Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 16:01:23 Player: Blaf Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (290) 1450 Value Destroyed (10607) 10607 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1734) 1734 TOTAL SCORE: 19651 Bonus ------- High Alert Combat Kills 1734 Cogmind --------- Core Integrity 0/1300 Matter 282/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Rolling (100) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel > --- UTILITY (7) ------ Advanced Visual Processing Unit Enhanced Optical Array > --- WEAPON (6) ------- Matter Neutralizer > --- INVENTORY (5) ---- F-cell Engine Light Antimatter Reactor Hacking Suite Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Recoil Stabilizer Advanced Point Defense System > --- WEAPON ----------- Advanced Assault Cannon Mass Driver Enhanced Gauss Cannon Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- F-cell Engine F-cell Engine Armored Huge Wheel Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Advanced Force Field Heavy Machine Gun [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Biometal Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 1 . 2 . . . Utility 5 | . . 1 1 . 1 . 1 . . . 1 Weapon 4 | . . 1 1 . . 1 . . . . 1 Parts Attached 127 | 6 5 8 20 5 16 21 17 5 1 . 23 Power 22 | 1 . 3 2 1 1 3 4 2 . . 5 Engine 11 | 1 . 3 2 1 1 . 2 . . . 1 Core 4 | . . . . . . 1 1 2 . . . Reactor 7 | . . . . . . 2 1 . . . 4 Propulsion 30 | 2 2 . 5 . 5 7 4 1 . . 4 Treads 21 | . 2 . 5 . 5 7 2 . . . . Leg 3 | . . . . . . . . . . . 3 Wheel 6 | 2 . . . . . . 2 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 2 2 5 . 3 2 2 1 . . 7 Device 6 | . . . . . 1 . 2 . . . 3 Storage 4 | 1 1 1 1 . . . . . . . . Processor 12 | . 1 1 2 . 2 2 . 1 . . 3 Hackware . | . . . . . . . . . . . . Protection 3 | . . . 2 . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 50 | 2 1 3 8 4 7 9 7 1 1 . 7 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 29 | 1 . 3 5 4 1 9 4 . . . 2 Ballistic Cannon 13 | . . . . . 4 . 3 1 1 . 4 Launcher 5 | . . . 3 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 1 2 1 . . . 1 Parts Lost 53 | . . . 5 . 8 8 3 2 . . 27 Power 6 | . . . . . 1 . . . . . 5 Propulsion 11 | . . . . . 3 3 1 . . . 4 Utility 13 | . . . 2 . 1 2 1 1 . . 6 Weapon 23 | . . . 3 . 3 3 1 1 . . 12 Highest Loss Streak 9 | . . . 2 . 2 2 1 2 . . 9 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 12 | 1 3 9 13 14 14 13 13 11 12 14 7 Power 2 | . 1 2 1 1 2 1 1 2 2 2 2 Propulsion 2 | . . 2 4 5 3 2 2 1 1 1 1 Utility 3 | . . 1 2 3 2 5 5 5 5 7 3 Weapon 4 | . 1 2 4 4 6 4 4 3 3 4 . Tool/Special . | . . . . . . . . . . . . Unused Backups 42 | . 1 3 10 3 10 7 3 . . . 5 Power 12 | . . 1 3 . . 5 2 . . . 1 Propulsion 7 | . . 1 3 . . 1 1 . . . 1 Utility 9 | . 1 . 1 2 1 1 . . . . 3 Weapon 14 | . . 1 3 1 9 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 96 99 99 98 98 82 83 84 71 Engine 5 | . 13 11 8 9 6 . 4 8 5 5 . Reactor 1 | . . . . . . 5 2 . . . 3 Treads 18 | . 7 21 17 18 22 24 20 . . . . Wheel 2 | . 20 . . . . . . 15 15 15 5 Device 3 | . . . . . 2 5 9 6 5 5 6 Storage 7 | . 14 20 9 9 7 6 5 5 5 5 3 Processor 20 | . 10 12 18 27 27 20 18 17 21 21 15 Ballistic Gun 20 | . 10 30 27 26 16 23 23 17 12 10 6 Ballistic Cannon 4 | . . . . . 6 5 4 7 11 15 14 Launcher 4 | . . . 8 9 6 3 . . . . . Peak Build Rating 104 | 6 7 15 37 37 50 68 81 85 83 83 104 Average Rating 50 | 4 6 12 30 35 43 61 78 80 81 83 86 On Entrance 44 | . 