Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 03:09:54 Player: RX86 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (93) 93 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1243 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 216/300 Energy 35/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Machine Analyzer > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Light Ion Engine Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Improved Trap Extractor > --- WEAPON ----------- Mining Claw Makeshift Spear > --- INVENTORY -------- Flight Unit Machine Analyzer Visual Processing Unit [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Machine Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 24 | 4 4 6 10 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 3 2 3 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 8 | . 3 2 3 Utility 8 | . 1 2 5 Device 6 | . 1 2 3 Storage . | . . . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 1 . 1 2 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 1 1 Piercing Weapon 1 | . . . 1 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power . | . . . . Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 1 | . . . 1 Highest Loss Streak 9 | . . . 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 71 | . 67 87 50 Engine 12 | . 14 14 4 Leg 2 | . 6 . . Flight 22 | . 21 28 15 Device 14 | . 10 18 17 Energy Gun 11 | . 14 14 2 Slashing Weapon 5 | . . 11 5 Naked Turns 6 | . . . 6 Heaviest Build 11 | 5 6 10 11 Greatest Support 21 | 20 20 17 21 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 3 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 320 | 240 25 12 43 Remotely . | . . . . Salvage Created 273 | . 262 . 11 Parts 18 | . 17 . 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 6 | . 5 . 1 Melee 1 | . . . 1 Guns 3 | . 3 . . AOE 2 | . 2 . . Classes Destroyed 4 | . 4 . . Builder 1 | . 1 . . Recycler 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 6 | . 5 . 1 Best Kill Streak 5 | . 5 . 1 Combat Bots Only 3 | . 3 . 1 Max Kills in Single Turn 2 | . 2 . 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 962 | . 274 36 652 Core 549 | . 127 18 404 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 . 42 . Volleys Fired 19 | . 19 . . Largest 1 | . 1 . . Hottest 40 | . 40 . . Shots Fired 19 | . 19 . . Gun 19 | . 19 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 19 | . 19 . . Robot Hit Streak 3 | . 3 . . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 9 | . 8 . 1 Core Hits 11 | . 9 . 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks 8 | . . . 8 Impact . | . . . . Slashing 3 | . . . 3 Piercing 5 | . . . 5 Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 453 | . 410 . 43 Guns 161 | . 161 . . Cannons . | . . . . Explosions 249 | . 249 . . Melee 33 | . . . 33 Ramming 10 | . . . 10 Kinetic . | . . . . Thermal 249 | . 249 . . Explosive . | . . . . Electromagnetic 161 | . 161 . . Impact . | . . . . Slashing . | . . . . Piercing 33 | . . . 33 Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 82 | . 78 . 4 Shots 2 | . 2 . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 48 | . 48 . . Average Temperature 22 | . 22 . . Received Heat Transfer 81 | . 12 . 69 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 250 | . 250 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 182 | . 182 8 73 Initial 8 | . . 8 2 Average 34 | . 64 8 31 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 16 . 19 Peak Tracking Total 13 | . 6 . 13 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted 3 | . . 3 . Installed 3 | . . 3 . Triggered . | . . . . Most Traps Carried 5 | . . 5 5 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 8 2 5 Terminals 12 | . 7 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 48 | . 28 3 17 Successful 28 | . 13 3 12 Failed 20 | . 15 . 5 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 45 | . 27 2 16 Terminals 42 | . 26 2 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 2 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 8 2 2 Record 2 | . 1 1 . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 . 1 Alert Level 2 | . 2 . . Unreport Threat 3 | . 3 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 5 1 9 Terminals 11 | . 3 1 7 Track 3 | . . 1 2 Assimilate 2 | . . . 2 Botnet 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Monitor 2 | . 