Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 15:24:21 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1878) 1878 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1632) 1632 TOTAL SCORE: 8410 Bonus ------- Follower Combat Kills 1144 Met Imprinter 300 Was Imprinted 300 Friendly Fire -112 Cogmind --------- Core Integrity 263/1000 Matter 260/300 Energy 193/350 System Corruption 4% Temperature Critical (795) Movement Treading (240) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (6) --- Medium Treads Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Target Analyzer Hardened Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON (3) ------- Improved Arc Projector > --- INVENTORY (25) --- Micro Fission Core Micro Fission Core Medium Treads Advanced Energy Well (500) Improved Target Analyzer Phase Shifter Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Point Defense System Point Defense System Point Defense System Mobile Refinery Mk. CCLXVII Improved Recalibrator Mass Driver Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Target Analyzer Hardened Heavy Armor Plating Improved Recalibrator > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Improved Arc Projector > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Micro Fission Core Improved Treads Medium Treads Medium Treads Medium Treads Medium Treads Advanced Energy Well Improved Target Analyzer Zionite Weapon Casing Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Point Defense System Point Defense System Point Defense System Point Defense System Mobile Refinery Mk. CCLXVII Zionite Laser-S Mass Driver Mass Driver [Rating: 96] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Target Analyzer Protection Hardened Heavy Armor Plating Weapon Mace Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . 1 1 . Utility 4 | . . . . . . . 4 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 93 | 4 6 . 9 . 3 6 31 26 8 Power 16 | 1 1 . 1 . . 1 5 6 1 Engine 8 | 1 1 . 1 . . 1 1 3 . Core 8 | . . . . . . . 4 3 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . 3 . 1 3 10 9 3 Treads 23 | . . . . . . 3 8 9 3 Leg 7 | 2 . . 3 . 1 . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 28 | . 1 . 3 . 2 1 12 5 4 Device 11 | . . . . . 1 1 6 3 . Storage 4 | . 1 . 1 . . . 2 . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 12 | . . . 2 . 1 . 4 1 4 Artifact . | . . . . . . . . . . Weapon 18 | 1 4 . 2 . . 1 4 6 . Energy Gun 6 | . . . . . . . 1 5 . Energy Cannon 4 | . . . . . . . 3 1 . Ballistic Gun 5 | 1 4 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 3 3 . Parts Lost 18 | . . . 2 . . 2 . 4 10 Power 2 | . . . . . . . . 1 1 Propulsion 6 | . . . 1 . . 1 . . 4 Utility 7 | . . . 1 . . 1 . 2 3 Weapon 3 | . . . . . . . . 1 2 Highest Loss Streak 10 | . . . 2 . . 1 . 3 10 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 83 | . 85 85 73 88 91 76 74 93 90 Engine 7 | . 14 14 11 11 11 11 5 3 . Core 2 | . . . . . . . 1 6 11 Treads 20 | . . . . . . 26 25 35 33 Leg 9 | . 28 28 21 33 36 . . . . Device 6 | . . . . . . 3 10 13 9 Storage 8 | . 14 14 11 11 11 11 6 5 5 Processor 1 | . . . . . . . . 2 5 Protection 6 | . . . 8 11 10 2 10 5 5 Energy Gun 2 | . . . . . . . . 6 15 Energy Cannon 3 | . . . . . . . 8 10 . Impact Weapon 11 | . . . 21 22 22 22 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 157 | 6 12 12 22 22 24 27 145 157 144 Greatest Support 168 | 20 20 20 30 30 45 76 140 168 167 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 5 8 8 10 10 10 10 25 25 25 Average Capacity 16 | 5 7 8 8 10 10 10 21 25 25 Most Carried 25 | 5 8 8 8 6 10 10 25 25 25 Average Carried 15 | 3 6 8 7 6 8 9 18 24 24 Final Capacity 25 | 5 8 8 10 10 10 10 25 25 25 Final Carried 25 | 4 8 8 6 6 10 10 23 25 17 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 19% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 1587 | 213 43 . 