6 7 15 37 34 50 67 77 80 83 83 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 11 17 27 54 47 56 64 78 73 68 68 105 Greatest Support 114 | 26 40 40 43 43 68 106 114 84 84 84 84 Greatest Overweight (x) 26 | . . . 2 1 1 . 3 . . . 26 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 14 15 15 15 15 15 15 15 14 Most Carried 15 | 2 9 10 15 15 15 15 15 14 15 15 14 Average Carried 12 | 1 3 9 13 14 14 13 14 12 13 15 8 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 10 15 15 15 15 15 12 15 15 3 Class Distribution -------------------- 78% | Gunner 11% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Matter Collected 9286 | 260 121 381 857 501 1440 2298 1752 298 214 . 1164 Remotely . | . . . . . . . . . . . . Salvage Created 12168 | . 143 856 1240 692 1866 2897 2753 362 274 . 1085 Parts 624 | . 10 55 71 42 105 133 140 13 8 . 47 Haulers Intercepted 21 | . 1 4 2 3 3 2 4 . . . 2 Recyclers Shooed 10 | . 2 . . . . 1 6 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 8 2 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 202 | . 5 13 27 11 49 41 28 6 3 . 19 Guns 128 | . 5 13 25 8 19 32 18 4 . . 4 Cannons 43 | . . . . . 8 7 8 2 3 . 15 AOE 31 | . . . 2 3 22 2 2 . . . . Classes Destroyed 16 | . 2 5 4 . 2 1 1 . 1 . . Worker 24 | . . 2 . 2 4 3 11 . . . 2 Builder 17 | . . . 2 . 2 5 7 . . . 1 Hauler 21 | . 1 4 2 3 3 2 4 . . . 2 Recycler 12 | . . 1 . . 3 1 6 . . . 1 Mechanic 1 | . . . . . . 1 . . . . . Operator 4 | . . . 1 1 1 1 . . . . . Watcher 9 | . . 2 1 1 1 4 . . . . . Swarmer 43 | . 5 4 7 . 17 . 1 . . . 9 Grunt 84 | . . 6 7 5 19 19 15 4 3 . 6 Brawler 5 | . . . 1 1 . 3 . . . . . Duelist 3 | . . . . . 3 . . . . . . Sentry 32 | . . 3 11 5 2 9 1 1 . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 10 | . . . 1 . 2 4 3 . . . . Programmer 23 | . . . . . 6 6 6 1 . . 4 Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 5 7 7 10 11 10 4 3 . 9 Combat Bots Only 9 | . 3 4 5 3 8 9 5 4 3 . 6 Max Kills in Single Turn 5 | . 1 2 3 3 5 4 4 1 1 . 2 Gunslinging 1 | . . 1 . . . 1 . . . . . Exploded 4 | . . . 1 1 4 2 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 1062 | . 40 29 116 36 120 303 118 40 12 . 248 Missed 285 | . 10 7 33 7 29 107 31 10 3 . 48 Hits 777 | . 30 22 83 29 91 196 87 30 9 . 200 Melee 3 | . . . . . 3 . . . . . . Projectile 774 | . 30 22 83 29 88 196 87 30 9 . 200 Critical Strikes 29 | . . . 2 2 1 5 3 1 1 . 14 Part Disruptions 1 | . . . . . 1 . . . . . . Damage Taken 13190 | . 247 254 1115 441 1572 2691 1292 513 180 . 4885 Core 2073 | . 45 76 59 30 238 129 97 73 21 . 1305 Absorbed by Shields 795 | . . . . . . . 421 88 . . 286 Regen/Repaired (Parts) 244 | . 25 96 . . . 123 . . . . . Core Remaining (%) 84 | 100 82 81 . 83 66 84 90 . . 91 . Volleys Fired 480 | . 26 42 58 33 86 100 69 13 9 . 44 Largest 6 | . 2 3 4 4 4 5 5 5 5 . 6 Hottest 296 | . 100 120 117 117 150 138 140 150 150 . 296 Shots Fired 1743 | . 52 126 180 104 252 441 331 55 42 . 160 Gun 1377 | . 52 126 175 99 167 384 263 41 24 . 46 Cannon 341 | . . . . . 71 56 68 14 18 . 114 Launcher 25 | . . . 5 5 14 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 1675 | . 20 118 175 99 238 440 331 55 42 . 157 Thermal 43 | . 32 8 . . . . . . . . 3 Explosive 25 | . . . 5 5 14 1 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 38 | . 5 10 28 38 20 25 17 8 12 . 8 Robot Miss Streak 6 | . 5 6 5 2 4 6 4 2 2 . 5 Penetration Max 3 | . . . . . . 3 2 1 . . . Secondary Targets 24 | . 1 3 5 1 1 13 . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 1 2 . . . . . Shots Hit Robots 1122 | . 25 71 124 78 170 318 199 33 28 . 76 Core Hits 565 | . 9 37 55 32 109 140 110 16 16 . 41 Critical Kills 11 | . . . . . 