Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 18:44:09

Player: GlasMayne

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (2445)     2445
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 5775

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/700
Matter                     293/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Hardened Medium Armor Plating
  Improved Spread Laser
           Coil Gun
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
           Core Analyzer
           Force Field
           Hacking Suite
           Hacking Suite
           Splice Drone Bay
>          --- WEAPON -----------
  Improved Spread Laser
           Chainsword
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Signal Interpreter
  Hardened Medium Armor Plating
           Recalibrator
           Gatling Laser
  Improved Spread Laser
           Coil Gun
  Advanced Assault Cannon
  Advanced Assault Cannon
      Mini Grenade Launcher
           Remote Datajack
           Remote Datajack
           Chainsword
           Chainsword
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             95   | 7   6   5   23  15  35  4   
  Power                    12   | 1   1   1   3   2   4   .   
    Engine                 5    | 1   1   .   3   .   .   .   
    Core                   7    | .   .   1   .   2   4   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   3   9   2   10  1   
    Treads                 8    | .   .   .   6   2   .   .   
    Leg                    8    | 2   1   3   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   10  1   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  24   | 2   1   1   6   4   9   1   
    Device                 12   | 1   .   1   3   2   4   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   2   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             4    | .   .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   3   .   5   7   12  2   
    Energy Gun             5    | .   1   .   1   .   1   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          13   | 1   1   .   2   5   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         3    | 1   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   2   2   2   .   
Parts Lost                 30   | .   3   .   6   3   14  4   
  Power                    5    | .   1   .   1   1   2   .   
  Propulsion               10   | .   .   .   1   2   6   1   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   9    | .   2   .   4   .   2   1   
  Highest Loss Streak      6    | .   3   .   2   2   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 98  99  93  87  
  Engine                   5    | .   13  7   9   1   .   .   
  Core                     4    | .   .   6   .   7   6   5   
  Treads                   11   | .   .   .   22  26  .   .   
  Leg                      10   | .   28  28  10  .   .   .   
  Hover                    5    | .   .   .   .   .   18  19  
  Device                   10   | .   14  14  6   15  10  12  
  Storage                  10   | .   14  14  11  9   7   6   
  Processor                9    | .   .   .   9   17  15  13  
  Hackware                 3    | .   .   .   .   .   10  13  
  Protection               3    | .   .   .   5   2   6   .   
  Energy Cannon            1    | .   .   .   4   1   .   .   
  Ballistic Gun            12   | .   19  28  13  6   2   .   
  Slashing Weapon          3    | .   .   .   1   9   6   6   
Peak Build Rating          56   | 8   8   16  20  30  50  56  
  Average Rating           22   | 6   7   12  16  26  43  47  
  On Entrance              18   | .   8   8   16  20  26  48  
Naked Turns                26   | .   .   .   .   .   .   26  
Heaviest Build             48   | 11  27  36  38  39  47  48  
  Greatest Support         60   | 20  20  20  60  60  60  25  
  Greatest Overweight (x)  3    | .   1   1   1   .   3   2   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  13  
  Most Carried             15   | 8   15  15  15  15  15  14  
  Average Carried          13   | 7   10  14  14  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 8   15  15  15  15  15  5   

 Class Distribution 
--------------------
 48% | Mutant
 33% | Scavenger-Mutant
 13% | Hacker-Mutant
  4% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low 
Matter Collected           1637 | 281 111 90  339 225 558 33  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3173 | 69  239 148 911 750 979 77  
  Parts                    208  | 7   23  7   65  47  53  6   
Haulers Intercepted        8    | .   1   .   1   2   4   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  59   | .   7   4   21  11  14  2   
  Melee                    22   | .   .   .   3   10  7   2   
  Guns                     29   | .   5   4   15  .   5   .   
  Cannons                  3    | .   .   .   3   .   .   .   
  AOE                      5    | .   2   .   .   1   2   .   
Classes Destroyed          15   | 2   5   .   4   2   1   1   
  Worker                   5    | .   .   .   1   .   4   .   
  Builder                  4    | .   .   .   .   3   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   2   4   .   
  Recycler                 3    | 1   .   .   .   .   2   .   
