Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 23:53:33 Player: Thesoulkiller104 Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2308) 2308 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5798 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 160/160 System Corruption 3% Temperature Critical (3731) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (6) ------ Cooling System Small Storage Unit Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (8) ---- Light Angular Momentum Engine Armored Treads Armored Treads Advanced Treads Hardened Heavy Armor Plating Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Active Sensor Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Treads Weapon Cycler Medium Armor Plating Hardened Heavy Armor Plating Heavy EM Shotgun [Rating: 54] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 3 1 . Weapon 2 | . . . 1 1 . Parts Attached 59 | 7 3 5 32 2 10 Power 7 | 1 1 . 4 . 1 Engine 5 | 1 1 . 3 . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 14 | 2 . 3 8 . 1 Treads 5 | 2 . . 2 . 1 Leg 4 | . . . 4 . . Wheel 4 | . . 3 1 . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 21 | 2 . . 14 1 4 Device 8 | 1 . . 6 . 1 Storage 1 | 1 . . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 10 | . . . 7 . 3 Artifact . | . . . . . . Weapon 17 | 2 2 2 6 1 4 Energy Gun 10 | 1 . 2 6 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 1 . . . . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 6 | . . . 5 . 1 System Corruption 28 | . . . 25 . 3 Parts Lost 16 | . . 3 10 . 3 Power . | . . . . . . Propulsion 5 | . . 3 2 . . Utility 8 | . . . 6 . 2 Weapon 3 | . . . 2 . 1 Highest Loss Streak 5 | . . 2 5 . 2 To Critical Strikes 2 | . . 2 . . . Average Backups 7 | 1 7 6 7 7 6 Power 1 | . 1 1 2 2 1 Propulsion 1 | 1 2 . 1 3 2 Utility 1 | . 1 2 1 2 2 Weapon 2 | . 1 3 2 . . Tool/Special . | . . . . . . Unused Backups 14 | . 4 . 4 . 6 Power 2 | . 1 . 1 . . Propulsion 5 | . 1 . 1 . 3 Utility 6 | . 2 . 1 . 3 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 92 88 90 Engine 10 | . 14 14 8 7 4 Treads 9 | . 28 1 3 15 15 Leg 4 | . . . 9 . . Wheel 7 | . . 25 3 . . Device 13 | . 14 14 14 15 9 Storage 10 | . 14 14 9 7 7 Processor 1 | . . . 1 4 7 Protection 8 | . . . 14 7 15 Energy Gun 23 | . 13 26 26 29 14 Energy Cannon 2 | . 10 1 . . . Ballistic Gun 1 | . 3 . . . 11 Peak Build Rating 54 | 7 9 11 54 46 49 Average Rating 22 | 5 7 10 28 45 44 On Entrance 18 | . 7 9 11 40 46 Avg Prop Armor Cover (%) 5 | . . . 4 . 6 Naked Turns . | . . . . . . Heaviest Build 59 | 12 21 22 54 58 59 Greatest Support 42 | 40 40 40 40 40 42 Greatest Overweight (x) 7 | . . 2 7 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 1 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 6 8 7 8 Class Distribution -------------------- 42% | Mutant 27% | Tank 14% | Scavenger-Tank 8% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac DSF Matter Collected 894 | 276 110 70 347 . 91 Remotely . | . . . . . . Salvage Created 2823 | 115 231 140 1730 . 607 Parts 134 | 3 16 10 69 . 36 Haulers Intercepted 5 | . 1 . 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Combat Hostiles Destroyed 49 | . 9 5 25 . 10 Guns 32 | . 1 5 19 . 7 Cannons 3 | . 3 . . . . AOE 9 | . 5 . 3 . 1 Classes Destroyed 14 | 2 4 1 6 . 1 Worker 2 | . . . 2 . . Tunneler 2 | 1 1 . . . . Hauler 5 | . 1 . 4 . . Recycler 4 | 1 . . 3 . . Operator 1 | . 1 . . . . Watcher 3 | . . . 3 . . Swarmer 6 | . 6 . . . . Grunt 28 | . 3 . 20 . 5 Brawler 1 | . . . 1 . . Sentry 1 | . . . 1 . . Specialist 4 | . . . 2 . 2 Hunter 3 | . . . 1 . 2 Heavy 1 | . . . . . 1 Subdweller 5 | . . 5 . . . Best Kill Streak 5 | 2 4 2 5 . 3 Combat Bots Only 4 | . 3 2 4 . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Hostile Shots Fired 201 | . 35 27 97 . 42 Missed 56 | . 8 9 27 . 12 Hits 145 | . 27 18 70 . 30 Melee 1 | . . . 1 . . Projectile 144 | . 27 18 69 . 30 Critical Strikes 9 | . . 2 6 . 1 Damage Taken 3737 | . 300 331 1621 . 1485 Core 1062 | . 56 107 171 . 728 Absorbed by Shields . | . . . . . . Redirected to Shielding 109 | . . . 109 . . Core Remaining (%) 67 | 100 . 34 68 . . Volleys Fired 138 | 6 23 24 67 . 18 Largest 4 | 2 2 2 3 . 4 Hottest 200 | 70 110 130 195 . 200 Shots Fired 355 | 12 42 48 194 . 59 Gun 323 | 12 20 38 194 . 59 Cannon 27 | . 17 10 . . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 22 | 6 . . . . 