Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 00:03:01 Player: TheGreatBorealis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (14) 70 Value Destroyed (473) 473 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 5163 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (40) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (7) ------ Enhanced Optical Array Improved Melee Analysis Suite Deep Network Scanner Ghost Barrier > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Energy Well (500) Advanced Shield Generator Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite System Mapper System Shield Quantum Router > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- VTOL Module Deep Network Scanner Heavy Missile Launcher Makeshift Sword [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Weapon Lance Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 55 | . 5 6 1 26 4 2 5 2 4 Power 6 | . . . . 4 1 . . . 1 Engine 3 | . . . . 2 . . . . 1 Core 3 | . . . . 2 1 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 2 2 . 13 1 . 1 . 1 Treads 2 | . 2 . . . . . . . . Leg 4 | . . 2 . 2 . . . . . Wheel 1 | . . . . 1 . . . . . Hover 6 | . . . . 6 . . . . . Flight 7 | . . . . 4 1 . 1 . 1 Utility 14 | . . 1 1 6 2 . . 2 2 Device 5 | . . 1 . 4 . . . . . Storage . | . . . . . . . . . . Processor 4 | . . . 1 1 2 . . . . Hackware 5 | . . . . 1 . . . 2 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | . 3 3 . 3 . 2 4 . . Energy Gun 2 | . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | . . 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . 2 . . 1 . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . . Piercing Weapon 3 | . . . . . . 2 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 2 2 Parts Lost 24 | . . 2 5 . 2 . 3 12 . Power 4 | . . . 1 . 1 . 1 1 . Propulsion 10 | . . . 4 . 1 . 1 4 . Utility 6 | . . . . . . . 1 5 . Weapon 4 | . . 2 . . . . . 2 . Highest Loss Streak 12 | . . 2 5 . 2 . 1 12 . Average Slot Usage (%) 82 | . 85 95 79 73 95 100 89 65 30 Engine 4 | . 14 11 8 5 . . . . . Core 4 | . . . . 2 13 13 8 4 . Treads 5 | . 27 22 16 . . . . . . Leg 4 | . . 19 17 2 . . . . . Wheel 1 | . . . . 3 . . . . . Hover 4 | . . . . 11 . . . . . Flight 9 | . . . . 1 25 26 25 16 5 Device 9 | . . 9 9 10 13 13 12 8 . Storage 2 | . 14 11 8 . . . . . . Processor 14 | . . . 1 14 22 26 22 16 12 Hackware 5 | . . . . 6 6 6 6 8 12 Ballistic Gun 4 | . 14 11 8 3 6 . . . . Impact Weapon 1 | . 6 6 . 1 6 . . . . Slashing Weapon 2 | . . 3 9 6 . . . . . Piercing Weapon 3 | . . . . . . 12 12 10 . Naked Turns . | . . . . . . . . . . Heaviest Build 25 | 13 13 14 14 22 21 21 25 14 . Greatest Support 54 | 20 40 40 40 54 28 28 28 14 5 Greatest Overweight (x) 4 | . . . . 2 . . . 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 4 4 4 4 4 4 Average Capacity 4 | . 6 6 5 4 4 4 4 4 4 Most Carried 6 | . 6 6 6 4 4 4 4 4 4 Average Carried 4 | . 5 4 5 3 3 3 3 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 4 4 2 4 4 4 4 Class Distribution -------------------- 44% | Mutant 34% | Scout 13% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 846 | 200 58 49 50 284 . 120 63 . 22 Remotely . | . . . . . . . . . . Salvage Created 474 | . 91 84 50 214 . 10 . 25 . Parts 43 | . 12 5 5 14 . 2 . 5 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 4 3 . . Prevented 5 | . . . . . . 3 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 12 | . 4 2 1 4 . 1 . . . Melee 6 | . . . 1 4 . 1 . . . Guns 6 | . 4 2 . . . . . . . Classes Destroyed 7 | . 3 1 1 2 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 4 | . 3 . . . . 1 . . . Grunt 2 | . 1 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 2 | . . . 1 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . . Best Kill Streak 3 | . 3 1 1 1 . 1 . 1 . Combat Bots Only 3 | . 3 1 1 1 . 1 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 2853 | . 52 536 463 299 242 29 208 1004 20 Core 1097 | . . 87 117 36 18 12 52 755 20 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 100 78 78 94 . . . . . Volleys Fired 45 | . 6 26 4 1 . . 8 . . Largest 2 | . 2 2 1 1 . . 1 . . Hottest 70 | . 70 70 20 28 . . 43 . . Shots Fired 64 | . 12 39 4 1 . . 8 . . Gun 56 | . 12 39 4 1 . . . . . Cannon . | . . . . . . . . . . Launcher 8 | . . . . . . . 8 . . Special . | . . . . . . . . . . Kinetic 45 | . 6 34 4 1 . . . . . Thermal 11 | . 6 5 . . . . . . . Explosive 8 | . . . . . . . 8 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 5 7 9 1 . . . . . Robot Miss Streak 2 | . 