Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 18:44:09 Player: GlasMayne Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2445) 2445 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5775 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Hardened Medium Armor Plating Improved Spread Laser Coil Gun Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Analyzer Force Field Hacking Suite Hacking Suite Splice Drone Bay > --- WEAPON ----------- Improved Spread Laser Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Hardened Medium Armor Plating Recalibrator Gatling Laser Improved Spread Laser Coil Gun Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Remote Datajack Remote Datajack Chainsword Chainsword [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 95 | 7 6 5 23 15 35 4 Power 12 | 1 1 1 3 2 4 . Engine 5 | 1 1 . 3 . . . Core 7 | . . 1 . 2 4 . Reactor . | . . . . . . . Propulsion 28 | 2 1 3 9 2 10 1 Treads 8 | . . . 6 2 . . Leg 8 | 2 1 3 2 . . . Wheel . | . . . . . . . Hover 11 | . . . . . 10 1 Flight 1 | . . . 1 . . . Utility 24 | 2 1 1 6 4 9 1 Device 12 | 1 . 1 3 2 4 1 Storage 2 | 1 1 . . . . . Processor 4 | . . . 1 1 2 . Hackware 2 | . . . . . 2 . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 31 | 2 3 . 5 7 12 2 Energy Gun 5 | . 1 . 1 . 1 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 13 | 1 1 . 2 5 4 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 2 . Special Weapon 3 | 1 . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 1 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 7 | . . 1 2 2 2 . Parts Lost 30 | . 3 . 6 3 14 4 Power 5 | . 1 . 1 1 2 . Propulsion 10 | . . . 1 2 6 1 Utility 6 | . . . . . 4 2 Weapon 9 | . 2 . 4 . 2 1 Highest Loss Streak 6 | . 3 . 2 2 6 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 98 99 93 87 Engine 5 | . 13 7 9 1 . . Core 4 | . . 6 . 7 6 5 Treads 11 | . . . 22 26 . . Leg 10 | . 28 28 10 . . . Hover 5 | . . . . . 18 19 Device 10 | . 14 14 6 15 10 12 Storage 10 | . 14 14 11 9 7 6 Processor 9 | . . . 9 17 15 13 Hackware 3 | . . . . . 10 13 Protection 3 | . . . 5 2 6 . Energy Cannon 1 | . . . 4 1 . . Ballistic Gun 12 | . 19 28 13 6 2 . Slashing Weapon 3 | . . . 1 9 6 6 Peak Build Rating 56 | 8 8 16 20 30 50 56 Average Rating 22 | 6 7 12 16 26 43 47 On Entrance 18 | . 8 8 16 20 26 48 Naked Turns 26 | . . . . . . 26 Heaviest Build 48 | 11 27 36 38 39 47 48 Greatest Support 60 | 20 20 20 60 60 60 25 Greatest Overweight (x) 3 | . 1 1 1 . 3 2 Average Overweight (x) . | . . 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 13 Most Carried 15 | 8 15 15 15 15 15 14 Average Carried 13 | 7 10 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 15 5 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 13% | Hacker-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1637 | 281 111 90 339 225 558 33 Remotely . | . . . . . . . Salvage Created 3173 | 69 239 148 911 750 979 77 Parts 208 | 7 23 7 65 47 53 6 Haulers Intercepted 8 | . 1 . 1 2 4 . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 59 | . 7 4 21 11 14 2 Melee 22 | . . . 3 10 7 2 Guns 29 | . 5 4 15 . 5 . Cannons 3 | . . . 3 . . . AOE 5 | . 2 . . 1 2 . Classes Destroyed 15 | 2 5 . 4 2 1 1 Worker 5 | . . . 1 . 4 . Builder 4 | . . . . 3 1 . Tunneler 1 | 1 . . . . . . Hauler 8 | . 1 . 1 2 4 . Recycler 3 | 1 . . . . 2 . Mechanic 2 | . 1 . . 