16 Thermal 180 | 6 37 48 89 . . Explosive 5 | . 5 . . . . Electromagnetic 148 | . . . 105 . 43 Robot Hit Streak 28 | 6 6 28 16 . 16 Robot Miss Streak 6 | 2 3 4 6 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 265 | 7 18 40 155 . 45 Core Hits 241 | 3 19 32 158 . 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5351 | 75 635 416 3239 . 986 Guns 4015 | 75 75 416 2628 . 821 Cannons 191 | . 191 . . . . Explosions 1135 | . 369 . 601 . 165 Melee . | . . . . . . Ramming 10 | . . . 10 . . Kinetic 150 | 24 . . . . 126 Thermal 2379 | 51 266 416 1481 . 165 Explosive 469 | . 369 . 100 . . Electromagnetic 2343 | . . . 1648 . 695 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . . . 25 . 3 Average Corruption 11 | . . . 19 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . 26 . 10 Message Errors 8 | . . . 6 . 2 Matter Fused 10 | . . . 7 . 3 Heat Flow Errors 5 | . . . 4 . 1 Energy Discharges 5 | . . . 4 . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 6 | . . . 3 . 3 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 61 | . 7 . 54 . . Projectiles 7 | . 7 . . . . Explosions 54 | . . . 54 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 458 | . 18 . 397 . 43 Shots 10 | . 1 . 8 . 1 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3731 | 60 327 75 437 . 3731 Average Temperature 245 | 26 107 25 114 . 944 Received Heat Transfer 756 | . 102 96 477 . 81 Effects 48 | . . . 2 . 46 Shutdowns 7 | . . . . . 7 Energy Bleed 6 | . . . 1 . 5 Interference 5 | . . . 1 . 4 Matter Decay 7 | . . . . . 7 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . . 10 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 5 | . . . 3 . 2 Combat Hostiles 5 | . . . 3 . 2 Parts Fried 15 | . . . 10 . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 2 2 . 1 . . Heat Transferred 3331 | 222 629 530 1800 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . 9 . 1 Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 68 | 100 100 . 54 100 48 Level 1 31 | . . . 45 . 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 298 | 5 149 . 298 109 245 Initial 109 | . . . . 109 . Average 135 | . 48 . 185 52 151 Influence Increases 1499 | 10 320 . 914 . 255 Destroy 0b10 Robot/C 880 | . 180 . 500 . 200 Destroy 0b10 Robot/NC 85 | 10 15 . 60 . . Destroy Leader 206 | . 42 . 114 . 50 Successful Hack 38 | . 26 . 12 . . Disable Machine 75 | . 30 . 45 . . Destroy Structure 95 | . 27 . 63 . 5 Lose Combat Pursuer 120 | . . . 120 . . Influence Decreases 1254 | 10 320 . 671 243 10 Entered New Map 134 | . . . . 134 . Time Decay 1010 | 10 320 . 571 109 . Lost Part 110 | . . . 100 . 10 Squads Dispatched 8 | . 1 . 5 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 8 | . 1 . 5 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 19 5 41 . 10 Peak Tracking Total 6 | . 5 1 6 . 3 Tactical Retreats 6 | . . . 6 . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac DSF Machines Disabled 5 | . 2 . 3 . . Max in Single Turn 2 | . 2 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Machines Accessed 13 | . 5 3 4 1 . Terminals 9 | . 5 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 12 5 8 2 . Successful 16 | . 5 5 5 1 . Failed 11 | . 7 . 3 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 14 | . 12 . 2 . . Terminals 20 | . 12 . 6 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 5 3 1 . Record 5 | . . 3 2 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 5 | . 5 . . . . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Release Object 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac DSF Active Infowar (turns) 3023 | 35 973 1218 797 . . A.S.S. 7 | . . . 7 . . Seismic 3016 | 35 973 1218 790 . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac DSF Turns Passed 5430 | 131 973 1218 2330 244 534 Spaces Moved 2639 | 65 509 818 968 97 182 Core 5 | 3 . . 2 . . Treads 1050 | 62 509 27 173 97 182 Legs 486 | . . . 486 . . Wheels 1098 | . . 791 307 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 95 95 250 170 Average Speed 154 | 154 160 97 174 250 243 Slowest Speed 400 | 160 160 160 400 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 66 26 38 4 85 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . 32 . 78 . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 115 | . 32 . 78 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac DSF Total 3708 | 81 627 1191 1473 99 237 Wait 774 | . 