1 2 1 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 60 | . 7 29 4 14 3 2 . 1 . Core Hits 22 | . 6 6 2 6 . 1 . 1 . Critical Hits 1 | . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks 121 | . 13 8 11 59 19 5 5 1 . Impact 55 | . 13 8 . 15 19 . . . . Slashing 55 | . . . 11 44 . . . . . Piercing 11 | . . . . . . 5 5 1 . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1171 | . 89 347 70 400 74 96 . 95 . Guns 503 | . 89 347 39 28 . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 668 | . . . 31 372 74 96 . 95 . Ramming . | . . . . . . . . . . Kinetic 440 | . 64 309 39 28 . . . . . Thermal 63 | . 25 38 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 215 | . . . . 141 74 . . . . Slashing 262 | . . . 31 231 . . . . . Piercing 191 | . . . . . . 96 . 95 . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . . . . 15 . . Projectiles . | . . . . . . . . . . Explosions 15 | . . . . . . . 15 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . 57 . . Shots 1 | . . . . . . . 1 . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 36 | . 36 . . 6 . . 1 . . Average Temperature 13 | . 15 . . 4 . . 1 . . Received Heat Transfer 501 | . 6 102 99 54 66 . 42 132 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 185 | . 74 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 112 | . 112 45 89 74 50 . . . . Initial 25 | . . . . 18 25 . . . . Average 28 | . 40 12 30 30 27 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 2 1 . . . . . Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 1 | . . . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 47 | . 8 10 10 5 2 1 5 4 2 Peak Tracking Total 9 | . 3 4 9 2 1 . 4 4 . Tactical Retreats 9 | . 1 4 . . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . 2 2 . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 15 | . 1 . 3 4 2 1 . 4 . Terminals 6 | . 1 . 3 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 52 | . 4 . 12 10 2 1 . 23 . Successful 40 | . 3 . 3 8 2 1 . 23 . Failed 12 | . 1 . 9 2 . . . . . Catastrophic 3 | . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 8 2 . . . . . Terminals 21 | . 4 . 12 4 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 31 | . 3 . 1 2 1 1 . 23 . Record 7 | . . . . . . . . 7 . Part Schematic 7 | . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . Terminals 2 | . . . 2 . . . . . . Assimilate 1 | . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 2 . . . 7 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . Programmers 4 | . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 4311 | . 354 512 258 1445 204 815 418 83 222 Spaces Moved 3652 | 1 159 241 123 927 303 894 686 147 171 Core 209 | . . . 16 126 . . . 29 38 Treads 500 | . 152 241 107 . . . . . . Legs 114 | 1 7 . . 106 . . . . . Wheels 97 | . . . . 97 . . . . . Hover 490 | . . . . 490 . . . . . Flight 2242 | . . . . 108 303 894 686 118 133 Fastest Speed 31 | 120 120 160 50 31 31 31 31 37 40 Average Speed 58 | 120 158 160 145 64 31 31 32 49 42 Slowest Speed 250 | 120 160 160 160 200 31 31 37 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 27 27 18 20 10 85 75 82 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . 1 . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . Scrap Searched 6 | . . . . . . 1 4 . 1 Spaces Dug 198 | . 9 7 10 45 16 1 110 . . Terrain Destroyed 238 | . 9 7 10 45 16 1 150 . . Melee 92 | . 9 7 10 45 16 1 4 . . Projectile . | . . . . . . . . . . AOE 146 | . . . . . . . 146 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 5567 | . 229 316 181 1688 387 1426 864 156 320 Wait 1632 | . 43 29 41 637 62 524 154 . 142 Move 3643 | . 158 240 122 926 302 893 685 146 171 Hop . | . . . . . . . . . . Pick Up 22 | . 2 5 . 8 . 1 2 2 2 Fast Attach 34 | . . 2 . 22 2 2 3 2 1 Attach 13 | . . 3 1 3 2 . 1 . 3 Detach 7 | . . . . 1 . 2 2 1 1 Swap 12 | . 5 1 . 4 . . 2 . . Drop 32 | . 2 2 2 19 . 1 3 3 . Fire 45 | . 6 26 4 1 . . 8 . . Melee 118 | . 