Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 23:10:00 Player: Conner Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1449) 1449 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 3276 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 37/265 System Corruption 2% Temperature Cool (579) Movement Rolling (90) Location -9/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Heat Sink Experimental Targeting Computer Experimental Targeting Computer Light Regenerative Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (4) ---- Improved Ion Engine Improved Ion Engine Improved EM Shotgun Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Experimental Targeting Computer Experimental Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved EM Shotgun Advanced Beam Cannon [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 54 | 7 3 6 17 21 Power 5 | 2 . 2 1 . Engine 5 | 2 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 7 . Treads . | . . . . . Leg . | . . . . . Wheel 9 | 2 . . 7 . Hover . | . . . . . Flight . | . . . . . Utility 20 | . 1 2 4 13 Device 9 | . . 2 2 5 Storage 1 | . 1 . . . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 7 | . . . 2 5 Artifact . | . . . . . Weapon 20 | 3 2 2 5 8 Energy Gun 11 | . 2 2 5 2 Energy Cannon 6 | . . . . 6 Ballistic Gun 3 | 3 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 1 4 Parts Lost 7 | . . 2 . 5 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 1 | . . 1 . 1 Average Slot Usage (%) 90 | . 79 93 83 98 Engine 12 | . 14 14 11 11 Wheel 24 | . 28 28 22 22 Device 17 | . . 13 20 21 Storage 3 | . 8 8 . . Processor 3 | . . . . 10 Protection 5 | . . . 7 11 Energy Gun 19 | . 24 27 22 6 Energy Cannon 4 | . . . . 15 Naked Turns . | . . . . . Heaviest Build 34 | 9 27 28 34 34 Greatest Support 26 | 26 26 26 26 24 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 10 4 4 Average Capacity 5 | 4 7 7 4 4 Most Carried 10 | 2 8 10 4 4 Average Carried 5 | 1 5 7 4 3 Final Capacity 10 | 4 10 4 4 4 Final Carried 8 | 2 8 4 4 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 789 | 224 63 58 180 264 Remotely . | . . . . . Salvage Created 2266 | . 63 170 987 1046 Parts 119 | . 2 10 46 61 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 5 | . . . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 39 | . . 6 12 21 Guns 20 | . . 5 12 3 Cannons 18 | . . . . 18 Classes Destroyed 11 | . 1 2 6 2 Worker 3 | . . . 3 . Builder 1 | . . . 1 . Hauler 4 | . . . 3 1 Recycler 5 | . 1 . 3 1 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 7 | . . 4 . 3 Grunt 19 | . . 2 7 10 Brawler 1 | . . . 1 . Sentry 12 | . . . 4 8 Best Kill Streak 5 | . 1 2 4 5 Combat Bots Only 5 | . . 2 3 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2159 | . . 284 469 1406 Core 487 | . . 48 62 377 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 80 . . Volleys Fired 120 | . 1 17 45 57 Largest 2 | . 2 2 2 2 Hottest 150 | . 90 90 119 150 Shots Fired 230 | . 2 30 86 112 Gun 153 | . 2 30 86 35 Cannon 77 | . . . . 77 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 198 | . . . 86 112 Explosive . | . . . . . Electromagnetic 32 | . 2 30 . . Robot Hit Streak 15 | . 1 5 7 15 Robot Miss Streak 4 | . . 4 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 157 | . 1 18 58 80 Core Hits 67 | . 1 6 30 30 Critical Hits 8 | . . . . 8 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2957 | . 17 264 1071 1605 Guns 1785 | . 17 264 1071 433 Cannons 1172 | . . . . 1172 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 2676 | . . . 1071 1605 Explosive . | . . . . . Electromagnetic 281 | . 17 264 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 804 | . 30 253 345 804 Average Temperature 141 | . 17 135 102 172 Received Heat Transfer 780 | . . 111 195 474 Effects 25 | . . 2 1 22 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . 1 3 Interference 5 | . . 2 . 3 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . . . 5 9 Heat Transferred 5267 | . . . 2331 2936 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 650 | . 31 192 359 650 Initial 134 | . . 12 . 134 Average 191 | . 