328 . 40 265 323 332 43 Remotely . | . . . . . . . . . . Salvage Created 3434 | . 43 . 622 . . . 1267 1094 408 Parts 121 | . 8 . 18 . . . 36 43 16 Haulers Intercepted 3 | . . . . . . . 1 2 . Recyclers Shooed 8 | . . . . . . . 5 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 32 . . 7 Prevented 9 | . . . . . . 2 . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 37 | . 3 . 10 . . . 9 8 7 Melee 8 | . . . 7 . . . 1 . . Guns 11 | . 3 . . . . . . 3 5 Cannons 11 | . . . . . . . 7 4 . Classes Destroyed 12 | . 1 . 5 . . . 5 . 1 Builder 2 | . . . . . . . 1 1 . Hauler 3 | . . . . . . . 1 2 . Recycler 10 | . . . 3 . . . 5 2 . Operator 2 | . . . . . . . 1 1 . Watcher 2 | . . . 1 . . . . 1 . Swarmer 10 | . 3 . 3 . . . 1 . 3 Grunt 11 | . . . 4 . . . 2 3 2 Brawler 2 | . . . 1 . . . . . 1 Sentry 4 | . . . 2 . . . 1 1 . Hunter 4 | . . . . . . . 2 2 . Programmer 5 | . . . . . . . 3 2 . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 3 . 6 . . . 3 3 3 Combat Bots Only 3 | . 3 . 3 . . . 2 2 3 Max Kills in Single Turn 2 | . 1 . 1 . . . 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 469 | . 6 . 81 4 . 50 166 51 111 Missed 122 | . 3 . 27 . . 18 48 12 14 Damage Taken 6237 | . 23 . 548 35 . 548 1688 1312 2083 Core 1108 | . 7 . 158 . . 54 152 317 420 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 132 | . . . . . . . . 22 110 Core Remaining (%) 81 | 100 . 97 . . . 47 82 . . Volleys Fired 110 | . 4 . . . . . 39 35 32 Largest 3 | . 2 . . . . . 2 3 3 Hottest 245 | . 40 . . . . . 180 245 185 Shots Fired 250 | . 8 . . . . . 78 105 59 Gun 124 | . 8 . . . . . 6 51 59 Cannon 126 | . . . . . . . 72 54 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 8 | . 8 . . . . . . . . Thermal 126 | . . . . . . . 72 54 . Explosive . | . . . . . . . . . . Electromagnetic 116 | . . . . . . . 6 51 59 Robot Hit Streak 14 | . 2 . . . . . 14 12 8 Robot Miss Streak 6 | . 2 . . . . . 6 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 2 | . . . . . . . . . 2 Shots Hit Robots 177 | . 3 . 22 . . . 53 62 37 Core Hits 80 | . 3 . 6 . . . 20 32 19 Critical Kills 5 | . . . 3 . . . 2 . . Critical Parts Destroyed 8 | . . . 7 . . . 1 . . Critical Strikes 17 | . . . 10 . . . 3 . 4 Meltdown 1 | . . . . . . . 1 . . Corrupt 4 | . . . . . . . . . 4 Smash 12 | . . . 10 . . . 2 . . Melee Attacks 45 | . . . 37 . . 1 7 . . Impact 45 | . . . 37 . . 1 7 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 4 . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . 4 . . . . . . Damage Inflicted 5604 | . 35 . 786 . . . 2138 1933 712 Guns 1392 | . 35 . . . . . 72 573 712 Cannons 2984 | . . . . . . . 1770 1214 . Explosions 134 | . . . . . . . . 134 . Melee 1082 | . . . 786 . . . 296 . . Ramming 12 | . . . . . . . . 12 . Kinetic 35 | . 35 . . . . . . . . Thermal 3118 | . . . . . . . 1770 1348 . Explosive . | . . . . . . . . . . Electromagnetic 1357 | . . . . . . . 72 573 712 Impact 1082 | . . . 786 . . . 296 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 3 4 Average Corruption 2 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . . 11 16 9 Message Errors 8 | . . . . . . . 3 3 2 Matter Fused 6 | . . . . . . . 2 2 2 Heat Flow Errors 6 | . . . . . . . 3 1 2 Energy Discharges 10 | . . . . . . . 2 8 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 685 | . . . 347 . . . 270 68 . Projectiles 180 | . . . . . . . 128 52 . Explosions 16 | . . . . . . . . 16 . Melee 489 | . . . 347 . . . 142 . . Knockbacks 7 | . . . 