2 9 . . . . . Critical Parts Destroyed 16 | . . . . . . 8 4 . 1 . 3 Critical Strikes 44 | . 1 3 1 . 4 17 6 . 1 . 11 Burn 4 | . 1 3 . . . . . . . . . Destroy 28 | . . . 1 . 2 17 4 . 1 . 3 Blast 12 | . . . . . 2 . 2 . . . 8 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 28249 | . 299 924 2458 1625 5995 6724 6016 807 643 . 2758 Guns 18142 | . 294 924 1990 1263 2125 5395 4513 592 374 . 672 Cannons 6136 | . . . . . 1440 956 1170 215 269 . 2086 Explosions 3910 | . . . 468 362 2430 322 328 . . . . Melee . | . . . . . . . . . . . . Ramming 61 | . 5 . . . . 51 5 . . . . Kinetic 23885 | . 73 836 1990 1263 3565 6351 5683 807 643 . 2674 Thermal 1098 | . 221 88 . . 377 . 328 . . . 84 Explosive 3205 | . . . 468 362 2053 322 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 4 2 5 . . . 11 Average Corruption 2 | . . . . . 2 1 2 . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 108 | . . . . . 29 25 26 . . . 28 Message Errors 25 | . . . . . 8 6 5 . . . 6 Matter Fused 27 | . . . . . 8 7 6 . . . 6 Heat Flow Errors 10 | . . . . . 3 1 2 . . . 4 Energy Discharges 10 | . . . . . 3 3 3 . . . 1 Parts Rejected 2 | . . . . . 1 . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . 1 5 2 . . . 4 Data Loss (major) 5 | . . . . . 1 1 1 . . . 2 Misfires 7 | . . . . . 3 1 1 . . . 2 Alerts 2 | . . . . . 1 . 1 . . . . Weapon Failures 7 | . . . . . . . 4 . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 398 | . . . 30 . 235 . 99 . . . 34 Projectiles 128 | . . . . . 67 . 27 . . . 34 Explosions 270 | . . . 30 . 168 . 72 . . . . Melee . | . . . . . . . . . . . . Knockbacks 41 | . . . . . 6 2 6 1 . . 26 Impact 1 | . . . . . . 1 . . . . . Kinetic 37 | . . . . . 6 1 6 1 . . 23 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 289 | . 2 . . . 287 . . . . . . Shots 4 | . . . . . 4 . . . . . . Rammed 7 | . 2 . . . . 4 1 . . . . Targets Rammed 7 | . 2 . . . . 4 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 866 | . 234 111 345 242 271 284 480 340 307 . 866 Average Temperature 117 | . 63 27 72 65 79 51 132 160 120 . 301 Received Heat Transfer 2514 | . . 87 369 180 285 681 204 125 33 . 550 Effects 58 | . . . . . . . 4 . 1 . 53 Shutdowns 13 | . . . . . . . . . . . 13 Energy Bleed 7 | . . . . . . . . . . . 7 Interference 8 | . . . . . . . . . 1 . 7 Matter Decay 5 | . . . . . . . 2 . . . 3 Short Circuit 6 | . . . . . . . 1 . . . 5 Damage (minor) 5 | . . . . . . . 1 . . . 4 Damage (major) 10 | . . . . . . . . . . . 10 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 1745 | . 740 481 . . 250 . 200 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 4 | . . . 2 . 4 3 3 2 . . . Low Security (%) 39 | 100 100 100 66 100 18 . . . . . 100 Level 1 17 | . . . 26 . 9 28 46 . . . . Level 2 29 | . . . 7 . 39 55 31 100 . . . Level 3 11 | . . . . . 22 16 22 . . . . Level 4 2 | . . . . . 9 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1187 | . 90 136 427 199 1187 864 956 493 . . 183 Initial 576 | . . 5 . 173 20 576 420 462 . . 3 Average 355 | . 23 26 139 109 576 540 486 453 . . 88 Influence Increases 6782 | . 220 427 849 403 1711 1243 1109 173 75 . 572 Destroy 0b10 Robot/C 4040 | . 100 260 540 220 980 820 560 120 60 . 380 Destroy 0b10 Robot/NC 445 | . 5 45 30 35 70 85 140 . 5 . 30 Destroy Leader 980 | . 22 72 166 68 208 242 108 30 10 . 54 Successful Hack 73 | . 3 19 . 27 . . 24 . . . . Disable Machine 495 | . . . 30 15 240 30 165 15 . . . Destroy Structure 539 | . . 1 53 38 213 36 112 8 . . 78 Lose Combat Pursuer 210 | . 90 30 30 . . 30 . . . . 30 Influence Decreases 6782 | . 