1 . 1 Recyclers 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 8 1 5 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 553 | 38 222 189 104 Spaces Moved 979 | 32 386 398 163 Core 51 | 14 . . 37 Treads . | . . . . Legs 43 | 18 25 . . Wheels . | . . . . Hover . | . . . . Flight 885 | . 361 398 126 Fastest Speed 34 | 50 37 37 34 Average Speed 41 | 89 42 37 40 Slowest Speed 120 | 120 120 37 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . 4 1 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 4 68 97 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . . . 2 Terrain Destroyed 14 | . 12 . 2 Melee 2 | . . . 2 Projectile . | . . . . AOE 12 | . 12 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1089 | 40 423 436 190 Wait 30 | . 2 26 2 Move 962 | 31 377 395 159 Hop 7 | . 4 1 2 Pick Up 18 | 5 9 3 1 Fast Attach 6 | 2 1 1 2 Attach 11 | 2 . 1 8 Detach 4 | . . . 4 Swap 7 | . 3 4 . Drop 12 | . 8 2 2 Fire 19 | . 19 . . Melee 8 | . . . 8 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 3 | . . 3 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / Min) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 13) 123 | -10/Materials | Discovered new exit (range 10) 168 | -10/Materials | Discovered new exit (range 9) 218 | -10/Materials | Discovered new exit (range 10) 237 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Core integrity fell below 50% 261 | -10/Materials | Entered Mines 284 | -10/Mines | Learned 2 Materials zone layouts 299 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 320 | -10/Mines | Build established: Mutant 359 | -10/Mines | Found a hidden stash of uninstalled traps 368 | -10/Mines | Discovered new exit (range 9) 376 | -10/Mines | Discovered new exit (range 15) 392 | -10/Mines | Learned location of Zion (-6) 394 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 450 | -10/Mines | Entered Materials 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Identified exit to Materials 451 | -9/Materials | Identified exit to Mines 520 | -9/Materials | Core integrity fell below 50% 539 | -9/Materials | Core integrity fell below 20% 554 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00520_ K-01 Serf collects debris. 00523_ P3-LIL(g) destroyed. 00523_ Structural Scanner destroyed. 00524_ Imp. Trap Extractor dropped Explosive Trap. 00524_ Flight Unit destroyed. 00525_ Imp. Trap Extractor dropped Explosive Trap. 00526_ K-01 Serf collects debris. 00529_ S-10 Pest destroyed. 00529_ K-01 Serf collects debris. 00531_ Acquired Targeting Computer. 00532_ K-01 Serf collects debris. 00537_ Mak. Spear destroyed. 00537_ Slammed into S-10 Pest. 00538_ Targeting Computer destroyed. 00538_ System corrupted by crushing effect (+1). 00539_ S-10 Pest destroyed. 00540_ K-01 Serf collects debris. 00540_ Acquired 20 matter. 00550_ Imp. Trap Extractor dropped Explosive Trap. 00552_ Dropped Imp. Trap Extractor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????#######################???????????????????? | | ???????# ! / # ]g @s #???????????????????? | | ???????# # Y"""& #???????????????????? | | ???????# """ """ # / Y""" ##??????????????????? | | ???????# """ """ # b """s #??????????????????? | | ???????# """ """ # "" """ ##??????????????????? | | ???????# # S"" """Y #???????????????????? | | ???????# # "" Y [#???????????????????? | | ###????# #####+#######??####+###?????????? | | #######+#######[%& #???????# #?????????? | | ^^ *=& ######### #?????????? | | ^^ r & #?????????? | | ^^ %## ###### #?????????? | | #######+####### ## #????# #?????????? | | ##????# ###### ### #????## ##?????????? | | ??????# """ "" # *#% ###+###???# #??????????? | | ??????# """ T" # +* # #???# #??????????? | | ??????# """ "" # /#w # #???# #????####### | | ??????# % # # # #???# #????####### | | ??????#!/ # # # [[[######+######## # | | ??????#! + # # [[ # # # | | ??????#% # # k + [[ # # # | | ??????# # # # # """"" # # | | ??????### ###### # # "T" # """"""""" # # | | ????????##?????###### # """ # """ """ # # | | ????????????????????# k # # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveAngularFalx Manual? 0 Play Time 00:34:09 Cumulative 39.2 hours Start 2022.05.16 @ 02:36:43 End 2022.05.16 @ 03:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 25 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2906d73-3823-4345-9b93-3349a44539c0