  Mechanic                 2    | .   1   .   .   1   .   .   
  Operator                 3    | .   1   .   .   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  12   | .   3   1   3   .   5   .   
  Grunt                    29   | .   4   3   13  6   2   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   4   4   1   .   
  Hunter                   4    | .   .   .   .   1   3   .   
  Programmer               3    | .   .   .   .   .   3   .   
  Thief                    1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   1   3   6   3   1   
  Combat Bots Only         5    | .   3   1   3   5   2   1   
Max Kills in Single Turn   3    | 1   3   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   1   .   
  Melee                    1    | .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Hostile Shots Fired        521  | .    61   7    112  71   217  53   
  Missed                   143  | .    13   1    29   21   59   20   
Damage Taken               4823 | .    561  84   1087 639  1800 652  
  Core                     1068 | .    158  28   90   74   252  466  
  Absorbed by Shields      223  | .    .    .    .    .    179  44   
  Regen/Repaired (Parts)   134  | .    .    .    7    .    127  .    
Core Remaining (%)         72   | 100  .    25   77   86   .    .    
Volleys Fired              167  | 11   24   8    59   21   39   5    
  Largest                  2    | 1    2    2    2    1    2    1    
  Hottest                  120  | 20   120  40   88   68   60   80   
Shots Fired                250  | 11   44   16   103  21   50   5    
  Gun                      218  | 11   40   16   86   18   43   4    
  Cannon                   18   | .    .    .    17   1    .    .    
  Launcher                 7    | .    .    .    .    2    5    .    
  Special                  7    | .    4    .    .    .    2    1    
  Kinetic                  184  | 11   39   16   57   18   43   .    
  Thermal                  55   | .    4    .    46   1    .    4    
  Explosive                7    | .    .    .    .    2    5    .    
  Electromagnetic          1    | .    1    .    .    .    .    .    
  Robot Hit Streak         14   | 6    14   9    11   13   5    4    
  Robot Miss Streak        5    | 2    4    2    5    2    2    3    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        3    | .    1    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    
Shots Hit Robots           247  | 8    39   10   72   44   64   10   
  Core Hits                125  | 3    13   8    38   22   36   5    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    
  Critical Strikes         15   | .    .    .    2    5    8    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                3    | .    .    .    .    1    2    .    
    Sever                  11   | .    .    .    1    4    6    .    
Melee Attacks              97   | .    8    .    7    34   43   5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 89   | .    .    .    7    34   43   5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    7    8    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        2    | .    .    .    .    2    .    .    
Damage Inflicted           6159 | 68   515  126  1165 1501 2529 255  
  Guns                     2078 | 68   273  126  704  232  599  76   
  Cannons                  286  | .    .    .    265  21   .    .    
  Explosions               605  | .    146  .    .    52   407  .    
  Melee                    3079 | .    .    .    196  1196 1512 175  
  Ramming                  15   | .    .    .    .    .    11   4    
  Kinetic                  1676 | 68   260  126  391  232  599  .    
  Thermal                  917  | .    242  .    578  21   .    76   
  Explosive                459  | .    .    .    .    52   407  .    
  Electromagnetic          13   | .    13   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3079 | .    .    .    196  1196 1512 175  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    4    5    
  Average Corruption       2    | .    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    18   5    
    Message Errors         3    | .    .    .    .    .    1    2    
    Matter Fused           8    | .    .    .    .    .    6    2    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            180  | .    28   .    .    69   83   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               28   | .    28   .    .    .    .    .    
  Melee                    152  | .    .    .    .    69   83   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    56   .    .    .    23   2    
  Shots                    2    | .    1    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    2    1    
Targets Rammed             3    | .    .    .    .    .    2    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        296  | .    226  9    296  18   208  70   
  Average Temperature      79   | .    93   5    88   4    73   31   
  Received Heat Transfer   1371 | .    219  39   438  270  177  228  
  Effects                  4    | .    .    .    4    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    .    1    .    
  Heat Transferred         1772 | .    300  .    1295 37   .    140  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Peak Influence             384  | 10  135 125 384 373 252 .   
  Initial                  138  | .   .   30  .   138 109 .   