13 8 11 59 19 3 4 1 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered new exit (range 4) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Discovered new exit (range 15) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Utility x2 935 | -8/Materials | Identified exit to Factory 1125 | -8/Materials | Entered Factory 1125 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1148 | -7/Factory | Lost 5 parts (1p4n) 2110 | -7/Factory | Build established: Scavenger-Mutant 2565 | -7/Factory | Discovered new exit (range 17) 2570 | -7/Factory | Entered another Factory area 2570 | -6/Factory | Evolved 2 slots: Utility x2 2679 | -6/Factory | Spotted B-75 Beast 2740 | -6/Factory | Discovered new exit (range 13) 2774 | -6/Factory | Identified exit to Lower Caves 2774 | -6/Factory | Entered Lower Caves 2792 | -6/Lower Caves | Learned Factory stockpile data 2828 | -6/Lower Caves | Learned 4 Factory zone layouts 2879 | -6/Lower Caves | Build established: Scout 3586 | -6/Lower Caves | Discovered new exit (range 11) 3589 | -6/Lower Caves | Identified exit to Lower Caves 3589 | -6/Lower Caves | Entered another Lower Caves area 3660 | -6/Lower Caves | Spotted B-75 Beast 3819 | -6/Lower Caves | Found Alien Artifact 3819 | -6/Lower Caves | Identified Core Expander 3819 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 3823 | -6/Lower Caves | Learned Factory stockpile data 4002 | -6/Lower Caves | Discovered new exit (range 19) 4007 | -6/Lower Caves | Identified exit to Data Miner 4007 | -6/Lower Caves | Entered Data Miner 4007 | -6/Data Miner | Discovered new exit (range 6) 4012 | -6/Data Miner | Met Data Miner 4028 | -6/Data Miner | Learned location of Section 7 (-2) 4028 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4035 | -6/Data Miner | Received God Mode back door access code from Data Miner 4048 | -6/Data Miner | Destroyed Data Miner 4051 | -6/Data Miner | Found Prototype Hackware 4051 | -6/Data Miner | Identified Quantum Router 4054 | -6/Data Miner | Found Prototype Hackware 4054 | -6/Data Miner | Identified System Mapper 4056 | -6/Data Miner | Found Prototype Hackware 4058 | -6/Data Miner | Found Prototype Hackware 4068 | -6/Data Miner | Data Conduit disabled 4081 | -6/Data Miner | Core integrity fell below 50% 4085 | -6/Data Miner | Core integrity fell below 20% 4090 | -6/Data Miner | Entered Proximity Caves 4090 | -5/Proximity Caves | Identified Deep Network Scanner 4091 | -5/Proximity Caves | Identified Ghost Barrier 4094 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 4112 | -5/Proximity Caves | Lost 12 parts (1p4n5u2w) 4312 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04081_ System Shield destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04090_ Identified Deep Network Scanner. 04091_ Identified Ghost Barrier. 04094_ Acquired derelict log, extracted data. Data stored: Upper Caves exits (x1). 04112_ Searching scrap... 04112_ Found Lgt. Angular Momentum Engine. 04112_ Found Energy Well. 04112_ Found Adv. Shield Generator. 04112_ Found 22 Matter. 04113_ Acquired 22 matter. 04114_ Acquired Lgt. Angular Momentum Engine. 04116_ Acquired Adv. Shield Generator. 04118_ Acquired Energy Well. 04141_ System corrupted: Component data lost. 04216_ System corrupted: Energy discharge (-28). 04311_ Slug penetrates H-66 Slayer. 04312_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##????????# ## ##??????????????? | | #### ?????## ##### #??????????????? | | ###?# #######???# #??????????????? | | ###??# ##### ##??????????????? | | ##????# ### ### ## #???????????????? | | ##????????????# ??# #???????????????? | | ??????????????# ???# #???????????????? | | ????????????? ???# ##???????????????? | | ????????????# ????# ##????????????????? | | ????????????# # ????# ##????????????????? | | ????????????# #"?????# #????????????????? | | ????????????# ######## #????????????????? | | ????????????# #????????????????? | | ???????????###### ### #????????????????? | | ???????????# ###?## ##????????????????? | | ???????????# ##???####?????????????????? | | ???????????# ## ##???????????????????????? | | ???????????#???## ##??????????????????????? | | ????????????????### ##?????????????????????? | | ?????????????????## #?????????????????????? | | ????????????????## #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????## h ##????????????????????? | | ?????????????????# h #????????????????????? | | ?????????????????## #????????????????????? | | ??????????????????## ##@ ##????????????????????? | | ???????????????????# #####?????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????## ???????????????????????????? | | ?????????????????# #???????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 63 Melee Accuracy 11 Recoil Reduction 2 Offensive Hacking 25 Defensive Hacking 35 Item Schematics ----------------- Imp. Sensor Array | -7/Factory | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledMeleeWings Manual? 0 Play Time 00:42:03 Cumulative 68.0 hours Start 2020.10.28 @ 23:21:12 End 2020.10.29 @ 00:03:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba6e7596-f30a-4d91-a096-99afab0a3624