Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 10:58:56 Player: Caramel Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (386) 386 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 3146 Bonus ------- Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 260/265 System Corruption 0% Temperature Cool (14) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY (3) ------ Large Storage Unit ECM Suite Core Shielding > --- WEAPON (2) ------- Light Assault Rifle Katana > --- INVENTORY (15) --- Reinforced Ion Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Signal Interpreter Bomb Factory No. 2 Gatling Laser Light Assault Rifle Light Assault Rifle Minigun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit ECM Suite Core Shielding > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Signal Interpreter Bomb Factory No. 2 Small Laser Light Assault Rifle Light Assault Rifle Minigun [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 5 6 12 5 2 . Power 5 | 1 1 1 1 1 . Engine 5 | 1 1 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 3 . 7 1 1 . Treads 2 | 2 . . . . . Leg 10 | 1 . 7 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 8 | . 3 2 3 . . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 8 2 . . Power 2 | . . 1 1 . . Propulsion 5 | . . 4 1 . . Utility 1 | . . 1 . . . Weapon 2 | . . 2 . . . Highest Loss Streak 7 | . . 7 1 . . To Critical Strikes . | . . . . . . Average Backups 11 | 4 8 11 14 14 14 Power 1 | . 1 1 1 1 1 Propulsion 4 | 1 3 4 5 5 5 Utility 2 | . 2 4 3 2 3 Weapon 3 | 1 1 2 4 4 5 Tool/Special . | . . . . . . Unused Backups 12 | . . 1 . . 11 Power 1 | . . . . . 1 Propulsion 4 | . . 1 . . 3 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 93 81 99 100 100 Engine 11 | . 14 9 11 11 11 Treads 9 | . 27 . . . . Leg 21 | . . 28 32 33 33 Device 6 | . . 4 11 11 11 Storage 12 | . 14 11 11 11 11 Protection 10 | . 10 7 11 11 11 Energy Gun 4 | . 13 3 . . . Ballistic Gun 12 | . 13 17 17 11 11 Slashing Weapon 5 | . . . 1 11 11 Peak Build Rating 19 | 4 8 11 14 19 19 Average Rating 12 | 3 6 8 11 17 19 On Entrance 9 | . 4 8 11 14 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 33 | 10 29 29 33 33 33 Greatest Support 43 | 40 40 30 33 43 43 Greatest Overweight (x) 6 | . . 6 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 Average Carried 12 | 4 8 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 14 15 15 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 642 | 209 109 227 72 25 . Remotely . | . . . . . . Salvage Created 530 | . 194 222 114 . . Parts 46 | . 18 15 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 10 7 7 . . Melee 3 | . . . 3 . . Guns 21 | . 10 7 4 . . Classes Destroyed 3 | . 2 1 . . . Swarmer 18 | . 8 3 7 . . Grunt 5 | . 2 3 . . . Brawler 1 | . . 1 . . . Best Kill Streak 3 | . 3 3 3 . . Combat Bots Only 3 | . 3 3 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 268 | . 67 130 70 . 1 Missed 65 | . 18 21 26 . . Hits 203 | . 49 109 44 . 1 Melee 11 | . . 11 . . . Projectile 192 | . 49 98 44 . 1 Critical Strikes 1 | . . 1 . . . Damage Taken 2045 | . 438 1220 355 . 32 Core 512 | . 104 330 52 . 26 Absorbed by Shields . | . . . . . . Redirected to Shielding 71 | . 20 36 9 . 6 Regen/Repaired (Parts) 62 | . 60 . . . 2 Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 92 | . 37 36 19 . . Largest 2 | . 2 2 2 . . Hottest 120 | . 70 70 120 . . Shots Fired 177 | . 74 69 34 . . Gun 175 | . 74 69 32 . . Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 122 | . 37 53 32 . . Thermal 55 | . 37 16 2 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 6 15 3 . . Robot Miss Streak 7 | . 6 7 4 . . Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 99 | . 39 45 15 . . Core Hits 37 | . 14 13 10 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1066 | . 431 424 211 . . Guns 957 | . 428 410 119 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 92 | . . . 92 . . Ramming 17 | . 3 14 . . . Kinetic 631 | . 216 296 119 . . Thermal 326 | . 212 114 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 92 | . . . 92 . . Piercing . | . . . . . . Highest Corruption 7 | . . 7 7 7 . Average Corruption 6 | . . 6 7 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . 8 5 2 . Message Errors 6 | . . 2 3 1 . Matter Fused 4 | . . 3 1 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 2 1 . . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 6 | . 2 4 . . . Kicked 4 | . . 4 . . . Crushed . | . . . . . . Highest Temperature 96 | . 50 96 28 . . Average Temperature 20 | . 18 25 13 . . Received Heat Transfer 432 | . 78 342 . . 12 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1036 | . 703 333 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 99 | . 99 70 70 . . Initial . | . . . . . . Average 24 | . 28 14 31 . . Influence Increases 681 | . 351 169 161 . . Destroy 0b10 Robot/C 480 | . 200 140 140 . . Destroy Leader 60 | . 30 10 20 . . Successful Hack 48 | . 44 4 . . . Destroy Structure 3 | . 2 . 1 . . Lose Combat Pursuer 90 | . 75 15 . . . Influence Decreases 681 | . 351 169 101 60 . Entered New Map 60 | . . . . 60 . Time Decay 551 | . 351 119 81 . . Lost Part 70 | . . 50 20 . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 22 10 8 . 1 Peak Tracking Total 7 | . 4 7 4 . . Tactical Retreats 6 | . 3 2 1 . . ECM-based Alert Blocks 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 9 3 . . . Terminals 10 | . 7 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 29 12 . . . Successful 23 | . 17 6 . . . Failed 18 | . 12 6 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 5 | . . 