  Average                  138  | 4   66  79  197 270 117 .   
Maximum Alert Level        1    | .   .   .   1   1   1   .   
  Low Security (%)         71   | 100 100 100 43  20  93  .   
  Level 1                  28   | .   .   .   56  79  6   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   5   1   2   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Distress Signals           8    | .   1   .   2   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              110  | .   14  6   33  17  25  15  
  Peak Tracking Total      7    | .   4   1   4   4   5   7   
  Tactical Retreats        11   | .   .   1   2   3   2   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Disabled          4    | .   1   .   .   1   2   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Accessed          27   | .   6   1   10  4   5   1   
  Terminals                15   | .   5   .   6   2   2   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          3    | .   1   .   1   .   1   .   
  Recycling Units          2    | .   .   .   1   1   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                54   | .   11  1   23  9   7   3   
  Successful               34   | .   6   1   14  5   5   3   
  Failed                   20   | .   5   .   9   4   2   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   27   | .   10  .   10  5   2   .   
  Terminals                28   | .   10  .   11  5   2   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          5    | .   1   .   2   .   2   .   
  Recycling Units          3    | .   .   .   2   1   .   .   
  Scanalyzers              11   | .   .   .   8   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   .   1   3   
  Record                   3    | .   .   .   .   .   .   3   
  Open Door                1    | .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   2   .   2   .   
  Scan Component           2    | .   .   .   1   .   1   .   
  Repair                   2    | .   .   .   1   .   1   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   
Scanalyzer                 9    | .   .   .   6   3   .   .   
  Insert Component         5    | .   .   .   4   1   .   .   
  Analyze                  4    | .   .   .   2   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   5   1   .   .   
  Terminals                10   | .   4   .   5   1   .   .   
    Operators              2    | .   1   .   .   1   .   .   
    Skim                   8    | .   3   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   7   2   3   .   
  Full Trace Events        3    | .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   1   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   
Parts Repaired             2    | .   .   .   1   .   1   .   
  Time                     76   | .   .   .   26  .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   1   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   1   .   .   .   2   1   
  Non-combat               3    | .   1   .   .   .   2   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        5    | .   2   .   .   .   2   1   
  parse_system             4    | .   2   .   .   .   1   1   
  find_recycling           1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low 
Total Allies               5    | .   .   3   .   .   .   2   
  Largest Group            2    | .   .   1   1   .   .   2   
  Highest-Rated Group      40   | .   .   31  31  .   .   40  
  Highest-Rated Ally       31   | .   .   31  31  .   .   20  
Total Orders               23   | .   .   11  4   .   4   4   
  EXPLORE                  23   | .   .   11  4   .   4   4   
Ally Attacks               42   | .   .   19  7   3   2   11  
  Total Damage             370  | .   .   121 24  9   4   212 
  Kills                    5    | .   .   4   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             36   | .   .   18  5   3   6   4   
  Drone Recoveries         31   | .   .   17  6   3   2   3   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Turns Passed               6166 | 698  601  826  1633 879  1292 237  
Spaces Moved               2946 | 256  270  397  801  429  619  174  
  Core                     37   | 2    .    .    .    .    .    35   
  Treads                   979  | .    .    .    535  429  15   .    
  Legs                     1187 | 254  270  397  266  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    743  | .    .    .    .    .    604  139  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  190  120  160  45   50   
  Average Speed            149  | 119  180  190  150  160  129  95   
  Slowest Speed            230  | 120  190  190  190  160  230  166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 20   42   98   64   29   18   40   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    1    .    .    10   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      11   | .    1    .    .    10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Total                      4335 | 636  331  458  1125 563  991  231  
  Wait                     894  | 355  14   40   194  44   213  34   
  Move                     2940 | 255  269  396  800  428  618  174  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  77   | 8    9    2    21   13   24   .    
  Fast Attach              20   | 7    .    .    3    3    7    .    
  Attach                   25   | .    3    .    6    4    11   1    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     51   | .    3    5    15   8    17   3    
  Drop                     56   | .    1    6    20   12   17   .    