4 83 175 363 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 62 | 100 100 100 61 14 Level 1 29 | . . . 38 56 Level 2 8 | . . . . 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 2 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 1 10 20 30 Peak Tracking Total 7 | . 1 3 6 7 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 18 | . 2 1 6 9 Terminals 14 | . 1 . 4 9 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 58 | . 7 1 22 28 Successful 34 | . 3 1 13 17 Failed 24 | . 4 . 9 11 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 47 | . 7 . 20 20 Terminals 52 | . 5 . 19 28 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . . 1 4 10 Prototype ID Bank 1 | . . . 1 . Open Door 4 | . . 1 . 3 Terminal Index 3 | . . . 2 1 Alert Level 3 | . . . 1 2 Unreport Threat 3 | . . . . 3 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 3 . 9 7 Terminals 17 | . 2 . 8 7 Track 1 | . . . 1 . Botnet 10 | . 1 . 4 5 Detonate 1 | . . . 1 . Operators 5 | . 1 . 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 . 6 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders 1 | . . . 1 . RETURN 1 | . . . 1 . Ally Attacks 7 | . . . 7 . Total Damage 83 | . . . 83 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 16 | . . . 16 . Drone Recoveries 11 | . . . 11 . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2326 | 39 89 738 783 677 Spaces Moved 1855 | 33 76 632 623 491 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1854 | 32 76 632 623 491 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 90 Average Speed 94 | 88 95 95 96 92 Slowest Speed 100 | 90 100 100 100 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 2 17 99 61 65 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2213 | 39 91 745 730 608 Wait 111 | . . 77 21 13 Move 1851 | 32 75 631 622 491 Hop . | . . . . . Pick Up 29 | . 9 7 5 8 Fast Attach 20 | 5 1 2 4 8 Attach 8 | . 2 2 . 4 Detach . | . . . . . Swap 26 | 2 . 2 13 9 Drop 48 | . 3 7 20 18 Fire 120 | . 1 17 45 57 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 15) 129 | -10/Materials | Entered Mines 228 | -10/Mines | Learned Materials security intel 239 | -10/Mines | Met a Derelict bent on vengeance 322 | -10/Mines | Build established: Mutant 456 | -10/Mines | Discovered new exit (range 7) 573 | -10/Mines | Found the Drone Emporium 580 | -10/Mines | Found Prototype Device 580 | -10/Mines | Identified Decoy Drone Bay 631 | -10/Mines | Discovered new exit (range 8) 694 | -10/Mines | Received a Mining Laser from a helpful Derelict 867 | -10/Mines | Entered Materials 867 | -9/Materials | Accompanied by 1 ally 867 | -9/Materials | Evolved 2 slots: Utility x2 1307 | -9/Materials | Discovered new exit (range 16) 1420 | -9/Materials | Discovered new exit (range 7) 1561 | -9/Materials | Discovered new exit (range 7) 1650 | -9/Materials | Entered Storage 2032 | -9/Storage | Core integrity fell below 50% 2136 | -9/Storage | Found Prototype Processor 2136 | -9/Storage | Identified Exp. Targeting Computer 2138 | -9/Storage | Found Exp. Targeting Computer 2211 | -9/Storage | Discovered new exit (range 7) 2269 | -9/Storage | Found Prototype Protection 2269 | -9/Storage | Identified Lgt. Regenerative Plating 2317 | -9/Storage | Core integrity fell below 20% 2328 | -9/Storage | Core destroyed Last Messages --------------- 02318_ Overheating: Arm. Wheel damaged (-13). 02318_ Overheating: Heat Sink damaged (-10). 02318_ Overheating: Exp. Targeting Computer damaged (-3). 02319_ K-01 Serf collects debris. 02320_ Overheating: System interference. 02320_ Heat Sink temporarily disabled. 02320_ Adv. Beam Cannon temporarily disabled. 02320_ Exp. Targeting Computer temporarily disabled. 02321_ Overheating: Core damaged (-52). 02322_ Overheating: Matter decay (-34). 02323_ Overheating: Matter decay (-25). 02323_ Dropped Heat Sink. 02323_ K-01 Serf collects debris. 02325_ Acquired 38 matter. 02326_ Power failure, Rnf. Ion Engine shutdown. 02326_ Overheating: Heat Sink damaged (-12). 02327_ Exp. Targeting Computer permanently disabled. 02327_ Overheating: Short circuit. 02327_ Acquired 41 matter. 02328_ Overheating: Core damaged (-56). 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