206 441 438 769 579 1561 1025 707 438 40 578 Entered New Map 1958 | . . 9 . 238 25 601 439 481 152 10 3 Time Decay 3894 | . 206 299 398 388 474 730 556 206 286 30 321 Lost Part 504 | . . . 40 . 80 80 30 20 . . 254 Purge Threat 426 | . . 133 . 143 . 150 . . . . . Squads Dispatched 55 | . 3 . 5 . 14 18 10 2 . . 3 Investigation 10 | . . . 1 . 3 5 1 . . . . Extermination 20 | . . . . . 7 6 4 1 . . 2 Reinforcement 13 | . 3 . 1 . 1 2 4 1 . . 1 Assault 3 | . . . . . . 2 1 . . . . Garrison 9 | . . . 3 . 3 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 2 . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Distress Signals 12 | . 1 2 2 2 . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 267 | . 17 21 34 17 54 53 30 6 3 . 32 Peak Tracking Total 7 | . 7 5 5 4 7 6 5 4 3 . 7 Tactical Retreats 8 | . 2 1 1 . . 2 . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Traps Triggered 4 | . . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Machines Disabled 33 | . . . 2 1 16 2 11 1 . . . Max in Single Turn 7 | . . . 1 1 5 1 7 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Machines Accessed 38 | . 3 3 1 8 6 9 4 2 2 . . Terminals 18 | . 1 2 1 7 4 2 1 . . . . Fabricators 3 | . . . . . 1 1 . 1 . . . Repair Stations 6 | . 1 1 . . . 2 1 1 . . . Recycling Units 6 | . 1 . . 1 . 2 2 . . . . Scanalyzers 3 | . . . . . 1 2 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 85 | . 6 5 3 23 11 22 7 3 5 . . Successful 40 | . 3 5 . 9 2 12 3 1 5 . . Failed 43 | . 3 . 3 14 8 9 4 2 . . . Catastrophic 13 | . . . . 2 5 2 3 1 . . . Database Lockouts 2 | . . . . . 1 1 . . . . . Manual 29 | . . 2 1 10 9 5 2 . . . . Terminals 43 | . 2 3 3 21 7 5 2 . . . . Fabricators 6 | . . . . . 2 2 . 2 . . . Repair Stations 11 | . 2 2 . . . 4 2 1 . . . Recycling Units 10 | . 2 . . 2 . 3 3 . . . . Scanalyzers 10 | . . . . . 2 8 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 1 3 . 8 . 1 . . 5 . . Record 4 | . . . . . . . . . 4 . . Open Door 4 | . . . . 3 . . . . 1 . . Unreport Threat 5 | . . 2 . 2 . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . . Fabricator Hacks 4 | . . . . . 1 2 . 1 . . . Network Status 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 7 | . 2 2 . . . 2 1 . . . . Scan Component 4 | . 1 1 . . . 1 1 . . . . Repair 3 | . 1 1 . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 1 . 1 2 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 3 | . . . . 1 . 1 1 . . . . Scanalyzer 7 | . . . . . 1 6 . . . . . Insert Component 3 | . . . . . . 3 . . . . . Analyze 2 | . . . . . . 2 . . . . . Retrieve Study 2 | . . . . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 . 1 7 5 7 4 1 . . . Full Trace Events 12 | . . . 1 2 3 5 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . 10 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . Part Studies Acquired 2 | . . . . . 1 1 . . . . . Parts Repaired 3 | . 1 1 . . . 1 . . . . . Time 83 | . 26 13 . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . 3 . 6 . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 1 . . Highest-Rated Group 40 | . . . . . . . . 40 20 . . Highest-Rated Ally 20 | . . . . . . . . 20 20 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 10347 | . . . . . 3117 3583 1626 438 637 64 882 Optics 10347 | . . . . . 3117 3583 1626 438 637 64 882 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Turns Passed 15598 | 83 664 1026 2375 1018 3118 3583 1626 438 637 64 966 Spaces Moved 8438 | 85 526 532 875 376 1736 1907 859 308 603 65 566 Core 11 | 10 . . . . . . . . . . 1 Treads 6293 | . 