1 . . Operator 3 | . 1 . . 2 . . Watcher 1 | . . . 1 . . . Swarmer 12 | . 3 1 3 . 5 . Grunt 29 | . 4 3 13 6 2 1 Duelist 1 | . . . 1 . . . Sentry 9 | . . . 4 4 1 . Hunter 4 | . . . . 1 3 . Programmer 3 | . . . . . 3 . Thief 1 | . . . . . . 1 Best Kill Streak 6 | 2 4 1 3 6 3 1 Combat Bots Only 5 | . 3 1 3 5 2 1 Max Kills in Single Turn 3 | 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 1 . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 521 | . 61 7 112 71 217 53 Missed 143 | . 13 1 29 21 59 20 Damage Taken 4823 | . 561 84 1087 639 1800 652 Core 1068 | . 158 28 90 74 252 466 Absorbed by Shields 223 | . . . . . 179 44 Regen/Repaired (Parts) 134 | . . . 7 . 127 . Core Remaining (%) 72 | 100 . 25 77 86 . . Volleys Fired 167 | 11 24 8 59 21 39 5 Largest 2 | 1 2 2 2 1 2 1 Hottest 120 | 20 120 40 88 68 60 80 Shots Fired 250 | 11 44 16 103 21 50 5 Gun 218 | 11 40 16 86 18 43 4 Cannon 18 | . . . 17 1 . . Launcher 7 | . . . . 2 5 . Special 7 | . 4 . . . 2 1 Kinetic 184 | 11 39 16 57 18 43 . Thermal 55 | . 4 . 46 1 . 4 Explosive 7 | . . . . 2 5 . Electromagnetic 1 | . 1 . . . . . Robot Hit Streak 14 | 6 14 9 11 13 5 4 Robot Miss Streak 5 | 2 4 2 5 2 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 1 . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 247 | 8 39 10 72 44 64 10 Core Hits 125 | 3 13 8 38 22 36 5 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 15 | . . . 2 5 8 . Burn 1 | . . . 1 . . . Destroy 3 | . . . . 1 2 . Sever 11 | . . . 1 4 6 . Melee Attacks 97 | . 8 . 7 34 43 5 Impact . | . . . . . . . Slashing 89 | . . . 7 34 43 5 Piercing . | . . . . . . . Sneak Attacks 15 | . . . . 7 8 . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 2 | . . . . 2 . . Damage Inflicted 6159 | 68 515 126 1165 1501 2529 255 Guns 2078 | 68 273 126 704 232 599 76 Cannons 286 | . . . 265 21 . . Explosions 605 | . 146 . . 52 407 . Melee 3079 | . . . 196 1196 1512 175 Ramming 15 | . . . . . 11 4 Kinetic 1676 | 68 260 126 391 232 599 . Thermal 917 | . 242 . 578 21 . 76 Explosive 459 | . . . . 52 407 . Electromagnetic 13 | . 13 . . . . . Impact . | . . . . . . . Slashing 3079 | . . . 196 1196 1512 175 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 4 5 Average Corruption 2 | . . . . . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 18 5 Message Errors 3 | . . . . . 1 2 Matter Fused 8 | . . . . . 6 2 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 180 | . 28 . . 69 83 . Projectiles . | . . . . . . . Explosions 28 | . 28 . . . . . Melee 152 | . . . . 69 83 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . 56 . . . 23 2 Shots 2 | . 1 . . . 1 . Rammed 3 | . . . . . 2 1 Targets Rammed 3 | . . . . . 2 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 296 | . 226 9 296 18 208 70 Average Temperature 79 | . 93 5 88 4 73 31 Received Heat Transfer 1371 | . 219 39 438 270 177 228 Effects 4 | . . . 4 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . 1 . Heat Transferred 1772 | . 300 . 1295 37 . 140 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 384 | 10 135 125 384 373 252 . Initial 138 | . . 30 . 138 109 . Average 138 | 4 66 79 197 270 117 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 71 | 100 100 100 43 20 93 . Level 1 28 | . . . 56 79 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 5 1 2 . Investigation 3 | . . . 3 . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 8 | . 1 . 2 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 14 6 33 17 25 15 Peak Tracking Total 7 | . 4 1 4 4 5 7 Tactical Retreats 11 | . . 1 2 3 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 4 | . 1 . . 1 2 . Max in Single Turn 1 | . 1 . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 27 | . 6 1 10 4 5 1 Terminals 15 | . 5 . 6 2 2 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 2 | . . . 1 1 . . Scanalyzers 3 | . . . 2 1 . . Garrison Access . | . . . . . . . Total Hacks 54 | . 11 1 23 9 7 3 Successful 34 | . 6 1 14 5 5 3 Failed 20 | . 5 . 9 4 2 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 27 | . 10 . 10 5 2 . Terminals 28 | . 10 . 11 5 2 . Fabricators 3 | . . . . . 3 . Repair Stations 5 | . 1 . 2 . 2 . Recycling Units 3 | . . . 2 1 . . Scanalyzers 11 | . . . 8 3 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 . . 1 3 Record 3 | . . . . . . 3 Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 2 | . . . 1 1 . . Report Inventory 2 | . . . 1 1 . . Scanalyzer 9 | . . . 6 3 . . Insert Component 5 | . . . 4 1 . . Analyze 4 | . . . 2 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . 5 1 . . Terminals 10 | . 4 . 5 1 . . Operators 2 | . 1 . . 1 . . Skim 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used . | . . . . . . . Hacking Detections 16 | . 4 . 7 2 3 . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 2 | . . . 1 . 1 . Time 76 | . . . 26 . 50 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 1 . . . 2 1 Non-combat 3 | . 1 . . . 2 . Combat 1 | . . . . . . 1 Robot Hacks Applied 5 | . 2 . . . 2 1 parse_system 4 | . 2 . . . 1 1 find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies 5 | . . 3 . . . 2 Largest Group 2 | . . 1 1 . . 2 Highest-Rated Group 40 | . . 31 31 . . 40 Highest-Rated Ally 31 | . . 31 31 . . 20 Total Orders 23 | . . 11 4 . 4 4 EXPLORE 23 | . . 11 4 . 4 4 Ally Attacks 42 | . . 19 7 3 2 11 Total Damage 370 | . . 121 24 9 4 212 Kills 5 | . . 4 . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 36 | . . 18 5 3 6 4 Drone Recoveries 31 | . . 17 6 3 2 3 Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 6166 | 698 601 826 1633 879 1292 237 Spaces Moved 2946 | 256 270 397 801 429 619 174 Core 37 | 2 . . . . . 35 Treads 979 | . . . 535 429 15 . Legs 1187 | 254 270 397 266 . . . Wheels . | . . . . . . . Hover 743 | . . . . . 604 139 Flight . | . . . . . . . Fastest Speed 45 | 50 120 190 120 160 45 50 Average Speed 149 | 119 180 190 150 160 129 95 Slowest Speed 230 | 120 190 190 190 160 230 166 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 20 42 98 64 29 18 40 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . 1 . . 10 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . 1 . . 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 4335 | 636 331 458 1125 563 991 231 Wait 894 | 355 14 40 194 44 213 34 Move 2940 | 255 269 396 800 428 618 174 Hop . | . . . . . . . Pick Up 77 | 8 9 2 21 13 24 . Fast Attach 20 | 7 . . 3 3 7 . Attach 25 | . 3 . 6 4 11 1 Detach . | . . . . . . . Swap 51 | . 3 5 15 8 17 3 Drop 56 | . 1 6 20 12 17 . Fire 167 | 11 24 8 59 21 39 5 Melee 93 | . 8 . 7 30 43 5 Ram 3 | . . . . . 2 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . 1 . . . 