4 . . . 3 . . Impact 6 | . . . 3 . . . 3 . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 45 | . . . . . . . . 45 . Shots 1 | . . . . . . . . 1 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 795 | . . . . . . 9 315 739 795 Average Temperature 191 | . . . . . . 7 123 172 329 Received Heat Transfer 1341 | . . . 204 . . 138 252 144 603 Effects 58 | . . . . . . . 2 30 26 Shutdowns 6 | . . . . . . . . 2 4 Energy Bleed 9 | . . . . . . . 2 4 3 Interference 6 | . . . . . . . . 5 1 Matter Decay 3 | . . . . . . . . 2 1 Short Circuit 6 | . . . . . . . . 3 3 Damage (minor) 6 | . . . . . . . . 3 3 Damage (major) 18 | . . . . . . . . 10 8 Damage (core) 4 | . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 16 | . . . 7 . . . 2 2 5 Impact Corruptions 21 | . . . 16 . . . 5 . . Robots Melted 3 | . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Parts Melted 14 | . . . . . . . 8 6 . Heat Transferred 4403 | . . . . . . . 2585 1818 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 397 | . 87 33 397 165 . . 233 382 . Initial 144 | . . 33 12 144 . . 109 114 . Average 130 | . 25 33 181 146 . . 91 167 . Maximum Alert Level 2 | . . . 2 . . . 1 1 . Low Security (%) 81 | 100 100 100 55 100 . . 97 71 . Level 1 18 | . . . 43 . . . 2 28 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . . . . . 3 5 . Investigation 1 | . . . . . . . . 1 . Extermination 5 | . . . . . . . 3 2 . Reinforcement 1 | . . . . . . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 5 | . . . 2 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 4 . 16 4 . 16 22 22 16 Peak Tracking Total 7 | . 3 . 6 4 . 4 6 3 7 Tactical Retreats 9 | . 1 . 3 . . . 1 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 2 | . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 11 | . 1 . 3 . . . 4 2 1 Terminals 4 | . 1 . 2 . . . . . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 29 | . 1 . 7 . . . 9 5 7 Successful 18 | . 1 . 4 . . . 6 . 7 Failed 11 | . . . 3 . . . 3 5 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . . . . . 1 . 8 15 1 Terminals 13 | . 1 . 5 . . . . . 7 Fabricators 2 | . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 4 | . . . 2 . . . 2 . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 4 | . . . . . . . 1 3 . Terminal Hacks 10 | . 1 . 2 . . . . . 7 Record 7 | . . . . . . . . . 7 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . 2 . . Report Inventory 2 | . . . 1 . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . 2 2 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 1 8 . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 47 | . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 100 | . . . 100 . . . . . . Retrieved Components 9 | . . . . . . . 9 . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 18 | . . . . 2 6 . 4 6 . Largest Group 6 | . . . . 2 6 6 5 5 . Highest-Rated Group 348 | . . . . 45 348 348 296 254 . Highest-Rated Ally 96 | . . . . 31 96 96 96 85 . Zionite Dispatches 5 | . . . . . . . 3 2 . Heavy 1 | . . . . . . . 1 . . Light 1 | . . . . . . . . 1 . Fire 1 | . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . 2 . . Total Orders 2 | . . . . . . . 2 . . DROP 2 | . . . . . . . 2 . . Ally Attacks 117 | . . . . 3 . 51 23 40 . Total Damage 4254 | . . . . 20 . 2063 1181 990 . Kills 39 | . . . . 1 . 19 10 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 7429 | 59 130 100 553 41 1448 1441 1453 1575 629 Spaces Moved 4390 | 55 85 84 350 33 1167 865 589 839 323 Core 28 | 28 . . . . . . . . . Treads 2614 | . . . . . . 