101 532 875 376 1736 1907 766 . . . . Legs 278 | . . . . . . . . . . . 278 Wheels 1856 | 75 425 . . . . . 93 308 603 65 287 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 165 160 162 115 100 100 100 100 Average Speed 161 | 84 103 160 244 244 164 165 156 100 100 100 135 Slowest Speed 1350 | 90 160 160 330 245 225 170 400 100 100 100 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 53 40 55 50 34 37 17 7 73 8 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 460 | . . . 54 35 242 31 50 6 4 . 38 Melee . | . . . . . . . . . . . . Projectile 97 | . . . . . 9 17 23 6 4 . 38 AOE 361 | . . . 54 35 233 12 27 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Total 9531 | 92 600 626 1010 430 1887 2142 984 410 616 64 670 Wait 217 | . 27 18 . . 6 69 5 80 . . 12 Move 8427 | 84 525 531 874 375 1735 1906 858 307 602 64 566 Hop . | . . . . . . . . . . . . Pick Up 123 | 2 7 12 28 7 23 21 12 1 3 . 7 Fast Attach 59 | 6 2 2 6 3 9 8 9 3 1 . 10 Attach 66 | . 4 6 7 2 10 10 8 3 . . 16 Detach 10 | . 4 2 . . . . 2 . . . 2 Swap 20 | . 1 2 9 . 1 5 1 . . . 1 Drop 122 | . 2 11 28 10 17 19 19 3 1 . 12 Fire 480 | . 26 42 58 33 86 100 69 13 9 . 44 Melee . | . . . . . . . . . . . . Ram 2 | . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . . . 4 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Repaired Lgt. Ion Engine 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1121 | -9/Materials | Discovered new exit (range 8) 1150 | -9/Materials | Build established: Scavenger-Gunner 1530 | -9/Materials | Repaired Lgt. Treads 1568 | -9/Materials | Discovered new exit (range 15) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2847 | -8/Materials | Build established: Gunner 2889 | -8/Materials | Discovered new exit (range 12) 3663 | -8/Materials | Discovered new exit (range 9) 4149 | -8/Materials | Entered Storage 5041 | -8/Storage | Discovered new exit (range 12) 5167 | -8/Storage | Entered Factory 5167 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -7/Factory | Central database locked down 5762 | -7/Factory | Destroyed 8 combat bots 5861 | -7/Factory | Garrison activated, responded to threat 7198 | -7/Factory | Found Prototype Launcher 7198 | -7/Factory | Identified Rocket Array 8275 | -7/Factory | Discovered new exit (range 5) 8285 | -7/Factory | Entered another Factory area 8285 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8413 | -6/Factory | Discovered new exit (range 15) 8605 | -6/Factory | Repaired Med. Treads 9091 | -6/Factory | Central database locked down 9872 | -6/Factory | Garrison activated, responded to threat 10695 | -6/Factory | Spotted B-75 Beast 10735 | -6/Factory | First assault squad dispatched 11251 | -6/Factory | Destroyed 9 combat bots 11508 | -6/Factory | Fabricated Adv. Targeting Computer (x2) 11639 | -6/Factory | Discovered new exit (range 15) 11868 | -6/Factory | Entered another Factory area 11868 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13279 | -5/Factory | Discovered new exit (range 19) 13368 | -5/Factory | First assault squad dispatched 13494 | -5/Factory | Entered another Factory area 13494 | -4/Factory | Evolved 2 slots: Propulsion x2 13694 | -4/Factory | Discovered new exit (range 14) 13910 | -4/Factory | Fabricated R-10 Processor (x2) 13932 | -4/Factory | Entered Upper Caves 13932 | -4/Upper Caves | Accompanied by 1 ally 14286 | -4/Upper Caves | Entered an active Warlord outpost 14325 | -4/Upper Caves | Learned Research garrison access intel 14502 | -4/Upper Caves | P-70 Sage assimilated allied Processor 7b 14553 | -4/Upper Caves | Discovered new exit (range 8) 14569 | -4/Upper Caves | Entered another Upper Caves area 14588 | -4/Upper Caves | Encountered a Warlord checkpoint 14615 | -4/Upper Caves | Discovered new exit (range 8) 14633 | -4/Upper Caves | Entered Research 14633 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14634 | -3/Research | Loaded intel: 3 garrison access locations 14858 | -3/Research | Lost 4 parts (1p3w) 14971 | -3/Research | Core integrity fell below 50% 15020 | -3/Research | Lost 8 parts (1p1n3u3w) 15453 | -3/Research | Lost 5 parts (1p1u3w) 15573 | -3/Research | Core integrity fell below 20% 15589 | -3/Research | System corruption reached 10% 15599 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15578_ Dropped Lrg. Storage Unit. 15579_ Power failure, Mic. Antimatter Reactor shutdown. 15581_ Hvy. Machine Gun destroyed. 15583_ Overheating: Energy bleed (-25). 15583_ U-05 Engineer builds a Wall. 15583_ Biometal Leg destroyed. 15584_ M-28 Smith repairs P-80 Master. 15584_ Biometal Leg destroyed. 15588_ Door malfunctions. 15588_ Linear Accelerator destroyed. 15589_ Mic. Antimatter Reactor destroyed. 15592_ Adv. Targeting Computer destroyed. 15592_ Imp. Light Armor Plating destroyed. 15593_ M-28 Smith repairs P-80 Master Mic. Antimatter Reactor. 15595_ U-05 Engineer repairs door. 15598_ Mic. Fission Core destroyed. 15599_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #?????##???????????????????????????????? | | # #??? ??????????????? ??????????????? | | # #? ????????????????? #?????????????? | | # # "????????????+#????k #?????????????? | | # / ?""??????????? #???? #?????????????? | | # #??""?""???????? #??? #?????????????? | | # #? ?????### #### #?????????????? | | # #? ????? # +?????????????? | | # # "" "??? ?+ #?????????????? | | + # ""S?? ???# ! #?????????????? | | # # ""?" ????# !! #?????????????? | | # # ??????# !! #?????????????? | | # # ????????# = #?????????????? | | ############+########### * #?????????????? | | m k u R #?????????????? | | gp === #?????????????? | | =g == #?????????????? | | ^ gg @ == #?????????????? | | #############+###########/##########?????????????? | | #????? ???????? ??????????????????????? | | #???# ?????? ??????????????????????? | | #???#""" #????"" "?????????????????????? | | #???#"R #????"" "?????????????????????? | | #???#""" = #???""" ""????????????????????? | | #???#""" #???""" ????????????????????? | | #???# #?? """gg g ???????????????????? | | #???# #????"" ???????????????????? | | ######???# #?????" ??????????????????? | | ?????????##########????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????"Y"""#???????????????????? | | ????????????????????????"""""#???????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 37 Energy Capacity 900 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 22 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- Imp. Heavy Machine Gun | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -6/Factory R-10 Processor | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Ion Engine | 37% | -10/Materials Lgt. Treads | 31% | -9/Materials Med. Treads | 33% | -6/Factory Studied --------- Arm. Treads | -7/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Fancy Inventory I Have A Map? Like A Rock Respectable Loadout Treasure Hunter Challenges ------------ None Game ------ Seed CouplerMicroSlamshotty Manual? 0 Play Time 01:52:09 Cumulative 30.3 hours Start 2026.07.25 @ 14:10:01 End 2026.07.25 @ 16:01:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e2d3b8-9cba-4804-88aa-93344b8d847a