8 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 699 | -11/Scrapyard | Entered Materials 709 | -10/Materials | Build established: Mutant 778 | -10/Materials | Lost 3 parts (1p2w) 878 | -10/Materials | Discovered new exit (range 17) 1149 | -10/Materials | Core integrity fell below 50% 1188 | -10/Materials | Discovered new exit (range 13) 1300 | -10/Materials | Entered Mines 1542 | -10/Mines | Found the Drone Emporium 1553 | -10/Mines | Found Prototype Device 1687 | -10/Mines | Identified Splice Drone Bay 1771 | -10/Mines | Discovered new exit (range 13) 1809 | -10/Mines | Discovered new exit (range 74) 1821 | -10/Mines | Learned Materials garrison access intel 2110 | -10/Mines | Received a Mining Laser from a helpful Derelict 2126 | -10/Mines | Entered Materials 2126 | -9/Materials | Accompanied by 2 allies 2126 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -9/Materials | Repaired Seismic Detector 2409 | -9/Materials | Build established: Scavenger-Mutant 2922 | -9/Materials | Discovered new exit (range 16) 3649 | -9/Materials | Discovered new exit (range 15) 3759 | -9/Materials | Entered another Materials area 3759 | -8/Materials | Evolved 2 slots: Utility x2 3760 | -8/Materials | Loaded intel: 1 garrison access location 4089 | -8/Materials | Discovered new exit (range 12) 4431 | -8/Materials | Discovered new exit (range 3) 4637 | -8/Materials | Identified exit to Factory 4638 | -8/Materials | Entered Factory 4638 | -7/Factory | Evolved 2 slots: Utility x2 4843 | -7/Factory | Fabricated Coil Gun? 4970 | -7/Factory | Build established: Mutant 5400 | -7/Factory | Discovered new exit (range 10) 5403 | -7/Factory | Lost 6 parts (1p2n2u1w) 5578 | -7/Factory | Build established: Hacker-Mutant 5608 | -7/Factory | Repaired Coil Gun 5915 | -7/Factory | Identified exit to Lower Caves 5930 | -7/Factory | Entered Lower Caves 6040 | -7/Lower Caves | A Commander dispatched an escort 6044 | -7/Lower Caves | Learned Research stockpile data 6044 | -7/Lower Caves | Learned Factory terminal intel 6107 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6141 | -7/Lower Caves | Core integrity fell below 50% 6141 | -7/Lower Caves | Released all parts (8) 6150 | -7/Lower Caves | Core integrity fell below 20% 6157 | -7/Lower Caves | Lost 3 allies 6167 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06141_ Released Hacking Suite. 06141_ Released Core Analyzer. 06141_ Released Lrg. Storage Unit. 06141_ Released Imp. Signal Interpreter. 06141_ Released Hacking Suite. 06141_ Released Chainsword. 06143_ Penetrated by Slug. 06147_ Acquired 6 matter. 06149_ Penetrated by Slug. 06154_ Attempting to rewire G-47 Trooper. 06159_ Attempting to rewire B-48 Gladiator. 06159_ Critical hit (Burn: +37). 06160_ Attempting to rewire B-48 Gladiator. 06164_ Slammed into Y-64 Sentinel. 06164_ Destabilizing: System corrupted (+1). 06164_ Slug penetrates Wall. 06164_ Machine disabled. 06165_ System corrupted: Matter fused (-9). 06165_ Acquired 2 matter. 06167_ Penetrated by Slug. 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Terrain Scanner | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Just What I Needed Release The Drones! Challenges ------------ None Game ------ Seed PhysicsSpectralSubcomponent Manual? 0 Play Time 00:59:16 Cumulative 16.5 hours Start 2024.08.27 @ 19:31:31 End 2024.08.28 @ 18:44:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbaa6de6-a3bf-462d-9b7a-e4a9b1f9ea98