  Fire                     167  | 11   24   8    59   21   39   5    
  Melee                    93   | .    8    .    7    30   43   5    
  Ram                      3    | .    .    .    .    .    2    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   9    | .    .    1    .    .    .    8    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    9 | -11/Scrapyard  | Discovered new exit (range 15)
  699 | -11/Scrapyard  | Entered Materials
  709 | -10/Materials  | Build established: Mutant
  778 | -10/Materials  | Lost 3 parts (1p2w)
  878 | -10/Materials  | Discovered new exit (range 17)
 1149 | -10/Materials  | Core integrity fell below 50%
 1188 | -10/Materials  | Discovered new exit (range 13)
 1300 | -10/Materials  | Entered Mines
 1542 | -10/Mines      | Found the Drone Emporium
 1553 | -10/Mines      | Found Prototype Device
 1687 | -10/Mines      | Identified Splice Drone Bay
 1771 | -10/Mines      | Discovered new exit (range 13)
 1809 | -10/Mines      | Discovered new exit (range 74)
 1821 | -10/Mines      | Learned Materials garrison access intel
 2110 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 2126 | -10/Mines      | Entered Materials
 2126 | -9/Materials   | Accompanied by 2 allies
 2126 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2368 | -9/Materials   | Repaired Seismic Detector
 2409 | -9/Materials   | Build established: Scavenger-Mutant
 2922 | -9/Materials   | Discovered new exit (range 16)
 3649 | -9/Materials   | Discovered new exit (range 15)
 3759 | -9/Materials   | Entered another Materials area
 3759 | -8/Materials   | Evolved 2 slots: Utility x2
 3760 | -8/Materials   | Loaded intel: 1 garrison access location
 4089 | -8/Materials   | Discovered new exit (range 12)
 4431 | -8/Materials   | Discovered new exit (range 3)
 4637 | -8/Materials   | Identified exit to Factory
 4638 | -8/Materials   | Entered Factory
 4638 | -7/Factory     | Evolved 2 slots: Utility x2
 4843 | -7/Factory     | Fabricated Coil Gun?
 4970 | -7/Factory     | Build established: Mutant
 5400 | -7/Factory     | Discovered new exit (range 10)
 5403 | -7/Factory     | Lost 6 parts (1p2n2u1w)
 5578 | -7/Factory     | Build established: Hacker-Mutant
 5608 | -7/Factory     | Repaired Coil Gun
 5915 | -7/Factory     | Identified exit to Lower Caves
 5930 | -7/Factory     | Entered Lower Caves
 6040 | -7/Lower Caves | A Commander dispatched an escort
 6044 | -7/Lower Caves | Learned Research stockpile data
 6044 | -7/Lower Caves | Learned Factory terminal intel
 6107 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6141 | -7/Lower Caves | Core integrity fell below 50%
 6141 | -7/Lower Caves | Released all parts (8)
 6150 | -7/Lower Caves | Core integrity fell below 20%
 6157 | -7/Lower Caves | Lost 3 allies
 6167 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06141_ Released Hacking Suite.
06141_ Released Core Analyzer.
06141_ Released Lrg. Storage Unit.
06141_ Released Imp. Signal Interpreter.
06141_ Released Hacking Suite.
06141_ Released Chainsword.
06143_ Penetrated by Slug.
06147_ Acquired 6 matter.
06149_ Penetrated by Slug.
06154_ Attempting to rewire G-47 Trooper. <x4>
06159_ Attempting to rewire B-48 Gladiator.
06159_ Critical hit (Burn: +37).
06160_ Attempting to rewire B-48 Gladiator. <x3>
06164_ Slammed into Y-64 Sentinel.
06164_ Destabilizing: System corrupted (+1).
06164_ Slug penetrates Wall.
06164_ Machine disabled.
06165_ System corrupted: Matter fused (-9).
06165_ Acquired 2 matter.
06167_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
     Imp. Terrain Scanner | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
  Imp. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Coil Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Just What I Needed
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              PhysicsSpectralSubcomponent
  Manual?         0
Play Time         00:59:16
  Cumulative      16.5 hours
  Start           2024.08.27 @ 19:31:31
  End             2024.08.28 @ 18:44:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbaa6de6-a3bf-462d-9b7a-e4a9b1f9ea98