863 589 839 323 Legs 1748 | 27 85 84 350 33 1167 2 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 160 161 Average Speed 149 | 84 120 120 126 120 120 164 194 161 162 Slowest Speed 250 | 120 120 120 190 120 120 165 250 240 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 16 30 36 23 88 78 15 25 51 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . . . 1 Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . . 2 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 27 | . . . . . . . 11 16 . Melee . | . . . . . . . . . . Projectile 21 | . . . . . . . 11 10 . AOE 6 | . . . . . . . . 6 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total 4965 | 66 105 83 405 34 1213 886 815 979 379 Wait 179 | 2 . . . 2 41 4 90 31 9 Move 4381 | 54 84 83 349 32 1166 864 588 838 323 Hop . | . . . . . . . . . . Pick Up 91 | 6 8 . 7 . 3 3 34 27 3 Fast Attach 16 | 2 . . 4 . 1 4 4 1 . Attach 32 | 2 2 . 2 . . . 13 5 8 Detach 4 | . . . . . . . 3 . 1 Swap 45 | . 4 . 3 . 2 2 14 20 . Drop 67 | . 3 . 9 . . 8 23 21 3 Fire 110 | . 4 . . . . . 39 35 32 Melee 39 | . . . 31 . . 1 7 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 7) 190 | -10/Materials | Entered Mines 276 | -10/Mines | Discovered new exit (range 9) 290 | -10/Mines | Entered Materials 290 | -9/Materials | Evolved 2 slots: Propulsion x2 339 | -9/Materials | Build established: Mutant 825 | -9/Materials | Discovered new exit (range 11) 843 | -9/Materials | Entered Mines 873 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 884 | -9/Mines | Entered Zion 1045 | -7/Zion | Identified exit to Proximity Caves 1322 | -7/Zion | Found Prototype Device 1323 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1570 | -7/Zion | Given A8's code to call for help 2027 | -7/Zion | Imprinted 2030 | -7/Zion | Declared Zion's savior 2124 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2126 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2332 | -7/Zion | Entered Proximity Caves 2332 | -6/Proximity Caves | Accompanied by 6 allies 2333 | -6/Proximity Caves | Identified exit to Factory 2404 | -6/Proximity Caves | Learned Factory security intel 2581 | -6/Proximity Caves | Learned Factory terminal intel 2632 | -6/Proximity Caves | Build established: Scavenger-Mutant 2735 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2909 | -6/Proximity Caves | Core integrity fell below 50% 3202 | -6/Proximity Caves | Build established: Mutant 3567 | -6/Proximity Caves | Build established: Scavenger-Mutant 3773 | -6/Proximity Caves | Entered Factory 3773 | -6/Factory | Accompanied by 4 allies 3773 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3775 | -6/Factory | Loaded intel: 27 terminal locations 4066 | -6/Factory | Zion Heavy Resupply teleported in 4152 | -6/Factory | Lost 4 allies 4357 | -6/Factory | Fabricated Hvy. Plasma Cannon (x2) 4742 | -6/Factory | Zion Heavy Resupply teleported in 5008 | -6/Factory | Build established: Mutant 5046 | -6/Factory | Zion Heavy squad teleported in 5054 | -6/Factory | Terminal network hard line cut 5186 | -6/Factory | Discovered new exit (range 15) 5226 | -6/Factory | Entered another Factory area 5226 | -5/Factory | Accompanied by 2 allies 5226 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5304 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5305 | -5/Factory | Zion Fire squad teleported in 5552 | -5/Factory | Build established: Gunner 5891 | -5/Factory | Lost 4 allies 5906 | -5/Factory | Lost 3 parts (2u1w) 6171 | -5/Factory | Build established: Tank 6200 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6201 | -5/Factory | Zion Light squad teleported in 6328 | -5/Factory | Garrison activated, responded to threat 6410 | -5/Factory | Found Prototype Protection 6413 | -5/Factory | Identified Zio. Weapon Casing 6454 | -5/Factory | Terminal network hard line cut 6791 | -5/Factory | Discovered new exit (range 6) 6793 | -5/Factory | Build established: Gunner 6801 | -5/Factory | Entered Upper Caves 6864 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7335 | -5/Upper Caves | Attracted the attention of an 0b10 base 7336 | -5/Upper Caves | Learned location of 1 exit from Research 7336 | -5/Upper Caves | Learned Research stockpile data 7336 | -5/Upper Caves | Learned Armory stockpile data 7336 | -5/Upper Caves | Learned Extension security intel 7336 | -5/Upper Caves | Learned Armory garrison access intel 7406 | -5/Upper Caves | Core integrity fell below 50% 7430 | -5/Upper Caves | Self-destructed Last Messages --------------- shutdown. 07409_ Overheating: Huge Storage Unit damaged (-99). 07411_ Overheating: Imp. Heavy Armor Plating damaged (-164). 07412_ Overheating: Energy bleed (-71). 07415_ Overheating: Core damaged (-100). 07416_ Overheating: Energy bleed (-55). 07418_ Power failure, Enh. Fission Core shutdown. 07419_ Overheating: Core damaged (-130). 07422_ G-50 Soldier reactivates. 07423_ Overheating: Broken Arm. Medium Treads damaged (-58). 07427_ Enh. Fission Core broken. 07427_ Overheating: Short circuit. 07429_ G-50 Soldier reactivates. 07429_ Med. Treads destroyed. 07430_ Overheating: Enh. Fission Core damaged (-87). Map ----- +----------------------------------------------------+ | ???###### ##### % ! # | | ??## ### ## ## | | ??# #### ##?? ### ###### ###? | | ??# ## # ### % #### #### #????# ##??? | | ??## # ## ### #?###????# ##???? | | ???## ## ##? ?????????# ##????? | | ????#### # #?? #?????????# ??????? | | ???????# ## ### ??????????# ??????? | | ??????# ### ## ## ## #??????????# ??????? | | ??????## ##?######### # #??????????# ??????? | | ???????##???????????# # #????????## ??????? | | ???????????????????## ###???? ??????? | | ???????????????????# ##?? ???????? | | ???????????????????# ## ### ???????? | | ??????????????????## ### ???????? | | ??????????????????# #? ???????? | | ??????????????????## #?????????? | | ???????????????????# ##+##+##### #?????????? | | ???????????????????# #" "#????????????? | | ???????????????????#### #" "#????????????? | | ??????????????????????# #" "#????????????? | | ??????????????????????# #" "#????????????? | | ??????????????????????# #" #????????????? | | ???????????????#??????#g #" """#????????????? | | ???????????????# ##### #"T """#????????????? | | ?????????????### @#" """#????????????? | | ?????????????# #""" % """#????????????? | | ?????????????# %#####+##### #???????? | | ?????????????# ### gg #?????? | | ?????????????# ????# #?????????? | | ???????????? ???????## ### ### ##?????????? | | ??????????????????????# ?## #???##??????????? | | ??????????????????????# ??# #??????????????? | | ????????????????????? ?? #??????????????? | | ???????????????????? ?? #?????????????? | | ??????????????????? ?? #????????????? | | ?????????????????? ? #????????????? | | ?????????????????## ## ## #????????????? | | ??????????????????# ?? #??# ##????????????? | | ?????????????????? ?? ???? #?????????????? | | ????????????????? ?? ???? ?????????????? | | ??????????????????? ###??? ????# #?????????????? | | ?????????????????????????? #?????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Weapon Shielding 100 Point Defense Rating 80 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Hvy. Deuterium Engine | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BoreClaymoresNeutralizer Manual? 0 Play Time 01:07:05 Cumulative 32.3 hours Start 2024.05.31 @ 16:42:13 End 2024.06.03 @ 15:24:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70c40e9a-9b24-491f-8b28-b1f67f1be5a3