat flow error (+135). 09299_ K-01 Serf cleans the Power Conduit. 09331_ System corrupted: Matter fused (-6). 09336_ Connecting with DSF Access... 09336_ Current location identified: Factory 09338_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09347_ Knocked back. 09347_ U-05 Engineer lays Concrete. 09353_ Gravmag System severed. 09354_ System corrupted: Energy discharge (-87). 09354_ U-05 Engineer lays Concrete. 09371_ Imp. Deuterium Engine severed. 09373_ 8J%ASWSG7FE&4NW VYCTYT Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##+###??????????????????????????????? | | ?????????????# ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????# ????????????????"""????????????? | | ?????????????# #????????????????"T?????????????? | | ?????????????# #????????????###?"""????????????? | | ?????????????# #??????????? #????????????????? | | ?????????????# #?????????? ?????????????????? | | ?????????????# #?????????"" ! ?????????????????? | | ????????????## #?????????"" ??????????????????? | | ????????????# #?????????"" ???????????????????? | | ????????????# #????????? ???????????????????? | | ############## #????????? ???????"""??????????? | | ##########;#######?"T"??????????? | | = + =% #??????????????? | | #####g ]! [#??????????????? | | #?##; cc ]! #??????????????? | | #?#"; * #??????????????? | | # "# """ """ #??????????????? | | # ?# """ """ #??????????????? | | # """ """ #??????????????? | | #@ #??????????????? | | """" + """ #??????????????? | | """ " " " " """""" # """ #??????????????? | | """ " "^" " ""F "" # """ ""#??????????????? | | """ " " " " """ # ""#??????????????? | | ^" " " " # """ T"#??????????????? | | """ " " " " # """ ""#??????????????? | | "Y " " " " # """ ""#??????????????? | | """ " " " " # #??????????????? | | " " " " ###+#######??????????????? | | " " " " #?#*#????????????????????? | | #+### ###"####?????????????????? | | # " " " " " " " " # #?????????????????? | | # " " " " " " " " # #???????????????### | | # " " " " " " " " #% ##??????????????# | | # " " " " " " " " + "#??????????????# | | # " " " " " " " " # % ###????????????# " | | # " " " "^" " " " # "########?????# | | # " " " " " " " " # #?????# " | | # " " " " " " " " # % # [ #?????# | | # " " " " " " " " # # % #?????# " | | # # # % #?????# | | # # # " """ #?????# " | | # + # " """ #?????# | | ##### # # " """ #?????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 313 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hydra Challenges ------------ None Game ------ Seed HackingHeatStorage Manual? 0 Play Time 01:24:51 Cumulative 44.8 hours Start 2025.10.26 @ 22:00:21 End 2025.10.28 @ 21:45:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 35 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3d21567-5313-4242-ab44-629cfde3ea24