72 341 352 1 8 Move 2634 | 64 508 817 967 96 182 Hop . | . . . . . . Pick Up 36 | 4 10 1 18 . 3 Fast Attach 30 | 7 . . 15 1 7 Attach 14 | . . 3 8 1 2 Detach 9 | . . . 8 . 1 Swap 23 | . 7 4 11 . 1 Drop 39 | . 7 . 25 . 7 Fire 138 | 6 23 24 67 . 18 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous 1 | . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 850 | -10/Materials | Discovered new exit (range 15) 994 | -10/Materials | Discovered new exit (range 11) 997 | -10/Materials | Discovered new exit (range 14) 1105 | -10/Materials | Entered Subcaves 1195 | -10/Subcaves | Core integrity fell below 50% 1641 | -10/Subcaves | Visited Clippyterm 1644 | -10/Subcaves | Learned Factory trap positions 1994 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2208 | -10/Subcaves | Discovered new exit (range 10) 2259 | -10/Subcaves | Released subatomizers from SUBCON Basin 2323 | -10/Subcaves | Entered Materials 2323 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2323 | -8/Materials | Discovered new exit (range 7) 2809 | -8/Materials | Build established: Gunner 3247 | -8/Materials | Build established: Tank 4111 | -8/Materials | Discovered new exit (range 14) 4163 | -8/Materials | System corruption reached 10% 4183 | -8/Materials | Lost 5 parts (1n2u2w) 4225 | -8/Materials | Found Corrupted Prototype Device 4225 | -8/Materials | Identified Active Sensor Suite 4477 | -8/Materials | Build established: Scavenger-Tank 4653 | -8/Materials | Entered Factory 4653 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4654 | -7/Factory | Loaded intel: 125 trap records 4874 | -7/Factory | Discovered new exit (range 13) 4892 | -7/Factory | Identified exit to DSF 4897 | -7/Factory | Entered DSF 4961 | -7/DSF | Additional patrols routed to DSF 5042 | -7/DSF | Build established: Scavenger-Gunner 5050 | -7/DSF | Discovered new exit (range 14) 5263 | -7/DSF | Sterilization system engaged 5283 | -7/DSF | Ambient heat levels rising (+10) 5298 | -7/DSF | Ambient heat levels rising (+10) 5313 | -7/DSF | Ambient heat levels rising (+10) 5328 | -7/DSF | Ambient heat levels rising (+10) 5343 | -7/DSF | Ambient heat levels rising (+10) 5358 | -7/DSF | Ambient heat levels rising (+10) 5373 | -7/DSF | Ambient heat levels rising (+10) 5388 | -7/DSF | Ambient heat levels rising (+10) 5398 | -7/DSF | Core integrity fell below 50% 5403 | -7/DSF | Ambient heat levels rising (+10) 5414 | -7/DSF | Core integrity fell below 20% 5418 | -7/DSF | Ambient heat levels rising (+10) 5432 | -7/DSF | Core melted Last Messages --------------- 05414_ Overheating: Core damaged (-140). 05415_ A-02 Transporter heat damages Lgt. Treads. 05416_ Overheating: Coil Gun damaged (-56). 05416_ A-02 Transporter heat damages Weight Redist. System, Ion Engine, Transport Network Coupler. 05417_ Overheating: Energy bleed (-30). 05418_ Power failure, Lgt. Nuclear Core shutdown. 05418_ System corrupted: Component data lost. 05418_ A-02 Transporter heat spikes uncontrollably. 05418_ ALERT: Ambient heat levels +10. 05420_ Coil Gun broken. 05420_ Overheating: Short circuit. 05425_ Power failure, Lgt. Nuclear Core shutdown. 05425_ Overheating: Matter decay (-22). 05426_ Overheating: Imp. Targeting Computer damaged (-7). 05429_ Overheating: Matter decay (-7). 05431_ Adv. Treads broken. 05431_ Overheating: Short circuit. 05432_ Power failure, Lgt. Nuclear Core shutdown. 05432_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ?????! ????????#|| #???????? !????????? | | ?????! ????????#|| #???????? !????????? | | ????## ##???????### ###????????# ##???????? | | ????#! !!???????#!! 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"""""#???? | | ?"##""<%" % =!@ ""##"#???? | | ???#"""""## #!!!#!! #!!!# ##"""""#??????? | | ???#"""""#########!! #########"""""#??????? | | ???####"##???????#########???????##"####??????? | | ??????#"#?????????????????????????#"#?????????? | | ??????""??????????????????????????#""?????????? | | ???????????????????????????????????##?????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Hot Goods Some Acronyms Are Better Than Others Well Done Challenges ------------ None Game ------ Seed PhasingSniperSpecial Manual? 0 Play Time 00:47:40 Cumulative 54.4 hours Start 2026.06.23 @ 23:08:07 End 2026.06.23 @ 23:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 38 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 968c1385-0fa2-4af6-8dbe-9f589f4a065e