4 . 1 . Terminals 33 | . 21 12 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 10 6 . . . Record 5 | . 1 4 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 3 | . 3 . . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 8 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter 2 | . 2 . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 6 1 Largest Group 6 | . . . . 6 6 Highest-Rated Group 354 | . . . . 354 354 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2150 | . . 158 216 1640 136 ECM 2150 | . . 158 216 1640 136 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3744 | 80 1256 416 216 1640 136 Spaces Moved 2318 | 50 689 222 96 1156 105 Core 24 | 19 . 5 . . . Treads 720 | 31 689 . . . . Legs 1574 | . . 217 96 1156 105 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 126 Average Speed 137 | 118 160 127 157 125 126 Slowest Speed 350 | 160 160 350 190 126 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 82 27 36 90 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 2 | . . . 2 . . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2714 | 71 770 293 123 1347 110 Wait 213 | 7 22 3 . 178 3 Move 2313 | 49 688 221 95 1155 105 Hop . | . . . . . . Pick Up 45 | 10 13 14 1 6 1 Fast Attach . | . . . . . . Attach 20 | 4 4 10 2 . . Detach . | . . . . . . Swap 12 | 1 3 3 3 2 . Drop 10 | . 1 2 . 6 1 Fire 92 | . 37 36 19 . . Melee 3 | . . . 3 . . Ram . | . . . . . . Kick 4 | . . 4 . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 7) 612 | -10/Materials | Discovered new exit (range 7) 932 | -10/Materials | Repaired Lgt. Treads 1274 | -10/Materials | Discovered new exit (range 8) 1337 | -10/Materials | Entered another Materials area 1337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -9/Materials | Core integrity fell below 50% 1494 | -9/Materials | Lost 7 parts (1p3n1u2w) 1672 | -9/Materials | Core integrity fell below 20% 1707 | -9/Materials | Discovered new exit (range 12) 1753 | -9/Materials | Entered Mines 1793 | -9/Mines | Build established: Scavenger-Mutant 1871 | -9/Mines | Assembled infested the area 1957 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1969 | -9/Mines | Entered Zion 2029 | -7/Zion | System corruption cleaned by Quarantine Array 2302 | -7/Zion | Found GAL Module 2424 | -7/Zion | Learned Factory stockpile data 2694 | -7/Zion | Given A8's code to call for help 2763 | -7/Zion | Found Prototype Device 2905 | -7/Zion | Met Imprinter 2939 | -7/Zion | Imprinted 2941 | -7/Zion | Declared Zion's savior 3149 | -7/Zion | Learned location of Quarantine (-2) 3312 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3313 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3579 | -7/Zion | Discovered new exit (range 10) 3586 | -7/Zion | Found CR-A16's Pointy Stick 3609 | -7/Zion | Entered Proximity Caves 3609 | -6/Proximity Caves | Accompanied by 6 allies 3611 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3686 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3744 | -6/Proximity Caves | Spotted B-75 Beast 3745 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- If our troops repel this offensive, the path to 0b10 should be mostly safe. Mostly. We could take the side exit but we'd risk running into the assault forces on the way. I'll follow your lead... Connecting with Recycling Unit... Current location identified: Proximity Caves Dropped Sml. Laser. Acquired Gatling Laser. L6-BQJ(m): I got that Behemoth fixed up just in time. I had to replace a lot of parts, though. It might be a bit avant-garde, but it'll get the job done! B5-CVC(c): I don't know what it does, but I aim to find out. PUBLIC SERVICE ANNOUNCEMENT: 0b10 forces en route to main doors. Battle stations! L6-BQJ(m) repairs Lgt. Assault Rifle. Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ""####???????????????????????????????????????????? | | "#??????????????????????????????????????????????? | | "#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????? #????????????????????????????? | | + ?????????? #????????????????????????????? | | # ????????# #????????????????????????????? | | #? ????????# #????????????????????????????? | | #??????????# #????????????????????????????? | | #??????????# #????????????????????????????? | | #???####???#" #????????????????????????????? | | ##### #####" #????????????????????????????? | | ## ## ## ##"" ##???????????????????????????? | | &#???????????????????????????? | | #????????????????????????????? | | #????????????? #?????????????? | | g ####???????? #??????????????? | | ####### #????????????????? | | M M g / $ #????????????????? | | l M / @ #????????????????? | | / ?????????? | | M / #####???????????? | | / ##???????????????? | | #### ##????????????????? | | ###+########+###+#######??? #????????????????? | | ??????????????????????????? ???????????????? | | ????????????????????????????BB ?????????????? | | ????????????????????????????BB # ????????????? | | ???????????????????????????? ## ???????????? | | ????????????????????????????? #?? #????????????? | | ?????????????????????????????####???#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 57% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Help From High Places Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed LayeredDoorProtomatter Manual? 0 Play Time 00:56:28 Cumulative 3.5 hours Start 2026.09.25 @ 09:58:53 End 2026.09.25 @ 10:58:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/Terminus Map View 56x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a2a6a7d-f02e-4533-8772-04bbcd68b93d